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onceonafullmoon · 3 months
Text
Atropine (Whenever I look at you)
Yan! Dazai x Gn! Reader
Reader wears a skirt but has no set gender
Warnings: obsessive behavior and thoughts: bordering on worship, stalking, abusive relationships, kidnapping
Beast! AU implied, from Dazai’s POV so I tried to incorporate the writing style of No Longer Human at some points, also… Happy Valentines!!
Well, it was fine, after all he had a lifetime of chasing you in his arsenal and he felt it was only fair that he had a lifetime of keeping you to match. (Of course, it really wasn’t fair, but since when did the rotten care for fair? That was only for the viritous and right… like you.) Yes, he had all of this lifetime to keep you, and he’d be damned if he let anyone else feel you in any sense including sight, as undeserving as he was.
It all starts in the middle of October, with the biting wind brushing past him and the aroma of cinnamon hovering in the air.
It’s October when he sees you again, although, technically speaking, it was actually the first time he’d set his eyes on you.
Your hair is longer than it usually is—
(“Really, I don’t understand why you don’t get rid of those bangs, isn’t it hard to fight with all that hair in your face?”)
—and you’ve allowed yourself a more stylish outfit than the ones you usually wear—
(“…yeah but skirts are impractical, I’ll flash someone.
…W—what do you mean “good”?! Your such a—!”)
—and you seem more relaxed than you usually are (were, he corrects, were), probably attributed to the fact that you’re not an agency member anymore.
It really shouldn’t surprise him, when he sees you, because of course he would eventually.
But it’s enough to make his heart stop.
Because despite the fact that so much had changed, your same shining smile remained, a testament to your nature, comparative to that of the natural wonders.
You were like the river, rapids would falter and the very ground before you would ebb and weave throughout, but you were a constant.
The universe was a funny thing like that.
As if it were taunting him for his past decisions, for his mistakes, mocking him for his very existence with each step you took away from him, brushing past him like he was nothing.
And he was, wasn’t he?
Both in the literal sense to you and metaphorical sense to himself.
What a wretched joke.
Even he couldn’t bring himself to play the part of the clown and laugh.
Instead, he just stared at you, longingly, in the way that a lovesick school boy would stare at his first love, at your fluttering skirt as you brush by his table without a second thought.
But that wasn’t quite the right way to describe it either, as his eyes held a certain darkness to them, one that was inconsistent with the innocence of a first love.
Because it was him and he was tainted and rotten and the dregs of society and nothing he did was without ulterior motives. That deep carnal desire, the feeling of want, it burned him, it made him feel alive, he wanted you, he wanted you so badly.
In any way possible, in every sense.
And it was almost sickening, the ease at which he was able to conjure up all those images in his mind, like flickering through memories of moments that hadn’t yet occurred, and hopefully would not (but who was he kidding, it’s not like he could resist you).
A cozy domestic scene, the way you would smile that heart achingly nostalgic flustered smile as he pulled you in for another lingering kiss, despite half hearted protests about being late for your work, and then pulling you in for one more just for good measure.
The way you’d laugh at his clowning, the way that he effortlessly made himself into a fool with that contagious laugh of yours, that he would forget that he was anything else in that moment but a jester for your amusement.
Comforting him on the days he couldn’t keep up his act anymore, when he left his stage to show you the pitiful actor he really was, with the tired eyes and the dead expression that he couldn’t bring himself to change.
“I’m sorry.” He’d say, and he’d say it with whatever was left of what honesty remained within his garbage infested soul.
But he wouldn’t need to, because of course you’d pull him in closer to you, both in your arms and to your heart, because that was the type of person you were, the kind sort of naive person he’d dream about ruining, only to find that you were the one to stain him in the end.
At least, in that dream you were.
For the most part, you weren’t so lucky, and maybe that’s why even despite his own knowledge of his debauchery he tried to hide those thoughts deeper inside himself.
But in the end you were still such a precious little thing, weren’t you?
Another scene, a club you exit from in the middle of the night, the smell of cigarette smoke and sweat heavy in the air as he gazes at your slightly stumbling form.
(You’re not drunk, you’ve never really been a drinker after all, but you never could walk in heels very well either.)
And he’s trouble, as he always was (and forever will be), so when he sees you, a pretty young thing with a bit too much innocence in your eyes, he closes in like a shark would on a drop of blood.
He’d greet you with a slight grin on his face, and laugh to himself as you startle at his voice, before greeting him in return with an uncomfortable smile.
You’d say something about wanting fresh air, and he’d be able to tell from just one look at you that you were lying, that the club was never your scene and you were just searching for a way to distract yourself, or perhaps you were just putting up with something you detested for a friend, you were always too sweet like that.
Whatever it was, he could tell that you were right out of your element, and he wasn’t one to miss out on an opportunity presented to him.
“Need some company?” He’d ask, the smirk on his face a little too wolfish, but it was far too dark for you to see anyways, so you’d agree.
And you’d talk and talk and talk, talk into the hours of the night, until you forgot the reason for your nerves to begin with. Until you found a friend within the jester persona that he portrayed, laughing at the antics he put up solely for the purpose of entrapping you.
He’d leave with your number of course, and he’d keep up this charade with you for months, years even depending on how cruel he felt.
One way or another you’d end up letting him come home with you, after all he knew you too well (and he always would, in any form you came to him), and he’d savor every second of the moment.
Perhaps it would be your first time.
(It was, more often than not in all of his indulgent little fantasies, it was something about taking something from you that he could keep forever that did something for his perverted self.)
But perhaps not.
Either way he would be satisfied with having the chance to indulge in your sweetness just once, your taste, your scent, simply just your feel as he made you come undone for him for as many times as he fell for you (which was simply impossible to count).
And then… he would leave you.
He’d leave just as quickly as he came, a ghost in the night, finding a largely perverse delight in the way that you’d falter so suddenly after his absence, the anguish you feel coursing through you.
Because as disgusting as it was, he loved every corner and crevice of you, he loved you when you were at your highest of highs or your lowest of lows, and he loved you as you were smiling as much as he loved when you were sobbing.
And he’d come back of course, because he could never really bear to leave you, but he’d never stay for you, he’d always leave you on the precipice, wondering whether you ever really had him to begin with.
(And of course you really did, but how could he resist you when he knew you were staring at your wall at midnight, eyes bloodshot from crying, wondering if you were ever going to see him again.)
Because he loved when you were a mess, didn’t he?
He loved when you were begging on your knees for a pathetic thing like him, not because he liked feeling greater than you, but because he loved seeing that beautiful bittersweet expression on your face.
But that wasn’t all of it, that wasn’t the true depths of his depravity.
The final act remained after all, and this one was the most vile and disturbing of all.
It starts off the way he sees you presently, a civilian with far too much beauty catches the eye of a sleazy mafioso in a cafe that paid tribute to the local chapter.
You don’t know of course, most people don’t, but those who do watch with baited breath as he gets up from his stool in the back to saunter over to you with a deceptively disarming grin.
He’d excuse himself and ask if he could have a moment of your time, and you, the angel you were, would let him with a confused smile on your pretty little lips.
He’d flirt with you for a bit, make you grow flustered with that sweet little embarrassed smile that you’d hide your face in your hands to hide.
But this time he wouldn’t need your number to see you again.
After all, with so much power in his hands, why would he need anything as impermanent as that?
It wouldn’t be so hard to find out where you lived, where you worked, where you liked to frequent your weekends at, where you liked to spend time with your friends, who you were friends with, who you detested, (and god forbid) who you loved.
Nevermind the little details about your favorite color and what your favorite book was, after all he already knew those things by heart.
It wouldn’t be hard to schedule an “accidental” encounter with you, brushing by you as you peruse the shelves of your favorite bookstore (its funny how some things would never change), and you would look at him with your pretty lips parted in surprise before you’d smile at him, not so much charmed at his persistence than the causality of a second chance.
It was funny how that worked, how a moment seen as a romantic twist of fate could quickly turn into a chilling horror if only the light was shown on the truth of the matter.
But he would have no reason to reveal that bitter truth to you yet, so he would keep quiet and simply smile at you in turn.
Chances and chances and chances would pile up on top of eachother as he would seek out any sort of way to endear himself to you… and then, when you found yourself finding the slightest bit of trust in him, he’d pull away that final layer and reveal himself wholly to you when he would finally take you for himself.
He could imagine it very well, your betrayal, your anger… all of it when you’d find yourself in a room unfamiliar, bound and gagged as he would monologue joyfully about every little thing he had planned out from the beginning.
And better yet, the sense of horror you would feel as he would continue rambling about all the things that he was going to do now that he had you.
Finally, he’d pull off your gag and watch as you would stutter out your words rightfully calling him out for what he truly was all this time.
He’d look at you as you tear up, a grin on his face, although if you really looked at him, you’d see it was really just empty, simply a mockery of emotion.
“That’s right, I am a monster. The very worst one.” He’d say softly before he would make his advance on you and then…
And then indeed. Because he already had several ideas on what to do, depraved things that he would subject you to, but the only question was which ones…
Well, it was fine, after all he had a lifetime of chasing you in his arsenal and he felt it was only fair that he had a lifetime of keeping you to match.
(Of course, it really wasn’t fair, but since when did the rotten care for fair? That was only for the viritous and right… like you.)
Yes, he had all of this lifetime to keep you, and he’d be damned if he let anyone else feel you in any sense including sight, as undeserving as he was.
Those tormented emotions that only he could bring to light didn’t really belong to him, but he would savor them more than any other could possibly imagine. And he was sure to believe in that if nothing else.
So, with that he pulls himself from his most rousing daydream and sets his sights on you sitting at your little table, a coffee at your lips and your legs crossed showing the slightest hint of skin as your skirt subtly rises, and pulls himself up from where he sits to make his way over to you.
“Excuse me, may I have a moment of your time?” He asks as he finally crosses that short yet impossible distance to meet you.
And you.
You blink up at him with those breathtaking eyes and those lashes that catch the evening sun, and you say.
“Um… well, sure. What is it?”
Despite the shame he should feel, his lips hook up into that same mischievous smile, because of course you would.
“...I just wanted to say that you’re the most breathtaking person I’ve seen in my life.”
And when you smile that sweet little embarrassed smile, he feels a perverse thrill running through him.
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imagrindylow · 11 months
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Sebastian, Leander, Ominis, Garreth & Amit React to MC asking to be choked
Woke up this morning thinking about getting choked by Leander, so had to write something. Thanks to @skittish1807 and @ellivenollivander for ideas on Seb's and Amit's, respectively. And for tolerating my obnoxiousness first thing in the morning.
Sebastian: “Oh you’re alright with being choked? Awesome.” He will take this as consent that will span, unwavering, for the duration of your relationship. He’ll work it into your heavy make out sessions, and foreplay, too. He’ll sneak up on you when you’re least expecting it and tease you with a hand around your throat throughout the day. He will love the look in your eyes when you give him that power, how him being in control amplifies your desire for him, it makes him wild. He wants you to choke him too, it seems exciting.
Leander: “You trust me enough to let me do that to you?” He’s proud, and thinks that's hot as hell. He’s eager to please, so you want it, you got it. He’ll use his height difference over you to his advantage and be extra intimidating when he looms over you and wraps his fingers around your neck, if that’s how you want it. He gets pretty into it, he loves the little smirk you give him when he takes control. He’d be interested in incorporating it regularly if it made you happy, and when one day he lets you do it to him, he likes that even more. Please straddle him and choke him, don’t make him beg (he totally would though).
Ominis: He’ll try it on you in the heat of the moment before you even had the chance to tell him it’s something you were interested in. He likes having the upper hand, so it’s naturally something he was curious to do, and when he hears the way you moan for him when he does it, and feels how you rut yourself up against him while his hand is around you, its like you flipped a switch for him. “You like my hands around your throat, do you? You would, you naughty girl.” He will never let you reciprocate, though.
Garreth: When you bring it up, he giggles, but he agrees and he’s excited to try it. He’d be a bit too gentle at first, but with your encouragement, he does it just right. He likes feeling your rapid pulse and knowing that he’s the one causing it. He likes playing with fire and this gives him the same rush. After the first time he does it, he’d say something like “If you liked my hands, I can think of something else I can choke you with.” He would not be super receptive of you choking him in return, but if you wanted to restrict his breathing, he’d happily let you sit on his face.
Amit: You’d have to beg him to even consider it, and when he finally relents and says he’ll try, what you get is more of a tender little squeeze. You’re pretty sure you’ve wrapped your scarf tighter. You’d have to coax him on, and the second he applies an adequate amount of pressure, he’d be asking if you’re alright and letting up in concern. Despite all of your reassurance, this just isn’t his thing, and that’s okay. He’d promise to try other things out until you found something together that suited you both.
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kensanwrites · 5 months
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A Sting, Thud, Or Both?
Impact play is an aspect of BDSM that many enjoy (but one does not have to enjoy nor desire this to take part in or be part of the lifestyle), encompassing a wide array of sensations and experiences. One key distinction in impact play lies in the sensations it produces, often categorized into "stingy" and "thuddy" feelings. Understanding the different types of impact toys and how they generate these sensations is crucial for both dominants and submissives.
As far as stingy sensations go, several impact toys stand out for their ability to deliver sharp, focused impacts. Floggers with thinner, lighter falls concentrate the force of the strike, resulting in a pronounced stinging sensation upon contact. Similarly, implements like riding crops or canes, with their smaller striking surface, intensify the sting experienced by the recipient. Paddles with a reduced surface area, especially those crafted from materials like leather or silicone, contribute to a sharper sting upon impact.
Conversely, the thuddy feeling in impact play is characterized by deeper, more encompassing sensations. Heavy paddles, padded paddles, or slappers, with their larger surface area and added weight, generate a profound thud upon striking the recipient. Additionally, impact toys made of softer materials such as suede or neoprene provide a cushioning effect, enhancing the thuddy sensation upon impact. Weighted floggers, incorporating additional mass in the falls or tails, contribute to a more intense, thuddier experience with each strike.
How a dominant wields each impact toy significantly influences the sensation experienced by the submissive. For instance, a flogger used with rapid, snapping motions produces a sharper sting, whereas slower, deliberate movements create a deeper, thuddier sensation. Moreover, adjusting the force and angle of each strike allows for variations in intensity and type of sensation delivered. Precision and control in wielding implements like riding crops or canes can elicit precise, stinging sensations, while broader, sweeping motions with heavier paddles result in a more encompassing thud.
Navigating between stingy and thuddy sensations during a scene requires sensitivity, communication, and consent. Individual preferences for sensation vary greatly, underscoring the importance of open dialogue and experimentation. Prioritizing safety, mutual enjoyment, and respect for boundaries is paramount when incorporating impact play into BDSM activities. By embracing variety and attuning to partners' needs, dominants and submissives can create rich, dynamic scenes that cater to their unique desires and dynamics.
If you enjoyed this, I invite you to give my podcast a listen 'Chatting With The Lightkeeper,' a top 25% most-followed podcasts on Spotify but available on all the major podcasting apps and follow my socials for more exclusive content: Instagram, Facebook, Bluesky, and X (formerly Twitter) for a deeper dive into the wonderful world of D/S.
As with all of my thoughts, please see this disclaimer.
©TLK2024
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outofgloom · 1 year
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Do you think Treespeak may be based on any real life dialects? In particular English varieties and English-based creoles ?
Short answer: not really. I would be surprised if that much intentional thought was put into it, especially basing it on specific varieties of English. Part of the reason for this is that Treespeak, as presented in Bionicle source materials, isn't all that complex or different from "typical" English. There are a couple of main properties:
(1) Special elaborated vocabulary. Sometimes expressions in Treespeak/Chutespeak are just elaborated forms of a single English word. So, for example, "bad-worse" and "bad-wrong" are really just used to mean "worse" and "wrong", but in a more elaborated way. We could, of course, interpret these as "intensified" forms, which is what I have done in the Matoric model of Treespeak/Chutespeak. Same for expressions with "ever-", "all-", and "quick-".
In other cases, elaborated forms just provide a bit more color to an expression, like "crash-wreck" which basically means "crash" and "wreck" together or "crave-need", "rapid-quick", "terrible-bad", "seek-find". Similarly, a lot of Treespeak expressions are just simple combinations of adjective+noun that have been "fused" together into a single word: "bald-land", "clash-time", "dark-plant", "loud-talk", etc.
There are a couple of cases where individual words are derived as something similar to a "kenning" (a poetic term referring to a compound of words which refers to another word metaphorically, such as using the expression "whale-road" for "ocean" in Old English poetry). These include "bog-foot" which means "slow (person)", maybe "old-bone" ("dead") and also maybe "cling-twiner" to refer to a vine.
Other times, expressions utilize options in English syntax that are a bit less common. The term "air-breathe" is one of these--it would generally be classified as a compound verb or an "incorporated object" expression. It's equivalent to "breathe air", as in the sentence "I breathe air", but the object "air" has been prefixed to the verb "breathe": "I air-breathe". You can also make nouns this way by adding a suffix like -ing: "[ Air-breathing ] is great!" which means basically the same as "[ Breathing air ] is great!" Other cases like this are "order-giving" and "order-taking" and maybe "vine-swing" ("swing on a vine") and "ground-walk" ("walk on the ground"). A similar construction incorporates an adverbial element instead of an object, yielding "quick-soar" from "soar quickly", "quick-walk" from "walk quickly", etc.
(2) "Clipped" syntax. Probably the most notable aspect of early Treespeak lines in, say, MNOG is that they are "missing" specific words. Look at the following line by Kongu:
"Traveler beware – darktime come. Matau stolen, Lewa gone! Le-Koronans prepare for battleflight!"
Part of what makes this particularly "Treespeaky" is that Kongu is eliding all the auxiliary verbs and maybe an article or two.
"Traveler beware – (a/the?) darktime has come. Matau is/has been stolen, Lewa is gone! (?The) Le-Koronans prepare for battleflight!"
You can see this in a bunch of his other lines, as well as elision of some other things like subject pronouns and some other elements, as well as a heavy use of apposition:
"Kongu (is the) fastest Leaf-Runner!"
"In lifedawn years past, (he) was known (as) Matau Kewa Champion!"
"Lewa, (?is the) great Toa of Air! (?The) Hero of Le-Koro! (He has) Gone away in quest for the Great Kanohi."
"Uptree, (there is) battle, downtree (there is) peace!"
This elided form of syntax also plays into the development of some of the individual Treespeak words/expressions. The terms "uptree" and "downtree", for example, are clippings of "up (a/the) tree" and "down (a/the) tree" which have then been fused into individual words; also "over-rock".
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darkrpfinder · 16 days
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🍑Hellooo people of the internet, I'm 20(she/they, CDT) looking for various fandom CC x OC yandere themed plots with 18+ writers. Due to yandere being a heavy topic this is dark dove request, and I hope to incorporate plenty of dark themes into these
I prefer third person, at least lit writing, I don't expect rapid responses, but I do like descriptive and multi para responses, my baseline is 2 paragraphs. I prefer long term plots since I'm a sucker for build up and development, I write here on tumblr and google docs but I'm open trying to write other places excluding discord
I do double! I'm open to any pairing type for your side, ideas, all of it as long as things are kept equal. For my end of things I typically play female OCs in mxf or fxf pairings and would like to play the darling
I don't mind if it's canon verse, canon divergent, or some AU we both find appealing, I'm all for exploring different settings. I do enjoy nsfw, and have a 60/40 story to nsfw ratio but can adjust to my partners
Fandom wise I'm looking for: Attack on Titan/My hero academia/Danganronpa/Tokyo Revengers/Haikyu/Genshin Impact.
(Any canon I’m looking for someone to play will be in pink. Any canon I’m willing to play is in green.)
Attack on Titan
Eren Jaeger, Mikasa Ackerman, Jean Kirstein
Armin Arlert, Sasha Braus, Connie Springer, Levi Ackerman, Annie Leonhart, Jean Kirstein, Reiner Braun, Mikasa Ackerman, Hange Zoë, Historia Reiss, Ymir
My hero academia
Katsuki Bakugo, Hanta Sero, Denki Kaminari, Nejire Hado, Tamaki Amajiki, Keigo Takami/Hawks, Shota Aizawa/Eraserhead, Nemuri Kayama/Midnight
Honestly, I'm comfortable playing any canon
Danganronpa
Celestia Lundenburg, Mondo Oowada, Kazuichi Souda, Fuyuhiko Kuzuryu, Sonia Nevermind, Hajime Hinata, Peko Pekoyama, Rantaro Amami, Maki Harukawa, Kirumi Tojo, Shuichi Saihara
Anyone from the main three games
Tokyo Revengers
Draken, Baji, Mitsuya, Kazutora
Any Toman or Bonten members
Haikyu
Hajime Iwaizumi, Tetsurou Kuroo, Koushi Sugawara, Daichi Sawamura, Keiji Akaashi, Osamu Miya
I can pretty much play anyone
Genshin Impact
Diluc Ragnvindr, Ayato Kamisato, Beidou, Yae Miko, Tartaglia
Zhongli, Ningguang, Kaeya Alberich, Jean Gunnhildr, Lisa Menci, Beidou, Tartaglia, Thoma
If you're interested please like this post and I'll message you in order to plot, discuss potential triggers and all that!
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detective-ws · 3 months
Text
my scythe move analysis, copy pasted from discord dms haha
okay so, from what i gathered, the ammo works a bit like a stamina as well as literal ammo you can spend it for certain attacks and stuff, but also its the ammo your gun uses it replenishes overtime, you cant reload thus the incentive to switch
as well as the switch cooldown is EXTREMELY short rn
at like 1 second
the scythe primary doesnt use ammo, unlike the gun, thanktully
so you will need to switch when you run out/need to replenish
she seems to have quite a bit of mobility uses in her abilities
the scythe weapon has the mobility abilities, which makes sense because its close range all the abilities, even the finisher, change with the weapon switch
the passive is interesting
it doesnt switch, but it is sort of a bounty thing you get a target, your first attack on them deals more damage, and you get ammo for each attack on them, which is a VERY good incentive to attack your target for this character
the gun shoots REALLY quick, so you loose ammo fast, not to mention you lose more if youre using abilities
the gun specials/abilities are all shoot more, the scythe specials/abilities are mobility a range (the projectile slash attack) and the phinisher is a sneak attack thing
i love the way the passive is incorporated so well into the character, ammo recharges kinda slow, and in a fast match youll definitely want more quick, as well as the scythe form phinisher is become 'invisible for 15 seconds and be able to teleport ti and apply your target to a nearby enemy' which is SO INTERESTING
it gives you the ability to choose a new target, get the extra damage first hit, and then just try and send a barrage of attacks at them
its good that this is the scythe one because it would SUCK as the gun one, the gun one is rapid fire shoot while spinning in a circle, high damage blast at the end
the abilities work so well with the different forms! she seems so well thought out
hopefully if they nerf her they dont make ammo recharge slower, because that would make her a bit harder to play
she is a very fast paced character if played correctly, she seems so fun to play and im excited to play her okay im done lol
can you tell i like her? hahaha
extra thing i noticed today, its so interesting that the limit to the dash isnt just one extra or two extra. if you are at full ammo and plan to spend it you should be able to dash 6 EXTRA TIMES!!!
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rphunter · 1 month
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💋 Hii! 19+F Looking for a couple of long term fandomless rp threads! Please be 19-26!
My literacy is literate to advanced literate! Meaning can can definitely hit past the discord word limit But honestly 2-3 paragraphs is enough for me right now lol got a little burnt out continually putting out huge walls of text 😅 so long as it has good grammar and is more than like, 2 sentences, whatever you bring to the table is cool with me!
My preferred genres are drama, angst, slice of life, age gaps thrown in there (legal ofc!!! I’ll never pass up the chance of playing an older character) maybe some hurt/comfort! I would possibly be open to something fantasy or modern supernatural, as I have ocs that could fit for both settings! But the plot would need to be compelling 😭 with that being said I’m more than happy to come up with plots together, or if you have any preexisting ideas I’d love to hear them as well!
I do not do smut! We could possibly incorporate some fade to black if it so should come to that point, but I’d largely prefer for us to focus on story!
My preferred pairing is fxf, and for fcs I’m more in the mood for realistic! (Sorry but no ai art please!)
Lastly just please be a little patient with me! I have a full time busy schedule of classes and work so I might not be able to do rapid fire at all times of the day! And no rush on your end either! Let’s just take our time and chill ^^
Thank you! Hope to see you in the dms!
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hey-hamlet · 10 months
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can you share your theory on the premature aging please i am really interested
Ok so! This is gonna be kinda nerdy - jargon translations at the bottom.
One of my 'how quirks work genetically' theories is that the quirk virus made germline mutations way more common - tanking the fertility rate bc some of the mutations were incompatible with life, but a a lot of those other mutations led to weird hair, skin and eye colours along with quirks. In real life viruses don't do this directly, some but can incorporate themselves into genomes in fragile places that can, indirectly, increase mutation rates. Also in real life these mutations just give you cancer, but anyway.
Another driver of mutation is stress - like real actual 'my life is a mess' stress, but specifically in this case I'm talking about oxidative stress - this can be caused via aforementioned real actual stress, lifestyle problems, immune system responses, etc. Normal metabolism also induces oxidative stress - OFA uses a *lot* of energy - even if it isn't all from calories, it's still got to be used like ATP!
Basically, you get OFA, and a quirk? Your body is mutation central.
Now you may be thinking - hang on, didn't you just say that all those mutations give you cancer? Where is the aging coming in? And honestly fair enough. Oxidative damage is believed to play some part in aging, but not the main part and it wouldn't explain why being quirkless protects you from it.
The answer is lamins - the weird part of the cell you never think about. Lamins are proteins that form a sort of mesh that keeps your cell nuclei nice and round, allowing for easy cell division and nice neat DNA organisation. Progeria is a rare disease caused by a single nucleotide mutation in the gene coding for the processing of lamins, causing them to fold incorrectly, leading to misshapen nuclei. The symptoms of this disease can be simplified to fatal accelerated and premature aging. These lamins and the associated abnormal nuclei can also be found in, unsurprisingly, the elderly (well, in everyone, but the quantity goes up with age).
This disease is typically a germline cell mutation itself, but now we get to play with the quirk virus (and also fudge genetics a touch). If the quirk virus inserted itself near the lamin gene, the chances of mutation are boosted - now, normally those mutated cells would just get cleared away by the immune system and everyone is happy. But, factor in the massive amounts of oxidative stress OFA causes on the already fragile region of DNA and we start accumulating these mutations in the lamin genes all over the place, causing that rapid and fatal aging seen in OFA wielders that have quirks.
jargon translations: germline mutation: mutation within germ cells - egg or sperm - that can pass on to your children. oxidative stress: you know how oxygen rusts metal? wild over simplification, but something a lot like that happens inside you. antioxidants (eaten and produced by the body) are 'easier to rust' and use up all of the reactive oxygen to keep your cells safe. ATP: adenosine triphosphate - the food you eat eventually ends up as this through a long and convoluted collection of pathways, and its the way your cells can actually make use of it. nucleotide: one of the 4 letters your DNA is made up of - in its simplest form, your DNA is just two matching strands made up of a bunch of these letters which your body reads like a computer reads binary code.
sources: i'm not citing them because i do enough of that in university, but studies, my course content and also wikipedia because sometimes you just need to make sure something you though you knew was right or not. you also do not actually need to trust me because this is just a fan theory about an anime, it just needs to sound good. to my knowledge i'm correct though, but have wildly over simplified a lot
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starlit-musing · 9 months
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Hello! Looking to do a Red, White & Royal Blue plot. I fell in love with the movie and am currently reading the book. Here’s some more info!
- 21+ please. 24+ preferred.
-I’m in the MST timezone, but I’m open to any timezone.
- I’m open to writing as Alex or Henry. Also open to writing them in an established relationship or prior to during the banter stage, as well as potentially changing canon events.
- I use discord, telegram, and google chats.
- Para length doesn’t matter much to me. I also enjoy incorporating headcanons as well as doing rapid fire paras.
- I love sending songs, Pinterest boards, memes and whatnot. This isn’t a necessity, but if this is something you’re open to, then awesome!
-I looooove angst.
-Smut is preferred, but not necessary. I’m open to fade to black or a mix of the two. I like playing switchy characters as well, so I’m open to playing either as versatile.
-I have two jobs that are beginning to pick up speed, so my activity is a bit unpredictable at times, but I will communicate!
That’s all for now! Send me a message if interested, or like this post and I’ll reach out!
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latenightcinephile · 3 months
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Film #489: 'Aguirre, the Wrath of God', dir. Werner Herzog, 1972.
"My men measure riches in gold [...] I despise them for it."
One of the difficulties in evaluating any film directed by Werner Herzog is figuring out exactly how much of what Herzog says can be believed. The director is known as much for his fanciful exaggerations of the difficulties of filming as he is for his collaborations with the actor Klaus Kinski. In Aguirre, the Wrath of God, the first of these collaborations, Kinski plays the title character, a conquistador who usurps control over a party of Spanish explorers, driving them deeper into the Peruvian jungles in search of the lost city of gold. Aguirre's steadily-disintegrating sanity leads to exactly the kind of results you might expect for a group unprepared for the harshness of the conditions. If Herzog's descriptions of the film's production are to be believed, though, it's perhaps one of the more astonishing examples of 'Method production' the world has ever seen.
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In late 1560, Pizarro's army of conquistadors are in search of the fabled city of El Dorado (in reality, Pizarro had died more than a decade before, but Herzog is playing around with truth and fiction throughout the film - Don Lope de Aguirre, like Pizarro, is a real historical figure). Running low on supplies, Pizarro elects to send a scouting team ahead, across swollen rivers and treacherous jungle. The scouting team is led by Don Ursúa, with Aguirre as his second-in-command, as well as Don Fernando de Guzmán and Brother Carvajal as the representatives of the Spanish crown and God, respectively. The group is immediately faced with difficulties: their rafts encounter rapids or are swept away overnight. Faced with the prospect of wasting time trying to rescue some of their party members from a trapped raft, they are instead killed; Aguirre renders the discussions about retrieving and burying the bodies by having the raft 'accidentally' destroyed by cannon fire.
Pizarro has ordered the scouting party to return after a week, but Aguirre mounts a rebellion and Don Ursúa is injured. Aguirre continues to manipulate the survivors, forcing Don Fernando de Guzmán into the role of the party's leader and pressuring him to sign a declaration of independence. The group continues further into the jungle, holding a show trial for Ursúa. Guzmán exercises his powers to grant clemency, but alienates the others by consuming most of the party's dwindling food. As their numbers grow lower and lower, the party begins to turn on each other more - Carvajal's zealotry results in him having two indigenous Peruvians murdered for blasphemy (when in fact they simply do not understand the concept of books), and before long Guzmán has been murdered. Aguirre takes control of the group and has Ursúa executed. Starvation and illness take root, and the survivors begin to hallucinate, imagining a large ship stuck in the branches of a tree, and failing to recognise when they are being shot at with arrows. Before long, Aguirre is the only survivor. As his raft is swarmed by small monkeys, he imagines starting a new dynasty in Peru with his (now dead) daughter. The film ends with a long tracking shot around the ruins of the raft, Aguirre cutting a lonely and delusional figure.
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Themes of madness and obsession are common throughout Herzog's films, especially his collaborations with Kinski. Herzog has also prided himself on making his films on location and writing events from filming into his scripts. The destruction of the rafts in Aguirre, for example, is purportedly the result of the rafts being washed away during filming, necessitating a delay which Herzog immediately incorporated into the film. This commitment to experiencing in reality the fictional events of his film is similar to Herzog's approach to Fitzcarraldo (1982), another film in which Kinski starred, which tells the story of an opera buff who had his ship moved across a mountain range in South America. Despite the fact that Fitzgerald had the ship dismantled before moving it, Herzog conceptualised the film as a man having an intact steamboat pulled up a mountainside, and then set about 'replicating' this imagined scenario. Herzog seems drawn to - sometimes literally - larger-than-life stories about ambition, and these are often drawn from very brief pieces of inspiration. Aguirre, according to the film's audio commentary, was inspired by half a page of text in a book Herzog had borrowed, from which he constructed his entire initial screenplay. It also seems apparent from what Herzog has said about the experience of filmmaking that he views his craft in much the same way. He is a director driven, to an almost amoral degree, to make films. It is commonly agreed that the film with which Aguirre was made was stolen, a subject about which Herzog has said that he had a right to do so. Herzog has also said that Kinski's temper was so bad that, in a rage, he fired multiple gunshots at a hut where the production team were playing cards, resulting in an extra getting injured. If this is true, it suggests a level of neglect within the production bordering on outright criminality. Herzog thus comes across as a director who either has no compunctions about embellishing the real circumstances of his films as much as the fictional narratives within them, or who views these circumstances as a necessary peril. It says a lot about who Werner Herzog is that I genuinely cannot tell which is more likely. His apparent belief that someone as volatile as Klaus Kinski was the only person who could play Aguirre suggests, at the very least, a profound lack of understanding about how acting works.
For all that, there are moments in Aguirre, the Wrath of God that are nearly transcendental. I don't mean to suggest that there were no ways of achieving these results without putting everyone at risk, but I can see how Herzog might have seen the finished film and considered it a vindication of his production process. The difficulties of filming on a low budget and on location, in an environment spectacularly ill-suited for this, have created a very specific type of intimacy in the early scenes. The camera lens is frequently splattered with mud and water, implying to the viewer that there was no luxury of a retake for any of these scenes, and no ability to keep the camera and crew distant and safe from the action. As the film progresses, however, the camera seems to grow more distant and objective as the characters descend into madness. Whether this is a side-effect of Herzog's budget-based decision to film in chronological order, or an accidental aspect of the second half of the film being no longer hip-deep in mud, is difficult to say. These final scenes take place on the raft, which at the very least provides a flattish surface you could put a tripod on. Kinski's performance, which at first seemed erratic, takes on a kind of measured intensity in his final speeches, which makes his psychological collapse more mesmerising than I thought it would be.
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None of this is to say that Aguirre, the Wrath of God is a perfect film. What it excels at is its portrayal of madness, and in merging this with a series of images that is at first gritty and embodied - full of blood and bile - and then increasingly removed from the corporeality of the world. However, this doesn't mean that Herzog is a particularly skilled craftsman. Many of the most spellbinding effects of Herzog's film could be accidental. Instead, Herzog's true calling is as a mythologiser. He makes his films seem like urgent missives, worthy of their troubled productions and all the worthier because of the difficulties involved. In this regard, it doesn't matter how good Aguirre is - it represents Herzog himself, and the limits and benefits of following your particular madness as far as it will take you.
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thelogbookproject · 6 months
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Heya! Unless you've already answered this, I'd like to hear your thoughts on why Monsterhearts 1e's Shut Someone Down is better than 2e's! I haven't read them in that great detail to remember how they differ, and since you've clearly thought about it I'd like to hear your analysis! (Monsterhearts is one of my favorite PbtAs, if not favorite RPGs in general)
So I do think both are great, and this is a matter of personal preference.
The core of the move remained the same in the edition shift -- the trigger and stat are the same, and it's a way to reduce a target's Strings on you (and gain one if they didn't have any on you).
My opinion comes in for two elements that changed: the option to select +1 Forward and the new 7-9 result, and how both of these elements lean toward a short-term focus over a long-term focus.
One of the options you can choose in 2e is to take +1 Forward. I have a lot of entirely separate opinions about incorporating +1 Forward into my own PbtA designs, and they mostly involve avoiding it, but in particular my complaint about SSD2 including it is that it's kinda a copout to choose it. It abandons the fiction of the moment, and I think the idea is that you walk away from the encounter feeling stronger and more confident, but it's simultaneously the flimsiest fictional result but also the most obviously beneficial. Both Strings and Conditions are stronger generally, but it requires a degree of system mastery to recognize why you would do those instead, so new players will tend to go for the +1 Forward. It's a newbie-friendly choice that is less interesting than the alternatives. This mirrors a problem I have with MH2's Turn Someone On.
The 7-9 result of SSD2 ALWAYS winds up with the roller suffering a Condition for coming off bad. Also, 7-9 is the most common result of rolling, just generally. This results in a rapid proliferation of Conditions, and especially if you've done it a few times, those Came-Off-Bad Conditions start overlapping and becoming redundant. Proliferating Conditions is a concern because of how Conditions are actually mechanically incorporated. You are under no obligation to play to your Conditions -- they're public perceptions of you, not inherent to you, so you can collect a bunch without significant change to your play. Mechanically, when opponents take advantage of a Condition it brings +1 against you -- but for 1 Condition at most. Expansive Condition lists increase opportunities to take advantage, but redundant ones really don't. SSD1 could cause this too on a 7-9 if you choose to trade Conditions a lot, but it's not mandatory, and the situations are much wider. That's another of my issues with the SSD2 7-9 -- it defines the situation for the counter-Condition, instead of leaving it open, and it results in the aforementioned redundancy, which clouds the Condition lists pointlessly. All of this is built upon MH2's prioritizing of the one-shot experience over the campaign experience. You rarely encounter the issues with the Condition system in one session, and it adds a fictional element that Strings can lack without a mastery of the system as they're more abstract. I prefer the depth of the String system when mastered, and the emotional experiences of a campaign (even 4-5 sessions) over a one-shot. This twisting of the game toward more defined situations ("you come off poorly," "get embarrassed and act awkward"), more Condition-focused, and less String-focused, are the core places where 1e interests me more than 2e.
I don't want to say 1e is outright better. SSD1 is clunky and incomplete. 2e's changes, in general, all are pretty cohesive in creating a more one-shot-focused experience. That's just not the direction I'm as interested in exploring, and SSD2 s very emblematic of those differences.
Thanks for the question, I love the opportunity to explain these thoughts! :3
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stevebattle · 9 months
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Project Synco Operations Room Reconstruction by Eden Medina, Santiago, Chile (2023). On 9/11 1973, Augusto Pinochet, aided by the CIA, staged a military coup against President Salvador Allende who took his own life in the struggle. This brought project Synco (Sistema de INformación y COntrol, or Cybersyn in English) – a bold experiment in cybernetic governance – to a dramatic close. To mark the 50th anniversary of this event, Eden Medina, author of Cybernetic Revolutionaries, is working on "How to Design a Revolution: the Chilean Road to Design." This exhibition (and accompanying book) includes a reconstruction (lower photos) of the iconic ‘Opsroom’ (top photo), at the Cultural Centre of the Chilean Presidential Palace.
Project Synco (a play on 'cinco') implemented the Viable System Model (VSM), a recursive five-layered architecture, for systems organised to survive in a changing environment. The operations room is not for centralised control, but would be used by each system layer for their own purposes.
System One: Divisional Control – “the basic set of ‘doing’ machines with which we are industrially familiar already - which include their own intrinsic controls.”
System Two: Integral Control – “to control … oscillation we need a higher-order command structure - and this is System Two. It is a unifying controller capable of damping-down the oscillation.”
System Three: Internal Homeostasis – “control in large systems turns out to be mainly about stability - rather than an obsessional pursuit of high profits or any other maxima. But the top management of the firm, despite its commitment to some kind of stability, is none the less interested in particular goals. … At this level we can for the first time compute with the firm as a whole. From the computation should emerge a homeostatic strategy for the firm as a whole.”
System Four: External Homeostasis – “descending information from top management … [is] filtered down through a staff function - which is now nominated as System Four. And … there is corporate information about the outside world which it is specifically the job of System Four to collect and to distil.”
System Five: Foresight – “The model for System Five should incorporate every feature of the company in its environment which seems relevant to consideration of a firm’s long term future. It must be capable of reflecting on totally new departures in policy. The technique for running such a model is ultra-rapid simulation.”
– Project Cybersyn, Stafford Beer, 1972.
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shittyelfwriter · 7 months
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So I did not liveblog the santa clauses eps 1 and 2 because frankly, there was a lot going on, but I am taking notes hindsight because I do be having a lot of thoughts! Keep in mind I did watch through twice with the Dani bean so we were in there, critically even. I will line break for potential spoilers, watch the eps first if you'd like to!
First of all, season 2 is not as bad as season 1 so far, to me. I could be biased simply because there is more lore, and I am in fact a slut for lore. Not that I like everything they're doing because no, not by a long shot. Most of the elf lore i actually am very ?? about. But it's interesting! It's world building, and it also gives me ideas of what I don't want to do in my own work! Thanks, guys! /srs
However, it does give you something to actual chew on rather than just throwing "the world is too modern/nobody cares about Christmas anymore if it's not commercial! blah blah blah" at you over and over again like season 1 did. The family dynamic is leaning away from using miscommunication as a plot device and we REJOICE at that, frankly.
They're bringing back legendaries, eventually and a little bit at a time. LOVE that. t*m all*n's humor continues to be the low point of any scene its in. Then again he's producing the whole show, so maybe that's why everything has just a touch of stank on it. Not the good kind. The out of touchness, if you will. I am glad to be seeing the homies again though, I would have shed an actual tear at seeing Cupid if they didn't immediately follow his being there with the most cringeworthy scene of the episode (and that's saying something.) I am waiting for Dani's rant about Cupid's lore because saying he can't have kids was a choice (but like I pointed out, can't isn't the same as doesn't. There could be a rule he may have broken, or what have you...just saying....side eyes Dite)
My main hope is that this doesn't just become a giant retcon of the parts of tsc2 and 3 that t*m all*n didn't like because he wasn't in charge of it.
Anyway, here are the rapid fire thoughts and such:
Scott being so perilously out of touch with his kids was getting old even in the first episode of this season ESPECIALLY after last season so I'm glad they seem to be dialing back on that in season 2 episode 2 at LEAST. I would like to see some emotional intelligence from t*m all*n even though it’s a reach, because the dad who is absent and unavailable card is played out! We get it, he overfocuses on his job! Damn)
Its kind of fun how they're definitely incorporating more kinds of magic in to the story, but if they're going the direction it seems with just making the North Pole the epicentre of the magical world I am. Not a fan on premise.
If they're just saying that magibeans favor uninhabited (by humans) spaces that makes sense but I hope they actually point that out? (this has nothing to do with the idea I am partial to of things running on magical ley lines that meet at the Poles but also criss cross at various places around the world giving magibeans hotspots to be and thrive away from prying human eyes. that's just a me theory)
(also side note unmentioned in the new eps but I want them to expound on why the South Pole is so bad according to this new lore since they were using it in a slash derogatory way last season)
If they want me to dislike Magnus Antas they're going to have to stop making him so funny. Also I did comment to Dani mid second watch that he could have been played by Jack Black and that would have gone incredibly hard. It would have
The existence of elf related clauses brings me GREAT JOY FOR NO PARTICULAR REASON. ESPECIALLY with Betty saying how SPECIFIC THEY ARE WINK WONK NUDGE NUDGE (hands you a second (third?) business card that has the emissary clause on it)
I wish they weren't making Riley so annoying? Like I get they're teens and obnoxious in how they show affection and all but like. Its so….dated. Teenagers don't SAY omg, Disney. Gen Z teenagers aren't lacking this much behavioral awareness. What tf are you DOING
Also the idea of Scott being worried about Riley "telling" people about the Pole/the SoS is a bit LATE considering he just gave everyone magical snowglobes last season PLUS she's literally JUST ONE TEENAGER. WHO is going to listen girl. especially in the era of AI and deepfakes. even if she took VIDEO no one is believing her
The Roblox bit for the gen alpha kids was genuinely funny though. If there is anything I know about gen alpha is they fuck heavily with roblox and fortnite. Something something, skibbidy.
I love that Betty literally opened with "yeah if Carol takes over ELFS prepare to deal with the fact Gary is a total loaf and not good at his job" AND LO AND BEHOLD. These head elves are like prophets with how right they be in these movies and the show. Go figure, it's almost like they know how their workplace runs. IF ONLY SOMEONE WOULD STOP REMOVING THEM FROM SAID WORKPLACE--
Sandra being a witch is fun and fresh and again, I hope they know what they're doing with the "witches and other magibeans live at the Pole" shenanigans. I did watch the whole levitating things with La Befana scene and flash back to Elle and Jack training scenes in roe, which is a me thing but it did make me smile
If there is one positive takeaway from seasons 1 AND 2, it's that Betty and Noel beat out all your faves. I love the way that they are so damn much. talk about the blueprint
Oh, and the last thing to touch on: I CANNOT BELIEVE THEY CANONICALLY CUT UP ST. NICHOLAS' ROBES. BRO. You guys are up there chopping up a whole ass RELIC? for WHAT? A fugly VEST? This truly has my mind going in circles. Roeverse!bernard just sat up in bed in the dead of night in a cold sweat. Elle mumbles what's wrong? He says I just got a feeling something terrible is happening, but I don't know why or where. You're right, bman. What the fuck is this tbh. "Care about the tradition and history of Christmas" the show/t*m all*n says. YOU JUST CUT UP ST. NICK'S ROBES I'M NOT LISTENING TO SHIT YOU SAY MAN! HECK!
Annnnyway. That's all I've got for tonight, I'll add any other things come morning! Otherwise, see you all next week for episode 3 :D
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wjbs-bonkle-au · 11 months
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Some concepts to do with my as-of-yet untitled Bionicle-themed Doom mod
Please note that, at time of writing, the mod is just texture-replacements; these are all things I'm planning on doing in the future. Not all of them will end up in the final product, either due to lack of botheringness or that they aren't actually possible (I hope I get to add most of them though).
Overall premise
A GZDoom-based total-conversion mod heavily inspired by the DS version of Bionicle Heroes. Includes a custom campaign, class mechanics and optional metroidvania elements.
Classes
At least two of them: Toa of Doom, an original elementless character that uses reskins of the default Doom II weapons and has an armour metre; and the Toa Team, which has no armour, and every weapon represents a different character (based on the main 6 elements, plus a weaker elementless one that the player starts with) with unique passive abilities and two ammunition pools (a shared one for the weapon's main attacks, and individual ones for alt-fires.
Toa Team's weapons are:
Neutral - semi-automatic with slow projectiles; alt-fire shoots a larger projectile that deals more damage but takes a while to recharge.
Fire - rapid-fire with fast projectile; alt-fire is a short-range AOE fire-blast that ignites any enemies within; immune to damaging floors.
Water - sustained beam; alt-fire is a powerful projectile with an arc, which splits into four weaker ones on impact; has unlimited air in underwater sectors.
Earth - thrown rocks with a heavy arc; alt-fire is a powerful melee attack that can also break down certain walls.
Air - basically a rail-shotgun; alt-fire is ???; can jump higher.
Stone - slow automatic hitscan with visible tracers; alt-fire is a single, more-powerful hitscan blast that passes through multiple enemies; moves faster.
Ice - long-range railgun that slows enemies on hit; alt-fire is a zoom; isn't affected by low-friction sectors.
The Campaign: Furnox Nui
A 32-map level-set. 25 of them are normal levels (2 normal levels and 1 boss level each for the 6 main elements, as well as 6 "corrupted" levels and a final boss fight), 6 of them are secret levels, and the 32nd is a hub that they're accessed from; defeating the boss of each level-set sends you back to the hub.
Depending on what class you're using, the weapon-spawns and items will be different; Toa of Doom has normal weapon-spawns and ammunition throughout each level-set but loses them after defeating the boss, whereas Toa Team unlocks new weapons (or characters) in the first level of each set and keeps them across the rest of the mod, which can be used while revisiting them in order to find secrets.
The main 6 bosses are Shadow-powered elemental automatons built by the island's Makuta,
The name is meant to sound like "inferno", because Doom.
Other stuff
Ammunition, Berserk Packs, Armour, Megaspheres and Backpacks only appear while playing as the Toa of Doom. While playing as the Toa Team, they either don't spawn or are replaced by other, more mechanically-fitting items, e.g an infinite ammo power-up.
The main, basic enemies will probably be either infected Toa (yes I know that doesn't make sense, but again, Bionicle Heroes-inspired, so it doesn't matter) or shadow Toa (the canon, evil-counterpart type, not the theoretically-canon Shadow-Matoran-but-stronger type).
If actually make and finish the mod, I might incorporate some ideas from my Bionicle Heroes DS fan-reimagining thing, including a longer campaign for the secondary elements, a recreation of the DS campaign, and something Mahri Nui-related.
Possible extra classes might include ones inspired by the Quake and Blood arsenals, as well as an alternate version of the Toa of Doom with altered weapons and the same simplified health and ammunition system as the Toa Team.
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flamingplay · 7 months
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Everything Everything: Making mountains
Jonathan Higgs in the interview about Mountainhead for Dork Magazine | 27.10.2023
With their seventh album on the way next year, EVERYTHING EVERYTHING are still pushing at the boundaries. Check out the latest cover story for our New Music Friday playlist edit, The Cut.
Words: Stephen Ackroyd.
As they approach their seventh studio release, Everything Everything aren’t slowing down or playing it safe – quite the opposite. With a conceptual vision inspired by an alternate reality, the band find themselves questioning society, tech, and what it means to be human.
Lead vocalist Jonathan Higgs takes a break from finalising their latest video (“It’s all one shot, so there isn’t much to do!”) to discuss the forthcoming record. “It’s got a fairly simple concept; it’s about a fictional world wherein all of society is consumed with the building of a giant mountain,” he explains. “The only problem is they have to dig a big hole in order to build it, and they have to live in the hole. I wanted something monolithic and simple to hang the album around, an easy but strong metaphor that can be applied to a number of things.”
A potent metaphor, while the narrative presents a dystopian universe, the album is not without its lighter moments. As Jonathan puts it, “It’s not as anxious as some of our earlier albums. Yes, I worry about the future and also the present, but I don’t think I’m alone in that. ‘Mountainhead’ has quite a few moments of revelry and fun, somewhat divorced from reality, perhaps. I never want to make a record that’s one tone, and my life has been fun and happy recently, so there is less negativity coming out of me in the music. I’d say a lot of our records are more like warnings than despair.”
Their lead single, ‘Cold Reactor’, serves as a doorway into this alternate universe, exploring the human cost and the complexities of digital communication. “Isolation and communicating through symbols and screens is talked about a lot,” Higgs notes. A portrayal of the modern digital age, where a performative projection of emotion replaces genuine human interaction, it turns out the subject matter is quite literal. “The term “cold reactor” is how I’m describing a user of social media or digital communication rather than a nuclear power station. One who types a crying laughing emoji but does not laugh.”
“I never want to make a record that’s one tone”
Jonathan Higgs
Not new to experimentation, Everything Everything’s previous work ‘Raw Data Feel’ incorporated AI into the creative process. At the time an innovative, experimental approach that quickly became a sort of unnerving present, it’s something that doesn’t permeate ‘Mountainhead’. “We felt as though it wouldn’t be interesting to do it now,” Higgs admits, highlighting the rapid evolution of technology and its integration into our lives. “We used AI to write a few lines here and there on ‘RDF’, and make the artwork, but within a very short time, it became very commonplace to use things like ChatGPT and MidJourney, so we felt as though it wouldn’t be interesting to do it now.”
“It isn’t particularly interesting in terms of creating things,” he continues. “It can’t give you a proper idea; it can only hint at things. We have a lot of ideas going on already and haven’t felt the need for it. It can be useful to augment, but not really create.”
However, that interest in technology remains. “I think the next big innovation is incorporating the user into the medium, for example, films that are personalised to the individual. Like a game. Everything will become like a game.”
‘Mountainhead’ was forged amidst the latest set of challenges to arrive thanks to our good friend ‘the pandemic’, in a way that so many bands may yet find over the coming months. “It knocked us right out of sync with the usual timings of an album cycle,” Higgs recalls. “We never found our feet properly. So we had to make certain we got the album out at the time we will. This meant a lot of late nights – particularly for Alex [Robertshaw, guitarist] as he produced this album.”
The hard work was worth it, though. Asked if there’s one track Higgs is especially eager for fans to hear, his answer is pretty straightforward. “There is a song called ‘Dagger’s Edge’ which has some good lines.”
In the world of Everything Everything, albums are more than just a collection of songs. They’re an exploration, a question, and sometimes a warning. For ‘Mountainhead’, while the overarching theme is dystopian, it’s rooted in our current realities – capitalism, religion, celebrity worship, and digital disconnection.
But, as Higgs points out, the music comes first. “Musically, we never really put the concept before the song; it has to be a good song on its own first – even if the lyrics are nonsense to begin with. Once we feel good about the songs, we can thread in the larger concept.”
“Nobody actually wants to hear a concept album; they want to read one,” he says, emphasising that while the content is important, the music shouldn’t be overshadowed.
This might be their seventh outing, but Everything Everything are showing no signs of plateauing. Instead, they continuously reimagine and rediscover their sound, presenting fresh narratives that captivate and resonate. With the album’s release set for the new year, the band stands ready to climb new heights, challenging us to follow along.
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