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#rempton games
mrrempton · 8 months
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From Concept to Card: How to Design an Epic TCG Set
Have you ever wanted to design your own TCG set or expansion, but didn't know where to start? In this video I break down the steps used by Wizards of the Coast to design their TCG sets, from initial concept to finished set.
Transcript: What’s up, designers, and welcome back to Rempton Games. It’s been a while, but I’m finally back, and I’m really excited about today’s topic! Whether you are designing your own trading card game, or just a fan who wants to know more about how these games are made, today’s video is for you. Today, I’ll be going through the steps of how to design a TCG set – from initial concept to…
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mrrempton · 1 year
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How To Make Video Games More Accessible (And Why It Matters)
Video games should be for everyone, but millions of players struggle to play due to a lack of accessibility. In this video I go over why accessibility features are so important, and how you can make your own games more accessible!
What’s up designers, and welcome back to Rempton Games. I love video games, and if you’re watching this video you probably do too. Video games are such a rich, powerful medium of entertainment, and can accomplish amazing things that are impossible in any other medium. I believe that everyone should have the opportunity to explore the far reaches of Hyrule, steal hearts as a Phantom Thief, or even…
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mrrempton · 1 year
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The Ultimate RISK Strategy Guide - Top Tips to Win More at Risk
If you want to learn how to dominate your friends and family at RISK, you've come to the right place. I've collected the best tips and strategies to take your game to the next level!
Howdy Soldiers, Welcome Back to Rempton Games. My name is General E. Hostile, and today I’m going to teach you how to send your troops into foreign nations, spread your influence across the surface of the globe and eventually dominate the entire world. I am of course talking about the board game RISK. Before we begin, I want to make one thing clear – RISK is a game about World Domination, and in…
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mrrempton · 1 year
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Evolution of Pokemon Design - Scarlet and Violet (Generation 9)
Pokemon Scarlet and Violet just released last month, and included the largest new batch of Pokemon in quite a while! Let's take a look at how these most recent games evolved the design, themes, and mechanics of Pokemon!
Transcript What’s up designers, and welcome back to Rempton Games. In today’s episode of Evolution of Pokemon design we take a look at the brand new Generation 9, better known as Pokemon Scarlet and Violet. As always, we will be looking at the common design trends and motifs of the Pokemon in this generation, how the themes and mechanics of this generation influence these designs, and how Gen 9…
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mrrempton · 2 years
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Why TCGs are Impossible to Balance
Why TCGs are Impossible to Balance
What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs of cards and felt like every single one of them was worthless trash that nobody…
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mrrempton · 2 years
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How Masahiro Sakurai Makes Games (Game Designer Spotlight)
In this entry in the "Game Designer Spotlight" series, we take a look at the history and design philosophy of Masahiro Sakurai - creator of the Kirby and Super Smash Bros. franchises.
What’s up designers, and welcome back to Rempton Games. In today’s game designer spotlight we will be looking at the career and design philosophy of one of my favorite designers – Masahiro Sakurai. Best known as the creator of the Kirby and Super Smash Bros series, Sakurai has a very unique perspective on game design that has served him well over his 3 decades of game development. Without further…
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mrrempton · 2 years
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One D&D: My Theories and Predictions for the Next Evolution of D&D
Playtesting has begun for the next evolution of D&D. In this video I go over my thoughts and opinions on this playtest document, as well as my predictions for what else might change in the future of D&D.
It’s official – Wizards of the Coast has begun releasing playtest material for the next evolution of Dungeons and Dragons, which they are calling “One D&D”. This material gives us the first glimpses at their design philosophy and approach towards D&D, and by reading between the lines I think we can actually learn a lot more about what the next version of D&D might look like. Today I want to give…
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mrrempton · 2 years
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Why are Trading Card Games So Expensive?
Over the past few years trading cards have been breaking price records left and right, with rare cards selling for hundreds of thousands or millions of dollars. But why are these pieces of printed cardboard selling for so much money?
In July 2021, Youtube Logan Paul spend nearly $5.3 million on an extremely rare Pikachu Illustrator Pokemon card. This is the most expensive Pokemon card ever sold, and among the most expensive trading cards in history. But what in the world could make a simple piece of printed cardboard worth such an insane amount of money? Let’s find out! At its core, the price of pretty much anything comes…
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mrrempton · 2 years
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How The Spore Creature Creator Works
The Creature Creator in Spore allows players to create a nearly unlimited variety of custom creatures to use in the game. But how does it actually work?
What’s up designers, and welcome back to Rempton Games. Let’s talk about Spore – the 2008 life simulation strategy game made by Maxis Studios and designer Will Wright. In Spore, players can guide the evolution of a species of creatures from the cell stage to a galactic civilization, but the part of the game that stands out the most to me, and I think most players, is the creature creator. Spore’s…
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mrrempton · 2 years
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The Ultimate Guide to Homebrew Spells in D&D 5e
The Ultimate Guide to Homebrew Spells in D&D 5e
What’s up designers, and welcome back to Rempton Games. In today’s video I want to take a look at homebrewing spells in D&D – how it’s done and what factors need to be taken into account, and share some simple example spells that I prepared earlier. I’ve broken this video into a few sections – first, we’ll talk about some basic information that applies to all homebrew spells. Next, we’ll talk…
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mrrempton · 2 years
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Why Pokemon Red and Green Almost Failed
Pokemon is the biggest media franchise on the entire planet, but this was far from guaranteed. The development of Pokemon Red and Green was full of challenges, and any one of them could have spelled failure for the entire project.
Did you know at one point Pokemon Red and Green were only going to include 30 different Pokemon? Or that one of the designers of Pikachu liked him so much that he intentionally made him hard to find, because he didn’t want anybody else to catch one? Or that in the middle of development all of the programmers quit at the same time, and all of the data was almost lost because nobody else in the…
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mrrempton · 3 years
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How To Solve the Queen's Problem - TCG Design Academy
Welcome to a new series, where I will be looking at the design challenges behind Trading Card Games, and how to solve them. Today's episode looks at one of the most fundamental issues that can affect any TCG - the Queen's Problem.
Transcript: What’s up designers, and welcome back to Rempton Games. Today is the first in a new series on this channel – TCG Design academy. Trading card games are a genre that is near and dear to my heart, but they are also one of the most difficult types of tabletop games to design, right next to legacy games and tabletop RPGs. In this series I will be examining the design of these games,…
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mrrempton · 3 years
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Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
Does Pokemon Take Place in a Multiverse? Pokemon’s Hidden Lore!
Transcript: You are about to enter a world not just of sight and sound but of Mon’s. A world where the boundaries of reality are not as solid as they may appear. A place where fantastic creatures from beyond our current dimension roam, and where time itself is fractured. Our destination? The Pokemon Zone. What’s Up designers, and Welcome back to Rempton Games. I’ll just cut to the chase –…
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mrrempton · 3 years
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How Minecraft Generates Massive Virtual Worlds from Scratch
How Minecraft Generates Massive Virtual Worlds from Scratch
Transcript: Have you ever wondered how Minecraft worlds were generated? Probably, since you clicked on this video. Well to find out I mined through the Minecraft source code to dig up some answers, and crafted this video to share them with you. Before we begin, if you haven’t seen my previous terrain generation video, it might be a good idea to watch that one before continuing with this one. In…
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mrrempton · 3 years
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How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
How the Creator of Mario Designs Games – Shigeru Miyamoto – Game Designer Spotlight
Transcript: What’s up designers, and welcome back to Rempton Games. In today’s episode of Game Designer Spotlight, we will  be looking at the legendary designer behind some of Nintendo’s biggest franchises – Shigeru Miyamoto. We will look at his history, the design philosophy he used to design games like Super Mario Bros, The Legend of Zelda, Donkey Kong, Pikmin, and many more.  Before we talk…
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mrrempton · 3 years
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How to Program 3D Terrain for Video Games
How to Program 3D Terrain for Video Games
Transcript: Minecraft, Spelunky, Civilization – What do all of these games have in common? They are all games that have a seemingly limitless amount of content, and you can play for hundreds of hours without it getting repetitive. Why? Because all of these games make use of procedural generation – using computer algorithms to produce content that is different every time, rather than designing…
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