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#samurai shodown warriors rage
fganniversaries · 1 year
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23 years ago today, Samurai Shodown: Warriors Rage was originally released on the PlayStation at JP. It was developed and published by SNK.
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smbhax · 4 months
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Samurai Spirits Shinshou (aka Samurai Shodown Warrior's Rage) (PS1)
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playstationpark · 11 months
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Going For A Spin 'Samurai Shodown: Warrior's Rage' PlayStation
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The Backer: We Are Dead.....
Yaci: やあ、みんな、変なアニメが見たい?(Hey Two Guy, Do You Want Some Weird Anime?)
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pixelarabcom · 2 years
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تقرير عن "الذئب الأزرق" سيشيرو كوكي Seishiro Kuki ، من لعبة Samurai Shodown: Warriors Rage على PSX
تقرير عن “الذئب الأزرق” سيشيرو كوكي Seishiro Kuki ، من لعبة Samurai Shodown: Warriors Rage على PSX
سيشيرو كوكي Seishiro Kuki (九 葵 蒼 志 狼)بطل الرواية، الذي أمرته الحكومة بإيقاف شقيقه توهما Tohma. يستخدم سيف كاتانا katana أزرق ، يسمى سيف اكتمال القمر Full Moon Blade، سي-أوه Sei-oh، ظهر فقط في لعبة Samurai Shodown: Warriors Rage. قام بأداء صوته ناوكي أويكاوا Naoki Oikawa. هو أحد أبناء عشيرة كوكي Kuki الذي يسير على خطى والده كزعيم لأونيوابانشو Oniwabanshu. خلال طفولته ، تعلم هو وشقيقه بالتبني توهما…
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smashbrosodyssey64 · 22 days
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FIGHTING GAME TIMELINE 2024
Fighting game timeline (Note: This runs concurrently with the Assassin's Creed timeline) https://assassinscreed.fandom.com/wiki/Timeline
November 30 1524, Ezio Auditore passes away
1583- Events of Soul Blade, Sophitia and Taki def Cervantes 1586- Events of Soul Calibur 1 Kilik/Xiangua def Seigfried 
1590: Soul Calibur II,  Raphael destroys Soul Edge’s Core, Siegfried finishes the job 1590-1591: Events of Soul Calibur III/IV: Mitsurugi’s endings are canon 1608- Soul Calibur V. Ezio Auditore escapes Brawlhalla to participate, is apprehended by Valkieries Here is the official timeline taken from the official Samurai Shodown V website. All the series' chronology takes place during the Edo period and considering the seasons of Northern Hemisphere:
Year/Period
Japanese Era
Game
1786 (January through late summer)
Tenmei Era (6th Year)
Samurai Shodown V
1787
Tenmei Era (7th Year)
Samurai Shodown (2019)
1788 (early spring through early summer)
Tenmei Era (8th Year)
Samurai Shodown I
1788 (summer through early autumn)
Tenmei Era (8th Year)
Samurai Shodown III
1788 (autumn through early winter)
Tenmei Era (8th Year)
Samurai Shodown IV
1789 (spring through summer)
Tenmei Era (9th Year)
Samurai Shodown II
1789 (autumn) through 1790 (summer)
Tenmei Era (9th Year) and Kansei Era (1st Year)
Samurai Shodown 64
1789 (mid-autumn)
Tenmei Era (9th Year)
Samurai Shodown V Special & Samurai Shodown V Perfect (non-canon entries)
1790 (late autumn through winter)
Kansei Era (1st Year)
Samurai Shodown 64: Warriors Rage
1791
Kansei Era (2nd Year)
Samurai Shodown Sen
1799 (new century start)
Kansei Era (10th Year)
Samurai Shodown VI (non-canon entry)
1811
Bunka Era (7th Year)
Samurai Shodown: Warriors Rage
1863- Events of The Last Blade 1864: Events of The Last Blade II 1957-Kazuya Mishima is born
1957-1961- Kazumi asks Akuma to kill Kazuya and Heihachi
1962- Hehachi kills Kazumi, imprison Jinpachi, throws Kazuya off cliff
1983: First King of Iron Fist Tournament happens: Kazuya def Heihachi
December 1984: King of Iron Fist Tournament II happens: Heihachi def Kazuya
August 5, 1985- Jin Kazama is born
1987- Ryu and Ken witness murder of Gouken by Akuma
1987: First Street Fighter Tournament happens, Ryu def Sagat
1987: Doctor Brown Sugar uses his time machine to host the World Heroes series over the course of the year. Shadaloo uses the machine as a basis for the Psycho Drive. Unknowingly, this cracks the space time continum
1988- Street Fighter Alpha tournaments occur, death of Charlie Nash, Destruction of Psycho Drive fractures space time continuum . Marvel universe bleeds into universe, Marvel fracture is repaired, the events of Taisen Net Gimmick occur. Ken Masters becomes champion of Darkstalkers rights, is unsuccessful
1991: Street Fighter II tournaments occur. The following video games are created Pocket Fighter Capcom vs SNK pocket fighter Puzzle Fighter
1991-  Ryu is sent to the following  universes Family Guy vs. American Dad
Fortnite Capcom Fighting Evolution IDARB
Varth Battle Cats Summoners War Rockman x Dive
1992: Street Fighter EX tournaments occur
Summer 1992: The events of Ninja Gaiden Black/Sigma/Sigma Plus take Place
Winter 1992: The events of Ninja Gaiden Dragon Sword take place
1993: Terry Bogard successfully defeats Geese, knocking him off his tower and presumably killing him
Summer 1993: The events of the Ninja Gaiden Dragon War Manga take place 1993: Ryo Sakazaki is successful in stopping Mr. Big, rescuing Yuri, and Takumi 
1993: SIN tournament occurs  Marvel and Capcom universes are merged once again due to portals, angering Galactus. An unknown trio defeat galactus
January 1993: Q3 1993- Virtua Fighter/DOA 1 tournaments begin concurrently. Lau and Kasumi win respectively (Tina is the official winner of DOA won)
 1994: Ryu is sent to the following worlds
Asura’s Wrath: Yokozuna vs Street Fighter
Street Fighter Duel
Teppen: Granblue Fantasy Street Fighter the mouse generation 
3D Dot Game Heroes
Tatsunoko vs Capcom
Winter 1993: The events of Marvel vs. Capcom Infinite take place
1994: Ryu is drafted into Super Smash Brothers, interconnecting Capcom, SNK,Virtua Fighter, Ninja Gaiden/DOA,  Namco, and Akira characters with the Nintendo verse
August 1994: First KoF tournament takes place,  Team Japan defeats Rugal
1994: Ken Chun-Li, and Terry are plucked from the dimension to Join super Smash Brothers
Q3 1994: Virtua Fighter and DOA tournaments happen concurrently, Ryu Hayabusa/Akira Yuki win respectively
1995:
July 1995- KoF 1995 occurs Team Japan defeats Rugal
Q3 1995: Virtua Fighter 3  and Dead or Alive 3 happen concurrently, Kage and Ayane win respectively
Q4: 1995- Xtreme Beach Volleyball takes place on Zack Island
December 1995- Black Moons incident occurs, death of M.Bison, Shadaloo dissolves
Ryu is sent to the following universes
Shadowverse Blood Brothers II Fist of the Northstar KoF Ultra MTG Minecraft Power Rangers Battle for the Grid 7 Nights
1996: “World Warrior Tournament: A New Generation” begins
July-August 1996: King of Fighters 1996 begins: Team Japan defeats Chizuru and Goenitz. Chizuru attempts to form Team Sacred Treasures, is unsuccessful Q3 1996: Virtua Fighter 4 and Dead or Alive 4 tournaments happen concurrently, Kage and Zack win, although Zack’s title was given to him by Helena Q4 1996: DOATech absorbs J6 Corp bringing an end to the Virtua Fighter tournament. The second Xtreme Beach Volleyball Tournament takes place on the second Zack Isand 1997: “World Warrior Tournament: Second Impact” begins
July 1997 King of Fighters 1997 begins: Team Sacred Treasures seals Orochi, Kyo Kusanagi and Iori Yagami are  presumed dead
1998: “World Warrior Tournament: 3rd Strike begins, Gil is defeated, Secret Society is dissolved
King of Fighters 1998 is cancelled 1998: Wolf Hawkfield and Jeffery McWild join All Japan Pro Wrestling for the year as guests, participating in that year’s championship Carnival as singles competitors and Real World Tag League as a team
1998: The events of Ninja Gaiden III Razor’s Edge take place
1999: King of Fighters 1999 tournament begins Team K’ wins tournament
July 2000: King of Fighters 2000 tournament begins  Team Hero wins SouthTown is destroyed by Zero Laser
Q3 2000- Dead or Alive 5 tournament takes place: Jahn Lee wins but disappears before being crowned
Q4 2000: The third Xtreme Beach Volleyball Tournament takes place
2001: King of Fighters 2001 begins, Team Hero wins
Capcom vs SNK 2: Mark of the Millennium 2001 begins: Ryu wins, defeating Terry
Q3 2001: Dead of Alive 6 Tournament takes place, Jahn Lee wins
Q4 2001: The fourth Xtreme Beach Volleyball Tournament begins
2002: King of Fighters 2002 Ultimate Match begins Team Japan wins, defeating team K’
2003: King of Fighters 2003 tournament: Team Ash wins 2003: SvC Chaos occurs: Ryu wins
2004: King of Iron Fist Tournament 3 begins: Jin Kazama wins 2005: King of Fighters 11 takes place: Team Ash wins
January 2006: King of Iron Fist Tournament 4 completes: Jin wins
April 2006: King of Iron Fist Tournament 5 begins: Jin wins
December 2006:Pandora releases Pandora’s Box onto the world, reviving M.Bison and setting into motion the events of Street Fighter x Tekken. Asuka and Lili find the box first, falling into the deepest recesses of th  North Pole as result
December 2006  World War 3 breaks out, interrupting King of Fighters 12. January 2007: Jin Kazama is deposed by Lars Alexanderson and Eliza Boschonovich ending the world war
June 2007: Jin Kazama is located the events of Tekken 7 story mode play out. Jin is pulled into Super Smash Brothers dimension from here
December 2007: King of Fighters 13 begins Team Ash wins Ash defeats Saiki
December 2007: Events of Tekken 8 take place
Spring 2008: Events of Street Fighter 6 take place
2009: Doctor Light spearheads rebuilding efforts, causing Barack Obama to put him on the currency. The events of Marvel vs. Capcom Infinite take place, the infinity gems are used to finally right the timeline 
December 2008: The events of KOF 14 take place, Samurai Showdown characters are transported to this time via Doctor Brown Sugar
December 2009: The events of KOF 15 take place. Samurai Showdown characters are transported to this time via Doctor Brown Sugar
20XX: The events of Mega Man take place. At some point, Ryu teaches Doctor Light Hadoken and Shoryuken techniques
2048: The events of Strider take place
2099: The events of Cyberbots Full Metal Madness take place
2XXX: The events of the  Megaman X series takes place
2348: The events of Star Gladiator takes place
56XX: The events of the Megaman Legends series take place
XXXX: The events of Megaman X Zero take place
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badschmitt24071994 · 6 months
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Rimururu - samurai shodown
Rimumuru (also known as "Rimnerel" in some translations) is Nakoruru's younger sister. She uses the ice spirit known as "Konril" in battle. She really loves and cares for Nakoruru. When Nakoruru became a spirit of nature, Rimururu thought she was dead and succeeded her role as the maiden of Kamuikotan.
Referred to as a priestess of the Ainu religion, she greatly admires her older sister, and like her, strives to protect nature. In her Samurai Shodown V ending, it is revealed to players that Nakoruru adopts her at a young age. Although she is still training and not as adept as her sister at fighting, she repels evil from the forest for her elder sister. When her sister departs, Rimururu often follows her in hopes of offering assistance. In Samurai Shodown III, she somewhat misread the evil presence in the land to be Amakusa and pursed him. Nakoruru originally forbids her younger sister's attempts to be a priestess but relents once she recognizes Rimururu's resolve.
 In Samurai Shodown: Warriors Rage, Rimururu is a "Maiden of Light" like her sister. She was imprisoned by Oboro twenty years ago and cannot awaken to help her sister. The players need to rescue Rimururu for Nakoruru. When the sisters unite, they seal Oboro and his weaponry after his defeat.
Her resolve as priestess is shaken in Samurai Shodown Sen as she can't hear Nature's voice anymore. Determined to not make her sister worry, Rimururu leaves her home with hopes to find the reasoning on her own.
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xolta · 1 year
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Arcade Recommendations
Xolta's big ass arcade game recommendations list
Beat em ups: Alien vs. Predator Armored Warriors Finale fight Volince fight Teenage mutant Ninja turtles: turtles in time The Punisher Dungeons and Dragons: Shadow Over Mystara Battle Circuit Cadillacs and Dinosaurs Golden Axe: The Revenge of Death Adder The Simpsons X-Men Night slayers Gauntlet Legends Guantlet Dark Legacy Golden Axe
Fighting: Killer Instinct 1&2 Marvel Super Heroes Marvel Vs. Capcom 1&2 Mortal Kombat 1-3 Samurai Shodown Super Street Fighter II: Turbo The King of Fighters 2000 Virtua Fighter 1&2 X-Men Vs. Street Fighter Red Earth Dark Stalkers Soul Blade/edge Soul caliber The Last Blade Street Fighter Alpha 3 Guilty Gear XX: Accent Core Monster Maulers Primal rage X-Men: Children of the Atom
Light Gun: Rail chase House of the dead 1-3 Virtual cop CarnEvil Jurassic park: the lost world Point Blank Crypt Killer Alien 3: The Gun The Ocean Hunter Time Crisis 1&2 Beast Busters Jurassic Park
Platformers: Bubble Bobble Magic Sword Donkey Kong Donkey kong jr Mario Bros vs Ballon fight vs super mario bros Strider Wild West C.O.W.-Boys of Moo Mesa Dig Dug Congo bongo Joust Q bert Frogger
Racing: Cruis'n Blast Cruis'n Usa F zero Ax Daytona USA 1&2 Super hang on Out run Out runners Virtua Racing Star Wars Episode 1: Racer Crazy Taxi Sega Rally Championship 1&2 Hydro Thunder Mario Kart Arcade GP 1&2 Alpine Racer outrun 2(2006) Manx TT Super Bike Aqua jet
Shoot em ups: Centipede Millipede Galaga In The Hunt Space Harrier Defender Moon patrol Zero wing Robotron: 2084 Sinistar Star Wars Trilogy Arcade Asteroids
Run and gun: Metal slug(series) Sunset riders Mystic Warriors Mercs Nitro Ball Shock Troopers Smash T.V. Berzerk Frenzy
Maze: Pacman Mrs. pacman Lady bug Mr. Do!
Ball rollan: Marbel madness Super monkey ball
Sports: NBA Jam NFL Blitz
Others:
Pinball
skiball
wack mole
Air hockey
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reeecplug · 5 months
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Arcade game genres
Classic high score games
Pacman
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This is a simple game using up down left and right to collect all the items and dots while avoiding the ghosts.
Asteroids
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A very simple game where the character is locked in place and it turns to shoot at the asteroids around it without getting hit.
Space Invaders
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Only left and right controls game where you avoid getting shot by the aliens and shoot back and kill them before they reach your side.
Shooters/Rail-shooters
Area 51
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This is a simple light gun arcade game by atari games, where you shoot aliens and prevent them from taking over area 51
Terminator 2: Judgement Day
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Another light gun game but they are shaped like machine guns and the player is in the middle of the war between humans and machines.
Time crisis
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A game where you have the goal of infiltrate a base set up by the enemy and destroy it from the inside.
OutRun
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This is a third person 2d driving game that you avoid obstacles and reach the finish line in time.
Sega Rally Championship
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This is another 3rd person driving game but it's a 3d game and it is a competitive game that usually has another control for player 2
Crusi'n USA
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A third person 3d driving game which was also a first release on Nintendo 64, The goal is to reach first place to continue to the next track while driving through checkpoints.
Fighter games
King of fighters '98
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This is a fighter released on many platforms including in arcades and it includes many different characters to try with many different combos, including a third fighting style option.
Samurai Shodown
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This was an old fighting game on arcade only first that features lots of Japanese based characters and this became japans 6th highest grossing arcade game.
Primal Rage
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This is a post apocalyptic fighting game which uses non human characters which is what made it a bit more unique along with each characters own specific background fighting fields.
Brawlers or 'beat-em-ups'
Final Fight
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This is a game where you are vigilantes who beat up criminals on the streets. Mostly from a group called the Mad Gear Gang.
Armoured Warriors
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This is a multiplayer possible brawler where you fight with multiple augmented parts of 1 mech, It is a very interesting working together style if you play with more people.
D&D Shadow over mystara
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This is based off the game D&D which isn't a game but they have made a few games in this style, It involves the fantasy with the arcade games.
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nourhost · 8 months
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تقرير عن “الذئب الأزرق” سيشيرو كوكي Seishiro Kuki من لعبة Samurai Shodown Warriors Rage على PSX https://www.animeiatlight.com/%d8%aa%d9%82%d8%b1%d9%8a%d8%b1-%d8%b9%d9%86-%d8%a7%d9%84%d8%b0%d8%a6%d8%a8-%d8%a7%d9%84%d8%a3%d8%b2%d8%b1%d9%82-%d8%b3%d9%8a%d8%b4%d9%8a%d8%b1%d9%88-%d9%83%d9%88%d9%83%d9%8a-seishiro-kuki-%d9%85/?utm_source=tumblr&utm_medium=website&utm_campaign=AnimeiatLight
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thankjpg · 1 year
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Samurai Shodown: Warrior's Rage
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elitetonki · 2 years
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Snk vs capcom card fighters ds
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#SNK VS CAPCOM CARD FIGHTERS DS FULL#
#SNK VS CAPCOM CARD FIGHTERS DS SERIES#
The other versions of the game did not contain the above-mentioned glitch.
#SNK VS CAPCOM CARD FIGHTERS DS FULL#
Fixed versions of the game features a black and white graphic behind the title font on the cartridge's label, while bugged versions feature the label in full color. These cartridges have been sent by mail along with a package of five King of Fighters trading cards. On June 6, SNK announced that the replacement cartridge would be available in stores on June 25 and began the process of implementing a recall. The game crashes after talking to an opponent named Jon, who has to be defeated in order to finish the game. Players build decks of characters pulled from the annals of SNK and Capcom.
#SNK VS CAPCOM CARD FIGHTERS DS SERIES#
The bug occurs on the ninth floor of the tower, during the second play through. Capcom Card Fighters is the first new game in the series since 2000. Power Stone characters are absent from the game.Īlmost immediately after the American NDS version was released, an unavoidable bug was discovered in the game.Many newcomers have been added from recent games produced by both companies, such as Capcom's Dante and Phoenix Wright as well as SNK's Yuki and Nagase.ADK characters were added to the SNK side, from games like Aggressors of Dark Kombat, Ninja Master's -Haoh-Ninpo-Cho- and the World Heroes series. For once, it seems that the late launch of a title in Europe will be beneficial, because the European version of SNK Vs Capcom Card Fighters DS wont come.This Nintendo DS game was released on Decemin Japan and was released on Apin the United States. It was the last game to be released for the Neo Geo Pocket Color in Japan. Instead of being released as two versions ( SNK and Capcom), this game was released as a single version that lets the players decide to either start with a SNK deck or a Capcom deck. Another new feature is special character cards with alternate versions of various characters depicted with regular artwork instead of the super deformed style. In addition to the 240 character and 60 action cards from the first game, 124 new cards are added, adding cast from Garou: Mark of the Wolves, Samurai Shodown: Warriors Rage, The King of Fighters ' for SNK, and Project Justice, Mega Man Legends, Dino Crisis and Onimusha for Capcom, while also including 40 Reaction cards that can be used during the opponent's attack. This Japan-only sequel to SVC: Card Fighters' Clash was released in 2001 for the Neo Geo Pocket Color after Capcom vs. fighters) are allowed in each player's field at any given moment and there is no mana to be spent to place them in the field (there are, however, Special Points, SP for short, which are gained as fighters are placed in the field and spent as the players use Action Cards - this game's equivalent of Enchantments - or combined attacks). Each version of the game has a different starting deck and different exclusive cards that can be obtained, but the gameplay remains the same, with card battles resembling a somewhat simplified version of Magic: The Gathering, in which a maximum of three "creatures" (i.e. There are two complementary versions of the game: the SNK version and the Capcom version. Characters in the game are illustrated in the super deformed art style. The first game in the series, released in 1999 for the Neo Geo Pocket Color handheld console, was the first crossover between SNK and Capcom. Note: Be careful not to register the new formed deck recipe to deck recipe B or you will lose a card instead of gaining one.1999 video game SNK vs. You will now find the card you just added increases by the number you added. This game possesses a collectible trading card theme, with artworks on the cards featuring characters from both SNK and Capcom companies, including references from the games of both companies too. You will be prompted to overwrite the existing recipe select "Yes". The 1st 2 Card Fighters games were released on the Neo-Geo Pocket Color, and now the series make its debut on the Nintendo DS Platform. Register the new formed deck recipe to deck recipe A (touch the menu button, then the second button seen). Take out the card(s) (apart from what you just added) from the deck so that the number of cards is 50. Add the card you want to duplicate to the deck (max. Load recipe B (touch the menu button above the "Ok" button, then the first button seen). Note: This trick requires two deck recipes, naming one recipe A and the other recipe B. In this mode, you can battle any previously defeated Boss again. Complete the building 100% to select any floor.
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playstationpark · 1 year
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En Garde! 'Samurai Shodown: Warrior's Rage' PlayStation
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vice-s-assistant · 5 years
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Following on a hunch of mine, I believe I found the biggest game that SamSho ‘19 draws inspiration from.
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fnlrndcllctv · 3 years
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THE YEAR IN FIGHTING GAMES: 1994
As the original release of Street Fighter II turns 30 this year, we are taking a look at the landscape of fighting games between 1991 and 2021 on a year by year basis!
This week, Shaun Eddleston takes a look at 1994…
1994 was an eventful year for video games.
Nintendo was starting to wind down on its production of NES games, while celebrating the success of games such as Super Metroid and Donkey Kong Country on the Super Nintendo. SEGA’s Sonic The Hedgehog series was going strong with Sonic The Hedgehog 3, and games such as DOOM II and Warcraft were making their way onto computers all across the world.
It was also a year where Germany placed Mortal Kombat II on its index of media works deemed harmful to young people by Germany's Federal Department for Media Harmful to Young Persons effectively banning the game from sale in the country (and remained that way all the way up to 2005!).
Let’s take a look at 1994 in fighting games...
One of the more obscure Neo Geo titles, Aggressors Of Dark Kombat (known as Tsuukai GANGAN Koushinkyoku in Japan) was an interesting title that felt like a bit of an experiment in the genre. The game’s movement feels more like it would fit into your standard beat ‘em up game such as Final Fight and Streets Of Rage, and even drops weapons into the stage for fighters to use. 
The game also includes a fun comeback mechanic, the “GAN GAN attack”, which kicks in once a player’s health bar drops below a certain point, and their power bar is full. Once one of these mega attacks connects with an opponent, the player automatically wins the round.
Art of Fighting 2 continues the story that kicked off in the previous year’s entry, as we immediately learn that the identity of Yuri’s kidnapper, the tengu masked Mr Karate, is none other than Takuma Sakazaki, Yuri and Ryo’s father. This is all part of a much bigger criminal plot that ends up being spearheaded by a certain young crime lord from another popular SNK fighting title…
As for the game itself, almost every aspect of the Art Of Fighting experience was rebuilt and polished. The character sprites and stage art looked better, and a new “Rage” gauge mechanic was introduced into the mix. All of the game’s characters are immediately playable in arcade mode, and each have their own specific dialogue when interacting with other fighters.
The first 3D weapons-based fighting game was also one of the earlier releases on the Sony PlayStation, and was poised to be the game that would “outshine” the impressiveness of Virtua Fighter’s groundbreaking graphics.
While it didn’t quite beat out SEGA’s franchise, Battle Arena Toshinden still had a couple of interesting aspects to it that are still worth mentioning today. 
First of all, it is arguably the first “true” 3D fighting game, as it included the ability to side-step or dodge roll during a fight. This meant that the act of avoiding projectiles now had more options outside of blocking the hit or jumping over it, giving the game a little more depth (both mechanically and visually).
Thanks to the newly opened up 3D movement, ring outs are also possible in the game, where players can lose a round by simply falling off the side of the stage. This is an element that many gamers see as a bit of a cop out during a fight, but I personally see it as a fun way to humiliate opponents and even bring overly confident fighters back down to earth.
Capcom’s massive success with Street Fighter II was one of the most important moments in video game history, and the game was still going incredibly strong since its release 3 years prior (including this year, which we’ll touch on later in the article). There was a big question that lingered though; what non-Street Fighter fighting game would Capcom bring to the table next?
That game was Darkstalkers: The Night Warriors.
Darkstalkers wasn’t a million miles away from Street Fighter II in terms of gameplay. It utilised the same six-button L/M/H attack layout, and even used a Super Gauge that would be shared with the series.
The main strength of Darkstalkers that set it apart from its more famous older cousin, and that was its characters and theme. Instead of a tournament of worldwide fighters that many 2D fighting games utilised, Darkstalkers took inspiration from classic horror movies from the Universal era and offered a cast of 10 fighters that range from werewolves, sasquatches and vampires to Egyptian mummies, zombies and a Frankenstein’s monster for good measure. 
A spooky cult favourite!
1993’s Fighters History was a controversial entry in the fighting game genre. Not necessarily because of any violent content or especially iffy storyline, but for just how similar the game was to Street Fighter II. It was so similar, in fact, that Capcom attempted to sue Data East for just how much of a shameless ripoff the game was.
Capcom wasn���t successful with the lawsuit, and Data East went forward with a sequel, Fighters History Dynamite.
The game, perhaps more commonly known in some places as “Karnov’s Revenge”, added more characters (including the game’s boss fighters, Karnov and Clown) to the playable roster and spruced up the game's stage backgrounds.
Other than the slightly expanded range of fighters, and a hilarious hidden character to discover, not a lot else has changed from the first title, and still feels like it can’t shake off the original comparison that it got into trouble for.
Many 2D games up to this point were trying to mimic Street Fighter and Fatal Fury’s cartoonish graphics, there wasn’t really anything outside of Mortal Kombat’s digitised graphics that truly felt “next-gen” going into the middle of the decade.
Enter Killer Instinct.
While Rare as a developer was having a fantastic year already, with the success of Battletoads and Donkey Kong Country leaving long lasting impressions on the industry, their fighting game was a revelation in arcades, bringing a mix of 2D gameplay on 3D stages, strong bloody violence and a ridiculous new combo system to the table.
The characters were memorable, the animated FMV sequences were jawdropping to watch, and witnessing the game announce blare out “ULTRA COMBO!” whenever someone nailed a particularly savage sequence of hits just felt right.
Why not check out our thoughts on the game’s “killer” soundtrack?
Inspired by the popularity of Ryo Sakazaki (Art Of Fighting’s main protagonist) and his appearance as a guest character in Fatal Fury Special in 1993, SNK decided to go all out and start a crossover fighting series that brought together characters from their library of past games.
The game, named after the fighting tournament in Art Of Fighting and Fatal Fury, allows players to choose from a selection of 3-member teams that have been designated to different countries of the world, and matches revolve around an elimination system. In addition to a selection of original new characters, KOF ‘94 mixed together the Ikari Warriors, Psycho Soldier, Art Of Fighting and Fatal Fury franchises to fill out one of the largest fighting game rosters around at this point.
The game’s music is the subject of our very first entry in the Soundtrack Sunday series, so check it out!
Of the slew of games that took direct inspiration from Mortal Kombat, very few actually left a lasting impression.
One of the exceptions to this was Primal Rage, which saw stop motion dinosaurs and prehistoric apes duke it out for supremacy in the new “Urth”.
The game, which also took inspiration from Taito’s Dino Rex from 1992, caused its own controversy with one of its fatalities. In 1996, a woman from Arizona said that her 11 year old son had bought the game, and used a strategy guide to execute the “Golden Shower” fatality (in which, as the title suggests, the character Chaos urinates all over the corpse of an opponent). She flipped out and started a grass-roots campaign against Primal Rage, which resulted in some US stores withdrawing copies of the game, including the already-censored SNES version, which didn’t even contain the offending move.
The game was also successful with its merchandise, and saw a line of toys and a board game to accompany it.
The first Samurai Shodown game was, and still is, one of the finest fighting games of the early 90’s, so SNK had a huge task on their hands when it came to creating a sequel.
With Samurai Shodown 2, they absolutely knocked it out of the park in pretty much every aspect. All of the sprites of the characters who reappeared from the first game had been completely remade, a bunch of new characters had been added in, everyone got amazing new moves and a number of new game mechanics were also introduced to make the game feel much more balanced and fun to play.
One of these new mechanics was the “Weapon break” system, which meant that if a player got hit with a particularly powerful attack, there was now a chance that it would knock their weapon clean out of their hands, leaving them unarmed until it was recovered. The sheer panic of scrambling to pick up your sword while the opponent is slashing away at you is a thrill that still feels as effective today as it did back then.
Street Fighter II’s reign as king of the arcade fighting games was starting to wind down by 1994, so the game saw a final upgrade in the form of Super Street Fighter II Turbo, which added more game speeds, new animations and moves for all of the characters, a new “SUPER” gauge system and the introduction of  a hidden character that would quickly become one of the franchise’s most recognisable fighters; Akuma!
While many more casual players may not have felt the real impact of these changes (this was the third update in as many years since the original release), it remains as the “definitive” version of Street Fighter II, and is still used in tournaments to this day.
Developed by Namco (and ported to PlayStation in 1995), Tekken took the 3D fighting style that was pioneered by 1993’s Virtua Fighter, and added its own spin on things in regards to the control system.
Instead of using the traditional fighting game inputs that corresponded to the strength of the attacks, Tekken utilised a system that dedicates a button to each individual limb of the fighter. In doing this, the game became more of a learning process for players that wanted to do special moves and combos. This departure was so innovative, that experienced players could now figure out special moves by studying the fighters limb movements during their animations.
Known briefly as “RAVE WAR” during its beta test stage, Tekken quickly found itself as one of the most popular PlayStation games in history, and became the first game to sell over a million copies for the console.
Take a look at our thoughts about the game’s soundtrack!
Virtua Fighter was an incredibly important moment in gaming, so following up with a sequel that lived up to its predecessor was absolutely vital for SEGA.
Luckily, with Virtua Fighter 2, they managed to not only surpass the first game in the way it looked, but how it played too. Improved movesets ramped up how authentic each individual martial arts/fighting style felt, and with things running at 60FPS in the arcade version, the game felt like it was miles ahead of its competition.
The third entry in the World Heroes series was yet another improvement on the games that preceded it, but considering the sheer amount of solid competition it was facing in 1994, it still fell to the wayside.
The game added two new fighters and added a brand new boss to face off against, but things were starting to feel somewhat dated with the series now, and it suffered as a result.
While there were many action-adventure and side-scrolling beat-’em-ups based on characters from the Marvel universe, it wasn’t until the early 90’s until we got a fully fledged fighting game. It only made sense that Capcom, one of the heaviest hitters in the genre at the time stepped forward to fix this.
Released in arcades in late 1994, X-Men: Children of the Atom established what would become a beloved and fruitful relationship between Capcom and Marvel, and laid the foundations for the successful “Vs.” series that fighting game fans have played for nearly 25 years now.
The game is loosely based on 1993’s “Fatal Attractions” storyline, in which Magneto and his Acolytes return to confront the X-Men, tempting Professor Xavier to cross a moral line to stop them. It’s a pretty insane storyline with some fairly gnarly imagery (one such example sees Wolverine getting the adamantium ripped out of his skeleton!), and the good vs. evil dynamic lends itself perfectly to the setting of an arcade fighting game.
1994’s entries in the genre saw developers starting to take full advantage of the new 3D graphics that SEGA introduced with Virtua Fighter in the wake of a new console generation, while 2D fighting games kept on coming hard and fast to try and best Street Fighter II and Mortal Kombat’s popularity.
Join us next week as we take a look at the games of 1995!
Did we miss anything from 1994 that’s worth mentioning?
Let us know in the comments below!
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"Withered Tree" [Day to night animation] - Samurai Shodown 64: Warriors Rage
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