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#stating that gaining knowledge can't be a bad thing and dismissing the story
gwydionae · 1 month
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Rewatching through the old X-Men cartoon has reminded me that if Nightcrawler is onscreen for more than 30 seconds and hasn't yet jumped into a sermon, it must be an imposter.
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noneatnonedotcom · 2 years
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concept: humans on remnant would be utterly different to humans on earth. they would be less aggressive and more communal/traditional.
now, to make a long story short, grimm come around negative emotions, humans that are arctivly competing with each other will inspire negative emotions and thus will draw grimm. this means that the humans who co-operate better with each other will survive more and will have kids thus making the aggressive traits that were necessary for humans in our world die out.
pretty simple right? so lets break down what that actually means for a society
so since humans on remnant are encouraged to be so communal you would think that this would make them communistic. the answer is no actually they're less likely to fight to change things so families that claim leadership of a group likely continue to do so for as long as the area they inhabit remains. so an aristocracy rises pretty much everywhere on remnant and remains forever. without the worst impulses of humanity the lot of the small folk never really gets bad either societal pressure to conform remains and organizational structures are based in the same way herds are. bloodless tussles between the dominant members establish hierarchy.
so aura users fight each other and the Grimm. only the Grimm need to be killed most of the time. the grimm swarm anyone who causes problems so since humanity isn't the strongest thing around good morals are enforced.
to gamify their society government:
Imperial: Imperial governments are similar to dictatorial ones (ruled by a single individual for life that wields absolute control over the state.), except that the throne is always inherited by a designated successor upon the ruler's death.
ethics: Fanatic Authoritarian, Spiritualist
+10% Monthly unity
−10% Edict cost
−10% Edict upkeep
Can use the Veneration of Saints edict
+1 Monthly influence
+10% Worker output
Can use the Information Quarantine edict
but breaking down the government into civics Feudal Society: This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
+1 Unity per Governor level
−50% Leader Cost
+1 Monthly Loyalty from Subjects
Leaders have no upkeep
No Loyalty loss from multiple subjects
Cannot dismiss leaders
Cannot give Expansion Prohibited terms of agreement
Cannot give Limited Diplomacy terms of agreement
so basic idea is that the king has very little control of his subjects they are bound together instead by contracts and oaths. this goes all the way down with the grimm pretty much enforcing the oaths as oathbreakers will upset their small folk and bring the grimm down on them.
Philosopher King: It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
+2 Ruler level cap
Ruler and Governor leaders can't gain negative traits from leveling up
the nature of the world though means that leaders who exhibit bad traits are removed meaning the only leaders who exist are the firytale true kings and lords. ones who are truly noble in deed not just in name
Aristocratic Elite: This society has an entrenched nobility that occupies the upper echelons of society.
+1 Governor Level Cap
Can construct Noble Estates buildings
Can construct Noble Chateaus holdings
Capital Buildings replace some Politician jobs with Noble jobs
though it's still an un-equal society, it's not something that would fly in our world through our own innate desire to compete with each other for a better life facilitating adaptation. in this world humans have taken a far different course of action. but all this focus on the people at the top actually makes sure that they're the best of the best as I tried to show with the leader caps being buffed so much and the cost being lowered to maintain them. plus they can't physically get negative traits for leadership.
this society as i said could never work in our world. not just because the normal people would not accept being ruled over like that but also because such a system would be rampent with corruption and the like. but because the grimm exist adaptation to the new rules would be humanities main method of survival. and the best way to avoid the preditors that are the grimm are to simply not be around them and to not feel negative things or inspire them in others. so the people who are better at co-operation survive and have kids while the people who compete and look out for their own interests die.
of course the goverment structure is one thing even with the civics better explaining it. the main issue is how did the people of remmant evolve and how does this facilitate their society?
traits: positive
Conformists,+30% Governing Ethics Attraction
Traditional, +10% Unity from Jobs
Communal, −10% Pop Housing Usage
in layman's terms, they are a highly social species that typically just follows along with what they see others do and what their ancestors do. they're used to living together within the walls so they don't mind little privacy and the only populations of them left are the ones who don't cause problems for each other.
traits: negetive
Sedentary, −15% Pop growth from immigration +25% Resettlement Cost
Nonadaptive, they don't change well
Fleeting,−10 years Leader Lifespan
the downsides to this is that they never change, they expand on occasion with new villages and trade via ship on occasion but for the most part nothing ever changes in their world. and of course with the grimm around no matter how strong you are as a lord (aura user) your life will always be cut short. they never get to die in their beds. always in battle with the grimm.
so this means that almost all of remnant's history is the same. dense communities of people living under the yoke of nobles who do their best for them. the life of your great great grandfather is the same as yours and you're happy with that. there's no bulling, no crime, and the worst you deal with from others is the nomads who show up on occasion and cause problems for you till your lord makes them move along.
that is until the great war.
it doesn't happen all at once. about two generations back some minstral people landed on your continent and made a village. but one village became 5, with became 10, this couldn't stand. the king asks them politely to leave, but they refuse. they barely survived the trip over here and they have nothing to go back to now, this is their home. and they won't move now that they're here.
this means that the lords are called up on their oaths. but the kings made oaths with each other. so now all the families of the world are called in and they start to fight.
the first generation is a stalemate as some lords win and others lose. no real progress is made. it's all honor duels or small skirmishes.
the next couple of generations sees more fighting with the nobles .
and then the next.
and the next
until suddenly the battles are huge.
so huge it draws the grimm, and suddenly the old way of life isn't viable anymore because all the old families are gone. it's the end of the world the world is a scary place. to feel safe people start making weapons. then they start making armies to send at each other. it's all the otherguy's fault and if you could just make them leave you alone then things could go back to the way they were before!
this fear draws the grimm and things enter into a dark age. but ozma is there to pick up the pieces. the kingdoms agree that vale lost the least in the war and so gets to dictate terms. to prevent another war citizenship is now based on where you live not your previous oaths. the technology used to kill each other is now used to bring you all closer together.
and that's where we enter in the RWBY series. a world just coming out of a dark age looking to return to how things were.
so things that are different in this version of things faunas aren't oppressed, slavery was never a thing and while people are still getting used to the new arrivals from menagerie there are no real issues beyond them doing strange things that the locals don't understand and visa-versa adam is still evil inexplicably, literally for no reason other than to be a villain. something something witch's curse, something something freedom in death ruby is from a line of nobles but is one of the last of the noble families. she's brought to beacon to try and facilitate the return of nobility so the kingdoms can stop with this silly democracy stuff. aura is rare because most people don't want the responsibility of being a noble. beacon is created to try and train a new group of noble families jaune is actually trained in combat, he's still a huge goofball and has big goldenretriver energy cardin isn't a bully. instead, his issue is that he's obsessed with serving jaune as his family was the arc's vassals his arc will focus around him finally taking a few steps outside jaune's shadow to help others rather than having to be told. weiss is from a new family of nobles and doesn't have the people's support because of it. her goal is to find a well liked husband to remidy this. Pyrrha is so used to hero worship as one of the last nikos and the strongest noble left in minstral that she's desperate for some normal friends. bandits are replaced with nomadic tribes that just generally don't mesh well with the kingdoms but they aren't malicious. Grimm are the main enemy but they're terrifying. 1 or 20 is fine, but grimm swarms appear in response to negativity and form out of nothing. they come in thousands and a true swarm takes almost everything to deal with. the entire story is about fairytales trying to get back on track after a great war fucks up the plot for everyone. salem is still a thing but she works only with grimm. though the grimm do get intelligence and sapience after thousands of years so they're characters in their own right, they're just out to kill humanity cause that's what they do. still follow monster rules though since the entire world works on fairytale logic. monogamy is strictly enforced, not because of any logical reason. but because true love is a thing here and ya know, fairytales. @howlingday @weatherman667 thoughts?
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