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#such a good game aaa
murderspice · 7 months
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aaa games: we have some of the most CUTTING EDGE character customization options for you!! you can't make them fat tho, only cause we'd have to design more clothing models and adjust the animation for them and we just don't have the resources for that haha you understand right. that's totally the only reason we don't let you do that. anyways which of these 6 cocks would you like your character to have
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turtleblogatlast · 5 months
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I will never be over Leo’s 4D chess play in “Many Unhappy Returns”. Like, just in general it is a spectacle to see this character who we’ve seen goofing around time and time again, who’s only sometimes decided to take things seriously, only to show him making a maneuver like that.
And here’s what gets me the most about his plan against Big Mama: he comes up with it on the spot. The second he sees that Big Mama has the solution they need, he’s already in game mode.
It is so satisfying watching the episode back when you realize his plan, because he literally sets the stage entirely for a decisive victory. He sees that the champion is a kraken, and comes up with both the solution to defeating it and a reasonable excuse to get that solution into the battle with them on the fly:
“Like your champ aaand those six guys. In fact, we don’t want this over too quickly. You should armor up those rookies. The whole shebang. Especially with these pointy helmets.”
And this is why giving him teleportation powers is perfect, too. He analyzes the battlefield and makes use of all the assets, moving pieces around to guarantee a win. It is honestly so impressive to witness and one of my favorite parts of his character.
#rottmnt#rottmnt leo#rise of the teenage mutant ninja turtles#many unhappy returns#Leo is SO GOOD AT THIS PLEASE#he can be a dumb dumb but when he uses his brain he is AMAZING#I love him so much#dude has the equivalent of Fire Emblem Awakening Robin’s “see the whole battlefield” ability frfr#all of this while not letting on his real plan at ALL#please he’s so good oh my god#and this imo is why he grows into the worlds best ninja#because subterfuge is one of the main abilities one should have as one#and Leo is SO GOOD AT SUBTERFUGE#*eyes Lair Games intently*#side note too but he does a bit of it in the movie as well#‘I missed on purpose’#it’s small but he had to make sure the Kraang didn’t suspect a thing and he SUCCEEDED#GOD I love??? this boy?????#he’s genuinely so insanely well written and has so much depth I could rant for days man#subterfuge as well so sooooo much fun to witness in action ESPECIALLY WHEN WE THE AUDIENCE IS ALSO MISLED AAA#SOMEONE MENTIONED IT IN THE TAGS TOO BUT YEAH ALSO HE HAD COMPLETE FAITH IN THE REST OF HIS FAMILY TOO#he knows them to a T and was able to accurately predict where they would be by the time he made it back to them#like that’s insane he’s so big brained and deliberately goofy about it I love him#his number one flaw is not letting his team in on his plans and that’s so interesting to me#we see it so clearly in the movie#he CAN accomplish things on his own honestly!!#he’s actually really good at it!#BUT it’s not about him - and not letting his family in on his plans can and does cause collateral damage to them#‘I’m nothing without them’ and ‘it’s not about me’ go hand in hand and can either work off each other for the better or for the Worse#could also go in on how his issues with letting his team in are constantly brought up over the series and how it ISNT just a one way street
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sourearth · 1 year
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ive gotten enough respite from my rsi to be able to actually play hades and naturally i am now entirely obsessed
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kicktwine · 9 days
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squenix is like lalala little treat for the kh likers a little mobile game for funsies the kh fans will enjoy this little chocolate chip I’m giving them while they wait for kh4 it’s a small deal at best and everyone in the very small room that is khux enjoyers is foaming at the mouth ready to lord of the flies squenix headquarters about it and they have no idea
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presiding · 5 months
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high chaos/low chaos/join the chaos in my dishonored 2 rewrite
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tribow · 1 year
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Why do I tell people to play indie games?
K' so you may have seen that post I made a little while ago asking people reblog and put into the tags an indie game that they did NOT like.
I made that post because I wanted to hear about what indie games people had bad experiences with. There was another post I made saying "Tell me you don't play indie games without telling me you don't play indie games" in response to a ton of youtube videos saying modern video games are no longer fun. A lot of tags would say, "Well indie games can suck too!" This response was extremely silly to me and I wanted to know what games they could be talking about.
I didn't ask for it, but so many people starting explaining why they didn't like a certain game. So I decided to make a little pie chart with the reason people would give in the tags
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There are some outliers not here. There were 5 tags saying a game offended them and some responses that were too specific to really count. Half of the posts also gave no explanations so I'm not going to act like this is representative of every response on that post.
Okay so what's the point? Why did I do this?
There's this one 30 minute video by Josh Strife Hayes that does a super good job showcasing all of the bad practices that happen with modern gaming. He talks about each issue thoroughly, but I'll list them here:
Microtransactions, Limited Progression, Invite Boosts, Premium Currency, Loyalty Programs, Selling Power, Battlepasses, and Selling Progression
He doesn't even mention other issues like games releasing in clearly unfinished states, games that are clearly chasing trends, and game developers being restricted by their publishers.
Why is this significant? Well answer me this: Was there a single tag response in my post that complains about an indie game doing these things?
Say what you want about indie games, but I bet you didn't pay $60 and got psychologically manipulated to spend more on that game. I bet you weren't getting manipulated by some free to play model to spend more money than you would on a normal game. I bet the game actually released in a finished state and even if it did, the game clearly communicated it wasn't done.
Sure, you could give me examples of indie games that do have those bad practices, but I guarantee you that you cannot prove that most indie games do this.
So yeah, play indie games. Don't support corporate bullshit unless you know the game was made with the player's best interest in mind.
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ceabu · 10 months
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fear and hunger au
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lesraarsel · 1 month
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Senua, Hellblade
Wanted to do something Mike Mignola-y
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cinna-bunnie · 5 months
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having vague thoughts about E3 and the current state of AAA game development in general..
like yeah direct promotions have had more of an impact than Big Events for me, and the main thing I'd want to see out of E3 are trailers for new games or the conversations that follow online - but a few points on that
I can just as easily look up “new games for [platform] [year]” on youtube
Something about the way AAA games are built these days makes me get bored of them ⅔ of the way through, if I even make it that far, on top of them charging more for less content and hiding away the rest behind multiple DLC packs
I've mostly been buying indies the past few years and have gotten a lot of fun out of them; they continue to deliver a nearly unrivaled experience of fun gameplay mechanics and interesting/emotional stories at a ridiculously low cost
I also have emulators for going back and playing old games I really liked so I'm not exactly desperate for new games
and idk!! weird to see E3 officially ending but I also think the landscape is very different these days including the game companies themselves. I'm not a game dev so I can't rly speak to what the change has looked like on their end over the past 10-20 yrs.
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moregraceful · 3 months
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A's front office should be shot in the sun for touring the River Cats stadium, but as a chaos enjoyer, it's very very very VERY healing to think of Aaron Judge and the Yankees having to play on a AAA field in Sacramento
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azurityarts · 10 months
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HI-FI Rush is one of the greatest shadow drops in the video game industry.
And it should absolutely be in contention for Game of the Year 2023. A nomination at the very least.
I have never had this much fun playing a game before. Ever.
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martilyongabo · 7 months
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EO3 (partial) lineup - November-December 2022
Peak MAbo is collaborating with your best friend for a(n admittedly unfair) final project (for web development!!!! an elective!!!), saying you would post it, forgetting about it for a year, posting it on Artstation and forgetting about it again.
As always, AC drew the lineart, and I colored. Designs were more of a collaborative effort between the two of us!
Probably should have shared this when the HD collection came out... anyway it's here now!
Some design ramblings under the cut :0! There's a lot i wanna share especially given that we recently did a soft rewrite that departed from the guild system entirely ^^" and EO3's cast was actually one of the first that we had, surprisingly!
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Micah is quite clearly alt gladiator 3, but in an entirely different profession. instead of going into the labyrinth, he works in what i imagine would be an analogue to the forge in Tharsis (aka helping people make things busted af). It probably works best for his character, since he was always a gizmo freak even in his first iteration! geomagnetic (or submagnetic, ugh) gizmo is AC's idea!
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Micah's brother, Eva, is a very loose spin on zodiac 3, but with a wayyyy lighter colour palette. Admittedly, i did steal a little bit of the spiritmaster's coat from bravely default, but AC managed to spin it back to resembling the original coat that the class had. Eva works as an astronomer, hence the little telescope he always has on him.
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Next up we have Eva's protégé, Miri (who was imported from AC's stories)! Theoretically, Miri would be a second zodiac, and, after watching some EO3 speedruns, would probably be really strong in the earlygame when working with Eva in an actual playthrough. AC's design heavily borrows from Patho II's Grace, hence the coat + dress combo.
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Following Miri in this lineup would be Noa, her admittedly very lazy but clingy sibling. I think it's apparently here that we didn't have much time to filter what a believable design would be in an EO setting, given that Noa's clothes were translated directly from our designs of them in school attire. It's actually funny how for we diverged from their original portrait (buccaneer 3) to the point that she is literally unrecognizable. Truly a pipeline from good sea boy to j-horror twist character.
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Last in the OC section would be Masaru, who recently found work for the Senatus. Admittedly he does have another example of "incongruent time period" clothing (the jacket), though it's a lot more reworkable than Noa. We also made his design a lot less poofy and rugged compared to the original, and I mixed the base and alt color palettes as well to make him less, well, glaringly red. Probably one of the funnier things is that his clothing palette made him blend in more with the likes of Kujura, but given that they work for the same place, it'll probably work out fine.
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Now we go onto NPCs, and who better to start than with Flowdia! Admittedly, her art was one of the last ones that we did, hence why her design looks relatively plain (sorry lola). Probably one of the things I would like to add would be more ornate patterns, perhaps of butterflies to tie her closer to Gutrune!
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Before we get to the Princess, we gotta get through her bodyguard first! >:0 I honestly don't like Kujura because I answered honestly in his first question, and he said that I was prideful, but AC likes him so he looks really good here. He isn't as rendered here as he is in his portrait, since he was also one of the last characters we made, and I didn't really get to notice that he doesn't have as much value contrast in his clothing as Masaru does. Probably something to think about next time I color him >:0
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Next up we have Gutrune!! We decided to make her look more jellyfish-like, while still keeping it a bit uncanny and unsettling. We tried to give her a more traditionally Filipiniana look (mostly on the Maria Clara gown), but we haven't yet made a poncho design that mixes well with butterfly sleeves without looking cluttered. As such, she has a more nightdress-y look here. AC drew in a few tentacles, and I couldn't help but make them look squishy.
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Last but not least is Olympia! We wanted to align her appearance more with her background, hence her altered design :0 Having rips of the artbook easily accesible online also helped us flesh out her hair in particular, since we didn't want to just transplant Gutrune's hairstyle onto her.
And that's all of them!!! I'm honestly hoping to draw more EO characters, though Seyfried's design scares me (honestly the reason why I couldn't make a Reversed Emperor comic).
Currently, I've made a lot of progress on the EO4 game, and I'm excited to draw up the three N-turned-PCs + Xiuan >:'0!!! I don't think I can ever get as cool as Morika tho. If you've come this far and aren't into EO, please check out their blog!! Their art is stunning and has come a really long way :")
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solardrake · 1 year
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pondering his weird ancient orb
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my god he's so puny
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sapphire-weapon · 10 days
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some of you guys are really having a hard time coping with the fact that RE wasn't made for you, huh
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presiding · 5 months
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genuinely admire those who were optimistic for dishonored 3 but in this videogame industry climate and [insert a 4hr video essay about arkane's recent history here], honestly, not getting dh3 is good news
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nibinsects · 2 years
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thinking bout them a lot
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