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#the fully gameplay-driven game was mario 64!!!
rawliverandgoronspice · 5 months
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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usbattlefield4 · 2 years
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If you've only experienced Battlefield with a console, you've probably never played it the entire time. It's not only that the videogame is more appealing on the PC but the huge difference in the number of players who can play in one match (64 instead of 24) creates an entirely different video game in comparison to previous versions, such as the Xbox 360 and PlayStation 3 versions. This is the reason why Battlefield 4 is currently one of the top motives to buy the Microsoft Xbox One or PS4. Here you can buy Xbox keys.
As a developer DICE has repeatedly warned, that none of the console versions appear as great as a fully loaded version that runs on a PC However, they achieve a very close look - and at only a fraction of the cost of hardware. The identical game but a close look provides a clear advantage regards to the draw length, the complexity of shadows as well as particle effect. Here you can buy cheap Xbox keys.
If you own a powerful enough computer, it can play at a significantly larger resolution, as well, with that PlayStation 4 version stuck at 800p, as opposed to that of the Xbox at 720p. Battlefield 4 was always doomed to become the benchmark for the next generation of graphics. Not only is Xbox One xbox1 run at a lower resolution, but its frame rate is not as stable as well. It isn't able to drop lower than 30 frames per second however the consoles do not have the sixty frames per second frame rate that DICE had been talking about earlier on in this year. Here you can buy Xbox Series X keys for the 30 best online games to play with friends.
There is a complete parity across all versions is single-player, that is a joke regardless of which format you play on.
While Battlefield 4's story-driven campaign isn't as stable as the one in Battlefield 3 it's an unsatisfying middle ground between Call Of Duty style bluster and the actual Battlefield game experience. There are some fantastic film-based set pieces, however, the narrative is so packed with clichés including characters and dialogue to the now-standard torture scene that you're getting the impression that it's there only to create footage for trailers.
It's less rail-based than Battlefield 3, but having any restrictions on the places you can go or how you fly vehicles is completely against the essence of Battlefield. This is among the main issues with any story-based content like Battlefield as well as the still incredibly savage artificial intelligence, which lets your friends wander about like disoriented women in a mall and bad guys who seem like they're more desperate are to shoot a hole behind their backs.
However, the fact that the single-player game is so boring doesn't make a difference. It would have been great to use it as a tool to train players for multiplayer, but as DICE isn't inclined to put it to use, it's better to think of it more as an option additional feature. Online multiplayer is the main thing Battlefield 4 is all about and there's no other console game that has the same vast maps, hundreds of various vehicles, and an impressive appearance of reality. There's no other videogame that is better than Battlefield 3 anyway.
On the PC at the first, second, and sometimes even third, Battlefield 4 looks almost identical to the video game that preceded it. It's all in the way of what you're doing at the moment however when it comes to second-to-second gameplay, it feels as if it's an extension rather than a genuine sequel. It's not an issue as it is for other excellent multiplayer console games however including Call Of Duty to Mario Kart The video game has certain noteworthy enhancements to the gameplay however they don't make the kind of impact DICE is hoping for to make.
The most prominent headliner is likely to be the shambolic name Levolution which isn't an actual French toilet, but rather an entirely new type of destruction effects that can range from an explosion at a fuel station or a ruptured dam that floods the map with water, and alters the character of the fight. This one indeed is. Others, like the famous collapsed skyscraper, aren't much different when you play and it's not guaranteed that it'll occur while playing or even that you'll be able to see it happen should it happen.
Another major new feature, or rather a new feature includes Commander Mode, which used to be the main feature in the Battlefield game series before Battlefield 3. The feature lets players play the videogame using a live, real-time, perspective of a strategy-based battlefield. You can use this view to set goals, distribute supplies, organize vehicles and artillery support or even highlight the positions of enemy troops.
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unovasrage · 5 years
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[ gamer motivation profile ]
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SECONDARY MOTIVATIONS ANALYSIS
ACTION (30%)
Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.
Destruction (32%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.
Excitement (33%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.
SOCIAL (79%)
Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.
Competition (79%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.
Community (72%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.
MASTERY (64%)
Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.
Challenge (91%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.
Strategy (20%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.
ACHIEVEMENT (62%)
Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.
Completion (59%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Design, this may mean collecting costumes and mounts in games like World of Warcraft.
Power (62%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.
CREATIVITY (59%)
Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customization. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.
Discovery (40%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.
Design (72%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.
IMMERSION (39%)
Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.
Fantasy (35%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.
Story (45%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.
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mushi-shield · 3 years
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https://apps.quanticfoundry.com/profiles/gamerprofile/YGfijnSRTkjZjRYBtkMm9a/
The 6 Motivation Groups
We identified 6 clusters of motivations. In general, motivations within the same cluster tend to be positively correlated, while motivations between clusters tend to be statistically unrelated. We’ll walk you through the individual motivations in the section below.
A Quick Word on Percentiles
Percentiles are how you rank relative to other people. In this report, your percentiles are how you compared with other gamers who have participated in this profile tool. A percentile of 80% means you scored higher than 80% of gamers. Conversely, a percentile of 10% means 90% of gamers had a higher score than you. This means that a 50% is perfectly average.
The Action Components (13%)
Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.
Destruction (13%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.
Excitement (21%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.
The Social Components (3%)
Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.
Competition (7%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.
Community (3%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.
The Mastery Components (39%)
Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.
Challenge (22%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.
Strategy (65%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.
The Achievement Components (80%)
Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.
Completion (93%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Design, this may mean collecting costumes and mounts in games like World of Warcraft.
Power (36%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.
The Creativity Components (56%)
Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.
Discovery (71%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.
Design (41%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.
The Immersion Components (82%)
Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.
Fantasy (64%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.
Story (89%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.
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ozzdog12 · 6 years
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2017- Top 7 (And 1)
Well as another year closes, so does another fantastic year in gaming. In fact, this could be one of the best in history!! You may say, Why only a Top 7 and there are two reasons. 1: Everyone does a Top 10 or Top 20, but nobody does just 7. It also makes the list more prestigious 2: I’m lazy. 
But I do give my biggest disappointment
Well lets get on with it. 
Biggest Disappointment: The Legend of Zelda: Breath of the Wild (Switch)
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Now I know you’re shocked and you’re saying things like “ This list is shit! BotW is the GOTY!” or “WHHHHHHHHHHHAAAAAAAAATTTTTTTTTT how?!?!” Let me explain. I don’t have the nostalgia for Nintendo that a majority of people have, so I can give a pretty non-biased opinion when it comes to Nintendo games. BotW is a decent game, but its not without its faults. Actually it’s a really bad Zelda game and an even worse ‘Open-World’ game. It’s an open world game made by people who haven’t played one in a decade. However, most alarming is the story, or lack thereof. I know part of the charm in Zelda games is creating your own adventure, but I found almost zero motivation, especially in the early hours to even progress forward. BotW is vastly different from previous Zelda games and takes a lot of risks. Some paid and most didn't. The game is gorgeous for a launch game and being able to play it both on my tv and ‘on the go’ is also a huge plus. The biggest complaint though is the controls are complete ass ( NOTE: I did not play it with a Pro controller, but I understand its much better) I get that with the way the controller is designed you're limited to certain buttons, but some of the controls are so counter-intuitive, that I constantly found myself looking or thinking about which button did what rather than naturally doing it ( I’ve been playing videogames for 25 years, so its not a user error, its a design error). All in all, its a Fine game and a lot of people love it, but its not the best game of the year.. it’s not even the best game on the system….
Number 7: Hellblade: Senua’s Sacrifice (PS4)
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Hellblade could be on this list for its impeccable sound design alone. Seriously, play this game in the dark with a good headset. While there is combat, the game is not predicated on heavy combat, its more about the deeply personal story told with a Norse mythology backdrop.The puzzles are simple, but unique. The game also looks incredible.The voice acting is superb. In a gaming environment littered with so many open-world games, a well-designed, linear story-driven game is great palette cleanser. Seriously, check this game out. 
Number 6: Wolfenstein II: The New Colossus (Xbox One)
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This is in no way a political post, but in the current state of the United States, a game about killing Nazis is so refreshing. It also helps that its actually a really great game. While I do think The New Order is a more meaty, complete story and game, The New Colossus has more jaw dropping “HOLY SHIT!” & “WTF!” moments than any game I’ve played in the last 7-8 years.The game knows what it is and it excels greatly. The game takes some really creative plot twists. BJ isn’t just some standard FPS goon that murders Nazis ( well HE is that too, but you learn more about his past and find a very human side to him). Its also go violent and so satisfying taking an ax to the face of a Nazi. MY biggest gripe is right when the game really starts hitting its stride, it just sort’ve ends. You can go back and revisit previous locations to take of Ubercommanders, but unless you just want more of the same, there is no real incentive to so. I’m really looking forward a 3rd(4th?) chapter in this Wolfenstein story.
Number 5: Super Mario Odyssey (Switch)
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I’m not the biggest Mario fan and like I said above, I don’t have the nostalgia for Nintendo. As a person, who thinks Mario 64 is way over-rated and is a sub-par game, but loves Mario Galaxy, my biggest concern going in was that this was going to be more like 64. To my surprise, after getting used to the sensitivity of the controls, I found my self REALLY enjoying the game and constantly looking for moons to collect, even when I had enough to move on to the next world.The game is set up in a way to encourage you to revisit worlds even after you’ve beaten the game. I found it to be relatively short for a Mario game, but honestly there is enough there even if you don’t want to 100% the game. Cappy is a new and fresh introduction to Mario that the franchise really needed. 
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Number 4: Prey (XBONE) 
Man I have to admit something about Prey. I played the demo and didn’t like it. Finally played the full game and for the first 2 hours thought it was kinda dull, but I knew there was something there and I kept on playing and boy am I glad I did. Prey is THE BEST game seemingly nobody played. I fault a lot of that to the failure to market it correctly. Prey is such a unique experience and a game that is so different from anything our there, it has to be played to fully comprehend it. In terms of gameplay, it doesn’t reinvent the wheel but it’s one of those games that when I wasn’t playing, it’s all I thought about. When I was playing, I just wanted to explore every nook and corner within Talos 1. It also has one of the most unique endings/twist to a game I've experienced in a long time. I don’t want to dwell on too much because I’ll ramble into spoiler territory but do yourself a favor and PLAY this game!
Number 3: Injustice 2 (PS4) 
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As a massive DC fan and a massive Mortal Kombat, I was hotly anticipating I2, I was a little concerned with the gear system prior to release fearing it would cause imbalance (especially online) but it didn’t for the most part. In a gaming world, where loot boxes are all the rage, I think NRS handled it fairly well. At the end of the day, I wish it was all just cosmetic because i rarely looked at the stat boost and just went with what i liked cosmetically. The story picks up following the events of the first game. Its also very odd to me that NRS can make a better, more compelling story than Warner Bros can with their movies…but I digress. There are plethora of new and returning characters and all are different enough to fit your fighting preference. Some characters i would’ve preferred over others, but all in all, I think its a very impressive roster. With different towers/multiverses rotating in various intervals, its a significant upgrade to the S.T.A.R labs challenges from the previous game. I put in over 100 hours and thats even before all the DLC characters are out.  
Number 2: Uncharted: The Lost Legacy (PS4)
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Being that Uncharted is one of my favorite gaming franchises, this should be no surprise. Goodbye Nathan Drake, Hello supporting cast! With Nathan Drakes adventures ‘completed”, I am all for more Uncharted with side stories for supporting cast. (Young Sully next please). Chloe (being absent from Uncharted 4) and Nadine (being a villain in Uncharted 4) is an interesting tag team set up. Personalities clash and deception and lying is ever present as you’d expect. As per the status quo from Naughty Dog, the game is graphically top notch and the mo-cap and voice acting is superb. There are several nods to previous games and even an appearance by a certain character. The game is shorter than previous Uncharted games and its honestly the perfect length for this style of story an price tag. More Uncharted is always a good thing!
Honorable Mentions: Pyre(PC), & Metroid: Samus Returns(3DS) 
Number 1: Horizon Zero Dawn(PS4)
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Man, what can I say about HZD that hasn’t been covered before. From the first trailer I saw, I had an expectation of what I wanted from this game and its surpassed it ten fold. An achievement in and of itself these days. There are a lot of great open -world games out there, but one of the biggest issues with all this open-world-ness is that story gets dumbed down or sacrificed ( see Breath of the Wild). Horizon Zero Dawn has a really great story that keeps you going adn trying to figure out “What is Zero Dawn?” Trying to uncover all the little secrets is so much fun, the collectibles make you explore this gigantic world. The (post-apocalyptic) )world never feels empty or barren ( unless that was the intention)  Even the side quests feel meaningful for the most part. There is a lot going on in this game, but its all organized and presented together well. My one gripe is that the game doesn't do a great job of telling you the differences and benefits to certain ammo types, you’re basically left to figure it out on your own. Fighting robot dinosaurs never gets old and with the addition of The Frozen Wilds, you get 3 new creatures and they are brutal as ever. Every fight with a Thunderjaw or a group of Scorchers feels meaningful and satisfying even when you hit level 60. While I don’t think its fair to compare Breath of the Wild and Horizon Zero Dawn, they are often compared ad nauseum. I will say that in my opinion HZD did almost everything better than BotW in the things they both tried to accomplish. Horizon Zero Dawn is not only my favorite game on 2017, its made its way into my Top 5 favorite games of All-Time!
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