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#why cast 1st argument from array to array?
iobartach · 9 months
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??? 🤨
tfw this causes your application to scream and die
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yet it's like 'k, grand' 👌 with this????
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this feels like a ;
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kinda thing? istg 😂
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hellyeahheroes · 5 years
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Building Billy Batson in D&D 5e
Hello everyone, I felt like making another build to add to the previous ones (which you can see in the Masterpost) and today....*Phone rings*
Is it done?
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The Main Man always delivers. One Dark Multiverse bastish tied up like a gammon. What do ya wanna me do with that creep now?
 Throw him back where he came from. I won’t let him mess with another of my builds. Now, about the payment...
-mmmmmmmpf---mmmmmph.
Shup up or I’ll shove that headband where tha sun won’t shine! Anyway, consider tha one a freebie. One of that bastich’s buddies had an indecency ta die before Main Man’s fist could explain to his face why ya don’ stab me with my own hook. Whippin’ ta smile of tha bastich’s face is now a matter of honor.
Pleasure doing business with you.
*Call disconnected*
Sorry for that. Now that we are sure NO leather-clad clown from Dark Multiverse will get his dark-matter-covered hands on my builds like he did with Supergirl, let’s make build for who might be one of the most popular characters fitting the scope of this blog. So much I worry if the inspiration for these builds, Tulok the Barbarian, won’t drop his own build soon (I mean I did say in Supergirl build I doubt he will do Superman anytime soon....and then he did). We’re tackling an actual movie star this time. You probably already know who I’m talking about, right?
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Shazam, vel Captain Marvel, vel Captain Marvelous vel Captain Thunder etc, is such a nice character he already has prepared his own list of goals for his build - the Wisdom of Solomon, the Strength of Hercules, the Stamina of Atlas, the Power of Zeus, the Courage of Achilles and the Speed of Mercury.
For Ability Scores, we’re always using Standard Points Array - 15, 14, 13, 12, 10 and 8. If your game uses a different point buy or your roll the dice, treat these as guidelines, just keep your Wisdom and Dexterity high enough for multiclassing.
Strength - 13, Strength of Hercules after all
Constitution - 14, it is Stamina of Atlas
Dexterity - 10, not exactly Speed of Mercury but we can reflect that easy in other ways.
Intelligence - 8, it reflects learned knowledge and Billy is still in school and is usually portrayed as an average student
Wisdom - 15, as it represents both Wisdom of Solomon (duh) and Courage of Achilles
Charisma - 12, too bad we cannot get it higher but Shazam is MAD (Multiple Ability Dependent) by definition. Anyway, people like Big Red Cheese.
Now for the Race.... Shazam is World’s Mightiest Mortal and he is supposed to be an aged up version of Billy or recreation of Billy’s memory of his dead father, so we’ll go with Variant Human. If you would rather take any form that reflects stories where Billy and Shazam are different people switching places, there are few options - Gensai seems somewhat fitting, so does Aasimar, Filbolg, Goliath or even Elf or Half-Elf, depending on where you’d want to focus with the character.
Variant Human gets 1 free language, pick whatever is campaign appropriate, one extra skill, pick Persuasion to help your good public image, +1 to two Ability Scores - pick up Wisdom and Charisma, and a feat. Elemental Adept allows us to pick a lightning type of damage so that from now on when we deal it, it will ignore the resistance and all 1s on our lighting damage rolls become 2s. Alternatively, you can use thunder for this feat, we will be doing a lot of both.
For background we will build a custom one. Pick up Athletics and Perception for skills, any two language or tool proficiencies you find campaign appropriate, and the City Secrets Feature from Urchin Background, which allows you to, when not in combat, travel twice as fast within a city.
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Now for the Class, we’ll start with Sorcerer, which gives us proficiency with Charisma and Constitution saving throws, two skills - pick Insight to further utility Wisdom of Solomon to read people and Religion so you actually know what gods granting your powers are about and, you know, don’t go looking for Greek Titan Atlas and find some other guy named Atlas (King Shazam was a stupid book ok?) - and proficiency with daggers, slings, quaterstaffs, darts and light crossbows.
Sorcerer also gets Sorcerous Origin and Storm Sorcery gives us two features - Wind Speaker lets you talk and understand Primordial language and its dialects and Tempestuous Magic allows you to fly up to 10 feet on a gust of air without provoking opportunity attacks.
Sorcerers get to learn magic. How it works is that we get to learn two spells and two Cantrips and two spell slots. We get to cast a spell using the spell slot and we get them back upon finishing a long rest, while Cantrips we can cast as many times as we want. If these spells require a spell attack we roll it with a modifier equal your Charisma Modifier and Proficiency Bonus and if they ask to make a saving throw, difficulty for that is equal to that sum +8.
Also, from Unearthed Arcana for class options, you can pick Spell Versatility, which allows you to replace any of those spells with another of the same level once per long rest.
We start knowing two cantrips and two 1st-level spell from the Sorcerer Spell List:
Shocking Grasp. You make a melee Spell attack roll with attack modifier equal your CHA modifier + your proficiency modifier (so just the last one) and on a hit deal 1d8 lightning damage to a target. As you level up it increases to 2d8 on level 5th, 3d8 on 11th and 4d8 on 17th
Lighting Lure lets you bring up the fact Wonder Woman was slightly inspired by Captain Marvel - you can make a lasso out of a lighting and on a failed strength saving throw the target is pulled 10 feet towards you and if this makes them end within 5 feet from you takes 1d8 lightning damage (scaling as Shocking Grasp)
Expeditious Retreat which, as long as the concentration is maintained for a maximum of 10 minutes, lets you dash as a bonus action when you cast and on each of your turns. This should add to some of that Speed of Mercury thing.
Jump, it triples your jump distance. 
We will now jump (heh) to the first level of Fighter to gain proficiency with armors, simple and martial weapons and shields. Shazam isn’t wearing armor but you can argue his outfit could be a light armor maybe? If not, maybe consider picking up a Mage Armor instead of Jump. Or just go mad and have ARMORED SHAZAM to terrorize your enemies with. We can learn a Fighting Style and Unarmed Fighting from new Unearthed Arcana will make Shazam’s fists deal 1d6+Strength Modifier for damage, instead of static 2. If he uses two hands, or dropkicks someone, World’s Mightiest Mortal can roll 1d8 damage instead and on successful grapple check and whenever he hits a creature he is grappling he can deal an extra 1d4 of damage. You also gain Second Wind, which allows you to, on a bonus action, to regain hit points equal to 1d10 + your fighter level.
2nd Level Fighter gets Action Surge, which allows you once per short or long rest to take an additional action on your turn. This, combined with your Expeditious Retreat helps us somewhat stimulate Speed of Mercury.
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If you are confused with multiclassing do not worry, from now on we will remain firmly within a single class. Our 4th level will be 1st level of Cleric. I mean, as far as we might call him Wizard, the guy giving Billy his powers is beyond a mere d&d Wizard (tho some of them are close due to how bullshit op wizards are in this game) - a god-like being who often gets invited to sit at the same table with Phantom Stranger and Zeus, sired two freaking demons and gets into arguments about human nature with personification of Abrahamic God’s wrath and pulls cavemen from time to prove a point. Wizard Shazam is your diety, might be some sort of god of magic. 
1st Level Cleric gets to choose Divine Domain and with the whole motive, we have there is no better option than Tempest. You gain few proficiencies you already had from Fighter and Wrath of the Storm. An amount of time equal your Wisdom modifier per long rest you can use your reaction whenever you’re hit by a creature within 5 feet that you can see to deal it 2d8 lightning or thunder damage or half on successful DEX save.
Cleric, of course, learns spells. They work a bit differently from Sorcerer - you always know them but can only prepare a limited amount, equal your Cleric Level + your Wisdom modifier, ahead of time once you finish a long rest. Your Domain gives you extra spells you always have prepared as well. You can prepare spells on a higher level than they are normally to give them more powerful effects. And your Spell Attack and Spell Save Difficulty for Cleric spells use your Wisdom instead of Charisma. Cantrips work the same except new feature from Unearthed Arcana, Cantrip Versatility, lets you replace one you already know with another every time you gain a Cleric level.
Also, remember that since you are multiclassing casters, consult how many spells slots you should have with SRD - it’s very simple, you just sum up your Cleric and Sorcerer levels. You cannot cast spells from a level higher than you have access by the standard class spell progression, so I will still write down all spells as they would be granted on a standard level for a Cleric.
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At first level you gain 3 Cantrips, 2 bonus spells and can prepare two spell slots + one for the next level
Virtue lets yu for one round grant yourself or another target 1d4+your Wisdom modifier temporary hit points.
Guidance lets you for up to 1 minute, on concentration, grant yourself or any willing creature a 1d4 to roll and add to any Ability Check.
Resistance works like Guidance but for saving throws.
Fog Cloud - you create a 20 feet fog that heavily obscures the area of your choice. You can maintain this spell with concentration up to 1 hour but it might be dispersed by wind.
Thunderwave makes you explode with the power of Zeus, dealing every creature within 15-feet away from you 2d8 thunder damage, half on a successful Constitution saving throw, and pushes 10 feet away from you all creatures that failed and everything that isn’t tied or nailed to the ground.
Guiding Bolt makes you make a ranged spell attack - on a hit you blast the target with energy, dealing it 4d6 radiant damage and giving anyone who attacks it an advantage on the next attack because of how the lingering energy makes them a sitting target.
Cure Wounds lets you hear 1d8+your Wisdom modifier of damage on a single target who isn’t undead or a construct. This may represent both your resilence in combat as well as how you inspire other heroes to keep fighting with your optimism - remember hit points are not meat points. (as an alternative you can take Healing Word which works similar except cannot be used on yourself instead can be used at distance - think of it as Shazam cheering an ally in the middle of the combat)
Protection from Evil and Good, upon casting lets you choose one type of creature - an aberration, celestial, elemental, fey, fiend or undead. You can hold it up on Concentration for up to 10 minutes and it gives all creatures of that type a disadvantage on attack rolls against whoever you cast it on and prevents them from charming, frightening or possessing them - and if they already are, it gives them the advantage on saving throws to break free.
2nd Level Cleric learns to Channel Divinity, letting the power of Zeus grant you one of the following options once per short or long rest:
Turn Undead forces every undead within 30 feet that can see or hear you to make a Wisdom Saving Throw or be turned for 1 minute or until it takes any damage, a state in which it must spend its turn using all actions to move as far away from you as it can, unless that’s impossible (then it must try to escape that effect), cannot willingly move to any area within 30 feet from you and cannot take reactions. So now you know why Nekron waited until Billy was depowered to kick off Blackest Night.
Destructive Wrath can be activated whenever you deal thunder or lightning damage and lets you just skip rolling and declare you deal maximum damage possible.
Harness Divine Power from Unearthed Arcana lets you spend your use of Channel Divinity as a bonus action to regain a 1st-level spell.
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On 3rd Level Cleric gains 1 extra spell slot for 1st level spells and can now prepare 2 2nd level spells and 2 bonus spells from Tempest Domain and I will also get out of the way new Cantrip and another 2nd level spell slot we will get on 4rd level.
Word of Radiance makes you erupt with radiant energy, forcing every creature that you can see of your choice to make a Constitution saving throw or take 1d6 radiant damage (scaling with your total level like previous Cantrips).
Divine Favor is a concentration spell that can last up to 1 minute and lets you add an extra 1d4 radiant damage to your attacks
Enchance Ability is another Concentration spell that lasts up to 1 minute, it lets you grant you or someone else a bonus on Ability Checks for one Ability of your choice with some minor bonuses for physical ones - 2d6 temporary hit points for CON, preventing you from taking falling damage for DEX and doubling your carrying capacity for STR.
Aid lets you increase current and maximum hit points of up to 3 allies by 5 for up to 8 hours. It doesn’t require concentration and doesn’t count it as temporary hit points, meaning it can stack with those and you can cast it early and it should last for a while.
Prayer of Healing will be the improved version of that “Shazam cheers on his friends” deal with healing I mentioned above - now you can heal 2d8+your Wisdom modifier of damage on up to six creatures you can see.
Gust of Wind lets you play a big bad wolf - you huff and puff so much it creates a strong wind in a 60 feet long and 10 feet wide line, which can last up to 1 minute on concentration. It extinguishes any flames that aren’t protected, has a 50% chance of doing so to protected ones as well, and forces every creature caught in it to succeed a Strength saving throw or be pushed 15 feet away whenever it starts its turn in that line. On each turn you can change the direction of the line as a bonus action.
Shatter lets you bring the thunder - it deals 3d8 thunder damage to all not worn or carried nonmagical objects and every creature within the 10-feet radius from you, half as much on a successful Constitution saving throw, which inorganic creatures (like Doctor Shivana’s robots maybe?) make with disadvantage.
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A situation where Enhance Ability is put to a good use
4th Level is an ability score Improvement, increase your Wisdom for better Saving Throw difficulty and more Spells prepared
At 5th Level you get Destroy Undead, which means that from now on every time you use your Turn Undead, all undead of Challenge Rating 1/2 or less who will fail their Wisdom Saving throw get instantly destroyed. You also get 2 3rd level spell slots and gain two bonus spells. And one more on 6th level.
Protection from Energy grants you or another willing creature resistance to one type of damage you choose - acid, cold, fire, lightning or thunder - for up to 1 minute on Concentration.
Beacon of Hope also lasts up to 1 minute on Concentration and in this time grants any number of creatures within range advantage on Wisdom saving throws, death saving throws and make all healing spells automatically heal maximum number of hit points.
Speaking of which, Mass Healing Word lets you to heal up to six creatures in 60 feet range that you can see for 1d4+your Wisdom modifier.
Sleet Storm is your second bonus spell and it is pretty hard to explain this one in character, for now. Until it ends, and it lasts 1 minute on Concentration, you can make sleet and freezing rain fall down on an area of 40 feet radius and20-feet in height, centered on any point you chose within 120 feet radius. Flames in the area are doused, the ground becomes difficult terrain and whenever a creature enters it or starts its turn there it must make Dexterity saving throw or fall prone and every creature concentrating on a spell within the area must make a Constitution saving throw or lose concentration.
Call Lighting on Concentration can last up to 10 minutes and it creates a 10 feet tall, 60-feed wide cylinder centered on a point 100 feet above you within 120 feet radius, which makes storm erupt in that area. On each of your turns or when spell is cast you can literally call lighting on any point within that area and have lighting strike it, dealing all creatures within 5 feet to 3d10 lightning damage, half on a successful Dexterity saving throw, +extra 1d10 if you cast it in stormy conditions already. Why does that sound familiar?
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Unlike what we learned in Kingdom Come and Justice League cartoon it is not advised you actually stand next to the person you’re blasting with Call Lighting.
On 6th level, you can use your Channel Divinity options twice between rests and you gain Thunderous Strike - whenever you deal Lighting damage on a large or smaller creature, you can push it 10 feet away from you.
7th level Cleric gets to learn first 4th level spell, plus two bonus spells and we will also cover one spell of that level you get at 8th level:
Freedom of Movement lasts for an Hour, no concentration, and make target unaffected by difficult terrain and immune to any magical effects that would reduce its movement, paralyze or restrain it, can spend 5 feet of movement to escape all nonmagical ones like grappling and doesn't suffer penalties on attack and movement underwater.
Aura of Purity, added to Cleric’s list in Unearthed Arcana, lets you generate an aura for up to 10 minutes on Concentration. You and each non-hostile creature within 30-foot radius cannot become diseased, gains resistance to poison damage and advantage on saving throws on any effects that would cause it to be blinded, charmed, deafened, frightened, paralyzed, poisoned or stunned.
Control Water lasts up to 10 minutes on concentration and lets you control any body of water in 300 feet area that would fit in a cube up to 100 feet on one side, making a flood, parting it, redirecting its flow or creating a whirlpool. No idea how that fits Shazam, maybe instead of Speed of Mercury you got Aquatics of Moses? But hey, free stuff.
Ice Storm lets you choose any point within 300 feet radius and have it becomes a center of a cylinder 40 feet high and 20 foot wide that gets BOMBARDED BY ROCK HARD ICE dealing all creatures in it 2d8 bludgeoning damage and 4d6 ice damage, half on a successful Dexterity saving throw and the ground in that area becomes difficult terrain until end of your next turn.
8th level is also dense with features. Yoru Destroy Undead now works on all undead of challenge rating 1 or less, you can round up your Wisdom with an Ability Score Improvement and you get Divine Strike. Once on each of your turns when you hit a creature you can deal it an extra 1d8 thunder damage. Alternatively, you can choose to make it radiant with a possible replacement feature from Unearthed Arcana, Blessed Strikes, allowing you to add 1d8 radiant damage to any damage you deal with a hit or spell once each turn. It is more flexible but won’t increase to 2d8 when you gain 14th level of Cleric.
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Yeah, being able to call upon Ice Storm does make me think Armageddon has arrived.
9th level Cleric gets a new Cantrip, one more 4th level spell slot and we will do our usual dance with 5th level spells - covering one for a slot you gain on this and next level and two bonus ones.
Light lets you make an object no longer than 10 feet in any dimension shine with bright light in a 20-foot radius and dim light in following 20-foot radius and if that object was held by a hostile creature, it must succeed a Dexterity saving throw or drop it.
Our 4th level spell is Banishment, which lets you do that one trick where Shazam punched a monster so hard he created a black hole and send it to another dimension. Which he did. You choose a target up to 60 feet from you and force it to make a Charisma saving throw. If it fails, you need to keep concentration up to 1 minute. If the concentration breaks, the target returns. If a minute has passed and the target was a native to the plane you are on, it will then return. If it wasn’t, then if you keep up concentration for that 1 minute, they do not come back. Have I mentioned two of your enemies are freaking demon children fo Wizard, Blaze and Satannus? And that one of your deadliest foes, Mr. Mind has been in new continuity an interdimensional threat (and for fans of him being an alien, look up Spelljammer)? Put this baby to a good use.
Mass Cure Wounds lets you to choose up to six creatures within 30-feet radius centered on any point of your choice within 60 feet from you. Each one regains 3d8+ your Wisdom modifies of hit points. Billy further inspiring his friends to keep up hope in face of evil.
Flame Strike is another spell for the “how is he exactly doing that” category. It’s basically you choosing any point within 60 feet range from you and yelling SHAZAM! to make a 10-foot in radius, 40-feet high PILLAR OF FIRE erupt with a center on this point, dealing 4d6 fire damage and 4d6 radiant damage to all creatures within it, half on a successful Dexterity saving throw.
Destructive Wave makes a burst of destructive energy erupt from you. You can choose which creatures within 30 feet radius from you it hits and deal them 5d6 thunder damage and 5d6 either radiant or necrotic damage, whichever you prefer, half on a successful Dexterity saving throw. Those that fail the save are also knocked prone.
Finally Insect Wave. Choose any point within 300 feet radius. It becomes a center of a 20-feet in radius sphere that gets FILLED WITH LOCUST that deal 4d10 piercing damage to all creatures in it, all those who enter the area or end a turn within it, half on a successful Constitution saving throw. On Concentration, you can keep up this nightmare up to 10 minutes. Maybe that M does stand for Moses after all?
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This is how it looks like when Shazam tries Banishment, minus that part where he gets sucked in as well.
At 10th level Cleric learns Divine Intervention - in time of need you can call upon your boss the Wizard and ask him for help. Roll percentile dice (1d100 or 2d10, with one serving as tens and another as ones) and if you roll equal or below your level the diety will intervene on your behalf.
11th level Cleric gets Destroy Undead increased to Challenge Rating 2 and learns a 6th level Spell. Otherwordly Form let’s you assume form of divine being. You can say SHAZAM and for one minute, with Concentration, assume either Upper or Lower Planes form and gain following benefits: flying speed of 40 feet,+2 bonus to AC, an abilitty to substitute your Wisdom for Strength when punching people and depending on the planes you picked either immonity to poison damage and poisoned condition (lower planes) or necrotic damage and charmed condition (Upper Planes).
12th level Cleric gains an Ability Score Improvement. Due to many of our spells requiring Concentration, we should invest in Constitution. Remember it grants extra hit points retroactively. 13th level grants us a single 7th level spell. Let’s make SHAZAM! the word of power it deserves to be then with Divine Word - you utter a word imbued with power that shaped the world since the dawn of creation. Choose any number of creatures with 30 feet that you can see. You force them to make a Charisma saving throw and if they fail the following results happen: if the creature had 50 or less Health Points, it gets deafened for 1 minute. If its HP was 40 or lower, it gets blinded and deafened for 10 minutes. If its health was 30 or lower it gets blinded, deafened and stunned for 1 hour. Any loser with HP below 21 is killed instantly. And if you use it on  a celestial, an elemental, a fey, or a fiend and they fail a save they get kicked out to their native dimension and cannot return for next 24 hours unless someone uses a Wish spell, on top of all that deafening and killing.
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This is what he is talking about and you cannot convince me otherwise.
At 14th Level your Divine Strike damage increases to 2d8 and your Destroy Undead power now works on undead up to Challenge Rating 3. 15th Level Cleric gets access to 8th level spells. Holy Aura is a Concentration Spell up to 1 minute, making you shine a bright aura in a 30-foot radius. Any creature you choose within that radius shines dim light with 5 feet radius and have an advantage on all saving throws, while everyone else has a disadvantage on all attack rolls against them and if an undead or fiend actually manages to hit them in a melee, they shine brightly for a moment, blinding their attacker for the remaining duration of the spell, unless they make a Constitution saving throw.
16th level Cleric gains another Ability Score Improvement, increase your Constitution again. Our Capstone is the 17th level of Cleric which increases Destroy Undead to now working on Challenge Rating 4 undead and gives us Stormborn, which grants you flying speed equal to your walking speed while outdoors and not underground. So assume all these insane storms were results of Billy flying up and messing with the weather above. Finally, we learn a 9th level spell slot. Upon casting you to restore up to 700 Hit Points divided as you choose between any number of creatures within 60 feet, also curing them of all disease and effects making them blinded or deafened. You know, in case Black Adam used his own Divine Word on your allies.
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So this is how I would build Shazam in D&D. Storm Sorcerer 1/Fighter 2/Tempest Domain Cleric 17. Now lets us see how variable this build is. First of all, Big Red Cheese is a good person to be around, always inspiring his allies to push forward and keeping up the morale (aka healing everyone). Second he can use his might to bring terror upon the battlefield, with many area of effect spells wrecking chaos among the enemies. And in a pinch, Billy can tank damage like a champ with around 180 HP and with high Constitution and proficiency in its save he should maintain Concentration easily. You are also surprisingly mobile for a guy doing tanking and battlefield-control.
On the downsides, Strength of Hercules and Speed of Mercury are mostly maintained by casting spells and playing them off as some sorts of abilities you just have. Meaning if you want to maintain that you need to carefully consider your spells for each day and what you might need. Your strength modifier being only +1 also means that without Otherworldy Form you will often simply not hit your enemies. Even your damage in melee is mostly accomplished by fighting style and Divine Strike. Speaking of which, a lot of your damage is done in types that many creatures have resistance and immunity to and this build is too hungry for Ability Score Improvements to pick up second Elemental Adept so you cannot even deal with resistance on both lightning and thunder. Finally, a lot of your spells require Concentration, meaning you can use only one at the time. Overall, however, you are a valuable member of the team, as long as you remember you cannot do everything alone.
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ALTERNATIVES:
Speaking of a team, Billy isn’t the only champion of the Wizard. So why won’t we talk about how to alter this build to make any of Billy’s siblings? Here are some quick suggestions:
DARLA: Change Ability Scores to STR 12 DEX 14 CON 13 INT 8 WIS 15 CHA  10 and use your Variant Human modifiers to round up Wisdom and Constitution. Drop fighter and Sorcerer and instead pick up a level of Monk for increased mobility and DEX-based Unarmed attacks, then a level of Revised Ranger with Favored Enemy replaced by Favored Foe from Unearthed Arcana and one extra level left spend on Cleric (from which you should be starting this build now), spend Ability Score Improvements on maxing out Wisdom and Dexterity. You will keep your mobility, decrease the MAD and be able to both move around the battlefield, deal decent damage in combat and still rely on your spells requiring a saving throw or spell attack.
PEDRO: STR: 14 DEX 10 CON 15 INT 10 WIS 13 CHA 8, two +1 spend on Strength and Constitution, replace Elemental Adept with Athlete to round up your Strength, replace Sorcerer with one more level of Fighter and pick Brute as a Martial Archetype, spend Ability Score Improvements on maxing up Strength and Constitution. Focus on Concentration based spells, especially those beneficial to you and your allies, so you can be a team tank.
EUGENE: For Ability Scores replace Charisma with Intelligence and drop a level of Sorcerer and a level of Fighter for two levels of Wizard. At second level pick up School of Lore Mastery for Spell secrets - it allows you to change the type of damage dealt by your spells and the type of a saving throw they demand to make. You’re squishier but more flexible in casting, able to make all your weird spells deal lighting or thunder damage or another way around if you run into something with resistance or immunity.
MARY: drop Fighter and Sorcerer for 3 level of Celestial Pact Warlock, on 3rd level pick up Pact of the Chain and replace one of your Eldritch Invocations with Investment of the Chain Master from Unearthed Arcana and either convince the DM to let you summon a rabbit familiar (despite it not being on the list) or agree to use stats of one of the animals on it while treating it like a rabbit in story. With the Invocation, you will get flying rabbit with magical attacks, or should I say HOPPY THE MARVEL BUNNY?
FREDDY: Drop levels of Fighter and go with 3 levels of Draconic Sorcerer to get better AC, more spells and Metamagic to let you do some crazy stuff.
- Admin
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mirasdarkmaterials · 5 years
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The Wizarding World - The Coming of the Metamorphmagus - Chapter 3 (Ravenclaw)
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THE WIZARDING WORLD of Harry Potter - THE  COMING OF THE METAMORPHMAGUS
   Professor Hermione Granger-Weasley has taken time off from being the Minister of Magic to fill a vacant spot here at Hogwarts. The Defense Against the Dark Arts position has had its share of terrible wizards and witches like Quirinus Quirrell, Bartemius Crouch Jr, Dolores Umbridge, Amycus Carrow and Gilderoy Lockhart. However, it also had its share of marvelous professors like Severus Snape and Remus Lupin. With Professor Granger-Weasley here, there is much hope as there are many cheers and awes as it is a privilege to have one of the hero’s that stopped Voldemort here on these grounds. She smiles as she silent the crowds with her hands.    “Thank you Professor Longbottom and students of Hogwarts School of Wizardry and Witchcraft. It is a privilege to host this year’s Sorting Hat Ceremony…” magically appearing on the stage is a wooden stool with a worn out brown hat that once belonged to the great wizard, Godric Gryffindor. “When I call your name, you will come forth and take a seat. I shall place the Sorting Hat on your head and you will be sorted into your houses.” she says as she recalls her anxiety on her ceremony and looks at the few faces of first years.    The results of the war and the continuing strife has made the population of young wizards and witches really short as there are only eight wizards and witches called to the stage: 2 Slytherin’s, 2 Hufflepuff’s, 2 Ravenclaw’s and finally…the last two children awaiting sorting.    “Miss Lily Luna Potter!” Professor Granger-Weasley calls as a young, 11 year old girl approaches the stage with much fear and uncertainty. Her two brothers were split into two houses, her eldest brother James Sirius was sorted into Gryffindor and years later, her second brother, Albus Severus was surprisingly sent to Slytherin. Lily dreaded going into Slytherin and as the hat was placed upon her head, it spoke.    “Ah…another Potter!” the Sorting Hat says as he considers. “You have your dad’s bravery and your moms compassion…you’d do great in Slytherin, but also in Gryffindor!” Lily closes her eyes as the hat makes its decision, “Gryffindor!” the hat shouts as Gryffindor House cheers! Lily dances over to the Gryffindor’s table and takes her seat with her new family.    The last student awaits his turn as Hagrid talks to Professor McGonagall and she looks at him, trying to understand the situation as Professor Granger-Weasley calls out the next name. “Hugo Granger-Weasley!” she says as Hugo looks embarrassed as his mom is working here. She places the hat upon his head as the hat laughs.    “Ha! Weasley!” he says as the placing does not take much time. “Gryffindor!” the hat calls out as Hugo smiles at his mom and runs over to the red table to join Lily.    “Thank you…” Professor Weasley begins, but the Sorting Hat interrupts her as he senses a disturbance.    “Wait!” the Sorting Hat calls out as his folds looks around, “There is one more 1st Year Student here!” as the hall begins to grow in voice as Professor McGonagall rises and instructs.    “Silence!” Professor McGonagall calls out as she gazes to the back where Hagrid said the extra student was. “Come forward…” she says as Hagrid stands there, looking to where he left David, but can’t see him. David slowly rises to his feet as he stands out like a sore thumb against all the students in their black robes. David hobbles slowly down the center of the hall as every eye is upon him. There are whispers bouncing off the brick walls…    “I saw him on the platform!” a Gryffindor says in confidence.    “I bet he was the reason why Mr. Filch was there!” a Slytherin says as he eyeballs David with suspicion.    “Why is he limping? Is that blood!” comes from his mother’s house, Hufflepuff.    “Where is his robes?” comes from Ravenclaw as the conversations are ceased by McGonagall.    “What is your name young man?” Professor McGonagall asks as David looks down at the ground as he does not like being the center of attention. He answers as bravely as possible.    “David Gill.” David says as the name is not known to anyone as the name Gill has never attended Hogwarts as David’s dad is a Muggle. Professor McGonagall looks at Professor Weasley as she is shocked to see David once more. She remember seeing David and the fact that he was supposed to get off at Glenfinnan…but never made it! She did not know he was a wizard as she is speechless.    Professor McGonagall steps down to approach David as she studies him and sees that he is badly hurt from his entry into Hogwarts. No first year student has ever learned how to apperate, even 5th years struggles with the spell…and it looks like David either accidentally apperated into Hogwarts or slammed into the shield. She lifts the hat and offers him a seat as there is only one way to be sure he belongs here.    David looks at the chair as this was not the plan. He is not ready as Professor McGonagall pats the chair as the whole school watches with much anticipation. "I really should be going home." David says as the cat-like eyes of McGonagall peer down upon him.    "Nonsense, there is no leaving Hogwarts, except through expulsion or imprisonment." Professor McGonagall says as she pats the seat again. "Don't be afraid." David reluctantly sits down on the chair as she places the hat on his head to see what the Sorting Hat has to say about the mysterious newcomer.    “Interesting!” the Sorting Hat exclaims as he reads David’s mind and finds a whole array of magical host. “Very interesting indeed! I sense in you a connection to the past and a heritage long thought dead! But where to put you?” the Sorting Hat says as David opens dialogue with the inanimate object.    “I don’t belong here…" David whispers "...I am only visiting!” as the hat slaps him with one of its straps. David rubs his cheeks as that did not feel nice.    “You have courage to travel here to seek the truth, and would be great in Gryffindor. You have ambition and drive too, wonderful Slytherin characteristics. You have great potential with the study of exotic creatures, a worthy host of Hufflepuff; yet you bear the supreme intellect seen in Ravenclaw…” the Sorting Hat states as it senses a connection to Hufflepuff and Gryffindor; but feels that those houses would not help David achieve greatness. David makes one last argument.    “I can’t be here! Magic isn’t possible! This is a nightmare!” David whispers as Professor McGonagall overhears David’s turmoil with the Sorting Hat.    “A scientist huh?” the Sorting Hat exclaims. “Been a long time since we’ve had a scientist enter the world of magic!” the hat laughs as it has its answer. “I know your house! Ravenclaw!” the hat says as this time…there is no cheer or celebration…only staring eyes.
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   Professor McGonagall removes the hat and looks at Hagrid, “Hagrid, can you please escort Mr. Gill to the Hospital and have Madam Pomfrey overlook him.” she asks as Hagrid guides David through the sea of staring eyeballs. David feels humiliated as he looks at the ground!    “Sorry that did not go as to plan!” Hagrid says as David says not a word. He does not know what this means. The Sorting Hat says he is a magic-gifted being, but all his life, he lived by the law of science. He even planned on being a biologist when he went to college. Opening the door, they walk into a church-like wing that looks like a World War 2 medic hospital. Madam Poppy Pomfrey rises from her seat as she looks at her patient.    “What happened Hagrid?” she asks as Hagrid explains.    “Nearly got ran over by a train!” Hagrid says as Poppy looks at him sharply; she has not a funny bone in her body. “Seriously! He apperated right in front of the Hogwarts Express!” he explains as she looks at David, wondering how that is even possible.    Looking at his wounds, they don’t look like apperation wounds, but almost equivalent to Quidditich players after a game. “What happened?” she asks David as David explains how he sought out Hogwarts to look for clues to his past…and that the ticket was given to him by Ted Lupin.    “Looks like internal bruising and a few broken bones…nothing serious…” she pushes David down in the bed so he is laying down. “I am going a cast a simple healing spell…should take a few hours.” she says as she takes out her wand and says “Sanitatem corporis.” she says and then adds, “Reliqua!” as David closes his eyes and drifts off to sleep.    “I’ll need to remember that one!” Hagrid jokes as Madam Pomfrey glances at him and he simply nods and turns to go. Down the hall, Professor McGonagall and Professor Weasley walk across the bridge to the school wing of the castle to their offices to talk about what just transpired. Professor McGonagall is concern how he got on those tracks and if this might be a precursor of worse things yet to come. Professor McGonagall takes off her hat and places it her desk. Once, this mighty office was the office of McGonagall’s best friend, Albus Dumbledore and has not changed much since his murder by the hand of Snape on the astronomy tower. Professor Weasley loosen her jacket as she is still trying to understand what just happened.    “Any idea who he might be?” Minerva McGonagall asks as she pours herself a glass of wine and pours another glass for Hermione. Hermione kindly says no as she is still trying to wonder why she did not detect his abilities on the train! Everything was so obvious! An 11 year old boy heading to a town that was picked for its remote location.    “I met him on the train…I got off just before the stop at Glenfinnan as I always do and then used the Portkey to get here…I did not recall any abilities, I thought he was just another muggle on the train.” Hermione takes a seat as she sees the humor in all this.    “Should I call the Ministry of Magic, and send him there for memory wiping and send him back home?” Professor McGonagall asks as Hermione shakes her head.    “I will send an owl to gather any information on who he is and if he poses a risk…but I doubt it! The Sorting Hat called him forward, so technically, he is now a student of Hogwarts under your protection and care.” Hermione sighs as this whole issue could become a massive PR headache if not handled correctly. “Any history of the family of Gill being students?”    McGonagall shakes her head. “No record of anyone by that name!” she says as she knows that they will need to talk to David to figure out the whole story. “I am just grateful that Hagrid was there to get him off the tracks. We haven't had a dead here at Hogwarts in 21 years.”    Across the castle, back to the main corridor, through the single door to the hospital wing…the lights are dimmed to an embers glow. David is asleep as he is the only patient in the wing. There is a icy cold chill that awakens him as his eyes scan the vault ceiling with its dim-glowing candles. David feels an icy cold chill tickle his toes as he looks to see a woman in grey standing before his bed. David pulls the sheets close to him out of horror…it is a ghost!    She looks sorrowful, looking at David as one looks at a sick child. Her gown is a lovely slate grey with a reddish-brown patch under her left breast. She hovers over the floor as she smiles gently, “I want to officially welcome you to Ravenclaw…”    “Who…who? Are you a ghost?” David asks, realizing that she has to be a ghost, the only other options are much worse! The woman nods her head as she has seen so many frighten faces for one life time.    “My name is Helena Ravenclaw, I am the house ghost.” Helena says as David lightens his grip on his blankets as this is not his first encounter with the dead. “Typically I would greet you at dinner, but you weren’t there…” she begins as she hovers over to his side.    “I am sorry, but I don’t belong here…" David says as he pleads with the ghost. "My parents must be worried sick!” David thinks as he searches for his cellphone and finds it and sees the words: Searching For Signal. He sighs and pockets his cellphone as Helena just lightly shakes her head.    “There is no leaving Hogwarts until the season is over or if you are sent to the Ministry of Magic for disciplinary action. Nevertheless, I think you being here is much needed for your development and a blessing for Ravenclaw House.” she says as she passes through his bed sending a chill through his legs. “I will advocate to Hagrid to go to Diagon Alley to get you your requirements for school.” she drifts away as David wants to stop her, but through the stone wall and she is gone. David leans back in bed as she stares as the high vault ceiling and can’t fall back to sleep. David pushes the blankets back and swings his legs over the bed and onto the cold floor.    He sees that his backpack is gone and even his shoes are missing in action. Reaching into his pocket, he searches for the wand given to him by Ted, the wand that once belonged to Mrs. Tonks and is glad to find it as he pulls it out and says, “Lumos!” the wand lights up the dimly lit hospital wing. David walks to the door and sees a short hallway with two directions to go…right or forward. Deciding to head right, David climbs the stairs as he arrives to the 4th floor and opens the door and enters what looks like a massive bathroom…the tub in the center is ridiculously massive! Big enough for two Hargid’s!    Looking around, David wonders where exactly he is. He stands at an empty bath and looks over the bath to a massive window with the picture of a mermaid-selkie combing her hair as she pauses and looks at David and then begins combing her hair again. David is amazed at the detailed artwork and animation 'Must be a projection?' he thinks as he can't figure how the glass is alive.    Behind David, there is a gust of wind and a splash as David turns and his wand extinguishes as he looks at the bathroom stall. Peering inside, there is no one as David wishes he stayed in the hospital. “Boo!” a shrill girls voice says as David jumps and she giggles as David turns to see another ghost. “Are you lost?” she asks David as David goes running out of the bathroom and down the corridor, back to the hospital where he rushes off to his bed. He watches the door and is sure that trouble will be coming soon, but no ghost appear in the hospital and David closes his eyes knowing if he is asleep, he won’t have to see any more ghosts!    He holds onto his wand as it gives him the since of protection as he drifts off to sleep. For a few hours he sleeps as the morning sun shines through the large glass windows, casting a light yellow light throughout the hospital.    Madam Pomfrey opens the door and steps inside the hospital as she walks over to David’s bed and sees the blankets tossed off to the side. On the floor is a wand as she picks it up and looks at it. She has an excellent memory of all the wands she instructed to heal and this one was still fresh in her memory.    “Nymphadora’s Wand!” Madam Pomfrey whispers as she looks back down at David who seems to have fallen out of bed last night, wondering what it was doing here! Mrs. Tonks' wand had been missing since the war and she quickly heads off to see Professor McGonagall. Walking pass the Prefects Bathroom and across the bridge to the school wing, she comes to McGonagall’s office as Minerva is already up and busy at work. “Headmistress McGonagall!” she says as the professor looks up and adjust her glasses.    “Madam Pomfrey, how is our patient doing?” she asks as she means to head over as she just got some news from the Ministry.    “That is why I came to see you.” she says as she presents the wand of Nymphadora Black Tonks Lupin to the elder professor.    “Mrs. Lupin’s wand!” Minerva says as she rises and gently takes the wand from the nurse and looks at it. The wand is still in excellent condition. “Where did you find it?” she asks as Madam Pomfrey explains to Minerva’s surprise.    “I found it by the side of David’s bed.” she says as Minerva looks shocked as the mystery continues to deepen about this young man. Minerva gives the wand a gently swish and nothing happens to Minerva’s surprise.    Minerva can feel the energy inside the wand, but it already has claimed a new host. “The wand is active!” she exclaims as she looks at Madam Pomfrey as they walk together back to the Hospital Wing.    Opening the door to the Hospital, David is still sound asleep from his active night of mystery and ghosts. They walk over to David’s side as Poppy gently taps David and he opens his eyes to see the nurse and headmaster looming over him as he scoots away and Minerva smiles as Poppy looks over his injuries and is pleased with his recovery.    Minerva shows the wand that Ted gave David and David checks his person and finds that the wand was missing. “Madam Pomfrey found this under your bed.” David reaches out for it as Minerva sees this odd. 'Could it be that this is what brought this young man to Hogwarts?'    David sees that something is wrong, “That is my wand Professor.” he says as Minerva does not know how David got this, and not confident to hand it to him quite yet.    “You know whose wand this belongs to and the punishment for taking another witch’s wand?” Minerva asks as David shakes his head as he has only had that wand for two days. “Wand’s are buried with their owners as they never work properly with other wizards!” she says as it is taboo to use or touch another ones wand.    David frowns as it is correct! It does feel wrong for another sorcerer to touch your wand as David feels defenseless. “Mrs. Tonks said it was not my wand and to keep it safe!” David says to Minerva and Poppy’s surprise. “Her son, Ted Lupin stayed at my parents’ house and gave me the wand. He said that he had been searching for it for years and it just magically appeared and thought that this happened because of me…” David pauses as he has nothing more to discuss.    Minerva hands the wand back to David and sees if he can even use it. “Show me.” she says as David tries the one spell his mom taught him, the one that he seems to know best.    “Lumos…” David says as the wand begins to illuminate and produce an orb of light as Minerva looks in awe. “She told me that using her wand, I was given her memories and abilities, including something called meta...morph...magus?” David says as Minerva wonders if it could be true…not to mention the information that just came from the Ministry.    “Dora was a metamorphmagus as is her son Mr. Lupin…” says Minerva as she looks at Poppy, “Is he clear to leave the hospital?” she asks as Poppy isn’t certain what to believe as she just nods; she has done all she can do to heal the boy. Minerva looks down at David and adds, “Come with me…” she says as David rises off the ground and places the crumpled blankets back on the bed. He looks momentarily at Poppy.    “Thank you Madam Pomfrey.” he says as he walks with Minerva, walking close to her as they pass the bathroom where a ghost got the better of him. Across the bridge as David pauses to look down.    “You’ll have time to explore the castle, hurry!” Minerva tells David as David looks away from the rolling river and looks at the massive tower and many other smaller towers all over the place. Back inside, magic heats the building and keeps out the cold as they walk to a massive golden statue of a phoenix and as Minerva holds David close, the ground rotates and into the office of the Headmistress they go. “Feel free to have a seat…do you like tea?”    “Irish breakfast is nice, but…” David begins as a cup appears in his hand and he sees it and moves around the liquid. Minerva watches him as every moment to David is like a miracle.    “I always wondered what it would be like to have a muggle scientist learn he was actually a magic-folk!” she says with a smile as David sips the tea and sure enough, it is Irish breakfast tea! “I must apologize for taking your wand…it is taboo to touch another ones wand without their permission; only one other wand was ever shared with another wizard.”    “And where is it?” David asks, not really caring, just a force of habit to continue conversation.    “Probably now buried under debris in Black Lake…Mr. Potter broke the wand into two and threw it away after the Battle of Hogwarts.” Minerva says as she summons a cup of English breakfast to keep her going this cold morning. “Mysteries are nothing new at Hogwarts, but your mystery is quite the challenge Mr. Gill…” she begins as she looks at the file on David that just came from the Ministry.    “Am I in trouble?” David asks as Minerva shakes her head.    “No, actually there is much celebration that you’ve been found!” Minerva says as she opens the file. “Much of the documents on living wizards and witches were destroyed by Voldemort back in 98 and we are still piecing the puzzle back together. We looked for Gill, but could not find any Gill’s in our records.    “Of course not,” David interrupts. “My dad is named Richard Gill…my mother was once part of Hufflepuff House.” David explains as Minerva listens with much intent as David thinks for a moment and then continues. “But then, I don’t know who my parents were and if they were wizards and witches like my mom.”    Minerva nods as she looks at the file and is glad he is truthful, he’d certainly do well in Hufflepuff! “I knew your mom,” she begins as she sent the letter early this morning on the first owl to his parents back in Fort William. “Scamander is a well-known family. We actually have two of Luna Scamander’s children here, Lorcan and Lysander…I’ll introduce them to you if you like…but about you; the Ministry of Magic actually has you on file…”    “Really?” David says, surprised and crept out.    “Oh yes,” as she opens the file and reads what she want’s David to know. “David Mira Adriatian Gill, born May 18th 2008 in Dubrovnik, Croatia, orphaned at age 5 and sent to live with Nichole Scamander-Gill and Richard Gill in Fort Williams, Scotland…no violations, however, performed the reparo, lumos and wingardium leviosa charm all yesterday!” she says with a raised eyebrow. “Impressive for an uneducated first year student!”    “My mom taught me those spells, and not to use magic around other people…” David explains as Minerva smiles.    “Then she taught you well then!” she says as she realizes that David has only had the wand for a few days and already mastered the three spells without instruction. “I see no reason why you can’t go through your schooling, and your parents are sure to give their blessing…” the floor behind them rolls out as Hagrid appears, carrying ‘stuff’.    “Ah good!” he says as he places the stuff on the ground. “I was hoping to catch ya here!”    “What is all ‘that?’” Minerva asks as Hagrid walks over to David.    “David’s required items for the school year as instructed by Helena Ravenclaw…” he says as the look of surprise on Minerva’s face catches Hagrid by surprise. “Oh, I thought you knew…hope he isn’t being kicked out…hate to have to return all this!” he says as Minerva shakes her head and closes David’s files.    “Most certainly not!” Minerva looks down at David and warmly smiles, “Seems Ravenclaw welcomes you Mr. Adriatian-Gill.” she says as she looks at Hagrid, “Hagrid, if you please take this to his room…” Hagrid nods with a sigh as he picks up the school supplies and heads out. Looking back at David, she gently laughs, “Looks like everything is coming together…still think you don’t belong here?” she says as David does not answer. “Anyhow, down to business, as you did not have a proper introduction, you have to take the core curriculum and the electives, available from third year forward. In the fifth year, you will take the Ordinary Wizarding Level exams to determine whether you can achieve a score high enough to continue to N.E.W.T.-level…”    “What, what is Newt?” David wonders, feeling it has nothing to do with the amphibian.    “Nastily Exhausting Wizarding Test…” she says as the look on David’s face is hilarious! “It really isn’t that terrible, just exhausting!” she adds with a slight laugh. “This year you will have to take Integrated 1 Transfiguration, Charms, Potions, History of Magic, Defense Against the Dark Arts, Astronomy and Herbology.” she says as she hands David his lesson books and he opens it to look at it. “Not right now…you need to hurry off to your Common’s Room, get changed into your robes and come down to the hall for breakfast…” as she escorts David out of her office and guides him up to the 6th floor to the Ravenclaw Dorms where a golden eagle door knocker awaken and says: ‘Where do Vanished objects go?’ as Professor McGonagall swiftly responds. “Into non-being, which is to say, everything.” just then, the door opens and Minerva stops David just shortly, “Go find your Prefect, he will help you settle in and get ready for breakfast.” as she turns and leaves quickly as the door knob asks, ‘What is the delay?’ as David steps in and the door closes behind them and a young man looks up at David as he quickly rises.    “You must be David,” the Prefect says as David takes a look around the room. The windows are open, allowing the room to be aired out and smelling fresh. There are blue drapes and banners descending from the center of the ceiling and coming down around the sides of the windows. There is a massive globe of the Earth with the Muggle and Magical names written upon it, books, and chairs. Behind a statue of the Lady Ravenclaw is a common room with a hot fireplace for those cold winter nights. The Prefect shows David around. Looking at a pit, there is a spiral staircase going down to the 5th floor. “Down there is restrooms and bath…come, I’ll show you to your room.” as they go behind a massive statue that David stares at.    A woman dress in a blue robe holding something in her hands, “That looks like...?” David says as she looks like the ghost that met him in the hospital last night.    “Our patron, Mrs. Ravenclaw…she was one of the four founders of Hogwarts…now no more doodling, Breakfast is in half an hour!” he says as they come to a split corridor. “Girls dorms are to the right and boys dorms are to the left…I expect you to know the difference!” as they walk into a corridor with 35 rooms. “There are only 55 students in Ravenclaw, you make number 56. You’ll be sharing living space with 25 other boys.”    David looks at the corridor and wonders how it is possible to fit 25 boys in this corridor. “How is it possible?” David begins as the Prefect shows him to his little cell.    “Well, magic of course?” the Prefect says as David goes inside what looks like a tiny room and the room widens and expands to the same size of his trailer. David smiles as the Prefect looks at the sense of wonder in his eyes. “I’ll give you 20 minutes to get settle and then meet me in the Common Room so we all can head to breakfast as a house.” the Prefect walks out of his room and David walks to the window with an amazing view of the lake, mountains, forest and a place with three massive hoops…like a version of the Mayan ball game. David looks around the room, there is a twin size bed, a dresser for his clothes and even his backpack and gifts from Hagrid strewn here and there.    David opens the window as the cool morning breeze blows as he takes the time to review the welcoming book that was resting on his made bed. Opening it up, David reads about the classes, the requirements and school events that he might be interested in taking part of. It talks about certain clubs, parties and groups that he can try out for. In the back is a map of the school grounds. He takes out his iPhone and snaps a picture of the map for future reference.    "What did I get myself into!" David sighs. "I am not a wizard or witch!" as his mind floats home, wondering what his parents are thinking and looks at his phone as he still has the 'No Service' message. 'I truly am in a different world!'
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Quiz: How Much Do You Know about The Design Home? | the design home
Your home’s got style—and boy, did you assignment to accomplish it. You followed architectonics blogs, pored over Pinterest boards, and chose emphasis pieces and colors to add aloof the appropriate note. That is, you did bristles years ago. Or 10.
Casa Domingo, George A. Sullivan Architect c.1927 – the design home | the design home
But assumption what? Style isn’t static, and your home adornment shouldn’t be, either. Alike the best admired architectonics elements can alpha to feel unbearably dried afterwards a while.
“Some architectonics trends arise and go with boundless speed,” says New York City artist Ellen O’Neill. “Others assume to aloof adhere about continued accomplished their sell-by date.”
We won’t acquaint you to canal the actuality that speaks to your soul, alteration trends be damned. But if you’re agog for a architectonics advancement and aren’t abiding area to start, ask yourself if your home is antic any of these looks that accept beat out their welcome.
These are the architectonics associates the experts can’t delay (please, oh, please) to canal in 2019. Full disclosure: We’ve alleged out a few of these decidedly assiduous trends in antecedent years. Onward and upward!
Photo by Tim Barber Ltd Architecture It’s time to air-conditioned it with nailing 20-piece photo collages assimilate our walls. Instead, accomplish a bigger burst with one ample allotment that leaves an impression.
“I adulation ancestors photos, but the abrupt atramentous or albino copse frames—thank you, Ikea!—that we’ve put up on the bank are a little, well, not trending,” says Los Angeles home artist Kim Gordon.
A bank abounding of little frames, Gordon says, fails to accomplish a account and ends up actuality disregarded and ignored. Plus, those frames will aloof accrue dust and fingerprints.
In the new year, Gordon says the annoying ataxia will accord way to “big, potentially colorful, and actually impactful” art that wows—think charcoal sketches or watercolors—“anything to abate some of the monotony.”
Photo by PowerSmith Design Three years later, and we’re still campanology the closing alarm on this beat look. It seems old habits (and Edison bulbs) die hard.
February 2015 – Kerala home design and floor plans – the design home | the design home
So, we’ll say it afresh for the bodies in the back: Industrial chichi is played out. It’s time to cast the about-face on cage lighting and aggressively apparent pipes and beams.
“More generally than not, [this look] fails and lacks the actuality the artist is agilely aggravating to create,” says David Shove-Brown of Washington, DC–based architectonics and architectonics close //3877.
Industrial kitchens are “not the best agreeable abode to be the affection of your home—more like active in a Costco,” O’Neill adds. “So, unless you are a able chef, let’s retire this trend.”
Make the bandy for lush, abundant hues in the kitchen—deep (almost black) greens and blues, and aphotic woodwork—and angular on matte metallics for contrast, recommends Debbie Schamberger of Elite Kitchen & Bath.
“Gold is able for hardware, faucets, and lighting fixtures—a bendable gold, like Champagne,” she says.
Photo by We Are In Our Element We can already apprehend the boos and hisses on this one, but Portland, OR, designer Justin Riordan isn’t accepting it.
“Boho has to die,” he says. “It’s absolutely flippin’ over.”
You apperceive what we’re talking about: The macrame bank hangings, the waxy-fake succulents (“You’re not bluffing anybody,” Riordan says), and your Moroccan lanterns all had a acceptable run, but it’s time to rein it in.
“You can, of course, abide to buy $19 batik pillows at Target, but actuality like that is aloof fodder for your abutting barn sale,” Riordan says. “It comes on absolutely fast and goes abroad absolutely fast.”
March 2016 – Kerala home design and floor plans – the design home | the design home
If you aloof can’t breach yourself abroad from that gypsy-soul-world-citizen vibe, Riordan suggests channeling those animosity into an accurate allotment that reflects a absolute indigenous tradition—say, a kilim rug—and architecture the allowance about that.
Photo by Bach Homes We know—we can’t accept it either, but the chat art trend is still happening. In 2019, however, the pros are bent to accomplish it assuredly stop. Alike if you can live, laugh, and adulation with the best of them, those words don’t accord on your walls.
“Any argument art afraid in the home meant to be absolute aloof comes beyond as abominable and predictable,” says Jessica Boudreaux, an autogenous artist in Miami and New York City. “Stuart Smalley called, and he wants his signage back.”
Ana Cummings of Ana Interiors agrees: “It’s about as blah as you can get.”
Photo by Havlicek Builders Inc. But isn’t the island array of ultimate #kitchengoals? Diana Blaszkiewicz, an accessory with TTR Sotheby’s International Realty in Washington, DC, doesn’t anticipate so. Her audience more appetite to canal the kitchen island, and she’s blessed to oblige.
“They’re beefy and generally don’t board able accumulator space; plus, they’re actual accessible to bang into in the average of the night,” she says.
In lieu of an island, bury the dining table afterpiece to the kitchen, Blaszkiewicz recommends, or use modular, moveable accumulator instead.
Photo by Creative House Zone Will 2019 be the year we do abroad with gray?
“From walls to napkins, from Florida to Maine, it has been all about gray for so continued now, I can hardly bethink back it snuck in,” O’Neill laments.
March 2016 – Kerala home design and floor plans – the design home | the design home
“Because we’ve concentrated on air-conditioned grays for so long, it aloof feels anachronous at this point,” Riordan adds. “Everything I see in that palette aloof feels absolutely algid to me.”
Plus, gray has become the go-to aloof for home staging—and that agency this hue generally “screams ‘newly flipped,’” Blaszkiewicz notes.
That doesn’t beggarly neutrals are out, but designers are accessible for a about-face to warmer tones, like albino taupes.
Photo by Mabry Construction, Inc. Certain residential appearance are the brainchildren of home builders—not autogenous designers. Such is the adventure of microwaves anchored aloft cooktops.
“It was never a acceptable architectonics choice,” Cummings says. “Microwaves are so ugly, to put it bluntly.”
The microwave-over-the-range bureaucracy is not alike functional, says Doug Lewis, a kitchen and ablution remodeler in Richmond, VA. The combo’s acceptance is apprenticed absolutely by the charge to economize space—and it sacrifices the blast capabilities of a full-size awning aperture (as against to the angular account congenital into the basal of over-range microwaves).
“With those, you’re maybe accepting 25% discharge function,” Lewis says. “Plus, it’s aloof an awkward acme for adolescent or beneath bodies to use. Ever approved to ability over your arch to get hot soup out of the microwave? Not good.”
So what’s a space-starved homeowner to do? Undercounter microwaves are accepting popularity, Lewis says, and a growing cardinal of chiffonier manufacturers action designs that board them. You can additionally arise your bake beneath high cabinets while still attention that adored adverse space.
Photo by LuxWest Interiors For years now, microfiber has been the hero of home furniture—an affordable and applied best for its durability. So durable, in fact, that this vaguely suede-like bolt is accessible for a rest.
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Why? Best microfiber appliance can accomplish the all-embracing architectonics of a allowance arise anachronous and cheap, says Beverly Hills, CA–based artist Kita Williams. And while it’s not absurd to acquisition a microfiber allotment in a avant-garde shape, aren’t you accessible to try article new?
“Err on the ancillary of caution, and break abroad from microfiber,” Williams says. “Stick with linen, leather, pleather, tweed, and canvas-type fabrics.”
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