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#yes I mean fallout 4 preston
astarionlover · 8 months
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if anyone makes fanart of withers and preston kissing i'd like to be the first to know
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So. . . what is Fallout 4 about in your opinion?
(Asking this not angrily, but as someone who's genuinely curious about your thoughts on the game. I played it too and I love it. Nick Valentine my beloved!)
Thank you for asking!!
Fallout 4’s story is primarily about two things, both concerning how we cope with Suffering and Despair.
When you begin the game, you and your spouse are finally reunited after a long military deployment and you have a brand new baby (no more than a few months old). You’re on the cusp of a beautiful future together. All your dreams are finally coming true.
And then it’s all taken from you. In the worst possible way. Your spouse is executed in front of you. Your child is taken by people with unknown but undoubtedly horrific intentions. And when you wake up for the second time you have no idea how long he’s been in their possession.
When you find the last remnant of your past life (Codsworth), he informs you that everything you know and love has not just been destroyed, but is long forgotten.
You only have one thing left; one reason to keep going, so you pursue your only lead.
And there you find Preston Garvey. He tells you about people and places that mean nothing to you. And he burdens you with the responsibility of saving these people.
It feels almost cruel. The world has brutally taken everything from you and still it sees fit to task you with saving it.
You only say yes because your moral compass insists. You can’t just leave people to die. Not when you can do something about it.
But if you do ask Preston about his recent tragedy he’ll tell you:
“I had to put on a brave face as long as there were still people counting on me. That's the only reason I kept going.”
You don’t know it yet, but this foreshadows your future in the Commonwealth.
As you search for your son in a poisoned, decaying land full of giant monsters, you quickly realize there are two kinds of people: those who want to kill you, and those begging you to rescue them from certain death. Everywhere you turn there is desperation. And you grow more weary and more worried each time you steer away from your search to save a family pleading for your help.
And then you find Kellogg. However you feel about killing him, the answers you need are locked in his head, so you leap in. As you walk through his memories, to your dismay you find that his family was brutally taken from him in much the same way yours was. And that he chose to become the very same monster that created him.
And here we find the first thesis of the story: suffering is inevitable, and it will change you, but you are the one who decides whether your strife changes you into a better or worse person.
However the Sole Survivor chooses to respond (or not respond) to this is up to your character, but the message is clear.
For the purpose of truly realizing the second thesis, let’s say this moment was a wake-up call for your Sole. You grit your teeth and silently swear an oath to yourself that no matter what happens, you won’t end up like Kellogg. You won’t let your loss turn you into something evil.
But it’s hard to fight the despair creeping into your heart now that you know your son is already 10 years old. He’s been raised by the Institute. An organization that has thus far only seen fit to inflict harm on the Commonwealth for unknown reasons. You try to push the implications of this out of your mind as you now search for access to the organization that has haunted this land for over a century.
The burden of helping settlers only grows heavier as the seemingly insurmountable task of getting into the Institute looms over you.
And when you finally get inside, not even your most harrowing nightmares could have predicted what you find.
Your son is an old man. A callous and calculating old man. He bears features resembling that of you and your spouse, but the more he talks the more he seems like a cruel mockery of your once happy family.
Searching the Institute for answers only plunges the knife deeper. Every terminal, every overheard conversation only confirms the worst; that the squalor and desperation of the Commonwealth, the constant fear and instability, is all the intentional result of the Institute’s machinations. Your own son is the one who has been making life a living hell for all the people you've met and befriended on your way to rescuing him.
Devastating doesn’t even begin to cover it.
The one thing you had left, the one reason you endured for so long has not just been irrevocably taken from you, but has been twisted into something monstrously evil.
When you reach the surface again, you realize you have nothing left. Maybe you consider walking into the water and letting the rads take you. Or maybe putting the barrel of a gun in your mouth.
You wonder why you even survived this long. Why couldn’t you have just died in that cryopod? Or been another casualty of the wasteland? Why are you even still here?
But before you can finish the job you remember why. As much as you might want to, you can’t die yet. There are too many people depending on you now. And you’re the only one who can stop your son.
And here we find the second thesis of the story: having a purpose beyond oneself is the only way to endure impossible levels of suffering. Without a purpose, one succumbs to despair.
What was once a moral obligation has become your only reason to keep going. What was once a burden is now your lifeline.
And with that I think perhaps I should stop haha ^^; I’ve already waxed on for a lot longer than I intended and I feel bad that I made you wait so long for a response. I’ll keep going if anyone wants to hear the rest but I think I’ve about covered the core themes of the story and I fear I’ve already been too tedious about it
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chaosintheavenue · 2 years
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Fallout Opinion Survey- Results!
Thank you so much to all those who took part! We had 421 usable responses in total :D
One quick note- the nature of the data this time around means that most of the auto-generated charts are usable as they are, which does mean this post will be very image-heavy. I’d be very appreciative if someone who knows how to write image descriptions for charts could add them on!
Without further ado, let’s get into the results...
The Basics:
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Favourite DLC:
Dead Money- 115 (...nice) Old World Blues- 94 Far Harbor- 76 Lonesome Road- 53 Nuka World- 27 Point Lookout- 17 Honest Hearts- 11 The Pitt- 9 Mothership Zeta- 7 Automatron- 3 Operation Anchorage- 3 Broken Steel- 2 Vault-Tec Workshop- 1
Favourite faction:
Followers of the Apocalypse- 146 Railroad- 62 Minutemen- 45 NCR- 23 Kings- 22 Brotherhood of Steel (all chapters combined)- 20 Yes Man/Wildcard Courier- 18 Great Khans- 14 Enclave- 10 Caesar's Legion- 8 Raiders (76, Nuka World and general combined)- 8 Institute- 6 Chairmen- 5 Unity- 4 Atom Cats- 3 Mr House- 3 Boomers- 3 Freeside- 2 Responders- 2 Children of Atom- 2 Ghoul settlements in general- 2 Hubologists- 2 Tunnel Snakes- 2 And the list of those with one vote each: The Family, Think Tank, Reaver Movement, Ciphers, Broken Hills, Powder Gangers, Reilly's Rangers, Acadia, Goodneighbor, Underworld, White Glove Society, Omertas, Jacobstown, post-Legion Ulysses, Cult of the Mothman, 80s, and talking Deathclaws from Fallout 2
Favourite companion:
Arcade Gannon- 75 Nick Valentine- 53 Hancock- 39 Veronica- 38 Deacon- 30 ED-E- 26 Raul- 23 Boone- 22 MacCready- 13 Christine Royce- 12 Dogmeat (all)- 11 Fawkes- 10 Preston Garvey- 10 Charon- 9 Rex- 9 Butch Deloria- 8 Goris- 8 Cait- 7 Danse- 7 Piper- 7 Lily- 6 Marcus- 6 Rose of Sharon Cassidy- 6 Curie- 5 Porter Gage- 4 Dean Domino- 4 X6-88- 3 Strong- 3 Ulysses- 3 RL-3- 3 Ian- 2 Dog/God- 2 Codsworth- 2 Joshua Graham- 2 Old Longfellow- 2 Lenny- 2 Ada- 2 And the 'list of ones': Tycho, Katja, Follows-Chalk, Sydney
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The Lore:
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(other titles specifically mentioned in the final question: Metro and Doom)
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Characters headcanoned as synths: The Sole Survivor (by far the most common theory), Sturges, Deacon, Preston Garvey, the Lone Wanderer in Broken Steel, James/Dad, Dogmeat, Three Dog, Parker Quinn, Charon, Courier Six, Tinker Tom, Zeke, Arthur Maxson, Father/older Shaun, Piper, Travis Miles, Mysterious Stranger, Caesar ('cause funny'), Joshua Graham, most Children of Atom, Desdemona, Myrna, Marcy Long, Mr Burke, Vault 76 Overseer, Trashcan Carla, Cricket, many BoS and Enclave members, Reaver Movement members, Redeye, Moira Brown, Dr Zimmer, Ranger Ghost, most birds, Arcade Gannon, Elijah, Lizzie Wyatt, Kellogg, Mama Murphy, Nat Wright, and Sierra Petrovita
(please note I'm not all that familiar with Fallout 4 lore, if any of the FO4 peeps here are canon synths then I didn't know about it lol)
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Fan theories/headcanons from the final question that cropped up repeatedly (in approximate order of popularity):
Vault-Tec started the Great War
Alien involvement with the pre-war US government and/or the Great War
Horses are still around
Talking Deathclaws are still around
Occult/eldritch influence (e.g. the Dunwich building) is widespread
Charon is a survivor of Vault 92
Deacon is a founder of the Railroad and his 'real' backstory was another lie
Veronica and Christine reunite
Sarah Lyons is alive
Gen 3 synths and ghouls still need to eat, drink, sleep and so on
Ghouls only turn feral in specific circumstances (suggestions include prolonged isolation and relying too heavily on radiation instead of food as a source of energy) and it is not inevitable
International travel and immigration continues
Danse and Harkness were sent to the Capital Wasteland by the Railroad together
X person is actually multiple people- suggested for Deacon, Legate Lanius and Vulpes Inculta
The US is the either the only place that was nuked or the only place that hasn't rebuilt and recovered, and the rest of the world is just ignoring them and carrying on as normal
Cass is the Chosen One's daughter
Mama Murphy is the Chosen One
No-Bark Noonan is the Chosen One (lots of Chosen One theories popping up lol)
All subsequent Dogmeats in the series are named after the legend of the original Dogmeat
Father is not really Shaun
MacCready is lying about Duncan being ill (or one person even suggested Duncan existing)
Yes Man overthrows the Courier after being upgraded
The real Lone Wanderer died at the end of the vanilla game even if Broken Steel is installed, and the Broken Steel LW is a synth
Deacon once worked for the Institute
Deacon deliberately leads people to theorise that he is the Lone Wanderer to throw them off
Deacon is or was once a ghoul (also plenty of Deacon theories)
The Mysterious Stranger is a time traveller who protects the various PCs to maintain the timeline
Appalachia was turned into a barren wasteland by the nuclear trigger-happiness of the Vault 76 Dwellers (possibly interesting aside: my brother, who buys into this one, has gone as far as to theorise that the original Great War used very low-yield weapons and wasn't that severe on the environmental level (as far as literal nuclear war goes, that is), and it was the Vault 76ers nuking the hell out of Appalachia that triggered a continent-wide nuclear winter and sent the ecology of the wasteland into the state it's in in all subsequent games)
Glory is not a synth
The (in-game) reason for lore clashes and retcons is that the plot of each game is a retelling  of the story as it's passed around in the wasteland, so some details have been embellished or mixed up
I’ll be coming back to the theories from the final question at some point, but aside from that, that's a wrap! There isn't really much potential for me to play around with the data here like with the OC surveys, so this was more just me presenting the data as it came in without commentary. Still, I hope this is somehow interesting/insightful!
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cuprohastes · 8 months
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Starfield!
OK I've been playing the heck out of this and I have some thoughts. Under the cut.
TL:DR - I'm enjoying it a whole lot.
OK, this is a very Bethesda game. I mean you can see the Fallout 4 DNA, and it's distant ancestor, Skyrim.
And there's some classic bugs: Putting your super rare and cool looking space suit on the Armoury Mannekin is great. And if you change the least amount of your ship it will vanish forever.
Not all your very cool, upgraded weapons will stick around. They'll just show up missing. The tutorials on navigation or ship building appear to be 100% missing. The speech challenge is... hilariously crap and badly explained
But... but...
Out of days of play that's pretty much the only issues I've had, apart from 'Oh dear god I'm over encumbered AGAIN?!' Because for some reason, Bethesda thought that an upper limit of 150KG before buffs or perks or suit mods was acceptable. I mean... OK. It probably is, but given most of your income is hauling gently used equipment and other goodies back to your ship and flogging it off for space bottlecaps septims dollars, it can get really annoying that while carrying the equivalent of two adult humans, you can only sprint for a little bit.
Unless you get your robot butler to pick up the load, but say goodbye to stealth play because at the merest hint of Bad Guy activity, it'll sprint into the thick of things yelling about how it's not programmed for combat, DIE SQUISHY HUMAN RARG RARG PUNCH KICK TWIRL... yes dude, please back off so I can fire this proton canon into that bad person's kneecaps.
I mean you can just park it and say 'wait here'. You even get a quest and marker to find it again if you forget.
But it's a very mellow game. Yes it is super easy to make the game spawn a couple of loot dungeons. But have you tried going to Mars where the horrible grimy mine is... staffed by fairly happy and content miners who are not being exploited, and where you can pick up a mission to put up posters so that people will feel happier? OR that fetch quest designed to get you visiting other locations on behalf of the comic book fan? What about the first faction you meet who won a war but who's citizens were so horrified by it that they formed a working peace with their erstwhile opponents, and admit, yeah, the enetire thing was their fault: Let's rebuild and be better people.
They have a museum where they have a display explaining 'We won but when we asked AITA, the answer was Yes.'
And then you can go sit in the park and eat meatloaf. Maybe build your own colony and put up Space Frog, the Frog from Space posters. Start a garden. Get eaten by a Terrormorph
But you want to be a pirate, a smuggler, a Space Cop, A Ranger, a spy, a bounty hunter, a collections agent or a freelance bad-guy murderer? Oh yeah that for SURE is a bunch of things that you are basically offered right away, and that's not even the main plot. These are fun sub plots. This is a way to rack up XP and bank the hilariously small amount of money it takes to re-build your ship into the space Winnebago of your dreams.
How's that work?
OK you have a space winnebago. Cockpit at the front, mobile home in the middle, then a bunch of engines and pew-pew sticks. Porch on the belly and buncha legs to stand on.
You can swap the middle part - Bed n' kitchen, science room, workshop, infirmary, armoury, captains quarters, living quarters, a couple of other options.
Want more? Well... click a second unit on. Or a long version. Or some passages. Hell, make a star destroyer with every type of room and cover it with engines and lasers and storage units.
You just need to be able to train up to get the reactor to power it all. The good news is that you can absolutely hire staff to run all your systems and have ship with a crew, and a companion who'll happily tag along and provide banter. Or solo it all.
And so far there's no Preston Garvey.
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fuzzydreamin · 8 months
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11, 17, 3, 2 for the oc creation thingie
2. Did you design them with any other characters/OCs from their universe in mind?
✪ Nora: Sort of? I've mentioned before that Nora was built with the idea of looking at the story of Fo4 and what the game lets you do and going "Who would do all this though? And how would they react to it all?".
Who would venture forth into a dangerous and unknown world to reunite with the last bit of their family and pre-war life left? Facing centuries old foes and going above and beyond what most people would be able to withstand? Who would befriend all of the companions and help them with their troubles? Who would don the mantle of The Silver Shroud to bring safety to a troubled town and make a lonely old ghoul feel better? And most importantly, what the hell are they thinking this whole time?
So, she's not specifically designed to just fit with any one character, but they definitely factor into who she ultimately is. From companions, to other characters important to the main story, and even smaller side characters. The interactions she's expected to have with others definitely factor into who she is built to be.
Of all of the companions, I'd say Preston and Nick have the most impact on how I made her, mostly because of them playing large parts in the roads she has to go down (main story and Minutemen stuff).
✝ Alberta: I did also build Al off of my knowledge of Fo3, having played a ton in the past but not so much recently. So there's a lot there that impacts who Al is overall: James relationship with a female Wanderer (he talks differently to a son), Butch and the Tunnel Snakes, playing baseball in the vault, etc.
But I originally created them to see how Nora would react to The Wanderer, and posed an opportunity to show Nora a bit of a dark mirror for herself considering the similarities between their origins and motivations. Also how the differences in their environment and MO changes things too - like if the two had swapped roles, how different would things be then? Better for 3 but worse for 4? How different could Al have been if they had supportive friends from the start like Nora does? Would Nora be so worse off if she'd had to struggle and learned to distrust others as Al had(yes)?
Most everything else came after that. The gremlin took over my mind. Just took a seat and said "I live here now."
3. How did you choose their name?
✪ Nora: Default female character name. Sosu is obviously a play on 'Sole Survivor', but that's actually Nate's last name. Nora's full maiden name is 'Nora Diane Peel'.
The other parts of her name come from actress Diana Rigg and her character Emma Peel from The Avengers (not marvel - an old B&W tv series). The character is cited as being some of Bethesda's inspiration for what the female PC would be like.
I actually also used this name for Nora's mother, keeping the 'Diana' spelling for her. This also means that in my canon Nora's mother sort of named her daughter after herself a little, which is on brand for her.
✝ Alberta: When Fallout 3 was being announced they used 'Albert' as a placeholder name for showing some of the gameplay. This was likely a callback to Fallout 1, where one of the default player options was called that.
I took it and ran with the idea that James and Catherine had chosen that name assuming they were having a boy, but Al came out afab and Catherine died, so James kept the name they chose together and just 'feminised' it. Al thinks that's dumb and also doesn't really like being called by their full first name - it sounds like an old lady name, and they are neither old nor a lady in any sense.
11. already answered here!
17. Is there some element you regret adding to your OC or their story?
Not really. I haven't had the chance, since I'm still in the early writing phases and I don't commit to anything on these things if I'm not mostly sure of it - also avoiding telling spoilers.
That said, there have of course been moments where I think through a potential story bit and decide it doesn't work. Nothing to mention though.
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rainbowmess823 · 1 year
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Just a thought, stranger things x fallout au type thing ykyk. I was playing fallout 4 the other day and my mind just went "hey what if we just throw stranger things at this bcos why not" and so this is what I thought of so far and ig spolier warning about fallout 4 if you havent played or finished it yet. So far the characters I have in mind:
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Steve and Robin: the sole survivor...err I guess they'd be the duo survivors? They are married but for convenience and tax purposes only, they're very much still platonic and besties. I'll explain later
Shaun/Father: idk yet maybe Henry or Brennen (this means yes synth Shaun will prolly be El but I'm not sure as of yet)
Nancy: Piper Wright
Mike: Nat Wright
Murray: Nick Valentine?
Chrissy: Curie
Eddie: Deacon
Jonathan: Preston Garvey? Mmmmm
Argyle: Mama Murphy
Billy: Kellog
Hopper: Hancock? Preston?
Joyce: Desdemona?
Aaaaand the rest of the party remains as themselves. They're there and Steve and Robin become their step-in parents and the party (with the exception of Will and Mike) in turn have gotten into the habit of calling them Mom and Dad.
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That's all so far tho I'm not totally sure about some of them just yet, lemme know what you think.
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voluminous-violet · 1 year
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V, The People (so probably just me) gotta know: what are your Fallout faction takes. Just Generally I mean
Oh really? This is a fun question I really wasn't expecting but I'll take it!
So we're gonna start with my most controversial take probably and then work randomly from there lmao
Brotherhood of Steel: Ok I'm gonna be honest I REALLY like the BoS a lot, in almost all of their depictions, minus like fallout 4. I think it makes a lot of sense that some former military types would go nuts with trying to prevent the over use and reliance on old war tech and take it way too far while also being over the top sanctimonious about it. I also like that there's small pockets of Brotherhood who seem to realize that they're in a much better position to help people and actually try makes them a more dynamic faction. I'm ok with them being a more lawful neutral faction of not really giving fuck, rather than the big bad monsters like Fallout 4.
NCR: Boy howdy is this faction a cluster fuck of "Guys hear me out we have REALLY GOOD IDEAS TRUST ME" and then fucking up everything nonstop. Probably one of the most realistic factions in terms of wanting to do good but being so far up their own in bureaucracy and self importance that you get basically all of their problems in New Vegas. They WANT to be lawful good but end up being neutral good mostly.
Followers of the Apocalypse: Probably the only faction that has an idea of what they want to do and ACTUALLY gets it done even if it's on a smaller scale than they would want. One of the few factions you can openly say you're part of and not get shot on site by someone lmao.
Caesar's Legion: Oh noooo the bastard clan is bastards??? Yeah I'm not a fan, though I do like the touch in the writing where you hear reports from places the Legion has conquered talking about how like "Life sorta sucks but there's a sense of normalcy at least?" Like no one says they're GOOD but some at least appreciate the safety it brings. It's a nice touch in my opinion to give the player that absolutely TINY moment where they think "MAYBE I could hear them out" before seeing all the crucifixes and immediately ignoring anything they say.
The Enclave: Ok so I'm glad they're basically done with, but I wouldn't mind hearing that there's like tiny squads scattered across the wastes trying to keep the factions ideals alive. Honestly, I wish they weren't in Fallout 3 because I think they would've made a GREAT foil in Fallout 4 for the next faction...
The Institute: Ok so this was actually the final faction I sided with in my playthrough to get the platinum trophy in Fallout 4. I usually LOVE the super high tech factions and the neat futurism they bring, I mean ffs I'm a BoS simp, but god is there just... almost nothing redeemable about The Institute? They literally just do things because they can and think the rest of the world should just go with it because everyone is lesser than them? And don't get me started the synth debated because that's something that really shouldn't have even been a thing but HERE WE ARE I GUESS.
The Minutemen: Honestly just... why are they here? I know they're supposed to be the Yes Man for Fallout 4 in case you fuck up literally everything else, but they're just SO BLAND. Preston is annoying, Mama Murphy is just there to make the game easier for new players, and the rest of them have like no character beyond angry, depressed, or mechanic.
I know I'm leaving a bunch off but this is getting long winded so if you agree, disagree, or want a specific faction mentioned, just send another ask!
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sassenashsworld · 1 year
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[OC Sarah is a gamer thrown in the fallout 4 univers by mistake]
[A hair-raising cry is heard early in the morning]
Preston : Oh my, is it Danse who cry like a girl?
Danse : [angry] Saraaaaah!
Nora : Yes, it is
Danse : [enter the cafeteriat without his power armor] Is it true you tell every single fears we have to Deacon?
Sarah : Maybe?
Danse : Sarah, what have you done?
Sarah : I'm sorry, Paladin Danse. I didn't mean to cause any harm
Danse : Didn't mean to cause any harm? You revealed the deepest fears of our brothers and sisters to a known liar and trickster. Do you have any idea what he did with that information?
Sarah : He pranked you?
Danse : He pranked me! He humiliated me in front of our allies, made me look like fools. And all because of your foolishness.
Sarah : I know, Paladin Danse. I'm sorry
Danse : Sorry doesn't cut it, Sarah. You have put our entire organization at risk with your reckless actions
Danse : [leaves]
Sarah : [still head low, smirk]
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Okay so a lovely and ambitious Anon has asked of me the OC questions. And I mean all of them. Which I am super cool and down for. So I will be answering these in chunks if that's chill with ya'll. They have asked about my Sole Survivor Norah from Fallout 4 just FYI. Here's the first set of answers!
:readmore:
👁️ - Norah's eyes are grey. I somewhat picture along the lines of Arwen and Lorien from the Lord of the Rings when I picture them. They're fairly pretty and almond shaped with long dark eyelashes
🤥 - she is a fairly decent liar by her own standards but she has trouble maintaining eye contact if she is lying to someone she cares about. She's much better at manipulating the truth into something she feels suits the situation rather than outright bullshitting though.
👻 - she believes somewhat in ghosts. she's surrounded by twenty foot tall irradiated lizards and sexy zombies, so I mean she doesn't rule anything out as far as Weird Shit™ is concerned
💥 - she has difficulty with her own anger. Since she's Pre War, she was expected to stuff that shit down and focus more on faith, family, and fatherland so she hasn't had a lot of time to cope with her anger issues. Once America is blown to shit, hoo boy is she willing to take out some of her issues on the fuckwaffles who deserve it
😭 - she cries fairly easily since she was pretty much allowed that emotion in Pre War America. But things that mostly serve to make her cry are extreme frustration, when she can't articulate a feeling, and Radstag fawns that are too damn small
👊 - baby girl has anger issues like ya'll would no believe so yes she is fairly quick tempered. It sort of makes her relationships with some of the companions a bit on the rocky side of things. Piper is subject to a LOT of this kind of behavior and it causes a rift in their friendship
💢 - Norah has some bad eep habits. She doesn't like feeling vulnerable a lot of the time and sleep is where you're at your most exposed. Getting this woman to take a damn nap is similar to herding cats. It can be done but she will loudly protest the whole time
👪 - Her family was largely the kind of Leave It To Beaver-esque white picket fence thing. They're all dead now though. Her only remaining family was her stolen baby and that's, uh, well that is a conversation to have when she's drunk as shit
😨 - She's gonna fight the fuck out of her fear. She may or may not have punched Nick a few times when he startled her accidentally
💤 - her relationship with sleep as previously mentioned is complicated and it's difficult for her to find a mindset where she feels safe enough to sleep. Generally, if you want her to rest well, she needs to be among someone she absolutely trusts which consists of either Preston, Nick, Dogmeat, or Hancock
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kyliafanfiction · 6 years
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As a piece of gameplay, this mod is great. In terms of interfacing with the existing lore, it sucks balls
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mllemaenad · 2 years
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In Fallout 4, synths are people. This is really apropos of nothing, except that I am tired. When I am tired, I play Bethesda games. I find the games themselves relaxing: I can roam the wilderness, doing quests at my leisure, and collect as many sidekicks as an aggressively modded system will allow. Yes, they crash and they have weird bugs. I am not here for quality. I am here for ‘I’ll get to the main quest when I damn well feel like it’.
But the aggressive modding means that I encounter people and read their opinions, and I sometimes wonder if they played the same game I did. People grimly try to mod Preston Garvey into being a villain for some reason. People spit vitriol at Marcy Long (Her child died and her city was sacked. And she snarks a bit. While also auto-assigning herself to farming duty the moment you arrive in Sanctuary, because she is stressed as hell, but also the opposite of useless. Meanwhile in the real world people throw temper tantrums and assault people when they’re asked to wear a mask in a shop. Perspective.).
But today it was synths, and the ‘stupidity’ of the Railroad for wasting resources on helping ‘machines’. And I am just ... baffled. And yes: this is my own fault. Read a forum thread, be grumpy on the internet. But I do at least have the sense to not actually argue with these people. Just - ew.
Gen 3s, at least, are human in the most literal sense of the word. They are flesh and blood and bone. You cannot take a blood sample to determine that a synth is ‘not human’ like you could a Changeling in Deep Space Nine. You can’t even really cut a person open and determine that they are a synth: all you’ll find is human organs on the inside. You can stand in the Institute and watch them 3D print a human being, in case you have any doubts about what they’re made of. They are human beings with some weird ... component in their heads that allows the Institute to interfere with their minds, and that cannot be removed, or even identified, without killing them. That’s no weirder than stuff done to actual humans in The X-Files.
Sturges is a synth, but you won’t know that from inside the game, because he either doesn’t know himself or elects not to tell you. And it doesn’t matter, because he’s a character who operates exactly the same as the others do. Danse is a synth, but you won’t know that unless you make it a long way through the Brotherhood of Steel questline (a thing I admittedly struggle to do, because ugh). It will matter, because the Brotherhood’s attitude to synths can destroy someone you have come to know as a person.
And of course, there is debate even among the Railroad about Gen 1s and 2s. Deacon will describe the problem of needing to fight Institute synths when some of your number – largely the synths themselves – regard this as murder.
But nevermind the Institute synths, for the moment. Just consider robots. The moment you do that, you can immediately see there is a spectrum of consciousness. There are absolutely Mr Handy and My Gutsy models out there that are doing nothing more than repeating instructions that were programmed into them two centuries earlier. If they’re even aware of the war, they don’t care about it or see why it should change anything. And then there is Codsworth. While his opening post-war dialogue makes him seem oblivious, it only takes a very small speech check to push him to admit his despair: the local inhabitants are dead or turned into feral ghouls, and are thus beyond his help; attempts to seek out other survivors in Concord ended in being violently driven away; he is completely aware of the futility of being a robot butler in the apocalypse. He can join you, and will have opinions on your actions. He can come to despise you, and abandon you, or come to define you as a family member. So Codsworth is a person. Likewise, Curie is a person – one who eventually goes “I’m gonna need opposable thumbs from now on”.
Nick Valentine has a whole questline about the problems of being a mechanical person with the memories of a pre-war man – an idea that ties in nicely with the problem of the Railroad loading up escaped synths with false memories. DiMA comes at this from the other direction, with the ability to selectively erase his own memories, if they disquiet him.
So any ‘robot’ may be a person. Obviously you don’t get enough interaction with most of the Gen 1 and 2 synths to assess where they’re at. But even if they are not conscious now, all the evidence tells you that they could be, so why not give them the chance? They’re never going to get one unless you take down the Institute, which will just use them to murder people, but with that done – why not?
The game’s whole story swings on the idea of “Who gets to be a person?” Ghouls do not get to be people: they were born human, some of them are even contemporaries of the Sole Survivor, but they are despised and driven out of Diamond City on the basis of ugly prejudice. Super Mutants – at least in Fallout 4 – are operating on the assumption that they are people and no one else is: you largely can’t deal with them because they think you are inferior. These groups are visually distinct from ordinary humans. The problem of Gen 3 synths is that they are indistinguishable. They are literally just human beings. Hatred cannot be easily directed towards them as a group, so anyone who is deemed ‘weird’ cops it. An idea that obviously could have no real world application at all.
The Institute feeds all of these prejudices to prevent the various peoples of the Commonwealth from uniting against them. They do it repeatedly, and most people in the game can cite instances of them doing exactly that (The CPG massacre being a common one). But only a small number of people – most notably Hancock –  actually spot the pattern and so anything about it. It’s usually a ghoul with a lost toe or a runaway synth who suffers instead of the actual people with the power.
And yet we’re sticking with “The Railroad are idiots for helping machines”.
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libertybri · 2 years
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👋hi
I'll be quick
If you don't mind here's a little idea: fallout 4 romance companions react to sole being afraid of the dark?
Thanks🙏✌️
Companions-
Cait
“Really? The dark? *sigh* Don’ worry, I’ll protect ye’, ye’ big baby.”
Codsworth
“Oh dear, forgive me, I must have forgotten! I’ll make sure there is light wherever we shall go.”
Curie
“Perhaps we can keep a flashlight on, yes? Surely it will keep any dark areas lit for us, madame/monsieur!”
Danse
“You can stay close to me if it helps. I promise to do everything in my power to keep you safe in the dark.”
Deacon
“Haha, nice joke! Oh, not a joke? Um, well… I’m genuinely surprised. But uh, don’t worry too much about it. I’ll… keep ya close.”
Gage
“Forgive me, Boss, but how the hell do you expect me to believe that? You ain’t scared of shit, now don’t go spewin’ that nonsense anymore. Er, I guess I could comfort ya. Not a big deal…”
Hancock
“You? Scared of the dark? Heh, alright Sunshine. Don’t worry, I’ve gotcha.”
MacCready
“I don’t blame you. Hard to see whatever’s out there before it sees you. I, uh, didn’t mean to freak you out with that… you know, I’ll just keep my mouth shut.”
Nick
“Don’t you worry yourself, doll. I’ve got two glowing orbs to always keep your path lit up, heh heh.”
Piper
“How the turn tables, ha ha. Oh well, it’s finally something I can protect you from, right? Ole’ Piper won’t let ‘cha down, Blue.”
Preston
“No worries, honey. I’ll always keep an eye out for you. Would you feel better if I held you?”
X6-88
“I have excellent night vision, so you have nothing to fear.”
Extra NPCs-
Desdemona
“Of course. You never know what could be lurking in the dark. A reasonable fear, if I say so myself.”
Edward Deegan
“Er… I guess that’s not the worst thing to be scared of.”
Glory
“The dark? Uh, you want me to hold your hand if the lights start the dim?”
Jack Cabot
“A very common fear, indeed. Though you have nothing to worry about, dear. I will make sure you are always protected.”
Magnolia
“Oh honey, that’s alright. I never minded the dark, so I’ll be sure to keep an eye out for ya.”
Mags Black
“Really? Well, this is interesting. Don’t worry though, dear, your secret is safe with me. And I’ll be sure to keep you safe in even the darkest of places.”
Mason
“Heh heh, don’t worry, babe. Nothin’s gonna get ya while the Alpha’s around.”
Maxson
“Um… I suppose we could keep a light on. If there’s something you fear in the dark, you don’t have to worry. I’ll look out for you.”
Nisha
“You’re joking? *sigh* Fine, as long as this is the only thing you fear, I can handle it. Nothing will get you as long as I’m here.”
Sturges
“Guess we’ll have to keep a light on us wherever we are. Wouldn’t want ya gettin’ scared now, would we?”
Tinker Tom
“Oh, I know! The dark is just too ominous… can’t see what’s out there until it’s too late…”
Travis Miles
“Huh… I wouldn’t have guessed that about you. Well, it doesn’t matter now. I’ll look out for you.”
William Black
“I suppose there could be worse things to fear… *sigh* c’mere, hun.”
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If you don't mind my two cents, I'll tell you what I thought Fallout 4 was about when I played it as a teenager growing up.
To me, finding Shaun was absolutely a drive, don't get me wrong, but in my mind Fallout 4 is about the importance of community.
At the beginning of the game, the people of the wasteland are alone and afraid. They're constantly separated from each other, either by tragedy (Sole is quite literally separated from her family, her lifeline! And Preston's band, who are driven away from other survivors by violence, are among the first people you meet in the game,) their own fear/prejudice (Diamond city has expelled all Ghouls, Vault 81 has chosen to not go outside and to lock out almost everyone, GoodNeighbor representing all of the minorities who were kicked out of other settlements, so on,) or by the Institute (which acts as a source of a lot of that aforementioned tragedy or fear!).
Sole is alone at the beginning of the game. But the very first person she meets outside the vault is Codsworth, someone from her old community. And then she meets Preston. She starts helping the Minutemen. She meets Dogmeat and Piper and Nick Valentine and any number of extraordinary individuals from the wasteland who help her on her quest to save her son! Sole isn't some chosen one, she's a human- a human being out of place and almost reliant on the kindness of the people around her to help her fix the tragedy that ripped her family apart.
And in turn, Sole starts fixing other tragedies. It's extremely hard to be outright evil in Fallout 4. Every faction that's not the Institute could be interpreted as trying their best in an unforgiving wasteland under the Institute's rule. The option to side with the Institute is damn near an afterthought in the game's writing- Sole is meant, metatextually, to be a good guy. To be evil means to not engage with two of Fallout 4's most prominent mechanics- the companion system and the settlement building system. Missing both of these means you miss almost half the game.
Sole starts fixing other tragedies. She helps people. She builds better, safer settlements to ease people's fear. She clears out monsters and other hazards and replaces them with networks. Sole networks- if she even looks in the direction of an organization, she's helping to set up trade and communication and other vital assets to communities!
Fallout 4 insists that no man, not even the protagonist you play as, is an island. You might be the one to rally the Brotherhood, but you don't raid the Institute alone. You've got the entire Prydwen behind you. You might be the one to rebuild the Minutemen, but you are one of an entire army to take down the Institute. The Railroad is an entire organization! You don't do it alone!!!
You cannot beat Fallout 4 without picking a faction. You cannot beat the game alone.
Fallout 4, in my humble opinion, proposes that community is the most important part of civilization. Community helps mend tragedy and heal prejudice. Community is absolutely necessary to keep families safe and to build new ones. Sole starts the game by having her community ripped away from her, and she spends the rest of her journey rebuilding communities wherever she goes.
What are your thoughts on this?
Yes! ABSOLUTELY the concept of Community is ESSENTIAL to understanding Fallout 4's story.
In my last response I kept emphasizing the Sole Survivor's relationship to the settlers for precisely this reason. Because how much you care about your community (and which one you choose) is what defines the future of the Commonwealth. When your whole world is ripped away from you, you have to come up with a reason to go on. You have to choose something worth living for. You can choose to be like Kellogg and let your damage turn you into a self-centered misanthrope, you can choose family over principle and side with Shaun, or even choose principle over people like the Institute, you can choose humanity to the point of zealotry (in other words a more limited scope of community) like the Brotherhood, or you can choose the common man. (Not really sure how the Railroad fits in here ^^;)
You also make a great point when you bring up that even the game mechanics, from the settlement building to the companion relationships to the inability to defeat the enemy without help, all points towards Community as a central focus. That your relationship to those around you defines you.
And this holds true for real life too. Who you care about and how much you care about them (and how you go about doing that) is what determines your legacy.
And I believe this theme ties really well into the final cutscene when the Sole Survivor is ruminating on how much they've lost and their choice to press on in spite of it, they utter the familiar refrain "war never changes". In other words: such is the nature of War; that there will always be those who care more about their ideals than the lives of the people they preside over, and there will always be communities that need defending from such forces.
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May I ask for the Fallout 4 companions discovering that the owner of Robco is still alive?
You may! I know Bethesda doesn't really like referencing the West Coast games all that much, particularly New Vegas, but I did appreciate the tiny shout-out Mr. House got in Fallout 4...
Cait furrowed her brow- it took her a bit to recognize the name, but she got there eventually. "...RobCo? They're the ones that made those fuckin' scrap heaps we're always knee-deep in, yeah? I'd like to introduce him to a goddamn bullet just for that."
Codsworth's General Atomics programming kicked in at the mention of Mr. House, activating a hardcoded disdain for all things RobCo. "Well! That's hardly impressive, is it? You and I are still alive as well, after all, and neither of us were billionaires."
Curie, much like Codsworth, felt an initial pang of distaste, quickly circumvented by her synth brain. "Oh! And we will ask him 'ow he did this, yes? Surely, he will share? Such technology could save many lives."
Danse nodded, not seeming surprised in the slightest. "I don't doubt it, soldier. House was one of the men who led the world to ruin- in other words, the type to avoid the consequences of his actions until the end. I hope I'll get to ask him if it was worth it one day."
Deacon exhaled heavily, turning away from Sole for a moment to look out over Boston. "...Whoa. That's pretty heavy stuff. But I guess it explains why those robot override codes don't work, right? Three hundred-whatever years old, and still a pain in the ass."
Hancock chuckled to himself, not moving from the couch he was draped over. "Yeah, yeah. And Bradberton had himself frozen, and Eden was a computer the whole time, and Ronto got nuked by aliens. C'mon, you gotta stop puttin' so much stock in this conspiracy shit."
MacCready gave a low whistle, more impressed than anything else. "I mean, it makes sense, right? The guy had, like... a million caps or something. First thing I'd do with that is make sure no one else could touch me. Smart guy."
Valentine had to do a double take, clear disbelief on his face. "The Robert House? ...Well, if a lowlife like Eddie Winter could figure out how to make it through the long night, it's not much of a leap to imagine someone of House's means doing the same. Hope he was able to keep the mustache if he ended up going ghoul."
Piper immediately dug for her notepad, wagging a finger at Sole. "C'mon, Blue, you can't just drop a bombshell like that and not expect me to want more! How'd he do it? Where is he now? Oh- is he accepting interviews?"
Preston was taken aback for just a moment, but proved to be as unflappable as ever- outwardly, anyway. "Jesus... Two hundred years? How do you even... stay human through all that? Let me guess- you don't."
Strong hefted his hammer, preparing himself for battle. "WHEN SUPER MUTANTS GET OLD, GET BIG AND STRONG. ROBOT MAN VERY OLD. STRONG FIGHT BIG ROBOT MAN. STRONG BECOME BOSS OF ROBOT GANG!"
X6-88 was stoic most of the time... but news like this was enough to get a shocked stare out of him. "...Oh. Oh, you're serious. However he managed that, we would be very interested in speaking to him. Could you imagine a Director at the helm for centuries?"
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electricshoebox · 3 years
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writing tag
Tagged by the lovely @adventuresofmeghatron, thank you!
Tagging: @junemermaid, @molliehaswords, @desynchimminent, @valkyriejack, and @mercurymiscellany​, if you’d like to do it!
1.  How many works do you have on AO3? 
39. Holy shit. 
2.  What’s your total AO3 word count?
533,274 words. Holy shit.
3. What are you top 5 fics by kudos?
How to Share a Bed Without Killing Each Other: a Love Story (Dragon Age: Inquisition, Dorian/Iron Bull, 5 Chapters, Complete) The trials and tribulations of literally sleeping together.
Rivers in the Sand (Dragon Age: Inquisition, Dorian/Iron Bull, Oneshot, Complete) The Hissing Wastes unsettles Bull’s memories, and when he and Dorian are trapped together by a fallen pillar, Dorian helps him deal.
a soft place to land (Dragon Age: Inquisition, Dorian/Iron Bull, Oneshot, Complete) When a letter from his father sets him off, Dorian turns to Bull for a distraction.
Always Good at Bad Ideas  (Dragon Age: Inquisition, Dorian/Iron Bull, Oneshot, Complete) Bull gets injured fighting a dragon, which leaves Dorian frantic enough to blurt out the one thing he was trying to keep to himself.
Flashpoint (Dragon Age: Inquisition, Dorian/Iron Bull, Oneshot, Complete) “One time he got so excited he set the curtains on fire.”
4. Do you respond to comments?  Why or why not? 
Yes, always! I’ve seen various opinions on whether authors should, but to me, engaging with and getting excited with readers is half the fun and half the point. I also just really want people to know how much it means to me not only that they read, but that they take the time to leave a comment. Comments are hard to write. I completely sympathize with that, sometimes you just don’t know what to say or how to say it, and I absolutely don’t begrudge anyone that doesn’t. It just means a lot to me when people do, even when it’s literally just “This was cool!” or something, and I want them to know that it’s appreciated!
5. What’s the fic you’ve written with the angstiest ending?
Hmmm. I guess that sort of depends on your definition of angsty. None of them have directly tragic endings, it’s just not in me to write that way, but I have one or two with open or less definitely, obviously happy endings. The rarepair DA2 oneshot I wrote for Merrill/Orana, Counting the Cost, has the most open ending, left completely up to interpretation. The Inception AU DAI fic I wrote for Dorian/Bull, In the Shadow of Dreams, has what I think of as an optimistic ending, and less a happy one. I tried to end that one with more romance, but it just didn’t fit the tone of the rest of the fic, so a quiet ending that signals a road to recovery was what I chose instead.
6. What’s the fic you’ve written with the happiest ending?
Most all of my oneshots have pretty happy endings. I guess I’m tempted say A Line in the Sand, my Deacon/MacCready start-from-scratch slow burn novel, just because it goes from antagonists to lovers and has the longest road with the most earned happy ending. I feel like the long struggle to get there makes it feel happier. 
7. Do you write crossovers?  If so, what’s the craziest one you’ve written?
Not really. Instead I’m sometimes tempted into AUs based on other media, but not full blown crossovers with actual different characters meeting. Even then, I’m really picky in what I enjoy. I’ve only written one, the Inception AU for Dragon Age that I mentioned above. Honestly, it requires no knowledge of Inception at all. I really just stole a bunch of concepts from it and then made my own modernized Thedas around them.
8. Have you ever received hate on a fic?
Thankfully no! I’ve received one or two kind of odd comments, but otherwise I’ve been very lucky and everyone’s been really nice.
9.  Do you write smut?  If so, what kind?
Hell yeah! I’ve written many kinds, really, whatever I feel like or whatever fits the fic. I’ve done plenty of your typical smut. I branched out into light BDSM with several of my Dorian/Bull fics, as well as waxplay and praise kink. I’ve also done some roleplay in the vein of “established relationship pretending to be strangers meeting at a bar” for Deacon/MacCready with By Any Other Name.
10.  Have you ever had a fic stolen?
Not that I know of. 
11. Have you ever had a fic translated?
I have! Two of my Dorian/Bull fics, Wishing Stars and No Patron Saint of Silent Restraint, both by the same lovely person: landanding on AO3. I don’t think I stopped flailing for a solid day when I got the request for permission either time.
12.  Have you ever co-written a fic before?
Not since pre-AO3 days, beyond collaborating in a tabletop setting. I’m not completely opposed to the idea but it would have to be someone I felt really, really comfortable with and with whom I have really good communication. I’m really particular about my writing, and I’d need to know someone’s emotional comfort level with trading and changing and even eliminating ideas.
13.  What’s your all-time favourite ship?
Oh god that’s honestly really hard. I’ve written the most for Dorian/Bull and that ship will always have a special place in my heart. But I did write my first full-length novel for Deacon/MacCready, and they’ve already got me in the middle of my second. So they’re the ship that taught me I could do that, and they’re my beloved rarepair. There are a few more I absolutely love, but I think those are my top two right now.
14.  What’s a WIP that you want to finish but don’t think you ever will?
Definitely Uprising. It was the first time I tried longform fic, and it was meant to be an entire retelling of DA2 with Velanna as the Justice-bearing character, rather than Anders, because after learning the developers almost took DA2 in that direction, I couldn’t get it out of my head. I had a lot of plans for it, for how Justice might develop differently, for what it might have looked like if elves had been more of the battleground issue instead of mages vs. templars, for some angsty bittersweet long distance Nathaniel/Velanna and some complicated Fenris/Hawke and Merrill/Orana. But I drifted away from Dragon Age fandom in interest a long time ago, and I’m not sure I’ll ever get the steam back for it. I’m proud of how far I did get, though.
15. What are your writing strengths?
I feel pretty confident with dialogue, I can usually make a scene flow with it pretty well and I spend a lot of time trying to be meticulous about character voice. I’ve gotten a lot of positive feedback on my descriptions, which I appreciate and wouldn’t have considered a strength, but my readers have been kind. I think I’m pretty good at including body language, too, though maybe to a fault.
16.  What are you writing weaknesses?
Much as people have been kind on the feedback, I really feel like action scenes are a weakness for me. I don’t enjoy writing them and I struggle a lot to make them feel like they’re flowing over just bulletpointing. I also feel like I struggle to make them exciting. I feel like I struggle with exposition scenes as well, and keeping them interesting over info-dumping. 
17.  What are your thoughts on writing dialogue in other languages in a fic?
I’m generally in favor of including them, but with the caution of doing thorough research if it’s not a language I speak. I shy away from it if I can’t be completely sure it’s accurate, because I don’t want to risk putting off a native speaker reader, or saying/doing something offensive. I’d expand that to include anything about another culture, really. For example, I’ve been slowly picking away at writing a Fallout fic for my Sole Survivor Anthony and Preston, and part of what has been slow going is just making sure I’m getting Anthony’s culture right. His parents immigrated from Vietnam, and I want his experiences with them and with his culture to be as accurate and respectful as possible, not falling into any stereotypes but also being allowed to be complicated. 
18.  What was the first fandom you wrote for?
Depends on what we’re measuring. The first fandom I ever wrote fic for of any kind was Sailor Moon. The first fandom I actually put fic on the internet for was Lord of the Rings, on good old fanfiction.net. The first fandom I published on AO3 for was Dragon Age.
19.  What’s your favourite fic you’ve written?
God this is such a hard question to answer, my feelings on my writing change so often. I think it’s hard for A Line in the Sand not to be my favorite for the reasons I’ve already mentioned, it’s my first successful novel-length fic, I accomplished a lot with it and learned a lot from it, and it’s a rarepair I got to kind of develop from scratch in my own way. 
But if I look back at my whole repertoire so far, just to branch out from the usual answer, I’d say I’m also really fond of To Have and to Hold, which was the first time I ever participated in a minibang, or really any kind of writing challenge. It’s a Dorian/Bull established relationship fic set during Trespasser, and it’s kind of a meditation on Dorian’s past and present and how they’ve shaped his feelings on love and commitment and marriage, all while he’s trying to decide his future. I’m proud of how it came out, and I think my Dorian voice still holds up okay. Plus I had two incredible artists working with me who put together stunning work for it, and how could I not be super grateful for that? 
It’s funny, most of the top ones up there for kudos are ones that I don’t personally think are my best, it’s a lot of my very early offerings for Dorian/Bull that I think I could improve on a lot of if I tackled them now. I’m grateful people like them but I feel like they’re more an accident of timing, being published early in the ship’s popularity. 
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Fallout survey results!
Thank you to everyone who entered, I had a super fun time learning about yalls characters!
Names
There were very little repeat names, which surprised me! Here are some of the more common ones:
Six Nathan Max Abigail Rosie Jack
Gender
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Geck Race
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Ethnicity
I tried my best not to leave anything out, I’m sorry if I got something wrong!
Caucasian hispanic mix- 11 Asian-american- 8 Hispanic- 8 Caucasian- 7 Irish- 7 Native American- 7 Scottish- 4 Japanese- 4 African american- 4 Jewish- 4 African american caucasian mix- 4 Chinese- 3 Greek- 3 German- 2 Asian- 2 French- 2 Ukrainian- 2 Blasian- 1 Polish- 1 Russian- 1 Genetically engineered white bread- 1
Species
Human- 93.7% Ghoul (skinned)- 1.4% Ghoul (withered)- 1.4% Cyborg- 1.4% Synth- 0.7% Super mutant- 0.7%
Hair Color
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What generic fo4 response they’d pick first
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SPECIAL stats
Average Strength: 5 Average Perception: 6 Average Endurance: 6 Average Charisma: 6 Average Intelligence: 7 Average Agility: 6 Average Luck: 5
Most picks of a number per stat:
1-Luck 2- Luck 3- Charisma 4- Strength 5- Perception 6- Agility 7- Perception 8- Intelligence 9- Charisma 10- Intelligence
What games do they appear in?
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Problem solving :)
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Music tastes
Whatever’s playing- 25%
Jazz- 16.4%
Rock- 15%
Country- 10.7
Folk- 7.9%
Indie rock- 6.4%
Alternative- 5.7%
Classical- 5.7%
TAAAAAAAKE OOOOOOOOON MEEEEEEEEEEE (take on me) TAAAAAAAAAAAKE MEEEEEEEEEE OOOOOOOOOON (take on me) IIIIIIILLLLLL BEEEEEEEEEE GOOOOOOOOOOONE IN A DAY OR T̴̻͖̈́w̶̝͒͒W̸̬̐̾͜w̸͖̅̉Ō̴ͅô̵̖O̶̤̬͒ô̶̰Ȏ̷̥͙͝o̵̥̚O̵̮͋o̶͚͂͐O̸̡̟͗̋ō̷̞O̴̹̾o̴̢͌́- 3.6%
Heavy metal/screamo-2.9%
Dubstep- 0.7%
Factions
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Tagged skills
Speech- 51.7%
Guns- 37.8%
Science- 35%
Repair- 34.3%
Survival- 32.2%
Lockpick- 30.1%
Medicine- 28.7%
Sneak- 25.2%
Barter- 18.2%
Melee- 17.5%
Unarmed- 11.2%
Explosives- 10.5%
Energy Weapons- 9.1%
Being sexy UwU- 7.7%
Archetype
I have no fucking clue what any of this means what the fuck- 19% The rebel- 14.8% The explorer- 14.1% The hero- 12% The orphan/regular dude- 9.2% The innocent- 9.2% The caregiver- 6.3% The jester- 4.2% The creator- 3.5% The ruler- 2.8% The sage- 2.1% The lover- 2.1% The magician- 0.7%
When they were born
26.6% were born in the 2250s 18.7% were born in the 2260s 14.4% were born in the 2050s 9.4% were born in the 2240s 4.3% were born in the 2060s 4.3% were born in the 2040s 22.3% were born in other decades and I’m too lazy to list them all
Chem habits
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Relationships with other characters
From Fallout 3: Amata- 5 Charon- 5 Sarah Lyons- 3 Butch- 3 Bittercup- 2 Harkness- 1 Murphy- 1 Obadiah Blackhall- 1 Gallows- 1 Moira- 1
From Fallout New Vegas: Arcade- 15 Benny- 7 Boone- 4 Joshua Graham- 3 Cass- 3 Caesar- 3 Aurelius of Phoenix- 2 Vulpes- 2 The Nash’s- 2 Red Lucy- 2 The King- 1 Dead Sea- 1 Alexus- 1 Gabon- 1 Gloria VanGraff- 1 Yes Man- 1 Sunny Smiles- 1 Silus- 1 Antony-1  Manny- 1 Ulysses- 1 Atticus- 1
From Fallout 4: Danse- 4 Piper- 3 Preston- 3 Nick Valentine- 3 MacCready- 2 X6-88- 2 Maxon- 2 Hancock- 2 Deacon- 1
Fun Facts!
Couldn’t include them all so here are some of my favorites! Also Ethan’s because I just find this fact about him really funny.
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