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#zonai ruins
tonbane · 5 months
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Some ancient Zonai parchments to celebrate I finally watched TOTK's ending (haven't finished it myself, I'm shy). Took some liberties with Ganondorf's clothes, got lost in the sauce.
🔁 Reblog to Support! 🔁
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taboonle · 7 months
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Linktober day 2: temple
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stinkgh · 1 year
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So I have this theory that Nintendo really said fuck the timeline fuck the lore, let's fuck em up with this ancient civilization we've literally never heard of before BOTW came out and never really talked about until now. And let's make this civilization EVEN MORE OBSCURE than the only other ancient civilization we've ever had, and let's give them MAGICAL POWERS too and let's have them play the most vital role in Hyrule to date. Triforce? Don't know her. All my homies hang with the Zonai. 😎
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loruleanhistorian · 2 years
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The Great Conspiracy of Hylia's Ancient Magic Wielders Who Ascended Into The Sky
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1) Humans under the protection of the goddess Hylia advanced their civilization using powerful magic.
2) Because of the invasion of the demon king, the surviving humans were saved by the goddess by being sent skyward above the clouds.
3) Thousands of years later, and following the defeat of the demon king, the mortal incarnation of Hylia and her chosen hero return to the surface to protect the Triforce. Many others follow suit.
4) Humanity begins to progress once more, spreading across the world. Many groups begin to develop in their own way. One such group arises around the descendants of Hylia, calling themselves the “Hylians”.
5) Another group, proficient in magic, use their connection with the winds to lift their civilization into the sky. They maintain contact with their earthbound kin for many years thereafter. These sky folk go by the name “The Tribe of Winds”.
6) Eventually, a rivalry ensues over control of the sacred land of Hylia itself, and the golden prize kept there. Many lives are lost as the fires of war rage on. Among the combatants are some of the sorcerers, who use their powers to subjugate the sacred land.
7) The gods themselves intervene, dispatching the spirits of light to seal away the magic power those individuals had mastered; chase them out of the land of Hyrule; and banish them into the shadow world of infinite Twilight. These poor souls transform under the endless golden half-light into the Twili race.
8) The remaining sky dwellers lose contact with the surface world over the intervening years, essentially disappearing from the historical record. The remnants of their ancient civilization—sophisticated and numerous—become a mystery to the people of Hyrule.
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aikoiya · 9 months
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LoZ: TotK - Divided Sky Ruins
You know what would've been interesting?
Anyone whose a fan of One Piece might remember the Jaya arc. Remember Cricket's house?
Wouldn't it be cool to be able to find something like that in Hyrule? Not as anything worth bringing attention to from a gameplay perspective. But more so as just something kinda cool for eagle-eyed gamers to piece together on their own. As environmental storytelling.
Just, come across a Zonai ruin on the Surface that seems to be only half there. Then you find another Zonai ruin on a sky island above the Surface ruin & they fit together perfectly.
Of course, seeing as it has been 10,000 years, it wouldn't make any real sense, but still. This is a fantasy game with magic. Yeah, I'm not a fan of hand-waving things with "a wizard did it," but things that aren't as readily obvious like this, I can let slide a little bit.
At the same time, the buildings on the islands themselves, while much reduced, still had their basic foundations in tact. Though that could be explained away as the islands having been above the clouds & thus not subject to storms.
Actually, now that I think about it... It honestly doesn't make much sense that the buildings on the Sky Islands are in ruins. I mean, the whole point of the Constructs is to work & even Rauru makes mention of the fact that they continued to do their jobs long after the Zonai's absence. Like, did the Zonai just not have Maintenance or Construction Constructs or something? Did the Zonai just do those things themselves?
I kinda wish we could see what the buildings would've looked like fully in tact. Also, a full map of Hyrule from back then.
Another thing I noticed was that when you compare the Sky Islands to the ground, there don't seem to be any obvious evidence of them having been there to begin with. Then again, that's easily explained away by the fact that, again, it's been 10,000 years.
Edit: This completely flew past me!
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This is apparently what Hyrule looked like in Rauru's time!
At least, based on the map in the Forgotten Temple! I'm still missing some things (like, Dueling Peaks was just one mountain at the time, & there was no river beyond the pond just before it & a couple other things), but overall, it's accurate.
How neat is that?!
LoZ Wild Masterlist
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lenaclipsedits · 8 months
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Faron rainforest
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hi-there-cake · 9 months
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man is serial procrastinator more @ 9
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okaytokay369 · 11 months
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I think an au where Link is sent to the time of Hyrule's founding instead of Zelda could be very fun. Like he still loses his arm but he happens to fall first and Zelda accidentally sends him back in time using the secret stone when she tries to save him, and Rauru ends up dragging her to the Great Sky Islands.
Zelda is stuck trying to solve the problems in Hyrule while investigating reports of her missing swordsman, and she doesn't have Sonia to teach her about her powers so she just kinda needs to figure it out herself. Link is trapped in the past with a decayed Master Sword and a corrupted right arm, and is so weakened that his attempt to stop Ganondorf alongside Rauru and the other sages is futile. Idk how anything gets resolved here but I think it's be fun for angst.
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eerna · 3 months
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the thematic shift from botw to totk is so weird when u rly think about it bc in botw its all about a failed prophecy; zelda couldnt awaken her powers and the champions couldnt defeat ganon as it was foretold. it was about breaking free from tradition and convention and trying to find other means of defeating this evil (zeldas fascination with sheikah tech for example). i think this theme also aligns with the entirety of the loz franchise as a whole, given how botw did a complete 180° on the zelda formula theyve always had. everything just worked!!!
and then in totk its just like ... we go back in time and use the powers of old to defeat ganon ... ? not to mention that every researcher in the game is fascinated by these ancient texts and architecture. rather than innovators they become historians. youre expected to look for answers in the past rather than learn from naively following prophecies and suffering its consequences.
however i do think totk had a rly interesting premise when they decided to implement time travel. like i absolutely LOVEE everything about the light dragon etc etc but the story in general just did not hit as hard :( i adore this game its so fun and its so beautiful but there is so much room for criticism as well
also sorry for this long ass ask omfg .. but ur post earlier got me going !!
It's ok, I fully support long elaborations based on whatever I went off about! :D
Oh, that's an interesting view of it! I personally didn't think BotW was about forgetting tradition at all? The Sheikah tech is still history, it's still following in the footsteps of those who came before - the prophecy itself is was what led to its discovery in the first place. I interpreted BotW as a story about what happens when people try to imitate the past, I agree, but in the end the point was that they shouldn't let it weight them down, but should still pay respects to it. Hyrule forgot all about its history - who knows what might have happened if that ancient king never got spooked by the Sheikah tech and buried it! If it didn't stay exactly the same as it was 10000 years ago, Ganon might have never influenced it so strongly, and the Calamity might have never have happened! Zelda couldn't escape her history, all the progressive tech in the world couldn't imitate her role, but the only way she was able to realize her destiny was through her own means, on her own time. It wasn't about her rejecting convention, it was about her finding her own spin on it. She was being held back by the shadow of her mother and the expectations of the monarchy, and found a way to channel her inheritance through the wild, and through Link. And that was the theme of the game! Looking back at decades' worth of games, then picking and choosing what to keep and what to give up on! It is so cool!
I think TotK did great to continue this line of thought regarding Zelda's character - she is not a princess-princess she was forced to be 100 years ago, she is a teacher/researcher/engineer-princess, and everyone loves her and looks up to her. She is still a sort-of leader, but she is doing it in her own way, without castles or thrones or holy powers and almost entirely hands-off, letting the people guide her. In my opinion, it treats the researchers the same way it did in BotW, except yes, a new faction has been introduced to the plot that is dedicated to historical research. I don't doubt that the decade leading up to the Calamity also had a bunch of historians running around deciphering old texts and figuring out how stuff worked, we just didn't get to see it and got the finished results instead. Also, it's pretty clear that Zonai tech requires a Zonai to work it (Link can do it because of his right arm), so it's not as widely malleable as Sheikah tech which was able to be used by all inhabitants of Hyrule. And the finale of the game FULLY goes against history even harder than BotW did - yes, Ganondorf CAN be defeated, even if Rauru failed. Yes, Zelda CAN be returned to her original form, even if the transformation is supposed to be permanent according to Zonai history. In fact, the Zelda thing annoys me (no matter how much I love it) because it wasn't set up in a way that carried over any sort of a message or a theme. Impa said she would find a way to turn her back, I was expecting a quest dedicated to it, be it finding ancient texts or a new loophole, and then whoosh she's back through a Sonia-and-Rauru-ex-machina. I would say that TotK can't decide if it wants to break away from its history (by making half the game a completely new, blank slate) or go along with it (by making the other half of the game clearly love what happened before, all the way back to a divine Hyrulean monarchy) which is why it's so jumbled up at times.
Like you said, I love the game, I cry whenever I remember that beautiful finale, but it really dropped the ball when it came to BotW's comprehensiveness. Why did Link fail to catch Zelda in the beginning, but managed in the end? What changed? What is its significance? It's a beautiful scene and makes me so emo, but it rings hollow if I try to find a deeper meaning, and that's basically the game in a nutshell.
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taboonle · 7 months
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stinkgh · 1 year
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🚨🚨🛑STOP 🛑 🚨🚨 WHAT YOU ARE DOING RIGHT NOW. THIS IS IS A 🪨🗿 ZONAI 🗿🪨 APPRECIATION 👏👌 POST 👏👏👏👏 IF U SEE THIS POST INFINITE ☘️💚 GREEN 💚 ☘️GLOWIES 🎄⚡WILL GUIDE YOU TO YOUR 🗡️🛡️DESTINY🛡️🗡️ !! BUT ONLY IF YOU TYPE "THANK U ZONIA ZADDY 😌" IN THE TAGS!! REBLOG IN 5 SECS OR 🐷🐽🐗GANON 🐗🐽🐷 WILL SUCK YOUR TOES!!!
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rawliverandgoronspice · 4 months
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alright new totk headcanon: ganondorf did try to put gloom everywhere when he woke up as a mummy, but rauru is actually the one who caused the upheaval to put every single chance behind link in his fight against ganondorf
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ziskeyt · 3 months
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one of the things i didn't like about the memories in botw was that they just left the environments pretty much how they are as you find them in the background. (notably, the memory the Kolmo Garrison ruins, shown below, has the ruins in the photo) And I had people tell me they probably just didn't think of/want to render the scenery differently, which always felt weird to me.
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Then we got the memories in totk. they are primarily in newly built environments, and even the ones in the exterior are in vaguely recognizable places to entirely recognizable, but didn't seem to have this issue of incongruous structures/ruins in the background. I mentioned before that i'm replaying the game right now, so my second time playing ever, and while i was watching this memory with Zelda where she's -redacted- years in the past (far beyond modern hyrule pre-calamity) and yet --- there's the bridge of hylia behind her.
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in a previous memory we get a view of the back of the great plateau, and despite the quality of the screencap, i think you can tell it's a different construction for the walls than the construction in the modern day. it's zonai architecture. Why do this and then leave the bridge? is the bridge supposed to be there? are we supposed to think it was built by hylians pre-zonai rule? during seems strange since it's a type of boxy that is incongruous with zonai aesthetic.
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likely, like with botw, this is an oversight, a detail forgotten about prior to shipping the game. but, it's also funny to think about how apparently there are some hylian structures that lasted thousands of years and still the newer stuff matches it.
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ars-argury · 11 days
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FUCK zelda fandom at large i LOVE ancient hero's aspect FUCK YOU if you dont love ancient hero's aspect
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that-one-loz-nerd · 7 months
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Hot take: Totk's story would've been 1000% better if the zonai were introduced more slowly
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