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#and make it the unique and compelling story that it is
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A Goodbye to The Bad Batch
I don’t even know what to say first. Because this is goodbye, but it is also everything but. But I suppose I should start at the beginning.
Just a couple of years ago I found my love for Star Wars. My entire life, as far back as I can remember, my dad has tried to get me into the fandom. Now, he’s not a fan the exact same way some of us are, he’d only watched the saga and the Mandalorian, funnily enough I was the one to introduce him to The Clone Wars and beyond, but it’s been a joy in his life for a very long time. I was never interested in it when I was little, but then I got a little older and Star Wars started to capture my interest.
One random weekend, I believe in 2021 or 2022, I decided that I was going to watch all nine saga movies in those forty-eight hours, and then start on my goal to watch every show and the additional movies.
This is, without a shred of doubt, one of the greatest decisions I have ever made, and one that I will never regret. I would not be the person I am had I not given Star Wars a chance.
It would sound ridiculous to anyone anywhere else, but this has become such a safe place for me that I know I can be honest.
Everyone finds that one thing that makes them happy like nothing else. A person, a hobby, a place, a fandom. Mine is the galaxy far, far away that lets me escape from my life whenever I need to.
The Star Wars fandom has its faults, and there is so much hatred.
But more than anything, there is love like no love I have ever experienced before. The love between fans and our love for these movies and shows is something I never expected to have in my life. But somehow, for some reason, it has all found a permanent place in my heart, and I couldn’t be happier.
At this time, the first season of The Bad Batch had just been released. I was branching out, watching The Clone Wars and then jumping to The Book of Boba Fett, though I’m not sure why I chose to watch everything in such a completely random order.
But then I started The Bad Batch.
I had no idea what Crosshair, Tech, Wrecker, Hunter, Echo, and Omega would come to mean to me.
I have dealt with a lot in the last few years. Nothing compared to others, but depression finds a way to wedge into your life. I love to be alone, but I don’t like to be lonely, and I have managed to isolate myself to a point of misery.
I found more comfort in The Bad Batch than anything else in my life, and I will never forget the joy The Bad Batch brought me in these last few years.
I began to write when I found Star Wars, and I was inspired to do so by The Bad Batch. Before, I had never felt so compelled by any one piece of media to add my own part of it to the world, until this. Writing has become another escape, one that gives me an outlet to continue the stories of characters left behind.
What I already knew has been reaffirmed, the lessons I have learned remain with me, and will even after this is over.
That it’s okay to feel afraid, because everyone does, and to make mistakes, provided you learn from them.
That feeling out of place for one reason or another does not make you unworthy of love, and having limitations with affection isn’t something you need to apologize for.
That being goofy, having fun, finding joy in the dark places, is just as vital a part of life as anything else, if not what we need more than anything.
That taking time for yourself, to make sure you don’t fall apart, even while taking care of others, is important.
That our worst moments can be one of two things, what consumes us, or what we grow from.
That being a young woman is not a detriment to your worth, intelligence, talent, or any other aspect of life, but is in fact what makes you strongest.
That what makes us unique and our faults are a part of who we are, but they do not define us, and we are so much more than the ideas people have of us.
My only regret is not making friends when I had the chance. I’m bad at that, opening up and putting myself out there, and I shy away from talking to new people because it makes me uncomfortable. But I wish I had been able to put that aside before it was too late and found people who love The Bad Batch the way I do to continue talking to, even after the show ends.
But to all the people who have supported me and who I have supported, thank you for being part of my Bad Batch experience.
It's very difficult to believe that this is it.
Though The Bad Batch has not been around long, it feels like it has, because as long as I have been watching Star Wars, The Bad Batch has been in its active run, and I’m so grateful I got to be here when it was.
I know that even when the credits roll for the final time, when the greater fandom forgets the show that they never really understood the way we have, I’ll be here, and hopefully, so will all of you. I think that the family brought together by The Bad Batch will endure, even if we go quiet for a while.
We’ll stick around, for the day the Batch comes back. Because I know they will.
Thank you Clone Force 99, the Bad Batch fandom, Dee Bradley Baker, Michelle Ang, the Kiners, and everybody who played a part in telling this story.
The impact The Bad Batch has had on my life has been profound, and I wouldn’t give it up for anything. It’s been a wild ride, and I have enjoyed every second of it. It has been a privilege to be a part of this piece in the ever growing history that makes up Star Wars.
Goodbye, Bad Batch. Until next time.
“Change takes getting used to. You’ll see. Just give it time.”
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I need to get it out of my chest so here's some Striker theories/speculations fandom has come up with that I heavily dislike and why.
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Striker has some royalty blood from one parent or both.
Oh God that would suck so much if it became canon cause it absolutely defeats the purpose of his character so far, that of being a lower class imp hating royals with valid reasons even if his actions are violent and sadistic.
As he is he has such an interesting antagonistic role in the story and offers a bunch of good lines directly opposing and questioning the heroes values, choices and morality.
His mere presence and open bashing of the upper class is just good social commentary! If his hatred stems from a combination of his narcissistic nature and bitterness that being born an imp (even mixed or hybrid) robs him from ascending further into the social ladder or even if he survived a traumatic encounter with a royal as its implied and it's fuelled by anger or a combo of all those things all are good for telling a compelling story! All can be done in very interesting ways!
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But making him yet another character tied closer to royalty than just being a random person that got screwed over is honestly an underwhelming concept.
Getting screwed over for no good or justified reason should be common with Hell's racist and classist system as its been presented so far and we should get confirmation of that instead of having Striker added to the trend of each of the main characters having special connections with higher ups. It's not only redundant at this point but would make his motivation and social commentary that much weaker.
I swear if it just becomes another daddy or mommy issue imma rage quit so fast!
Striker is half shark demon
His sound design is explicitly constantly emulating the noises a rattlesnake makes. Since he's most likely a hybrid and he says to Blitzo how they are "superior to most of our kind" he's definitely part imp. So we got two halves and we got snake demon and imp, so it's basically covered? lol I don't know how this theory became so popular😅
He doesn't even look close to the design of the other sharks
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he only looks like Chaz a little bit.
And lots of characters share similar characteristics like that snout.
This one had some merit with the ringed eyes and imma be real I haven't noticed those elsewhere but like even if he had a grandpa shark what purpose would that serve?
Bah I just don't like it. Let the man be a slimy snake! Its more unique and it suits him better!
Striker is asexual cause he got grossed out by sex jokes
No...just no..
To be clear you could totally read him as asexual! But the reason being the damn sex jokes is giving me whiplash. Striker got flustered and frustrated at best cause the timing of each sex joke was inappropriate as all hell and cause everyone did it as he tried to be intimidating and threaten/kill them. If anything they were bruises to his ego not any indication to his libido.
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But like... In all seriousness asexual confirmation deserves more than a reaction to sex jokes.
Hellaverse does it better with Alastor. In his case it does tie in with his sexuality.
Same goes with all the theories that he's homophobic too.
He did the sexy villain thing trying to seduce Blitzo like so explicitly and smiled when Blitzo called it hot then! What are you talking about?
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Different situation, more receptive to sexual undertones and instigating them too. That's what I'm trying to say!
And again. Asexual reading can apply. But it can't be just the sex jokes alright?!😭
(yeah yeah it's a joke on itself. still valid I get it.)
Striker is related to Crimson and Moxxie.
Oh this one is the worst one and absolutely gives me a heart attack and thank goodness for the crew's soft confirmation that they aren't via strixxie fanart cause no joke I'd cry since its my favourite ship!
It's just similar horns!!! Striker was designed as a mix between Moxxie and Blitzo and that's the only reason why!
Striker also had sexual tension with Blitzo on screen are you gonna tell me they are related too cause he was designed with half of him in mind?
I hate this theory so much.
Granted purely for shipping reasons but holy shit it got popular and I hated that!
I've had enough with turning every ship into potential incest just cause and harassing fans over it!
Got such "Fizz and Blitzo are siblings" deja vu😬
Ahem...
Anyways yeah that's all.
To end it more positively I love the snake man! Didn't spot him on the trailer but still hope we see him in the upcoming episodes🥺
Preferably doing shit like this and traumatizing everyone lmao! (with no godawful statue jokes in sight thank you very much)
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ophanim-vesper · 1 year
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The Collector: unlike anything we've seen before
So I saw a video essay that was pretty much about how 'Shadow Collector' was different from current Collector. I also once saw a Reddit comment complaining how they didn't like how childish Collector was, and wished they were as menacing as they were in their shadow form.
I, for one, disagree with that statement. I know we all loved Bill Cipher as a villain ever since we've seen Gravity Falls. Then Amphibia replicated this villain archetype with Darcy/The Core. When Shadow Collector was first introduced, we all assumed this was another 'Bill Cipher-esque' villain.
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But honestly? When I first saw the Collector I didn't love them as I love them now. I thought this was another Bill Cipher clone, thus I didn't think they were as unique or interesting. I was honestly getting tired of the archetype being repeated across these 3 Disney shows.
But as soon as I saw the Collector in their physical form I fell in love. They were unlike any 'overpowered' character I've seen before, and loved the idea of a playful child having the might and power of the gods.
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While I absolutely love the Bill Cipher type of villain, I wouldn't have loved the Collector as much as I do if they were another Bill Cipher villain. Collector wasn't even meant to be a villain, just an antagonist meant to stop the protagonists from achieving their goals.
Thus, I feel the change made to their character was not only a good change, but a necessary one. It wouldn't make sense for a non-villain character to have the personality of one, yet they still pose an imminent threat to the characters.
Think about it, would Collector really be as memorable if they were another 'snarky, comedic yet powerful villain' in a sea of other villains that are already like that? No. And I'm happy the change to the Collector's character was made, and we got our little Enzo Gabriel goober guy
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edettethegreat · 5 months
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10/10 manga for pulling a “we’ll defeat you with the power of friendship!!” “That’s… incredibly ignorant of you. I’m significantly more powerful, whether or not you have friends won’t impact this fight”
#this IS the best manga I stand by that forever#I know I vaguepost about it every few months but it just. keeps getting better#I am so emotionally invested in this#[spoiler]’s really out here being like “you fools. I am all powerful. Your group of like 8 friends cannot harm me”#He is genuinely such an interesting and compelling character#Such a unique character#honestly I don’t think I’ve ever seen a character like him in any media#Admittedly he’s not my favorite character. Not even my favorite in this manga.#But he’s just so strikingly unique#Just. The whole character progression of bullied outcast with a heart of gold —>dead(?)—> jk not really—>minor antagonist—> main antagonist#And you absolutely never see it coming#Because when he’s reintroduced as a minor antagonist you’re like “oh that’s interesting. That’s an interesting little twist”#And then as the story progresses and things become more and more intense#And suddenly HE’S the one who’s hunting the protagonists HE’S the one who’s actively trying to kill them#For those unfamiliar with this I feel like it’s important to clarify there was never some betrayal twist#As in he was genuinely a really good person at the start#And it’s a very very gradual shift#Because even when he’s reintroduced as an antagonist it’s all very understandable on his end#He’s a good guy he’s been through a lot but is making the best of his circumstances#Until he isn’t until things go too far#Just auuughh it;s so good
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ummmmmmm if it was in any other context than the game screaming ARE YOU A YOKO TARO FAN HUH HUH HUH DO YOU LIKE IT HUH SQEUALING LIKE A PIG HUH HUH HUH i would be pretty put off by that ending because it was very um. sadstuck for lack of a better term and generally just kind of like. exactly what the steam review section (worst for any game ive ever seen) made the game out to to be.
but because it was like shooting 2B mini plushies at me out of a tshirt canon the whole time i cannot possibly believe anything about the first ending you get is likely to mean anything so i carry onward with bravery
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bookished · 7 months
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HOW TO GIVE PERSONALITY TO A CHARACTER
Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:
Understand Their Backstory:
Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.
2. Define Their Goals and Motivations:
Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.
3. Determine Their Strengths and Weaknesses:
No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.
4. Consider Their Personality Traits:
Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.
5. Give Them Quirks and Habits:
Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.
6. Explore Their Relationships:
Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.
7. Show, Don't Tell:
Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.
8. Create Internal Conflict:
Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.
9. Use Character Arcs:
Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.
10. Seek Inspiration:
Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.
11. Write Dialogue and Inner Monologues:
Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.
12. Consider the Setting:
The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.
13. Revise and Refine:
Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.
Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.
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imastoryteller · 3 months
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10 Tips for Crafting Authentic Characters
Give them depth: Create characters with multidimensional personalities, including strengths, weaknesses, quirks, and flaws. They should have a mix of virtues and vices that make them relatable and interesting.
Provide backstory: Develop a detailed backstory for each character, even if only a fraction of it makes it into your story. Understanding a character's past experiences, traumas, and motivations will inform their actions and decisions in the present.
Show their emotions: Allow your characters to express a range of emotions realistically. Show how they react to different situations, both internally and externally, to make them feel human and relatable.
Give them distinct voices: Each character should have a unique way of speaking, with distinct vocabulary, syntax, and speech patterns. This helps readers differentiate between characters and adds authenticity to their dialogue.
Create internal conflicts: Give your characters inner struggles and conflicting desires that they must grapple with throughout the story. Internal conflicts add depth and complexity to characters, making them more believable.
Show their relationships: Develop meaningful relationships between characters, whether they're familial, romantic, platonic, or adversarial. Show how these relationships evolve and influence the characters' development over time.
Make them evolve: Characters should grow and change over the course of the story, driven by their experiences and the challenges they face. Allow them to learn from their mistakes, overcome obstacles, and develop as individuals.
Ground them in reality: Anchor your characters in the real world by giving them relatable experiences, hobbies, jobs, or cultural backgrounds. Incorporating realistic details adds depth and authenticity to their portrayal.
Show their flaws: Imperfect characters are often the most compelling. Don't be afraid to showcase your characters' flaws and vulnerabilities; these imperfections make them more relatable and human.
Give them agency: Allow your characters to drive the plot forward through their actions, decisions, and choices. Avoid making them passive observers or mere vehicles for the story's events. Characters with agency feel more authentic and engaging to readers.
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shesnake · 10 months
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Spider-Verse Artists Say Working on the Sequel Was ‘Death by a Thousand Paper Cuts’
Why don’t more animated movies look this good? According to people who worked on the sequel, Across the Spider-Verse, it’s because the working conditions required to produce such artistry are not sustainable.
Multiple Across the Spider-Verse crew members — ranging from artists to production executives who have worked anywhere from five to a dozen years in the animation business — describe the process of making the the $150 million Sony project as uniquely arduous, involving a relentless kind of revisionism that compelled approximately 100 artists to flee the movie before its completion.
While frequent major overhauls are standard operating procedure in animation (Pixar films can take between four and seven years to plot, animate, and render), those changes typically occur early on during development and storyboarding stages. But these Spider-Verse 2 crew members say they were asked to make alterations to already-approved animated sequences that created a backlog of work across multiple late-stage departments. Across the Spider-Verse was meant to debut in theaters in April of 2022, before it was postponed to October of that year and then June 2023 owing to what Entertainment Weekly reported as “pandemic-related delays.” However, the four crew members say animators who were hired in the spring of 2021 sat idle for anywhere from three to six months that year while Phil Lord tinkered with the movie in the layout stage, when the first 3-D representation of storyboards are created.
As a result, these individuals say, they were pushed to work more than 11 hours a day, seven days a week, for more than a year to make up for time lost and were forced back to the drawing board as many as five times to revise work during the final rendering stage.
"For animated movies, the majority of the trial-and-error process happens during writing and storyboarding. Not with fully completed animation. Phil’s mentality was, This change makes for a better movie, so why aren’t we doing it? It’s obviously been very expensive having to redo the same shot several times over and have every department touch it so many times. The changes in the writing would go through storyboarding. Then it gets to layout, then animation, then final layout, which is adjusting cameras and placements of things in the environment. Then there’s cloth and hair effects, which have to repeatedly be redone anytime there’s an animation change. The effects department also passes over the characters with ink lines and does all the crazy stuff like explosions, smoke, and water. And they work closely with lighting and compositing on all the color and visual treatments in this movie. Every pass is plugged into editing. Smaller changes tend to start with animation, and big story changes can involve more departments like visual development, modeling, rigging, and texture painting. These are a lot of artists affected by one change. Imagine an endless stream of them."
"Over 100 people left the project because they couldn’t take it anymore. But a lot stayed on just so they could make sure their work survived until the end — because if it gets changed, it’s no longer yours. I know people who were on the project for over a year who left, and now they have little to show for it because everything was changed. They went through the hell of the production and then got none of their work coming out the other side."
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saraswritingtipps · 6 months
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How do i Plot a Book?
1. Start with an Idea:
Begin with a clear idea or concept for your story. This could be a theme, a character, a setting, or a unique scenario.
2. Outline Your Plot Structure:
- Introduction: Set the stage by introducing your main character, the setting, and the initial situation.
- Inciting Incident: Present a problem or event that disrupts the status quo and sets the story in motion.
- Rising Action: Develop the plot by introducing conflicts, challenges, and obstacles that the protagonist faces.
- Climax: Reach the story's highest point of tension and conflict where the protagonist confronts the main challenge.
- Falling Action: Address the aftermath of the climax, tying up loose ends and resolving subplots.
- Conclusion: Provide a resolution to the main conflict, wrap up the story, and show the character's growth or change.
3. Create Well-Defined Characters:
- Develop your main character (protagonist) with clear goals, motivations, and flaws.
- Introduce supporting characters with distinct personalities and roles in the story.
4. World-Building:
If your story is set in a unique or fictional world, develop the setting, rules, and details necessary for readers to understand the environment.
5. Conflict and Stakes:
Ensure that your story has compelling conflicts that drive the plot forward. Make the stakes clear to the reader.
6. Subplots:
Develop subplots that add depth and complexity to your story and intersect with the main plot at various points.
7. Foreshadowing:
Use foreshadowing to hint at future events and create suspense.
8. Pacing:
Balance action, dialogue, and introspection to control the pace of your story. Speed up or slow down as needed for dramatic effect.
9. Themes and Messages:
Consider the themes or messages you want to convey through your story and how the plot can reflect them.
10. Outline Chapter by Chapter:
Create a chapter-by-chapter outline that details what will happen in each section of your book. This doesn't need to be overly detailed, but it can serve as a roadmap.
11. Writing and Revising:
Start writing your book based on your outline. Be open to changes and revisions as your story develops.
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slayingfiction · 1 month
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Mastering the Art of Dialogue
Dialogue is the lifeline of any narrative. It brings characters to life, propels the plot, and creates depth in the story. However, writing dialogue that feels real and engaging can be challenging. Here are some tips to help you refine your dialogue-writing skills:
1. Listen to Real Conversations
The foundation of great dialogue is authenticity. Spend time listening to how people speak in real life. Notice the flow of conversation, the interruptions, the ums and ahs, and the unfinished thoughts. Real speech is rarely grammatically perfect or fully articulated. Incorporating these nuances can make your dialogue more relatable.
2. Each Character Should Have a Unique Voice
Your characters should be distinguishable by their dialogue alone. A teenager will speak differently from an elderly person; a doctor will use different terminology than a street artist. Think about their background, education, and personality. These factors should influence their speech patterns, vocabulary, and even the rhythm of their dialogue.
3. Use Dialogue to Show, Not Tell
Dialogue is a powerful tool for showing the reader what’s happening without explicitly telling them. Through conversations, you can reveal your characters' thoughts, feelings, and intentions. For example, instead of narrating that a character is nervous, you could show it through their stammering dialogue or their avoidance of direct answers.
4. Keep It Concise
In real conversations, people often meander through their thoughts. In written dialogue, however, it's important to be concise. Every line of dialogue should serve a purpose, whether it’s moving the plot forward, revealing character, or creating tension. If a piece of dialogue doesn’t add value to your story, consider cutting it.
5. Read Your Dialogue Aloud
One of the best ways to test your dialogue is to hear it. Reading your dialogue aloud can help you catch awkward phrasings or unnatural speech patterns. Better yet, have someone else read it to you. This can provide insight into how your dialogue will sound to your readers.
6. Use Subtext to Your Advantage
Not everything needs to be said explicitly. Subtext—the underlying meaning behind the spoken words—can add depth and complexity to your dialogue. Characters might say one thing but mean another, based on their emotions, relationships, or situations. This layering of meaning can make your dialogue more engaging and thought-provoking.
7. Balance Dialogue with Action and Description
While dialogue is critical, it should be balanced with narrative description and action. This balance helps maintain the pacing of your story and ensures that your scenes are visually and emotionally compelling. Action and description can also provide context that enhances the meaning and impact of your dialogue.
Conclusion
Great dialogue can transform a good story into an unforgettable one. By applying these tips, you can craft dialogue that captures the essence of your characters and engages your readers on a deeper level. Remember, writing is a craft that improves with practice. Keep experimenting with your dialogue, and don't be afraid to rewrite until it sounds just right.
Writing dialogue is a skill that can be honed over time. The more you practice and read, the better you'll become at capturing the essence of conversation on the page.
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deception-united · 1 month
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Let's talk about character development.
Creating multidimensional characters make them more relatable to your readers. They add richness and complexity to the narrative, enhancing its overall depth and resonance.
So. How?
Complex Motivations: Characters should have motivations that go beyond simple desires or goals. Delve deep into their past experiences, fears, and desires to understand what truly drives them. Keep them consistent yet nuanced for realistic character growth and change throughout the story.
Flaws and Vulnerabilities: Avoid creating characters who are too perfect or flawless. Imperfections make characters relatable and interesting. Give them vulnerabilities, weaknesses, and struggles to overcome. This adds depth to their personalities and creates opportunities for character development.
Internal Conflict: Explore the internal conflicts within your characters. This could be moral dilemmas, inner turmoil, or conflicting emotions. Internal struggles can be just as compelling, if not more so, than external conflicts, and they add layers to your characters' development. (See my previous post about this!)
Consistent Behavior: Make sure to keep your characters' actions, reactions, and decisions consistent with their established personalities, backgrounds, and motivations. Inconsistencies can break the reader's immersion and credibility in the story. And the fandom will hunt you down mercilessly.
Unique Voice: Each character should have a distinct voice and mannerisms that reflect their personality, background, and worldview. Pay attention to the way they speak, their vocabulary, and their gestures. This will really help to bring your characters to life.
Dynamic Relationships: Develop dynamic relationships between your characters. Interactions with other characters should reveal new facets of their personalities and contribute to their growth or downfalls. Explore different types of relationships (friendships, romances, rivalries, family dynamics, etc.) to add depth to your characters' experiences.
Arc of Change: Consider how your characters evolve over the course of the story. What lessons do they learn? How do their experiences shape them? Every significant event should impact your characters in some way, leading to growth, transformation, or regression.
Happy writing ❤
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writers-potion · 29 days
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Storyediting Questions to Ask
As You Read the First Draft:
Are there place that surprised you as you read your first draft? - Why do you suppose that is? - Is there material there you'd like to expand?
What are the character really doing in this story? - Might they have issues you haven't explored fully yet?
Look to the places that drag. - These might be scenes where you have avoided dealing with something deeper. - What are the characters really thinking in these places? - What are their passions, frustrations, and desires?
Imagine alternative plotlines. - How might your plot be different if ti headed off on another tangent from various points in the story? - You don't have to follow them, but they might suggest other streams that can flow into the main plot.
Think About Structure:
Does you story play out naturally in three acts?
Is there an immediate disturbance to the Lead's world?
Does the first doorway of no return occur before the one-fifth mark?
Are the stakes being raised sufficiently?
Does the second doorway of no return put the Lead on the path to the climax?
Does the rhythm of the sotyr match your intent? If this is an action novel, does the plot move relentlessly forward? If this is a character-driven novel, do the scenes delve deeply enough?
Are there strongly motivated characters?
Have coincidence been established?
Is something happeing immediately at the beginning? Did you establish a person in a setting with a problem, onfronted with change or threat?
Is the timeline logical?
Is the story too predictable in terms of sequence? Should it be rearranged?
About Your Lead Character:
Is the character memorable? Compelling? Enough to carry a reader all the way through the plot?
A lead character has to jump off the page. Does yours?
Does this character avoid cliches? Is he capable of surprising us?
What's unique about the character?
Is the character's objective strong enough?
How does the character grow over the course of the story?
How does the character demonstrate inner strength?
About Your Opposition:
Is your oppositing character interesting?
Is he fully realized, not just a cardboard cutout?
Is he justified (at least in his own mind) in his actions?
Is he believable?
Is he strong as or stronger than the Lead?
About Your Story's Adhesive Nature:
Is the conflcit between the Lead and opposition crucial for both?
Why can't they just walk away? What holds them together?
About Your Scene:
Are the big scenes big enough? Surprising enough? Can you make them more original, unanticipated, and draw them out for all they are worth?
Is there enough conflict in the scenes?
What is the least memorable scene? Cut it!
What else can be cut in order to move the story relentlessly forward?
Does the climactic scene come too fast (through a writer fatigue)? Can you make it more, write it for all it's worth?
Does we need a new minor subplot to build up a saggin midsection?
About Your Minor Characters:
What is their purpose in the plot?
Are they unique and colorful?
Polishing Questions:
Are you hooking the reader from the beginning?
Are suspenseful scenes drawn out for the ultimate tension?
Can any information be delayed? This creates tension in the reader, always a good thing.
Are there enough surprises?
Are character-reaction scenes deep and interesting?
Read chapter ending for read-on prompts
Are there places you can replace describing how a character feels with actions?
Do I use visual, sensory-laden words?
For a Dialogue Read-Through:
Dialogue is almost always strengthened by cutting words within the lines.
In dialogue, be fair to both sides. Don't give one character all the good lines.
Greate dialogue surprises the reader and creates tension. View it like a game, where the players are trying to outfox each other.
Can you get more conflict into dialogue, even emong allies?
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
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shaniacsboogara · 19 days
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jojo siwa claiming she's revitalizing gay pop and releasing 'karma' on the same night as conan gray's 'found heaven' and chappell roan's 'good luck babe' is so poetically ironic. it's like the universe WANTS to draw a comparison between jojo and queer pop artists.
the thing that makes queer pop compelling as a genre is the unique storytelling and experiences of queer artists told through their music. that doesn't necessarily mean every song by a queer artist has to be about their queerness. they don't have to scream "hey i'm gay!" in every single song they write. but claiming to be "reinventing gay pop" should mean you're telling interesting stories about your queer experience, right???
'found heaven' by conan gray is about growing up as a queer kid with religious guilt and disapproving parents. he equates being in love in an authentic way to "finding heaven", and the piece as a whole resonates with a TON of queer people in different stages of their lives. some people can look back at their childhoods and how much they've grown since then, some can relate because they're currently going through what conan's written about, and some people can sympathize with the way some queer people are treated, even if they aren't necessarily queer themselves.
'good luck babe' is a song about queerness and compulsory heterosexuality. chappell sings about a woman she was in a relationship with who decided to settle down in a conventional marriage despite being queer. the song reflects the denial a lot of queer people go through (specifically regarding the lesbian experience) and the unfortunate way a lot of them end up repressing who they are to conform to societal standards. it's fun, it's campy, but its message is still poignant.
as for karma… there's nothing inherently queer about that song. the music video for the original version, ‘karma’s a bitch’ by brit smith, featured a heterosexual storyline. jojo buying the rights to a song she didn't write isn't inherently a bad thing, a lot of mainstream artists do that all the time. however, if you're claiming to be a pioneer of the “gay pop” genre and your music doesn't reflect any queer themes or experiences, is it really “gay pop”? again, queer artists don't have to write exclusively about their queerness, but if you try to present yourself as a voice for the queer community without telling any of their stories, you're not going to be lauded as some revolutionary figure. if any of the songs on jojo’s album are actually about her experience as a lesbian or contain any queer themes, then i think she'd qualify as a “gay pop” artist. but so far, she's given us a faux edgy, generic pop song and tried to market it as some insane never-been-done-before feat. and honestly, if her entire album is like this and she continues to market herself this way, it's a slap in the face to all the genuine artists and storytellers in the queer community.
but let's stop talking about jojo siwa and start talking about the incredible queer artists who are truly breathing life into the "gay pop" genre: chappell roan, renee rapp, ben platt, conan gray, girl in red, kevin atwater, baby queen, mitski, clairo, dodie, and SO MANY MORE (feel free to add on some of your favourites because there are so many wonderful artists out there <3)
also: if you have a different perspective on this situation i would absolutely love to hear what you think and if you agree / disagree with this! i love discussing topics like this so feel free to reblog with your own take
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paper-mario-wiki · 5 months
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Shangri-La Frontier mid-season review
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This is by far the best fake video game I've ever seen written in fiction.
Most MMO-centric isekai stories have trouble with providing accurate and realistic depictions of the complexities and minutia that give MMOs the allure they have. I've seen so much handwavey bullshit tacked onto fake-games that introduce unrealistically overlooked mechanics for reasons like giving the protag immense power just because they're the protag and the story is about them. A good example of this is another MMO Isekai airing this season, "A Playthrough of a Certain Dude's VRMMO Life", wherein the main character becomes extremely rich, powerful, and famous by episode 2 because he stumbled into a stealth archer playstyle, a build which apparently no human in that universe had ever conceived of before, and then making a fortune by selling basic potions to everyone after NPCs stopped selling them (another thing he was uniquely able to do because not a single other player had the forethought to spec into alchemy). These lesser, dime-a-dozen isekai add up to be boring fantasy strories with gaming elements clumsily put in so that the author can demonstrate how powerful the world's inhabitants are by showing their stat allocation screen instead of, say, explaining anything about what they do that's so uniquely powerful and how they figured it out. Ya know, stuff you'd hope to hear about from any competent story.
Shangri-La Frontier is a breath of fresh air for anyone who, like me, is sick of authors ignoring the things that actually make video games compelling in service of creating a stock-standard narratives in fantasy worlds because it allows them to get away with bullshit. I've always found it very convenient that many isekai narratives indulge in things like chattel slavery, because it's societally normal enough for the protag to purchase a beautiful, vulnerable girl to add to his harem (dont worry, she is always inexplicably in love with him no matter what because he's SUCH a kind master). And it never really seems to go anywhere. Because the Video Game Isekai, while an interesting premise in theory, is more often than not used exclusively as a means to simplify the structure of a world's power scaling to abide by an arbitrary set of omnipresent universal rules (e.g. what people who have never cared to look into game development think of video games). This anime, by comparison, is VERY clearly authored by someone who plays a LOT of games.
Every piece of logic used to drive the plot forward, so far, is congruent to a real-world example of video game conventions, and I'm not just talking about levelling up and selling monster parts. Story elements that I've rarely (if ever) seen explored in other isekai are ever-present and genuinely clever and amusingly introduced. My favorite example of this so far has been the way the protagonist has been able to go head to head with so many overlevelled foes in the first 9 episodes. The story of course makes note of how good of a gamer Sanraku (our hero) is, but much like in real life games, being super duper good at dodging attacks doesn't really make up for a 70 level gap in items and learned skills. For that reason, he gets his ass whooped more often than he actually outsmarts others (so far he hasn't beaten a single player in pvp). So how is he getting out of these situations without dying so frequently? Simple: he got access to a later area too early relative to his level (sequence break) and got access to a high level follower NPC that's been carrying him. This is something he acknowledges directly several times, specifically using words like "Emul has been hard-carrying me for a while." This, to me, is extraordinarily meaningful. That's something you can exploit in Skyrim, man. That's REALISTIC CHEESE STRATS. The excitement and wonder I find in this show doesn't come from watching the protag do something unexpected, but by watching him do something that I would think to do.
This knowledge the author has demonstrated regarding modern gaming culture extends further into the actual realistic nature of game design and community. The story exists in a reality where full-dive VRMMOs are the be-all-end-all of gaming, and given the prohibitively expensive nature of developing and designing expansive, immersive worlds, most games are pretty shit. It's been hinted at so far that this is due to a monopolistic megacorp which is one of the only entities rich and powerful enough to make a good game (the game in question being the one that shares the title of the anime), but so far the strife of the characters have been pretty centralized to the happenings of the game world and its politics. By the way, lets talk about the game world's player base politics, which I'm also quite pleased with. It exists in the form of guilds and clans who struggle for power not by participating in seemingly random pvp with other powerful players to see who is the most epic and badass warrior (again, like many contemporary isekai typically opt for), but by gaining actual realistic support from a fictional playerbase with realistic desires and playstyles. Some guilds are interested in lore, some gather for alliance and boss raids, some for things like animal husbandry, and (naturally) at least one is dedicated to trolling and PKing. Each of these factions, through the very little that we've seen of them so far, communicate on forums and only know as much as is reasonable for them to know. The only reason they give a shit about the protagonist at all is because he gained access to a high-level unique scenario quest that they want information on how to access, and the only reason word of that got out in the first place was because someone posted a screenshot of him with a unique NPC onto a forum, asking about it as "where can i find this pet summon, its super cute!" That's real. That's video games, baby.
I like this show a lot so far. I like that it cares about video games, but I also like its writing. I like the main character and how hes less of an ultra badass super cool guy, and more of an earnest challenge-run lets player. Like, a lot of his dialogue straight up sounds strikingly similar to Japanese youtubers. And he's naturally always quick to point out inconsistencies in the game world's logic. I ALSO really like his community of pals from a janky old fighting game, and I ADORE the girl from his school who has a crush on him and also just so happens to be an exceptionally high level player from a top clan, and how she had to spend 9 episodes working up the courage to send him a friend request. I love that so, so much, dude.
I highly recommend this show if you're into a single thing I've mentioned. The animation is great. The world is beautiful. The character design is immaculate. And I'm looking forward to watching it continue.
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hayatheauthor · 11 months
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Blog Posts Masterlist
Here are all the blogs I've written sorted according to six categories and a lot of sub categories.
Post Writing (Publishing):
Querying/Getting Published
How To Get Published As A Minor—A Step-By-Step Guide
How To Get Out Of The Slush Pile And Make Your Agent Say Yes
How To Answer Some Common Literary Agent Questions
The Rejection Checklist: Manuscript Pitfalls to Avoid
Editing
Everything You Need To Know Before Editing Your Manuscript
How To Eliminate Passive Voice From Your Manuscript
Pre Writing:
WIP building
Ten Dos And Don'ts Of Worldbuilding
How To Name Your Characters
A Step-by-Step Guide to Crafting a Compelling Storyline
How to Pick The Perfect Weapon For Your Characters
Writing tools
How To Hook Your Readers With Your Chapter's Starting And Ending
How To Write And Create A Sub Plot
How To Immerse Your Readers With Indirect Characterisation
First or Third Person? How To Choose The Right POV for Your Story
Genre-Based Advice:
Fantasy
How To Build A Realistic Magic System
Things To Consider When Writing With Mythologies
Tips To Consider When Writing A Fantasy Religious Story
Horror/Thriller
How To Get Away With Murder...As An Author
How To Get Away With Murder Part Two: Writing Murder Mysteries
How To Build Tension And Make Your Readers Feel Scared
Romance
Crafting Asexual Romance: Navigating Emotional Intimacy in Fiction
Character-Based Advice:
How To Write An Antagonist
How To Create Realistic Book Characters
How To Write A Compelling Character Arc
How To Create A Morally Grey Character
How To Write A Plot Device Character
How To Develop A Memorable Antagonist
Writing Believable Teenage Characters: Dos and Don'ts
Crafting Character Voices And Distinct Dialogue
Crafting Authentic Child Characters: From Toddlers to Tweens
How To Create And Execute Unreliable Narrators
How To Write Immortal Characters in Fiction
Creatures/Monsters
How To Write Mythical Creatures Without Sounding Redundant
How To Write Vampires With An Original Twist
'Sensitive' character topics:
How To Write POC Characters Without Seeming Racist
How To Write A Disabled Character: Ten Dos And Don'ts
How To Write And Research Mental Illnesses
Resources And Advice For Writing Abusive Parents
Scene-Based Advice:
How To Build Tension And Make Your Readers Feel Scared
Four Tips On How To Make Your Plot Twist Work
How To Set The Scene Without Info Dumping
Writing A Creepy Setting: Tips And Examples
The Dos and Don'ts of Writing Flashbacks in Fiction
Crafting Realistic Car Accidents in Fiction: A Writer's Guide
Writing Rage: How To Make Your Characters Seem Angry
Crafting Sad Scenes: Writing Tears and Emotional Depth
Fights, poison, pain
How To Accurately Describe Pain In Writing
How To Create A Well-Written Fight Scene
The Ultimate Guide To Writing Persuasive Arguments
Forgining Epic Battles: Techniques For Writing Gripping War Scenes
The Writer's Guide to Authentic Wounds and Fatalities
Ink And Venom: A Writer’s Guide To Poisonous Prose
Everything You Need To Know About Writing Stab Wounds
Everything You Need to Know About Writing Burns
Everything You Need To Know About Writing Gunshot Wounds
Everything You Need To Know About Writing Bruises
Recommendations:
Websites And Writing Apps Every Author Needs in 2023
Seven Blogs You Need To Read As An Author
Ten Websites Every Author Should Know In 2024
Series
Writing Wounds
Writing Mythical Creatures With A Unique Twist
Writing Emotions
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waitingforminjae · 2 years
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bloody heart is like.......good
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