The most popular boss fight ever, sand overstory
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The whole Deltarune situation is fascinating because usually what happens with indie game developers is they try to do the Big Passion Project that's been brewing in the back of their brain for the last twenty years as their very first major undertaking – and if they're extremely lucky, they don't burn themselves out in the process! – but Toby Fox didn't do that.
Instead, he deliberately started with a much more modest game that was essentially a scaled down AU version of the Big Passion Project, mostly as a way of teaching himself the ins and outs of game development, with no real expectation of broad appeal, but then that practice project proved to be immensely popular.
So basically what we're seeing now is what happens when an indie dev is able to approach their Big Passion Project – the one that most indie devs burn their brains out trying to tackle solo – with access to a team and a budget, and, um, well
I have to confess that the results are thus far a little concerning!
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hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei hug ralsei
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The skelebros, text font and paper ‼️
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Toby Fox: don’t expect anything for the anniversary this year except maybe a small fangamer announcement.
Everyone: but what if he’s LYING
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Hypothesis: the real reason Deltarune is taking so long is that, as evidenced by Jevil and Spamton, Toby Fox has committed himself to inventing a type of guy for each individual chapter; over ninety percent of the game's production time to date has in fact been devoted to research and development into new types of guy.
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