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#this is my second attempt of 2D animation
chio-chan2artbox · 4 months
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Animated a stolen kiss 💜
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blueskittlesart · 6 months
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I know live action Zelda is gonna suck but what would be your opinion on one like the new Mario movie that recently came out? I feel like something like that would do the game more justice than actual people having to play the different characters
i assume you mean the medium of animation vs live action? i think that 3d animation would probably have a better chance of doing the games justice than live action, yes, especially irt a mute character like link--it's much easier to rely on expression and body language to tell a story when you have complete control over the rigging of a character and aren't relying on an actor's personal choices. I also think it would have removed the recognizability paradox i was talking about earlier with link--the second he's recognizable as an actor, he ceases to be link, the silent protagonist, the universal self-insert. i think the worldbuilding, creatures, and setting of loz would also be significantly more likely to be consistent with the characters and not out-of-place if the full thing was animated instead of cgi vfx on top of live action actors, as we will likely be seeing with this live action movie.
that said, i think the fact that we're getting a live action movie instead of an animated one MAY be indicative of an attempt to capture a real meaningful storyline with this movie. As much as this sucks, it's undeniable that animation in the US is a medium that's usually reserved for children's movies or stories that are targeted at a younger audience, and thus animated features usually have less narrative depth. This was one of my personal problems with the mario movie--the story felt like a complete afterthought imo, with the priority clearly having been grand visuals and funny quips that would have made the movie attractive to a younger audience. basically, it was written like a low-substance kid's movie. This is something you can get away with with a franchise like mario, which is usually low-story or storyless and relies on visuals and gameplay. Zelda, on the other hand, is a narrative-based rpg. Its stories are (usually) very thoughtfully constructed, thematically cohesive, and quite frankly have a lot more depth and substance than you're going to get from your average animated feature in this day and age, especially if the company producing that feature is illumination. (note: this is not to say that all modern animation is for kids or lacks depth, but that's the PERCEPTION of animation among the general public these days, especially american 3d animation.) so i think that the fact that it's live action might at least indicate an ATTEMPT to capture some of the narrative depth that the games possess rather than defaulting to a mario-movie-style barrage of visuals loosely tied together by only vaguely coherent plot points.
truly, i think the ideal medium for a zelda film would have been 2d animation, a medium which addresses both the actor-recognizability and consistency problems inherent in a live action film AND the potential narrative disconnects inherent in a 3d animated one (both japanese and american 2d animation has a rich history of delivering deep, dark, impactful narratives suitable for children and adults alike.) unfortunately, since they insist on producing these movies in america, where 2d animation has been all but killed artificially by the moneymaking machines that run our creative market, it was probably never going to happen that way. like i said, i think both live action and 3d animation have some potential problems inherent to them, but i guess all we can do now is wait and see what we end up with. lol
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prototypelq · 4 months
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During my foolish attempt (thankfully, successful, through a lot of time, trial and error) at DMC5 SoS difficulty run, the Vergil fights have caught my attention. Vergil's behaviour in both fights is very unusual, and I wanted to share some thoughts on this matter.
post sponsored by mutual @stashoflostsouls's suggestion to share this
I'll open up with the most obvious one, a rebuttal of a misconception, that I've seen a number of times in the fandom, and which baffles me to this day - M20, aka Son VS Idiot Dad fight, which is a complete joke.
Don't get me wrong, this was not the hardest difficulty, not am I the most skilled player, but I almost won this battle first try, and actually won it on second, while being extremely freakin rusty at Nero game, by which I mean halfway remembering the controls in the middle of the fight. Even if you learn the attack patterns and dodges, a proper challenging bossfight will not allow this kind of victory.
M20 Vergil tends to fall on his knee for a breather after laying a single finger on him, he is Much Slower than before, and he gets caught by the most obnoxious Devil Breaker animations to boot. M20 Vergil is exhausted, he does not have his proper strength for this fight, and so a newly-awakened Nero thrashes him easily. Literally. This fight is mechanically and challenge-wise equal to an interactive cutscene, same as the credits. This does NOT mean Nero is on par with the twins' power, it only means he stopped them in their final moments, running all of their last fumes into that rush, only to be stopped from ending it all.
Okay, now that weird thing out of the way - M19 the Twins Final Stand.
Vergil behaves Very Weird in this fight, to say the least. First of all - phase 1 and phase 3 attacks are...Heaven and Hell. On SoS you need to dodge three then five consecutive Judgement Cuts. If phase 1 Vergil can be parried, interrupted or juggled even, phase 3 Vergil is completely bonkers insane, the only thing you can do against him is pray and run away. again I am not too skilled at the game.
Which, you know, is unusual for him. Because Vergil is decidedly Not known for toying with his prey. Vergil is known for going all in and executing threats on sight. It is weird for him to hold back so obviously.
Even funnier, one of the defeat lines he says is 'You've disappointed me, Dante' as in 'player you fool, this is only my first easy phase of the fight, how will you even survive the DT transition'.
i heard this one a lot
But okay, this can be excused by DMC5 being, y'know, a game. And a good bossfight needs mechanics, phases and challenge escalation, otherwise, it will decidedly not be a good bossfight, I hear you say. Hold that thought.
Now for the Arguably Most Stupid Move In the Entirety of DMC - the Mega Ultra Super Freakin Charged Flying Lizord Freight Attack during the 2d to 3d fight phase transition.
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I cannot find the words to properly describe just how stupid this move is. It is flashy and powerful, which does suit Vergil at first glance, however, this is a fight against Dante. Batshit like this Would never work on Dante, Could never work on Dante, and never ever Will work on Dante. You wanna know how to dodge this attack? Double jump. That's it. Of course, you can get fancy and RoyalRevenge it right back, or Gunslinger-charge the IMMAH FIRE MAH LAZOR with the Double Kalinnas, or do another stylish move, but the easiest, cheapest, most obvious way to dodge this attack is double jump.
Do you see why this is stupid. For your notice, even the fried chicken Malphas' rampage attack has a larger hitbox than this!!!
Now, contrary to all the evidence presented above, there is One attack in the 1st phase which you must always take seriously - the teleporting Stab. It's the scenic attack which has Vergil shishkebab the player with Yamato and reminisce on 'the old times'. This attack is not hard to dodge, any moving will do it, however the Timing has to be very exact - too fast or too slow, and you can say bye-bye to your healthbar.
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This attack is Vergil NOT messing around, this one is serious and dangerous, and you need to always keep it in mind. This attack is Vergil checking you, this is him testing how in control you are of this fight. If you are too excited, or tired, or your attention wandered and he does this - Easy Mode is Now Selectable TM. If I am not mistaken, this is the only attack which timing does not change between phases, meaning the dodge window in phase one and phase three is the same. Meaning this attack is Vergil Not holding back, unlike every other move in phase one, which is considerably faster the more the fight progresses.
So, what do we have in total:
Vergil responding in kind to Dante's provocation in the cutscene; then for some reason limiting himself during the start of the fight; except The Stab, which you can consider a provocation in of itself; doing a needlessly flashy and hopelessly useless freight train attack, which Vergil overly-telegraphs by flying around (parading) beforehand; and only after ALL THIS, does he start fighting in proper.
Why?
Tu-dunnn, advertising time! I am a firm believer and follower of the amazing mutual @stashoflostsouls' school of character analysis and thought, and for this particular post I will be referencing her analysis of Vergil's motivation, which you can guess from the title of this analysis - Vergil loves his brother and it’s the reason he falls, and her analysis on V(ergil) and how Dante ended up being the death omen of his own brother.
You should really treat yourself to reading the full versions of this, but a tldr for the post purposes: Vergil loves his brother so much, he could never kill him; Dante's determination to chase Vergil made him a death omen for his own older brother; after his rebirth in dmc5 Vergil feels rejected by Dante, has no reason to live, and he is ready to face death, which he has been running from his whole life, at the hands of his younger brother.
This analysis shines new light and makes sense of this erratic behaviour of Vergil's in M19. The entire fight is one big trap, a provocation, only the last phase of the fight is the actual last stand. The holding back at the beginning of the fight, and the frying freight lizord attacks are a big red flag Vergil keeps waving in front of Dante. To make him commit to this fight, to truly end this for once and for all, to bait his younger brother into thinking Vergil is serious and force his hand into killing Vergil, because that's the only way he would allow himself to go out.
thanks for reading, bonus discord quote about this from my dear mutual @stashoflostsouls
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p.s. my dear mutual @fluffypichu876 has also pretty much confirmed this in regards to highest-difficulty experience with the Vergil bossfights, much thanks and appreciation for that insight)
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ael-draw · 1 month
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Little Eri and Kota having kid's discussion ✨
(The audio is from the show "Bluey")
As I may have mentioned here before, I'm a student in animation, I'm actually in my second year and this was our (with my dear friend @zeyaado 🫶🏻) first attempt at lipsyncs :3
We've planned on making that same animation in 2D instead of stop motion, so you must see that again 👀
I hope you've liked it, the pupet took us like 6 hours of cutting and the same time to animate, so yeah it was A LOT OF TIME but it was fun! 💃
Like you must have seen, there is no watermark on that animation, but we both refuse to let anyone use it as their own, SO PLEASE DO NOT REPOST IT ON ANY OTHER PLATFORMS!!!
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kawaoneechan · 1 year
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Why I don't like Unity
There's three reasons, basically, besides my personal inability to get any custom character assets into Unity, Unreal, or Godot.
Let me tell you below the readmore.
Reason #1: it managed to fucking bluescreen my system just trying to start.
How do you fuck that up? I download an installer and run it. This gives me a launcher. From there, I'm supposed to install the actual product I wanted to begin with. That's bad enough, to be honest. But then the fucking launcher managed to break so badly, I had my first BSOD in several months. With all I do to my poor laptops, I so very rarely got crashes like that it honestly threw me the fuck off.
If the launcher is gonna play like that, forget about installing the actual product.
Reason #2: CPU pegging up the ass.
On my previous laptop, attempting to run basically any Unity-based game would peg the CPU, all cores, until the poor thing ran so hot within mere minutes, it'd commit preventative sudoku. Maybe if I was lucky, I'd get a chance to set all the things to "lowest", and that might let me, I dunno, play long enough to get through the goddamn tutorial?
And I'm not even talking about state-of-the-art 3D games, but simple 2D games with low-resolution pixel art. Why would those run a dual-core at 200% until it fucking kills itself? Makes no sense.
Now, Phil Fortier of Icefall Games is an acquaintance of mine via SCI shenanigans, and when he released Snow Spirit (soon to be rereleased as part of Chronicles of Cascadia), I lamented to him about how his use of Unity would mean I couldn't run any of his stuff. So Phil looked into it and found a Big Fucking Thing to optimize. This basically makes Phil's SCI games the only things made in Unity that I can personally trust won't Do That.
Reason #3: About those 2D games...
I'm gonna dip into my Twitter archives for a bit and repost some stuff for this part.
*wavy flashback effect*
This is Angel Jump, a simple little arcade jumping game that's available on itch.io:
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It's delightfully low resolution and has like four seconds of audio all added up. Can't be more than a few MB, depending on which sane development framework they used, right?
33 MB, actually. Because Unity. Let's see how it breaks down:
Unity main exe: 623 KB
Main game assets file: 1.19 MB together
A folder full of support DLLs like terrain and cloth: 7.17 MB, 90% or more of them never called because this is a 2D pixel-art game.
Unity's default resources: 3.41 MB. Mind that of these, only the splash logo is actually used because Angel Jump was made in the free edition.
Mono embedded runtime: 2.61 MB, and each game gets its own copy, much like how Electron apps each have their own copies of Chromium.
And another 17 MB for the Unity Player.
All in all, 33 MB of files for a game like that. Why? Because Unity is a bloated crapsack, I'd conclude from a cursory study like that. Let's compare that to some other games.
This is Elevator Girl, which is not on itch.io.
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It has a lot of different animations and three fairly long background music tracks. It's only one file, 18.7 MB. I'm willing to bet most of that is the BGM, but I can't confirm it because it's just the one file.
And just for some historical perspective, the entire Crystal Caves trilogy is 1.31 MB, including some chaff. Commander Keen 4 on its own is 740 KB. Now, Keen and Elevator Girl both have OPL soundtracks, but the latter's is probably streamed.
Noxico is only 1.25 MB to download as a .7z file. Its only optimization that I myself actively apply is that I crunch the PNG files. The rest is text, and since the game uses a .zip file by another name as a game data source... yeah. That's a cheap win.
Now, back to Angel Jump. I went through the game's own resources to see what size it could conceivably have if it was not made in Unity. 54 textures, ten of them actually used. Tiny font stored in a weird way, possibly for distance field trickery which has no business in a 2D pixel game if you ask me. 921 KB of WAV files, high-quality bleepity-bloops, two of them jingles. 4.22 KB of PNG files, crunched like Noxico, for all but the creator's logo and the font. 973 KB for a copy of SDL, and I'd estimate at worst two MB for the main EXE.
The entire Angel Jump game could be no more than 4 MB and a half-dozen files, It's actually 33.2 MB, 92 files.
There's a more general computer programming issue that this reliance on Unity for even the simplest, smallest games seems to spring from: the bigger and better the computers get, the more lazy the developers get. Only have like four MHz, 640 KB of RAM and, what, 720 KB of diskette space, and no guarantee of an HDD? Better make the most of it, developers! But now the pressure's off and there's no more reason to exert any effort into keeping small games actually small.
*sigh*
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alena-draws · 4 months
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I've only sporadically posting stuff from my ongoing project and I think it's been more confusing than really explanatory, so just fyi for those interested, I am currently working on my thesis project, a 2D animated trailer for the book "Der Wunschpunsch". Due at the start of february! And that's actually my second attempt at the thesis! You might remember some hyeana boy and background and concept art from some months prior, that was the first try (but all is well, I learnt a lot from the first project and just have more stuff for my portfolio, so I'm quite happy I'm giving this another try) When I will be able to show you the full film though, I can't tell yet- I would like to submit it to festivals, in which case I can't show it before then. Only snippets, art, but few of the finished animation. But, the animating is going well at least! I'm really happy with it so far :)
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agentnico · 4 months
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Blue Eye Samurai - Season 1 (2023) Review
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Don't think I've ever seen so much human genitalia in animated form all in one go. Makes me wonder if the production team had a designated animator of genitals who literally just spent his time drawing penises for the show. If so, I hope it was Jonah Hill as he already proved in Superbad that he is the perfect artist for this subject.
Plot: Driven by a dream of revenge against those who made her an outcast in Edo-period Japan, a young warrior cuts a bloody path toward her destiny.
Netflix consistently hashes out so much content every week, that it is hard to keep up with any of it, as such many great projects get missed and are forever lost in the streamer's endless library void. Luckily Blue Eye Samurai didn't pass my scrolling and evidently has its fan base, as this is one of the quickest examples of the streaming giant announcing a season renewal after release. Yep, Blue Eye Samurai will be getting a second season which is amazing as this is a superb new series that if you haven't yet discovered then you are doing yourself a disservice and should amend that behaviour immediately and go watch it! Still need persuading? Alright, sit yourself down and allow me to gush about Blue Eye Samurai!...
It’s hard to overstate just how stunning Blue Eye Samurai is to look at. The series uses a mix of 2D and 3D animation styles to create landscapes and characters who seem only a few degrees removed from live-action, even as the form allows for combat on a scale that would cost several large fortunes to craft with flesh-and-blood actors. In fact, looking at the behind-the-scenes the team hired an actual martial arts choreographer to support in creating the combat sequences in real life with real people, and then the movements of those fights were transferred to animation and used in the final product. In one episode (seemingly inspired by the 1978 martial arts film Enter the Game of Death where Bruce Lee had to fight his way up to the tower to get to the last floor) the main samurai Mizu must defeat multiple bosses on each level of the season's big bad Fowler’s impregnable fortress home, and each separate battle is a work of art in itself. Honestly, the show just looks like a moving painting, with every frame absolutely jaw-dropping gorgeous. Even without dialogue or characterization, it would be completely engrossing.
Luckily, writers Michael Green and Amber Noizumi are as interested in the people at the center of these crazy fights as they are in the many improbable techniques Mizu uses against her opponents. Mizu is presented throughout as both supernatural and deeply human. She can handle any odds, and come back from every injury that would cripple or kill a normal person. But the series never loses sight of what a life wholly devoted to revenge has cost her, and the ways in which she has turned herself into every bit the monster that her countrymen believe her to be.
It is then also the exploration of how Mizu interacts with the other characters in this world. There's the disabled would-be apprentice Ringo (played warmly by Masi Oka), who has learned to navigate life despite his lumbering size and lack of hands. Mizu has no interest in a sidekick, but Ringo gradually wears her down, as if he’s a peaceful stream flowing against a rock over hundreds of years. There's also Taigen (Darren Barnett), a warrior chasing after Mizu to collect a debt of honour, yet due to this honour he ends up helping her as in his eyes only he has the right to kill her, no one else, so ends up attacking those that attempt to harm her. Brenda Song voices the princess Akemi, who is just as eager to escape the bonds of Edo society as Mizu is, but who uses very different methods to achieve that. We follow her journey through an intimate tour of the area brothels, which is where the aforementioned heaviness of nudity comes in. There is, in fact, a lot of naked flesh on display throughout the season. The series can be just as graphic in depicting sex as it is in violence, yet both avoid feeling gratuitous. And finally, there's Kenneth Branagh as this season's big bad Fowler, a despicable arms dealer who has no sense of morality or empathy and is willing to destroy anything standing in his path. He's a massive presence and seemingly the only one able to hold himself in a fight against Mizu, hence why Branagh's British snark yet heavy tone fits perfectly here.
The whole thing is an incredible, utterly badass example of how animation can be used to create worlds, characters, and adventure every bit as vivid as live-action if not more at times. Even though I would say there are a few areas of pacing issues, which withheld me from binging this season all in one go and instead had me taking regular break intervals throughout, this is still a stellar show and one that you can tell was created by a team of passionate filmmakers and artists. Blue Eye Samurai would never have had the impact it did had it been live-action - using animation as its storytelling medium elevated it to a masterpiece in my opinion. Kudos to everyone involved in such an amazing project and I can’t WAIT to see more!
Overall score: 8/10
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cartoon-buffoon · 1 month
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Random thought that's probably unoriginal but hay it's 4 AM and I've been thinking about this for awhile. Ever find it funny the comparison between Oswald's and Mickey's relationship with Walt Disney's and Ub Iwerks'? It's a funny parallel that doesn't get talked about much largely because people seem to forget Ub Iwerks (ironic). WARNING: RANT!
Wanna note this rant is by a person who hasn't properly played Epic Mickey 1, 2, and 2.5 (power of illusion) so sorry if I get some stuff wrong yet I know the premise and key story points. Anyways:
For those who don't know Ub Iwerks was longtime friend of Walt Disney and basically the man who would lead the Walt Disney Studios into being what it is today Ub's technical influence on the animations shouldn't be dismissed at all. The man is responsible for some of the most iconic stuff in Disney history like the colors of Dumbo's "Pink Elephants" musical number, a photography technique for the rain in Bambi, creation of a specialized Xerox machine allowing for drawings to go directly onto cels for 101 dalmatians, and he himself earned an Oscar for his efforts in bringing the mix of 2D and live action together in Mary Poppins. He even directed and worked on while going went uncredited for his creation of the wartime shorts that saved Disney Studios during WW2. From there Ub went back to working on SFX after the war and was responsible for a lot of technical magicry behind Disneyland. Oh he also was responsible for some technical stuff behind Alfred Hitchcock's "The Birds" where he won another Oscar. So ya know the man had clear innovative talent. Despite this work Ub was a humble man and the only real reason why we know of most of his influence and his history with Walt is because of his grand daughter's own creation of a documentary involving him. Arguably Ub is the real creator of Mickey Mouse although that debate isn't what I wanna talk about and I'm neutral on the subject regarding it. What I wanna talk about is how Ub was always there from the very beginning, he and Walt were together way before Disney was the thing it is today and to get it there they bankrupted 3 different companies before finally making it big. Despite this Ub is mostly forgotten, his input on the legacy of Disney Studios being treated as nothing more than a footnote despite his feats. Ub stayed in the background being the hard working man and animator while Walt was a director and charismatic face. Ub did win two Oscars yet now and days he's severely undercutted and even forgotten despite making most of the original cartoons (dude made Plane Crazy aka Mickey's first cartoon in garage on a nothing budget FFS) and being one of the major catalyst for animation as we know it today.
One person gets all the credit and is the face of a company while the other who helped create it is usually left forgotten and only really known by a certain group of people who are more invested in history. Sound familiar? Of course Oswald isn't as important to Disney as Ub was (sorry Ozzie) yet I still find the parallel really cool and thematically fitting. In Epic Mickey there is a statue that parodies the famous one of Mickey and Walt holding hands, yet Oswald made it about himself instead with him replacing Mickey. This no doubt shows bitterness and resentment and the plot of Epic Mickey features the two eventually making up after it all. Not after ya know after Oswald gets mad and releases the blot and all that after rightfully getting pissed knowing his world was put in danger and his wife was basically killed by Mickey. Everything works out in the end thankfully and in the second game the two are on much better terms of course, in the first game Oswald also does make an attempt to be nice to Mickey because it's what Ortensia would of wanted.
Despite them reconnecting and acting as brothers I still feel like Oswald would hold some sorta grudge. If not for the fame stealing thing at least for the whole "you ruined my world and turned my wife to stone" thing. Oswald is petty enough to make faces at Mickey behind his back, no way is the rabbit THAT mature to forgive Mickey 100% for everything. Still, I feel like the only real way Oswald could ever get over the fact that Mickey took his spot as the mascot and face of Disney is by learning about Ub and his input. This is a neat little head canon I have that Oswald would embrace Ub as his creator instead of Walt. There would be something so fitting if Oswald learned he had two dads and his creation was a joint effort and actively learning about Ub and his contributions to Disney. I feel like instead of yearning for the attention his brother has he'd take a page out of Ub's book, he'd sit in the background and let the fame and popularity go to another despite the fact that there would be no popularity without him.
I made this rant because I was too lazy to draw this but: the idea of Oswald making a statue featuring him holding Ub Iwerks' hand as opposed to Walt's is such a cool and cute idea to me. It would not only show Oswald's acceptance of not being in the spotlight yet it would also honor the legacy of another who was "forgotten".
Anyways rant over, I'm excited for Epic Mickey rebrushed and can't wait to experience it and I probably need to sleep for classes i got later.
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Is It Really That Bad?
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Disney and Dreamworks have been locked in combat since day one, and honestly, can you blame them? The Katzenberg/Eisner feud is pretty legendary, with both men taking potshots at each other in films, and the drama behind stuff like A Bug’s Life and Antz has been done to death. The thing is, in the early years of Dreamworks, it was pretty clear that no matter how hard they tried, Disney was the one who was taking the Ws when it came to the cinemas. Stuff like Sinbad and The Road to El Dorado were flopping pretty hard, and while The Prince of Egypt was a success, the failure of the former two ended Dreamoworks’s hopes of ever competing with Disney in the 2D animated market. What’s a studio to do in a situation like that? Well, someBODY ONCE TOLD ME...
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Shrek didn’t just solidify Dreamworks as a contender, that movie changed the course of animation in the 2000s all on its own. With its snarky humor, pop culture references, awesome pop soundtrack as opposed to musical numbers, and celebrity cast, Shrek codified many trends for animation going forward—for better and for worse. But whatever impact the film had pales in comparison to one simple, unignorable fact: This movie came out on top over Disney. It won the first ever Academy Award for Best Animated Picture, and considering how long Disney was in that game that must have really fucking stung. While Disney spent the early 2000s floundering and releasing flops that would only become cult classics later, Dreamworks was riding that green wave Shrek produced all the way to the bank. What’s a studio to do in a situation like that? Well, someBODY ONCE…
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Oh no.
Chicken Little was Disney’s blatant attempt at making their own Shrek (with blackjack! And hookers!), but to say that things didn’t pan out well for Disney there is a vast understatement. Michael Eisner made sure to meddle as much as possible, turning a more straightforward adaptation of the fairy tale into a snarky, self-deprecating comedy about baseball and aliens, which certainly is a choice. This choice had some dire consequences; while not a bomb by any means, the film ruined the already-struggling career of The Emperor’s New Groove director Mark Dindal, producer Randy Fullmer left Disney with Dindal and went into making guitars, and ultimately Eisner himself became a victim of the film as well, with it being the final blow to his tenure at Disney after a decade of failed investments. Eisner ended up passing the torch to Bob Iger, who turned out to be a better leader than Eisner who never did or said anything quite as stupid!
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Audience reaction to the movie has always been pretty mixed, to say the least. Reviewers on YouTube such as Schafrillas, Doug Walker, and Mr. Enter have used the film as their punching bag at various points, with the latter in particular helping shape the image of Buck Cluck as Disney’s most vile father figure. Audiences these days aren’t particularly receptive to it either, with most people considering it Disney’s absolute worst film, though there are nostalgic viewers with a soft spot for it. I first watched the film myself a few years back, and I was thoroughly disgusted and unimpressed by what I saw; for the longest time, I had it higher than Doogal on my list of the worst films ever. Fucking Doogal! Can a film really be that bad?!
Well, I decided to give it a second chance and find out if maybe my perception was just colored by all the negative reviews. Is Chicken Little really that bad, or is this just a so-so Shrek ripoff that people overreacted to?
THE GOOD
Most of the characters in this movie are actually decent, even if they’re a little cringe. Chicken Little himself is a likable dork, which only makes all the suffering and setbacks he goes through that much harder to watch; I think they made him too likable, y’know? His friend group is pretty solid as well, with Abby being an okay love interest, Runt being a nice guy (or maybe I should say Nice Guy considering what he does with a bimbofied Foxy Loxy at the end), and Fish Out of Water being a cute “lol so random XD” character. They aren’t the best thing ever, but they’re all pretty decent. I can see why Zach Braff likes voicing the title character so much, and it is cool he got to be in the best Kingdom Hearts game, so that’s something!
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Though of, course none of them hold a candle to the absolute Chad that is Morkubine Porcupine, a character so fucking cool that he refuses to give this movie the dignity of more than three single words out of his mouth. If he had more dialogue, the whole movie might collapse under the sheer power of his voice. He’s like Black Bolt, except a porcupine, and in a marginally better piece of Disney media.
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There’s a great sequence at the end of the movie that has a Pee-wee’s Big Adventure-esque film within the film about Chicken Little’s exploits… except he’s a ridiculously buff rooster voiced by Adam West in a film that looks like an insane version of Star Fox from the brief clips we see of it. Runt is in there as a hardcore, ugly warthog and Abby is an overly-sexualized space bimbo, but I’m not even particularly bothered by the fact they gave the girl chicken breasts because Adam West’s chicken breasts are so much more massive. 
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The entire scene, as brief as it is, is delightful thanks to West being West, and it honestly makes you wish that the whole movie was just a ridiculous space battle adventure… And everyone’s wish was granted when they released a pretty good video game based on this silly concept!
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Of course, as is typical of any Disney movie, the best part is without a doubt the villain: Buck Cluck, Chicken Little’s own father.
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 In his youth, he was a strapping sports star, and because of this he feels a deep sense of shame at his son’s wild antics and is completely unable to relate to him. He constantly puts him down in front of others to try and salvage his own reputation, throwing him under the bus at every opportunity and refusing to support him. And even after Chicken Little pushes himself to the limit and becomes a baseball star all so he can earn even the slightest smidgen of his father’s respect, Buck is quick to cast him aside once more all so that he can try and keep the dignity among the townsfolk he mooched off of his son’s victory. Buck Cluck is the proto-Mother Gothel, a distant and absent parent for the ages, and one of the most despicable foes the studio has ever produced. Hell, I might even go as far as to say he’s one of the greatest villains of all ti-
Wait, hold on. I’m being informed that Buck… isn’t intentionally a villain? He’s supposed to be… sympathetic…?
THE BAD
I’VE COME TO MAKE AN ANNOUNCEMENT! BUCK “THE CUCK” CLUCK’S A BITCH-ASS MOTHERFUCKER!
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Ok, ok, let’s be serious for a second. I’m gonna get a bit controversial here, but Buck Cluck isn’t nearly as evil as people make him out to be.
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Let me explain: While the film’s narrative completely and utterly fails to make his redemption feel earned at all, it’s not like he was ever really intentionally or even physically abusive like Frollo, Gothel, or Lady Tremaine were. Buck Cluck has a very real problem a parent can have, in that he has a hard time relating to his son while being a single parent that is likely still dealing with the loss of his wife. The issue is the movie doesn’t bother trying to flesh him or his feelings out and tries its damndest to make him look like a good guy all while he emotionally neglects his child.
All this being said, his vocal performance from The Princess Diaries director Garry Marshall is actually pretty great, he gets a few good jokes here and there, and it’s actually really endearingly goofy when he overcompensates with loving his son in the third act. While I’m never going to stop treating the character like he’s Chicken Hitler, I want it to be clear that my jabs at him are very much in the same vein as someone like Huey Emmerich. The difference, of course, is that Huey is an intentional case of making a character you love to hate, while Buck is accidental. And that’s why this segment is here, in “The Bad” part of the review: The movie failed this man so bad that he is put alongside characters like Shou Tucker, Ragyo Kiryuin, and Fire Lord Ozai in animated parent rankings. How do you fuck up that badly? Mainly by deleting the scenes where he actually gets development or characterization beyond being a lousy parent, that’s how!
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These writing issues don’t just affect Buck, though; literally the entire movie is as messy as that Kentucky fried bastard’s characterization. The main issue is with the story itself. Now, when you have a movie called Chicken Little, you kind of expect an adaptation of the fable of the same name. And since this is Disney, you wouldn’t be stupid to assume that’s what they’d do, considering adapting fables, myths, and fairy tales is basically their bread and butter. But that is decidedly not what they did here; instead, they decided to make Jimmy Neutron: Boy Genius by way of Shrek, because movies like that were popular at the time, and what we’re left with is a film populated by mean-spirited jerkasses who do nothing but dump on our likable main character as he takes part in a story to win the love of his dad via baseball that suddenly, out of completely nowhere, turns into an alien invasion movie about halfway through. Absolutely none of these elements work well together, and the film comes off felling like it was stitched together from unrelated scripts and turned into an unholy Frankenstein of bad ideas.
Not helping helping the disjointed story are the desperate attempts to seem cool. I like Morkubine Porcupine, he’s one of the better gags in the film, but he is so plainly a desperate attempt at creating an ensemble darkhorse that it hurts (the fact it actually worked in spite of this is nothing short of miraculous). The humor is very much aping Shrek, with lots of snarky humor and mean-spirited characters which ends up not working because it’s too cruel, and even ignoring that the pop culture references (a staple of Dreamworks at the time) just all come out of nowhere. Why is the fish reenacting King Kong? Why are these animals watching Raiders of the Lost Ark, and why is Indy still a human? Why did Disney think referencing the lemming suicide myth was a good idea when they literally perpetuated that myth by driving lemmings off a cliff for a movie?
Then there’s the animation. It is so blatantly obvious that this is Disney’s first time making a fully computer animated movie without Pixar’s help. A lot of characters look really unpolished, and even worse is that a lot of the characters are extremely overanimated. If you wanna see what I mean, watch Abby at the end of the dodgeball scene when she’s talking to Chicken Little. She just never fucking stops moving! Once you notice it, it becomes really distracting.
But by far the worst thing this movie does is the constant needle drops. This movie would make The Super Mario Bros. Movie blush with its overuse of licensed music, and it sure feels like Suicide Squad took notes from this because they cram so many tracks in here it’s not even funny. Sometimes they even just have thew characters sing them because… who fucking knows. Barenaked Ladies gets a pretty fat W with their song “One Little Slip” playing over our introduction to Chicken Little, but after that we either get the most obvious songs possible for any given seen (“It’s the End of the World as We Know It” plays over the alien invasion at the end, because of course it does) to “what the actual fuck is this doing here in the movie” (“Wannabe” by the Spice Girls is sung by Runt and Abby during a karaoke session, proving that canceling the Spice World review was not enough to save me from this band).
youtube
IS IT REALLY THAT BAD?
Alright guys, here comes my hottest take ever: Chicken Little… isn’t that bad.
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Now, don’t get me wrong! This movie is still not really good at all. It’s disjointed, mean-spirited, confused, and stuffed to the brim with the tropes and trappings of every bad animated movie of the 2000s. But all of that is also what helps make this so genuinely fascinating! When Dreamworks did stuff like this, it was whatever, that studio is a rising contender in the animation game… but this is Disney! This is THE animation studio, the biggest around, and they’re making every single mistake possible because they want to try and beat Dreamworks at their own game, and they are failing at it! It’s honestly so funny that they tried to make their own version of Shrek without any sort of understanding of what made Shrek work.
But even beyond that, even though this movie is bad, it’s not really worse than Shark Tale is, and that is a premier so bad it’s good film. Really, this movie is the opposite of that film in many ways. Where that film had a world that was too overly nice and propped up the shittiest main character animated at the time, this movie has an insanely cruel world where the sweet, charming, heavily traumatized child is incessantly beaten down and belittled to the point you half expect him to try and dive headfirst into a deep fryer; where that film had a single generic plot that was at least remarkably consistent, this film has two separate plots that don’t go together at all and just end up making both halves of the film feel stupid and pointless; and where in that film Oscar is desperately seeking love from his peers due to his sheer selfishness, Chicken Little just wants the love and respect of his father. Pile on that the mountain of similarities, from the overuse of lame pop culture references for the sake of pop culture references gags to the bland love interests, and you have the Awesomely Bad Animation Double Feature of your dreams.
So yeah, I think the rating it has is about what it deserves. This is easily one of Disney’s weakest entries for sure, but it’s not without its moments and it has some amusing jokes, charming characters, and Adam West as a buff space chicken. If you go in with lowered expectations, you might be amused, but honestly I get why this film is so absolutely despised. It really isn’t great at all, and is firmly in the “so bad it’s good” category. You can’t really expect much more from a movie that presents a character whose biggest crime was just being an asshole getting their personality overwritten with a girly-girl one that the comic relief fat guy insists is perfect as a hilarious joke and then leads into a dance party ending where the whole cast sings Elton John.
...Or you could expect more if it weren’t for that son of a bitch Buck Cluck. Fuck that guy.
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capsyst · 2 months
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I wonder…
Whenever I look through the Procreate Dreams hashtag I see a number of common things…
I see people frustrated that Dreams doesn’t have specific artist tools they need to animate with.
I see people making a lot of animations that don’t really have a lot of animation in them.
I see a lot of animations that are literally 1-2 seconds long.
I see a lot of animations attempting to do puppet animation despite Dreams not meant to be puppet animation oriented.
But most of all I just don’t see people trying to animate traditionally very much like, if at all.
So I wonder…
Would having animation tutorials help?
Like posts about basic 2D animation principals and theories? Or examples of what good animation practices look like? Or ways to work with both Dreams and Procreate?
I just kinda feel like there’s this really AMAZING app out there to be utilized and I don’t see a lot of people even understanding basic 2D animation fundamentals.
My instinct is to always offer help when I can. So when I observe a pattern of people struggling I wanna help. Is there anything I can do that would help???
Please, let me know if this is something you’d benefit from. I have a TON of resources I could pull from to give tips and tricks and general tutorials for. Is this something people would benefit from?
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miloscat · 18 days
Text
[Review] Avatar: The Last Airbender: Quest for Balance (PS5)
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This show deserves better than this cheap and sloppy tie-in.
Peru-based studio Bamtang are the latest to be granted the Avatar licence, after making some decent kart racers for Nickelodeon. Quest for Balance is the result, and although it’s functional this revival game struggles to live up to the predominately Australian-made tie-in games that were contemporary with the show (and movie).
My expectations were quite high for this given the advances in technology since 2006-2010. But there are always other factors at play in game development, like budget, time, and the experience of the dev team, that are potentially lacking here. What I'm saying is the game feels cheap, from the bland level design to the simple combat to the abundance of rough edges.
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Quest for Balance covers all three books of the original show... more or less. The six levels in each try to hit the major points while some episodes and events are skipped over; if you're lucky these will be summarised with a cutscene. But even the significant stuff is dealt with perfunctorily. I did like the side quests in the more hublike levels, with named NPCs and items to find that expand on the world a little bit, although it doesn’t amount to much.
The core gameplay isn’t too different from child/family games we have known such as the Traveller’s Tales Lego games. You explore a level, break objects and interact with interactables, get into fights, and solve some puzzles. Locking the fights into little battle arenas reminded me of the first two Avatar DS games, while the puzzles (maybe the strongest part of the game) recalled the third DS game. I still think I liked those better though.
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These gameplay elements are often sectioned off, and the levels are mostly a flat and uninteresting sequence of rooms. There’s an inventory which I barely touched, and an upgrade system that incentivises finding goodies by improving your combat powers. I did get through most combat by just mashing with the most effective characters (Sokka and Toph as far as I could tell) but there is some depth when you’re not just getting stunlocked. Like most of the game it’s just let down by a pervasive clunkiness.
Co-op is available… most of the time. A fatal flaw is not letting a second player participate when the story requires a solo character’s involvement, as well as being unbalanced. That is, when the maximum three-character party is present, player 1 can swap between two of them while player two is locked to only one. These choices hamper its viability as a multiplayer experience (also, my spouse just thought the game in general was subpar and so left me to it).
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I’d like to circle back to the cutscenes, as they represent the ramshackle feel of how the game is put together. A mere handful are in 3D, using the game models with some decent animation, which despite being prerendered can chug heavily when a lot of stuff is happening. Some are in 2D, going for a motion comic look but with distressing animated png warping. This includes a cute framing story where Iroh, Bumi, and Pakku are recounting the tale to a Ba Sing Se playwright. Others are brief in-engine dialogue scenes where the characters stand motionless. Or you might just have one of the aforementioned three recounters summarising exposition over a paragraph of text. Even with these various methods of varying levels of effort, they will at times neglect to properly set up the next gameplay portion. It’s frankly a mess.
I also have to mention the voice acting, which ranges from decent soundalike performances (eg. Katara or Toph) to… “an attempt was made”. As far as I can tell from a quick search of Behind the Voice Actors, the only VA that returned was Dee Bradley Baker for creature noises, and even his mastery in the field is undermined when you play one of the dull Appa autoscrolling segments and notice that they appear to have forgotten to apply any pitching down or treatment to his voice?? It sounds bizarre and unfinished. I do have to give the game credit for casting a higher proportion of actors of Asian descent though which is nice to see.
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Let it be known that I 100%d Quest for Balance… minus some trophies like the one for completing boss battles hitless. In this janky combat engine and with the bosses as boring as they are, I couldn’t face it. But the game is just competent enough and revisiting stages is streamlined such that I didn’t mind going back for the side stuff, which is my favourite aspect anyway. On the whole though I can’t really recommend this game except to superfans; the old tie-ins are frankly of a higher standard and by virtue of having dedicated instalments for each season, do a better job covering the material on top of having more depth and variety. Plus the first one has an original story! This could have been a triumphant revisit of a beloved story, but it ended up a cheap cash-grab. Oh well.
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sorcerous-caress · 5 months
Note
I saw some discussion in another ask about whether Durge becoming a god would remain the same person, and I felt like sharing some stuff I read which I found really interesting- about ascending to godhood and "mortal" partners specifically.
Becoming a god, you are aware of everything going on in your domain, you can always hear and process the prayers of your faithful. The lack of need to continue indulging in food, sleep, etc, make it hard to still appreciate those things like one once did. And by comparison to just your baseline existence, it's underwhelming in the first place- again, constant prayers, higher power, higher understanding. In the end the person described it like having a pet, essentially. You love your pets and your pets love you, undoubtedly, but there are a lot of things you cannot share with them, because they wouldn't understand it or be able to appreciate it like you do. Just the edge of a god's consciousness, knowledge, awareness, would probably be intensely underwhelming to a mortal. A god wouldn't truly be able to meaningfully explain their existence to a mortal, etc.
Also the thing of immortality itself and how it seems to affect people's perception pretty directly, like elven lifespans do. You can become pretty detached to the concept of time compared to mortals or others who have shorter lives. What's a few decades translating an ancient language, when you've got eternity to do whatever you like?
I feel like those differences would be a non-issue, or even enticing to some (i mean. i think some people would be okay with the "pet of a god" position.) but it's certainly not for everyone. And what if you, as a god, do an oopsie and forget to dote on your mortal lover for a few years, because they aren't in your plane, and you had to attend to your faithful, or other manners of godly business?
I've wanted to ramble on about this for ages, hopefully this is alright lol. It's been swimming around in my brain, I just find the psyche changes so interesting. Good food!!
-Tressym Anon
Good food indeed
Side note: does that mean elves are the most spoiled pets ever with their owner gods forming an entire pantheon just for their precious little pointy eared guys? While humans are akin to a stray racoons dumpster-diving and scrounging for scrabs because no god would ever take them? Is that what Corellon doesn't want his precious pets to associate with humanity and their rabies?
Anyway someone should call animal control on Lolth. There's probably a huge poster on the gods' meeting room door reminding everyone to not feed the wild racoons outside their homes and don't even attempt to domesticate them, Mystra looks the other each time she passes by it.
But yeah, this is a very well written explanation of what it would've felt like to be a god. No wonder Durge is going to change beyond compression, even ascended Astarion would just seem like an exotic pet to him, like how some people keep tarantulas.
But one thing tho, I think their views on mortals are even lesser that of a pet.
If Mystra, a good leaning neutral god wanted her favourite pet to kill himself just for her forgiveness, it's wild to think what the evil aligned gods would require of you.
Maybe ants? Dolls? I mean you also don't fuck your pets so it is confusing a bit. Gods both can be attracted to us but also act as if we're more worthless than dust.
Some gods gamble with mortal souls, others keep mortal friends and walks in their mortal form a lot. It's like a 2D person being asked to imagine the third dimension, something that looks very simple and makes sense to us could be utter nonsense and impossible to even comprehend to them.
Dolls might be the best description honestly, sentient dolls. I'd imagine playing town management games to be the closest experience to being a god, years can pass like seconds to you but you also can slow down time to experience it minute by minute.
You see the people that you guide and order around and you acknowledge them as people but they all seem so small from high above, their efforts so meaningless in the grand scheme of things.
But you can get down on their level, maybe even have a small chat to them one to one, flirt a bit or sleep around. Then vanish back up when another task needs to be done as they get reduced to another number in your count of followers.
And here I was debating writing a god Gale au with a reader who ends up going back to him after ascending Astarion and regreting it, thinking a god surely is more responsible and respectful of them than a legit vampire lord.
It is funny to think that Gale has the potential to become the most toxic out of all of them, I mean we have all saw Bhaal's punishment for Durge if they fail to become his slayer, what he would reduce his favourite child to.
The line between good and evil must be very blurry when you're sitting up high. Or maybe mortality straight up just doesn't exist, it's action and reaction instead.
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donotmindme1 · 7 months
Text
My idea for a potential DEATH BATTLE! #3
2023, September 15, 16, 18, 19
Link to the second post:
Master list will be coming soon.
Diavolo vs. Giovanni (JoJo's Bizarre Adventure vs. Pokémon)
Step aside and make way for the big bosses in charge!
Fighter 1: Diavolo, the Crimson King and leader of Passione.
Fighter 2: Giovanni, the infamous leader of Team Rocket.
Wiz: The mob rules. The mafia reigns. The gangster is just as present around the world as he is dangerous...
*insert clips of Al Capone, Yakuza, Guy Ritchie movies, and The Godfather here*
Boomstick: ...and today we'll see which king of crime will prove their power absolute! He's Wiz and I'm Boomstick.
Wiz: And it's our job to analyze their weapons, armor, and skills to find out who would win... a Death Battle.
PREFACE:
I saw this MU a while ago from two YouTube videos, presenting it in the "Next time..." format. I think it's a nice matchup, and it's somewhat timely since both Brandon Yates and Therewolf Media have "recently" released commissioned work for Enrico Pucci vs. Cyrus. We had the reshapers of the new universe, so why not the leaders of the gangs and mafias?
Videos:
https://youtu.be/j1pdbXi6S1k?si=NAnHsFTf29LW8dj3
https://youtu.be/JIvSOFaJ4wU?si=GbVFL35bC_FShwSf
WHY:
Connections:
1. Both are leaders of organized crime syndicates (Passione and Team Rocket) and are inspired by the Italian mafia.
2. Both are overarching villains whose actions have affected their timelines immensely. (Diablo uncovered and sold the Arrows, Giovanni formed Team Rocket and ordered the creation of Mewtwo)
3. Both are eventually defeated by young protagonists that could harness powers and abilities similar to theirs (Giorno defeated Diavolo with a Stand and various Pokémon game protagonists have defeated Giovanni, cannon or otherwise)
4. Both have a psychic weapon/ally with red-like color schemes, considered to be among the most powerful of their respective worlds (King Crimson and Mewtwo)
5. Both have abandoned their child (Trish and Silver).
Personal reasons: well, I wanted a MU that could draw more attention to itself than my previous suggestion. After I saw this MU, I figured that this could be a great DB! episode as both these characters are portrayed as intimidating and fearsome due to their influence and their own strength. I'd love to see a long battle in which Diavolo fights each of Giovanni's monsters, eventually facing off against Mewtwo.
THE FIGHT:
Art and animation: This one will likely be a 2D fight due to the assets for the Pocket Monsters. It will most likely just be one Pokémon for Giovanni instead of a full team for budgetary reasons, but I'm okay with it if it means being able to get a quality animation. Mewtwo will likely not be a factor (at least not here), but if we're considering Giovanni at his peak, then Mewtwo should be part of his team.
Possible setup:
Team Rainbow Rocket is traveling the Multiverse, attempting to spread their influence. They emerge from an Ultra Wormhole unto Italy, in the Colosseum. After a short while, they overrun the streets and interfere with Passione's own influence over the streets as a consequence and end up uncovering information on Diavolo. This angers Diavolo, who, using his abilities, infiltrates his way into Giovanni's HQ.
"I don't like what you're doing. This is Passione territory, and you're a plague that needs to be stopped." Diavolo emerges from the shadows of Giovanni's office, coming face to face with the face of Rocket. Diavolo knows that they have information on his past, about Trish, about Donatella.
"You must be the leader of Passione. I must say, I am impressed you got here. However, if you wish to emerge unhurt, then leave and cease operating Passione. Otherwise, you will be exposed to the world, Solido Nasso." Giovanni steps in front of his desk, readying his pokéball.
Diavolo, remaining calm so as to not draw attention, prepares for confrontation. Whoever this is, he's a threat, especially if he knows of that name. "Neither you nor your pets will threaten my everlasting climax."
Giovanni summons his Rhyperior. (Moveset: Earthquake, Stone Edge, Megahorn, Thunder Punch)
FIGHT! :
1. Diavolo sees the creature in front of him and knows his own strength is not going to take him down, but he's confident. He'll avoid any pitfall set before him by Fate. "Thunder Punch!", and the Drill Pokémon lunges forward, reeling back its right arm, charging up its fist with lightning and electricity, and attacks... empty space? Diavolo is not there, rather he is behind Giovanni, as if he teleported.
2. Before King Crimson can deliver a killing strike, Giovanni quickly notices and backs away, and Rhyperior uses Thunder Punch again. "King Crimson! Strike him down!" King Crimson's fist clashes with the TP, resulting in a shockwave that launches everyone backward.
3. "I will not fall... Fate favors me... It submits to me..." Diavolo uses Epitaph to get a forecast of the future, whether to avoid an attack or to get an opening. He seems the Drilling Devil charging at him, but with his horn; a much more dangerous attack.
4. Giovanni replies, "We'll see about that... Megahorn!" Giovanni noticed that his foe's "Pokémon" is invisible, so it must be a Ghost or Psychic Type, and the info he gathered seems to back it up. Teleporting? Supposedly seeing the future? How convenient would it be if he had the Sylph Scope, but he could work with what information he had and decided to test just how strong his foe's friend was. He led a Gym, masterminded Team Rocket, and orchestrated Rainbow Rocket; he should be capable of strategizing. Rhyperior charges up its horn, activating it like a drill, and charges forward, letting out a war cry.
5. Diavolo notices and easily dodges, but it seems as though Rhyperior isn't even trying to hurt him. Megahorn pierces the ground and kicks up a lot of dust and dirt. Diavolo laughs, seeing himself as superior. "See? All shall fall to my King Crimson! I will come out on top and erase the past!" "Earthquake!"
6. "King Crimson!" Diavolo starts to move during the erased time, positioning himself to kill Giovanni. When he's about to strike, Diavolo is caught off guard by falling debris. Rhyperior then uses Stone Edge and critically hurts Diavolo.
7. "You think of yourself as invincible, but you're not, and you underestimate your foes. That's your big weakness in battle." Giovanni has been weakening his own office so that it could come apart easily, allowing the ceiling to come down around the battlefield and crush Diavolo. Diavolo's overconfidence resulted in him not using Epitaph, and it cost him. With another Thunder Punch, Diavolo is pummeled to the ground. He receives further damage as Rhyperior lets loose an Earthquake.
8. Emerging from the rubble, Diavolo is bloody and battered. However, he doesn't give up. He's able to land powerful and focused blows against Rhyperior, slowly frustrating Giovanni. "And you're weakness is overreliance... You may be a mastermind, but you can't do anything without your subordinates or slaves!" Diavolo uses quick movements and slowly wears down his foe, and even dodges several attacks, even an Earthquake. Seeing the Drill Pokémon panting, he uses Epitaph to see into the future... He sees the end of the fight... This is it! Fate shall reveal to him the truth!
9. Diavolo wins due to making Rhyperior faint, catching the giant by surprise, and playing mind tricks with Giovanni by projecting the future like he did with Bruno. Giovanni grunts in frustration and takes out all his remaining pokéballs. He can't lose now. He feels anger, he feels frustrated, he feels... -CRUNCH!- Pain... His breathing wavers and he looks at his torso. King Crimson had impaled him from behind and then killed him off for good with a punch. Diavolo kicks away the corpse and laughs. "Only the result remains in a world where time has perished, and you have failed to knock me off the apex."
10. Giovanni wins due to Rhyperior impaling Diavolo with Stone Edge. Bleeding out, Diavolo uses Epitaph and sees the vision of him dying... He thinks to himself, "No...! NO...!" He's infuriated, starting to yell, "This cannot be! He's I'm invincible!" Giovanni looks at him in the eyes and with his usual poise, replies, "Fate has chosen you to die. Rhyperior, Megahorn". Rhyperior uses its giant drill for a horn and charges in, resulting in Diavolo getting dismembered. Giovanni cackles in victory, for he knows Passione will no longer be able to stop him.
11. After hearing the commotion, Rainbow Rocket grunts storm into the ruined office. If Diavolo wins, the grunts panic upon seeing Giovanni's corpse and start searching for Diavolo, who's already hiding in the shadows, plotting to take control of Italy again. Passione will rise again. If Giovanni wins, he orders his mooks to dispose of the body. He had a hard battle, but he doesn't need to worry about anyone interfering with his plans anymore.
12. KO!
RESULT:
Strengths and weaknesses:
Diavolo:
+ Has momentary intangibility during the time skips.
+ Epitaph can let him avoid many attacks.
+ King Crimson's strength is supposedly comparable to that of Star Platinum and The World, and Star Platinum can shatter giant stones that are at least as hard as diamond.
+ Can easily kill Giovanni either by butchering him himself or with King Crimson...
≥ Likely faster.
≥ Likely smarter.
- ...but cannot likely do much to injure Giovanni's stronger and bulkier Pokémon.
- Does not compare to Mewtwo and both its Mega Forms.
- Is arguably destined to die due to his wanting to surpass Fate.
- Is known to lose his cool if his opponent starts to expose or annoy him.
Giovanni:
+ Rhyperior is more durable.
+ All his Pokémon can damage Psychic and Ghost types, so they should be able to damage Stands. Nidoqueen even has a Dark Type move: Throat Chop.
+ Dugtrio and Rhyperior allow for terrain control with Sandstorm and Earthquake.
+ If given access to Mewtwo, then he has a huge speed and power advantage and could target King Crimson with Aura Sphere or drain Diavolo's energy with Drain Punch.
≥ Rhyperior's strength could likely compare to King Crimson's considering how Rhyperior can damage and take hits from super strong Fighting, Steel, Rock, and Ground Types.
- Is incapable without his Pokémon.
- Mewtwo isn't part of his standard arsenal, so it's questionable if Giovanni could call upon this ally at any time.
Ending puns:
"Giovanni and Team Rocket are Diavo-long gone."
"Diavolo simply didn't have enough Passione to win"
MUSIC:
Name: "King of Crime"
The title makes reference to how these two are the leaders and masterminds of gangs and mafias, notorious for their crimes and their impact.
Art: The art would depict the Arrow piercing the Earth Badge, colored with the Rainbow Rocket colors. They're surrounded by the crimson glitch of the time erasure and it would look as if it emerged from an Ultra Wormhole.
Sound: Grand and orchestral, with choir elements and rock instrumentation. There would be occasional glitches to reference the time erasure and maybe even chiptune to sound like the old Game Boy games. It would reference Rocket Boss Giovanni from USUM and The Final Fight from the Golden Wind OST.
Hoo, boy! This was a fun one. I was trying to find a way for Giovanni to be able to tell when time is skipped, but it was fun to figure out, and I definitely want to hear how you guys would think Giovanni could work around the time erasure.
THANK YOU AND I HOPE YOU ENJOYED THIS!
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howlingday · 7 months
Text
My idea for a potential DEATH BATTLE! #3
2023, September 15, 16, 18, 19
Link to the second post: https://www.tumblr.com/donotmindme1/727227091801784320/mind-what-you-do?source=share
Master list will be coming soon.
Diavolo vs. Giovanni (JoJo's Bizarre Adventure vs. Pokémon)
Step aside and make way for the big bosses in charge!
Fighter 1: Diavolo, the Crimson King and leader of Passione.
Fighter 2: Giovanni, the infamous leader of Team Rocket.
Wiz: The mob rules. The mafia reigns. The gangster is just as present around the world as he is dangerous...
*insert clips of Al Capone, Yakuza, Guy Ritchie movies, and The Godfather here*
Boomstick: ...and today we'll see which king of crime will prove their power absolute! He's Wiz and I'm Boomstick.
Wiz: And it's our job to analyze their weapons, armor, and skills to find out who would win... a Death Battle.
PREFACE:
I saw this MU a while ago from two YouTube videos, presenting it in the "Next time..." format. I think it's a nice matchup, and it's somewhat timely since both Brandon Yates and Therewolf Media have "recently" released commissioned work for Enrico Pucci vs. Cyrus. We had the reshapers of the new universe, so why not the leaders of the gangs and mafias?
Videos:
https://youtu.be/j1pdbXi6S1k?si=NAnHsFTf29LW8dj3
https://youtu.be/JIvSOFaJ4wU?si=GbVFL35bC_FShwSf
WHY:
Connections:
1. Both are leaders of organized crime syndicates (Passione and Team Rocket) and are inspired by the Italian mafia.
2. Both are overarching villains whose actions have affected their timelines immensely. (Diablo uncovered and sold the Arrows, Giovanni formed Team Rocket and ordered the creation of Mewtwo)
3. Both are eventually defeated by young protagonists that could harness powers and abilities similar to theirs (Giorno defeated Diavolo with a Stand and various Pokémon game protagonists have defeated Giovanni, cannon or otherwise)
4. Both have a psychic weapon/ally with red-like color schemes, considered to be among the most powerful of their respective worlds (King Crimson and Mewtwo)
5. Both have abandoned their child (Trish and Silver).
Personal reasons: well, I wanted a MU that could draw more attention to itself than my previous suggestion. After I saw this MU, I figured that this could be a great DB! episode as both these characters are portrayed as intimidating and fearsome due to their influence and their own strength. I'd love to see a long battle in which Diavolo fights each of Giovanni's monsters, eventually facing off against Mewtwo.
THE FIGHT:
Art and animation: This one will likely be a 2D fight due to the assets for the Pocket Monsters. It will most likely just be one Pokémon for Giovanni instead of a full team for budgetary reasons, but I'm okay with it if it means being able to get a quality animation. Mewtwo will likely not be a factor (at least not here), but if we're considering Giovanni at his peak, then Mewtwo should be part of his team.
Possible setup:
Team Rainbow Rocket is traveling the Multiverse, attempting to spread their influence. They emerge from an Ultra Wormhole unto Italy, in the Colosseum. After a short while, they overrun the streets and interfere with Passione's own influence over the streets as a consequence and end up uncovering information on Diavolo. This angers Diavolo, who, using his abilities, infiltrates his way into Giovanni's HQ.
"I don't like what you're doing. This is Passione territory, and you're a plague that needs to be stopped." Diavolo emerges from the shadows of Giovanni's office, coming face to face with the face of Rocket. Diavolo knows that they have information on his past, about Trish, about Donatella.
"You must be the leader of Passione. I must say, I am impressed you got here. However, if you wish to emerge unhurt, then leave and cease operating Passione. Otherwise, you will be exposed to the world, Solido Nasso." Giovanni steps in front of his desk, readying his pokéball.
Diavolo, remaining calm so as to not draw attention, prepares for confrontation. Whoever this is, he's a threat, especially if he knows of that name. "Neither you nor your pets will threaten my everlasting climax."
Giovanni summons his Rhyperior. (Moveset: Earthquake, Stone Edge, Megahorn, Thunder Punch)
FIGHT! :
1. Diavolo sees the creature in front of him and knows his own strength is not going to take him down, but he's confident. He'll avoid any pitfall set before him by Fate. "Thunder Punch!", and the Drill Pokémon lunges forward, reeling back its right arm, charging up its fist with lightning and electricity, and attacks... empty space? Diavolo is not there, rather he is behind Giovanni, as if he teleported.
2. Before King Crimson can deliver a killing strike, Giovanni quickly notices and backs away, and Rhyperior uses Thunder Punch again. "King Crimson! Strike him down!" King Crimson's fist clashes with the TP, resulting in a shockwave that launches everyone backward.
3. "I will not fall... Fate favors me... It submits to me..." Diavolo uses Epitaph to get a forecast of the future, whether to avoid an attack or to get an opening. He seems the Drilling Devil charging at him, but with his horn; a much more dangerous attack.
4. Giovanni replies, "We'll see about that... Megahorn!" Giovanni noticed that his foe's "Pokémon" is invisible, so it must be a Ghost or Psychic Type, and the info he gathered seems to back it up. Teleporting? Supposedly seeing the future? How convenient would it be if he had the Sylph Scope, but he could work with what information he had and decided to test just how strong his foe's friend was. He led a Gym, masterminded Team Rocket, and orchestrated Rainbow Rocket; he should be capable of strategizing. Rhyperior charges up its horn, activating it like a drill, and charges forward, letting out a war cry.
5. Diavolo notices and easily dodges, but it seems as though Rhyperior isn't even trying to hurt him. Megahorn pierces the ground and kicks up a lot of dust and dirt. Diavolo laughs, seeing himself as superior. "See? All shall fall to my King Crimson! I will come out on top and erase the past!" "Earthquake!"
6. "King Crimson!" Diavolo starts to move during the erased time, positioning himself to kill Giovanni. When he's about to strike, Diavolo is caught off guard by falling debris. Rhyperior then uses Stone Edge and critically hurts Diavolo.
7. "You think of yourself as invincible, but you're not, and you underestimate your foes. That's your big weakness in battle." Giovanni has been weakening his own office so that it could come apart easily, allowing the ceiling to come down around the battlefield and crush Diavolo. Diavolo's overconfidence resulted in him not using Epitaph, and it cost him. With another Thunder Punch, Diavolo is pummeled to the ground. He receives further damage as Rhyperior lets loose an Earthquake.
8. Emerging from the rubble, Diavolo is bloody and battered. However, he doesn't give up. He's able to land powerful and focused blows against Rhyperior, slowly frustrating Giovanni. "And you're weakness is overreliance... You may be a mastermind, but you can't do anything without your subordinates or slaves!" Diavolo uses quick movements and slowly wears down his foe, and even dodges several attacks, even an Earthquake. Seeing the Drill Pokémon panting, he uses Epitaph to see into the future... He sees the end of the fight... This is it! Fate shall reveal to him the truth!
9. Diavolo wins due to making Rhyperior faint, catching the giant by surprise, and playing mind tricks with Giovanni by projecting the future like he did with Bruno. Giovanni grunts in frustration and takes out all his remaining pokéballs. He can't lose now. He feels anger, he feels frustrated, he feels... -CRUNCH!- Pain... His breathing wavers and he looks at his torso. King Crimson had impaled him from behind and then killed him off for good with a punch. Diavolo kicks away the corpse and laughs. "Only the result remains in a world where time has perished, and you have failed to knock me off the apex."
10. Giovanni wins due to Rhyperior impaling Diavolo with Stone Edge. Bleeding out, Diavolo uses Epitaph and sees the vision of him dying... He thinks to himself, "No...! NO...!" He's infuriated, starting to yell, "This cannot be! He's I'm invincible!" Giovanni looks at him in the eyes and with his usual poise, replies, "Fate has chosen you to die. Rhyperior, Megahorn". Rhyperior uses its giant drill for a horn and charges in, resulting in Diavolo getting dismembered. Giovanni cackles in victory, for he knows Passione will no longer be able to stop him.
11. After hearing the commotion, Rainbow Rocket grunts storm into the ruined office. If Diavolo wins, the grunts panic upon seeing Giovanni's corpse and start searching for Diavolo, who's already hiding in the shadows, plotting to take control of Italy again. Passione will rise again. If Giovanni wins, he orders his mooks to dispose of the body. He had a hard battle, but he doesn't need to worry about anyone interfering with his plans anymore.
12. KO!
RESULT:
Strengths and weaknesses:
Diavolo:
+ Has momentary intangibility during the time skips.
+ Epitaph can let him avoid many attacks.
+ King Crimson's strength is supposedly comparable to that of Star Platinum and The World, and Star Platinum can shatter giant stones that are at least as hard as diamond.
+ Can easily kill Giovanni either by butchering him himself or with King Crimson...
≥ Likely faster.
≥ Likely smarter.
- ...but cannot likely do much to injure Giovanni's stronger and bulkier Pokémon.
- Does not compare to Mewtwo and both its Mega Forms.
- Is arguably destined to die due to his wanting to surpass Fate.
- Is known to lose his cool if his opponent starts to expose or annoy him.
Giovanni:
+ Rhyperior is more durable.
+ All his Pokémon can damage Psychic and Ghost types, so they should be able to damage Stands. Nidoqueen even has a Dark Type move: Throat Chop.
+ Dugtrio and Rhyperior allow for terrain control with Sandstorm and Earthquake.
+ If given access to Mewtwo, then he has a huge speed and power advantage and could target King Crimson with Aura Sphere or drain Diavolo's energy with Drain Punch.
≥ Rhyperior's strength could likely compare to King Crimson's considering how Rhyperior can damage and take hits from super strong Fighting, Steel, Rock, and Ground Types.
- Is incapable without his Pokémon.
- Mewtwo isn't part of his standard arsenal, so it's questionable if Giovanni could call upon this ally at any time.
Ending puns:
"Giovanni and Team Rocket are Diavo-long gone."
"Diavolo simply didn't have enough Passione to win"
MUSIC:
Name: "King of Crime"
The title makes reference to how these two are the leaders and masterminds of gangs and mafias, notorious for their crimes and their impact.
Art: The art would depict the Arrow piercing the Earth Badge, colored with the Rainbow Rocket colors. They're surrounded by the crimson glitch of the time erasure and it would look as if it emerged from an Ultra Wormhole.
Sound: Grand and orchestral, with choir elements and rock instrumentation. There would be occasional glitches to reference the time erasure and maybe even chiptune to sound like the old Game Boy games. It would reference Rocket Boss Giovanni from USUM and The Final Fight from the Golden Wind OST.
Hoo, boy! This was a fun one. I was trying to find a way for Giovanni to be able to tell when time is skipped, but it was fun to figure out, and I definitely want to hear how you guys would think Giovanni could work around the time erasure.
THANK YOU AND I HOPE YOU ENJOYED THIS!
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Amazing! First of all, I love the theme and I'd love to see more fights and music mash-ups like these in the future!
Though there are a few flaws I see in this. First off is the same issue that came from Red V. Tai, where it was pointed out that Pokémon under Trainer influence become confused in battle, and this battle was mostly Giovanni's Rhyperior VS Diavolo. Though, it could be argued that humans are physically stronger in the Pokémon universe, there is no significant evidence to prove this.
I do like that Giovanni intentionally keeps his office structurally weaker for an advantage, though I haven't seen any evidence support this. (Unless it's in the manga, which I haven't read yet)
I think the Diavolo wins outcome is more likely, but that's my opinion.
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sarah-kings · 1 year
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Hi, I'm Sarah!
I'm a non-binary self taught artist
This is meant to be a sfw blog and mainly a little space where I share my various art and writing for whatever fandom I'm interested in at the time, that or some of my own OCs that I have come up with
I'm always up for a conversation, so don't be shy to message me or send in an ask :)
What do I do?
Traditional art
Digital art
Fanart
Comics
Photography
2D Animation
Writing
Master list of my series'
"Till the last second"- Unus Annus comic
A small comic focused on the last seconds of Unus and Annus, both of them being separated in the last moments of their existence and trying to find one another
Page 1
Page 2
Page 3
Page 4
"Lost and Found"- g/t comic
Lost, exhausted, and separated from his patrol Jonas finds himself in the cave of a giant.
That alone is terrible as it is, but to make things worse the giant speaks a language he has never heard before, meaning that even attempting to ask for any directions back home is near impossible
Digital uncontinued version
Traditional version:
Page 1 and 2
Page 3- (in progress)
"Curses and Thimbles"- g/t writing
Cursed at a young age to stand at a stature of three inches Jon was taken in by the wondering borrower Gael who set out to explore, raising him alongside two other borrowers he has taken in at a young age.
At three inches shorter than the other borrowers, yet too small to still be concidered human Jon finds himself unable to truly find his place in the world, faced with the issue that he has been spotted by a human too curious for his own good
Chapter 1- prologue
Chapter 2- Cowardice and Coffee
Chapter 3- (in progress)
"The adventures of Robert Pipin"- g/t writing and illustrations
At an age of 85 years old and not once caught before Robert decides to set out into the world and see what it has to offer, being accompanied by his nobel steed Patches, a cat with a serious problem with stopping to lick and mess up his hair.
All goes well on his travels until he meets Sasha, the most oblivious tiny he has ever met and the hugest cause for all of his troubles, who now is stuck to him and won't leave his side- if only he couldn't feel attached to them...
Robert and Patches
Character spread sheet
Coming as soon as the illustration part is done/in progress
Escaping the parable- The Stanley Parable (has hints of g/t in it)
Years of trying to find a true escape Stanley has started to tick off the narrator on purpose more and more, starting to dare him to even try stop him. After all, what could some voice in his head do to make him stop?
Apparently he has never just been a voice, that Stanley realizes quickly when a sudden hand comes crashing down infront of him when he once again attempted to walk through the right door, his usual schedule for annoying the narrator now interrupted as he, judging by his expression, has had enough of Stanley's attitude
Character spread sheet
Cover page
Comic in progress
What fandoms am I interested in?
The borrowers
Inside job
Unus Annus
Over the graden wall
The Magnus Archives
The Stanley parable
The Magnus Protocols
Malevolent
What will I do for asks?
Wolf 359
SFW only
Answer questions
Make art and sketches
Whatever fandom is listed above (or others that I am familiar with)
Please do:
Respect privacy
Not repost my posts without permission
Reblog and like if you enjoy my posts
Have fun
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rebelwhodoesntknow · 10 months
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Tbh it sucks because Friends is so special to me but it tanked, actually got canceled unlike the other gens, the arcade game and merch sales weren't doing it so they tried to rework the series for the next gen
Aikatsu on Parade and all it's merchandise was partly an attempt to scrape up more money for Planet's release but??? I don't think it worked??? the first couple episodes mention all these really cool ideas about their idol world and then nothing came of it, it was a cute concept but I really think they just fell reaaally under budget and tried to skate by hoping nobody noticed
ever since Stars things have just been kind of mismanaged 😭 like why is the majority of their merch acrylic character stands?? you are a trading card rhythm game for 8 year olds 😭
I LOVE how diverse the music is!!!!! all the "standard idol stuff" really stands out too imo. Signalize was one of my favorites from the start, it just hits so different, most idol anime start with that extra sparkly guitar happy type of song but the instrumental for signalize was so unique, I always thought it was a bold choice for a show like that their rock music is so good. like so so gooddddd
I swear out of the like 700 songs of this series there are maybe 6 I don't enjoy?? ALSO WOW THATS A LOT
Same about the animation, OG s2-onward & Friends was great!!! I also love in the movie when Ichigo performs Kagayaki no Etude, there's a slow spinning scene when she's talking on stage about what the song means to her and every couple seconds it switches from 2d to cg angles and it's so seamless, I love it 😭💗
I think Planet's cg was also beautiful, I don't have much of an attatchment to the season but the character designs look really nice, good fluffy hair physics, and they've TOTALLY perfected the in-the-dark glowy look by then!!
another thing most of the fandom agreed on, Stars feeling kind of uncanny.. and the auras kept covering idols art certain parts so that's why they changed all the arches early on, they ACTUALLY got written complaints from kids 😭😂
I always wanted to see an idol with no type or a couple!!! Before Kaguya was introduced there was a huge theory going around that she was actually a Sexy/Cool type and since pairs were the point of Friends, we thought we were finally getting double type girls
I also wished the concept of my coords was used in more than that one ichigo gen ep, where you mix up brandless pieces, one of my favorite things to do is mix and match outfits in the ds games so I was hoping to see like idk maybe soleil could split their PR coords together one time or something??? idk would have been cool though!!
Ugh I do agree with you on the merchandise. Like I can’t play any of the card-based games because America so the cards would basically be glorified trading cards. This might be my doll collector brain talking, but why didn’t they make fashion dolls? I know they did for Friends but they didn’t expand on the concept at all, they just made two dolls. I want to see the girls in their basic coords and then fashion packs for each brand, like a set of multiple Futuring Girl rares or just one PR. I would have gone absolutely apeshit for that. It would also allow for mixing and matching, so maybe it could have tied into the show a lot more like with the concept of PR mixing you brought up! I feel like most PRs in units work pretty well together so I’d like to see the mix ups.
Yeah, I really do not care for planet. I think it really didn’t work, and was an awful lot like PriPara when it didn’t need to be! While the cg is admittedly gorgeous, I also feel like it tried to be so ✨aesthetic✨ all of a sudden instead of being bright and colorful like it’s always been! But maybe I just hate change.
I’ve heard that a lot of people find Raki to be a Mary Sue and hate the way she copied the designs of others. I don’t know enough about her to form an opinion, really, but what do you think?
I love the fact that the kids complained during Stars. They may be kids, but they have standards!!
I think double type idols would be super cool and really flesh out the world. Tbh I think there could be a few idols that could be double typed with only a few minor tweaks (I always thought Mikuru was a pop/sexy idol tbh). One thing I think would be interesting is to see how brands would react to it. Brands appreciate dedication, so would dual type idols have a hard time getting PRs because the pure-type brands would worry about being thrown aside? Cool conflict imo.
Now I have to ask, are the ds games any good? Are they able to be played as someone who speaks absolutely no Japanese? I’ve never really thought about getting one of the games before because I have no clue how they work
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