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#Auto-Dragoon
the-hydroxian-artblog · 3 months
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Classic Sonic Eats A Ghost Pepper (and Other Things)
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feenick · 4 months
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JRPG, CRPG, WRPG... these aren't very useful subgenres, and geologically recent arguments have heated up the debate around them even more. So I propose throwing them out and replacing them with these 26 new, flawless categories:
ARPG - Action RPG: Do you perfom actions? Or are you stuck watching the title sequence over and over because the main menu doesn't work? BRPG - Bethesdic RPG: Can you pick up every wheel of cheese in the game and put it into a single room? Does the game needing to keep track of that eventually ruin saves? Then the game's a BRPG. CRPG - Computer RPG/Console RPG: Everyone will know exactly what you mean when you use this acronym. If need be, refer to games like Ultima IV or Final Fantasy VII, games that exclusively exist on either a personal computer or a console. DRPG - Dungeon RPG: Do you go into the prison cells underneath a castle? If you don't, are you really an RPG of any type, much less a DRPG? ERPG - Erotic RPG: A game where you find love. Did you talk to someone on an internet forum about Final Fantasy IV and get into a relationship through that? That goes here. FRPG - French RPG: Wakfu exists. I'm sure there's others. GRPG - Good RPG: They all go in here :) HRPG - Homeric RPG: Is the plot of the RPG directly ripping off 1) The Iliad 2) The Odyssey 3) A Simpsons episode? IRPG - Idle RPG: Okay, honest question. How much do you idle in these games anyway? Certainly you're setting up equipment and parties that'll auto-grind for you, right? The entire subgenre isn't just Progress Quest, right? JRPG - Judeo-Christian RPG: This category is exclusively for the 2008 game The You Testament. I'm sorry, I don't make the rules. KRPG - Kinetic RPG: You know Kinetic Novels, ie a VN that doesn't have any choices at all? Throw any RPG you want to disparge for not giving you choices in here. Alternatively, this is for any RPG that has Kinect support. LRPG - Luddite RPG: Was it released on a console 20 years after that console ceased getting games? Does it look and act like it should have been released 20 years ago? MRPG - Monster-catching RPG: Any game where you catch monsters and have them battle for you. Notably, Shin Megami Tensei is excluded; you talk, bribe, and cajole demons into working for you, which is totally different. NRPG - Natalist RPG: Does the word 'breeding' come up at any point in the game description? ORPG - Orre-game-esque RPG: Like Pokemon Colosseum or Pokemon XD Gale of Darkness, is this game a spinoff of a larger RPG series that changes a major mechanic and has a small but vocal fanbase? PRPG - Panzer Dragoon Saga-like RPG: games that make SHMUP gameplay more approachable by combining them with an RPG. Other games that fit into this category are Undertale and Sigma Star Saga. QRPG - Questionnaire-having RPG: Does the game, at some point, ask you a series of questions in order to determine something? In that case, all other categories are overwritten by this one. RRPG - 'Real' RPG: You know, in your heart of hearts, what belongs here, and everyone else is wrong. SRPG - Strategic RPG: A game in which short-term tactical gameplay decisions [strategy] are the main focus. TRPG - Tactics RPG: A game in which long-term, strategic gameplay decisions [tactics] are the main focus. URPG - Ultraviolent RPG: Can you kill a guy and have a fountain of blood erupt from them? VRPG - VIPRPG: A category reserved for any game made by someone who frequents 2ch's VIP board, or features that :3 cat person that originated there. WRPG - Weeaboo RPG: Was it made by someone outside of Asia but still have anime stylings? XRPG - eXploratory RPG: A generous term for an RPG that throws you out into the world with little direction and expects you to figure out where the game is. YRPG - Yslike RPG: Does it have bump combat? Then there you go! ZRPG - Zero-loving RPG: Are the damage numbers padded to make them look more impressive? Alternatively, does Zero from Mega Man X show up?
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nihilnovisubsole · 10 months
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i am, as promised, having buckets of fun with the catboy game, and i'm not even at the part where it's supposed to Get Good yet
i snagged a spot on balmung because its notoriety appealed to my morbid curiosity. marie_kondo_i_love_mess.gif. at first i was disappointed. my starting town was so quiet! then i went to ul'dah and got swarmed by bikini avatars and chat logs about becoming someone's kitten. now that's the MMO experience i remember from the good old days!
ul'dah's music is gorgeous, though
in all seriousness, it's not hard to see why people fall so in love with this game. like persona 5, it wants you to be earnest. it hopes you'll roleplay a hero and approach it with an open heart. unlike persona 5, it dreams in 70 millimeters. it's an epic, from the massive vistas to the powers shaping the world. it's its own game with its own lore, but contains just enough of the final fantasy sourdough starter to make veteran fans feel at home. ffvi was a deeply formative experience for me. in ffxiv, i get more of what i like! it's all upsides here.
i mentioned my primary MMO experience is ragnarok. this is an advantage. i've come to ffxiv over-prepared. the low base attack speed and presence of global cooldowns makes the pace of combat much slower and more manageable. in ragnarok, DPS is about how fast you can spam your skills, which makes for utter chaos and absurd repetitive strain. i was warned that dragoons have a bunch of buttons to press, but so far lancer has been fine. i'll keep at it and see how it goes.
speaking of, it's amazing how a few targeted quality-of-life features make the game so much more playable. i can spend all night in it, and i have! i can auto-run in the overworld, i can teleport from anywhere, and i've mapped the keys to do all movement and combat with my left hand. i only use my drawing hand for moving the camera and navigating stuff like the inventory, which gives it plenty of room to rest.
people also mentioned that this is a game that encourages you to get attached to your characters. i'm feeling that, and i enjoy it. it's been a very long time since i've immersed myself in making a video game OC. i don't want to get too carried away with developing her until i've seen more of the plot and learned more about the world. still, it's nice.
i should remember not to take it too seriously. this game has a well-cultivated silly side
do you ever wonder what baby lalafell look like
i want merlwyb's coat dress
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before-calamity · 5 months
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THM/BLM Skills Overview Part 2: BLM & Traits
Let's see what our little firey mages did in 1.0
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Before Manafont, you had Convert in ARR, which removed 30% of your HP to recover some MP. This is a bit more of an extreme version of Convert, just switching your HP and MP values altogether. This was actually a materia with the same effect in FFVII (albeit a rare and niche one).
Read on for more Black Mage abilities...
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As of Endwalker, Burst is in the game, as a PVP action for Black Mages, which is a powerful close-ranged circle AoE. This would've been the Flame or Freeze equivalent for the thunder element.
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Kind of funny that this is now the default effect of the THM sleep spell in modern FFXIV.
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And your hard hitting fire and ice attacks. I mean, it's not ultra surprising that BLM has these actions. A BLM without a Flare is like...dragoon without a spear. Only things surprising about these actions is how they all have long cast times and recast times (especially Burst!) and how Flare apparantly is a close-circle AoE.
Now for traits:
Lvl 8 Enhanced Magic Potency - Increases attack magic potency by 8 Lvl 12 Enhanced Enfeebling Magic - Increases enfeebling magic potency by 8 This is also referred to as Greater Enfeebling Magic elsewhere in the game's data. Might be a remnant of an earlier localization.
Lvl 16 Enhanced Parsimony - Increases MP gained from Parsimony by 25% Lvl 20 Auto-Refresh - Gradually regenerates MP. The fact you don't get this until level 20 is amazing to me, and shows the type of game FFXIV 1.0 is. Lvl 24 Swift Necrogenesis - Reduces recast time of Necrogenesis by 30 seconds. Lvl 28 Enhanced Magic Potency II - Increases magic potency by 10 Lvl 32 Enhanced Enfeebling Magic II - Increases enfeebling magic potency by 10 This is referred to as Greater Enfeebling Magic II elsewhere in the game's data.
Lvl 36 Swift Dark Seal - Reduces recast time of Dark Seal by 30 seconds Lvl 40 Enhanced Magic Crit Potency - Increases poitency of magical critical hits by 10. Lvl 44 Enhanced Sanguine Rite - Adds a damage reduction effect to Sanguine Rite. Lvl 48 Enhanced Excruciate - Increases critical rate bonus from Excruciate.
The only other thing I can say about Thaumaturge and Black Mage, is that I have a strong suspicion based on some investigation I did over the weekend was that this was not meant to be the "elemental" class, and was more...darker. Thaumaturge itself in ARR does deal with some dark concepts - the whole class questline is about dealing with voidsents and involves a lot of murder. Considering that their goal for the original FFXIV classes was to move away the common archetypes seen in final fantasy, this isn't a huge surprise.
We'll see more about what I mean later down the line, once we get more proof and evidence.
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wentian · 3 months
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sometimes i do my roulettes and see people who just can't be real. they either are trolls or bought their account, there's no other explanation and if i didn't take screenshots nobody would believe me such people exist
there was a bard, okay? a lvl 90 mentor burger king crowned bard with tomeststone gear and a complete lvl 90 relic. they didn't use songs at all. they barely used dots. i even politely asked them via auto translator to use their songs but nope. they weren't even french!!! 😭😭😭
almost as bad as that one lvl 60+ ice mage that did nothing but blizzard until i begged them to use fire and thunder. i explained how they worked in the simplest terms possible. they cautiously used fire 3 a couple of times, probably didn't like their mana going down and went straight back to freezing enemies :')
i really think we should lock players in the hall of novice until they pass a test or something. i can't do a leveling dungeon for 30 minutes as a tank with a healer who spams cure at me non-stop, an ice mage and a range dragoon 😔
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voidsentprinces · 9 months
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Dragoon: Uhh...isn't Ewer for ranged dps?
Me, the AST trying to keep 6 people alive cause the other healer decided to just auto-follow the tank for the duration of WoD:
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aokozaki · 1 year
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The penny is a pistol alt-fire, you toss a coin and if you shoot it, it auto homes in on enemies for a crit.
However a far more skilled player than I can shoot the penny with a charge shot or a railgun.
Anyway, Gil toss for a final fantasy job class?
Gil toss is sometimes a samurai move btw, that's kinda funny
I absolutely hate FF/BD jobs that require spending resources to fight. Yes yes, this goes for Salve Maker and stuff, but I hate Ninjas too. I've gotta use shurikens!? But I've only got 47 of them!
I like the Dragoons/Vakyries.
They often have a lot of overlap with the aesthetics of Fire Emblem's Dracoknights and Pegasus Knights (I notice that BD's take on them essentially leans more into the latter than former), and jumping around with a Lance seems like a lot of fun.
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Just saw some art that reminded me of my own Stormblood dragoon experience. So, Frog hit 70 Dragoon out in the Azim Steppe while doing the MSQ. I think I hadn't quite unlocked flying yet. But you see, you only need access to the Azim Steppe to get to the 70 job quest because it's not gated behind any higher level area. So I tootled up to it probably still wearing like level 63 gear or something, started the quest, and got all the cutscenes out the way, started the fight, and got absolutely murdered.
Then my brother pointed out it would be a lot less hard if I finished the MSQ (he was always nagging me to do that for some reason) and collected at the very least some 69/70 dungeon gear and quest stuff for Dragoon so I could actually do the fight without being auto attacked to death. And like, eh, not like you need better gear than what I had to continue doing literally anything other than the 70 DRG quest. So I nodded and got on with doing that. But I did really want to get that quest done so I pretty much just waited until I had Castrum Abania upgrades and 68 quest reward gear and tried it again, and did actually beat it after much travails, learned the meaning of friendship and love etc, as you do.
So in Frog Canon, like, the order of events that unfolded as Bounding Frog, warrior of light, was fighting the Stormblood war on two fronts, was this:
Estinien leaves Ishgard and heads directly for the great big hole in the ground that he stares ominously at in a mid-Stormblood cutscene
Despite ominous pronouncements about what he has left to do, he gets distracted and travels all the way to the Far East after deciding maybe the hole in the ground at least is someone else's 70 raid series problem, and I guess he hit a dead end investigating that.
Frog encounters him in the Azim Steppe having his hot girl summer literally at peace, blissed out, free of all burdens save his newfound purpose
Estinien is like "What are you doing here anyway?" and she's like "Ummmmm we're kinda kicking the Garleans out of every single province at once because the twins have absolutely no concept of moderation I guess?"
Estinien looks at Orn Khai and says, "Oh no. Listen, small and extremely ambitious friend I have adopted. I have another, smaller but even more ambitious friend who is doing stupider things. Can you wait here for like. A week. I'll be back, I have all the aetherytes between here and Ishgard unlike some people."
Estinien teleports back the nearest aetheryte in Gyr Abania he has and stealthily follows Alphy around until he needs to do a big damn hero moment uncredited.
Estinien teleports back to the Far East and sits on a rock sharpening his spear and looking moody for a few hours
He and Frog do the 70 job quest together
He's like "cool so did you finish the war so we can hang out?"
She's like "no lmao I still have to liberate Ala Mhigo. Wild, right?"
Estinien slowly drags his hand down his face.
He returns to Gyr Abania to appear in the appropriate cutscene after the Stormblood quest is complete
He returns to the Far East to hide in Kugane until Krile comes to get him for the next time he canonically appears and this whole thing explains is why he is SO resentful that anyone would dare try to pry him out of just sitting down for FIVE MINUTES.
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xolta · 1 year
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Games part 5
Xolta's Big old recommended games list Part 5 gen 6-7
Dreamcast: Illbled(mind fuck/ surivival horror) Sonic Adventure 1&2(platformer) Chu chu rocket(puzzle) Crazy taxi1&2(taxi em up) Dynamite cop(beat em up) Jet Set Radio( 3d platforming) Legacy of Kain: Soul Reaver (adventure) Power Stone 1&2(platform fighter) SoulCalibur(fighting) Space channle 5(rythm)
Game Boy Advance: Advance Guardian Heroes(beat em up) Advance Wars(Tatics) Astro Boy: Omega Factor (anime em up) Bomberman Max 2(bomber man) Bomberman Tournament(zelda like rpg) Bubble Bobble: Old & New (singel screen platformer) Castlevania: Aria of Sorrow (metroidvania) Crash Bandicoot: The Huge Adventure (platformer) Digimon Battle Spirit 2(platform fighter) Drill Dozer (platformer) F-Zero: Maximum Velocity (Future racing) Fire Emblem (Srpg) Game & Watch Gallery 4 (mixed bag) Godzilla: Domination! (kaiju fighting) Golden Sun (rpg) Gunstar Super Heroes (Run and gun platforming) Justice League Heroes: The Flash (im speed em up) Konami Krazy Racers (kart racing) Metal Slug Advance (run and gun) Metroid Fusion (metroidvania) Pinball of the Dead (pinball) Mario advance series(platformer) Sonic Advance series(platformer/ bullshit pits) Summon Night 1&2(rpg/Gay charters in the 2000s) Super Puzzle Fighter II (puzzle) Wario Land 4(platformer)
Xbox (og): Beyond Good & Evil (adventure) Blinx: The Time Sweeper(platformer) Breakdown(first person action) Burnout 3 (raceing) Crazy taxi 3(taxi em up) Crimson Skies: High Road to Revenge(plane fighting action/plup em up) Fable(rpg) Gladius(rpg) Halo 1&2(fps/ i perfer the pc port) Jet Set Radio Future(action 3d platforming) Ninja Gaiden Black (charater action) Oddworld: Stranger's Wrath (Fps/tps) Panzer Dragoon Orta(on rails shooter) Phantom Dust (action/wackey) Psychonauts (platformer) Super monkey ball deluxe(ball rolling/rage)
PlayStation 2: The Adventures of Cookie & Cream(platformer) Baldur's Gate: Dark Alliance(action rpg) BCV: Battle Construction Vehicle(janky vehicle combat) Castlevania: Curse of Darkness (3d metroidvania) Castlevania: Lament of Innocence (3d metrovania) DarkWatch(fps) Final Fantasy X-2 (jrpg) Final Fantasy XII (jrpg) Gitaroo Man (rythm) God Hand (charater acrion) God of war(charater action) Grand Theft Auto 2-3(sandbox action) GunGrave (big dumb action game) IGPX: Immortal Grand Prix (combat racing) Katamari Damacy (Ball rolling action) Killzone (fps) Klonoa 2: Lunatea's Veil (platformer) The Lord of the Rings: The Two Towers (hack n slash) Maximo vs. Army of Zin (Platformer) Metal Slug Anthology(collection) Namco Museum: 50th Anniversary (mixed bag) Nightshade(action hack and slash platformer/Ninja ass and tits) OutRun 2006: Coast 2 Coast(raceing) King Kong(adventure) The Punisher(tps) The Red Star(beat em up/shooter) Samurai Western(samuri em up) Sega Classics Collection(collection) Shadow Hearts series (jrpg) Shin Megami Tensei: Digital Devil Saga 1&2 (jrpg) Shinobi (action platformer/Ninja ass and Dick) Soul Calibur 2&3(fighting) TimeSplitters 1&2(fps) War of the Monsters (3d kaiju fighting) The Warriors(beat em up) We heart Katamari(ball rolling) Dragon quest 8 (jrpg) Viewtiful Joe 1&2(CRAZY ACTION/i perfer the gamecube versions)
Gamecube: Alien Hominid (run and gun) Animal Crossing (life sim) Baten Kaitos: Eternal Wings and The Lost Ocean (jrpg) Beyond Good & Evil (action adventure) Bloody Roar: Primal Fury(fighting) Custom Robo (mecha combat) Donkey Konga (rythm) DragonBall Z: Budokai 1&2(anime fighting) F-Zero GX (future racing) Final Fantasy: Crystal Chronicles(action rpg) Fire Emblem: Path of Radiance (tatics rpg) Gauntlet: Dark Legacy(hack n slash/warrior needs food badly) Kirby Air Ride (racing) Lost Kingdoms (jpg) Mario Kart: Double Dash (kart racing) Mario Superstar Baseball (baseball) Mega Man Anniversary Collection (collection) Metroid Prime 1&2 (fps/3d metroidvania) Paper Mario: The Thousand-Year Door (rpg) Prince of Persia: Sands of Time (platformer) Puyo Pop Fever (puzzle) Resident Evil 4 (surivial horror) The Simpsons Road Rage (crazy taxi clone) Skies of Arcadia Legends (jprg) Sonic adventure 1 &2(platformer) Super Monkey Ball (ball rolling/rage) Super Smash Bros. Melee(platform fighter) TubeSlider(future racing) Ultimate Muscle( Wrestling) Viewtiful Joe 1&2(CRAZY ACTION) X-Men Legends (action rpg) Sonic heroes(platformer)
Nintendo DS: Advance Wars: Dual Strike(tatics) Advance Wars: Days of Ruin(tatics) Aliens: Infestation(metroidvania) Blue Dragon: Awakened Shadow(action rpg) Castlevania: Dawn of Sorrow(metroidvania) Castlevania: Portrait of Ruin(metroidvania) Castlevania: Order of Ecclesia(metroidvania) Contra 4(run and gun/hard) Dragon Quest IX: Sentinels of the Starry Skies(jrpg) Dragon Quest Heroes: Rocket Slime(action adventure) Dragon Quest Monsters: Joker(monster rasing rpg) Elite Beat Agents(rythm) Final Fantasy Tactics A2(srpg) Izuna 1 & 2(rouge like/rpg) Kirby Canvas Curse( kirby rolling) Kirby Squeak Squad(platformer) Kirby Super Star Ultra(platformer) The Legend of Zelda: Phantom Hourglass(advenutre/ gimmicks abound) The Legendary Starfy(platformer) Little Red Riding Hood's Zombie BBQ(shoot em up) Metriod prime pinball(pinball) Lunar Knights(action adventure) Mario kart ds(kart racing) Metal Slug 7(run and gun) New Super Mario Bros.(platformer/bah bah sim) Ninja Gaiden Dragon Sword(charater action) Okamiden(adventure) Pokémon Platinum& daimond(monster rasing rpg) Pokemon soul sliver and heart gold(monster rasing rpg) Pokémon Black and White 1&2( monster rasing rpg) Scribblenauts 1&2(puzzle) Scurge: Hive(metroidvania) SNK vs Capcom: Card Fighters DS(tgc) Sonic Rush (platformer) Sonic colors(platformer) Super Mario 64 DS(3d platformer) The World Ends With You(action rpg) WarioWare: Touched!(mirco games)
Xbox 360: Bayonetta (charater action) Beautiful Katamari(ball rolling) BioShock 1&2 (fps with some rpg elements) Blue Dragon(rpg) Burnout Paradise (raceing) Crackdown1&2(Sandbox tps) Fist of the North Star: Ken's Rage (manily anime em up) Halo 3(fps/I perfer the pc version) Lost Planet 1&2(tps) Tekken Tag Tournament 2(fighting) Vanquish (tps/Exploding knees) Viva Piñata(life sim) Sonic Generations(platformer) Assassin's Creed IV: Black Flag (action adventure) F.E.A.R. (fps/horror) Forza Motorsport 3(sim racing) Sonic & Sega All-Stars Racing (kart racing) Call of Duty: Black Ops 1&2(fps) Call Of Duty Modern Warfare 2&3(fps)
Wii: Animal Crossing: City Folk(life sim) Battalion Wars 2 (rts/tps) The Conduit (fps) de Blob (platformer) Donkey Kong Country Returns (platformer/ i perfer the 3ds version) Epic Mickey (3d platfroming/Bad camera) Excite Truck (racing) Excitebots: Trick Racing (racing) Fire Emblem: Radiant Dawn(Srpg) The House of the Dead: Overkill (light gun) Kirby's Epic Yarn(platformer) Kirby's Return to Dream Land(platformer) MadWorld (charater action) Mario kart wii(kart racing) Metal Slug Anthology (run and gun) Metroid Prime Trilogy (fps/3d metroidvania) Monster Hunter 3 Tri(monster hunting) Muramasa: The Demon Blade (action) NEW Super Mario Bros. Wii(platformer) NiGHTS: Journey of Dreams (flying/jank) No More Heroes 1&2(action/ i hear other versions are better) Okami ( adventure) Onechanbara: Bikini Zombie Slayers( hack and slash jank cheese cake fest) Rodea the Sky Soldier (flying platformer/ dont play the wiiu version its trash) Sin & Punishment: Star Successor(rail shooter) Sonic Colors (platformer) Super Mario Galaxy 1&2(3d platfromer) Super Smash Bros. Brawl (platform fighter) Tatsunoko vs. Capcom: Ultimate All-Stars(fighting) Wario Land: Shake It(greed) Zack & Wiki: Quest for Barbaros' Treasure(puzzle adventure) Harvey Birdman: Attorney at Law (law em up)
psp: Castlevania: The Dracula X Chronicles (paltformer) Darkstalkers Chronicle: The Chaos Tower (fighting) Harvey Birdman: Attorney at Law (law em up) Metal Slug XX (run and gun) Power Stone Collection (platfrom fighter) Wipeout Pure(future racing) Wipe out pluse( future racing)
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theterribletenno · 2 years
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I had a idea years ago
A warframe based on having a arsenal of weapons, now you may be asking “so what just a warframe?
No, it’s first ability would be like a grenade you would swap, like vauban, but would be one and done, like fragmentation, incendiary, and a stun grenade
Second ability was like one of those grinned deployable covers, but on your armor, boosting damage resistance but slowing you some, when activated you would deal a normal amount of damage with high knockback to enemies
Third was a missile, but in your arm, would deal a lot of damage but have a cool down, and while the cooldown is active you can’t use primary weapons, only your side arm, like you were carrying a object
Last ability was a exalted weapon but you just shoot loads of missiles, auto tracking targets, and had a turret shoot for you
That do sound kinda baller. A few examples of my existing work that come close to this concept would include Dragoon, the Fortress warframe, Brutus the Gatecrasher warframe, or possibly even Frankenstein, the Blitzkreig Warframe.
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thehobbiesjapan · 4 months
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17 Dragoon Grip Attacker 27 Dranzer ACB 32 Draciel MBD - #Beyblade #Tyson #Max Tate
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sketch-blitz results! ft. first Orbot/Auto-Dragoon being a darling, ordered by Zevifa
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leftoblique · 4 months
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Job changes I want for FFXIV 7.0
Watching Mr. Happy's video and I also have Thoughts and Feelings. I'm only going to talk about the jobs I play a lot though.
Dragoon
The core DRG rotation is great; I love the length and the positionals, and how there are a few different windows where you can force a crit.
Adding the secondary resource in EW was fine, but there should be more things you can do with it. Here's what I say:
Remove Mirage Dive and make High Jump add to the dragon gauge. There's no reason this should be two actions.
Add a second, higher-potency, single-target attack that consumes the focus gauge.
They are going to do a full rework here, so I hope if they do that they stick really closely to the class fantasy first and foremost. DRG is such a unique Final Fantasy job that having it be a grab bag of mechanics only takes away from what it could be.
Machinist
This class fucks; no notes. Well, okay, one note:
Flamethrower needs a damage and range boost and/or have it replace Auto-Crossbow.
The reason for this is that mechanically, it's usually better to use Auto-Crossbow, but Flamethrower is more fun. Having to choose is frustrating.
Dancer
This job is honestly just too busy. I like it a lot. But all of the extra procs have to go. What order should I use them in during the Devilment window? I don't know! Does anyone know?
This is one of those cases where you can very easily do addition-by-subtraction.
Scholar
Another job that fucks. I love the number of options it has. However, if I may suggest:
Provide way stronger healing/more perks during the Seraph phase. Make it a real healing overdrive mode.
Scholar more than any other healer is about resource management, so for example having the Seraph versions of Selene/Eos actions being more powerful means you have to decide if you're going to concentrate your healing in that window (which you also have to time the deployment of) or spread it out over the fight. It's one of those opportunities for high-end fiddly optimization that also makes you feel like a genius when you use it to save a regular duty.
Riffing on that, another thing you could do would be to make Seraph provide the benefit of Fey Illumination, so you could get rid of that action. Just a flat healing boost when she's deployed.
White Mage
I love that they made GCD lily healing not a damage loss in EW. I will now actively burn lilies so I can get a blood lily under party buffs and it makes me so happy.
Here's a small change I might make:
Increase the potency of Cure III, possibly with an increase in mana cost. I love that you can deploy a bonkers strong emergency heal, with Thin Air if need be.
Because WHM doesn't have a lot of resource management, MP should be the other resource you need to watch. They already get two stacks of Thin Air, so in the event you need an emergency heal or raise you still have it. But it definitely keeps it in line with BLM as "traditional mage jobs where MP is a thing you care about".
Gunbreaker
TRIPLE DOWN.
That is all.
Paladin
It's clear they don't know what they want to do with Goring Blade; it's changed function and place in the rotation a couple of times already. Either get rid of it or move it back to being a high-potency DoT you have to alternate with your other 3; that was more interesting.
I also agree with Mr. Happy that either Cover or Intervention need to be removed, or they need to be combined into something more interesting. I love the idea that as a PLD you protect other people by taking damage for them; it's just really hard to make that feel right in the middle of combat.
Red Mage
RDM is... fine? Like, it's pretty easy to play, and the hardest thing is just using all of your procs and CDs at the right time.
However, a thing I've always wanted is to make the pew-pew less punishing. Let's get some love for Reprise in here, okay? Update: lol they just did this in EW.
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farfromdaylight · 5 months
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i used to post occasional duty reports on twitter so i might as well continue it here because WHAT THE FUCK, LMAO
setting: e11n, anamorphosis, than'jit fight. i do this every week, or so it feels, for wondrous tales. i did the savage when it was current. i know this one back to front.
80% of the boss goes fine. then he does the part where there are circles of fire and lightning and you have to hide between the ones that aren't going off.
it's fire that's bad, so i go hide by the lightning circles. the rest of the party goes and hides with fire. just as they're doing it, the dragoon LB3s. everyone but the tank and me dies.
OH NO, i think, and start rezzing (i'm a sage). we manage to get the rest of the party back up. the boss is now at 3% health.
the party stands on the wrong position again for the fire and lightning circles. EVERYONE BUT ME DIES.
OH NO, i think.
i hardcast rez the tank because i can't live through the autos. i'm a sage, thank god, so i have plenty of heals to keep us up. i swiftrez the other healer. the other healer gets a tank or a dps up.
WE SOMEHOW MAKE IT TO VICTORY. six comms.
(at least this was better than the 0.4% wipe i had to p12n this morning...)
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safert0fu · 1 year
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Trust NPC — Yuun Nadir
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Selected for Party: “Let’s be on our way.” Job:  All Rounder
Rune Fencer [ Tank ] functionally a variation of Dark Knight
Mystic Knight [ DPS ] variation on Dragoon, a little more magic flavored than vanilla DRG
Stonesinger [ Healer ] this one is a little more complex, but could be summed up as a blend of Astrologian & Summoner.
Weapons: 
Longsword [ Tank ] his tank weapon is based on Ravana’s blades. think this.
Spear [ DPS ] his spear is based on Soulscourge, the BLM Resistance weapon.
Spear [ Healer ] Still uses Soulscourge, but like it’s supposed to be used. Will cast/throw spells out with his opposite hand from time to time.
AI behavior and more in-depth notes below the cut.
Tagged: — Tagging: ??? Anyone who wants to.
AI Behavior: 
[ Tank & DPS ]
Yuun generally keeps close to the person commandeering him. When in a tank role, he is quick to pick up stray mobs and throw shields on other party members if damage is incoming. He spams group attacks quite often on tank, but focuses on single targets when he is taking the role of a DPS. As DPS, he will tether the person closest to him with a Damage Dealt Increased buff (functionally like Dragon Sight), with his fellow DPS taking priority and the tank following after if DPS is out-of-range. 
Tank Techniques/Skill Names & Properties
Inquartata - Increases rate of Parrying & Evasion
Valiance - Group Mitigation. Reduces incoming damage by 10% of maximum HP.
The Blackest Night - Functions exactly like the DRK skill. Follows this with Flood of Shadow.
Flood of Shadow - AoE attack.
Abyssal Reaver - Functions like Abyssal Drain, but additionally applies a Bleed DoT to all targets. the DoT does not recover health, only the initial atk.
Sacrifice - Functions exactly like the PLD skill Cover (Take all damage intended for another party member).
Retains single target & AoE skill rotations from DRK. Uses Plunge to close distance and will use Abyssal Reaver to start when pulling a group. Uses Bloodspiller in single target rotation (boss fights).
DPS Techniques & Properties
Spirit Link - functions like Dragon Sight.
Stardiver - AoE Jump. Functions same as vanilla Stardiver, but appears to be a rain of aetherial lances.
Blitzkrieg - single target Jump. Comes down with a strike of lightning. Functions like High Jump.
Master-at-Arms - Personal/Self buff. Boosts damage dealt by 10%.
Retains main rotation of DRG.
Starscourge - Limit Break. Single Target. Charges up a great javelin of light and throws it at the target. The sound is akin to a wyrm’s scream.
[ Healer ]
Yuun trails behind the party as a healer, preferring to stay at “observing” distance. All of his healing and buffing is handled via custom constructs that he throws out onto the field - these constructs look similar to the arcane foci of red mages, but with anchors for placed effects.
He has a Damage Dealt Increased buff that he hands out liberally (whenever it is off cooldown). When stacking mechanics occur, he throws up a barrier. He attacks with a rotation of a group/AoE unaspected spell, an AoE DoT, and a single target magic attack. 
Crescendo - Ally Buff. Increases damage dealt by 10%. Applied by flying construct (red crystal)
Quaga - Single target attack spell. Appears like shards of stone that converge upon the target. Regular attack.
Ancient Holy - AoE magic attack.
Sword Saint - AoE magic attack.  Applies a DoT. Appears to be a rain of multicoloured aetherial swords. (functions like Aero III)
Accelerando - Functionally provides the same buff that BLM’s Ley Lines does (Reduces spell cast time and recast time, as well as auto attack delay, by 15%) but as Yuun’s ley lines are actually tattooed on his body, it is not dependent on him staying in one spot.
In Harmony - Functions like Aetherial Manipulation (brings him to a targeted party member up to 25 yalms away).
Refrain - Single Target ally shield, absorbs up to 20% of damage. He never puts it on himself.
Abate - Functions like Scholar’s Sacred Soil (Damage mitigation + a Regen effect). Applied with a grounded construct (Blue crystal)
Uses healing spells that are functionally Benefic I & II, Medica I, and Esuna.
Battle Lines:
“Time to get to work.” - Encounter triggered.
"Eyes on me!” - Pulling stray mob off party member as Tank
“That should help.” - Using Buff on Ally, Variation 1
“Come now, look alive.” - Using Buff on Ally, Variation 2
“Don’t underestimate me.” - Using Personal Buff
“Away with you!” - Using Special atks (Blitzkrieg, Flood of Shadow, Bloodspiller)
“Does that help?” - Using Emergency heals &  Single target Shields on Allies, Variation 1
“Are you alright?” - Using Emergency heals & Single target Shields on Allies, Variation 2
“I’ve got you.” - Using Sacrifice on an Ally.
“With me, now.” - Using Group Mitigation skills and shield bubble.
Limit Break:
“Out of my way!” - Level 1 Limit Break
“You’ve forced my hand.” - Level 2 Limit Break
“ Enough! Know your place!” - Level 3 Limit Break
KO’d:
“Gods damn it all... that hurt...” - Variation 1
“I... was careless.” - Variation 2
Revived:
“What are you doing?! You should have left me!” - Variation 1
“Sorry. I should have been more careful.” - Variation 2
Victory/Duty Complete:
“Let’s not do that again...”
“Right then. I’ll draft a report for record-keeping.”
“Shame, I liked this shirt...”
Special Behaviors:
When with his significant other, he will prioritize their HP over the main tank if it drops below 25%.
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from67slattery · 2 years
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