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#Cure Étoile
namineeyes · 8 months
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Back up de mes gifs durant mes visionnages Precure
Hugtto Precure terminé
Kirakira Precure A La Mode commencé
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inbarfink · 3 months
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glisteningreverie · 2 years
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The Match 5 victory goes to Cure Summer!
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Our next match is Girlboss vs. Girlboss, who’s gonna win out?
Voting ends at 12:30 MST, don’t wait to get your votes in!
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tehcann · 7 months
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they r holding hands and being really dumb and gay in the few minutes they have together during a containment breach 🙄
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omgkalyppso · 7 months
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Tav Étoile as a Companion Part 2 of 4
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Questions from here. You can press J to skip this post on desktop.
Part 1. Part 2. Part 3. Part 4.
7. Do they have their own personal quest that spans the course of the game?  Can it take different branching paths depending on the choices the Player Character makes?
I'm calling it:
A Cold-Hearted Pal
Quest Act 1:
Triggered when the player loots a piece of the Mourning Frost staff in the Underdark. Can obviously be missed if you only travel through the Mountain Pass, but Étoile will not leave the party if it's missed.
A. If the player character cures Dhourn Ba'Tol of petrification, Étoile will notice that he has the Icy Helve, and will take it off Dhourn's person.
Étoile: Where did you find this?
Dhourn: Excuse me, faerie—
Étoile, shoving against his collar: Where did you find this?
Narrator: Your companion has pulled a long shaft of metal from the Drow's belongings. Cold radiates from the Helve, crackling upon the air like too-cold-ice left to separate in tepid water. A ring of snowflakes coil around the hand guard.
[Lolth sworn drow women only] Quickly, whelp.
[Intimidation] I think you better tell them.
[Intimidation] I think you better tell them, I won't be so kind.
Étoile, stand down.
Just watch.
Dhourn: I bought it. Spoils from a long ruined House. House Baenre surely sold the pieces of the staff separately to incite — ahem, competition. Even shattered, it was the last piece I needed to confirm the duplicity of House Shobalar. By now, my matron mother shall have used this information to increase the standing of House Ba'Tol. Sadly, as a third-born son none of this glory extends to me, but I still have my research.
What research?
Étoile, are you satisfied?
Spoils from which long ruined House?
[Persuasion] Tell us of House Shobalar's duplicity.
House Shobalar's Duplicity
So House Shobalar was once all but eliminated. They had been responsible for the enchantments of weapons and armor made by House Baenre with the Adamantine Forge, a power thought lost when the forge was claimed in a mighty battle by heretics — worshippers of Shar, who knew of the Adamantine Forge's location because House Shobalar was, without the consent of House Baenre, nor the blessing of Lolth, selling enchantments, even to colnbluth — non-drow.
After losing the forge, House Baenre moved to destroy House Shobalar on Lolth's behalf, but upon arriving, discovered all had already been slain by the youngest daughter, Xullrae'Hael Shobalar, whose ignorance of her family's actions and loyalty to Lolth was rewarded with her life.
Publicly, House Shobalar was removed from the Council of Eight, and dishonored to fifty-second in rank, but Xullrae'Hael, house of one, played drow politics well for one so … disadvantaged. She would have spun in her grave to know it was all for naught, with her great grand-daughter allowing House Shobalar finally being destroyed in the War of the Spider Queen as punishment for women practicing arcane magic, rather than Lolth's divine magic.
Étoile's Perspective
But Étoile knows this staff, the Mourning Frost was depicted in a tome of Auril's treasures in their mother's temple. It was not gifted to her in a moment of divine inspiration as the Revelations of the Icedawn was given to Iyraclea, Chosen of Auril and the Ice Queen of the Great Glacier until 1373 DR. Étoile's mother, Aranea, would sit with her open book in the storms atop their mountain, praying as frost coated the pages over days and hours. Her thin, dry hands would crack so that when she could finally trace the images, messages, and blessings upon the book the pages were also anointed with blood.
Étoile was only permitted to look upon this book on the coldest days of the year, only with supervision, only to recognize the value in frozen waterfalls, weapons, and adventurers.
The Mourning Frost was gifted to a priestess who oversaw the shifting rivers of a frozen temple deep underground. Where molten earth and stale air should have thrived, Sozican, Elderteeth, The Ghost, a white dragon who favored the guise of an albino drow, channelled Auril's power in the heart of an unwelcoming land.
What Research
Dhourn wishes to bring the knowledge of the Forge back to Menzoberranzan. To either recreate the legendary weapons and armor of old with techniques that have the benefit of advances in magic and materials. Or better still, to recreate the forge. If he could build but one for House Baenre or one for each great House that would offer him more than his place as a third son. He would marvel to see such magic wielded in the greatest regimes and assassinations with his name on the lips of every Matron Mother as either a praise or a curse…
Spoils from which long ruined House?
Dhourn would ask, What does it matter?
B. If the player character loots or pick pockets the Icy Crystal from Filro the Forgotten then the next time the player character speaks to Étoile at camp, Étoile will say that it was a pretty thing they procured, and ask to see it. Agreeing will have Étoile confirm that it is a divine chill that eminates from the crystal, and then they will recognize it as a piece of the Mourning Frost.
C. If the player character loots the Icy Metal from Xargrim's body, then Étoile will comment that it has an angelic shape, doesn't it? That they appreciate that cold magic gives everything a frost or a sparkling shine, and then they'll stop, stunned, and will recognize it as a piece of the Mourning Frost
If the Mourning Frost is reforged and Given to Étoile. Reminder that they would default to using it one-handed with a shield, but that it is a versatile weapon, and can be taken away immediately after to be given to a caster if you like, lol.
Étoile: I— Are-are you sure? Heh, I am used to … temptations, like this, if you feel it would better suit another in the party, but … I am honored to hold it. I am not my mother, but I will pray on it, perhaps despite our distance from the frost and the mountains, my god might also hear me, and offer us some manner of aid in these … extenuating circumstances.
You're welcome.
Please keep me out of your prayers.
Isn't Auril the weakest she's ever been? I wouldn't keep my hopes up.
Maybe try to sound more humble if you're entreating your god.
It's just a weapon.
Étoile, to 1: I'm so sorry. Thank you. I appreciate that we took the time to restore the staff.
Étoile, to 2: [Disapproves] Of course, my apologies, I shouldn't have presumed you'd be comfortable with it.
Étoile, to 3: I think it's far more likely that she'll look us over than not have the power to assist. No harm in exhausting another means of dealing with the parasite.
Étoile, to 4: Oh, that's … You're very correct. I will be most supplicant.
Étoile, to 5: [Disapproves] A fine weapon. One I will strive to use ably.
Étoile unlocks a new camp idle animation of sitting cross-legged in meditation. If Mourning Frost is in their inventory, it will be draped across their lap.
Quest Act 2:
In Act 2, there'd be some scratches in the earth in the shadow-cursed lands that you could talk to Étoile about, where they point out that they're not made by twig blights or the other moving trees the party has seen. They were made by a werewolf, keep an eye out.
After discovering Locke's fate in the House of Healing, Komira is still missing. We discover her curled up against a wall from a number of Harpers. She shrieks at the heroes for failing to save them, for failing to save everyone, about all the horrible things those nurses did to Locke. She couldn't even take his body when she had to sneak out the window. And now everyone's gone.
There are other survivors, we can take you to them.
Arabella needs you, she's in our camp.
I don't need to listen to this.
Harper: It doesn't matter. She's been transforming back and forth the past four hours. The shadow-cursed lands are calling to the curse in her blood. She's a danger to everyone, even if she leaves.
Komira: These accursed lands have taken everything. They've already taken my sanity, I just feel so … weak. The grip I have on myself is slipping, there's only the pain, and the rage, and the sorrow, and this horrible, aching …
Queue werewolf transformation. Étoile cursing Malar's mercy, and calling on the party to hold back.
Defend Komira. (Harpers hostile)
Defend the Harpers. (Komira hostile)
Refuse to take a side. (Komira hostile)
If the player character initiates combat against Komira, Étoile greatly disapproves, but if they let her feed on the corpses of the fallen Harpers (Wyll, Gale, Karlach and Lae'zel disapprove), then Étoile's Paladin Oath breaks, and the Oathbreaker Knight arrives. Komira doesn't transform back at this time, runs off.
The next time the party long rests Étoile swings wildly between being confident that defending Komira was the right thing to do and that they've lost everything that made them a paladin, that made them useful to the party, that made their late werewolf mother proud of them, that connected them to their drow mother and their shared god.
After that long rest Étoile can confide more about their mothers. Including that House Ienith was once the thirteenth House in Menzoberranzan until it was crushed under the young heel of Malice Do'Urden; she had only been a Matron Mother for thirty years. While it had simply been a power play, Malice probably would have had an even easier time of it, if she'd known that the second daughter of the House, Aranea, had not been keeping Lolth in her heart, and was instead entertaining whispers from the Mourning Frost. The information Étoile revealed previously about Sozican was true, but not the whole of it, and they didn't want to seem personally motivated in obtaining the staff, but to think that their mother had once been protected by Auril, and now Étoile has let them both down …
But they're still conflicted, Komira deserved to be treated kindly in her affliction, to be allowed to learn or taught to live, not executed.
Conversely, if Komira is killed Étoile is extremely short with the player character. They feel they've betrayed themself.
Killing Komira:
Shadowheart: This place is one tragedy after another, isn't it? But I think it will be for the best, wouldn't want Komira to injure her daughter in a fit of— Well. It's done now.
Astarion: Werewolves are … undisciplined, unmanageable, extraordinary horrors. How Étoile could keep hope that the tiefling could be saved— It was a sign that they needed to be faced with the reality of things. You did right.
Gale: You know … historically speaking, Lord Urtos Phylund II was a very able patriarch of Waterdeep. Notably, a lycanthrope, and so it was decreed none of his children could inherit his lands or titles, but … It's unfortunate that not more cursed souls aren't given the opportunity to learn to manage such a volatile condition.
Lae'zel: While I do not envy her fate, I imagine Komira would rather die as she was than live as a monster. The soldiers will make far more able allies against the growing threat from the towers. Do not allow the others to lose focus.
Wyll: Étoile might mourn Komira, but those Harpers deserved their lives too. How many more would she have hurt if she'd made her way to Last Light? To Baldur's Gate? Hard decisions need not make hard hearts, but there was a right choice.
Karlach: I dunno, soldier. That was hard. That was— Gods only know how hard her life was before the Descent, and then Elturel — can you imagine being a young mother with a family to worry about in Avernus? And then this … This was all there was for her.
Saving Komira:
Shadowheart: Despite their association with the night, and the dark, werewolves have never been creatures of Shar. It is strange to find Komira corrupted in this way. We should be vigilant for whatever turned her.
Astarion: Do you think our little thief's magic will help or complicate the transition of living with a monstrous mother? They'll make quite the pair.
Gale: Those were just people we killed. They were not opposed to our recovery from the parasites. They were not threatening a member of the group. They were people. Frightened of monsters in the dark. What does that make us.
Lae'zel: The wolf has as much control over her power as a t'phret. They are … like wyrmlings filled with poison. When the beasts lick even themselves they cause serious injuries and blinding scars. She is a danger to herself and all around her. The Harpers were right not to turn their backs.
Wyll: Keep Étoile away from me. They know where I stand on this. I … I cannot believe what you've made me party to. Has the shadow-curse affected your senses?
Karlach: That was … supremely unheroic of us. I mean, how often do you hear of heroes who had to put down an old friend for the greater good? That's— That's why Étoile's Paladin Oath broke. This wasn't a good thing we did … But what's worse is … I don't know that I wouldn't do it again.
The next long rest Komira will join camp, will hug her daughter and tell her that she doesn't know that she can stay. Withers weighs in that her transformations will be restricted to the full moon (and, one day, her own will) once she leaves the shadow-cursed lands, which Arabella needs to do anyway to pursue her destiny. Arabella is afraid of and for her mother, full of grief for her friends and father, and uncertainty. Withers still uses his magic, and assures all that they will be safe on their own.
Quest Act 3:
Étoile is very embarrassed to show you where they were living in the Lower City of Baldur's Gate. I'm adding an alley to the south of the Basilisk Gate or to the east of the Guildhall Entrance. I'm adding an Adventurer's Guild building. Étoile lives near this building but not in it. Some kind of large building that is mixed use, most people rent a room and both operate out of it and live there, selling clothing or tool or shoe repairs, but not clothing or tools or shoes (etc.) themselves, herbs they've home-grown, healing, prestidigitation, and so on. Étoile's been living there a while and so has the benefit of three rooms on an upper floor, away from flooding and theft.
When Étoile goes to investigate if they've been replaced (yes), they find that most of their things have been sold or given to the new family that has moved in, but they have some things they can retrieve. A neighbour or four, perhaps a member of the Adventurer's Guild, is relieved to see that Étoile isn't dead, having been missing for so long, they suggest having a party sometime over the next few days. It isn't the high society party that everyone wishes was in Wyll's or Astarion's quest, it's lower class, in the residential street, but find some nice 'camp' clothes because there'll be drinking and dance, music and gambling — maybe an optional party game, like Charades or Yes And No (that the tadpole squad can cheat at if you like, Étoile disapproves).
Neighbour: I thought you were dead. We should celebrate.
Étoile: We don't have to do that, there's so much terror with the Absolute and —
Neighbour: Precisely. Let's have a few hours to be merry, the 'we may all die tomorrow' kind of merry.
Étoile is right, it's inappropriate.
That sounds wonderful.
Let us get back to you.
In the meantime, because you'll probably want to prepare, the next time at camp, Étoile can be comforted, with the player character having the option to be upset on their behalf over the loss of their home and their things; that was their whole life in there. And Étoile can be gracious about it, tapping their chest, indicating that they have their life; a romantic tilt on this for romanced Étoile (but they still wouldn't call their romantic partner their whole life).
When it comes time to dancing, the player character can choose to dance with Étoile or allow Étoile to choose their partner. If the player character is Étoile's only partner, they will dance with them, and if they are in a polyamorous relationship then Étoile will choose a companion over the player character for this dance. Otherwise Étoile will dance with a random party member.
Afterwards, Étoile will be approached by a pale drow for a dance. They accept.
Étoile: Do I know you?
Sozican: Not in this life. Not for ages. Ienith. I thought you'd be a drow, I— You have no memory of me?
Étoile: (amused) Not in this life. (thoughtful) But …
Sozican: There's much in your soul that's gone unchanged. Your heart. Your faith. The way people love you. ... What drew you to my staff?
Étoile: Your staff?
Sozican: How I mourned you once … this is not the reunion I envisioned. You were not easy to find. Obscured by time, by blood, by Lolth, by Shar. You, a high elf babe with no connection to the chilling dark ... but you found your way to Auril regardless, and to me.
Sozican stops moving, the ground frosts from beneath her outward in all directions slowly, and then all at once in a burst of white-blue light. The music stops and the celebration is frozen. The party finds themselves able to move.
Sozican: The others will thaw, but the hour grows late. (She offers her hand) I would have no other. Come, slay me that i might reincarnate, and someday, in another life, we need no longer be strangers.
Étoile: We need not be strangers in this one.
Sozican: No … Do not ask this of me. Simply take Auril's favor, through force and victory as a champion should, and help me move on, please.
They do not require Auril's favor.
They no longer want Auril's favor. [Étoile disapproves]
They will not fight alone. [Étoile approves]
Auril would have an Oathbreaker? (conditional)
[Persuasion] You don't have to do this.
Sozican, if 1: Then I will fight you all the same.
Étoile, if 2: Do not speak for me.
Étoile, if 3: I would. I would spare you this hardship.
Sozican, if 3: (laughter) Gentle Soul, you will need your allies.
Sozican, if 4: The Orders of mortals are not the tenets of the gods. They have broken no vows to Auril. The frost still welcomes them. Come, and you will see just how much.
If you selected 3 or 4, Étoile begins the fight with the buff Auril's Faithful and is immune to being Frightened or knocked Prone for 4 turns.
Étoile, if 5, Persuasion failed: No, but I'm going to. With or without you.
As if you'd stand a chance without me.
With me, obviously.
Good luck.
It's your funeral.
1 or 2 lead to the fight. 3 or 4 sees Étoile teleported away with Sozican, and they permanently leave the party; whether deceased or otherwise is left up to speculation.
Étoile, if 5, Persuasion succeeded: (gets down on their knees) Sozican, Elderteeth, I cannot risk my life for you while my allies need me.
Sozican, if 5: So much respect for these new lives ... and none for me. (kneels, holds Étoile's shoulder) Perhaps in the next life, Gentle Soul.
Étoile slowly frosts over and turns to ice. Étoile is permanently removed from the party. The party takes 3d6 cold damage as Sozican teleports away.
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Sozican teleports the party to a scene of white. A quick look around might make it look like there is a black sky high above, but a longer look around reveals that it is a bowl of onyx, her frost white temple deep in the Underdark, three moving rivers of ice acting as a boundary to the combat map / her lair.
Sozican fights the party with the stats of an Adult White Dragon.
After the fight the player character can still convince Étoile to spare Sozican. Doing so changes Étoile's personality to be more distant and distracted, their smiles are strained and their approval is forever skewed to favor merciful outcomes, even at the cost of their faith. Additionally, Sozican can be summoned in the final battle. If the player character allows Étoile to sacrifice Sozican, Étoile is briefly conflicted but quickly back to themself and expresses their relief that whatever of the past, that they, in this life, feel like releasing Sozican from her grief was the correct choice. They wouldn't wish to suffer that sort of loneliness.
Completing the fight upgrades the Mourning Frost to instead be the Dead of Winter. In addition to the Mourning Frost's previous abilities it is now a +2 weapon and allows wielder to cast Auril's Flowers once per Long Rest.
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watermelonbugs · 4 months
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I WAS TRYING TO DRAW ÉTOILES FROM MEMORY AND ACCIDENTALLY DREW MARKIPLIER (ignore the not so great art, it was a quick sketch)
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don’t worry I cured him of the Markiplier tho
(still just a quick sketch sorry)
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I didn’t realize the similarities until this happened so that was very silly to realize Markiplier was invading my art
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digitalgate02 · 7 months
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No one asked but here's some trivia about those misfits:
Soleil and Lune have no official family names/surnames, but they do have families/relatives.
Soleil’s family is rich, but he doesn’t like to shot it down everyone’s throats (he would rather prefer to not be associated with his family – OG reason is they’re shitty; the Young Prince Detective version is that they’re a bunch of airheads);
Lune’s family is not that big, but she’s an only child with at least three cousins (she’s the baby cousin)
Étoile’s name being Noel is a reference to a LupPat character, Takao Noel.
The Space Trio has French space names BECAUSE I was in love with Cure Étoile and Cure Soleil’s names. In-universe they just grabbed it from google.
The trio are counterparts of the 02 kids in YPD. Soleil rivals with the boys’ traits, Lune with the girls. Étoile is an odd case in which he might be just a “Bridge” connecting both sides.
If you call Soleil by “Octo-head” he might snap and it won’t be good :V
Lune hates resorting to violence, but her only “violent” method to intimidate others is just giving them a deadly deep stare into your soul with the ire of 10 gods.
Their DigiTimeLines versions are actually 15 (Soleil), 14 (Lune) and 10 (Étoile) year olds. The YPD version has them as 17 (Soleil & Lune) and 16 (Étoile) year olds instead.
In DigiTimeLines, Étoile’s digimon partner is a purple Pokomon/Viximon named Renard. In the YPD version he’s acquainted with Miss Espimon.
Ah… I must say… Since some stuff came later while i watched Kamikaze Kaitou Jeanne with a friend… Noel’s hair showing his eyes when he’s doing a 180º personality flip is based on Minazuki Yamato :V
That said, Noel is based on Beyblade’s Kenny. Soleil and Lune are based on Kamen Rider Fourze’s characters (Ryuusei and Nadeshiko).
Soleil likes action movies/TV shows with cool fights (possibly Shounen anime genre); Lune likes mystery and drama (possibly because she’s very psychic and emotional); Étoile is… fascinated with everything though. But he likes Mystery shows with magic and romance involved.
Noel’s surname being Leblanc was a recent “change”, because he was like Soleil and Lune, without one in mind. Also this is a plot point. That said, I still refer to him as either Noel and Étoile only.
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yourfaveneedsakiss · 1 month
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Homare Kagayaki / Cure Étoile from Pretty Cure needs a kiss! 💋
Requested by Anonymous
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hikari-ni-naritai · 1 month
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What is the favorite cantrip and spell of each of your oc's?
And yours?
woag i gotta look this shit up. ok hikari and aoi are out since they use a different magic system (and hikari's a dumbass anyway)
lia - prestidigitation. she has a complicated relationship with it bc the whole thing that got her into magic was someone showing her prestidigitation as a child. but she idolised it so much that she never actually managed to work out how to cast it. and now its a bit of a mental block. but she still has that like. childlike wonder at it, even if she pretends not to. as for regular spell... probably her customized advanced version of plane shift that takes her to a different universe entirely. she likes a lot of magic but thats the one that keeps her from getting bored forever.
nest - shocking grasp. she likes to lightning punch people. as for proper spells, probably fire shield? she gets to burn people who punch her. i think nest would cheat in fistfights.
violet - mage hand. a third hand for sorting?? unstoppable. as for proper spells, i cant not pick time stop for a clockwork girlie. she would probably not put it to good use but she would love it.
valyrie - paladins dont get cantrips. she would think druidcraft is pretty tho. as for her own spells, can she pick one of her channel divinity options? not really a spell, but the ability to strike the fear of god into the hearts of her enemies and reduce their speed to 0 while she approaches to kill them is too good to pass up. thats her favourite.
dr. marion - i think her favourite cantrip is also prestidigitation, just bc of how versatile it is. she uses the cleaning version medically and had to add it into her improvised healing spells to sanitize wounds before sealing them. as for her favourite spell, cure wounds. the first healing spell she managed to replicate with arcane magic. shes proud of it! even if the prototype version killed a guy on accident. (not her fault!)
cassidy - rangers also dont get cantrips. she would also like druidcraft tho, bc its the kinda shit her wife did before she died. as for regular spells, idk. i think she'd like commune with nature just bc like. its peaceful. she wouldnt even necessarily be looking for anything. just hanging out with plants and shit is good. peaceful. she can bask in her own melancholy.
adela - power word kill.
elyria - favourite cantrip is Friends. shes a manipulative little shit so she'd use it to give her the edge if she needs to talk her way through something real quick. oh and she would LOVE shadow blade. a weapon that doesnt leave evidence and gives you advantage in the dark? AND does a lot of damage? she'd use that shit all the time. and claim it's somehow holy.
étoile - cantrip would be sword burst. her magic is purposely not very gestured, so being able to just have swords rotate around her is a very cool visual and she agrees. as for proper spells, feeblemind. bc i like to imagine that her specific version causes the effect of reducing INT and CHA to 1 by transforming your body into a doll. she thinks its very useful. though crown of stars is a close second.
caroline - dancing lights! she thinks theyre pretty and it was the first spell she learned. and her favourite regular spell is teleport, bc she can go home no matter how far away she is!
as for emily, my favourite cantrip is toll the dead and my favourite spell is imprisonment!
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shinysparklesapphires · 10 months
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“He could be anyone, with the only telltale sign being his sharp yellow teeth, and his long blue tongue”
A man who loves to use others for his amusement.
He loves to bend the universe to his will, changing the smallest of things to fit his needs.
"Etoile" loves to fuck with people using his powers.
Despite his calm appearance, he can easily blow up at people
The only thing he truly hates is cure Flambe
He wants to ruin cure Flambe's life
Hobbies: torturing cure flambe
Favorite drink: cure flambe's tears
Etomology: “Étoile” means star in French
Unique Magic: Picture Perfect, allows him to bend reality however he wants.
What do others think of him
“Étoile has a charming personality.”
“Étoile has a charming personality.”
“Étoile has a charming personality.”
“Étoile has a charming personality.”
“Étoile has a charming personality.”
“The Puppeteer can kiss my ass” (Sapphire)
“Mr Meatgrinder has a funny looking tongue” (Phoebe)
What does he think of the others?
Cure Flambe..
We'll... get back to that...
Trivia
“Étoile” seems to love idols
his favorite food is chocolate chip pancakes
he has Claustrophobia
he possibly looked entirely different back in his reality
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More locations in the campus
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Sweet Crumbs Bakery
It was opened by Seraphine with Lizzie's shared idea and was located in Dragonroyal, on the left side of the dormitory building, and then you can see the pink and blue window frame outside the window is the bakery.
The interior design and furnitures of the bakery references a mix of modern and classic styles.
The bakery showcases a variety of mouth-watering pastries made by Seraphine, Lizzie and other students who are gifted or very skilled in baking. They'll even serve drinks; customers can order coffee, tea, and juice, but a glass of water is free.
If the customer does not want to be in the bakery or has already ordered on the Magicam app, they can also ask the staff to pack the food in time before the customer arrives or deliver it on arrival.
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Étoile Scintillante Boutique
This place founded by Celine, when she was freshman, that once is an abandoned large room.
After reconstruction, there are two floors inside; the first floor is a display area for clothing and shoes, and the second floor is a display area for accessories.
Customers can come here to buy the clothes they have in mind.
There are sketch paper and pencils on the table next to the counter so the customers can design their dream dress and allow to ask the staff to make it according to their design.
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Enchanted Mini Library
Located near the Sezonatura dormitory building, it was designed as the magical mini castle that the girls thought they must be dreaming, although it's actually a Victorian reference.
Closely related to the Library Café, students and visitors can have a comfortable reading space with a large collection of books and a pantry.
The bulletin board is full of pictures of flowers and plants and poems, everyone can look at it and memorizes, though some people ignore it as a boring decoration.
Slumbering Rose Garden
This garden is specially designed for insomniacs. The rose pollen in the garden will spread silver dust at 9 o'clock at night, and the patients are all falling asleep at the same time.
However, it is off-limits to students and tourists. Because its pollen can also curse the intruders to sleep, but wake up in time if there is a cure.
There are 6 mattresses in the garden near the flower beds that patients can lie on before the pollen arrives.
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Golden Music Museum
It also called as the Golden Auditorium and located the adjacent to the Melodiamour dorm building and surround the trees.
In the entrance hall of the auditorium are statues of famous personalities such as conductor and one of the first violinist.
The concert hall serves the students of the Golden Auditorium for rehearsals. There are many rare instruments, such as a magic piano from Shining Fairies, whose tones create spring colors, or a magic violin whose tones are visible through color reflections.
There's legend about Pandemonium Sprites. They are said that reside in the legendary place called the Pandemonium Cave, which is an elaborate system of caves deep underground the museum and is filled with crystals. The sprites were mischievous creatures, whose screech can break a hundred glasses.
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lulu2992 · 18 days
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Ask meme!
@simplegenius042 tagged me again :)
Six Albums I've Been Listening To:
Here are the last 6 albums I’ve listened to in their entirety these past few months (from oldest to newest):
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Far Cry 5: Hope County Soundtrack - Dan Romer. I got it in The Father Collector’s Edition. I thought it was just a collection of songs from the four other official soundtracks, but some are exclusive to this album!
Gag Order - Kesha. First time in my life that a song makes me cry harder the second time I listen to it (“Happy”, I’m looking at you).
Wish : Asha et la Bonne Étoile (Bande Originale Française du Film) - Disney. The French version is nice but... this is the first time I kind of regret not buying the original English soundtrack instead. I do think Lambert Wilson is great as King Magnifico, but the amount of autotune they used on his voice in the songs is absurd.
The Legend of Zelda Orchestra Concert [Nintendo Live 2024 TOKYO] - Nintendo. Not really an official album; I just turned this into one.
The Cheap Show - Anaïs. I suddenly remembered I had never watched the included DVD.
The Cure - Single - Lady Gaga. Is a single an album? Well, it is now! The song is 7 years old but I’ve finally bought it.
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glisteningreverie · 2 years
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Match six is over, and the winner is Cure Étoile!
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Cure Beat has been eliminated.
Our next matchup is Cure Selene vs. Cure Marine! Who will come out on top?
Voting ends Saturday at 12:30 MST.
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iffdwrandomizer · 10 months
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