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#Primal Vanguard
autoacafiles · 10 months
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Have a lot of insignias!
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askvectorprime · 2 years
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Dear Vector Prime,Do you know how many girlfriends has Optimus Prime?
Dear Victorious Vanguard,
A large number. In fact, Optimus Prime told me herself that she considers each member of the Yellow Order to be her friend.
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dangus-doo · 2 years
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I draw a pen doodle every day until I forget
Day 100: Magna Convoy/Blue Classics Prime (Transformers Takara Legends/Primus Vanguard)
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Today I drew a Blue classics Optimus toy that I have! I don’t quite know his name, but I know that he’s a knock off of Magna Convoy from the Primal Vanguard toyline.
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He looks good next to other colored Optimus that I have! (Being a knock off, all his joints are kinda loose, but standing still, he looks super stoic!)
I made it to 100 days! I didn’t think I’d get nearly this far! I’m really proud of… some of these drawings! (Not all, self criticism’s a bitch…) But I felt that today is a milestone, so I drew one of my favorite toys to celebrate! Thank you for sticking around this far! I hope I get to say that again at 200! Here’s hoping!
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thesketchykids · 11 months
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Grinning Vanguard's Triumph Over Primal Council: Conquering WoW's Vault of the Incarnates
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thinking about how until the colonists reappeared the only she/hers your average cybertronian (the ones that hadn't left and met organics, or at least not to talk to) was aware of were in the primal vanguard and, I have to assume, most famously arcee. basically what I am trying to say is I think for a while your average cybertronian thought she/her were just the pronouns you use for someone you're afraid of
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camp-mithril-lake · 1 month
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IDW Timeline - Part 1: Pre-War "Modern Times"
I am organizing the comics in chronological order because I have a lot of ideas centered pre-war and needed some reference. Plus I am planning to make a more comprehensive overview one day. I listed dates when I found them and the comic it is in and event notes.
Ex-RID #17: “Shockwaves”
Shockwave choosing a Prime and planting a “seed” in the ruins of Crystal City.
Shockwave became a senator in the wake of Jhiaxus and the others departing. He opens his school at this time.
Reveals Proteus was the one who assassinated Nominus to make Sentinel Prime.
More Than Meets The Eye #38
1st Cycle, 012, Megatron is born in Con Facility 113, the Silver Harvest of Tarn as a miner.
Transformers (v2) #22-23
Megatron may be working at the mine under Nova Point at this point in time in Iacon.
4th Cycle, 499, Megatron is assaulted by Whirl in jail after being arrested in a bar fight. He meets Captain Orion Pax.
There was an attempted assassination attempt on Nominus Prime in the news by a bomber. Orion Pax, Captain of the Dead End area of Rodion. A few hours after Orion arrests Whirl and releases Megatron, Whirl’s friends fight him and Orion Pax pushes his way into the Senate and meets Shockwave.
The Senate is voting on the Clampdown.
Shockwave decides to make Orion the Prime he chose.
More Than Meets the Eye #34
Megatron has been sent to Messatine, partially due to Orion Pax name dropping him in the Senate, and Trepan prepares to Shadowplay him as things have been escalating. He has befriended Terminus who has been smuggling out his writings. Terminus vanishes (saved by Necrobot) and Megatron is racked with guilt about taking his writings instead. He internalizes this later. Terminus was the one pushing for Megatron to be a center figure while Megatron was more for group/community involvement.
51st Cycle, 500
More Than Meets The Eye #9-11: Shadowplay | More Than Meets The Eye #37
“Iacon, 4th Cycle 501-Pre-War. A few cycles earlier, the word ‘Decepticon’ first appeared in connection to the samizdat writings credited to a certain miner from Tarn. Nominus Prime hasn’t been seen since the assassination attempt, and the Clampdown is in full force. Proteus and the increasingly factionalized Senate are struggling to manage a population demanding greater influence over decisions taken in its name. The shanix is trading poorly against the galactic currencies. The Primal Guard is embroiled in the Phobos Controversy. And in sports news, Blurr has won the Ibex Cup for the tenth cycle running.” - Rewind
1st Chord, 4th Cycle, 501
In the news at the time a ex-military former Primal Vanguard member burst into a Relinquishment Clinic and started shooting donors.
Prowl and Chromedome were working in Iacon/Rodion at this point. Macadam’s was in their precinct.
Drift and Ratchet meet in Ratchet's Dead End clinic. Ratchet and Orion are already friends.
Orion and the Outliers steal the fake Matrix and in doing so anger the government.
Senator Shockwave is shadowplayed. Orion Pax goes on the run.
More Than Meets The Eyes #36 | Megatron Origin #1
Orion Pax and the Outliers are on the run and defending the sparks in Alyon.
1st Cycle, 502, for several subcycles has been on the run from Sentinel. Meets Zeta of Sistex he contacts Shockwave’s old allies and outliers and went underground. Orion is delighted to talk to Megatron and invites him to join them. Orion mentions Megatron is older than him but still young.
1st Cycle, 502, having been transferred to Croteus-12 (Mining Outpost C-12) Megatron has been seething since the lose of Terminus and the assault by Trepan. Decimus will be closing them down. Megatron kills this day.
Sentinel orders Prowl to investigate the attack on Decimus because he doesn’t want to.
Megatron Origin #2
Time Skip for Megatron to establish himself.
Prowl has been investigating and uncovered the arena and Megatron. They are moving in on him at the same time Soundwave is meeting him for the first time.
Drit #2 & 3
Megatron recruits and renames Drift at a Decepticon Rally. He is named Deadlock and already has a reputation as a killer.
Ex-RID #17: “Shockwaves”
Megatron recruits Shockwave via Starscream after the Senate meeting about the Energon Crisis. This is during Megatron Origins.
Orion reunites with him on the streets the day before the Senate assassination.
Shockwave visits Dai Atlus to injury him and prevent him from being caught in the destruction.
Megatron Origin #3 & 4
Has Constructicons and Combaticons and the deal with Soundwave in place. Megatron begins moving against the government.
Recruits Starscream and others.
Funeral for the cops.
Seekers attack Decimus’s “recognition of service”. Kidnap the Senator as part of the trap and the cops arrest them all.
Kaon take over. Prowl after seeing Sentinel fall makes executive decision to pullout forces and the Iacon backup turns into evac team.
Additional Notes (Exact Dates Uncertain):
Ratchet and Drift are born before Orion (a little after Megatron) and Megatron (5 million years ago)
Orion is born in Iacon
Rodimus is born half a million years after Megatron
Thunderclash knew Ratchet and helped him when he was studying. They both attended the Iaconian Academy of Science and Technology. Ratchet was attending medical school there and Orion Pax was there and they became friends
Prowl is brought online as a Cold Construct and serves in Petrex, a very prejudice town, where he learns how to get around rules. He eventually gets transferred to Iacon, around Rodion but not Orion's precinct. By the time of Croteus-12 he has transferred to Kaon under Sentinel directly, and seemingly fairly high up given his interactions, ability to give orders, and the presentations he gives.
Following Kaon, Zeta becomes Prime raising a New Senate and the Decepticons begin occupying more territory.
Dominus and Rewind leave Cybertron before war breaks out to pursue Luna-1.
Declaration Day presumably happens following Kaon being taken over and Sentinel being killed.
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screwz · 8 months
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she armor...
she armored on...
on my core...
til I...
Armored Core: For Answer is a 2008 vehicular combat game developed by FromSoftware and published by Ubisoft for the PlayStation 3 and Xbox 360. It is the 13th installment in the mecha-based Armored Core series, the game is the direct sequel to Armored Core 4.
Armored Core: For Answer
North American Xbox 360 cover art
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Developer(s)FromSoftwarePublisher(s)Ubisoft
JP: FromSoftware
Director(s)Hidetaka MiyazakiProducer(s)Toshifumi NabeshimaComposer(s)Kota HoshinoSeriesArmored CorePlatform(s)PlayStation 3, Xbox 360Release
JP: March 19, 2008
NA: September 16, 2008
AU: November 27, 2008
EU: November 28, 2008
Genre(s)Vehicular combatMode(s)Single-player, multiplayer
Contents
GameplayEdit
AC customization has been changed from the previous Armored Core title, with a new interface and many new parts not found in Armored Core 4. Online mode returns with a new co-operative mode alongside the player versus mode. Gameplay enhancements included a power increase for both Quick Boost and Over Boost, as well as an auxiliary high-speed booster, which is known as the Vanguard Over Booster (VOB). Another new feature in the game is the Assault Armor attack that becomes available by equipping certain Over boost parts. This attack uses up all available Primal Armor (PA) that the AC has and generates a huge blast consisting of Kojima particles (highly reactive particles) that destroys or damages all objects surrounding the AC. However, this also leaves the AC vulnerable because not only will the AC lose its PA, it will also not regenerate for a few seconds. Laser blades are deadlier because of the revamped laser blade attack. Once the blade has acquired a lock-on, the AC will instantly rush to the target, traveling a great distance to use the laser blade. All parts carried over from the previous game have had their parameters altered, much like the transition between previous series installments Silent Line and Nexus. The on-screen HUD can now be changed to any of 20 colors. There are now 442 FRS tuning points available to unlock, which is an increase from the 300 (PS3) and 337 (Xbox 360) FRS points available in AC4. Maps are much larger and more detailed including environmental damage such as collapsing buildings. The game is also the second in the series (after Last Raven) to feature multiple endings, with three different possible plot branches available depending on your actions and decisions in the game.
PlotEdit
Five years have passed since the LYNX War. Earth is now governed by the League of Ruling Companies, an international council composed of the corporations that survived the war, which ostensibly seeks to preserve global peace and corporate prosperity. Since much of the world's surface was polluted to inhospitable levels by hazardous Kojima Particles dispersed during the LYNX War, the League built perpetually-airborne habitats known as Cradles, which are dependent on ground-based power plants called Arteria that generate even more Kojima Particles as waste. Over half of the human population now lives in the Cradles, while the surface is a battlefield where corporate armies and mercenaries wage the interminable Economic War.
During the League's rise to power, it relied on the capabilities of LYNX, the pilots of the combat mechs known as NEXTs, and then abandoned the LYNX on the surface in favor of utilizing Arms Forts, mobile super weapons that could bring tremendous amounts of firepower to bear. While most LYNX are forced to eke out a living as mercenaries for Collared, a League-controlled intermediary organization, a handful of LYNX discovered the corporations' dark secrets and formed a resistance group called ORCA to overthrow the League.
The player takes on the role of a LYNX working for Collared who eventually becomes a pivotal figure in the escalating conflict between the League and ORCA. Three ending routes can be unlocked sequentially over three playthroughs. In the first ending, the player is tasked by the League with stopping ORCA from seizing the Arteria; the player succeeds, ensuring the Cradles stay aloft, but Kojima Particle radiation remains an unsolvable problem and will one day rise to the Cradles' altitude. In the second ending, the player helps ORCA take control of the Arteria; as a result, the Cradles lose power and make an emergency descent to the surface, causing many civilians to die from Kojima Particle exposure. However, the energy from the Arteria is redirected to destroy an array of autonomous weaponized satellites that had been preventing all attempts to leave Earth, and with the satellites gone, it becomes possible for humanity to travel to space and build its civilization anew on other planets.
Once the player has experienced the first two endings, the third ending route becomes available. A psychotic ORCA-affiliated LYNX with the callsign "Old King" reaches out to the player and asks for their help in destroying Cradle 03, a fleet of five Cradle airships with 100 million inhabitants between them. After the player and Old King carry out this unprecedented atrocity, Collared deploys a team of its best LYNX to hunt them down. Old King dies in the battle, but the player emerges victorious and goes on to destroy all of the other Cradles, becoming the single most prolific killer in history.
ReceptionEdit
Learn more
This section needs expansion. You can help by adding to it. (September 2008)
Reception
Aggregate scoreAggregatorScorePS3Xbox 360Metacritic62/100[15]64/100[16]Review scoresPublicationScorePS3Xbox 3601Up.comC−[1]C−[1]Destructoid3/10[2]N/AEdgeN/A7/10[3]Famitsu29/40[4]30/40[5][6]Game Informer6.25/10[7]6.25/10[7]GameSpot7/10[8]7/10[8]GameZone7.9/10[9]7/10[10]IGN7.8/10[11]8/10[12]PlayStation Official Magazine – UK5/10[13]N/AOfficial Xbox Magazine (US)N/A5.5/10[14]
Armored Core: For Answer received "mixed or average" reviews on both platforms according to the review aggregator website Metacritic.[15][16] One of the most consistent complaints among reviewers seemed to be the lack of any sort of online community. Kevin Van Ord of GameSpot stated in his review that there were "fewer than a dozen [players on] Xbox Live" when he tried to playtest the game, and that similar attempts to find a game on PlayStation Network yielded "just a single opponent".[8] In Japan, Famitsu gave it a score of 29 out of 40 for the PlayStation 3 version,[4] and one nine and three sevens for the Xbox 360 version,[6] while Famitsu Xbox 360 gave the latter console version 31 out of 40.[5]
ReferencesEdit
^ Jump up to:a b Quintero, Cesar (September 26, 2008). "Armored Core: For Answer Review". 1UP.com. Ziff Davis. Archived from the original on June 15, 2016. Retrieved December 14, 2018.
^ Nicholson, Brad (October 21, 2008). "Destructoid review: Armored Core: For Answer (PS3)". Destructoid. Enthusiast Gaming. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
^ Edge staff (January 2009). "Armored Core: For Answer (X360)". Edge. No. 197. Future plc. p. 94.
^ Jump up to:a b "アーマード・コア フォーアンサー [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on August 20, 2016. Retrieved December 14, 2018.
^ Jump up to:a b "アーマード・コア フォーアンサー [Xbox 360]". Famitsu (in Japanese). Enterbrain. Archived from the original on November 14, 2015. Retrieved December 14, 2018.
^ Jump up to:a b Ihtsham, Usman (March 26, 2008). "Famitsu For The Week". WhatIfGaming. Retrieved December 14, 2018.
^ Jump up to:a b Reiner, Andrew (December 2008). "Armored Core: For Answer: This mech's broken. Eject! Eject!". Game Informer. No. 188. GameStop. p. 110. Retrieved December 14, 2018.
^ Jump up to:a b c VanOrd, Kevin (October 1, 2008). "Armored Core: For Answer Review". GameSpot. CBS Interactive. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
^ Bedigian, Louis (September 29, 2008). "Armored Core for Answer - PS3 - Review". GameZone. Archived from the original on October 2, 2008. Retrieved December 14, 2018.
^ Folkers, Brandon (September 29, 2008). "Armored Core for Answer - 360 - Review". GameZone. Archived from the original on October 3, 2008. Retrieved December 14, 2018.
^ Clements, Ryan (September 22, 2008). "Armored Core for Answer Review (PS3)". IGN. Ziff Davis. Archived from the original on November 13, 2018. Retrieved December 14, 2018.
^ Clements, Ryan (September 22, 2008). "Armored Core for Answer Review (X360)". IGN. Ziff Davis. Archived from the original on October 2, 2008. Retrieved December 14, 2018.
^ "Armored Core: For Answer". PlayStation Official Magazine – UK. Future plc. January 2009. p. 103.
^ "Armored Core: For Answer". Official Xbox Magazine. Future US. December 2008. p. 87.
^ Jump up to:a b "Armored Core: For Answer for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on November 28, 2018. Retrieved December 14, 2018.
^ Jump up to:a b "Armored Core: For Answer for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on January 6, 2019. Retrieved December 14, 2018.
External linksEdit
Official website (Japanese)
Armored Core: For Answer at MobyGames
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lizzieraindrops · 3 months
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Ikora/Eris (regular or hive flavor) throne world exploration, and/or discussion of hive magic and void light - playing with the idea that void is/was considered dangerous and difficult to wield
this prompt fill got combined with some other things I had going and turned into Chapter 2 of Presence and Absence! thank you for such a thought-provoking idea. enjoy!
Presence and Absence - Chapter 2 (2533 words)
Chapter 1 | Chapter 2 | Chapter 3
Endless vibrant wetlands encircled Savathûn's castle-city in her throne world. Lush vegetation coated the rises. Water filled the valleys, moving too quickly to stagnate, yet too slowly to prevent prodigious blooms of Traveler knew what kinds of algae, bacteria, or other unclassifiable microorganisms.
Few of the Lucent brood bothered Ikora and Eris as the two of them picked their way along the high ground. A distant acolyte did fire one inquisitive shot, but the Void soul Ikora flung in the direction of its patrol squad quickly drained them all of existence. Their forms folded out of this and every reality as neatly as if they had never been. After that, the two humans were well left alone.
The energy her Void had consumed flowed back to Ikora, renewing her connection to it. With some discomfort, Ikora wondered if this felt anything like the tithes Eris had—until very recently—been taking for the past several months.
If so, Eris had walked away from a power that came as naturally to her as a Lightbearer's Light, after she herself had been long bereft of it. No one could deny that she had excelled at the sword logic, once she was the hand behind the blade rather than the throat beneath its edge. Elsie had been right about one thing: the smile that danced in Eris' voice. She had enjoyed this.
It was Ikora's job to worry about such things. And she had, of course, even while defending Eris to anyone who would listen and many who wouldn't. She had never been so profoundly afraid that she would finally lose Eris to her quest for revenge. How could she not, when Eris had become Vengeance itself?
But Eris' strength of character had put Ikora and all her necessary doubts to shame. Now Eris walked by her side lighter than ever: freed from both the shackles with which Savathûn had bid her bind herself, and from the burden of the task she had claimed long ago. She would never be free of what the Hive had done to her—what she had done to herself because of them. But she had proved, to herself and the entire world, that she was far more than just that.
Conflicting emotions knotted tight in Ikora's chest in a complicated snarl. With the intent of soothing it, she dropped her mind into the clear focus required by the Void and called up another Void soul. She did not activate it. She cupped it spinning between her hands for a moment, as if caught in the eddy of a current. Then she released it to orbit about her head like a little ringed moon.
Breaking the silence that had held them since their arrival, Eris spoke. "Your mastery of the Void is...exquisite," she said. As she spoke, she easily kept pace with Ikora’s longer stride, even fully armored once more.
Mild surprise seeped through Ikora, more at her own reaction than Eris' words. She had thought herself long past the point of being affected by flattery regarding her chosen, primal element. As Vanguard, she knew precisely to what degree she was the most competent and effective channeller of the Void currently in existence, at least as a Warlock. Ikora saw no purpose in comparing herself to past Guardians, not least because there was no accurate way to measure such things. On the other hand, Chalco always said to stop being so humble and admit that even then she was quite likely the best, period.
So why did Eris' simple yet genuine praise warm Ikora's cheeks?
"You never were that fond of Void, were you?" Ikora asked. A deflection.
A rueful smile flickered across Eris' lips. She shook her head. "I was always too impatient for its gravity. Perhaps now, after everything, I would be able to hold it differently. But alas, we shall never know.
"Arc called me to run as quickly as I desired. Then it bade me go even faster." Her smile returned sharp-toothed with the memory. She grinned at Ikora. "I could once Blink faster and farther than even you."
Ikora's eyebrows shot upward. "Oh, is that so?" she returned. "You're lucky you never told me that back when we hunted Ahamkara together. Otherwise I would have insisted that you prove it."
The sound of Eris' responding laugh was quiet. Yet it pealed and rang within Ikora as if her body were a bell of finest bronze tuned to its exact frequency. Hearing that unexpected mirth on the rarest of occasions, gradually more often in these last few years...it grew hope in her like a garden. If Eris Morn could laugh again, then even the greatest challenges of their era might yet diverge from their dire straits.
Violet unraveled into indifferent indigo as Ikora's Void soul decomposed into a more typical absence. The two women paused atop a tall bluff overlooking both the Miasma and the Quagmire. The green sky was brilliant and inscrutable with clouds and unknown celestial bodies that did not truly exist. The blunt Pyramid bleeding resonant burnt orange lay in the depths of the swamp like the antithesis of the Lucent city's lofty spires.
"It's funny, isn't it," Ikora mused. "For so long, we thought of Void as the most difficult, the most dangerous element to wield: the most prone to confuse, to corrupt. But you went on to learn to wield far more dangerous powers without falling."
Eris tilted her head back and forth. "Mmm. It is difficult to compare such things now to my previous lives. The powers I have claimed have been more unfamiliar, yes. Perhaps, from such a perspective, that is the same thing."
Ikora acknowledged her point with a yielding gesture of her hand. They began descending the other side of the bluff, following its sheer edge.
"Then again," Eris continued, "I cannot deny that the Hive's preoccupation with the sword logic does indeed make missteps in their spells more likely to be...costly."
Ikora was confident that her face did not betray an echo of her concern regarding the particular immense spell Eris had been casting for the past few months. It was over; Eris was still here. Nonetheless, a twinge of residual unease echoing from the memory of such deep fear unsettled her stomach. "That makes a certain amount of sense."
The two of them stopped again on a low rise of overgrown earth near the water line. Thick-trunked trees and crumbling spires studded the marshland. It was never silent here, where a hundred unknown small creatures flew and buzzed and swam and sloshed and grumbled and fed and grew and died. Some were unlike anything Ikora had ever encountered, even in the outer reaches of Sol’s system. Ikora wondered if any of them were resurrected memories from old Fundament, dredged from the witch queen's oldest recollections.
In the distance, a Lightbearer knight summoned twin Void shields with a resounding roar and flung one after another at a Scorn ravager brandishing a lantern full of sublimating ice.
"I wonder how the Lucent brood interprets the Void. They reject Stasis, yet despite the Void's similarity to it, they don't seem to have trouble using it. Although that may be because we only meet the competent in combat. How does the Hive's distinct concept of death influence their relationship with the ultimate paracausal expression of absence?"
Eris listened to the monologue of Ikora's thoughts as attentively as ever. She was so easy to talk to in some ways, so difficult in so many others. For the moment, Ikora opted to continue in this easier vein.
"Sometimes I still have to warn new Guardians not to get drawn in too deep by that vortex. Even though there are far more dangerous tools at their fingertips these days, it's still a little easier than I'd like to become lost in it. Perhaps, as a civilization on the brink of death, it is the echo of the Collapse that lives in us."
"That may be. But I think it more likely that such risk is the nature of any power."
"Perhaps. Or maybe, as you mentioned, it is more a question of...perspective."
Gently, Ikora reached into thin air and slipped her hand into the Weave.
"Oh!" Strand immediately coiled up her wrist and forearm like an excessively friendly colubrid. "It's very close to the surface here. It tends to be more challenging to summon this far away from Neomuna and the Veil."
"Hmm." Eris stepped closer, peering at it with eyes that were a slightly yellower and more luminescent shade of green. "Savathûn's throne world rests deeper in the Ascendant Plane than our own. And it is, by her own personal design, a realm that embodies thought and consciousness. Perhaps that is why."
"I suspect you are right."
"I did not expect to see you wield Darkness."
No trace of accusation tainted Eris' tone, but inwardly, Ikora flinched anyway. The advent of Stasis had precipitated one of the longest silences between them yet. Ikora had let Eris' letter regarding it go unanswered for so many months. She still hadn't replied, in truth. But hopefully, after everything—after supporting Eris through her ascension to dark godhood, however brief—hopefully, she knew that Ikora did not judge her. She never had. But the Eris who had survived the Hellmouth had always taken judgement in stride more easily than concern.
Ikora gathered a bundle of Strand like a handful of living green fronds. "I did not expect to, either," was all she said. She did not mention anything about how different Strand seemed from Stasis, nor about the intricacies of her mixed feelings toward either element. For now, she let it go.
She took pains to keep her grip gentle and nonurgent on the green fibers, lest they snap or ensnare her. Strand ran like a segment of an otherwise unseen river over the horizontal surfaces of her palms, vanishing as smoothly as it appeared. Then she lifted it up to chest height and held it out to Eris like a peace offering. As far as she knew, Eris had not yet had an opportunity to assess this newest emanation of the Darkness. Among so, so many other things these days, they had not yet discussed it.
"Here," Ikora said. "Careful, though."
With another step closer, Eris skimmed the surface of the spun emerald with the fingertips of one hand. Even before she touched it, it reacted to her with a ripple. Of course it was affected by perception; it was the essence of consciousness itself.
Eris stood only a pace away, hands floating like leaves above the riverbed of Ikora's palms. Channeling Strand as she was, Ikora felt the closeness of another being more intensely than usual. Eris was a ponderous presence in the Weave, a remarkably powerful conflux of catalytic intention, coiling recursively upon herself in unpredictable ways. Ever the Hunter, she was adaptive in the extreme. She was near impossible to pin down, even for Ikora, who had refined prediction to a paracausal art of probabilities with her Light.
Without moving or withdrawing from the magnetic parallel of their palms, Eris looked up.
Her eyes met Ikora's in a moment that rang like a soundless bell. Different threads of verdant potential cast themselves invisibly about their forms. She was very close.
The knowledge that Eris would kiss her if Ikora leaned in dropped into her mind like a plumb line, direct and true.
A few threads of the Strand in her hands snapped like static discharge. They both jumped back. Ikora dropped the ropy bundle back into the Weave and shook out her stung fingers. With the same alacrity, she leapt forward again to ascertain that Eris was unhurt.
"Eris! Are you alright? Sometimes it throws unraveling needles when it snaps. Did any hit you?"
A distinct lack of concern kept Eris' voice smooth as she said, "Only one." She lifted her hand up to eye level to peer at the tiny green needle embedded in her glove. "How curious." She plucked it out with ease and tossed it away as if it were a mere wooden splinter. Before it could hit the ground, it had vanished whence it came.
Ikora grabbed the hand that had been struck and examined it herself. Impossibly, paracausally sharp as it was, the needle had left a pinhole in even the tough chitin of Eris' gauntlet, as clean and perfectly round as if an awl had punched through paper.
"Did it pierce the armor?"
"Only by the smallest amount. Even so, it–"
Ikora had already thrown a healing rift about the two of them.
"Ikora." The annoyance in Eris' voice was balanced with something softer, something perhaps almost fond. "I am, as I know that you know, now, not so fragile. I have had papercuts far worse."
"That isn't the point." Ikora scowled at the pinhole and rubbed at the spot with a thumb.
"Then what is?"
Ikora looked up to answer and found Eris, once again, very close. Closer than comfort would condone, if Ikora were honest with herself. But she had not lived this long, had not become Warlock Vanguard—had not become Ikora Rey—by letting her fears make her back down, back away. She held her ground, and spoke a truth.
"I don't want to hurt you, Eris. No matter how little."
Eris did not retreat, either. She held Ikora's gaze with all the intensity of the soulfire that animated her pupil-less eyes. Her reply came as the softest possible utterance. "Then what do you want?"
"I—ah..." What did she want? It was not a question she often gave thought to, other than the larger-than-life calling to see the remains of humanity preserved and protected; the need to see Eris safe. Furthermore, it was difficult to devote thought to the matter now, with Eris so close, hand still in hers. It only reminded her of the unexpected knowledge that had startled Ikora enough to make this whole scene in the first place.
Eris lifted the hand that Ikora was not holding. It hovered in the space between them, and for a moment, Ikora thought that it would touch her cheek. Her eyes widened. But then Eris lowered it to their clasped hands and gently squeezed.
The rift centered on them collapsed in a puff of humid air.
"Perhaps we might...continue this conversation elsewhere," Eris said, releasing her and stepping back on the damp grass. "Think on your answer. I am curious to know it."
Ikora shook her head to clear it. "Of course," she said, not quite knowing what she meant. But she could not imagine denying Eris an answer. Not now. Not after everything they had been through together. Not less than a week after the fear of losing Eris had shaken her to her core, more deeply than ever before. "Have you found what you were looking for?"
Eris smiled at her. An actual smile, small but unmistakable. Undeniable. "I do believe I have."
They took a last long look over the vast plane of the seething wetlands, then left that gleaming conscious world behind.
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So today after long absence of my hobby content to Cardfight Vanguard!! i like to share my old decks. Update for this blog.
19 Decks in total with 18 in the G Premium Standart format & my only V Deletor Trial Starter.
Yes, primally my interest is focused on the Link Joker clan orientated themes with old Lock stall mechanic.
Plus some builds on varity, Chaos Breaker Dragon is still in each Deck.
But i like the random feminine Lady build deck and Messiah. With mixed supply of G Units.
Some Nova Grappler orientated on the old Gundam aesthetic like Blau series to focus in the Ride chain to Mond Sonne Neumond etc.
I like the old Limit Break mechanic in nostalgic trips a lot in contrast to all the new gimmicks.
I respect the V / D formats too with all the popular evolutions in the Anime / game on mechanic, draw power and states. I do like the shared varity of themes in all State orientated deck format from all the Nation as an huge card pool to chose and infinite to change.
But sadly in my local groups or stores / tournaments in my area is the current & old Vanguard not up to date with to less players active.
Too many went off or growing out of the Cardgame or tcgs in generel.
In germany had Vanguard an too slow Start in contrat to other games like the rival Series Weiß Schwarz / Force of Will & of course Magic & yugi too.
The Digimon Cardgame is currently on the go with good tempo & playerbase.
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primadomina · 1 month
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{ @flameofprimus }
Chanting in the distance - " Nun nun nun-!"
“A degenerate after my own spark, heh. Though, you do know I won’t be putting her in that ridiculous protective gear the Primal Vanguard wears, right?”
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autoacafiles · 4 months
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Primus I had not expected Optimus to legit encourage a Primal Vanguard union exactly after hearing the story of the paint, and during what his first orn of being a prime? Because no yeah after the picture shown in the fic in my opinion Nova Prime had //no goddamn sense of taste// and I feel like that's written on purpose?
One of his exact first rules set as a Major Dajor figure in Cybertronian society, arguably a massive part of their government, is to encourage a union.
Wow do I love Oppy in this fic, and I look forward to the sheer "let's actually fix things here" attitude he has
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darkseraphscorner · 20 days
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King's Row
Noelle was walking up to visit the Seraph's when she paused, the street outside his house looked like a war zone, craters in the road and side walk, at least two wrecked cars and his front door was a series of splinters.
Nervously, she ented the home, heading upstairs and seeing more damage before entering his home and looking at the dining room, her heart leaping into her throat as there was one of Berry's Olympiad Guard, it took her a moment to factor in the guard was unhelmed, sporting a black eye.
Sitting across the table from her was Neph, the cyborg sporting a large bruise on the side of her face while at the head of the table was Seraph with a bottle of whiskey and a shot glass. "Hello Noelle." He said tiredly. "This is Gir." He waves at the Olympiad Guard who gave a nervous smile.
Noelle took a deep breath. "Soooooo, what happened here?" She asked.
Gir coughed. "Um, I can sort of explain.... See, I am Seraph's daughter.... Not this Seraph. A Seraph from a dimension labled Primal Earth L, this is Primal Earth HC, I came here to talk when she." Gir motions to Neph. "Punched through the door and attacked me."
Neph snorts. "I would of won."
Gir rolled her good eye. "What part of invulnerable did you not get?"
"That black eye says otherwise bitch!"
Seraph slammed his hands in the table. "Girls! We are hear to talk about this like adults, right now we need to pay for the street repairs and the cars you two smashed.... And also talk to Gir about what she wants." He downs a shot of whiskey. "Need to talk to Tish about this....."
Noelle looked at Gir and found it odd, during her time in the resistance, she had heard rumours of Preator Berry's pet incarnates, made to fight and kill the heroes of Paragon.... But she also remembered hearing Cole scrapped the project... Yet here was one sitting here.
"Seraph, how about as you think about this, I take Gir to get some civilian clothes.... As a immigrant from Preatoria, I'm sure Vanguard gave you some credit to buy essentials till you are situated?"
Gir nods and pulls out a bundle of papers from her utility belt, amoung them a Paragon ID card and pre paid credit card, Noelle looks them over and nods. "Seraph, we will be back in a while, you can talk to your family about this okay."
Seraph nods, just as the door is kicked in and Caroline pops in. "NEW SISTER?" She shouts.
Seraph refills his shot glass and sighs.
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kudosmyhero · 3 months
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Transformers: Monstrosity #6: Underworld
Read Date: May 09, 2023 Cover Date: May 2013 ● Story: Chris Metzen ◦ Flint Dille ● Art: Livio Ramondelli ● Letterer: Tom B. Long ● Editor: John Barber ●
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**HERE BE SPOILERS: Skip ahead to the fan art/podcast to avoid spoilers
Reactions As I Read: ● (cover) I went through a few seconds of the following: is that Jetfire on the cover? nah, he won’t be created for millions of years yet, on Earth. …except that’s Marvel’s continuity, not IDW. it is Jetfire! ● whoa! they’ve struck oil energon! ● yikes! Ratchet got scary!
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● a temporary madness ● well, now everyone knows your password, Optimus… ● Jetfire is so tiny next to that thing! ● 👏👏👏👏
Synopsis: While exploring the caverns beneath Toraxxis, Jetfire's science team find ancient writing on a wall depicting Transformers fighting a large monster. As they discuss what it might mean, believing it to be a warning of some sort, an earthquake strikes and send the team falling to a lower level where they find a pool of raw energon predating the destroyed refinery by millions of cycles.
At Metroplex, Optimus Prime is looking up info about the Dynobots, curious about their recent reemergence and Grimlock's strange alt-mode. Wanting to hear the team's story from the viewpoint of one of their fellow soldiers, he brings in Kup, who tells him that the Dynobots were once model soldiers in Nominus Prime's Primal Vanguard specializing in heavy weaponry, demolitions and sabotage, but vanished one day after completing a mysterious mission. Having heard his side of the story, Prime proceeds to open up the top secret files regarding the Dynobots' final mission.
Studying the energon pool, the Autobot scientists find that it's seemingly self-replenishing, but Perceptor believes there to be something odd about it. His observance is confirmed when another earthquake sends Ratchet falling into the energon, causing him to temporarily regress into a mindless beast and attack his own comrades. The others calm him down, but before they can study the energon further they are attacked by strange monsters.
Meanwhile, Optimus Prime finds that the Dynobots, or the Vanguard Covert Strike Force as they were formally known, had been sent to the Toraxxis Plains prior to the refinery's construction to investigate rumors of underground terrorist bases, but were instead attacked by vicious "cyber-morphic predators" living in the caves. Their field medic, Skar, had the team use "dynamic alt-mode adaption"—a method of scanning new alt-modes in the field—to take on new modes based on the monsters and escape, though he himself was killed in the process. On returning home, the remaining Dynobots were placed in quarantine so that their new alt-modes and Skar's dynamic adaption theory could be studied. Their grief over the loss of a comrade and callous treatment by their superiors caused the team to snap and run away, disappearing off the radar until recently. Having heard all this, Kup believes the Dynobots must be put down before their alt-modes cause them to go berserk, but Prime has faith that they can be saved.
Overwhelmed by the predators, the science team escape by blowing a hole into another cavern containing what appears to be a large structure. Noting that the creatures refuse to enter the cave out of fear, Jetfire goes to have a closer look and finds that it's not a building at all: it's the dormant form of an ancient, monstrous Transformer.
(https://tfwiki.net/wiki/Underworld_(IDW))
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Fan Art: Dinobots by J-Rayner
Accompanying Podcast: ● Swerve's Bar Podcast - episode 03
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thesketchykids · 11 months
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Grinning Vanguard's Triumph Over Primal Council: Conquering WoW's Vault of the Incarnates
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