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#Probably going to start doing test storyboards
thedarkone121 · 2 months
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How I would try to Adapt “Dracula”
Hello, resident Film student that is about to graduate here and I have been through the deep-dive of the Dracula by Bram Stoker waters. Suffice to say, I feel in love and was very disappointed that the cultural osmosis of adaptations that I grew up around to understand Dracula does not even come close to the masterpiece that I found within the original story. It’s Jonathan and Mina, by the way. Their relationship is the masterpiece of this story. Go away very problematic themes, stereotypes, and ideas, I will not let you take this relationship away from me.
Seriously, how was it possible for me to ship a Victorian couple so hard? Why do we not have this in more adaptations?! WHAT IS WRONG WITH YOU HOLLYWOOD?!
…AHEM! Once again, I am sorry to my followers for another fixation has caught my attention. At least this is something I could probably put in a portfolio…
Moving back to my idea, I should make a point that I am a storyboard artist so my idea generally falls to making it into an Adult Cartoon Series. Something along the lines of the Legend of Vox Machina — because I really like that art style and it feels like it fits best with my plot.
Speaking of which, let me get into the plot! Strap in newcomers because I am a bit of a storyteller when it comes to explaining my whacky ideas, if you didn’t already figured that.
DARKY’S DRACULA ADAPTATION, GO!
The setting of my adaptation takes place relatively the same time period. In fact, things are largely the same as the beginning of the novel; Jonathan travels to the Count’s castle, he notices the strong ongoing, he has that horrible encounter with the Vampire Ladies, Dracula does who know what to him, he even has his refined taste for paprika!
You might ask yourself: “Well, how is your adaptation any different from the book?” Well, that’s easy, my good friends. Because Jonathan manages to kill Dracula that day on June 30th, where he successfully decapitates the monster that’s been tormenting him.
It all sounds well and good, right? That means no one to torment Lucy and she can have her big day with Arthur. Mina will be safe, no children get bitten. It sounds wonderful…
…But Jonathan can’t get out of the castle. He remains there, trapped, with the Vampire Ladies and a presence that won’t go away.
Months go by and Mina receives a letter, one from her missing fiancé. He is still in Romania working with the Count, but he would like for Mina to come by and look at the land. Thinking how it would be a wonderful place for a honeymoon.
Mina is confused by the contents of the letter, but it is her proof that her fiancé is alive. And now she has a location of his whereabouts.
With a sadden goodbye to Lucy due to the fact that she will miss her wedding, Mina heads to Transylvania in order to find Jonathan.
But when she arrives at the Castle, welcomed by the Three Women, Mina realizes what horrors had plagued Jonathan and now it will soon come to her.
And that’s the outline of the Pilot I had in my head. Do I think it’s possible for Jonathan to decapitate Dracula with the shovel? Probably not, but it needs to in order for this adaptation to work. And before anyone says, yes, this Adaptation is pretty much Mina Murray going all Resident Evil 7 on Dracula’s castle.
She deserves to have her rage moments. Also, she really wants to get married. If it means she has to storm a castle, then she will do that!
Some other facts that I wanted to include:
Lucy gets more of an active role in the story. She’s been poorly adapted for so long, I wanted to give her something more. She’s the Galinda to Mina’s Elphaba. You bet she’s going to lead a search party that involves her husband, their two best friends, and the silly Professor that was interested in the location in order to find her two childhood friends.
Also, yeah. Lucy and Arthur got married. I’m going to give these two a chance to be happy before things go wrong when they arrive at the castle.
The Vampire Sisters get a chance to be main villains for the first half of the show. Yes, I called them Sisters instead of Brides cause I read that two of the three look like Dracula and I’m just going to leave it at that. Also, I think the Blonde one is their mom? I’m not a hundred percent sure. It’s an adaptation. They’re getting more screen time and depth, is what I’m trying to say!
Mina has a gun, watch out.
Dracula still has a role in this story. That I can include.
I know I likened the plot to Resident Evil 7 so I ‘m just gonna go ahead and say this; Mina will not loose any of her hands.
Expect a lot of Jonmina moments, flashbacks and when they reunite included.
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yamujiburo · 11 months
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✨YAMUJIBURO F.A.Q.✨
Should've made this a while ago! I'm starting to get a lot of the same questions in my inbox nowadays tho and I feel bad for clogging up y'all's timelines with the same questions haha
GENERAL QUESTIONS
Who are you?
I'm Kiana, I'm a queer, Japanese Jamaican woman, and a Director/Storyboard artist at Disney Television Animation.
What are your pronouns
I usually go by she/her but I don't really mind any pronouns~
Where did you go to school?
California College of the Arts (but I dropped out when I was hired at Disney)
How did you get hired at Disney?
My bosses found me on twitter through my Team Rocket fanart. They liked my drawing style and asked if I wanted to take a storyboard test. I did, I passed, I got interviewed and moved to LA two weeks later to start storyboarding.
Is this a repost blog??
No, you might know be better as @kianamaiart. This is just my Pokémon sideblog where I post exclusively (for the most part) Team Rocket and Pokémon art.
What does your username mean?
It's a combination of the main 4 Team Rocket members' Japanese names: Yamato (cassidy), Musashi (jessie), Kojiro (james), Kosaburo (butch)
What program and brush do you use to draw?
Default brush in Storyboard pro
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GENERAL POKEMON QUESTIONS
Who's your favorite Pokémon?
What are your favorite ships?
Any ship with Jessie. Yamushipping, Rocketshipping and Hanamusashipping are my top three!
Who do you ship Ash with?
I was a big Pokéshipper when I was younger but nowadays don't really feel strongly about any of the ships involving the kid characters. I'm also in the "Ash is aroace" camp.
Do you have any trans headcanons?
You can find em here along with other headcanons! It should be noted that I don't usually marry myself to one hc (unless it's for a specific AU I'm trying to build out) and love seeing various interpretations of a character! Trans woman Jessie, Trans woman James, Trans man James, Genderfluid Jessie, give em to me!
Do you play the games?
I've played all the mainline Pokémon games and very much enjoy them! But I am much more invested in the anime and the characters in the anime.
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HANAMUSA AU QUESTIONS
Where can I read all the comics in order?
Here! I update anytime I make a new comic and list them in chronological order (since I just draw comics at random points in the timeline as they interest me). This post also already answers some of the frequently asked questions about this AU like: How did Jessie and Delia meet? What are James and Meowth up to? How old are Jessie and Delia? etc.
What does "Hanamusa" mean?
Hanamusa is a combination of Delia and Jessie's Japanese names, Hanako and Musashi respectively.
When does this AU take place?
It takes place sometime after the Mezase Pokémon Master/To Be a Pokémon Master series. So all the events that happened in the series, unless retconned within the series, happened. Ash is 10 at the start of the comics.
What's the status between Jessie, James, Meowth and Giovanni/Team Rocket?
Not great terms since they were fired, but also not the worst terms. Giovanni just let the three of them go without any further issues. I will say that I've always loved the theory that Giovanni keeps Jessie specifically around because of her parentage and he as a soft spot for her that he keeps a secret. I feel like Matori was the one that got the three of them fired and Giovanni wasn't able to make an excuse for them this time (without showing nepotism/special treatment) so he was forced to let them go.
If you headcanon Delia as a lesbian, how did Ash come to be?
Delia was young when she had Ash and I hc that she just didn’t really explore her sexuality much! I myself didn’t realized I liked women until I was 18 and didn’t know I liked ONLY women until like 2 years ago. She got married, had a baby and realized after her husband left that she liked women (trans people exist obviously but I’m also interpreting Ash’s father as a cis man).
Who do you think Ash’s dad is?
I don’t know and I don’t really care to explore it. I’m going off of the novel interpretation that he’s just a deadbeat that left to be a trainer, failed and never came back because of the shame. He’s not important.
Isn’t Giovanni Ash’s dad?
That’s a common misconception that people remember wrong from the Pokémon Live show. Delia mentions she dated Giovanni but then left him and his gang after meeting Ash’s father. I also don’t consider the live show canon personally! I follow The Birth of Mewtwo timeline where Madame Boss founded Team Rocket.
Do you think Delia and Giovanni dated at least?
Nah, I think he’s too old for her? I always got the vibe from The Birth of Mewtwo that he was quite a bit older than Jessie and it’d be sus if he was dating Delia when she was married to, and had a child with her husband at 18/19. He’s a bad guy but not a BAD guy.
You mentioned you still ship Jessie and James. Why not make a Jessie, James, Delia polycule?
I have a few reasons I’ve mentioned before! 1. I’m in super deep with this AU already and I feel it’d be very confusing for casual viewers of my stuff if James was added into the relationship haha. 2. I’ve drawn Jessie and James together since 2011 and took this AU as an opportunity to try my hand at writing them as queer, platonic besties bc I love that interpretation of them a lot as well. 3. I’m not poly myself and the way I write this ship is largely based off of my experiences with my girlfriend. I just know I’d favor the Jessie/Delia of it all which isn’t fair and not a good interpretation of a poly relationship. All that said, I DO super enjoy seeing peoples’ poly headcanons and art!
Who does James end up with in this AU?
No one. He's aroace and is happy to be single
Do Jessie and James have all their Pokémon in this AU
I think they have all the Pokémon that they did by the end of Mezase Pokémon Master (all their Pokémon that were left at HQ). Most of their released Pokémon have stayed released and the Alola Pokémon are still in Alola. I bring back Arbok and Weezing post-Jessie and Delia getting married. I may bring back Chimecho, Growlie and Cacnea if I think of an idea I like!
What are Meowth and James up to in this AU?
Hop back to the top of this post under the "Where to Start" section. All your questions will be answered.
Does Ash travel with anyone at this point of his life?
I don't have anyone in particular in mind! I could see him making new friends (Nemona???) or traveling with different combinations of old friends. Like him, Misty and Goh, him, Dawn and Cilan, him, Serena and Lillie etc.
Will Delia ever get over her phobia of snake Pokémon
Not fully! I think overcoming fears is fine and good but I think real PHOBIAS are much harder to get past and I don't want to cheapen it. She slowly gets used to Jessie's Seviper specifically and gets to the point where she can pet it comfortably with Jessie in the room. But otherwise, still scared and would need that same amount of time per Pokémon
Is Jessie gaining weight or is it just me?
Not just you! Jessie puts on a bit of relationship weight overtime as you'll see in the later comics in the timeline. Jessie grew in poverty, never knowing when her next meal would be and that continued into her life as a Team Rocket member. Once she was able to settle down (with a woman who runs her own restaurant no less) she's able to live a healthier lifestyle with regular meals and puts on some weight because of that.
Does Jessie ever feel self conscious about gaining weight?
Nope! She feels happier and healthier and hotter. She's also unreasonably excited to clear out her old clothes and get a new wardrobe.
Would Jessie and Delia ever have kids together or adopt?
Nah, Ash is enough for them! I have come up with hypothetical kids for them but they're not canon to this AU. Just a fun little thing for me.
Will you ever put this on webtoon?
Nah. People mostly ask me this because they want to read everything in the order of the timeline but to my knowledge, you can’t reorder chapters or installments which would defeat the purpose. I also don’t think nintendo fan stuff would fly there. Also, also it’s just extra work and another place to upload and I want to keep this all fun for myself~
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comicaurora · 1 year
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As someone who’s thinking about creating a webcomic (largely for myself but may potentially make it public), can you provide advice on outlining and panelling? Those are the things I think I’d need some of the most help with other than backgrounds which… I can figure that out myself. Probably.
Good question! I've answered a similar one about paneling in depth here.
Outlining/storyboarding is a different animal, and depends strongly on your personal writing style and how your brain works.
There are a few ways you're "supposed" to write/outline comics, but pretty much all of them start as a script, similar to a screenplay. You note down character dialogue, the panel it takes place in, what the character is doing at the time.
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You describe the panel like a shot in a movie - establishing shot, long shot, close up - and contain within that panel the script for what you'll put in the word bubbles. You might also include a thumbnail for what the page layout you're envisioning would look like.
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This is because most comics are made by teams of more than one person, and the person who writes the plot/dialogue is not the person who does the layout and sketches - and usually that's not the same person who does the inking, the coloring or the lettering. So each stage of the process needs to be clearly laid out.
This is not how things work for comics made by a single person, and this is also not how my brain works in specific. If I try to write a script first, the characters inevitably end up being incredibly wordy and go off on philosophical tangents, and the dialogue doesn't fit right on the panels. And once I start drawing the actions I've choreographed, half the time I'll only get a few panels in before a character wants to do something unexpected but much more interesting that completely derails all my best-laid plans. None of my scripts ever survived contact with the page.
Fortunately, because I make art digitally, I can do things like "write all the dialogue straight onto the blank page" and then move/edit the text however I want. So the process I've developed that works for me specifically involves me storyboarding out the dialogue and paneling straight on the page rather than starting with a screenplay or script.
That's not to say it goes straight from my brain onto the page. If I'm stuck on a scene I'll usually crack open a little notes file and write out things like "what just happened, what is this character feeling, what do they want to do next" or just spitball possible dialogue options or write out a little mini-timeline of events in linear order. This gives me a guideline to reference when I sit down to storyboard, and it can help me work through a little knot of writer's block. Even then, the dialogue I hash out there isn't going to be as well-paced or as good as what I end up putting on the final page. It's a first draft of a scene - translating it onto the page, it'll play out differently.
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This works well for my storytelling approach, which is flexible and character-driven. I like to give myself a lot of options - a toolbox to play with - and that means my outlines are often very loose, and can change a lot before I put them on the page. But this is a strategy I developed for myself through trial and error - it's not going to work for everybody.
I recommend you start off by reading a wide array of comics with an eye for how they were laid out and scripted, and test a few methods for yourself to see what works best for you. And also read Scott McCloud's Understanding Comics, it's an incredibly valuable crash course!
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thinkin-bout-milgram · 8 months
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Purge March: Initial Thoughts
Hello everybody! Sorry this took so long to get out, I got more distracted by real-life stuff than I expected since the drop. I made the decision back on the night of the Amane drop to wait for the audio drama and give myself time to think, and I'm glad I did, because in my opinion, Amane's case is really complicated.
I used the audio drama translation done by @/muu_kusunoki on twitter, which I'll link here, I'll also be doing a lot of referencing both the Purge March (PM) MV and the Magic MV. This is still going in as my Initial Thoughts rather than a synthesis theory, but it'll definitely be closer to synthesis than normal.
As usual, I'll be making bolded claims and then discussing them. Let's get started!
TW: Many kinds of abuse, indoctrination, murder, animal death suicide
The person Amane healed WAS actually a cat.
Truly insane. I'd assumed the whole time that the orange cat was symbolic for a human, but it's actually genuinely just a cat. That sort of throws out the whole theory from Magic that Riyone didn't have a role listed because their role related to the falling stage light, meaning that the injury on the cat was staged.
...Wait.
I think it still makes sense that the cat's injury was staged. Rather than being staged because the cat did something inherently wrong, though, I think it's more likely that the cat was staged to test Amane's belief of cult doctrine. She knows she's not supposed to heal using medicine, but here's an injured cat, just waiting for you. Amane takes the bait and heals the cat (the good thing to do), and as a result, she gets punished. Tased, it seems.
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Riyone is the one responsible for electric torture. Because of that, I'm going to make the claim that Riyone was the one with the taser in the MV.
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I've seen a couple different posts floating around say that they believe this is Amane's mother. The most convincing piece of evidence I've seen is from this alleged picture of the storyboards, but I have no idea how this was procured or if it's legit.
I think Riyone being Amane's mother makes a lot of sense, though. I mentioned earlier how Riyone doesn't have a listed role at intro like everyone else; that's probably because, to Amane, the role is just "mom." We know Amane's dad is frequently gone, so this probably isn't him. Additionally, it seems like Amane may live in this house we see in the MV, and as soon as she gets home, this other person is there. It would make the most sense if this person was her mother.
So, based on that, Amane's mother (Riyone) would have placed an injured cat right outside of their house to see what Amane would do. Amane heals the cat, and that results in Amane being punished for it. Punished, in this case, for interfering with divine will by using medicine to counteract fate.
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Being the flag associated with destiny, it makes sense if Riyone is the one upholding the torture related to the cat. The cat seems to be dead and gone later, too, so it's likely that Riyone "fixed" destiny by killing it. But, in that case, who's that other guy?
Gozake is responsible for the water torture.
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Safe enough claim. It's right there.
Anyways, the important thing is that means the hand you can see here is Gozake's.
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This seems like it's in the same house as before, which I've theorized as Amane's house. If I'm right, that means that either Gozake is her dad, Gozake has access to her house despite not living there (the most plausible imo), or that all the cult leaders actually live here and it's more of a shared housing situation. In any case, what's important is that Gozake was in Amane's living space and tortured her there.
For what, though?
If I'm right that Riyone was the one handling torture related to the cat, that means Gozake was focused on something else. Let's check out those flags.
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"Discard vulgarity" just kinda sounds like not swearing at first glance. However, vulgarity is defined as a more general lack of sophistication. I take this one to mean something like, "Behave in a way that is befitting of the cult."
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Gozake seems to be in control of the cult's image and what they say to the public or something like that. So, to me, I think this means that Gozake punished Amane for outwardly doing something that the cult didn't approve of. Could also be the cat, could be something else. From Gachata flicking Amane at the beginning, it seems like the torture wasn't limited to "big mistakes" in the cult's eyes. Anything she did wrong could result in intense punishment.
Gozake is the one she killed.
If it's one, anyways. I'm still not fully convinced that she only killed one cult leader, but that's doesn't matter at the moment. Right now, my job is to convince you that Gozake is extremely dead.
The biggest point against him is the fact that Amane's prisoner card in UNDERCOVER shows that her murder took place in the shower.
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It's kind of hard to see, but that's a bathroom. Based on the other prisoners' cards, it seems like the location on the cards is the location that their murder/related death incident occurred. Because Gozake was the one who tortured Amane in the shower specifically, that's a pretty bad look for him.
There's also plenty of reason to believe that at least one of the cult leaders is the one who died. All of Amane's lyrics about how she was sorry, but now the roles are reversed, makes total sense if a previous abuser of hers was begging for her mercy against being killed. Plus, there's the scene towards the end of Purge March where she's twirling her baton. It goes from clean to bloody at around 2:17.
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Notably, this shot is taken from between times it shows the four cult leaders up on the cloud. We never see them again after this. (That's part of why I believe all four could possibly be dead, but I honestly don't consider it very relevant.)
We already know that Amane's murder weapon is a pole of some kind based on her kill shot of Es in UNDERCOVER.
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She also uses her magic wand in Magic similarly. The point is, we know that Amane killed someone via whacking them with a pole. That's what we see in the end shot of Purge March.
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That person? That's Amane's victim. Or, one of them, anyways.
Amane may have had multiple victims.
Again, I don't know how much it really matters, but it's definitely possible. That person looks like they're killed in the bedroom or something, right? And there's the light on in the bathroom.
I've seen some people say that they just think the person (Gozake) crawled from the bathroom to the bedroom before Amane finished them off. However... why?
What situation would that help in? I'm under the impression that the door out of the house is the other way, so if the victim crawled to escape, they'd likely head the other way. Additionally, Amane is still a twelve year old girl. If there were a prolonged fight, it seems like it would favor the grown ass man. So, this would have to mean that Amane would partially damage him before he crawled, out of the bathroom but AWAY from the front door. That doesn't make sense to me.
There's also the question of what Amane's murder weapon is. Let's look at that shower scene again.
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A clothes washer (I think), a sink, some sort of pole thing (is that part of the clothes washer? Or is it more of a vacuum or something?), and some conspicuous bleach.
A big question for me is what that pole thing is. Could that be Amane's murder weapon? Is it detachable enough to bring to the bedroom? That's really relevant.
Basically, I think there's two options based on this.
The pole is detachable. Amane hits the guy's face with bleach and he tries to crawl away, but can't see where he's going. She then carries the pole over to the bedroom and finishes him off there.
Amane uses the bleach to kill him in the bathroom, leaving him there with the light on. Then, Amane uses either that pole or a different one and heads to the bedroom, killing whoever else is there (probably Riyone, if I had to guess).
I'm honestly kind of partial to 1 now that I've written it out. However, there is also this:
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This is Amane's associated image from UNDERCOVER. We don't know what it relates to, exactly; we just know that it's something to do with her.
I would... assume that this is someone in the shower, based on the water torture. However, when I first saw it (and I know this is true for others, too), I thought it was rain. The way the water drops fall looks more like rain to me. And, based on what we saw, Amane was kneeling on the shower floor. That means that it should be Gozake in the shower, thus invalidating the theory that Gozake crawled out of the shower before getting finished off in the bedroom.
Except, what if it is rain?
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If it is rain, that makes this matter a hell of a lot more. Because, if that isn't in the shower, that means that someone ended up on the ground like that outside of that house. Possibly someone who never entered the house, possibly someone who never entered the cult. Who knows!
...Possibly the little girl with the balloon?
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Obviously if that's the case, it's someone related to the cult. Still, the sky is clearly the same sky, at least. There's the same rainbow despite the same clouds. Plus, we see the little girl's balloon wander off later in the MV. Maybe something happened to her?
I don't know what her involvement is otherwise. I don't know why she's important enough to be depicted. Interestingly, I believe Amane is the only one who hasn't gotten the reveal of someone important's actual face in the second round. We've seen a LOT of people with impact on her life, but none of them have been singled out with actual facial detail. Unless you count the swarm of Amanes, I guess.
Amane has or expects to take over a cult leader role.
She sees herself leading the Purge March. She seems to place herself in a position of authority. This, I'm sure, also relates to a very complex self image she likely possesses, but the fact of the matter is, she's the one leading it.
If she killed at least one cult leader (likely, Gozake is so dead), she might believe that she'd be the one to replace them. We don't know if this is true or not; Mu doesn't know what happened to her surrounding any legal punishments or authorities or anything, so it's possible that Amane doesn't actually know what the aftermath of her murder would end up being.
Still, it's something to consider. If Amane, unchanged, returned to the world, she could very believably recruit others into the cult and continue the cycle.
Amane wants to be innocent, but she has changed the meaning of what an innocent verdict is.
Amane is pulling a Trial 1 Kotoko. She's offered Es a deal surrounding verdicts. That makes it much harder for us to communicate with Amane, because she changed what the verdict means.
Much like Kotoko in Trial 1, Amane's Trial 2 audio drama is her guiding Es through the discussion she wants to happen. She tells Es that she wants Milgram's forgiveness so she can turn it into the ideal world for her cult.
That means that, if we vote Amane innocent, she likely will take it as Es approving Milgram for her cult. That's obviously bad, but the other prisoners (other than maybe like Haruka) are hopefully not impressionable enough for it to be a problem?
However, I still do believe Amane wants to be innocent. She asks Es to remember her pleas for forgiveness at the end of the Purge March MV. We all forgive Amane; the question is how to tell Amane that we forgive her disobedience and we're sorry for the situation she grew up in without approving the cult's beliefs.
It's wrong to torture a child in order to get them to conform to your beliefs.
This is what Amane's story is about. The cult leaders tortured Amane until she was brainwashed into their beliefs. Amane insists that, just because her beliefs aren't the norm, that doesn't make them wrong.
Arguably, a guilty verdict could be seen as doing the exact same thing. We'd be subjecting Amane to audio torture, at least, given that we know guilty prisoners are bombarded nonstop with the reasons why people voted them guilty. She would also be restrained, and due to Kotoko's attacks, we know it's at least hypothetically possible she could get physically injured from it to.
That's obviously not cool. Don't like that part.
Amane wants to kill Shidou.
Amane warned us that Shidou's actions (saving Mahiru's life and healing up Futa) disobey with her beliefs, and if we don't do something about it, she'll have to take action. It's not entirely clear whether that means she'll punish Shidou as she was punished, or if she'll attack Mahiru to kill her as God intended.
Either way, it's bad news for Mahiru if that happens. It's been directly stated that Mahiru is in a critical condition, and it's possible that the removal of Shidou as her doctor could kill her even if she doesn't get hurt again. If Amane killed Shidou, it could mean both of them could die.
However, Kazui has also promised that, if he gets an innocent verdict, he'll protect anyone he can from harm. Kazui could take Amane in a fight (I forget where but somewhere it's established that Kazui is the strongest in a fight, plus he beat Kotoko who I assume could easily beat Amane), so hopefully Kazui will be able to protect Shidou.
That also opens up the door for a weird possibility, though, which is the case of Haruka. Given that, in this case, Kazui would be focused on protecting Shidou and/or Mahiru from Amane, that means that Kazui would likely not have time to look after other prisoners, such as Haruka, who's threatened suicide if we voted Mu guilty. Which we did.
So, basically, the whole thing's a mess and voting Amane innocent makes it much more likely that someone dies, whether that someone is Shidou, Mahiru, Haruka or some combination.
VERDICT: ???
If you couldn't tell, the last four sections are me deliberating on which verdict to give her. In my opinion, there are a lot of arguments in both directions, which makes it difficult to decide. If I was ignoring meta voting, I'd obviously vote innocent, given that Amane is a highly traumatized child and she killed her abuser(s). That's forgivable. However, given other circumstances surrounding the dynamics of her vote, I have doubts on if it's really the "right" move.
I think that with Amane, there's no good option. To be clear, I don't regret the Trial 1 guilty verdict. I've seen a lot of people saying that this state of no good options is a result of stupid people thinking guilty was right last trial. I think that an innocent verdict would just mean that she'd be like Kotoko is right now, believing that she's right without a shadow of a doubt. Milgram is mean, intentionally. They weren't going to give us good options either way.
As a result, given that I can tell a lot of people have WAY stronger opinions on this one than I do, I'm currently not actually voting. If the margin gets close enough, I'll probably commit to a direction, but for now, I'm letting the rest of the fanbase steer the verdict. I was fully team guilty when I was worried about Kazui getting a guilty verdict. With Kazui innocent, I'm much more open to the possibility of forgiving Amane, because that verdict hopefully won't cost Shidou and/or Mahiru's lives.
If you have a convincing theory or argument in either the innocent or guilty direction, please let me know! If I'm ever convinced enough, I'll probably start voting, but for right now, I'm honestly neutral on the verdict.
NOTE: don't yell at anyone. Do not insult anyone else or get aggressive when pushing for a verdict. This is a fan blog for a fictional series that exists to have fun solving mysteries and calmly discussing ethics. Please, have fun and don't take this too seriously.
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jackalproject · 2 months
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Hello everyone! Welcome to the first ever Jackal Project update post. These will be posted on the first of every month to report how development is coming along so you can follow along, as well as extra doodles and other stuff you may want to know. 
If you are unfamiliar with the project, please feel free to consult the pinned post and account description!
To start, my name is Niko (@Niko.jpeg), and I’ll be running this show for the foreseeable future. There's a chance more people may end up helping out, but for now it’s just me and my art tablet. Feel free to shoot me an ask if you have any questions, and I will do my best to give an answer. 
I unfortunately don’t have much to share this update, as progress on the project has only really just begun to pick up speed. I have some silly concept doodles I can probably go ahead and drop here, but everything else is a little messy as of now. I will however give you the Part One designs for Finn and Hattie.
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Daw. Aren’t they adorable? I sure hope nothing bad happens to them in the far future. There’s more to their little gaggle, don’t worry, but for now, that's all I’ll be giving you. I mean, you get to see Lucky at the top of this post. That only leaves 2 characters whose child designs are hidden! I have to have *some* new stuff to give you guys!!
Onto the actual progress check I guess. 
TEST COMICS: Script complete, sketch in progress
PART ONE: Script complete, sketch in progress
PART TWO: Storyboard in progress
PART THREE: Storyboard in progress
SCHEDULED RELEASES: Test Comics, mid to late March 
“Storyboard” really just refers to the basic detailed idea, the rough sketch before the script. We’re doing pretty well! The Test Comics are just some practice runs of making comics in this style. Both these and Part One are 2 issues long and will be released pretty soon. The test comics will be released before the story itself, but are 100% canon! 
I originally had 3 issues planned, but I ended up cutting the original second one because it felt out of place. It was originally supposed to take place during Forces, but didn’t actually feature any of our 5 jackals. It was intended to be an action sequencing practice, but I have shelved it for later. It will be back, don’t worry. I will share a liiiiiitle piece of concept art I did for it though. As a treat. 
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Thanks for reading, see you sometime this month. 
Here’s a frame from issue one of the test comics for the road. 
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Niko out <3
If you have any questions, feel free to shoot me an ask. 
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dokidokitsuna · 1 year
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Working on Magical Friends: Doki’s animation “pipeline”
…Since this is still an incredibly basic 1.5-man operation, it’s not much of a pipeline. ^^; But I wanted to put together a little thing to show the public how I do what I do, and if this sounds doable or interesting to you, I’m always on the lookout for more volunteers! [email protected] is my official ‘art business’ email, just FYI~
So let’s start by taking a look at this GIF preview of a finished scene:
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I chose this sequence because it’s probably the longest and most complex one I’ve done so far. The character rotates, the scene pans up, I got some spinny light effects in there, lots of weird stuff I’ve never done before. (●u●;;) But it came out alright in the end, so let’s examine it.
So before I start thinking about animating, I refer to the work of my storyboard volunteer, Greytan. They actually gave me just one simple shot:
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Which I extrapolated into…what I did. ^^; I don’t mean to ‘ignore’ their boards, and I hope they don’t feel slighted when I do things like this, it’s just that they are genuinely a much more skilled and more professional animator than I am, and our brains just don’t work the same way so sometimes I have to diverge a bit. :P Or, y’know, sometimes I come up with a great idea of my own that I really wanna try, which is probably what happened here.
Anyway, my first step after looking at boards is to grab a pencil and paper and draw the shot: a picture that lays out what the scene will look like, with either the starting frame or a key frame, and the background included. As you can see, I doodled some of my ideas for how the sequence would progress, which is good, because after drawing this I wouldn’t return to this shot for like 6 weeks. ^^;
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When I finally did get back to it, I grabbed a second piece of paper for Step 2, which is the actual ‘animation’: using the shot as a base to draw the rest of the frames that will go into the sequence. This is where my lightbox comes in handy, although usually I can see through the paper well enough to just draw wherever. ^^ [Fun fact: in my early days, I would just scan the original shot, erase it, and replace it with the next frame, drawing each new frame on the exact same piece of paper. I am…very glad I don’t do this anymore]
Now, animation is mostly guesswork for me. ^^ I mean, my guesses are pretty good, but they’re still guesses, which is why I call myself an amateur. It’s not me downplaying my skills, it’s just me admitting that they aren’t based on solid expertise or experience (yet).
When I animate a shot, I try to make sure each frame looks like it has movement in it all by itself. Gesture drawing, dynamic posing; those are things I’m already good at, so when I animate I make ‘em work hard for me. >:3c
The end result comes out looking kind of like a sprite sheet:
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And I do use these drawings kind of like assets; Step 3 is to scan them (along with the initial shot) and use them to ‘construct’ the frames that go into the video editor. This is the step that takes the longest, where I clean up the sketches and color them and paint the backgrounds (separately, if necessary). It’s not as difficult as Steps 1 and 2, but it’s a lot more tedious.
So naturally, sometimes I like to make sure my sprites actually work before I start all that…work. ^^ So I throw together a test animation based on what I have:
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And this did help-- it assured me that the first half with Mago would probably look fine, although the second half with the magic light-thing probably needed to have a cleaner sense of direction and more frantic movement as it ascended. When you’re working with a low frame-rate, you generally want things to move a LOT or hardly at all; you don’t want any of that in-between stuff. So I took that into account when preparing the “finished” product. I put “finished” in quotes because I’ll probably adjust the timing of the frames a little when I move to the video editor (Step 4, which I’m not going to talk about here). But yeah, that’s pretty much it. ^^
Generally when I think about adding artists to the team, I’m thinking about them doing Step 1, Step 2, Steps 1 and 2, or Steps 1-3 (so basically, completing a full sequence of frames that I can just add in). For me to hand sketches to someone and expect them to do Step 3 alone would require a level of trust that I’ve never had in any fellow artist before…but idk, anything can happen in the future. ^^;
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vodid · 9 months
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my toxic trait is looking at your art and thinking that i could do that too. everytime i try drawing Transformers it ends up lookin like a pile of metal that got ran over by two semi trucks blasted to cybertron and back then got the shit beaten out of it by Optimus Prime himself 😭
but fr though, how do you do it? like what kinds of shapes are they made of? how do all their weird alien metal parts move?
what may work for my style might not for you, as i've unfortunately learned through my years of yearning for/trying out another artist's skill, and that's okay. but i am very honored to be that kind of artist to you 💗 beating yourself up for not being like me won't help you, though 🥹 your art is great, regardless of if it looks like mine or not. i'm going on 7 years of doing this after all! (also i started with bayverse of all things 😵)
and honestly, a lot of it is just experimenting and finding what's right for you, what you need to improve/improvise on, and what you want out of your art. for me, i found that i have a very difficult time actually getting that sharp, blocky industrial style of robots down and eventually opted for a more organic, squishier look. but i do maintain their proportions as they're wildly different from a human's ghsdfsjs
you're already off to a great start doing exactly what i did to learn: redrawing screenshots from the shows. i learned most of what i know from tfp, with a lot of bayverse and g1 mixed in there. it took me about two years of that before i felt confident enough to start making original art consistently. it takes time (and tbf, i was still learning how to art in general when i started. so you really are off to a great start)
this is the kind of art i made in 2017:
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massively different from my art now, right? through all these screenshots, i'd test out new ways to draw and color. at one point, every piece i made was trying something new. and it was okay if it didn't work out. means i know what not to do next time lol generally though, i'd NEVER do lineart. i mostly focused on building up my sketching and coloring skills, as seen here in my 2018 art:
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and that kind of fucked me over for life so now i am left with painting over the sketch 😂 i digress though
in all honesty i've spent my entire art career figuring out how the fuck all their weird alien metal parts move 💀 a lot of it is BSing, some is recycling the same poses to make things easier on yourself and the rest is studying studying studying. cannot tell you the amount of times i've rewatched certain bayverse scenes frame by frame to figure out how all their parts move in tandem — i still don't know! 😅 g1 was a nightmare to figure out because of its blocky simplicity and limited range of motion. it's still a struggle to this day haha
it's really difficult how to explain how exactly i draw transformers, as it's just... something i do nowadays. there's not a ridiculous amount of thought put into it since i've built up my skill. but here's generally how i sketch their bodies and what shapes i use:
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the first is slightly different as its a more detailed approach than g1 so just imagine the arms are a little rounder — "marshmallow," as my brother would call it — like the sketches in the second (even if those are a little more advanced in the process than the first)
my best advice to you is to learn their proportions and articulation via redrawing screenshots — various ones! i chose the most dynamic poses for my megatron practices in 2018 to nail it in my head lol but yes shows like tfp and earthspark are great for that (you could probably even do with looking at the storyboard animations for earthspark to help!)
and remember, i'm still learning too! i'm not gonna pretend like i know what i'm doing. but i'm glad i inspire you :)
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benis-chillin · 2 months
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Backlog Reviews 2024: Bionicle the Game
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Platform: GameCube
January 12th, 2024-February 28th, 2024(incomplete)
So…This is a fucking disappointment.
Now, Bionicle is literally a franchise that has defined my life. I love the lore, my iconography when it isn't an ass is a Kanohi Hau, and I have many of the toys. Heck, I even have a storyboard from the second movie!
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However, I never had a console that could run this back when it was new, I never gave the PC version a go, and even after we got our Wii with backwards compatability, it was YEARS before I got it Gamecube ready.
But I always had a curiousity with it, since it was advertised in the Bionicle: Mask of Light VHS I grew up with. It looked, frankly, amazing to kid me, and I REALLY wanted to play that level with Tahu Nuva surfing on lava. Always loved that scene in the movie, and Tahu Nuva was my first Bionicle, so makes sense.
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So this year, 21 years since it was released, I finally sat down and played it, and…
Most of it is just OKAY…With a cheat.
Basically, this game's only form of attack is a sort of weird energy blast that takes forever to charge. In fact, when testing the rom, I played Tahu's stage legit, and I just felt silly jumping all over the place and shooting off a blast when the thing finally filled enough to shoot. So, for my own sanity, I grabbed a cheat that gives me infinite energy, which made everything WAY more managable.
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Though this does expose the game's weak shield gimmick as not all that helpful, since most enemies barely hit you, and your health points regenerate fairly quickly after you defeat them, so why not cut the shield and just give us infinite blasts? It's way more fun that way.
Moreover, the game also has a "Nuva blast" technique that is so finicky that you'll probably not find yourself able to do it consistently even once you figure it out. It's like, hold down the shield button to charge up energy, then press another button(Y, in my case)right as you let go for a small shockwave effect. Yeah, only really useful when they force it on you.
Though another big hinderance may be that this game was not at ALL optimized for the Gamecube controller. I'm of the opinion that the Gamecube controller isn't right for ALL games, but it's the best option for all the games it works in. And the fairly simple controls of this game SHOULD work out, but literally the only good button is A as the jump button. B is shield, X is the shoot button, and Y is for special attacks and actions. L and R are used as secondary camera rotation buttons(that barely even worked for me, and I don't think that was a controller problem), and Z seems to be unused.
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And this layout is a nightmare!
X in particular should be reserved only for actions that you don't need to do as much, it should not be the MAIN firing button, especially if you need to use Shield and Shoot TOGETHER, as it seems it wants you to do.
My layout would keep jump as A, but make B the Shoot Button, put Shield on the shoulder buttons(you only need the stick for the limited camera in this game), and keep Y as special. Just my opinion.
Though Idk how much it would help the sluggish movement and turning speeds of this game. It was DREADFUL getting anywhere in this game! I actually started playing my next game, Batman Arkham Asylum, in the middle of this, and the difference in control fluidity was staggering. Felt like an N64 game.
This could've been a frame rate problem, though. I noticed that the PS2 footage I occasionally checked out was a lot smoother than mine, so I think they just didn't want to optimize anything for GC. Also had a recurring glitch where the music would just cut out at random points in the level. Not sure what was up with that.
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As for the story…
What story?
Things just HAPPEN in this game with no rhyme or reason! First the Bohrok attack for two levels, then we're fighting the Kal, then we're fighting Rahkshi! Sonic Mania had more of a cohesive narrative than this, and Sonic Mania doesn't have a damn narrative!
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And honestly, I could put up with all of this for most of the game! I was just happy to be experiencing a new-to-me piece of Bionicle media! I love Bionicle so much that I was willing to put up with a bit of bullshit!
But then came the Tahu Nuva level. The one I had been looking forward to for a good chunk of my life. Finally, I could experience lava surfing with Tahu like I always wanted to! I had this experience with the Toy Story 3 video game back in the day where I would just sit down in the Woody's Round-up mini-game and just ride Bullseye around town until I got tired, or the game crashed(it was on Wii). But still, the experience of getting to embody that part of one of my heroes was unforgettable.
And this level is completely broken.
Half of the things you're meant to shoot don't let you target them, shit keeps on getting in your way with no way to avoid them, and the Rahkshi will just randomly decide to be completely out of your firing range at certain points. The shot will fire, they will seem in range, but it never hits. And naturally, the defeat cutscene is unskippable.
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Yeah.
So, I finally had to just give up. My heart was broken. I'm sad about this. So long, I'd wanted to do this…Guess I'll be waiting a while longer.
3/10
Next up is the one I've already started: Batman Arkham Asylum on PC. See ya then!
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fountainpenguin · 2 months
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"See, I am a legend and I always win! The stars in the cosmos, they bow to my whim!" (x)
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New Dog's Life chapter today! ~ 3rd Life series fan-season
Chapter 24 - ��Jolt (Cleo, Scott)”
❤️ Read on AO3
💛 Start from Chapter 1
💚 More Pixels Imperfect fics
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Martyn buries Cleo alive while talking about pacing structure and roleplay plot points. Also, Mayor Scott gets a reality check about running a utopian server hub that no one ever leaves.
(First 1,000 words under the cut)
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ZombieCleo - Zombie
Status: Mentally stimulated
Historian, museum curator, and stadium gamemaster
💙  🧡  💚
They're up in the tunnels, lying on their back on exposed tweenstone while the opals glitter in the walls above them. It's dead dark in here. She's got decent night vision and Martyn probably does too. Glowing eyes do help with that. She's got dirt coating most of her body. Martyn's patting more into place and really going off on a long-winded spiel. Yeah, he does that. Cleo rests with one hand on her stomach and lets him talk. Martyn just wants someone to talk to and she just wants to touch the loamy black soil outside the perimeter. They have to do this together or not at all.
"-enough foreshadowing, d'you think?" Martyn makes a vague swirl with his hand. "I mean, when I look at the storyboards, it seems a little bathtub-y, but I wanted to have fun with it. I think I can swing it- It's better to have fun."
"Mmhm," she says. "I mean, if you want to avoid info-dumping, tension's always going to be the best fix. The first thing I think of is just… Adding weapons. Or maybe slide the scene somewhere else, like a cliff. Or maybe you have a build or private room the viewers have never seen inside before, so it feels exciting even if it's full of talking."
"There's a thought!"
"Or- or, here's an idea- Give them a solid reason they can't actually leave. It doesn't even have to be physical restraints, right? Maybe one character has an item the other wants. Maybe it's just information. Or someone's hurt? You have that whole treasure-hunting schtick going on, right? Adding a collectible to the mix could amp the stakes."
"Oh, that's good. I like that… Withholding information is killer, dude."
"Not too much, though."
"No, no! It'll be clear well before the end. Hmm. Maybe it just needs a pacing restructure. A little more to draw things out, yeah? I might slip in an extra scene upfront that doesn't look important at the time, but should really tie things together down the road." He sprinkles dirt around her neck, making some stupid drawn-out show of it just because it gets his wings up, apparently. Cleo sticks out their tongue. He laughs, giving the wings a flap. "Ooh, actually- You know that respawn idea I had last Friday? What are your Week 2 thoughts on that?"
"Kill your darlings. Not the character- I mean the scene. Just opt for a near-death experience instead. I think the punch will hit harder."
"What hits harder than a respawn?"
Cleo shrugs, which waterfalls black dirt down their shoulders and across Martyn's skinned knees. "I mean, delays don't do you any good. You'll have dead space anyway because of all that travel time to get back to the main scene. Remember your Limited Life ending with the lava buckets? Just work around it. Set it up so you can stay around, even if you're injured. Respawns feel like cheating anyway- I mean, they refresh you back to full energy. It's a little cheap."
Martyn exhales. It leaves him like a swirl. "Hmm… Yeah, I can see that."
"Just think about it, at least. You don't have to throw the scene out."
"Yeah, I know. I do see your point. Spawn is so far away." He takes the spilled dirt and pats it into place again, pressing on the wrinkles until the stuff is sealed against her like a freshly frosted chocolate cake. "The thing is, I feel like I'm getting nowhere with the storyboards. I think I need to get into the dialogue. Maybe do some test drafts. A few bullet points, at least. I'll run them by you again next week and we can do a pros and cons list."
"Mmhm!"
That seems to satisfy him. See, Martyn likes to talk through plot points without spilling spoilers to the people he actually roleplays with. And he's always hungry. These are the two most important facts you need to know about Martyn, at least as far as Cleo and the gemstone cave are concerned. See, so long as they only allofeed him snippets at a time, he'll patiently wait until she's run out of souls to share before he finally takes her out. Even when she's well down in the depths of phantom hour, he'll let her push the boundary. Maybe farther than he should. Throw a soul in front of a phantom and you'll really wreck their aggro.
It's a balance of carrots and sticks. It's yin and yang. It's push and pull. Teamwork is essential. She never would've managed to carve out this secret cave without Martyn's wings lifting her past the bullet path moat or into the ceiling tunnel. Scott can poke around all he wants, but unless he thinks to look up, he's never going to find her hideaway.
The thing is, Martyn can whisk his help away any time he likes. At any time. He didn't withdraw when Double Life split them apart, though Cleo firmly told him chatting about Double Life was off the table the first time he opened his mouth. The third time, maybe. Sure, he whined and groveled about roleplay decompression for a bit (for "the" bit?), but she gave him a cornflower from her hair that he can keep in Between to match the one she gave him on the server. That's all the "We're okay; it's just a game" aftercare he really wanted. He eased up.
He never wore it, though, even though it was the start of the 100-day block back then, which is… confusing. She dropped by his and Jimmy's place once for a game night though, and there it was… in a vase. And honestly, it doesn't get any more clear than that: Thanks for the gift! Your friendship's important to me, but I reject your courtship. I'll keep it as a memento to show there's nothing weird between us, but I'm not wearing this. I don't want you to get the wrong idea.
Martyn's full of wrong ideas. He does what he thinks is "funny." That's the polite way to put it. And since hanging out with Martyn in the caves is really just a business transaction, she should probably make an effort to be polite.
"What's so funny?" he asks, looking up from her dirt-covered arm.
"Bad joke."
"Share or it didn't happen."
Cleo blinks up, his form in shadow apart from the lapis-like glow of his eyes. "I gave you a flower a while back. During Double Life."
"Yeah?"
"You never wore it, but I saw it in your room. Just thought it was funny to interpret that as you saying 'I don't want Cleo to get the wrong idea' when you're full of wrong-"
"Whoa, whoa," he says, throwing his hands in the air. Cleo snorts and Martyn tsk-tsks, thwacking his tail against the dirt. "And this when I'm putting dirt on you."
"I do appreciate that, yeah."
He slaps the next clump down hard. Cleo jolts, but the glitter in his eyes tells them straight away that he's not really mad. "I can't believe that's what you think of me even in your private thoughts. And after all this time!"
"I'm petty, rude, and I commit to the bit. I'm not sure why you're surprised."
"I'm not."
[Full chapter on AO3 - Link at top]
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ducktracy · 1 year
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sorry if this has been asked before but you’re a huge inspiration for me! i am just wondering what would you recommend to start animation? like videos or books
THANK YOU!! that is VERY sweet of you to say so!! i’m so glad to hear that!! 🥹🥹🥹
admittedly, i don’t really have a laundry list of resources to give… i taught myself how to animate as a kid with the joys of Flipnote on the DSi! for example, i was a really big fan of Ojamajo Doremi (still am!) and remember looking up videos of their transformations and trying to copy each frame by meticulously pausing and clicking through.. i can’t remember if i’d substitute my own characters in or just copy directly. a mix of both is probably most realistic.
then, once i had access to a personal computer, i’d spend hours making little animations in MS Paint and Windows Maker.. that evolved to Fire Alpaca and WMM as a teen.. and now the most animating i do is in Storyboard Pro for work! i’ve been itching to test out Procreate’s animation feature, though. (i was actually going to do an elaborate looping animation for Daffy’s birthday, but was wiped out by jet lag… some other time)
my best advice i guess would just be to study what’s around you! look up some of your favorite pieces of animation and see what makes it crack—try to copy it, or even slip a different subject in so you can actively apply those principles! muscle memory isn’t to be messed with!
i have Richard Williams’ animation book that everyone hails, but i never actually really applied anything with it… is it sacrilege to say i use it as a stand to prop my laptop up so it can meet the height of my Cintiq for work??? oops.
this is more on the topic of like.. personal approach? but i’ve discovered with my fragmented ADHD brain that jumping around is how i’m most productive nowadays. i’ll illustrate the key poses i can see most clearly in my head first as a sort of layout, and then fill in the missing blanks later. here’s an example of that discombobulation with a WIP i’d been stewing away at for over 2 years now (😬)—stuff like lipsync would all be added later when i had a more fleshed out idea as to how it would look, which is what i did at the very beginning
i’d just say patience, practice, and studying are the key! i’m sure there are a lot of wonderful tutorials out there on YouTube. i don’t animate much for myself, which is something i’d like to change—it was something i used to be really hard on myself about! at the same time, being a storyboard artist (and on a show that’s very reliant on its animatics) i’ve honestly taught myself to animate more and more completely by accident through that work! i’ve done a lot of my best animation work within the past few months… it’ll be a hot minute until i can show it, though 🥲 but once you get into the habit of doing it repeatedly, it’ll come more naturally! references have been super helpful in that regard
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38sr · 2 years
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Industry Q: Not sure if this is an animation thing or a business thing, so sorry in advance and also do not feel obligated to answer if this isn’t part of your expertise, but do you have any experience with pitching shows and do you know what a pitching bible is? And if so, could you explain what they are/how you do them? 😅
No worries! Pitching is very much a thing in the animation industry and creatives do pitch shows and films on a regular basis to network/streaming studios. I actually have pitched my own show before and want to continue since it's a whole entire skill different from animating or storyboarding. So as far what a pitch bible is and what it contains, everything I say below is from my experience and what I've learned from industry friends who have pitched way more than I have in my 4 years working in animation. These are not absolutes but a guide to how I would craft a pitch bible for studio executives. Every pitch is different since every story is different. So whatever you feel is the most important information to include to capture the essence of your show/whole story please use that.
And with that, let's get into it! What is a pitch bible?
A pitch bible is a short document (yes short) that pretty much encapsulates your entire show in 10-15 pages or less. 10-15 may sound like a lot but once you start crafting your pitch you'll think, "Oh shit I can't include everything. I have to cut things out!" This is not to be confused with a show bible, which is a far more extensive and deeply explored document that covers a whole show's trajectory (in terms of plot, characters, world-building, etc. ) A show bible is made during development which happens after you pitch your show to a studio and you sign a contract with them to go into development in hopes of getting a greenlight production. So for those who want to pitch shows or films, make sure you are making a pitch bible and not a show bible. Execs see dozens upon dozens of pitches a day so they don't always have the time (and attention span) to read a 30-50 page document that explains every little detail about your story. You have to choose the essentials that perfectly represent your story while also brewing curiosity into the execs. I always find it difficult to cut out details of my stories that I'm super excited about but trust me it helps you out in the long run when execs start asking questions and you can answer them easily 'cause you know the story inside and out. So what actually goes into a pitch bible?
Again, these aren't hard absolutes but generally speaking the following are components most pitch bibles contain: • Logline
• Synopsis/Story
• Characters
• Setting/World
• Tone
• Samples (for TV pitches)
It doesn't have to be in this exact order but yeah this is pretty much the standard pitch bible format. So let's go into each one and explain what they are. Logline: Probably the hardest thing to write. A logline is 1-2 sentences that captures a whole story's plot/trajectory very quickly. For example, if you wrote a logline for FMA Brotherhood it would probably go like this: A pair of brothers join a militaristic government organization to obtain a magical item to restore their humanity but discover a dark political conspiracy that tests their morals. It's not perfect but you kind of get the idea that 1) the main characters are siblings who 2) are searching for a magical item that can restore something they have lost but 3) the journey of getting said them leads them to unveiling the underbelly of a corrupt government that 4) puts their morals and humanity to the test to see if they choose to do the right thing. All of that in one sentence haha. Again, loglines aren't easy but it's a skill that is super helpful when it comes to writing a pitch bible.
Synopsis/Story: Pretty self-explanatory but section is a cliff notes version of your whole story (maybe a season 1 overview or series overview). Here, you can talk about character arcs, plot arcs and generally how things will play out in the story. Be careful and don't add every single detail about the story. Omitting information can be a powerful tool to lead execs into asking questions about the story. Or my favorite, lead them into suggesting an idea for the story that was already planned from the beginning but confirming their idea makes them feel like they are a part of the process too. Trim the fat but not all of it haha.
Characters: My favorite part of the process! This section is where you introduce your characters. Their wants and needs, flaws, desires and dreams, personality, etc. This section is also a great place to explain relationship dynamics between characters and how they contrast each other(especially if your story has more than one main character).
Setting/World: This section is where you can explain a bit of the world the characters live in (but don't go too ham 'cause remember you wanna lead the execs wanting more and asking questions). This is also great section to explain any magic systems if you're making a fantasy or any historical mythos that you've created for the world.
Tone: Contrary to what many people might think, it's okay to draw comparisons from other shows to your own. In fact, it's incredibly helpful. Again, execs see dozens of pitches daily and some execs don't watch every obscure thing in media (yes sadly this includes anime but it's slowly changing). So if you can give very clear comparisons, the easier it will be for execs to understand the tone of your show. So for example, when pitched Hollowville to a couple studios I said it was a mix of Nightmare Before Christmas, Gravity Falls and Over the Garden Wall. And the execs were like, "Ooooooh okay. So spooky and supernatural vibe." It also helps to use examples of media that are very successful (short term and long term). If you draw that comparison they'll think, "Oh, that shows was super successful and this could be the next big thing. Let's do it." In a weird way, you have to hand hold the execs a bit 'cause not all of them come from a creative background and are purely business. So sometimes you gotta give them a launch pad to really understand what you're going for. Samples: This only pertains to TV pitch bibles and not feature film pitches. But samples are basically potential episodes that can happen within your story to help execs see what kind of adventures can be told with your characters and world. Here is where you'll have to use your logline writing skills again to tell quick, but interesting episode ideas haha. And that pretty much sums up what a pitch bible is! Again, all of this information is from personal experience and information passed down to me during my 4 years working in animation. I hope this was helpful to any artists out there who want to create their own show or films in hopes of pitching to studios one day.
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bvannn · 9 months
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Weekly update August 4, 2023
I have been tired and restless all week but I’ve done some stuff too.
First of all: I have finished what I hope will be the last test animation before moving on with TRG animated. I tested some fun effects, and realized I have put far too much time into certain effects, when I could have just put the lines inside the symbols from the start. Obviously the sketchiness will vary depending on scene, so I’ll have to apply it uniquely for each scene the characters are in, which I’ll have to figure out how to do that for scenes shared in the same file, since that’s how I’ve storyboarded the video, but it shouldn’t be too hard, something about duplicating symbols most likely. Layer masks also might open up the possibility of shading in the future, but only if I can figure out how to communicate to Adobe that transparent is not a color.
Also found out I forgot to lipsynch 3 storyboard shots. Got one done already, another is partway done. I also need to create, export, and import sketchy assets for Tim and Emile, although I’ll probably limit these to the lines around shapes specific to their designs, like hair, sleeves, and pants/shorts. Otherwise I can just recycle Jon’s assets. Last thing I’ll need to do with clip studio is top and bottom foot assets for Jon for sure, and I’ll need them for the others eventually too so I may take them all out in one go. I’ll try to take out all the clip studio work, at least all the drawing, tomorrow, since I also have some OC drawing I want to do.
While I’m at work I’ve been listening to music playlist based on OC stories, trying to focus on filling in gaps, and whatnot. I think I’ve gotten to a point where I’d like to redesign 3 old old characters, who I don’t believe I have featured on the internet yet, since they have become relevant. I’d also like to give Thomas a little bit of a redesign, since he’s also growing in importance. Finally, I need to design alt outfits for the unit 624 group. I’ll probably just be sketching multiple designs and put it up to polls or something, so if there an aspect of one design you like but the rest of the design you don’t like, or if you’d want an aspect of one design grafted onto another, please speak up. I love feedback.
During the work week I was poking at music stuff. I realize I’m super out of practice, and I’ll need to remember how certain transitions went, but hopefully I can start recording midi this week, and see what parts need to be added from there. First project will be a more chill arrangement of a few short Zelda songs strung together to form one longer one. From there I’ll start thinking about other projects.
I’m in a weird spot because I have lots of motivation but I’m physically exhausted and have little time. Uni starts back up again at the end of the month, with any luck I’ll have a lab internship I’ve been really really wanting for a long time, which will allow me to drop a couple classes, but will more likely take up more time than both classes combined. Most likely. I’m absolutely going to do it regardless, assuming I get selected, but fall internships tend to be less competitive than summer ones, and I have been able to build more lab experience this summer, which I am grateful for. If I get the opportunity, it also means fewer lab classes through uni, which also frees up time. I don’t know what things will be like during the school year, but I’m hoping everything will be alright.
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jack-crrll · 11 months
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two. june 6.
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A fair amount of progress has been made since the previous post, such as a decent story and character design. As seen above, I’m fleshing out the rough storyboards and plan to start doing test animations and animatics later.
For now I’m just going to work on a two to three minute pilot, introducing one of the protagonists, and the precursor before they meet the other one after they crash land on the beach. A lot would happen after would, but I’m still developing that before I make too many ideas that would be too difficult for me.
To make the pilot itself, I have a few items at my disposal, such as Adobe at university, but for when working at home it may be an issue. I’ll either have to switch to Procreate or Clip Studio Pro, probably even Blender, but if possible I’d buy a months worth of Adobe to match the time I need to work on it.
More to follow.
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imanunit04 · 1 year
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Evaluation + Project Proposal
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Full Evaluation:
The theme of this unit was ‘Talk Show’, where we were randomly put into groups and required to generate ideas for creating our own talk show. The outcome that was expected from us was a completed film put onto tumblr, including an opening title sequence that we must make. Our time management however, wasn’t the best, because filming ended only a day before the deadline, since there was so much to film and it ended up being 20 minutes long (a lot longer than we had thought it would be). The first week was spent doing planning and preparation for our film. Unfortunatly, when second week arrived, we realised we still had some prepping to do because everything just felt so uncertain and lost on where to begin. After that was out the way, we followed a storyboard and started filming. We thought we would get it done quickly, however, to our dismay it dragged on to the final week all up until Thursday when we finished filming and focused on editing and posting. Next time, I think we should manage this much better by creating a written down timetable and calculating time more efficently.
My research was done by looking into creations for inspiration for our talk show. The first one that we had decided was 'The Office'. This was because the style of it was very similar to what we wanted. An awkward film of us trying to get by with our lives in our work. Other research was 'Don't hug me I'm scared', because they use puppets and create videos that are very strange with stories that do not make any sense. We took inspiration from the strange puppet show idea. Another research link that was used was Becky and Joe's directed episode for Gumball. In this episode, they become puppets, so real life puppets are used for this specific episode too. And on top of that, it's also very strange and goofy again, which is exactly what we wanted for our film. However, these were all secondary research. I think next time, I should look more into doing primary research too. The outcomes that these helped us start to develop were creating props such as puppets that we wanted to use, as well as developing more and more ideas for our show as we went on.
Some experiments that we have done were filming many scenes that we could potentially use, as well as testing with the camera. We also tested out creating different types of puppets we could also use. The concept and ideas was that we were going to create a behind the scenes of a puppet show, showing the lives of College students struggling to create this show that they want to submit as their project. It was supposed to be low budgeted, strange and goofy. We developed it for a particular audience who were young, yet mature. They would need to have a certain type of humour and be comfortable with dark jokes, as we were going to use those in our film. It would follow a type of humour and our audience would need to be those who understand and share the type so that they can find it funny. This then influenced the jokes and craziness we would have, including the style of editing and filming we were making. For example, the characters had references to fictional and real people, the jokes were for the audience of young adults and there was a lot of yelling. Some challenges we came across was that it felt like it took too long to film everything. It was stretched out onto more and more days and it was taking a while. Do get this done, we came in extra days that usually we would not have college, just so that we could get filming done with, plus did some work from home too that did not require the actual filming part such as editing and posting for Tumblr.
In the end, I think we really did achieve what we wanted to. Our goal was to produce a completed episode as our film for this project. We did what we wanted to, and met all the criteria for our concepts. I am happy with the final outcome. If given the chance to do something differently, it would probably be making sure I managed time better so that we don't stress over getting things done next time. What I have learnt with this project is that getting along and communicating well with your team is vital. Since everyone got along well and communicated their ideas thoroughly, we were able to all enjoy the project while we did everything.
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offlineswiss · 2 years
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Go over status bar ios
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When the System UI Tuner menu is enabled, there’s a small wrench on the right side of the “ Settings” gear icon. The Settings automatically opens and a message displays saying that the System UI Tuner has been added to Settings. Lift your finger once the icon starts to spin. We found it was easier to tell if you use a stylus. NOTE: When pressing down on the “ Settings” icon with your finger, it can be hard to tell when the icon starts to spin. Then, hold your finger down on the “ Settings” (gear) icon until it starts spinning, which should take about 5-7 seconds. An invitation to participate by a Socialive administrator, and. To join a broadcast as a guest, you need to have: A Socialive account. To enable the System UI Tuner menu, swipe down from the top of the screen to open the Quick Settings menu. This article will go over the steps to join a broadcast as a guest from an iOS device. Apple today released iOS and iPadOS 14.8.1, minor updates to the iOS and.
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Changing The Power Notification Controls On The Tuner Menu Apple Releases iOS 14.8.1 and iPadOS 14.8.1 With Security Updates.
Changing The Do Not Disturb Settings On The System UI Tuner Menu.
Already tried setting through plist file and also in Appcontroller.mm but still i doesn't hide the status bar UIApplication sharedAppli. Hiding the status bar, or go to full screen. Can't hide status bar on view controller on ios 7 device. With SharePlay, you can watch together, listen together, and share. That being said, I have to admit that one feature I do like is the minimal style and la. Staying in touch is more essential than ever. Answer (1 of 4): As an Android user, there arent many elements of my friends iPhone that I find myself envious of, because anything he can do on iOS, I can surely find a way to do on Android.often better.
Changing The Status Bar Settings On The System UI Tuner Menu but it requires to rewrite the whole app from storyboard to swiftUI. iOS 15 is packed with new features that help you connect with others, be more present and in the moment, explore the world, and use powerful intelligence to do more with iPhone than ever before.
It's probably significant that this doesn't set the status bar colour in ist (ie it probably is default). With swiftUI is perhaps even simpler.statusBar(hidden: hideStatusBar) but it requires to rewrite the whole app from storyboard to swiftUI. Window.RootViewController = tabController allow to hide the status bar under the navigation bar. So it looks like this (I'm using a Tab Bar in this App) in AppDelegate.cs tabController = new TabController() I used Ben Bishop's line of code in AppDelegate.cs, immediately before assigning the RootViewControllerīut I also added this: (false, false) I also had a hidden status bar during launch so it also had this: UIStatusBarHidden In ist I set this UIViewControllerBasedStatusBarAppearance So to get it working I did the following. The VS plugin plist editor is out of date, showing the deprecated settings for the Status Bar Style (but no Light Content!) whereas Mac Xamarin Studio does show the Light Content. My VS plugin 8.4.0.0 (and Windows Xamarin 3.7.23.0) but eventually sussed it. I had all sorts of trouble with this (in iOS 8.1), Xamarin Studio 5.5.3. Give the list a name, and add the email addresses of the Google accounts that need access to testing in-app purchases. Create a new email list by clicking Create email list. If anyone can confirm that this is a bug at the moment, or alternatively, provide me a workaround, I would appreciate it! Thanks in advance. Go back to Release > Testing > Internal testing and click the Testers tab. Hop on over to his post for examples showing the problem. Window.RootViewController = App.GetMainPage().CreateViewController() If we were to design it with the Status Bar off there would have to be a small tutorial to just guide through shutting it off for the best experience. (UIStatusBarStyle.LightContent, false) Forms.Init() Public override bool FinishedLaunching(UIApplication app, NSDictionary options) I checked in Xamarin Studio as to whether No equated to true and it does seem to - I have tried both true and false for this value and in both cases I get the same (black) status bar. The loading page for my app is an image that is fairly dark so I need a light coloured status bar - however whatever I try I end up with a black one. Hmm, this didn't work for me - although my situation is a little different.
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scaredstoked · 2 years
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Well how you wanna go about this depends ENTIRELY on the type of backing you have.
If it's just you and you can spare any cash, do a comic. If you get paid more than well enough, do animation.
Remember both of these are different forms of media...technically. So I would say test out which one you think would more comfortable for you.
Do a short animation of an episode, see how you feel afterwards and if you can handle it. Then try a comic and see how you feel and if you can handle it.
Remember this is *your* world, *your* artwork and most importantly *your* time. Do what *you* think would make you the happiest.
I've more or less decided to animate Godstruck since it's easier to build a following that way and easier for people to discover and get into it. I get to learn cool storyboard, framing, color, and cinematography skills too.
Since I'm still just 17, monetary backing is luckily not a worry for me. Between high school, college, and a job, I don't have too much free time, but any time I have, I can easily devote that to animating, since that's just art but.... longer. Not like a lot of my free time doesn't go to art already...
Right now I'm finishing up my outline. Then right after I'll start the script for episode one. I'm hoping I'll finish at least the script by the end of July, and if I'm really on top of it, the storyboard too. I'll probably create a sideblog dedicated to Godstruck stuff as well, if people are interested!
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