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#danny has everyone gotham villain captured
youcalledsworld · 10 months
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Ghost King vs Gotham
King Phantom knew he needed to step in and deal with Gotham. The wanton murder in that city meant that souls kept entering the Infinite Realms. Lack of space for those souls was not the issue. It was the pleas and cries from those souls that was the issue. Many of them wanted their killers dead or many of the villains in that city dead so their family members were safe. And even Walker demanded to condemn the crooked cops.
It was all a major headache and the biggest headache of all was Lady Gotham herself. She was stubborn and believed her Knights were doing what was best for the city. All despite the protest from the souls that came from the city.
Some even demanded that her Knights be condemned. Mainly Batman because he allowed those lunatics to run around killing them. Nightwing because children tried emulating him when they saw a kid their age fighting crime ( the lucky ones were killed straight away). Red Hood for selling drugs, not killing the major villains and getting innocent bystanders killed in his war against crime. Even the little Robin head was wanted because of his past.
Danny didn't want to step in to deal with matter but he knew he had to. So Danny had Lady Gotham step down as the city spirit and had his spies locate every crooked cop, politicians, heroes and villains. Once everyone was accounted for, he had them all captured and teleported to his courtroom to be judged.
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astrasrebloggedfics · 4 months
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Saved DC (and DC x DP) Fics
DC
Are You Red Hood
CAPES, KISSES AND CHRISTMAS COOKIES (Christmas at Clark's)
Faking Amnesia
Incorrect Quotes: Alfred The Cat
Don't Let Them Do Heavy Lifting-Bat Brats
Getting Kidnapped Clark vs Bruce
BatFam Headcanons
Jason Pissing Off Tim
Batman's Second Heart
A Thing As Robin
Dad (Bruce) Can Fix It
Bruce Gets Lost At The Grocery Store
Batfam Is Multilingual
Every Robin Had Been Hit With Some Kind Of Toxin
Dick Bonding With His Brothers
The Tim Drake Special
Batcat Vs. Brutalia
Soulmate Marks
Fucking With The Press
Covertly Talking
Halloween
Tim's Experiment Is On The Loose
Jason Being Cute
Jason Two Truths And A Lie
Learning To Patch Bullet Holes (Don't Use Tampons)
Dick Is Tim's Hero
Dick Sees Old Friends
Dick Knows Everyone's Location (Except His Own)
Dick And Jason Synergy
Bruce Wearing His Children's Merch
You Don't Know Everything About Jason
Jason, What Have You Done
Annoying Other Drivers
Dick Trapped With A Therapist
Wisdom Passed Down By Each Robin
People Finding Out Bruce Is Ripped
The Riddler: Is That Kid?
Tim Is The Most Older Sibling To Damian
Canon And Fanon Dick Grayson
Dick And Jason Babysitting The Justice League
Dick Talking To penguins
Do It Better
Unnamed Jason/Dick/Damian Short
Pissing Of Jason
Dick The Angriest Of The Batfam?
Tim Stalking Dick And Jason
Is Stabbing Someone Immoral?
Bruce's Nemesis, Margie
Jason Todd's Will
DC x DP
Not Human
Batman Thinks Fenton Works Is Evil
Dead End Call (Personal Favorite)
Damian Adopted By Danny
Crime Alley
'god' Danny
Dani Gives The Sidekicks and Heroes Nightmares
Constantine Summons The Ghost King
Grounded and Accidentally Kidnapped
1 Colon 65 Dash 9
A Fight Over Pluto
My Hero Actually DID His Job
Justice League Trying To Shut Down The GIW
Better Watch Out (Christmas)
Selena Has Danny's Core
Danny Refuses To Answer Constantine's Summoning
Danny De-aged To 10 And Fixing The Batmobile
The Wayne's Watching Jazz & Danny For The Summer
Danny Co-Parenting The Bat Kids
Danny Stopping A Joker Trap (Roller Coaster)
Danny Being A Mechanic At The Watchtower
Stop Having A Concussion And Get Us Home
Government Dog
Dan The Training Villain
Danny Beats The Joker To Death With A thermos
'Radioactive' Hero
Practice Your Skills
Camping In Space
Ouija Boards
Fighting For Friendship
I'm Who You Failed
Brawl Buddies
Ghost Flirting
Blob Meditation
Unintentionally Mysterious Danny
Your Brother's Dead
Danny Is A Ghost Baby Who Feels Like An Ancient
Danny Is Constantine's Father
Put That Thing Back Where It Came From Or So Help Me
Danny's Parents Captured The Spirit Of Gotham
Danny Can't Sing
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redjaybathood · 3 years
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What people expect batfam or Outlaws do you think Jason would have had an interesting team up?
Ohhh this is a good one.
Tbh I want anyone and everyone in a team-up with Jason. It could be fun to explore how his personality meshes with different type of people. Except maybe Flashes - sorry Flash fans, nothing against Flashfam but it's just hard for me to keep track of basically any storyline with a Flash. I developed an irrational anxiety about them.
But ones interesting for me in particular:
1) Jason and Rose. Canon gave us the lackluster "they're exes" and fuck this. Give me some actual team up.
2) Jason and Rose and Eddie.
I am pretty sure it's shauds' fault I am invested in this. Amazing author, superb ideas, go check out their AO3.
In particular, it's because all three are connected. Jason and Eddie are pen pal buddies (for two issues but still); Jason and Rose are exes (in this case you can not show their relationship starting and crash-and-burning, playing off the unimpressed exes dynamic is good); Rose and Eddie were on NTT both.
Also, it could be an iteration of Outlaws!
3) Jason and Gen O but only if he mentors them for real; I don't think it's going to happen but it's a real shame we don't have Jason actually being a good mentor to kids.
Look, he could be a side character in this but I want him to take care of kids in a way that is more than just getting rid of threats that kids face. I think it could be a good development for him as well. Especially in the context of leaving the Batfam and healing. It is easier to let go of certain grudges and genuine hurt inflicted to you by your parents when you're a parent yourself. Just need to make sure you won't do the same or worse mistakes.
4) Onyx, Orpheus, Spoiler and Batgirl versus, and then &, Red Hood.
Ok, this could be an Elseworld story as Orpheus is dead and Onyx... I am not sure about her... But. Okay, imagine an Elseworld story where Jason gets in Gotham during War Games. Of course he will plug himself right into it. And Orpheus kinda did the similar thing that Red Hood was supposed to do? Maybe Jason can go work for him! Butterfly wings, Orpheus doesn't die, nor Spoiler.
Black Mask does, for sure.
5) Talia, Damian, and Jason
We could have it all, imo, if Jason was involved in bringing down Leviathan - who he was accused of being - with them, who also are invested in it.
They all have ties between each other as well, so it's not a random team up either.
6) Jason and any magical users. He has flaming soul swords and slayed interdimensional monsters and ancient evil. He can get on JL Dark or partner with Raven or - I don't actually know a lot about magic users within DC but hey. If this team up ends up existing, I will find out.
I propose them to go against Trigon. I bet Essence could capture him in a sword - so let's add Essence to the team as well.
7) Jason and Lanterns. Give the man a ring. He can be actually any Lantern you want. Rage? He has it. Love? In abundance. Fear? Hope? Will? Yes, yes, yes.
Also, sending Jason in space would be 👨‍🍳👄
And, after BUL, I want Jason Todd, in his civilian outfit, to meet Hal Jordan, who wears exactly the same stuff. Please. Nobody is talking about it. But the shit! The jacket!!! It's very reminiscent of the classic Hal look as I (not a Hal fan so I didn't read much and watched a movie everybody hates) remember it.
8) Huntress, who also started her career with killing gangsters, Manhunter who is another underrated character who isn't a vegetarian. Maybe add Question here. Focus on detective work, mafia organization, police corruption, nitty-gritty of the Gotham's underbelly. No super-villains, just your regular scum of earth.
9) Suicide Squad. They're doing it with Get Joker. They kinda done it but not really, with RHATO (when Biz orchestrated getting captured by Batwoman and being sold into Waller's hands, if I remember it right).
10) Danny Chase and various other NTT rejects nobody wants and thus, some Dick fans (mostly Dick's) think it would make more sense for Jason to partner with than Dick's friends, or his protege, or his whatever. If it was in any way related to Dick, Jason is not allowed to have it! Like, you know, even the electrified crowbars made a controversy. (I am pretty sure Dick's bankrolling Jason si the weapons is his idea for his money and that's why it's what it is? I may be wrong)
But while I do believe this is a ridiculous reason for a team up (especially with Danny who never said a word about Jason except break the news of his death to Dick while, you know, being a 13 yo shithead about it), you can get them - oh, so Nightwing doesn't want you either, huh? And bond other it. If in the process they end up, like, fuck Nightwing, my self-worth can't be dependent on how do I measure up to him or whether he approves of me... That's even better.
11) ALL of Jason's pre-death friends. The ones I remember are his childhood buddy Chris who he watched kung fu flicks together with, in New52, and almost joined the Red Hoods together; Max Dawkins from Truth and Justice, who was his friend before he met Batman and was forced into Ma Gunn's school, and, later, adopted - retcon his death please (I was really uncomfortable with that, I am sure you could see why); Numbers (from the Ma Gunn's school of doom), of course (it's one of the best one-shots of Jason that I read); Dana Harlowe/Strike, from RHATO #51-52 (she is already a vigilante in her own right, trained by a member of the League of Shadows).
Like, Jason renovated the house on the Hills - he gave it away to Tyler and his mom, but. I think, he was considering staying there. In Gotham, in Hills, maybe. Would have been pretty good seeing him reconnecting with childhood friends and fighting for his community in ways that don't involve vigilantism. Which, with Max getting off the streets and starting a promising career - for some reason, I headcanon him as a lawyer; Dana, a very community-minded activist; Numbers, who left the life of crime behind, maybe wanting to do something good with it; Chris, who was scared straight back in the day so maybe he knows dedicates efforts to keep kids in school instead of them joining gangs, especially Joker-related gangs. All of this in the aftermath of Joker's War. Which, I don't actually know how it ended or what it was about? But I hope Joker's dead, Jason found some peace and started rebuilding his life.
12) Jason and all of Slade Wilson's kids. Rose, Joey, and Grant. Idk, some people ship them, I just want them to be friends. Lots in common re: shitty fathers, doing shitty or (self) harmful things because of shitty fathers, dying and coming back to life (for most of them).
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dccomicsnews · 4 years
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    DC keeps the action fresh and alive with a new slate of DIGITAL FIRSTS titles every week that feature the imprint’s most popular pairings with Batwoman and Supergirl stepping into the spotlight and Aquaman taking to new depths!
DC hasn’t skipped a beat keeping its audience engaged and entertained. The publishing imprint has become dependent on the success of many of its affordably priced and expertly paced weekly Digital Firsts which feature top DC talent and many of its premiere characters in spectacular adventures you can’t get anywhere else. Below is a comprehensive list of the releases coming this week beginning June 8:
Monday June 8:
World’s Finest: Batwoman and Supergirl #2
“Faceless” by Sanya Anwar, Chad Hardin, Chris Sotomayor and Rob Leigh
Batwoman must go undercover in a highly secretive beauty company in order to track down a missing journalist. But what Kate discovers is far more insidious than she ever imagined!
“Exit Interview” by Andrea Shea, Mike Norton, Marissa Louise and Comicraft
Since arriving on Earth, Supergirl has always followed in her cousin’s footsteps. But when she’s fired from her internship at CatCo, Kara will have to forge her own path…
Tuesday June 9:
Batman: Gotham Nights #8
“Puppets” by Steve Orlando, Tom Lyle, Jeromy Cox and Troy Peteri
As a child, Dick Grayson saw his world come crashing down when his parents were killed by mobster Tony Zucco. Now Zucco’s son has been kidnapped by the Ventriloquist, and Nightwing is his only chance to make it home alive. Dick must make a choice: How far is he willing to go to save the son of the man he hates most?
“Lifelines” by Andrea Shea, Neil Edwards, Scott Hanna, Jeromy Cox and Troy Peteri
A kid from the Narrows, Duke Thomas, a.k.a. the SIGNAL, trained under Batman to become Gotham’s daytime protector. But his responsibilities as a superhero have vastly outweighed his responsibilities at home, and Duke becomes painfully aware of this fact when he realizes the member of the Xiqu gang who just stabbed him is none other than his childhood friend Danny Wong!
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Wednesday June 10:
Harley Quinn: Make ’em Laugh #2
“Housewarming” by Marguerite Bennett, Isaac Goodhart, Chris Sotomayor and Marshall Dillon
Poison Ivy’s throwing a housewarming party, and Harley’s got to find her bff the ultimate gift. It has to be something special…something rare…and deadly would be a plus! Can Harley and her animal pals find Pammy the perfect present before everyone gets arrested?
“The Lady or the Tiger” by Gail Simone, Priscilla Petraites, John Kalisz, and Tom Napolitano
Harley Quinn delivers some long-awaited justice on behalf of a woman who’s been wrongfully imprisoned, but with a Harley twist. And by twist, we mean mallet.
Thursday June 11:
Aquaman: Deep Dives #8
“Breathless” by Marv Wolfman, Pop Mhan, Tony Aviña and Wes Abbott
The terror group Scorpio attempts to capture and dissect Aquaman in an effort to create superhuman soldiers!
“Whale Watch” by Cecil Castellucci, Pop Mhan, Rex Lokus and Wes Abbott
While escorting a pod of whales to safety, Aquaman and Mera discuss starting a family of their own, but their conversation is cut short when naval sonar tests disorient the pod, causing the whales to attack naval ships, and forcing Aquaman, Mera, and the Navy officers to save the pod before they hurt anyone.
Friday June 12:
Flash: Fastest Man Alive #8
“Rain on My Parade” by Dave Wielgosz, David Lafuente, Luis Guerrero and Rob Leigh
It’s the Flash Parade and everyone’s so excited…except for Barry Allen. This  is  his  least  favorite  day  of  the  year.  Can  a  superhero  showdown  with  the  villainous Tar Pit show Barry the best side of the parade or will the day be ruined?
“Cold Case” by Dave Wielgosz, Dan Mora, Tamra Bonvillain and Rob Leigh
A radioactive beast runs rampant after an explosion at S.T.A.R. Labs. But is it man or monster, and can the Flash calm the creature before it destroys Central City?
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Saturday June 13:
Teen Titans Go! Booyah #3
“Beast in Show” by Tom Sniegoski, Sarah Leuver and Gabriela Downie
After a long day of stopping an alien invasion, the Titans are all set to relax in front of the tube and watch the annual Jump City Dog Show…but what are the Brain and Monsieur Mallah doing there? And why does that dog look so much like Beast Boy?!
“Buttered-Fries Effect” by Ivan Cohen, Sara Leuver and Gabriela Downie
Future Robin arrives with a warning: “Do nothing!”
Sunday June 14:
Swamp Thing: New Roots #8
“Toys on Parade” by Phil Hester, Tom Mandrake, Hi-Fi and Dave Sharpe
Deep in the bayou, Swamp Thing continues to follow the fifolet, despite not knowing the mysterious spirit’s ultimate destination. On his way he encounters a strange and powerful girl locked away in the swamp, with magical friends and a monster at her door.
“The Ghost Light” by Phil Hester, Tom Mandrake, Hi-Fi and Dave Sharpe
Swamp Thing has been following the eerie light of the Fifolet as the spirit leads him to people in need of his help. But what if the mysterious ghost light has a deeper purpose? What if it knows more about Swamp Thing’s past than it lets on…and what if it’s trying to lead Alec Holland home?
  DC Digital First comics and free issues of the DC Essential Reads will all be available from participating digital retailers, including ReadDC.com, Comixology, Amazon Kindle, Apple Books, and more.
This Week In DIGITAL FIRSTS the World’s Finest Team-Up and the Sidekicks hit Gotham Nights! DC keeps the action fresh and alive with a new slate of DIGITAL FIRSTS titles every week that feature the imprint’s most popular pairings with Batwoman and Supergirl stepping into the spotlight and Aquaman taking to new depths!
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eddycurrents · 5 years
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For the week of 7 October 2019
Quick Bits:
Batman & The Outsiders #6 concludes “Lesser Gods” from Bryan Hill, Dexter Soy, Veronica Gandini, and Clayton Cowles. We get another “Batman’s doing something naughty” hint as Ishmael and co attempt to turn Cass and Duke to Ra’s al Ghul’s cause. This is less a hard end than a twist to lead into what might be coming next.
| Published by DC Comics
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Black Hammer / Justice League: Hammer of Justice #4 gives us an explanation for what the Stranger did to zap the heroes across their respective realities, even as the more hot-headed Justice League members continue to cause problems on DC’s Earth. I’m still loving the eerie darkness that Michael Walsh is bringing to the art. It keeps it more consistent with the feel established by Dean Ormston and Dave Stewart, making it feel more like a Black Hammer story.
| Published by Dark Horse & DC Comics
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Blade Runner 2019 #4 concludes the first arc. Michael Green, Mike Johnson, Andres Guinaldo, Marco Lesko, and Jim Campbell have done a great job capturing the overall feel of the Blade Runner franchise and it pays off here with one hell of a harrowing end, with a nice twist for what’s to come.
| Published by Titan
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Buffy + Angel: Hellmouth #1 begins the event in earnest, even though you really do need to read the prelude issue of Buffy the Vampire Slayer to get the real first part of this story, from Jordie Bellaire, Jeremy Lambert, Eleonora Carlini, Cris Peter, and Ed Dukeshire. It’s good. As Spike and Dru’s first step in opening the Hellmouth causes havoc through Sunnydale, Buffy and Angel team up to try to stop what’s coming next.
| Published by BOOM! Studios
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Catwoman #16 has some truly stunning, beautiful artwork from Joëlle Jones and Laura Allred. It might also have a huge change on Selina’s status. Though, how exactly it fits in with “City of Bane” or anything else is anyone’s guess. Still, very nice artwork.
| Published by DC Comics
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Coffin Bound #3 is even darker and more disturbing than what we’ve seen in the first two issues, going deep into some of Izzy and Cassandra’s past, while Cassandra’s sister learns how to be a peeler. Dan Watters, Dani, Brad Simpson, and Aditya Bidikar are doing something very different with this series.
| Published by Image
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Collapser #4 feels like both a test and a turning point for Liam, one that almost seems like he failed. Liam’s new manager turns out to be a “Star Person”, and it feels like she’s leading him into temptation, as we seemingly can’t trust what we see. Mikey Way, Shaun Simon, Ilias Kyriazis, Cris Peter, and Simon Bowland are continuing to delivering one of the best, strangest trips out there.
| Published by DC Comics / Young Animal
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Contagion #2 keeps this largely street-level, only reaching out to the Avengers as more or less support for the moment, as Iron Fist tries to deal with further eruptions of the contagion. Ed Brisson, Stephen Segovia, Veronica Gandini, and Cory Petit certainly make this feel grim as everything continues to go wrong.
| Published by Marvel
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Detective Comics #1013 reveals more of what Mister Freeze has been up to, pushing some rather disturbing experiments as he continues to try to find a cure for his wife. Including a rather troubling cliffhanger that looks like it might upend a lot of what we think we know about Freeze’s situation. Very entertaining story here from Peter J. Tomasi, Doug Mahnke, Keith Champagne, Christian Alamy, David Baron, and Rob Leigh.
| Published by DC Comics
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Doctor Doom #1 is an offbeat debut from Christopher Cantwell, Salvador Larroca, Guru e-FX, and Cory Petit. While it shows us some of the day to day runnings Doom does for Latveria, it sets up a mystery as his countries missiles and more launch an attack on a moon project designed to lower greenhouse gas emissions. Nice bits of humour in this one.
| Published by Marvel
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Edgar Allan Poe’s Snifter of Terror - Season Two #1 is a welcome return of this series, with a fun lead story playing through many of Poe’s luminary tales in “The Tell-Tale Black Cask of Usher” from Dean Motter, Alex Ogle, and Julie Barclay. Really great seeing new work from Motter. This issue is rounded out by the usual poetry, prose pieces, and the return of Hunt Emerson’s Black Cat.
| Published by Ahoy
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Event Leviathan #5 works further at the identity of Leviathan, throwing a few more suspects on the fire, along with the possible death of an important character. Also, you’re probably never going to guess who this issue points at being Leviathan. Gorgeous artwork from Alex Maleev as always.
| Published by DC Comics
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The Flash #80 continues to dismantle the new forces and characters built up recently as Zoom and the Black Flash separately try to eliminate the force users. Great art here from Scott Kolins and Luis Guerrero. Kolins is the perfect choice to usher in this next stage in Zolomon’s story.
| Published by DC Comics
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Gotham City Monsters #2 is even better than the first issue, working through Melmoth’s resurrection and gathering the team with invested purpose to bring about his end. There’s also added depth in that Melmoth may very well be right about part of his plan, just not necessarily in his execution. It could add some modicum of moral quandary depending on which way this goes. Steve Orlando, Amancay Nahuelpan, Trish Mulvihill, and Tom Napolitano are doing some very nice work here.
| Published by DC Comics
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Harley Quinn & Poison Ivy #2 continues the confrontation with Woodrue, building on elements from Justice League Dark, even as something is very, very wrong with Poison Ivy. There’s a more refined, controlled humour here than what we see in the Harley Quinn series itself and it seems to fit the more serious tone of the subject matter. I’m really liking the art from Adriano Melo, Mark Morales, and Hi-Fi.
| Published by DC Comics
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Hawkman #17 brings Carter’s battle with the Shadow Thief to a close, but he takes a turn for the worse as the title runs deeper into the “Year of the Villain” event and the fallout from The Batman Who Laugh’s infected. It’s interesting how Robert Venditti, Pat Olliffe, Tom Palmer, Jeremiah Skipper, and Richard Starkings & Comicraft deal with these multiple spinning plates. Especially that very nice cliffhanger.
| Published by DC Comics
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Ice Cream Man #15 is one of the stranger issues, which is really saying a bit considering that the series itself is regularly very strange. It’s dark, with a protagonist who seems to be suffering a psychotic break. W. Maxwell Prince, Martín Morazzo, Chris O’Halloran, and Good Old Neon continue to work magic with this horror series.
| Published by Image
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Invaders #10 continues “Dead in the Water” from Chip Zdarsky, Carlos Magno, Butch Guice, Alex Guimarães, and Travis Lanham. Some interesting complications here as Roxxon is further added to the mix and Roman starts making more problems for Atlantis. A really nice set up for something new from Steve and Namor too.
| Published by Marvel
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Joker/Harley: Criminal Sanity #1, like Harleen #1 before it, surprised me. There’s a current saturation of Joker and Harley Quinn stories at the moment, spurred on by the movies, and it kind of tempers expectations. Thankfully, though, the start to this story from Kami Garcia, Mico Suayan, Mike Mayhew, and Richard Starkings is really rather good. It sets Harley as a criminal profiler, trying to figure out Joker’s murders, really getting inside this new take on her character and developing a more grounded crime thriller. The art from Mico Suayan is gorgeous, presented in greyscale, in contrast to the full-colour, photo reference of Mike Mayhew for flashbacks. I thought it was an interesting choice to present it that way, bucking convention for the flashbacks taking on a faded appearance. It gives the overall story a grittier feel for the present.
| Published by DC Comics - Black Label
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Journey to Star Wars: The Rise of Skywalker - Allegiance #1 is kind of a slow start to this intermediary step between The Last Jedi and The Rise of Skywalker from Ethan Sacks, Luke Ross, Lee Loughridge, and Clayton Cowles. There’s an interesting bit of showing just how evil the First Order really is, but a lot of what we get here is a regathering of the team. Gorgeous artwork from Ross and Loughridge.
| Published by Marvel
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Justice League Odyssey #14 sees Dan Abnett, Chriscross, Cliff Richards, Le Beau Underwood, Danny Miki, Scott Hanna, Rain Beredo, Pete Pantazis, and AndWorld Design keep building this new team to confront Darkseid and his “new gods”. I really quite like the inversion of what we saw at the beginning, as Jessica Cruz is now working with villains attempting to do something heroic. We also get a reveal of Okkult, who is probably who everyone thought he was in the first place.
| Published by DC Comics
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Livewire #11 gets at a point that was seemingly dropped in the wake of Harbinger Wars 2 in what the US government and their arms-length black ops group did in the Massacre, of how problematic rounding up and murdering a group of people are via American laws. I love that Vita Ayala, Tana Ford, Kelly Fitzpatrick, and Saida Temofonte pick it up here and incorporate it into another angle for this political warfare.
| Published by Valiant
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Loki #4 concludes “The God Who Fell to Earth” and Loki’s conflict with Nightmare in fairly inventive fashion. Daniel Kibblesmith has been delivering some fairly interesting ideas here while planting more seeds for different permutations.
| Published by Marvel
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Oliver #4 was well worth the wait. Gary Whitta, Darick Robertson, Diego Rodriguez, and Simon Bowland pack this confrontation full of action, with some absolutely beautiful artwork from Robertson and Rodriguez. Some very harrowing character moments as the story takes its next turn.
| Published by Image
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Outer Darkness #11 is insanely good as John Layman, Afu Chan, and Pat Brosseau give us the first part of the two-part “season finale” to the series. The crew take shore leave as Rigg goes about interviewing what we think are replacement crew and a meeting with his superior, and then...well, you’re really going to have to read this issue. Great stuff.
| Published by Image / Skybound
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Pretty Deadly: The Rat #2 is magnificent, delving into more of the existing mythology from the previous volumes, while still continuing on the new narrative for this era that started last issue. The repeated incorporation of visual motifs inspired by the film industry is a very nice touch. Kelly Sue DeConnick, Emma Rios, Jordie Bellaire, and Clayton Cowles are giving us a very compelling mystery here.
| Published by Image
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Ronin Island #7 pushes the bandits and the Shogun into confrontation and...none of it goes exactly to Kenichi’s plan. Greg Pak, Giannis Milonogiannis, Irma Kniivila, and Simon Bowland continue to unfold this story in interesting ways, while Hana and Kenichi’s childhood lessons come back to both haunt and empower them.
| Published by BOOM! Studios
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Shoplifters Will Be Liquidated #1 is an interesting debut from Patrick Kindlon, Stefano Simeone, and Hassan Otsmane-Elhaou. Set within a rather expansive big box store, it presents an extreme look at consumer culture and the lengths that this store’s loss prevention staff goes to in order to get their man. It’s rather cutthroat, literally.
| Published by AfterShock
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Sonata #5 unveils a bit more about the planet and the Lumani, revealing an interesting depth to their technology that’s seemingly been abandoned and their method of reproduction. Mixing that in with the action of trying to save members of the two colonizers in conflict keeps the pace moving along. Gorgeous artwork from Brian Haberlin and Geirrod Van Dyke.
| Published by Image / Shadowline
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Spawn #301 continues the story and structure of #300, with Todd McFarlane, Greg Capullo, Jason Shawn Alexander, Clayton Crain, Jerome Opeña, Jonathan Glapion, FCO Plascencia, Peter Steigerwald, Matt Hollingsworth, John Rauch, Greg Menzie, Jay Fotos, and Tom Orzechowski breaking it down into numerous chapters, dealing with the various different elements. Some interesting new characters revealed again, even though we only get a bit about them.
| Published by Image
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Star Wars: Jedi Fallen Order - Dark Temple #3 reveals a few more secrets in the past, even as the Inquisitor searches for them in the present. Gorgeous artwork from Paolo Villanelli and Arif Prianto. It definitely feels like something weird is going on here.
| Published by Marvel
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Star Wars Adventures: Return to Vader’s Castle #2 is another great entry into this series, with a central story illustrated this time by Kelley Jones and Michelle Madsen. It’s a wonderful monster story with one of Tarkin’s experiments, showing us what really makes up a monster.
| Published by IDW
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Supergirl #35 sees Marc Andreyko, Eduardo Pansica, Julio Ferreira, FCO Plascencia, and Tom Napolitano juggling about as many plates as they are over in Hawkman. There’s “Year of the Villain” stuff and a rather deep tie-in to Event Leviathan as Leviathan makes a pitch for Kara to join him.
| Published by DC Comics
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Superman #16 reunites Jon and Damian one last time before Jon heads off to join the Legion in the future, from Brian Michael Bendis, David Lafuente, Paul Mounts, and Dave Sharpe. It’s a fun, heartfelt send-off with some very funny moments, including a renaming of Leviathan that will hopefully stick.
| Published by DC Comics
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These Savage Shores #5 brings an end to one of the most beautifully told stories in comics in the past few years. Ram V, Sumit Kumar, Vittorio Astone, and Aditya Bidikar have done an incredible thing with this story, giving new depth and nuance to tragic romance and the vampire story. This conclusion is heartrending as we see how far Bishan will go for love, in an epic confrontation between vampire and raakshas. Everyone owes it to themselves to read this series. Simply phenomenal.
| Published by Vault
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Thumbs #5 is the conclusion to what has been a wonderful series from Sean Lewis and Hayden Sherman. There are some really interesting ideas, subverting the ideologies of both factions, showing realizations that maybe there might just be a better way.
| Published by Image
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Triage #2 delves deeper into the three multiversal versions of Evie, contemplating how they came about while trying to figure out a way to stop whoever it is that’s hunting them. There’s some sweet and funny character moments with the main “normal” universe’s Evie and Tab. Phillip Sevy is doing a great job of juggling both the ordinary and extraordinary in this story.
| Published by Dark Horse
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Vampirella/Red Sonja #2 is more fun from Jordie Bellaire, Drew Moss, Rebecca Nalty, and Becca Carey. The issues between Vampirella and Sonja become greater, even as they get a spell to understand one another. There’s a really nice mix of humour and action here.
| Published by Dynamite
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Web of Black Widow #2 is another great issue. What Jody Houser, Stephen Mooney, Tríona Farrell, and Cory Petit are doing here feels perfect for Black Widow, giving us an action-packed story full of intrigue, even as it keeps us off-balance as to what exactly is going on.
| Published by Marvel
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Wonder Twins #8 throws in a prison break and a high school reunion into the reasons why you should be reading this series. Mark Russell, Mike Norton, Cris Peter, and Dave Sharpe deliver another humorous chapter to this series, with some rather interesting heartbreak.
| Published by DC Comics / Wonder Comics
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Other Highlights: Absolute Carnage: Miles Morales #3, Age of Conan: Valeria #3, Amazing Spider-Man #31, Animosity #24, Batman Universe #4, The Batman’s Grave #1, Battlepug #2, East of West #43, Future Fight Firsts: White Fox #1, Ghosted in LA #4, GI Joe: A Real American Hero #267, Go Go Power Rangers #24, Gwenpool Strikes Back #3, House of Whispers #14, Immortal Hulk: Director’s Cut #5, Joker: Year of the Villain #1, Jughead: The Hunger vs. Vampironica #5, Magnificent Ms. Marvel #8, Marvel Action: Spider-Man #9, Miles Morales: Spider-Man #11, Oblivion Song #20, Postal: Deliverance #4, Power Rangers: The Psycho Path, Powers of X #6, Reaver #4, Redneck #24, RWBY (print) #1, RWBY (digital) #4, Secrets of Sinister House #1, Star Wars: Target Vader #4, Thought Bubble Anthology 2019, TMNT: Urban Legends #17, Unbeatable Squirrel Girl #49, Unearth #4, Usagi Yojimbo #5, Wonder Woman #80
Recommended Collections: A Walk Through Hell - Volume 2, Baltimore Omnibus - Volume 1, Battlestar Galactica Classic: Counterstrike, Battlestar Galactica: Twilight Command, Black Hammer ‘45 - Volume 1, Blossoms 666, Hack/Slash vs. Chaos, The Silencer - Volume 3: Up in Smoke, War of the Realms: Punisher, Wizard Beach
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d. emerson eddy is ready for some shashlik.
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ciathyzareposts · 5 years
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Batman Returns – Final Rating
Written by Joe Pranevich
Christmas in July August!
There comes a time in everyone’s life where they need to put away their toys and provide a numerical rating for a tie-in adventure game written in 1992. More than once, in my case. But before we get into the all-important rating, let’s recap:
Batman Returns is the final game by Bill Kunkel’s Subway Software. Unlike the majority of the games that we play, we have Mr. Kunkel’s on words on the development process in a series of editorials as the “Game Doctor”. We can appreciate his joy at being able to work with the Batman mythos followed by his horror as he realized he was not making the game that he dreamed of. Instead of producing a Batman game that he could be proud of, he had to shoehorn in an adventure game on top of a movie that he did not like, with studio interference telling him what he could and could not include, with a development house that seemed ill-equipped to build the game that he designed. It is perhaps no wonder that this was his final game with Subway, although that may have been as much due to his changing fortunes in the magazine world as frustration with the game design one. Reading his words, I could not help but to root for the game to be better than its reputation. It also saddens me to no end that Mr. Kunkel is no longer with us; he feels approachable and would have been an amazing person to interview. I failed to mention it earlier, but we have also lost Joyce Katz (née Worley), the third member of the Kunkel/Katz/Worley trifecta. Of the three original developers and business partners, only Arnie Katz appears to still be with us, but I have been unable to locate him in time for this post.
Rather than dwell on that, let’s consider what we have: the first ever Batman adventure game and the first game to focus on his abilities as a detective. We successfully pieced the clues together to locate Penguin’s lair and prevent him from becoming mayor of Gotham. We stopped an army of marching penguins with rocket launchers. While we failed to bring Catwoman into the light, I’m going to imagine that there’s a world in the DC multiverse where Burton’s Batman and Catwoman managed to eventually get together and find a good therapist. They both could use one. Batman drove off into a snowy sunset and we can at least be thankful that no one thought to create a game based on Batman Forever.
A clue that wasn’t there yesterday and that has no reason for being there today!
Puzzles and Solvability
Batman Returns tried to do something different. It does not have standard adventure game-style puzzles where you use inventory items on foreground objects until something interesting happens. Instead, we have a game that rewards patient searching; Batman is detective first and a muscle-bound crime fighter second. This works better than you might think and my interest held for a while, but eventually the dearth of different locations led to a feeling of monotony rather than exploration. Objects are always placed in obvious places but usually only for a single day and the game expresses little desire to make the search process interesting or difficult.
With no inventory puzzles, we might surmise that the main “puzzle” of the game is the mystery. That works for a couple of days while we collected evidence to tie Shreck and Penguin together, but it is not enough to sustain the pace of the game. Instead, we might say that the key goal of the game is to find Penguin’s extortion tape, requiring us to discover his headquarters and find a way in. While this seems like a decent puzzle, we don’t have any real control over the resolution. We find clues in the order that the game gives them to us and (if we find the fish on the first day), we eventually get the tape. Within this constraint, there are some good moments– Tony the Fishmonger is my favorite– but we have little control over the pace and direction of the investigation. Combat is a mini-puzzle itself, but once we learn which bat-tools defeat the various villains, it becomes simple. Objects reset when you interrogate someone so a winning strategy is to make good use of the bolo-batarangs to trigger interrogation scenes to refresh our stuff. It is not rocket science and I sorely wish there was more to this game. It shows promise, but the execution is lacking.
My score: 3.
The utility belt is a non-traditional inventory.
Interface and Inventory
This game uses a verbless interface, something we’re going to see a lot more of in the next few years; on that score alone it is quite progressive! Almost everything can be done with a single click and there are often two ways to do things. Want to climb to a roof? You can either click the top of the screen if you have an object that will get you there or click on the object itself in your inventory. Although Batman moves too slowly, I never felt that the interface was a problem. There are some strange quirks here and there like how you can normally go to a system menu by pressing the ESC key, except during combat when you have to press a button on the toolbar labeled “ESC” instead. My guess is a bugfix thrown in at the last minute.
We also do not have traditional “inventory” puzzles. Batman never has to use a ball of yarn that he found in Catwoman’s apartment to fly a kite to attract lightning to fry an electronic lock on Penguin’s lair. Batman is a millionaire. Since he can buy anything he might need, limiting the inventory to evidence and bat-gadgets makes sense. The fact that he has more gadgets than slots in his belt isn’t surprising and works overall. In a stranger choice, we cannot see what evidence we are carrying except when we deposit it in the computer. I like that there is a good rhyme and reason to using gadgets in combat, something I didn’t cover very much in the narrative itself. Some gadgets are good for long-range attacks, while others allow Batman to close the distance and attack with his fists. While the combat is shallow, it is often better than my summaries implied. You can tell that they worked hard on that part of the engine, perhaps to the detriment of the plot-facing parts.
My score: 4
Much of the story is told through the nightly news.
Story and Setting
I am conflicted on this score because there is a lot to like. The designers did remarkably well with a slow build of tension over the first few days as we gradually uncovered the connections between the characters. They transformed a straight-forward action movie that into a mystery that Batman had to solve. The background stories in the computer, and the way some of these details shifted as you played the game, helped to make the setting come alive. Bill Kunkel complained that his team was prevented from deviating from the film and decision alone probably did irreparable damage to the game. We can see glimpses of what he was thinking thanks to some encounters and database items that don’t quite connect, but it doesn’t feel like a finished product.
For all that, the game falls apart at the end as the designers realized that they had to tell the rest of the film’s story all in a rush. This led to too many disconnected cut-scenes, dropped plot-lines, and things happening in the game because they happened in the movie. Alfred shows up! Rocket-launcher penguins show up! There is some foreshadowing to Commissioner Gordon showing up, but the latter third of the game becomes a poor retelling of the movie rather than its own thing. Although I didn’t experience both sides of the fork, the choice as to whether or not we give our evidence to Commissioner Gordon was great. It was a real role-playing moment with an impact on the ending, ensuring that Shreck is arrested rather than killed and Catwoman doesn’t have blood on her paws. That deserves special recognition.
My Score: 4
The rooftop scenes are surprisingly well animated.
Sound and Graphics
The game cuts corners by not giving Batman free movement, but the graphics and sound may be the best part of the game. The snow effects are exceptionally well done for 1992 and I wonder how much of it was animated versus motion capture. The combat engine supports far more somersaults and moves than you expect, making the fights kinetic if not exactly interesting to watch. I love the hand-painted backgrounds, many of which were based on Tim Burton’s set design but some of which are unique to the game. From Kunkel’s blog, we know that the designers visited the movie’s rooftop set during production and I cannot help but feel that they learned a lot about the film’s design aesthetic which they put to good use.
The game also has a secret weapon: Danny Elfman’s iconic Batman score. Those beautiful notes are forever burned into the nostalgia-center of my brain thanks their use in Bruce Timm’s Batman: The Animated Series. Even a couple of hooks from that score were enough to elevate otherwise boring “Batman running to the Batmobile” scenes. You can hardly credit the game designers for using a three-year old score, but I am doing it anyway.
My score: 6.
Batman can only arrive at this screen from the roof.
Environment and Atmosphere
Although I liked the graphics, not everything hung together. The city felt claustrophobic rather than expansive and seeing the same hand-painted Gothic architecture over and over again eventually made it mundane. Tim Burton’s designs bleed through into the art and that is quite nice, but it’s not enough to build a cohesive atmosphere. Although a quibble, I still dislike that Batman cannot travel through the city on foot. Even when he just needs to cross the street, he has to grapple up to the roof and cross. I’m all for subtle, but it gets in the way of the city feeling real.
My score: 4.
The bat-computer gives us many details about Gotham’s citizens.
Dialog and Acting
There are two sets of dialogs in this game: that which was written for the game and that which was written for the film, but they do not hang together well. That said, the bat-computer was exceptionally well done with descriptions of major and minor (or even unseen background) characters that would update as the game progressed. It’s a strange bright spot in a weirdly uneven game.
As far as “acting” is concerned, we get some faux-video in the game which consists of characters talking to each other with one of two frames of lip-flap animation. It’s not terrible and may have been based on filming done for the movie, albeit hyper-compressed to fit on a 8-floppy game. I wonder if there had not been plans to make this into a CD-ROM game at one point, abandoned by the time or limitations in the format.
My score: 4
Final Tally
Let’s add up our scores: (3+4+4+6+4+4)/.6 = 42 points! I am going to take one away for having the fish at the beginning of the game be such a “bite the newbie” moment. That gives us a final score of 41 points. Not terrible!
With that, Reiko is our winner this time out with an on-the-money guess at the score! Alas, Mayhaym just missed it thanks to my subtracting a point because of that pesky fish. By what I assure you is a complete coincidence, this is exactly the same score as Ballyhoo, the other game I just played about criminal clowns. We’re in The Black Cauldron and Codename: Iceman territory now which makes sense. These are deeply flawed but playable games and that’s more or less how I feel about Batman Returns. The average guess was 37 so the majority of you thought I would hate it a bit more than I did.
I am very happy that I played this game, not because it was fantastic on its own but because I was able to spend so much time researching Bill Kunkle and his Subway Software. I love discovering stories like his, told by storytellers like him. I am still reading and enjoying his autobiographical tales and Borrowed Time was a nice treat even if it didn’t score all that well. This is the kind of thing that I was looking for when I volunteered to be a writer on The Adventure Gamer and I am glad to have been able to share the experience with you. Don’t be surprised if I look for some excuse to play Mr. Kunkel’s other two adventure games at some point down the road.
This game is a huge milestone for my contributions to this blog, even if I am a bit embarrassed about it: I have now passed up Trickster as writer with the most games played, even if in my case they have mostly been Missed Classics. When I volunteered to play Operation: Stealth, I had no idea that I would enjoy writing with you as much as I have come to. Thanks for being an appreciative audience.
Next up for me is Sherlock Holmes: Consulting Detective, Volume II, by another one of my favorite developers.
CAP Distribution
200 CAPs to Joe Pranevich
Blogger Award – 100 CAPs – for finally finishing the game after so long, thanks to the fish.
Classic Blogger Award – 50 CAPs – for playing on Borrowed Time
Classic Blogger Award – 50 CAPs – for playing through Ballyhoo
Will Moczarski – 80 CAPs
Classic Blogger Award – 50 CAPs – for blogging through Reality Ends for everyone’s enjoyment
Intermission Award – 20 CAPs – for blogging about all the other programs Med Systems put out in the 80s.
Psychic Prediction Award – 10 CAPs – for being the closest guesser of the final score of The Archers.
25 CAPs to ShaddamVIth
Ultra-Efficient Panel Beating Award – 5 CAPs – for noticing that we’re driving in a car that was recently wrecked in the ending
Psychic Prediction Award – 10 CAPs – for correctly guessing the final rating of Ballyhoo
Sex Ed Award – 5 CAPs – for reminding me that male lions have manes. Duh. 
A Farm Upstate Award – 5 CAPs – for trying to work out what the Archers’ pig-cow-cabbage-dog graphics are
25 CAPs to Lisa H
Pennywise Award – 5 CAPs – for reminding us that not all clowns wear white makeup
Helpful Hinting Award – 5 CAPs – for helpful hinting.
Are You High? Award – 5 CAPs – for catching my “high wire” typos 
Comparing the Incomparable – 5 CAPs – for funny bits from the hint book 
A Farm Upstate Award – 5 CAPs – for trying to work out what the Archers’ pig-cow-cabbage-dog graphics are
25 CAPs to TBD
Clueless Award – 5 CAPs – for knowing that Movie Batgirl wasn’t Barbara Gordon.
A Setting Somewhere Award – 5 CAPs – for giving advice on emulating Amiga games
Psychic Prediction Award – 10 CAPs – for figuring out Will’s Final Rating MO, thus guessing closest to Reality Ends’ rating
A Farm Upstate Award – 5 CAPs – for trying to work out what the Archers’ pig-cow-cabbage-dog graphics are
20 CAPs to Vetinari
What’s Your Story Award – 20 CAPs – for submitting What’s Your Story answers
15 CAPs to Biscuit
Appreciating Your Appreciation Award – 5 CAPs – for making me feel like the research I do is appreciated
Psychic Prediction Award – 10 CAPs – for correctly guessing the final rating of Borrowed Time
10 CAPs to Laukku
Emulation Award – 5 CAPs – for letting us know that Dosbox has just been updated, helping out those of us who play old games.
A Farm Upstate Award – 5 CAPs – for trying to work out what the Archers’ pig-cow-cabbage-dog graphics are
10 CAPs to Michael
Fettucini Brothers Award – 5 CAPs – for lists of adventure games with circuses
SOUNDS OF SILENCE AWARD – 5 UPPER CASE CAPs – FOR COMPLAINING ABOUT THE LOUDNESS OF THE TEXT IN REALITY ENDS
10 CAPs to Reiko
Psychic Prediction Award – 10 CAPs – for correctly guessing the final rating of Batman Returns
5 CAPs to ATMachine
Arrested Development Award – 5 CAPs – for telling me about the alternate ending if you arrest Shreck
5 CAPs to Rowan Lipivitz
Deep Blue Sea Award – 5 CAPs – for making a “red herring” joke about the fish
5 CAPs to Voltgloss
No Couch Potato Award – 5 CAPs – for consulting a walkthrough and showing that I did tons of optional stuff
5 CAPs to Mayhaym
Willem Dafoe Award – 5 CAPs – for connecting Max Shreck to the movie Nosferatu
5 CAPs to MorpheusKitami
Gone Fishing Award – 5 CAPs – for hinting that I missed the fish when I missed the fish
5 CAPs to Ududy
The Unexpected Virtue of Innocence Award – 5 CAPs – for pointing out that bats aren’t birds
5 CAPs to Alex Romanov
Dehydration Award – 5 CAPs – for pointing out that bat-shark-repellent was used in the 1960s film, not the series
5 CAPs to Laertes
Touch of Death Award – 5 CAPs – for providing some info about the first Batman game for the MSX
5 CAPs to Torch
Golden Ratio Award – 5 CAPs for trying to help figure out Amiga graphics aspect ratios…
5 CAPs to Kirinn
Adventure Game Studio Award – 5 CAPs – for providing another circus adventure game
5 CAPs to Anonymous
Nine Princes Award – 5 CAPs – for pointing out a similarity between Reality Ends and a fantasy novel series.
source http://reposts.ciathyza.com/batman-returns-final-rating/
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