ok maybe this is just me but like, i Feel like people. underhighlight how a Lot of pvpers are just really really good strategists
(more rambling about this under the cut) but like. speaking from someone who's familiar with lifesteal and ivorycello's content, someone like clown isn't just someone who's 1) very skilled at the game, but he's also very good at picking up exactly what he lacks in and how to make up his skills effectively And efficiently
an example would be how clown grinded for 64 god apples because he knew how much the lifesteal server has improved at pvp in general (fun fact on his testrun ep he talks about how everyone has massively improved) (and on top of that him touching grass and not practicing /lh) but, since he knows he cannot rely on pure skill alone (and can't train that much in time) he makes up for those disadvantages by grinding materials to ensure he'll be able to get by, even if it's just barely (he also! observes other people's moves too! ex: during a s3 fight vi and some other people were chasing him down and were supply chaining until they finally wore clown down enough to kill him--and clown was a really good sport about it! and started talking to them about the supply chain strategy and complimented how it worked so well!!! he's good at analyzing stuff, with the whole thing about being able to reconize the other lifestealers have gotten so good that they'd probably kick his ass back in s2 now! the fact hes able to anaylize his own and others pvp is...really cool i think)
and ivory falls under this category as well, you can most clearly see it on her doly 1v1 video, but she's able to figure out exactly what aspects doly uses to his advantage (even to figuring out his ping and how they affect his pcrits) and from that she's able to figure out how to turn those exact methods on top of their heads and build up her own strategies to directly combat what doly was, probably, doing subconsciously. holy hell that's such a cool concept??? like ivory herself admits in her own video that she is a relatively new pvper and the fact she was able to synthesize that much information into a strategy that beat out someone who has so much more experince than her? that's so fucking badass
maybe this is just me not looking in the right places but. i Really do think people like clown's and ivory's skills as strategists should be highlighted more. like, i feel like it humanzies them a lot more. makes them feel like people that just so happen to be very skilled instead of undefeatable figureheads who are powerful beyond comprehension. even though that's their reputation, they're still just people at the end of the day and i think that's an interesting dichotomy to explore <3
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mumbo’s grown into such an amazing builder ♥️♥️♥️ he’s so cool ♥️♥️
he’s always been better than he thinks but he’s really grown into it now. like i remember looking back that . in season 5 his seaside town project. it wasnt. great. like we knew what it was but… it was so bland. very 2017. part of that was the biome, sure, and it was also very much a secondary project at the end of the season, but the megabase was all prismarine and quartz and clean lines. geometry. hard to detail - except for the storage system and the aquarium and he popped off with those. but he didnt get time or really.. have the skills? to grow it all to its full potential.
and then in season 6 everything was all hypermodern/futuristic clean lines again that detailing isnt really possible with. he did well with what he could detail, but everything was so smooth, it was hard.
and season 7 it was basically.. just one big build. again, he did really well with it, but it was such a monolith that it was hard to add these tiny details to it. and there was no easy way to look closely? no real places to add them. the golden heart is the exception here.
season 8 we saw the start of something incredible, with the arm chair mountain. the tiny houses on the cliffside were there to provide colour. but they were… empty. again, i get why, and i dont know how to add something to them other than to maybe up the scale and that wouldve been REALLY hard.
we didn’t see much of him in season 9, but he fell back on the geometric designs and clean lines. it looked good! i loved the colour scheme. but the most detailed part of that build was the moat. the screeching crevice. and no one really looked at that after it was all built up.
but he didnt lose the skills from s8. in fact, he improved them.
because now we’re here and he’s making concept art and detailing with shadows and odd block choices and. i honestly think. if he puts his mind to it and keeps this up. we’ll have another heavy hitting builder. this build feels alive. it feels real.
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got the badges for gone fission evp 400 + evp 600 yesterday! .52 gal, l-3 nozzlenose, dread wringer, and squiffer make for quite the synergistic team!
my peak was EVP 810 (appx 300-310% HL). my high score of 151 eggs was obtained somewhere in evp 300...? i'm pretty satisfied with how it went, even if i didn't get HLM or 9s.
some thoughts/reflections on good freelancing teams/traits to develop when trying to rank up in evp under the cut:
i think grinding this rotation was pretty fun- all of the weapons have excellent mobility and i think they cover for each other really well! the l-3 was not my favorite weapon going into it but i think i really enjoyed the accuracy and mobility of it, so it's a bit more favorable for me now :)
i ended up reaching a skill wall in EVP 760-780 where i could not get past wave 2 or 3 (usually for quota related reasons, the quota is BRUTAL! we'd miss it by like 4-5 ish... ofc this partially relates to how well bosses are handled).
the grind for evp was a mix of freelance and grouping up (freelance for 230 -> 440s, grouping up for 440 - 750~, and then testing myself in freelance for that last bit).
i enjoyed the bits of freelance i did, and from my playtime i think these were some of the key traits/practices that indicate "good salmon run skills" to me:
players that know their weapons role(s) and target the appropriate salmonid (but also being willing to break that when priority targets haven't been taken care of)
knowing when a teammate needs help (with a boss or being revived) or when the teammate has a situation under control (e.g. someone's already on the fishstick, you can do something else)
proactive use of specials when problem targets appear, preferably with no overlap (e.g. tri-strike and inkjet activated on the same flyfishes is not the best)
using specials like booyah bomb, triple splashdown, and reefslider to clear basket area in the last 30 seconds to help eggs get in (especially important past evp 600)
teams that paint the walls first thing (especially whoever had the dread wringer). all interior walls for fission can be painted within the first 10 seconds imo
forwarding eggs closer to the basket after splatting static bosses (throwing one egg, and then swimming up with one)
players with good judgment; knowing when to lure (mostly for initial boss spawns), and knowing when to leave the big shot cannon
being able to figure out which directions snatchers come from and what eggs they can help you collect
i think these practices all stem from having good awareness and being able to collect information about the shift. it helps with making snappy quick-fire decisions, and it just gets more important the higher up in EVP you go. camera positioning/control is essential for this (you can't figure out where bosses/teammates are if your back is turned to them).
for me, every 7-10 seconds, i like to rotate my camera around to the opposite side of where i'm currently looking to make sure there isn't any bosses i'm missing. i'm hardly in one place longer than 5-10 seconds and i try to always be on the move. the spawn direction where salmonids come from are always changing, so it's essential to rotate around the map proactively rather than reactively. i think this also helps a lot with shotcalling in groups too (since you can be someone else's pair of eyes).
other than boss spawns/teammate locations (for revives), i think it's also important to notice when certain bosses haven't been taken care of for prolonged periods of time too, so that a special can be popped. to me it's usually a sign that someone whose ill equipped to deal with that boss has been forced to deal with them because the people with the "right" weapon are focused on something else... (no fault to them, of course, everyone has different priorities and you can't always communicate clearly in freelance)
in situations where squiffers were chased by a pack of scrappers, perhaps a booyah bomb or splashdown can be popped to help if you don't have the time to stun and splat them manually. maybe the fish sticks were left unattended by the shooters, so a triple inkstrike or a crab/inkjet shot can help clear them out.
awareness also extends to meeting quota, which imo involves paying attention to the timer + where eggs are located. i find that it's nice to check in with the timer/quota at 50s and 30s respectively so that you can start forwarding eggs closer to basket. and when everyone's going crazy about quota not being met i try to make sure i'm not overstepping anyone else's egg pile so that no one goes "wait no thats the egg that i wanted to pick up fuck i have to go back and get a different one."
i think this is why sometimes playing in groups is easier. if you have more sets of eyes that you can communicate with, it alleviates the need to have awareness of "everything" (provided that you can comms effectively). someone can be attuned to different things (e.g. my friend always tells us where snatchers come from and if they're good, i'm personally attuned to where people need to be revived, etc.). you also know what specials you have access to, unlike in freelance where you're not sure what others have until they use them.
the other part of completing shifts successfully (to me) is being mechanically sound with your movement, mostly in regards to how you use the terrain (walls) to get around the map and escape situations. the more you play a map the more you'll figure out how you can move around on it.
some examples, using the location callouts from salmonrun.ink: there were a few times i'd go on the harbor but i could escape any salmonids in the bridge area by climbing the walls there and squidrolling out as needed. sometimes on high tide i would swim from the perch to the left plat.
sub-strafing is also good to know too, especially when you want to rapidly collect the basket eggs at the end. i still need to integrate it into other parts of my gameplay, but it's helpful!
uh. this was way longer than intended because i have WAY too many thoughts about salmon run. TL;DR: The key to succeeding your shifts is having good awareness which comes from good information collecting practices, and having the mechanical skill to act on that awareness without hesitation.
there's definitely a lot that goes on in sensory overload the game™, so it will take time to build these muscles and reaction times. i think while at every rank of salmon run you may face a wall of "i'm overwhelmed by the bosses," the exact fix needed to get past it usually varies, so it's important to figure out what information you were missing or what actions you could've taken (more efficient movement or special usage, usually).
or if you're struggling with quota, try to practice forwarding eggs or take a look where snatchers come from (even if people splat them, it's still a good practice 2 develop for later evp. source: i don't fucking do it and it's biting me in the ass)
and most importantly, recognize when you're in the midst of a loss streak/skill wall, so that you can take a break and focus on other things that energize you! even if there's a certain goal you want to meet, grinding for higher levels of EVP and getting better at the game can be a very exhausting process. you can always come back to the grind later, whether if it's after a 30 minute break, or just a different rotation!
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Ive been thinking about downloading duel links to see my husband but a i do not and cannot strategist shit and b everything follow dub canon anyway so technically thats not my husband but on other hand it is and i could beg u to help me lol do you unlock him at player lvl 10 or wtf does stage 6 mean anyway
@hyperfixatinglove YESS DO IT!! Even its just for the voice lines and the cards and mats and sleeves and profile pic! We can be buddies!
Stages are about completing missions to “stage up” and unlock characters, worlds and abilities.
Well funny thing, he is unlockable at a sudden stage (heck idk think its stage 6?10? I cant find it exactly) but before that you have to get through some dm stages first till the “new worlds” missions will pop up and then only you can play the 5ds world…when you reach Stage 10 at dm there will be a mission to unlock Yusei aka 5ds world.
Levels is about the character self you can reach to level 40 to unlock stuff like extra decks, gems, cards and skills (also mats and icons hehe)
And even when you are at 5ds world and get there to Stage 10(?), then you still have unlock character missions to complete before you can have him….lets just say…it looks like this…
But there is a bright side! There’s this new campaign which you get this character pass
Which allows you to unlock a character without doing the missions (and its a bless since some are hard to complete)
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