genuinely think the reason wilbur is so underestimated by redditors is because he’s a “support” player that acts like an s-tier.
wilbur is genuinely decent at every game he plays, not because of technical skill but because of his confidence. wilbur doesn’t think like a mid-tier player, he acts like he’s s-tier, and istg that goes a long way. he’s confident enough to make call outs, to communicate himself loudly if needs be, and switch strategy if things go poorly. by not getting stressed or overwhelmed, he can think on his feet and pull back a slow start to nearly any game, and because he’s usually the base or lead of the team, that energy spreads.
the worst thing a player in mcc can do is get overwhelmed, or not communicate their needs to their teammates because they’re afraid, tunnel-visioning, or think they’re better off doing it on their own. it’s a trap that, weirdly enough, both top tier players and bottom tier fall into, albeit for vastly different reasons. wilbur circumvents this neatly by just having no fear.
in sands of time with wilbur, whether you like it or not you are going to hear exactly how much time and sand you have left at periodic increments, you are going to know exactly who has which vaults and which keys. in buildmart, you are going to be asked repeatedly “do you need help? what are you working on? what do you need?”. same thing in hitw, gridrunners, he just keeps talking. in sky battle and other pvp, wilbur practically narrates himself doing every action and keeps tabs on where everyone is. this isn’t only helpful because he’s doing it though, but because every other player will feel more comfortable doing so.
it’s him being a god in grid runners, it’s him being an excellent floater in buildmart, it’s him calming tapL down in mcc 14, it’s him and his team doing so well the first time they played parkour tag because wilbur was one of the first people to insist on constant relaying of information. this kind of talk from a support player is so helpful, but so rarely utilized because teams usually stick their most unconfident players in those positions (which makes sense).
watching him immediately taking over and explaining the pumpkin challenge in gridrunners is so satisfying because despite never doing that task before, he commands his team member with the confidence of someone who’s completed it a million times. while he’ll step back and let others lead when needed, that kind of “bullshit your way to victory” mindset is so permeating and so hard to quantify in mcc. That’s why his comms are so good, that’s why his team consistently exceeds expectations. It’s not about technical skill, it’s about people skill.
284 notes · View notes