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siryl · 9 months
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"Khodumodumo" by Feig Felipe Pérez.
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theimaginauts · 2 years
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"SHEUT"
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Art by FEIG FELIPE PÉREZ
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AFRICAN FOLKLORE IN A NUTSHELL -- A MONSTROSITY THAT SWALLOWS EVERYTHING.
PIC(S) INFO: Spotlight on a step-by-step creative process in illustrating the Khodumodumo, the mythological swallowing monster of the Basuto people of South Africa and Lesotho. Artwork by Feig Felipe Pérez, c. 2018.
PIECE OVERVIEW: "Work for the Chilean TCG (Trading Card Game) "Mitos y Leyendas". A creature of South African folklore, a huge swallowing monster."
Source: www.artstation.com/artwork/4Z64k.
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Art by Felipe Pérez Feig
November’s Theme: #Foodimals
Presented by CDQ Magazine
Discover the artists of the Character Design Challenge community and the current Theme of the Month in our Facebook Group! And when you repost your design on our Patreon page, you can also win awesome prizes every month and choose the future themes!
RULES | WINNERS | MAGAZINE | BOOKS
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dukeofdogs · 5 months
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Gwent: The Witcher Card Game | The cards that could’ve been 66/?
Yagoda (Bożenka Chądzyńska), Tyromancy (Joannah Stewart)
Rosa var Attre (Raphael Berthoud), Devil by the Well (Feig Felipe Pérez), Oxenfurt Drunk (Marat Chachkov)
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manfrommars2049 · 1 year
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Caleuche by Feig Felipe Pérez via Imaginaryvessels
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capersacer · 1 year
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The Roman God of the Sun, also the assimilation of foreign gods like Mitra. This illustration was made for the Chilean TCG "Mitos y Leyendas", for its new edition: "Águila Imperial".
Sol Invictus (Mitos y Leyendas TCG) by Feig Felipe Pérez (2017)
Source: https://www.artstation.com/artwork/LyBl5
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Corrupter Swarm Assassin by Feig Felipe Pérez
@theoutcastrogue
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pathfinderunlocked · 2 years
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Soul-Siphoning Wraith - CR5 Undead
This is a modified wraith for when you want to assault the PCs with a whole bunch of evil incorporeal spirits at once and keep them running around.
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Artwork by Feig Felipe Pérez on ArtStation.
This is a more wraith-like version of the Soul Siphoner that I posted several weeks ago, combining a soul siphoner’s slow full-round reach attacks with a wraith’s abilities (plus a few new tricks) for a more complex monster.
Soul-siphoning wraiths are not very dangerous by themselves.  If they manage to latch onto a PC, they can do some damage, but as long as the PCs keep moving, the soul-siphoning wraiths will be mostly neutralized.
This makes them a good minion to put in a fight alongside other creatures, especially at higher levels when the PCs might have three or more attacks per round that require standing in place.  The touch attacks and ability drain remain dangerous at high levels, and the players will have to forego their full-attack actions in order to avoid them.
They mostly stay in the air 10 feet above ground level, meaning they have to be 15 feet away from a target horizontally to attack it.  This keeps them out of reach of most melee attacks.  On rounds when they need to move closer to an enemy, they either use the total defense action or double-move to get as close as possible.  Incorporeally flying down into the ground near an enemy, so that they can take a five-foot float up out of the ground and attack on the next round, is a solid strategy.
Pair them with some kind of enemy that creates difficult terrain, grapples targets, or otherwise hinders movement, and you’ll have a good fight.
If you want to support this blog, now there’s an easy way to do so through my Ko-Fi page!  https://ko-fi.com/lockez  
Soul-Siphoning Wraith - CR 5
This ghostly creature is little more than a dark shape with two flickering pinpoints of light where its eyes should be. It stretches out tendrils darkness in your direction, and makes a grasping motion, as if trying to grab you, though it’s too far away to do so.
XP 1,600 LE Medium undead (incorporeal) Init +7; Senses darkvision 60 ft., lifesense; Perception +10 Aura unnatural aura (30 ft.)
DEFENSE
AC 18, touch 18, flat-footed 15 (+5 deflection, +3 Dex) hp 47 (5d8+25) Fort +6, Ref +4, Will +6 Defensive Abilities channel resistance +2, incorporeal Immune undead traits Weaknesses sunlight powerlessness
OFFENSE
Speed fly 60 ft. (good) Melee incorporeal touch +6 (2d6 negative energy plus siphoning reach (DC 17)) Space 5 ft.; Reach 20 ft. Special Attacks create spawn, shadow corruption, siphoning reach
STATISTICS
Str —, Dex 16, Con —, Int 14, Wis 14, Cha 21 Base Atk +3; CMB +6; CMD 21 Feats Blind-Fight, Combat Reflexes, Improved Initiative Skills Diplomacy +10, Fly +7, Intimidate +13, Knowledge (planes) +7, Perception +10, Sense Motive +10, Stealth +11 Languages Common, Infernal, Necril
SPECIAL ABILITIES
Create Spawn (Su) A humanoid slain by a soul-siphoning wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a –2 penalty on all d20 rolls and checks, receive –2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the soul-siphoning wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.
Lifesense (Su) A soul-siphoning wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.
Sunlight Powerlessness (Ex) A soul-siphoning wraith caught in sunlight cannot attack and is staggered.
Unnatural Aura (Su) Animals do not willingly approach within 30 feet of a soul-siphoning wraith, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.
Siphoning Reach (Su) Creatures hit by a soul-siphoning wraith’s touch attack take 2d6 points of negative energy damage, and must succeed on a DC 17 Fortitude save or take 1d2 points of Constitution drain and 1 temporary negative level. On each successful attack, the soul-siphoning wraith gains 5 temporary hit points. The save DC is Charisma-based.
The negative level lasts only until the target moves outside of the soul-siphoning wraith’s reach or the soul-siphoning wraith is slain, at which point it ends.
Slow Attacks (Ex) A soul-siphoning wraith has a 20 foot reach with its melee touch attack, but it can only use this attack as a full-round action.  It cannot make attacks of opportunity.
Shadow Corruption (Su) As a swift action, a soul-siphoning wraith can create an area of shadow corruption with a 5 foot radius on the ground, centered within 60 feet of the soul-siphoning wraith.  Creatures in the area at the time which succeed on a DC 17 Reflex save can immediately move out of the area into an unoccupied space adjacent to the shadow corruption.  If a target takes this movement, it cannot take a 5-foot step during its next turn.  If it takes an action to move during its next turn, it subtracts the distance it moves from its total movement.  A target cannot move out of the shadow corruption in this way if it cannot take a 5-foot step.
Creatures standing on the ground which start their turn in an area of shadow corruption, or pass through it, must make a DC 17 Fortitude save or take 3d6 negative energy damage, and if they take damage, must make a DC 17 Will save or become confused and immobilized with fear for 1 round.  The effects of the failed Will save are a mind-affecting enchantment fear effect.  The save DCs are Charisma-based.
Areas of shadow corruption disappear after 10 minutes.
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doctorslippery · 9 months
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Tera Argo by Feig Felipe Pérez
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thewanderingcotabus · 3 years
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Sea Dragon by Feig Felipe Pérez
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Feig Felipe Pérez
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weirdletter · 5 years
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R’lyeh: Work for the Chilean TCG Mitos y Leyendas, by Feig Felipe Pérez, via ArtStation.
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bestiarium · 2 years
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The Trauco [Chilote mythology]
Should you ever venture into the forests of the Chiloé Archipelago, you may encounter a small human-like being with legs but no feet. If Chilote mythology is to be believed, this is the Trauco. This creature always carries a small stone hatchet, which he uses to hit trees in order to “symbolize his sexual potency” for some reason. In some tales, the Trauco can kill people by looking directly at them, whereas other tales claim that he only uses this against men. Regardless, he has the ability to influence women and magically convince them to have intercourse with him: it is said no woman alive can resist the Trauco.
As such, this story is often used to explain pregnant women who claim to never have slept with a man. If all local men deny that they are the father, then it is assumed the Trauco had magically charmed the woman. It is possible that this myth arose as a way to explain teenage pregnancies and to combat the shame. But it might also have been a way to take advantage of women, or for men to escape responsibilities by claiming that the child wasn’t theirs. 
The Trauco’s control over women is absolute: even sleeping women stand up to follow him. He often appears to women in their sleep, giving them erotic dreams and convinces them to go into the forest.
Sources: https://www.thetravelchica.com/2012/02/chiloe-island-mythology-trauco/ “El Trauco: the story of the most famous grotesque mythological being in Chiloé”, a 2019 episode of Radio Santiago (Image 1: an illustration by Feig Felipe Pérez for the trading card game “Mitos y Leyendas”) (image 2: a statue of the Trauco in Parque Municipal, in Castro. Image source: Wikipedia user Seo2)
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someemochick · 2 years
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Book Illustration by Feig Felipe Pérez
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gotham-at-nightfall · 6 years
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Anubis by Feig Felipe Pérez
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