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#game ideas
doctorslippery · 1 day
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baddywronglegs · 1 month
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Here's a useless thought my head just supplied me with that I absolutely can't use.
Co-op game where if one player sees another, they die.
Both die? Just the one who does the seeing? Just the one who is seen? All players or just one crucial character? Do reflections count?
"Don't turn around. I'm right behind you. I'm going to put the mcguffin down behind you and go around the corner, I'll tell you when it's safe to turn around; let me know when you're looking away again."
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antisolanum · 6 months
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Oh my god, someone should make a game like Frostpunk but instead of ice ruining the world it's some sort of apocalypse that has destroyed the surface world and now the last human city is having to be built at the bottom of the ocean like Rapture. Building desalination plants to generate salt, drinkable water and oxygen, farms to grow food, mining deep-sea mineral deposits, building zeppelin-like submarines to visit other outposts, really treating the bottom of the ocean like an alien planet, space suits and all. Maybe the surface is irradiated beyond belief so flying too high will result in sickness and death.
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torontopigeon · 15 days
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time for the favourite game for everyone in the world, "I meow and meow and meow and meow and meow so sadly until my tall roommate picks me up and holds me like a baby so I can purr and purr and purr while lying with my leggies straight up like I'm right out of pet sematary!"
worry not we will be playing again soon!
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alpaca-clouds · 10 months
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This weird game idea I have
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I am currently learning how to program with unity, because as a friend of mine said: "Don't wait for the game you want to be made." And because I am currently really obsessed with Metroidvanias, I want to go into that direction. Probably try out a very short, simple action platformer first, before trying something larger.
But now here is the thing: I really want to make it a Solarpunk game. Because I love my Solarpunk and we need more Solarpunk games, that are neither crafters, nor city builders of some sort.
This currently puts me into the weird question: What kinda antagonists am I gonna have. Or rather: How to go about this?
I kinda would love to make it a Solarpunk vs Cyberpunk storyline. So, I don't know? Mechas as antagonists? Mechas and Cyborgs? Do the Solarpunk main characters fight to establish their Solarpunk world against a Cyberpunk world? Or is the Solarpunk world already established and a Cyberpunk group tries to destroy it?
I don't know. I really would love to hear from other people. What would you like to see?
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wetsocksinbed · 2 months
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Star Wars Game Idea
I need a Star Wars game that’s “design your own character”, and it’s based during the Clone Wars, and occasionally you see Anakin or Obi Wan running around the temple
Your character has three romance options: 1) a fellow Jedi you are working with, 2) a pirate/scoundrel that happens to get caught up in your mission, 3) your clone commander
The graphics are Hogwarts Legacy/BG3 style
you have the option to design your own lightsaber, and choices matter. If you make too many “evil” choices, your lightsaber slowly becomes darker over time
you’re in charge of a group of clones and your choices determine if they survive the battles
Depending on your choices, your allies/lover can die along the way (save scumming will be a must 👀)
there are multiple endings
(Good Ending) You escape the purge with your forbidden lover, living in hiding for the rest of your life
(Neutral Ending 1) You escape the purge but your lover dies in the process due to your choices. You live in regret
(Neutral Ending 2) You die during the purge, your lover surviving, vowing to avenge you
(Neutral Ending 3) You and your lover die during the purge. You didn’t do enough to make your life important. You’re just another casualty in war
(Evil Ending) You’ve made so many bad choices that you’ve fallen to the dark side. Lord Sidious needs a fighter like you. You swear allegiance to the Empire and head out to track down remaining jedi
(Bad Ending) You didn’t do too much wrong, you’re fairly neutral, but you lost everyone along the way due to your poor decisions, and your have to live the rest of your life alone, haunted by your mistakes
I would buy this shit out of this game
I would platinum it so fast
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Idea for a MonsterVerse game
An open world RPG set in the Hollow Earth where you play as an Iwi and you get to explore the land while having to contend with Superspecies ala Monster Hunter while also meeting up with other Iwi tribes.
Because I doubt the tribe we saw in Malenka was the only Iwi populace in the Hollow Earth.
Think Monster Hunter meets Breath of the Wild.
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futurebird · 7 months
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At first it seems like a time and resource management game. Set ants to various tasks, send them to training, keep the earbud repair hospital humming and fixing broken earbuds. Earn money. It's an OK job, but both you and the ants work long hours. And sometimes they die due to unsafe working conditions. Still, you add safety training and more ants, but then like cookie clicker a subplot about taking over the world starts to unfold.
The ants gain skills, unionize, take over the office where you work managing them...
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azzydoesstuff · 4 months
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paperkill: ultrakill but its like paper mario
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ponds-of-ink · 6 months
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Personally Horrifying Help Wanted 2 idea:
We find alternating tapes between The Mimic and William, both probably having designated voice actors and/or distinct tones.
The catch is that William gradually sounds more dead inside and The Mimic gradually sounds more like William. That way, the lines blur between who is who. It’ll be up to muscle memory and/or full-on line analysis to figure out which person is which.
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foone · 1 year
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So here's my game idea. It's not going to be my next game, because I'm already committed to Untitled Dairy Farm Game (It's Complicated), but it might be the one after that.
Provisional title: Lunar Sunrise
Genre: car mechanic simulator (think My Summer Car, Mon Bazou, Junkyard Truck, Longest Drive, My Garage)
Setting: The sparsely settled moon. The distant future, the year 1997.
The moon is full of scientists hard at work on a major project called the NanoFall. The earth is currently inaccessible, the people in hibernation or in bunkers beneath the surface, the weather is out of control. There's about 10 million people living on the moon, the deserts of Mars, the jungles of Venus, and various space stations around the inner planets. The moon is in theory "in charge" of this big mess, but it's really a loose confederation of smaller governments. There's no ongoing conflicts, humanity is mostly united over the whole "fixing the earth" problem.
You can't help with that. You're 15. One of the first generations born in the moon, your parents are important and very busy scientists working on the NanoFall. You have completed your schooling early, so you have plenty of free time.
So you decide to do what many teenagers of decades past have done: you want to build a sweet hotrod. Only, it's the future and on the moon, so you're not building a car, you're building a spaceship.
You take odd jobs (delivering supplies, mining for ice, or fixing automated robotic buggies) to get money to buy parts from the junkyards. The moon has been inhabited for nearly 50 years at this point, and there's plenty of old parts sitting in scrapyards to be scavenged and used to build your spaceship. You alternate between doing jobs for money, buying new parts, and building and upgrading your rocket. Once your rocket is functional, you can use it to take on more jobs on the moon, to make more money and eventually make it functional enough to leave the moon. Speaking of which...
Your goal: to complete a spaceship and go visit Mars or Venus, so you can hang out with some other teens your age. The moon is mainly scientists and robots, and that gets boring fast.
You're going to build a nuclear thermal rocket. They're relatively simple, as rockets go. You basically have a huge tank of hydrogen and a nuclear reactor. You run the hydrogen through the reactor, which heats it up and it shoots out the back of your ship. Simple, powerful, and perfectly suited for the moon where you don't really have to deal with issues like "whoops you accidentally irradiated Seattle with your radioactive exhaust".
The idea is that it's a sort of Heinleinpunk. Especially The Rolling Stones, his 1952 novel about a family on the moon, and the twin teenagers who build a rocket to take their family to Mars.
To explain the whole "child endangerment" thing, one aspect of the setting is that death is pretty much solved. Everyone on the moon has nanotech that can back-up their memories in case of death, and they've got cloning to rebuild bodies. If you run out of oxygen 20 miles from the nearest outpost, your brain gets put into a sort of digital saved state and a robot is deployed to go grab your body. It's brought back, and you're downloaded into a new clone body. You just lose some time and money, and maybe a stern reminder to be more careful next time.
Sound like fun?
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doctorslippery · 3 months
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thecryptidart1st · 10 months
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I have been considering making an indie mascot horror game about Barbie, especially because I grew up in the peak of 90s/00s Barbie. I don’t have much in game design skills, but the Garten of BanBan community has taught me its just a matter of patience and practice learning coding skills.
So the only roadblocks would be that 1) I don’t have a clear story in mind, but I want to try to stay away from “Protagonist goes to the __ factory and shit goes down” trend we’ve been seeing in other mascot horror and 2) hoping Mattel doesn’t sue my ass if I do publish this hypothetical game
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cicadagirldick · 7 months
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someone should make a game with great character customization where the gameplay is flashing without getting caught for as long as possible and in as many places as possible. You can get points for level of exposure, risk factor, and time nude in public, which will be tallied up for your score when you finally get caught or lose energy/nerve and go home
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amazing-gates-96 · 7 months
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Sooo who wants to help me make a 2D horror game with a mute child protagonist where every character is voiced by birds instead of humans, constantly making the player uneasy whenever they realize that, no matter what they hear or who they speak to, there will never be any semblance of humanity? Bonus points for parts of the plot showcasing and mocking how stupid humans often are, forcing people to see the humanity they accept without question for what it really is. Forcing them to think twice about their position and take note of where society fails, with the subtle undertone that humans are just animals too.
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alpaca-clouds · 11 months
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Some Solarpunk Game Ideas
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Folks seem to enjoy me writing a bit about Solarpunk, so let me bring in something, that I have been thinking about a lot: Solarpunk in videogames. Because so far, all we have in that direction basically goes into some sort of city builder (Anno 2070), anti city builders (Terra Nil) or some sort of farming or crafting game.
The issue, I think, a lot of game developers, who want to do something with the genre, struggle against, is the rather peaceful and idealistic nature of Solarpunk. A lot of people do not feel it is right to make a Solarpunk game combat oriented. But most game genres are kinda reliant on some sort of combat. Now, while I disagree with this assessment (Solarpunk is as much about rebellion, as about the hopefully idealistic outcome of it), I understand the sentiment.
I personally would love to create a Solarpunk game, but on my own I just do not have the skills for that.
Still, I have thought about it a lot. So, I want to offer to you a couple of ideas for Solarpunk games in different genres, that could be developed. Yes, if you are interested in building out one of those ideas, you are welcome to just take it. Also: Yes, if you want more details on the ideas, you can totally contact me! No fear.
Visual Novel
Let me start with probably one of the genre most easily used under the umbrella of “peaceful”. A Visual Novel. Visual Novels can be all sort of storylines. A lot, obviously, are romance focused, but you can use the genre to tell all sort of stories. Hence, telling a story in a Solarpunk world, could be very easy. And technically you are almost unlimited, about the kind of story you want to tell.
My personal favorites, when it comes to the ideas, is for once a polyamorous romance VN. See, most romance focused VNs do have different story paths depending on which romance you pursue and within that storyline you are very linear. I do think for several reasons, that polyamory and Solarpunk work very well together – so, why not try and mix it up?
Another idea, though, could be a storyline about building up a community within a storyline featuring the challenges of building a new community. Both social problems, as well as technical and environmental issues. This one would actually build a lot around the characters within the community you build and about you getting to know them.
Puzzle Game
Another genre that works well without any sort of violence, is puzzle games. And there would be a lot of possibility here to explore. After all, you can find a lot of reasons the player has to do puzzles of all sort.
The idea I have for this genre, is the idea of repairs. A lot of Solarpunk is also build around the “right to repair” and also around community help and community workshops. So, as the player you take over the role of someone volunteering in such a workshop helping all sorts of different customers with their repair and DIY projects. To repair things, you have to complete all sorts of puzzles.
Point-and-Click Adventure
Another genre, that most of the time does not involve much violence, is that of the old Point-and-Click Adventure. These often, obviously, have a lot of puzzle elements, too, but obviously tends to have a lot more story advancement in there. A lot of the most notable examples of the genre, are rather focused on humor, though you can tell all sorts of stories with the genre, if you really wanted to.
My idea for this, is the story of an archeologist in anno 2500 Solarpunk future unearthing the remains of an ancient 2020s city. A kinda genre reversion of the entire Indiana Jones thing – only that instead of someone being all archeologist-adventurous about something from what we call the “ancient past”, it is people from the future exploring the present. I don’t know. I found that idea kinda cute.
RPG
Now, last genre and idea for today. RPGs typically tend to be combat focused and use combat and XP claimed from it to advance. But of course the basic of it – Role Playing – does not need to use combat as a mechanic. You could use all sorts of mechanics to do this. You do not even need any sort of level progression technically – though of course this mechanic is so closely linked to the core of the game genre, that it is hard to think without it. Still, there recently have been quite a few cozy RPGs, that do not feature combat.
Cozy RPGs often feature you helping other characters and advancing through that. So, why not make it an RPG about mutual aid within a young Solarpunk community. Things of all sorts need to be done. Someone needs you to find a certain spare part. Someone else needs you to find people willing to help with a roof repair. Yet another person wants you to help in the community kitchen. And maybe at the same time you and the people in your town are trying to repair the environmental impact on the surrounding area, leading you to go out into the wildness around.
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That’s it for some ideas right now. I might post other ideas at some other point, if you guys are interested.
As I said, I would kinda love to develop some ideas, but… Not alone. So… We’ll see.
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