I am a solo indie dev trying to overcome my anxiety and actually let people know my game exists. It is a cute physics based game where you are the level.
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
Something that occurred to me when watching OSP's Dracula video is when Red says that Dracula can't work as anything but a novel, I realized that hey, maybe adaptations to film or television or theater can't capture what makes Dracula Dracula, but a video game could. There have been plenty of Draculas in plenty of games, but I think a near-identical translation of Dracula into the video game medium could be the closest we get to an actual adaptation. And specifically, one that changes styles multiple times throughout the game.
Think, we start with Jonathan Harker on his way to Castle Dracula. It's a fairly normal 3rd-person RPG that morphs into survival horror as the secrets of Castle Dracula and the Count are unearthed. Then it abruptly turns into a visual novel of Lucy and Mina exchanging letters, complete with a romance subgame with Lucy and her suitors. Interspersed throughout the game are Seward's interactions with Renfield through the lens of a puzzle game. Then we're on the deck of the Demeter in a full-on horror game as Dracula feeds on the crew.
We're back to the visual novel style as Lucy and Mina go on holiday to Whitby, which ends when Mina receives a letter about Jonathan being in Budapest. Then once again we're in a 3rd-person RPG, this time as Seward, and we are finally introduced to Abraham Van Helsing. This part of the game would incorporate the puzzle elements of the Renfield sections as we attempt to diagnose Lucy's illness.
After Lucy dies, the game shifts into a more action-focused tone for a time as we hunt down the Bloofer Lady and finally stake Lucy. After this, Jonathan and Mina return to the story and it becomes a mystery game as we track down where Dracula's coffins of earth are. Mina begins to show the same symptoms Lucy did and we get a rhythm game from Van Helsing's POV as he hypnotizes her to aid in tracking Dracula.
In the final section of the game, we follow the three groups in sequence. First, Mina and Van Helsing in a dungeon-crawl game as they reach Dracula's castle, ending in Van Helsing destroying the brides of Dracula. Second, Quincey and Seward's travel as the pair follow Dracula on land, ending with the sight of Dracula's coffin being loaded into a wagon. Third and finally, Jonathan's POV as he, Holmwood, Quincey, and Seward converge on Dracula, and the final fight of the game begins. Afterward, we see the epilogue play out and thus ends the Dracula video game adaptation.
It would probably be insane to pull off but if it were, it would be glorious.
After several years, I think I've forgotten enough about Return of the Obra Dinn to enjoy playing it again!
I compared this game to Chants of Sennaar with its incremental puzzle solving, it's another one of those excellent games that comes around every few years and knocks it out the park.
Time for puzzles!!! This time, all come with a listed theme and a difficulty rating (though all are Pokémon related, obviously). Sort the 16 into 4 sets of 4.
these puzzles are suuuuuper fun, so go check them out, Trainers!! (and thank you for taking the time to make these and send them in!)
...i am not very good at them though LOL, guess i'm a fake fan after all...
i got 6 wrong on the third one, and 21(!!) wrong on the fourth. i bet you could beat me, especially because they're 'easy' rated... i'll try to beat all the easy ones myself!! -lisia