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#fleshed out 4 (side)plots-part of it involved more in the main one so yeah
baekuras · 10 months
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it’s always fun being creative until you work on like 5 things at once so none of them get finished but you have made like half a step of progress on all of them in the past few days
#txts#at least i am not bored?#but also dear god my poor brain juggling all this#and sadly work returns tomorrow#late short shift aka 6hours but STILL#its work so ew#anyhow i have created like 3 characters#fleshed out 4 (side)plots-part of it involved more in the main one so yeah#blocked out an entire relevant location which is 3 levels of inside and 1 of outside...which still needs details but STILL#and have now done flat colours for 1 fandom piece (hi kiyan....help me...pls)#rn it is 1am and i wanna go draw my ocs#it'd be much more helpful if i were to model them or decide on a style bc i would like to actually fuck around with them in game-relevant#thingies and learn that#BUT i guess not....def not at 1am to be fair#not during work week#BUT!!! this means basically everyone of the main cast with the exception of 2 relevant antagonist is done at least style wise#needs refinement etc etc but at least we are getting places#slowly.....but surely......#look i always wanted to throw my ocs and stories or whatnot out in the world somehow#and i am so not there to comit to comics-especially not atm#so....i am going back to 'lets see how hard it is to make game' idea and see if i give up on that#if i do-well....wouldnt be surprised but it is fun to fuck around in game engines so at least there is that#what is life for if not to fuck around a bunch#its also always a fun time of having to take 500steps back bc brain is like#oooooh what if we add all these cool action super amazing thingies everywhere and put all this in#like bitch what if we learn how to make our own shit AND have it work in engine first?#lets start by having a character and walking animation-like...pls#it'll stay small bc...i am me...i am not gonna make a AAA 70hour game lol#i will make smth neat and small that I'll enjoy playing through and thats basically my philosophy w/ all my art#its for me first and everyone else 2nd-but i do love it a lot when others enjoy it
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phoenixyfriend · 3 years
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More "de-aged Taka and T7 end up in the Warring Clans Era as Founders' wards" AU
“That’s a thing?” you ask. The answer is yes.
Uh. Kind of. Deaging Team Seven for the sake of tossing them back in time for a Founder to adopt is pretty common, but I’m trash for Taka so this AU started with me brainstorming the asshole team.
I am falling more and more in love with the idea of Tobirama ending up with custody of Team Taka somehow. He’s a science dad, but like. Marginally more ethical than Orochimaru.
Everyone around them is like "This is a terrible idea and it's all going to end horribly" and he's just like "Ah, these are now my children."
I've read so many "Team Seven time-travels and is de-aged, get adopted by the Founders" or "a Founder time-travels forward and adopts Naruto, subsequently picking up the others" and they're good but I now want the same plot with an even more dysfunctional collection of... eldritch mishaps? The AO3 feel of "I want this fic I just read, again, but a step to the left so it feels fresh and new"
I'm considering the tent of tranquility idea (courtesy of @sloaners​) and I've come to the decision that Tobirama's... probably going to end up with Several Holes in it, and burns, and cuts, because Karin and Suigetsu never stop fighting, and if they're fighting, they're not paying attention to how soon Juugo's going to lose his grip on control.
"Hm. Tobirama?" "Anija." "Where did you get children?" "They showed up." "One of them looks like an Uchiha." "He does." "Two of them are trying to kill each other." "That's normal." "Are the Uchiha going to accuse us of stealing a clan child?" "Probably." "...Tobirama, did you steal these children?" "No."
(It's not kidnapping if they show up and break into your house first.)
(Also none of them are particularly pressed to ditch the Senju and find their clans. Maybe eventually. Not now.)
They’re assholes but Karin is, even at Supposedly Age Three, babbling at Tobirama about proper lab protocol and chemical reactions and isn’t that just the most adorable thing?
Very few people find Karin as adorable as Tobirama does, because Karin knows more ways to kill a person than most adult shinobi, because most adult shinobi don’t know about things like flesh-eating diseases and specialty poisons from the other side of the continent that can only be refined via chemical processes that won’t exist for another three decades.
Juugo is a sweetheart. Best child. Then he loses his mind but it’s okay, Sasuke is there. Do the Senju trust the clearly-Uchiha child to control the much larger five-year-old? No. But they don’t have any better ideas right now, so.
Tobirama: Hm, we should do something about that. Karin: Here’s a list of ideas and things that have already been tried. Tobirama: Thank you, small child. Where did you get this? Karin: ... Tobirama: Fair enough, let’s see what we can do.
Suigetsu is a little terror because not only is he a Massive Jerk but he also has better control over water than most adults. Mostly because he is water. It’s very hard to find him when he’s avoiding chores.
Karin clings to Mito sometimes because Family! and then Hashirama tries to tease Tobirama about being upset that one of his students/children has ditched him. Hashirama ends up moping in a corner because Tobirama snaps at him, unsurprisingly.
IDK if we have like any canon for Touka beyond skill with genjutsu, but going off of the fanon that she used a naginata, I’m going to say that Suigetsu keeps trying to challenge her to Blade Fights and she’s just like Neat, A Tiny Murder Machine.
Sasuke is very quiet for the most part and Dramatically Broods On Rooftops And In Trees and Hashirama is just like YES YOU REMIND ME OF MY BROTHER AND ALSO MY BEST FRIEND and Sasuke hides.
Sasuke does not need another Naruto, thank you.
Sasuke ends up hanging out with Mito, I think? Like yeah, sure, she’s an Uzumaki, but she’s chill and refined and calm and she has really good tea in stock. Sure he has to learn fuuinjutsu to have an excuse to hang out with her, but that’s fine. It’s interesting. Karin does it too, sometimes.
tbh that probably leaves Hashirama to hang out with Juugo? Juugo isn’t great at Excite but he is great at nature so I feel like Hashirama would be stars-in-eyes about Juugo talking to birds the way Hashirama talks to trees, and Hashirama just gets him a chicken coop like HERE. FRIENDS.
But back to the suspected child theft.
Hashirama is like “That is... clearly an Uchiha. They are going to find out, Tobirama! Someone is going to figure out we have--” “Sasuke, show him your other eye. Yeah, the one you cover.” “...” “Okay, go back to playing.” “...Tobirama.” “Yeah?” “That was a Rinnegan.” “You know those rumors that the only way to get a Rinnegan is to mix the Uchiha and Senju bloodlines?” “It’s true?” “No idea, Sasuke won’t tell me anything about his parents other than their names, and he’s three, but even the chance of it being true means we have an arguable claim.” “...that’s not going to be enough to convince the Uchiha.” “The theory is but one weapon of many in the upcoming battle of wits.” “Tobirama--” “Now if you’ll excuse me, Anija, I need to go make sure Suigetsu doesn’t flood the training grounds again.”
tbh I can’t remember who made the original comment in canon about the Rinnegan being achieved via Senju/Uchiha babies but it’s funny to use here so I’ll pretend it’s a common rumor that nobody actually believes
MEANWHILE WITH THE UCHIHA Madara found and took custody of Team Seven and company, mostly because they’re like... jounin-level despite being less than three feet tall.
It involves a lot of Madara going "I want My New Children to love me!" and being sorely disappointed by half of them. Poor fucker got stuck with Naruto, Sakura, Sai, Kakashi, Yamato, and Obito.
(KakaYamaObito are deaged by the time-travel to 10-13ish. The kids are deaged to 3-4. Everyone has memories to just after the fourth war or so.)
Karin sensed T7 and tagalong pretty much the second they popped out of Kamui, and told Sasuke, but he correctly guessed that Naruto would hunt him down eventually, and said they should enjoy the peace and quiet while they had it.
Sai pulls emotionless creepy smiles in an attempt to freak out Madara but since Madara's whole thing initially was "less children in war," he's... mostly just sad. Izuna wants to know who made his brother cry.
Madara makes a vaguely misogynistic comment that's typical for the period and Sakura just. Breaks his tibia.
Naruto is genuinely trying to treat Madara with the kind of respect a caretaker that Attempts To Care And Do Good By Them deserves, because Naruto is a good egg, but he's... three again. Which means he's a Hellion.
The literal toddlers (Naruto and Sakura are three-ish, Sai is four-ish) are, in fact, toddlers, so nobody really expects them to be able to do anything. Nobody bothers to test them beyond the basics of like. Can walk? Can talk? Can maybe hold knife? Like don’t get me wrong, they’re very competent toddlers, but their hands can barely wrap around a kunai. Their bodies are tiny. Their bones only just stopped being soft!
That said, the “tweens” (re: adults who got deaged but Less) have to get tested for their skills. Kakashi downplays himself to what he imagines a semi-competent eleven-year-old to be capable of. He thinks of, like, Neji maybe? Good, but not suspiciously good.
Obito enters an intangible state and refuses to participate. He has a Mangekyo. His body is half-Zetsu. Stop bothering him. He doesn’t want to do anything. They assign him babysitting duty for Team Seven since he can obviously defend pretty well, and Kakashi vouches for his abilities as a fighter.
Yamato decides to try to be just a little worse than Kakashi but at one point he panics and does Mokuton on instinct and now the entire Uchiha compound is screeching because did they just steal a Main Family Senju kid by accident?
Yamato: Should I tell them I was a science experiment? Kakashi: No.
Pranks galore! None of the other time-travelers even try to stop Naruto, except maybe Yamato.
Obito at the Uchiha compound is mostly "I don't want to participate" and then just uses Kamui to be intangible until people leave him alone. If it's not another time-traveler or Madara, he's not interested. He doesn't even care that much about Sai or Yamato, actually, so if it's not an original T7 member, he doesn't care, and if it's Madara, he's just here to make things Difficult.
The Kyuubi wanders up to the Uchiha compound one day and everyone's preparing for a battle, even Madara isn't confident that he can-- [BANG] "KURAMA!" [delighted squealing]
Naruto now has a pet. The entire clan is terrified. Kurama pokes his nose at Naruto's stomach and disappears into the memory of a seal.
Madara, frantically writing a letter to Hashirama "What do I do if my toddler is possessed?!?"
Hashirama: You have a toddler?!?!?! OMG you should organize playdates with Tobirama's kids! Madara: I'M GOING TO QUESTION THAT LATER, PLEASE HELP WITH THE POSSESSION THING
Kurama hunts down Naruto, and the Jinchuuriki situation is very much in the realm of "Dis Mine" Also a bit of "If I'm in the brat, there's at least one Mangekyo user in hearing distance who can and will risk his life to prevent brainwashing. (Kakashi. It’s Kakashi.)
Naruto: Kurama's one of my best friends! Every time traveler: Yeah, that tracks. Madara: [teakettle screeching]
Per @firebirdeternal​: I'm just loving the visual of Giant Nightmare Terror Kurama kneeling down and pressing his nose to Naruto's Smol Chubby Toddler self and closing his eyes while Naruto pets him and giggles and every single battle-ready Uchiha is just. "wat"
Everybody else: Cool so Madara adopted a witch Uchiha Elders: We need to be careful of this horrible creature The younger generation of Uchiha: Okay that was weirdly serene and adorable and frankly the brat is really likeable when he's not being adhd as hell I think this is actually pretty dope.
Madara really wants to be a Good Dad but he has no idea how he ended up being "a dad" in the first place. He just! He cares a lot about this random assortment of kids! Some of them are from prominent clans and there should be search parties for the Senju kid with the Mokuton, or the Hatake brat, or the Uzumaki that doesn't look Uzumaki but definitely feels Uzumaki.... and SURE the only Uchiha of the bunch is a stranger who hates him for no reason Madara can come up with, but! He wants to be a good authority figure!
At least the Uzumaki appreciates that he's trying.
Seriously, though, there are clan kids and nobody’s looking for them, what’s up with that?
Kakashi still has a prize copy of Icha Icha and nobody in the Uchiha compound does a thorough check of his reading material until like three months in.
He is blamed for Naruto developing the Oiroke, because where ELSE would a toddler get such ideas? (Yamato and Obito both tell him he brought this on himself.)
Naruto waits until a Big Important Meeting lets out, something about tithes or a merchant contract, and just pulls a Harem no Jutsu in front of the entire group of Elders And Main Family. First he does a Mass Shadow Clone, which makes everyone turn on Sharingan because Fancy New Techniques to steal! Sure, they were late on the shadow clones, but the kid is clearly gearing up for something! The something is Oiroke.
Anime Nosebleeds everywhere. Most of the elders were hit. Izuna was hit. Madara is not bleeding from the nose, but he is very upset about having semi-accidentally sharingan-memorized his weird adoptee’s Sexy Older Female Alter Ego. There is yelling.
Naruto’s like “Oh, I missed some!” and decides to try again with Reverse Harem no Jutsu because there are old ladies among the Elders, and maybe some straight women representing a guild, and maybe some gay guys he missed! Madara is still not bleeding. (He’s very demi and tbh Naruto only would have succeeded if he’d tried to use Hashirama’s face. Naruto does not know this. He just figures Madara is ace like Sasuke and that no variant is going to work.)
Izuna gets another nosebleed and is just like “Well, this is not how I planned on coming out as bi, but--” “Izuna, I literally do not care about you being bi as long as one of us has an heir at some point, I’m more upset about the fact that my child has been corrupted!”
Back in the Senju compound, there is... a lot of screaming, honestly, but every time Karin and Suigetsu start trying to kill each other again, Tobirama just shrugs and tells them not to break anything.
Very easy-going caretaker, really. He's got some very deadly toddlers in hand, but they're still just toddlers.
Sasuke: Yeah, I might want to go see my clan at some point. Suigetsu: Yeah, I might want to go see my clan at some point. Karin, clinging to Mito: Yeah, I want to go see my clan at some point. Juugo: Please never, ever take me to my clan. Ever. Please. I'll stay with Sasuke, thank you.
Naruto breaks out of the Uchiha compound the first time he enters Sage Mode, several months in (it took a while to get the privacy) because he feels Sasuke and lbr if Naruto knows where Sasuke is, nothing will stop him.
The Uchiha clansmen cannot catch the errant toddler. They fail to inform Madara until Naruto is already in Senju territory because nobody wanted to admit the toddler outmaneuvered them.
Naruto wasn’t sure how to get into the Senju Compound safely so he just goes full Kyuubi, bounds over the wall screaming SASUKEEEEE at the top of his lungs, and then shrinks back down to Tiny Brat size so he could hug his Bestest Friend Ever and cling like a limpet while Sasuke just sighs and stares at the wall.
Sakura ran after him.
Sai painted a bird and Yamato dragged Kakashi onto it to chase Naruto, because Kakashi is at a point of zen regarding Naruto's bullshit and fully trusts the kid to not die.
Obito refuses to look up from whatever he's doing and asks people why they think he cares.
“We told you to look after the toddlers!” “Why would you do that? Seems like poor planning on your part.”
Disappears when nobody's looking. Waits until the Ruckus at the Senju compound (where T7 has crashed in to tackle-hug Sasuke and Madara followed in and proceeded to get shouty, and nobody's dead or battling because they're too confused and also it's a comedy) has started to calm down, and then teleports in and demonstrates Mokuton just to make Madara's life harder when the Senju Elders start demanding answers.
His energy is very "I am here to make Madara's life harder" and Madara still doesn't know what he did wrong.
Madara: That brat has a Sharingan! Tobirama: Well THAT one has Mokuton! Obito: Yamato has it too. [angry teakettle noises]
Madara's first response to seeing Sasuke is to turn to Izuna and point aggressively at the toddler while making a tea-kettle noise "He looks just like you!" "He's four, he barely looks like anything!"
Naruto, tugging at Madara's hakama: You need to make a village with Hashirama so I can see Sasuke more often, cuz I don't wanna ditch you guys, but I gotta see Sasuke! He's my best friend! Madara, who is aware that he could fight this child but really doesn't want to, and also knows that a tantrum thrown by Naruto or Sasuke is capable of leveling mountains: Right, yes, we'll get right on that.
tbh Madara wants the village anyway but "The bijuu-whisperer said he wants it to happen" is a great way to push things forward.
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Did Bobo really create the Wayward Sisters? If so, why weren't Jack and especially Cas included in that episode? That's my biggest issue with that pilot honestly, I mean, the fact that the show abandoned Claire and Cas' bond after season 10 and gave that storyline to Salmondean. Her bond with Cas is more interesting because of their connection to the Novaks. I also think that Claire and Jack would've made a more engaging dynamic and spin off together, I think they're strong characters & actors
Hi there!
Bobo isn’t the “creator” of Wayward so much as it can even have one, as it was a very organic idea, which even involved a healthy amount of fandom input. The original campaign in season 10 was for Wayward Daughters, and the idea picked up so much steam the altered title for, I guess, a mix of copyright and thematic relevance was the Sisters one. I’d say 10x08 was the real genesis of it as something that could be really solid. Once Kim and Briana were put together the chemistry and star power they could have had together was really meteoric as far as our small SPN world was concerned. Phil Sgriccia directed 9x13 and wrote 10x08 and was more of the parent of Wayward than any specific writer in that sense. Jody and Claire were pretty much common property of the show by that point. Claire was really introduced again in relation to plotlines and questions about Cas and less to do with them really going out of their way to re-launch her. I think they’d have been much cornier about it from the start and while YA protagonist diary writing her way through the end of Wayward Sisters was cute, it’s the sort of cutesy that really has to be earned. If she STARTED that way, like maybe me and 3 friends would be stanning her and everyone else would be revolted :P
(I am a YA fantasy novel author, but I do think everyone should make room in their hearts for this level of cheese)
In any case, Bobo just threw his hat into an already crowded ring with Alex, but obviously loving the characters and having his own personal wayward child to contribute did help elevate him to the prospective showrunner seat, but also all the other writers who’d written these characters except Dabb had left at that point. If Bobo was going to shepherd them through to their new show, he’d be the legacy writer, even though he was a new baby writer in the season Donna was introduced... Attrition aside, he did genuinely write them very well, loved their stories and was great with writing Jody when he could get her, so he would also have been a good choice even if all the others were left still... 
But anyway. Season 10′s subplot for Cas was about Claire and learning some stuff about himself along the way, but she was used very much for his personal development and for Dean as well, being a mini Dean herself in a season where he had lost a lot of his sense of self. It’s a total accident of scheduling but Angel Heart (10x20) being the last episode before 10x22 is a nice touch in that regard. And while Cas tried really hard with Claire and awoke his inner Dad side so that he’d be more prepared for fatherhood next time, it was pretty insurmountable between them to have anything more than a bittersweet relationship where the best he could do was make up with her and see her somewhere safe. The fact of him looking like her actual dead father is horrendous the more you think about it and while she managed to see him for who he was instead of a horrible monster, that’s more than enough trauma to inflict on an already traumatised girl for the sake of helping Cas’s manpain and tidying up the sticky question of Jimmy and Cas’s right to the vessel. 
Angel Heart very specifically ends with TFW mailing Claire to Jody because they know she’s already good with Alex in a genuine way and can handle these sort of issues and has done it before. And also because she can be a guardian who will not constantly remind Claire that her father is dead but something is walking around wearing a perfect reconstruction of his face. Carver era did a few things here and there with bodily autonomy and the problem of angel and demon vessels, but it was also really hit and miss. They’d get random waves of feeling guilty about it but then by necessity go back to stabbing angels in their still-living vessels an episode later. Claire was a way to address at the very least that whatever Cas was being put through was only a punishment on Cas and not on Jimmy as well, which is probably why we got such sappy Heaven scenes. We NEEDED to be shown he was in Heaven and largely okay with what was going on so that the show could justify using Cas at all as a character without breaking the code of ethics they tried to make their own characters adhere to. Aside from that it also gave Cas a side plot for when he wasn’t needed in the main plot, and any emotional connection to anything that wasn’t Sam and Dean.
Anyway 10x20 caused this huge fandom high which was followed by one of the lowest lows of the fandom immediately after, and both centred on female characters (in fact, now we know, 2 lesbians even! Though I’d wonder if, The Gay Agenda aside, Bobo spite-wrote that specifically because of the roots of Wayward) and I think that galvanised the whole movement of fans and hopefully some self-reflection in the show. They DID start making an effort in season 11, which shows some of the early signs of better inclusion but also backtracking or edging nervously away from the more intense Carver era stuff. Not just because Dean didn’t have the Mark any more but in general it was like someone had opened a window and let in some fresh air... Even before Carver bailed somewhere around the midseason to go do a different show and Dabb started to step up. 
All this to say that the Wayward stuff was always about the female characters and making up for the past sins of the show. It’s even a riff on the “wayward son” line which obviously centres around male protagonists and their journey. Claire stumbled into being a part of it in the lucky way of being in the right place and time, but the journey had already started even in the season 10 momentum with earlier work and it was that which suddenly made the prospect that Jody had two young women living with her now seem like a starter for the next generation of the show as it was a mirrored format to season 1 in a way, if you took Alex and Claire as the new Sam and Dean. It was exciting but people flipped out after Angel Heart because stuff had been bubbling since season 9 and earlier in season 10, so this was just pouring more candy into an already visibly full bowl of potential tasty gems. It made a possibility seem real that hadn’t before because we already had Kim bitterly complaining that the CW refused to hear the case for a Jody spin off because she was too old. The next best thing was a Jody spin off where she was the Gandalf to some CW age appropriate characters.
(the CW is and always has been garbage)
Anyway in season 13 Jack was introduced as a Claire 2.0 but as a male character with staying power for that reason, but he was filling the space she left for Cas. He couldn’t be a father to her and neither really wanted that set up anyway. But thematically it had created the possibility of Dadstiel and the space he had in his heart for that. Since the show was in its waning years they would be looking for endgame and handing Cas an easy win with a son he could unconditionally love who would love him back unconditionally absolutely filled that gap. It was a non SamnDean thing that Cas could have for himself outside of whatever happened with them. Not sure the memo came back that he was supposed to have mORE than that but oh well it’s not real if you don’t watch it :))) But yeah Jack was always going to be linked to Cas’s endgame, he wasn’t a free-floating character such as Jody who could go where she wanted and do as she pleased. He was main story relevant from start to finish and tied inexorably to another main character’s fate. Because the show wouldn’t do that with its female characters they could be bundled into spin offs but in practical terms Jack was both never what the Wayward as envisioned by fans or writers was about, nor would he have been free to go. 
Since it would have been about centering the stories of people overlooked by the main story, Claire a case in point that she had her life ruined in season 4 and it was a footnote until season ten, and then metaphorically more the concept of having queer and non-white characters in the mix of main characters, it would have represented a future of the story where the main show was unable to tread. Probably because of the CW. Also inherent biases in the writers. Bad cocktail. Jack is both too white and too male to fit the brief to ever leave SPN, and not only that but he is so as a precise mirror to the main white male characters, being passably any one of their sons if you squint, and meant to be instantly instinctively read as such... he was one of the safest bets of representing the show as the network wanted to imagine its target demographic.
So I really don’t think that Jack has any place being in a spin off of the show unless you want more of the same. They tried to give us something different and the CW didn’t like it because it wasn’t more of the same. Ironically a Jack spin off, with or without Claire, would have more chance of being greenlit and more chance of success. But the spin off they put their heart behind was Wayward Sisters as it was. And I think it was absolutely correct that never mind leaving Jack out of it after his work was done in the lead up episode to help set the table, but honestly they could have cut all the middle scenes of Sam and Dean wandering in the woods and gained precious seconds with the girls and still had a functioning story with those guys. It was like some cowardly missive was sent that the show couldn’t actually go more than 10 minutes without showing a flesh and blood Winchester or the whole thing would spontaneously sizzle out of syndication and the money tree would wither on the spot. And in the mean time, we could have been having Banter with the girls. Or Claire and Kaia holding hands some more. The good stuff :P 
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mc-critical · 3 years
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Going off my last ask, I think Magnificent Century would have been more interesting if it tried to be as historically accurate as possible.
I'm personally not that big on historical accuracy if the liberties the writers take work for the script: if it's logical for the characters, setting and rules established I never have a gripe. That's why season 2B is perhaps my favorites in that regard - all the decisions it made made sense (a harem within the harem, the Efsun arc and everything from E59-onward, especially Mahidevran and Gülfem ruling the harem together and the whole deal with the infidelity plot) and it created some very juicy character and thematic drama.
On one hand, I get why the show was more soapy than usual at some point - it's a matter of the genre they chose and the desire to appeal to Turkey's mass audience. Magnificent Century was one of the first, if not the first historical series to attempt doing that. There was another series about Hürrem Sultan that has aired in 2003, that series had a more documentary nature (to the point the only fictional thing was Mehmet going to Amasya instead of Manisa before his death, as far as I'm concerned. There was a plot-line where Güfem slept with the Sultan after Hürrem's rise in the harem and Hürrem prevented her to get more influential by befriending her, but that could be a tad more credible.) and it didn't succeed at all. The MC crew perhaps wanted to avoid the same fate* and went for the safer option to win the crowd over. A fully historical show was probably risky to try out at this point, given the way the MC teasers alone caused more than enough outrage. That's why a slower tonal shift, a Cerebus Syndrome route was maybe more appropriate. For the mass audience to experience enough of what they know and love, to endear themselves to the characters and only then for everything to go off the rails. Not to mention the strong Gray and Gray morality going - some issues would be too touchy of a subject and who knows, maybe they decided to present them to the audience slowly and surely and postpone them as much as possible. (a main character death happened only in the end of the second season and we all know how streched Mustafa's death was, even though this was also because of Writer's Favoritism.)
On the other hand, I agree there were a lot of times the writers went too far to force (mostly unnecessary) drama. There was even that one time where I felt that a fictional plot line felt way better and more consequential than a supposedly historical deed of the same character. (unpopular opinion time!) I prefer the poison to the beating as a plot device because the poison had much more significance in the show than Mahidevran beating Hürrem ever did: not only did it flesh out Mahidevran's character in depth a lot more, but that's the thing all the characters involved have in their memory, with Süleiman recalling it in the far into E102! The beating barely got a passing mention in comparison and it seemed like the poison erased all meaning it could've had. I don't think this was the intent of the writers, they just wrote themselves into a corner here to enforce even more the fallout between Süleiman and Mahidevran. (ah, I could go on and on with the ups and downs of these two plots and the episodes they were in...)
That said, I'm not all that annoyed by the main love triangles of the show, but sometimes the drama could be far too.. "every day"- like. For the bulk of the first two seasons especially, the show looked like your normal, casual soap and nothing else rather than a historical show of a kind. It influences both the writing and the sympathies, because while I get the thematic part of it all (letting go of the past) and the way it could be comprehended more easily by the audience, the love triangle between Hürrem, Süleiman and Mahidevran is overplayed and oversimplified, reeking of the archetypes for such story that overtake it all more often than not. I also suspect that this is the reason Gülfem barely got a backstory and that was unfortunate, because that's one of the characters I would've loved to see more development of.
The thing I disliked the most about the soapy side of things are definetly the concubine arcs. Not only because they were way too many and the first one of them (Isabella, that is) was so cheesy and made zero sense, but because even after the slow tonal shift and transition of the show, the concubine arcs were the only thing that was left out of all the made up stuff. They slowly got rid of everything in season 4, but not them! That's something I would've removed or at least downplayed for sure, because it both shook up the intent of the "story of one love" and was so incredibly long it took nearly the halves of its respective seasons! The concubine arcs presented the writers' will for repetition to its most annoying extent and it's sad that this is the thing they didn't want to let go of. And it's not even some kind of fanservice, either, because the reception for these arcs was far from positive. Here more historical accuracy would definetly be a godsend the most out of everything. Heck, I think the Nazenin arc would've worked way better if the entirety of it happened in Manisa - for Nurbanu and Nazenin to fight for Selim, not Hürrem and Nazenin for Süleiman! It would be much less historically inaccurate, would be a part of the shift in focus to the lives of the princes just like everything else and would highlight the Gülnihal/Hürrem - Nurbanu/Nazenin parallel a lot better, too!
The show would be boring if it were completely historical, but if it were completely fictional it would all defeat the point of everything in the first place, the wins of some of these plots notwithstanding. So truly, a neat balance would be the best course of things and the show fails to deliver on that in quite a few instances. In my opinion, the "original arcs" reached their peak by season 2B and the last two seasons were better on the historical story and themes, for many of the creative liberties they took.. were less than stellar. So it all depends on execution, if you ask me: you could have as many historically accurate threads as possible, but if you don't balance and position them in the right way in your narrative, it could still become a mess. You could be the most historical show in the world, but you should "deliver these facts" in a plausible way in which people get to appreciate your story. That's why I cut the fictional parts more slack than not and more than often I do find some intent behind them, but yeah, some stuff could've surely gotten cut out and it wouldn't make the show less interesting.
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moved-attre · 3 years
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Rewriting Cyberpunk 2077 into a bullet point list! LET’S GO!
(Disclaimer: I’m trying to be realistic. So no, “every single detail of the game changes based upon every single choice V makes” but just things I expected in an RPG from an AAA company in 2020. I take a lot of inspiration from the old trailers, and rumors of pre-2018 development.)
And this is really long, too. Sorry. 😜
Okay, so first off: Act 1 generally goes off the same as it does in canon. I’m open to other ideas, but I don’t think it’s a bad starting point. I do think V and Jackie should have had more time together, doing smaller jobs until Dex calls. Like, there should’ve been side jobs that were only available in Act 1. You have to get a minimum of 5 street cred before you get the conversation with Jackie about Dex.
The heist still goes to shit; Yorinobu kills his father, Takemura rebels against him and Arasaka factions split. V inserts the chip into their head, Jackie still dies and Dex shoots V in the head. Takemura rescues V, kills Dex, V wakes up in Vik’s and is told they have 4 months to live. (2 weeks is not enough!)
On to Act 2! The origins actually affect the game, so there’s three versions of it you can play. (Some things happen regardless of the origin, though.) For example: Corpo V has contacts in the Corpo world and pursues leads about the Relic there through their old friends. Street Kid V has contacts in the gangs, like the Valentinos or Maelstrom, who have dirty dealings with corporations and can get V in on Arasaka knowledge, Nomad V has leads out in the badlands about the corporations and gets in that way, hijacking transports to get some info. All origins can work with the corporations (like Hanako’s branch of Arasaka, Militech, Biotechnia, etc.) or against them. Like, the point is to snoop around the corporations and dig up some dirt on the Relic and Yorinobu’s Arasaka branch specifically but each origin goes about it differently?
Maelstrom vs Meredith Stout choice actually matters. It’s one point in a subplot I mentioned above, where V continually makes choices on whether they’re gonna side with the corporations or the gangs/people of NC against Arasaka in order to be rid of the Relic. Also affects V’s relationship with Johnny. You can also have a real, long term relationship with Meredith if you pick her side and get Militech support, or count on Maelstrom to help you in the main plot against Arasaka. Both sides will still attack V if they poke their nose in, meaning random encounters can still happen.
^ The subplot is like, making a deal with the devils (The corpos) or... other devils (The gangs). One person objectively could say one is better than the other, but they’re both awful. Night City is kind of rotten to the core, and V’s problems can’t be fixed by a pursuit of justice. V can still be a good person in either case, and it’s still kept kind of punk by going against the head honchos. I think this more suits the “Wake the fuck up, Samurai. We have a city to burn.” quote because V is churning up a path to the top, even if their methods are purely selfish. V themselves can be uninterested in righting wrongs, but they kind of turn NC on its head by challenging Arasaka so changes come anyway.
Point, is you fuck everything up either way. THEN, V can choose whether to trust the corporations and work with Hanako to “change the system from within” without disrupting people’s day-to-day lives (short term good choice I suppose?) or to let the gangs rise up and cause total anarchy. (long term good? since the downtrodden are rising up and maybe there shouldn’t be absolute power in the hands of a few.)
T-Bug doesn’t die. V thinks she’s dead, but sometime in Act 2 gets an anonymous call and meets up with T-Bug. She went underground after the botched heist, and isn’t eager to work with V again. Maybe you do a few missions with her, and she comes around? Or you fuck up and never hear from her again. I imagine she’d love to poke around at the Relic, if V helps her.
Giving Jackie’s body to Vik has real consequences. If you give his body to his mother, you attend the ofrenda and get his bike, his mom allows you to use his den as a place to stay... It’s basically the ‘good’ choice, if you care about the characters. If you give his body to Vik, you unlock a side mission where Arasaka steals his body to find the relic. You have to go and find it but it was destroyed(?) at some point by Arasaka. You can get his pistols (Which are, aside from Johnny’s pistol, the best weapons in the game. I don’t get why they aren’t in canon...) in this route and whole lotta angst, so his mom basically hates you because she blames you for not being able to bury her son and the bar is off limits. No getting the bike, either.
More content involving Alt Cunningham. V still witnesses the scene with her and Johnny, her kidnapping and death. But, Ghost AI Alt allows V to look into Alt’s memories for information on Mikoshi. V accidentally accesses some more personal memories. We can see Alt as more of a fleshed out actual person, not just a tragic backstory for Johnny. Some of the memories do involve Johnny, and the tone is very different from her perspective. We see that Alt has genuine affection for him, but Johnny is possessive and abusive... It’s far from the relationship Johnny recalls. Of course, Johnny can see all this too since he lives in V’s head. He and V have a heart to heart afterwards, with Johnny realising how badly he treated Alt and yeah. I wasn’t satisfied with how Alt was just used as a sob story for Johnny, but I was sent an ask by an anonymous person about how the memory was from his perspective and thus biased. It really got me thinking! If I was more creative, I’d come up with a way for Alt to live... But Johnny still needs to bomb Arasaka and Alt’s death was the reason why he did that.
You have to return one of your apartments/safe houses every few days to wash and sleep. If not, V will get a penalty that means they are less accurate when aiming and slower when breaking in a vehicle. Also some NPC’s will refuse to talk to you if you don’t bathe, because... stinky.
And you have to eat! Otherwise you get hungry, and get penalties for that too. Can’t concentrate on an empty stomach. I’d say eating once or twice a day would be enough.
Instead of fast travel points (that are supposed to be taxi services, I think...? But we never see a taxi! And why can’t we just call Del? Ugh.), V takes the metro. There are side missions that can sometimes only start once you get on or off of a train. (You meet NPC’s in the train, or waiting for one.)
Takemura and Johnny are romance options, and are available for all genders. They’re the most difficult to romance, with some (kind of obvious) dialogue choices ending the possibility. Like, for example: Takemura’s romance ends badly if you choose to go against the corporations, and Johnny’s ends badly if you go with the corporations. It’s the same with Meredith, essentially, in that going against her won’t allow you to romance her. I know a rival-mance system is possible, but I think that might be too complicated.
Takemura and V’s relationship is much, much deeper. They have more time together, and grow closer. Takemura trains V in combat, and takes over from Coach Fred in the street fights side missions. You go with Takemura to fights, he’s your coach, is very proud when you win. (He’s basically training V in the event that they have to take on Adam Smasher and Oda. Like, why did we have no training montages with Takemura?!) V is able to choose romance or stay friends with him. There’s plenty more missions with Takemura too, mainly espionage stuff against Yorinobu. Finding out his weaknesses, replacing his staff with people that are loyal to Hanako, digging for dirt on him. Lots of stake outs, hehe. 😉 Romance!™️ Also makes it that much more tragic if V doesn’t choose to trust the corporations, since Takemura will end things and leave NC.
There are garages to upgrade your cars but Panam can upgrade it further if you do her missions + befriend her, and you can find super secret parts for your cars that Panam needs all around NC by stealing them from gangs or Corpos! Like, make your car go 200 mph fast or a setting to make it hover. 😎
FOUND FAMILY TROPE... Involving the LI’s + more characters. I wanted Misty, Vik, Judy, Panam, River and Kerry to all know each other and be friends. Also, somewhere for them to hang out. Judy coming down and hanging out with Misty and Vik would’ve been so cool.
Missions involving Vik. I think he deserved his own personal missions. Also, he’s gotta be romanceable! I’ll add more to this later.
I’m still figuring out how Johnny’s romance would go. It’s a tricky one. Lots of tension, jealously if V flirts with anybody... Heart to hearts... Holding hands... Passive aggressive confessions of love...
River is introduced in the main story. Maybe you team up to hunt down somebody who knows stuff about the Relic, like Anders Hellman, or something else to do with it. River’s like “What the fuck is going on?” but V doesn’t really tell him. Then, of course, you meet him later on and recognise him in the BD given to you by Jefferson.
Meeting Kerry earlier in the story, say mid Act 2? Ideally there would have been 5 Acts, and maybe I’ll edit this to include more once I figure out how the story could have gone. AND he’s part of the main story.
Less generic, “get in, get item and get out” side missions from Fixers and more side missions like the Peralez’s and that guy who got crucified. More freaky Cyberpunk subjects like what constitutes a soul, what is “intelligence” (What makes a machine different than a human? Without shitty false racism analogies), human rights abuses (and in that: classism, racism, ableism, transphobia), pollution, more on “Cyberpsychos” and how harmful that term is, etc. Nauced and thought-provoking. Reminding us that this is a dystopia and the issues are different but not all that wildly so from today. I would’ve developed Brendan’s mission more, because it seemed like we were going to see an earnest discussion on Artificial Intelligence but instead it was just confusing and “Haha, tricked you!” 🥱 Like, what if he really was a person capable of free thought and emotion? And that company still owns him and can overwrite him? Isn’t that fucked up?! It didn’t need a happy ending, just something to unnerve me.
Adding to that, Delamain had plenty of opportunities to discuss AI and the rights of individual contructs. His “children” could be freed, but nothing really happens as a result? I wanted consequences! The emails about human staff being made redundant because of Delamain were so interesting, too. I wanted to see something about the consequences of that in a city with no basic universal income. What happened to them? What can be done to help people who are made redundant by machines? So many possibilities for truly emotional and scary side missions!
I’m gonna watch black mirror for more inspiration, but stuff like the IRL blocking feature? Freaky as hell and totally plausible. Would’ve loved if one of the side missions involved V getting involved in some dispute involving something like that. “I can’t see his face!” or the copyright stuff about people’s appearances! Imagine if there was a Johnny lookalike? Engram Johnny would either find it hilarious or get really pissed off.
I’m hoping the DLC will deliver on more Takemura, so I’ll hold my breath for critiquing the Arasaka ending.
More to come! I’ll probably edit this later, if there’s any mistakes and/or I realise I hate an idea hehe.
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mamthew · 4 years
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A Final Fantasy Ranking
Over the course of the quarantine, and because I had such a good time with the Final Fantasy VII Remake, I've ended up blazing through a ton of Final Fantasy games. Since April, I've played IV, V, VI, VII, VIII, IX, X, XII, and XIII. 6, 7, 9, and 10 I'd beaten before. 4, 12, and 13 I'd played to some capacity before. 5 and 8 were completely new experiences. I had no interest in going further back than IV, since it was the first one to really put any effort into character work, and I didn't play either MMO because MMOs don't really appeal to me (I'm planning to try XIV whenever this new update drops that makes the story mode more accessible, but it keeps getting pushed back so oh well). I also didn't replay XV because I've played XV three times and watched other people play it in its entirety twice, so I have a much better handle on it than any other game in the series.
Anyway, I didn't really have any plans for what I'd do with this, besides get a better understanding of the series as a whole, but I was kinda inspired to do my own Final Fantasy ranking. I'll probably be a bit more detailed than I should be because I tend to overanalyze my media and end up having too much to say. I’m actually not placing VII Remake in this ranking half because I regard it as a spinoff and half because it’s not yet a complete story, even though Part 1 is unquestionably a complete game. If I were to put it somewhere, it would probably be close to the top, possibly even in second place. Also worth noting that this is gonna have SPOILERS for every game I discuss here. I really just wanna use this as a place to nail down some of my thoughts on these games, so they’re pretty stream of consciousness and I didn’t bother avoiding any details from the plots.
10: Final Fantasy VIII.
I don’t think there’s another game in the series with a more obvious corporate hand in it than VIII. It’s kinda the Fant4stic of FF games; there are the bones of a substantive game in there somewhere, but every aspect of the game is such a bald attempt at checking off a 1999 list of “things gamers want” that the whole affair feels hollow and sickening. A major trend I’ve noticed throughout this series is the extent to which FFVII’s success pushed the architects of almost every subsequent game to try to recapture whatever it was that worked about VII, and VIII got the worst of it. It’s got the sullen guy with a special sword. It’s got the sci-fi. It’s got the terrorists with hearts of gold fighting against an oppressive state. It’s got the train scenes. It’s got the case(s) of amnesia that hides the true premise of the story. It’s got the ability to give any character any loadout.
Besides that, they kinda crammed in just a bunch of stuff popular with kids at the time. Jurassic Park? It’s in there. Beauty and the Beast? Here’s the ballroom scene. Hunchback of Notre Dame? Here’s that carnival. Alien? Now you’re alone on a spaceship running away from a horror monster. Saving Private Ryan? The party shares brains with war veterans and dreams of their experiences at war I guess. Half of anime? It’s all about a high school for mercenaries and the party is trying to get back in time for the school festival.  Fandom culture? Zines are a collectible item, and each one you find adds an update to Selphie's Geocities page. It also has astronauts, and transformers, and a haunted castle, and a prison break, and Rome, and Alpine Wakanda, and war crimes, and lion cubs that have attained enlightenment, and there’s almost no connective tissue from one idea to the next.
Also the junction system is convoluted and terrible, using magic makes your stats worse, all enemies level up every time you do, and I couldn’t tell you which character excelled in what stats. The characters were all very flat, and the first time I felt like I was seeing the characters interact in ways that helped me to understand them was in the cutscene that plays during the end credits.
Also the female lead’s role in the story changes entirely with no warning every five hours or so. She’s a terrorist, oh no she’s aristocracy in the country she’s terroristing against, oh no she’s jealous of the others because they grew up together and she didn’t, oh no she’s Sandra Bullock in Gravity, oh no she’s the villain and it’s too dangerous to let her out, oh no it’s actually fine and they were bad for locking her up.
It’s an absolute disaster of a game. However, the music and background art is absolutely beautiful. Maybe they never gave me a good enough reason to be in an evil time traveling haunted castle, but damn is it a gorgeous rendering of an evil time traveling haunted castle.
9: Final Fantasy XII.
I’ve known for years that FFXII had issues in development. The writers came up with a story for it, and execs got scared because there were no young characters and they’d convinced themselves that young protagonists are what makes games sell. So two more characters - Vaan and Penelo - were added, one was framed as the protagonist of the story, and the entire story was rewritten so it could feasibly be from his perspective.
While the two characters they added are egregiously tangential to the plot, XII honestly has no protagonist. The writers originally wanted Basch to be the protagonist, but his entire arc is really just following Ashe around and being sad about his evil twin. Ashe is probably the most important to the story, but doesn’t have much presence for a good chunk of the story, and makes her most character-defining choice offscreen before having it stolen from her by a side character. Balthier has the largest presence in the story, and is most closely related to most of the events of the story, but has pretty much no role in the ending.
Honestly, if I were writing FFXII and told it needed a young protagonist, I would have aged up and expanded the role of Larsa, the brother of the main villain, who shows up as a temporary party member from time to time. The entire game is about family ties, and a journey spotlighting Larsa could have involved his learning about Ashe, Basch, Balthier and Fran’s family situations and using their experiences to grapple with his own. Damn, now I’m sitting here thinking about how good that could have been.
As it is, the game feels disjointed and aimless, and the ending is so bad it’s farcical. When I reached the ending, I watched Basch and Ashe forgive Basch’s evil twin for his villainy rampage, harking back to the moment earlier in the game when Ashe turned down the chance to gain powers that would have allowed her to avenge her country because she realized that those powers could also drive her to hurt innocents in the crossfire. In this moment, I realized how Vaan fit in as the protagonist of the game. “Oh, he’s going to realize that violence begets violence, and that he must break the cycle by forgiving Vayne for the death of his brother. He’s going to let go of that hatred he’s been trying to push onto someone for so long, and it’ll finally allow him to heal.” I realized that even though the road to this point was rocky, the writers had managed to craft a satisfying ending from the seemingly disparate pieces of this uneven plot.
And then Vaan picked up a sword and screamed AAAAAAAAAAA and charged Vayne down and stabbed him, and Vayne turned into a shrapnel robot dragon and exploded all the star wars ships and I threw my controller aside and laughed uncontrollably while my characters beat him up and completed the game on their own without any further input from me.
Oh yeah, the battle system is also incredibly boring. Instead of battling, the player writes up an AI script for each character, then lets them act based on those scripts. I would straight up put the controller down and watch youtube videos whenever a group of enemies showed up. I was pretty excited about the job system, but then there didn’t really feel like much of a difference between jobs, and my characters all behaved pretty much the same as each other.
The hands-off battle system, unfocused story, lethargic voice acting, and tuneless music all left me pretty uninvested in the whole affair. The art style and locations are beautiful, though, and it did make me want to eventually check out some of the Tactics games, which take place in the same universe but are supposed to have excellent stories and gameplay.
8: Final Fantasy XIII.
I’m not sure I’ve ever had two such opposing opinions of a game’s story vs. its gameplay. This game is the only one that plays with a bunch of story elements from FFIX, which did a lot to endear it to me. It’s sort of a game in which the protagonists are Kuja, the villain of IX. Like Kuja, they are created as tools by an uncaring god for the purpose of fighting against one world on behalf of another world, and are subsequently forced to grapple with the horrors of having an artificially shortened lifespan.
The story actually has a lot of Leftist themes, too. The gods of that universe spread ideology among the populace, and the people unquestioningly believe these false stories, as the gods have provided for them for as long as there has been written history. Much of the character arcs center on the characters being forcibly removed from their places within those ideological frameworks and having to unlearn what they’d always believed to be objectively true about the world.
So the story actually is pretty good, but it’s held back by some really clumsy storytelling; it constantly uses undefined jargon, has almost no side characters with which it might flesh out the world, actively fights against players trying to glean information from environmental details, and maintains (at least for me) a weird disconnect between the characters in the gameplay and the characters in the cutscenes. I think this partly stems from Square’s original failed plan for FFXIII to be the first game in a much larger series of games sharing themes and major story details. Despite these issues, however, the characters are all likeable and (mostly) believable, and their interactions are grounded in real emotional weight even while their universe feels intangible.
This all got dragged down by the gameplay, which is total dogshit. It’s got the worst battle system I think I’ve seen in an RPG. The game only stops being doggedly, unflinchingly linear about thirty hours in, the whole game took me about fifty hours, and I spent the last fifteen hours beating my head against each individual battle, waiting until the system hiccuped long enough to accidentally slide me a win. That meant I had about a five hour window of euphoric play, convinced that I actually loved this game, thrilled with every new experience it gave me, and excited to see what would happen next. I guess those five hours are what pushed this game over XII in my ranking.
7: Final Fantasy V.
Until FFXV, this game was the last of the “Warriors of Light” games, in which the game follows a party of four set characters for its entirety. To this day, it’s the last of the “Warriors of Light” games to let the player customize which character holds which roles through the job system.
FFV’s job system is the reason to play the game. Its story is mediocre, and its characters are all fairly flat, but there’s something viscerally satisfying about building party members up in jobs that might enhance the role they ultimately will fill. For my mage character, I maxed out Black Mage, Blue Mage, Mystic Knight, Summoner, and Geomancer. Then at the end, I switched her to a Freelancer with Black Magic and Summoning, and she kept all the passive skills for those jobs and also the highest stats across those jobs.
It was super fun and kind of a shift of focus for me, since I tend to place story above anything else in games. Despite the story not being special, though, the game’s writing is actually a ton of fun. It’s definitely got the most comic relief in the series, and I came away loving Gilgamesh as much as everyone else does.
And while it’s nothing special graphically, it does have some really cool enemy designs, and the final boss design is one of the most memorable ones they’ve ever done. Which is impressive because I keep having to look up Exdeath’s name because the character himself is super forgettable.
6: Final Fantasy IV.
This wasn’t the first game in the series to feature actual characters with names and depth, but I have no interest in playing FFII, so it might as well be. I actually played the DS Remake for this game, so it definitely had some quality of life improvements, like full 3d characters and maps, voice acting, an updated script, the ability to actually see the ATB gauge, and the ability to switch to other characters whose turns are ready without using a turn.
Apparently one thing the remake didn’t do was rebalance the difficulty for more modern sensibilities. Instead, this remake is...harder? It requires more grinding than the original? Why??
Either way, though, the story is actually solid! The game opens on its protagonist, Cecil, committing a war crime on the orders of his king, who raised him as a child. The first ten hours of so of the game follows Cecil as he tries to understand why he was ordered to kill so many innocents, turns his back on his country, and works to redeem himself.
This arc is reinforced by the game mechanics, too, which is super clever. His redemption is marked by a change in job from a Dark Knight to a Paladin, which also resets his level. For a time, his life is considerably harder because he’s finding his footing as a new person, which is marked by battles which had been easy becoming much harder for the player for a time.
This game places storytelling over gameplay more than I think any other game in the series. Each character is locked into a job, which I much prefer in my RPGs to games where characters function pretty much interchangeably. I dunno if it’s because I cut my RPG teeth on Tales, but it really bugs me when I can give Tifa the exact same loadout as Barret. I want the lives of the characters to bleed into their functions as gameplay devices.
However, the developers clearly had a ton of different jobs they wanted to add to their game, but hadn’t figured out how to allow for the player to switch in and out party members in standby. To fix this, they increased the in-battle party to five characters rather than or four (or the later constantly frustrating three), rotated the roster a ton, and had a ton of characters who straight up leave permanently. One character dies and never comes back. Two characters die and only are revived after it’s too late to rejoin the party. Four characters end up too injured to continue traveling.
This let the developers make a ton of jobs, but it doesn’t let the player exploit these jobs to their fullest. Characters’ stats reflect their role in the story, as well. One character is quickly aging out of adventuring, so his magic stats increase on levels, but his attack and defense stats actually decrease, signifying his failing body. Another character has already achieved some form of enlightenment, so he gains no stats when he levels up at all. The purpose of IV is the story, over any other aspect of the game, which makes it even more mindboggling that the remake would have increased the difficulty.
Besides that, the biggest issue I had with this game was the overbearing constant drama of it. While there were a few more lighthearted parts, they were mostly relegated to NPC dialogue and sidequests. The characters in this game don’t become friends so much as they become companions who bonded over shared tragedies, and this makes for quite a few scenes of every character separately wallowing in their own immeasurable sadness. I played FFV directly after this game and the light story and jokey dialogue was a much-needed palette cleanser.
5: Final Fantasy VI.
Before the unexpected success of FFVII irreparably changed the franchise, Square constantly mixed up the story formula for the series. IV, V and VI all handled their stories really differently from each other, and what I remember of III also felt fairly different from the games that came after.
Every game from VII on had a very clear protagonist (except XII, whose botched protagonist was still clearly marketed as the protagonist). The concept of the Dissidia crossover series is built on the idea that every FF has a protagonist at the center of its story. FFVI’s Dissidia character is Terra, but Terra is not the protagonist of FFVI.
Apparently while developing FFVI, the directors decided they didn’t want the game to have a clear protagonist, so they asked the staff to staff to submit concepts for characters, and they’d use as many as they could. This game has fourteen characters, each with their own fun gameplay gimmick in battles. Three of the characters are secret, and one can permanently die halfway through if the player takes the wrong actions. Of these fourteen characters, the main story heavily revolves around 3-6 of them, while five more have substantial character arcs.
There’s kind of a schism in the fandom over whether this game or VII is the best one in the series, and I can see why; this game is absolutely fascinating. No other game in the series has done what this game did, which means it’s one of the two FF games I really want to see remade after they complete this VII remake.
The first half is very linear. It breaks the beginning party into three pieces, then sends each character to a different continent, where they meet more characters and build their own parties before everyone reunites. Once the story has taken the player everywhere in the world, the apocalypse hits. The villain’s evil plan succeeds and tears the entire world apart.
The second half of the game picks up a year later with one character finally getting a raft and escaping the island on which she’s been marooned. In this half, the player navigates the world, which has all the same locations, but in completely different parts of the map. The driving factor for much of the second half is to learn from incidental dialogue where each party member has gone in this new world, to track them down, and to try to fix some of the bad that’s been done to the world before finally stopping the villain who destroyed it.
It’s unique and clever and occasionally legitimately tugs at the heartstrings some, which is impressive for a poorly translated SNES game. The final dungeon is a masterpiece all on its own. It requires the player to make three parties of up to four characters, then send them in and switch between them as new roads open. This way, the game manages to feel like an ensemble piece up to the very end.
4: Final Fantasy VII.
As I previously mentioned, there’s kind of a schism in the fandom over whether FFVI or FFVII is the best game in the series. Neither is the best game in the series. FFVII is better than FFVI. Oops.
When I was first drafting up this list, it was before I’d reached my replays of VI or VII, and I tentatively placed them next to each other, with the strong assumption that I’d end up placing VI a bit higher than VII, since it has so many strongly differentiated characters with solid story arcs, beautiful artwork, great music, etc. etc. Then I reached FFVII and not even four hours in, I realized it would have to be higher on my list than VI.
VI has a better battle system, its characters are much more differentiated by their gameplay, its character sprites have aged much better than VII’s character models, and it has four party members in battles instead of three. But I couldn’t overlook VII’s gorgeous artwork, sharp character work, and character-driven story. In the end, I had to give it the edge.
VII is a strange beast. It simultaneously really holds up and has aged horribly. The story is excellent and I love the characters, but the actual line-to-line writing is pretty bad, making the whole experience of the game a bit like swimming upstream; you’re getting somewhere good, but the age of the game is still pushing you back the best it can. Similarly, the background artwork is fantastic and gives the game locations a sense of place incomparable to anything that had come before it, but the character models are so low-poly that the two are constantly at odds with each other.
Still, the game is more a good game than it is an old one. I think it’s managed to duck the absurd level of hype around it by actually being very different from what the most popular images of it make it out to be, if that makes sense. The super futuristic techno-dystopia city only makes up a very small portion of the larger game, and most newcomers to the game won’t have seen Junon, or Corel, or Cosmo Canyon. Heck, I didn’t know Cait Sith or Red XIII were characters before I played the game for the first time. One of the many reasons I’m excited for the rest of this remake is to see newcomers to the story learning just how much variety there is to the world, events, and characters of this game.
FFVII also began (and pulled off really well) a number of storytelling trends that continued in subsequent games in the series. Obviously, almost every game since this one has a clear protagonist with a cool sword for cosplayers to recreate, and an androgynous villain whose story is closely linked to the protagonist (or one villain who is linked to the protagonist and a second one whose purpose is to look like Sephiroth), but it’s started broader, more quality shifts, too.
FFVII is the first game in the series to try to give all its characters arcs based on a similar theme, for example, a trend that has helped give it and future games a sense of thematic unity, especially in IX, X, and XV. Heck, that trend was why I almost came around on XII before they nuked it. It was also the first game in the series to have a real ending, rather than closing out with essentially a curtain call featuring all the party members, like they did in IV through VI (and I assume earlier).
Another common feature of FF games that it didn’t start with VII but certainly was canonized with it was the mid-game plot twist tying the protagonist to both the villain and the larger story. FFIV had this as well, of course, but I feel like the orphanage twist in VIII, the Zanarkand dream twist in X, and the time skip twist in XV were all meant to recall VII’s twist of Cloud’s…very complex existence (IX’s two worlds twist actually is a clear homage to IV, but it’d be hard to argue that Zidane’s connection to Kuja - and the character of Kuja generally - weren’t more influenced by VII).
2: Final Fantasy X and Final Fantasy XV.
Sorry, this one is a two-fer. I’m not gonna spend too much time on why I placed these two together in the #2 spot (I wrote a long thing on it here, if you’re interested). In summary, the games kinda mirror each other, in story and design. Each game can be seen in the negative space of what the other game leaves out, and at the end, the characters react to similar situations in completely opposite ways. For this reason, and that they’re of comparable quality, I think they’re best viewed as companion pieces.
FFX was the first mainline Final Fantasy game I ever completed, six years late. It was the first FF game with voice acting and many fully modeled locations. It also kinda marks the beginning of the series’ constant changes to the battle system.
That’s not to say the previous games’ battle systems didn’t also differ from each other, but they all had the same setup, with levels and an ATB gauge. This was the first game since III not to have any real-time element to its battle system, nor numbered levels gained through experience points. Since X, no two FF battle systems have been remotely comparable, which is cool and innovative and keeps things fresh, but also means I’ve been starved for just a regular ATB FF game for too long.
In many ways, FFX feels like a bridge between the PS1 games and the later games. It feels much more streamlined than VII, VIII, or IX, in terms of both storytelling and design. The game is very linear, pushing the player from one area to the next and not allowing much backtracking until the very end. It also loses the aging look of the PS1 games’ menus and UI, finally updating the classic font and the blue menus with white borders to fully modernized and sleek graphics.
However, movement still feels very similar to movement in VIII and IX, the music definitely evokes the PS1 games more than the later games, and most locations are portrayed with beautifully painted backgrounds, rather than modeled in (which I actually prefer, and I was glad to see that VII Remake has gone back to that in some places).
Voice acting in this game is phenomenal for 2001, and honestly on par with many contemporary games. I can’t think of a voice actor for the main cast who didn’t do a great job. Tidus’s narration, especially, is emotional and evocative in all the right ways. Grounding the plot in a very personal story about Tidus’s difficulty coming to terms with and proving himself to his abusive father keeps the story relatable and real.
Something interesting about my experience with X is that because it was my first Final Fantasy game, I thought for a very long time that the series was about organized religion, and the ways it is used to justify evil acts. This might be the only game of the ones I’ve played that is about organized religion, or even prominently features a religious doctrine, which really sets it apart from the rest of the series.
The game’s thematic unity is on point, even if there is a scene where they state the central themes a bit too plainly. Every character, and even the entire universe of the story, is held back by the past, and every subplot and the main plot revolves around finding ways to move forward and leave the past behind.
I love FFXV. It feels like a return to form after XII and XIII. It’s also probably the furthest any game in the series has strayed from the original formula. Battles are entirely real-time, and the game is a straightforward action game. There is very little time spent with menus, and even the leveling system has been stripped down to a few skill trees. It’s immediately obvious that the game was originally created to be a spinoff, not a main title.
FFXV is also probably too much a product of the current era of microtransactions and payment plans. The full story is spread out across *deep breath* a feature film, an anime series, an anime OVA, a standalone demo, two console games, four DLC story chapters, a multiplayer side game, a VR fishing game, four phone games (though really three phone games because A New Empire straight up isn't in that universe and also is terrible), an expansion including several entirely new dungeons, and finally a novel set to release sometime this year. That’s a whole lot of story. I’ve not played the phone games or the VR fishing game, or read the novel yet, but I’ve experienced all the rest.
But I also played FFXV when it first released, before any patches, before I knew there was a film, just the game all on its own. So you can believe me when I say that without any supplementary material, the game is still great.
It goes back to the FFI, II, III, V “Warriors of Light” system, where the party has four characters who do not change at all throughout the game. While this bugged me at first, I soon came to appreciate having a story where almost all character interactions involved these four characters. It meant I came to understand them well enough to feel like they were my friends, too. Most characterization in this game is understated, presented through small shared moments, dialogue, and body language as they travel the world together. Much like X, the overarching story might be expansive and far-reaching, but the real show is in the personal journeys the friends have.
Much of the first half of the game is spent exploring an open world, driving along the road and getting out of the car for pit stops or to explore the forests nearby. This is one of the very few games where I don’t mind just exploring an area without the promise of an upgrade or a new scene, just to see what’s around the corner, or to hear whatever banter the characters might engage in next.
The entire world of this game is gorgeous, and the orchestrated music is some of the best they’ve ever done. The main plot is beautiful, too. It’s bittersweet and emotional, with a charismatic villain and a twist that blew me away the first time I reached it.
The supplementary material is also mostly really quality. I’d recommend the Royal Edition over the original edition for sure, and to watch Kingsglaive as well. The anime series is quick and fairly fun, and Comrades expands on the universe in some great ways, but neither has as much bearing on the overall plot as the DLC chapters and Kingsglaive. I’m so in love with the DLC chapters, actually, that two years ago I wrote a piece just on how much Episode Ignis affected me (here if you care).
This is definitely getting long, so I guess I’ll move on after saying I’m upset that they patched Chapter 13 to make it easier, and I’m angry at everyone who complained that Chapter 13 was too hard. It was a brilliant piece of storytelling through game mechanics, and it’s mostly been stripped of all that, now.
1: Final Fantasy IX.
It’s IX. It was always IX. I actually did come into this with an open mind, wondering if one of the new games I’d experience (IV, V, VIII, XII, XIII) might end up hitting me harder than Final Fantasy IX, but as I replayed my favorite game in the series I quickly realized that wouldn’t be happening.
There are only a handful of games that make me cry. IX is one of two without voice acting. There are several songs from IX that make me tear up just when I hear them.
The story of the black mages gaining sentience, learning that they can die, and trying to force themselves back into being puppets just to lose that knowledge really moves me. The same goes for the story of Dagger no longer recognizing her mother, setting out to find a place to belong, learning that her birth family is long dead, then watching her mother return to her old self a moment before losing her forever. And Zidane’s story, where he has nowhere to call home, finally discovers the circumstances of his birth, and realizes that had he stayed in his birthplace, he would have become a much worse person than he ultimately did.
More than any other, though, Vivi’s story will always stick with me. He was found as a soulless husk by Quan, a creature with the intention of fattening him up and eating him, but each of them awoke something in the other, and Quan ended up raising Vivi as his grandson. When Quan passed, a rudderless Vivi went to the city to find a new home, and eventually learned he was created as a weapon. Other weapons had also gained sentience, but none had the worldliness that Vivi had gained from his loving relationship with Quan. When Vivi discovers that most weapons like him die after only a few months, he grapples with the possibility that he may die at any time, and eventually decides that he can only take control of what life he has by living each moment to the fullest. He ends up becoming an example for the other weapons to follow.
FFIX is a game about belonging: both yearning to have somewhere to belong and learning that the place where you think you belong is actually toxic and harmful to you. Even the menu theme is a tune called “A Place to Call Home.”
IX ran counter to the trends of the series in a number of ways. It was a return to high fantasy after the more sci-fi VII and VIII, and was also much more lighthearted than those games, while still being heartfelt and occasionally bittersweet. Gameplay-wise, it locked each of its characters into a single job, gave them designs based on their jobs, brought back four-character parties, and introduced a skill system in which characters learn skills from equipment. It also had a much softer, less realistic art style, and mostly avoided the attempts to recapture VII that have plagued most other subsequent titles (besides Kuja’s design, I guess).
The story is also structured so well. It regularly shifts perspective for the first thirty hours, allowing the player to spend ample time with each of the party members, and shaking up character combinations for fun new interactions. It introduced a system similar to the skits from Tales games, showing the player often humorous vignettes of what’s happening to other characters at the time. Once the characters have all come together in one party, the game has earned the sense that all of them (except for the criminally underexplored Amarant) have become a family.
The supporting cast are a blast as well. Zidane’s thief troupe (who double as a theater troupe) are likeable and fun. Kuja’s villain arc allows him to be sympathetic without losing his edge. The black mages are tragic without being overdone.
The development team for this game put so much more work into this game than they had to. The background artwork was all made in such high-definition resolutions that the act of downscaling them to fit in the game removed details. Uematsu traveled to Europe to make sure he’d get the feel of the soundtrack right, and has said it’s his favorite score he’s ever done. Sakaguchi, the creator of Final Fantasy, says IX is his favorite game in the series.
FFIX is one of the two games I would like them to remake after they finish the VII Remake, but I’m terrified they’ll mess it up in some way. Honestly, the game’s only flaws (which I do desperately want them to fix) are a lack of voice acting, the underdeveloped party member Amarant (and to a lesser extent Freya), the dissonance of Beatrix never getting punished in any way for her hand in a genocide, and the fact that very few of the sidequests are story-related because so many of the smaller story details that would normally be relegated to sidequests are covered in the main plot.
Despite the danger, though, I think revisiting IX is absolutely essential moving forward. It represents so much of what made older games like IV and VI great, and its story is much more grounded in real emotion than many current Square stories tend to be. Remaking VII will be good for getting VII out of Square’s system. Remaking IX would be good for putting IX back into Square’s system.
Here’s a IX song as a reward for getting this far. I’m gonna go listen to it and tear up again.
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hedwigstalons · 4 years
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The Tracy Prize - part 19
A boring afternoon at work led to the creation of Claire, the rather grumpy and tech-phobic chemist.  I never expected the little fic she spawned to run to over 25k words.  I may also dig her out in future as there were other scenes that didn’t really fit this story.
 Thank you to everyone that came along for the ride.  Each like, reblog and comment was very much appreciated. @willow-salix thank you for digging me out of several plot holes.  And thanks to @gumnut-logic for opening the door and welcoming me in to this fandom, I probably wouldn’t have attempting writing Virg if it wasn’t you.
  So now…the final part.
Here are the earlier parts for those that want to go back to the beginning: part 1, part 2, part 3, part 4, part 5, part 6, part 7, part 8, part 9, part 10, part 11, part 12, part 13, part 14, part 15, part 16, part 17, part 18
xoxoxox
Claire sat on a bench in the locker room near the hangers, wrestling with a rust coloured boot.  After a determined tug her foot popped around the bend in the heel and she was able to close the seals around her calf.  
The synthetic fuel had been cleared for field testing.  She knew Virgil was already in the cockpit of Thunderbird Two, waiting for her to suit up.  She didn’t want to keep him waiting.  She was looking forward to spending some time with the engineer.
She wondered how her life had managed to take such a surprising change in direction. Just a few short months ago International Rescue was just a name that appeared in news reports.  Anonymous heroes who swooped to the rescue.  Now it meant a houseful of people who risked their lives on a daily basis to help whoever made the call.  People that she was proud to call her friends.  Her thoughts lingered on one particular operative that she wished was more than just a friend.
As she adjusted the prototype uniform she reflected on exactly how this particular development had come about.
It had been a difficult day for all of them.  One of those days when the tension in the villa thrummed like an over tightened guitar string.  One of those rare days when Scott had announced he was out of his depth and called for outside assistance over the comms.  He had made an error and needed help dealing with the fallout, both literally and figuratively.  It had fallen to Claire to guide him through the process of decontamination from the material that coated himself and his body cam, obscuring Claire’s view of the tools and substances at his disposal.  That coating had turned out to be lithium hydride, a tricky substance that had the tendency to spontaneously ignite in humid air.  It was a tense time as she talked the First Responder through the clean up procedures, all the while hoping he wasn’t about to catch fire.
When Scott had finally made it home some 20 hours later he looked distinctly older than when he had set out.  He had announced that perhaps there would be times when it would be useful to take the chemist out in the field to try and avoid these situations occurring in the first place.  Claire had been inclined to agree with him; if Scott had paused and consulted her before charging into the factory he would never have got coated in the volatile substance in the first place.
What followed was a whirlwind of sketches, concept design and finally the prototype uniform.  
A uniform that was currently highlighting its flaws and would definitely need a redesign.
She would gladly have gone on the test flight in her usual clothes but Scott has insisted that, since she had a uniform, she should wear it when going off-island on International Rescue business.
Claire gave up trying to get the zip on her back done up.  She picked up the helmet and rebreather kit that turned her uniform into a grade two certified hazmat suit and headed towards the hangers.
xoxoxox
Virgil looked up from his pre-flight systems checks as Claire entered the cockpit. Technically he could have taken this test flight alone but he thought the chemist ought to get the chance to experience the result of her hard work first hand.  
If he was being completely honest he found himself seeking out opportunities to spend time alone with Claire.  He pushed those thoughts out of his mind.  Claire was dedicated to her work.  She seemed to enjoy his company but had given no indications that she was interested in him being anything more than a friend.  She was a professional to the core.
“I hope we won’t be needing those” he said, indicating the helmet and rebreather in her hands.
“You and me both, but Scott said to keep all the parts to hand.”
Virgil knew the sense in that.  You never knew what could happen when out on a mission and it paid to be prepared. His own helmet was close at hand.
“So how does it feel?  Does everything fit?”
His eyes raked up and down the petite form, currently clad in the ruddy tones that marked her out as one half of International Rescue’s scientific division. Of course it fitted perfectly. The full body scans taken as part of her medical had ensured that the garment was perfectly sculpted to her form.
He forced his eyes back to her face, hoping she hadn’t noticed his lingering gaze.
“Well the material is a little stiff.  I think the polymer coating is reducing its flexibility.  It also takes far too long to get on.  The biggest problem though is this.”
She spun around revealing the triangle of bare flesh at the top of her back.  
“If the main fastening stays at the back I’m going to have to get changed into uniform en-route so one of you others can buddy check my seals.  I just can’t reach it right.  Please can you finish doing me up?”
Virgil felt a lump form in his throat.
Claire held her ponytail out of the way so Virgil could finish closing the zip without snagging her hair.  A firm hand then ran slowly up her spine from base to neck, sealing shut the protective flap that covered the zip.  Claire’s body tingled in response.  Her mind wandered, imagining those same strong hands reversing the action later and freeing her from her uniform.  She gave herself a mental shake.  This was Virgil.  A colleague. It was…inappropriate.
Virgil returned to the pilot’s seat while Claire took the co-pilot’s side that was normally occupied by Gordon.  
This would be her first time being piloted by Virgil but not her first time flying in Thunderbird Two.  That first trip was tainted with bad memories.  Her first flight had been spent in worried silence.  Gordon at the controls.  Virgil in the med bay, out cold from the dart she had been responsible for shooting. She was still haunted by visions of Virgil crashing to the floor of the conference centre, the dart stuck in his chest.
The atmosphere in the cockpit today was excited rather then worried, but still serious.
The ability to control the Thunderbirds remotely meant that several test ignitions had been trailed but this would be the first true flight using the new fuel. The chance to test if reality lived up to expectations.
Virgil opened the comms link to both island control and Thunderbird Five.
“Pre-flight checks complete.  Everything responding as expected.  Thunderbird Two is ready for take off.”
“I’ll be keeping a running watch on your systems readouts and I’ll keep comms open,” John responded, his hologram floating above the control console.  “Stick to you pre-programmed route I’ve sent you. I’ve alerted the GDF that you are on manoeuvres so we can expect a call from Aunt Val later.”
“Why are the GDF involved?” Claire asked.
“Just common courtesy.  We give the GDF a rough flight plan and they alert any military operational in the area. It saves any cases of mistaken identity. We don’t want Two shot down again.” John replied.
Claire looked alarmed.
“That only happened the once, Johnny.”  Virgil had still never truly forgiven the US Navy for crippling his beautiful ‘bird.
“Yeah, well that was once too many.”
Scott’s voice cut in.  “If you two have quite finished…”
The rock wall disguising the hangar entrance lowered as Scott activated the mechanism from inside the villa.
Virgil taxied his Thunderbird out on to the launch pad.  The pad tilted upwards and the view from the cockpit changed from one of sea to one of sky.
Virgil directed power towards the thrusters.
An intense roar filled the cockpit.  Vibrations built up in intensity.  The mighty craft slid forwards and took to the skies.
“Thunderbird Two is go.”
xoxoxox
Virgil concentrated intently on the flight.  He had spent so many hours flying Thunderbird Two that he was fully attuned to her quirks and moods.  He felt each difference in response and behaviour without the need to check the instruments for confirmation.  The engine pitch was slightly lower.  The vibrations slightly stronger.  He tried a few turns and altitude adjustments and was pleased to see that Two responded just as well as before.
It was time to test her for speed.
Virgil eased the throttle forwards.  Scott’s voice came over the comms, reading out their velocity in increments.
“6,000 kilometres per hour.”
“6,500 kilometres per hour.”
“7,000 kilometres per hour.  Approaching previous top speed.”
Virgil continued to push the throttle.  He could feel that Two had more to give.
“8,000 kilometres per hour.”
“9,000 kilometres per hour.”
As each increment was read out the tone became excited.
“10,000 kilometres per hour.”
Claire looked across at Virgil.  A huge grin was plastered across his face at the raw power under his control.  It was as if Two was singing to him.  She hummed as he pushed the throttle to the maximum.
“!0,200 kilometre per hour” he whooped.  “Maximum throttle reached.  Easing off now and returning to base.”
“FAB Virgil.  See you back home soon.”
The pure delight Virgil was experiencing was evident.  He practically bounced as he guided the craft back over the Pacific Ocean. Their island home was soon visible again.
Virgil switched to VTOLs and brought them in to land.
xoxoxox
The two occupants of the cockpit grinned at each other, their eyes shining.  They were buoyed by the thrill of success.
Harnesses were released.
Claire found herself enveloped in one of Virgil’s bear hugs.  The air nearly crushed out of her body by his exuberance, her body held firmly against his chest.  She found herself returning the hug, wrapping her arms around his waist, burying herself in those powerful muscles.
“You did it!  You actually did it!”
Virgil was still riding the high of emotion.  Claire’s feet lifted off the floor in the engineer’s delight.  When she was placed back down she felt a kiss planted on the top of her head.
The pair of them both stilled and stiffened as the action registered.  
Claire looked up to meet warm brown eyes that looked ashamed, scared…hopeful?
Virgil cursed his lack of self-control.  In that one unguarded moment he had risked everything.  Claire had changed a lot since coming to the island but she could still be prickly on occasion.  Her flares of temper were becoming less frequent; there was more laughter, more enjoyment in being part of a team, but she had never invited him to cross this line.
Virgil braced himself for the backlash.
The backlash never came.
Their eyes remained locked.  Neither let go of the other.  Arms continued to encircle bodies pressed close together.
Claire found herself sinking into those chestnut depths.
Lips tentatively met, at first hesitant with the fear of rejection, then pressed more firmly as each explored the object of their secret desires.  Neither wanted to that moment to end.  Blue pressed against rust, the colour the only way of distinguishing the entwined bodies.
When they finally broke apart, eyes bright and cheeks flushed, Claire reflected that she might not have got the research grant but she had surely won the greatest Tracy prize of all.
-FIN-
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share-the-damn-bed · 5 years
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Hopes v. Reality
Alright, so, about a year ago I posted my hopes for S3 Jancy here. I thought it would be fun to reflect on my season 3 dreams and determine how satisfied I was (or wasn’t) after watching the new season. 
I have high hopes for Jancy in season 3 (don’t let me down, writers!). Personally, I’d like to see them…
Be involved in the main plot - The thing I missed most in the recent season was how integral Jonathan and Nancy’s plan was to the overall plot. Even though they had the whole justice for Barb thing in season two, the writing didn’t focus on their actual plan, it focused more on getting Jancy together and the plan was almost a side mission of sorts. So yeah, main plot stuff would be cool.
A+ I loved that everything Jancy did this season was important and felt relevant to the immediate plot. The hospital scene surpassed my expectations, I loved the role they took with the younger teens and having Jancy protect them (and do I even need to mention how much I loved Jonathan hopping into action and trying to get the creature out of El’s leg like the badass we always knew he was?) Just good shit all around.
They felt important and even if other fans thought their story was boring or the least interesting, no one can realistically argue that they were unimportant. 
Not be perfect - So one of the things addressed in season 2 was their poor communication stemming from his trust issues and her retreating back to Steve (which I would argue was more of her trying keep up appearances with a normal life and dealing with the loss of her friend than retreating from Jonathan but I digress…). So what I don’t want to happen is for them to magically be able to communicate beautifully. I want to see them deal with their issues in a realistic way. I’m sure they’ve grown but they should be far from perfect. That being said, I also don’t want the issues destroying them. I want to see them grow from their problems.
Hi, so the car fight (and subsequent elevator make up) was one of my favorite scenes this past season because of everything stated above and I am over the moon that we got to see those types of complexities of their lives and their relationship. SO. GOOD. 
The best part about the fight was that they were BOTH RIGHT and just lacked perspective. This gave them room to grow and work out their differences and become a stronger couple.
I seriously had the biggest grin on my face watching it. 
no love triangles- does this need an explanation? Just no. I’ll sue.
I am so happy that this didn’t happen and I was very very happy with the way they dealt with Steve and Nancy. And by dealt with, I mean how there was absolutely no drama between them and they (including Jonathan) were able interact like human beings. Literally so happy about this. 
grow both individually and in their relationship- when it comes down to it, this encompasses all my S3 Jancy hopes. I want them to kick ass together, I want to see their relationship develop further, but most of all I want to see them grow as individuals (maybe we can get to know them each a bit better!). I think the key to any good relationship is that one maintains their individuality but also is their best self in the presence of their partner. And I see that potential with Jancy so don’t let me down, Duffers.
Individually:
I think that they definitely did this with Nancy and I really loved the arc her character got this season. And though I would argue that Jonathan felt more fleshed out than season 2 (we got to see more of his personality) he still felt very much like Nancy’s sidekick. I was shocked that we got no heart warming Byers family moments on screen. We also never got a Jonathan/Will heart to heart. Which is just... weird. 
I hope that in season 4, with the Byers moving out of town, we get some character development (maybe even an arc? please?) for Jonathan outside of Nancy. But at this point, with the series as developed as it is, I’m not sure it they will.  
In their relationship:
That goodbye scene in Jonathan’s room. Do I even need to specify further? It was just beautiful and sad and felt so real and you could feel that they are just so in love and are a solid relationship. it hurts my heart
tldr; I really liked Jancy in ST3 and liked what they did with Nancy and wish Jonathan was fleshed out a bit more even though I was definitely happy with the moments we did see. 
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jess-the-vampire · 5 years
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Tbh, svtfoe is one of they few sources I'm using as reference of what not to do, especially with romantic subplots. If I'm being honest, the romantic subplots, the usual "this has cool potential but doesn't go anywhere or is not smoothly concluded" and the fact it leaves more questions than answers are my issues with the show, and they're pretty vague too...
it’s a lot of the main issues people have with the show.
the romance plot is weak, and the ships that are actually the best set up and feel natural get treated pretty badly, not to mention the whole thing makes star and marco seems terrible and hard to root for which accidentally sends some bad messages throughout it. The entire series wanted to portray itself as being something different but the love plot is predictable, doesn’t do much different , and mostly just hurts ever character involved in it.
the show is full of setup, but no payoff to most of it’s set up, it’s full of good ideas but none of those ideas ever get fleshed out and if they do, they either get almost none, or get incredibly weak endings to what felt like something actually important.
Yeah, the blood moon? It meant nothing apparently? 
Even though that makes no sense because there’s a whole book on it in tom’s library, and if it has no purpose then Alphonse’s ghost (Whose never explained) telling marco to go to the ball makes no sense.
heck, people thought the st o’s floor was about it but if it meant nothing, is the floor about an event that doesn’t matter? What?
Yeap, a moon just pops up, and in the ends it does nothing, nice.
The end doesn’t feel satisfying, almost no one had a good conclusive end to their character, the end raises MORE questions that we won’t get answers to, and the implications behind it are SCARY.
So much didn’t get answered and the show ended with more things unanswered.
Sometimes, you gotta explain things to your audience, because some of this just doesn’t add up for us.
and i’m saying this as a fan of the show
i like tom, tom’s relationships and his arc
eclipsa, globgor, meteora
the world is cool, magic is cool
there’s so much here to explore, but most of it got ignored or tossed to the side for a predictable love plot that did nothing interesting or original outside of tom’s arc, and an ending that wasn’t satisfying and kinda makes star and marco seem like sociopaths.
i love the show, i do, but it has a LOT of issues and i’m not going to ignore them.
and if i make content like it in the future, this show tells me sure enough what DOES  NOT work, and that disney sometimes needs to sacrifice doing traditions to make art that actually leaves an impact on people.
because no doubt their 4 season rule played a huge part in some of these problems, not all of them, but it was very clearly a factor.
if someone asks me about the show and to watch it, i will tell them to just stop at Cornonation and leave it at that, because at the very least that’s a more satisfying ending, regardless of how many things would’ve still been left unanswered.
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lotrewrite · 7 years
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Well, here’s my comments! Feel free to message me with any questions or for clarification of anything
Overall, this is really solid you guys. 
The biggest issue is just fleshing some of the episodes out a bit. Character arcs are nicely done and the character stuff is spread out surprisingly well. In general, I think there’s a little more focus on Mick and Len than the others, and Amaya could probably be given a slightly larger role, but overall I’m impressed. Writing a team and giving them all equal focus is really hard. I’m so excited this is already so good
(Also like three of these episodes are set in times/places related to special interests I’ve had over the years so if I start getting caught up in historical details that’s why)
I haven’t looked at other people’s feedback yet, cause I didn’t want to be influenced so sorry if I’m just repeating stuff
LOTREWRITE: Yay, more comments! Sorry about the delay in posting these, all!
Episode 1:
-          I love the opening sequence with Kendra A+
-          How has Nate’s pencil lasted so long? It has to be at least 20 years old, right? A pen might be more plausible but have the same basic narrative effect. If you’re keeping the dog tags bit from the original though it might be best to cut it the reference to it being from his grandfather entirely or have it be a replica or something. Best to focus on a single sentimental object.
-          The banter is flawless and in character. Nice!
-          Thawne’s explanation is a bit of an infodump. That’s gonna need to be reworked into more of a dialogue, at the very least. It would probably be better to show it somehow. Maybe show the Black Flash appearing a few seconds after Thawne leaves, then disappearing just as quickly? Darhk can research it on his own and then explain it to someone later, for those viewers who aren’t familiar with the concept from The Flash.
-          “Damien Darhk?” Stein asks. “As in –” “The man who murdered your sister,” Rip says. I assume we’re talking about Laurel, but this makes it sound like Darhk murdered Stein’s sister.
-          “I never did” Talk about OUCH. This is amazing.
Episode 2
-          Some clarification on when and where “the infirmary” is would be good, as well as what Jax and Stein’s history here is, but I figure that will be added as this is fleshed out
-          Same with “decision makers”
-          I vote yes on “not drinking and driving” quip that’s excellent
-          Bambi is adorable
-          Make sure when you’re researching the crusades to look at things from multiple perspectives. This seems like it could very easily fall into a very generic “Good Christians” vs “Evil non-Christians” crusade narrative and that’s… less than ideal. There was a lot of politics surrounding the crusades, even if you’re just focusing on the Christians. That might also help provide a motive for your dissenter? Someone who thinks these soldiers should be back at home looking after things there instead of invading a foreign nation to secure power and riches for the church? Someone who’s been convinced that the crusaders have no divine right to this land and that they should leave it to the people who actually live there? Could maybe be a place to start setting up some doing what’s “right” vs doing what’s supposed to happen conflict? This is obviously just an outline so maybe you’re already planning something like that but I figured I’d mention it
-          I’m a fan of Bambi not dying
-          I love Firestorm as an angel that’s an amazing idea in so many ways A++++
-          Mick roasting a T-Rex with his gun heck yeah
Episode 3:
-          I love Sara’s canary pendant
-          Continuity issue: in episode 1, Mick punches Rex and that’s about the extent of their interaction. Not much of a basis for the trust he seems to be showing in this ep.
LOTREWRITE: Possibly we could make it more explicit that Rex noticed that the bomb the JSA were tracking was discharged harmlessly after Mick said he went after it, thus the trust?
-          Yay for bi Sara!
-          The Sara and Amaya scene sounds like it’s gonna be so cute
-          Ray’s speech to Nate about heroism is really solid
-          I see now why it’s a pencil, but I’m still not loving the idea. Does it just magically never get not sharpened? Has Nate never noticed? Does he sharpen it and lose tiny fragments of the spear every time? Am I being too nitpicky?
-          Love the mention of non-fighting military personnel 
-          Mick is starting to feel like he’s taking over the story a little too much here maybe, especially considering that he’s been the most major character in the previous episodes as well, while Jax and Stein seem almost nonexistent. Nate could probably have a little more prominence given that this is his big reveal episode.
Episode 4
-          Might want to give a quick rundown of some basics about Chernobyl in the finished episode for audiences unfamiliar with the history. I had to look it up because I thought it happened years later and was very confused.
-          Give some reason for why Stein’s actions were changed from the original timeline. Is Darhk’s presence there already changing things?
-          What do you mean by Jax can “safely detonate” the bomb? Is there some reason he and Stein can’t Firestorm up and transfigure it? I don’t recall Jax being a particular expert in bombs previous to this.
-          The Stein and Clarissa storyline is very very good
-          Sara and Mick (not) talking about their shared grief Thank You
-          Sara seems rather quick to trust Eobard. She knows it’s a speedster who killed Rex, right? Nevermind. She still seems very quick to trust for a former assassin.
-          Maybe avoid Eobard villain monologuing? He has no reason to.
-          Doesn’t the Black Flash only come after the speedsters, not anyone whose death is changed by time travel? iirc, both Cisco and Barry’s mother were brought back to life by Barry changing the timeline at one time or another and neither were targeted. There may be extenuating circumstances I’m forgetting though…
-          Sara and Laurel’s storyline is really touching and sweet
-          LISA!!!!!!
Episode 5
-          I’m loving the mix of historically accurate costumes and especially Mick
-          Crew interacting with Vikings is great and in character
-          Jax and Gunlød’s relationship is really cute
-          The funeral for Len and the others they’ve lost is fantastic
Episode 6
-          Eobard and Darhk banter already sounds like it’s gonna be great
-          How’s Lisa getting in? nevermind, that’s answered
-          The image of Len doing anything “emphatically” is kinda cracking me up. A look or something would probably be more in character.
-          Vampiric octopuses omg please have a flashback here
-          Building of tension for the break-in is excellently done. A bit cliché, but in a good way.
-          Lisa’s fury is great.
Episode 7:
-          Oa?
-          Independence Day banter is really fun
-          Lisa/Cisco scene is YES
-          “justified” I see what you did there
Episode 8:
-          Remember to introduce Constantine etc to audiences who might not be familiar with them
-          Are you going to show Mick vanishing or just have him suddenly no longer be there? Related: does he leave and then get beaten up or get taken out while with the rest of them? Does the audience know he’s telling the truth or will there be some room for them to wonder?
-          HARLEY/IVY YESSSSS
-          I’m assuming Booster is Booster Gold, yes? Do we get him in this season?! Okay coming back, we don’t. It’s a nice shoutout for those who know, but the prominence it’s given implies it will be relevant.
-          Clarify who Resurrection Crusade are
Episode 9:
-          Sara’s disguise for the Christmas party isn’t specified
-          This might be an issue with the original version of the episode as well, but the colonies were in open rebellion against the British crown and GW probably wouldn’t expect honorable treatment or a prisoner exchange if captured. He was openly committing treason in the eyes of the British army.
-          Ray navigating with one boot is hilarious and wonderful
-          Would soldiers from the pre-telephone era be able to adjust well enough in one night to work with a comm? Guns they at least have experience with. Tiny devices that let them talk to each other through long distances might be a bit pushing it. Or I might be getting too nitpicky.
-          The whole massacre plot needs some work tbh. How does Jax and Amaya knocking out a total of three soldiers stop a full massacre? How many were there? How did the soldiers feel about it? Sneak attacks on innocent (white) civilians weren’t really a common part of warfare at the time. Some or all of the villagers would have supported the British or at least pretended to. Not to mention the British soldiers were probably occupying the nearest village. Village sounds really feudal I’m thinking town might be more appropriate okay I’m definitely getting too nitpicky
-          End scene is great
Episode 10:
-          Ray’s pirate persona is gold
-          Why do they ask Jax for his name first? (or do they?)
-          Foreshadowing Rip joining the other side? Neat
-          Looks like this just needs more details for the climactic battle then you’ll be good
Episode 11:
-          The opening is so good
-          Adorable engineering duo yes good
-          So does the Greenpeace member know about the explosion? How?
-          This episode feels a bit short? It’s focused on a single plot that gets resolved relatively straightforwardly. Maybe add subplot(s) and/or throw a wrench in things somewhere?
Episode 12:
-          A little hard to follow at first but I think it’s supposed to be
-          Does Mick say “who’s Grace?”? That seems to imply that he recognizes the other names.
-          This has the potential to be really creepy I like it
-          Can Rip be incorporated into this somehow? Or not necessarily be incorporated as the character, but at least mentioned? It feels relevant, since he had the closest relationship to Gideon
Episode 13:
-          Could Legion!Len’s reveal be moved? If he’s not heavily involved in the Legion’s main plot for this ep, the previous ep would probably work better with a single big reveal (that oculus!Len is not just a hallucination) rather than two back to back. There could be mentions of a new Legion member (Darhk and Eo discussing Legends in Argentina “We’ll let the new guy handle them,” following orders from him, etc), without Len being revealed until he’s revealed to the Legends, or the end of this episode.
-          Really good moral quandaries here.
-          You could probably do something with the fact that the team (presumably intentionally) imitates oppressive government agents to get away with kidnapping, even if it is for a good cause. That’s gotta make them uncomfortable. (Mick seems like he’d probably be the most chill with it, Jax seems like he’d be really uncomfortable, and I could see Stein going either way.)
-          Maybe include one or more OCs or historical figures in a major role to add a human element to the conflict
Episode 14:
-          How does Rip find out? Does he already know?
-          So is the thing on the throne not the spear piece?
-          Tudor jewelry would probably not involve wood. They were big on showy jewels and metals. Maybe it’s in a fancy locket and rumored to hold part of the cross or something? You could have Anne make some sort of joke about how it’s probably fake. Artifacts like that were very common and almost never what they claimed to be.
-          Henry’s feeling a little flat here, but that might just be the outline format
-          This is another one that could use a subplot or two
-          MICK BURNS DOWN THE GLOBE I LOVE IT
Episode 15:
-          I like the option of Hex reacting badly to Rip
-          Carter and Kendra cameo is really neat
-          Continuity error: Len leaves and then says something in scene 6
LOTREWRITE: Len probably shouldn't leave since he has a big leaving sequence in the next episode
-          Lots of good stuff here
-          Make sure Lily stuff lines up with the following episode
LOTREWRITE: Lily should probably show up and have the argument with Stein in this episode, since the next one is very crowded
Episode 16:
-          Make sure Lily stuff lines up with previous episode
-          Bart Allen is from around this time period too. Can he cameo somehow?
-          I love this entire concept
-          All the hostages taken are women. Is there specific reasoning behind this? If not, maybe reconsider hostage choices
-          So Lily is volunteering to be a hostage, not switch sides? That was a little unclear.
-          I love the Monty Python joke. But it might be a little too anvil-y? Maybe change the wording from “what is your favorite color?” to “pick a color”?
-          How are the trials being administered? Verbally with spoken answers? Touchscreen? Fancy buttons?
Episode 17:
-          Cameo suggestion: A young Selina Kyle. The joke is that the found family she’s talking about consists entirely of cats. This can either be revealed to Jax via innocuous comment that wouldn’t make sense if referring to a human (something about litter boxes?) or revealed to the audience later when she looks at a picture in her wallet or something.
-          I love Legion!Len being fed up this is a Good Scene
-          The Legends make him cake aww
-          That ending man
-          Another episode that could use a bit of fleshing out. A little focus on what the other Legends are doing specifically might be enough.
Episode 18:
-          Love the cold open
-          Kendra cameo!
-          Why would putting Ray in a toga convince the guard to let him pass?
-          I’d add a subplot or a lot more happening at the gladiator fight. Does Darhk attempt to cheat? How does Sara counter that? Is she tempted to kill him? Maybe she could have a scene before or after where she talks to someone about her past with the League of Assassins and how sometimes she still has to fight those instincts? Even though she saved Laurel, he still almost killed her and Laurel is still almost completely out of reach for Sara so there’s got to be some pent-up anger there.
Episode 19:
-          HI YES YOU’RE INCLUDING MORDRED LET ME LOVE YOU
-          I can tell that you know your Arthurian legend or at least did some research this makes me so happy the Camelot episode was disappointingly generic in the official season but this is so much better
-          MICK AND MORDRED TALKING ABOUT BEING TRUE TO YOURSELF I HAVE ASCENDED
-          Yeah sorry I should have more constructive criticism but my brain kinda just starts screaming in delight at any mention of Mordred so just know that you did a good and there aren’t any glaring plot inconsistencies
Episode 20:
-          Snart is totally dedicated to his theme enough to take Antarctica let’s be honest
-          I believe there was a reference in a much earlier episode to Harley and Ivy both not returning someone’s calls. Did Harley do something to get back into the Legion’s good graces or…?
-          Ted Kord :D
-          This just needs more detail, in non-Len-related scenes in particular, which will presumably come with the full thing
Episode 21:
-          How is Rip rescued?
-          How does Ray contact GL and SS? Also, being in space shouldn’t keep them from being influenced by timeline change, since they’d still be within the bounds of time
-          BATFAM!! (I was gonna say that it was surprising no one changed things to keep them from being vigilantes, but that could be because they have secret identities and none of the LoD knows who they are) (Also are you going to include Oracle? You might be able to tie her into Ray’s character arc, since she’s a superhero who not only doesn’t have powers, but is physically disabled.)
-          How are you showing the spear going “fuck this“?
-          Wait is the implication that pre-doomworld didn’t have Batman or was pre-Batman? Because the gameshow ep mentioned him in one of the trials
-          I’m not sure about Sara being the one to throw Mick out. She is a former assassin, and she gave spear pieces to Thawne to save her sister earlier in the season. Seems like she would be among the more lenient. There should at least be some clarification of why. Maybe she’s upset because she was forced back into being an assassin?
Episode 22:
-          “proper Time Master captain” ouch
-          Sara’s scene with Laurel is lovely
-          Why would Ray blow up if he touched the spear?
-          “He holds up Cisco’s communication device with the” Finish this sentence
-          LEN!!!
-          This is a good ending
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iainwrites · 7 years
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Alright.  I finished Iron Fist.  And lo and behold, I didn’t enjoy it one bit.  Okay, maybe that’s a stretch and there were some aspects that I did like, but they were incredibly few and far between.  Why, and how, could I possibly feel this way?  Up to this point, Netflix was batting 100 when it came to its Marvel properties.  Daredevil, Jessica Jones and Luke Cage all came in, and stared knocking it out of the park, each with their own unique aspects: Luke Cage for its “street-ness,” (”black-ness” coming from me just sounds wrong and racist, and besides, it was a very “on the street” series)  Jessica Jones for its paranoia levels and how dark it went, Daredevil for introducing us to this new iteration and of the world and yes, damn it, court room drama.  So how could I possibly feel anything but good when it comes to Iron Fist?  Well, there’s no pretty way to do this, but there is a logical one: step by step while being blunt.  Here we go, gloves off, no punches pulled and spoilers aplenty.
-Danny: Danny is a man who speaks in maxims and fortune cookie notions, but is incapable of following through and acts like a rash youth.  Danny is a man who has been trained by monks for over a decade, day in and day out, which he never fails to mention was incredibly strict, and yet acts like a spoiled child (His first meeting with Jeri had him call her “J-Money,” something his 10 year old self did, despite the fact that both of them grew up).  Danny is the Iron Fist, a Living Weapon, trained in countless martial art disciplines, and still manages to look like he’s in the early stages of practising and has the body of someone who keeps themselves in relatively good shape (do an image search of Danny in the comics  Guy is built. Finn Jones?  Not close to it.) Not only that, but he miraculously changes his face whenever a complex fight breaks out (Yes, Daredevil and Jessica Jones weren’t perfect when it came to fights, but Christ, at least they were engaging). Oh yeah, and you know those opening credits, where the artist is going through all the motions and stages and such? Not even Finn Jones, because boy, were they ever insistent that this Danny has curly hair and buddy in the credits has flat hair.  Add this to the mood whiplash that comes from nowhere, the general sense of blah that he exudes in most of his scenes or the over expression he does when it’s called for something emotional and you just get a poor outing.  And when your lead is painful to watch, then the rest of the show follows.  And the ending.  (Harold impaled, Danny walking away, etc etc.)  Know what would have worked?  Danny using the Iron Fist… to cleanse the elixir or whatever the hell we want to call it out of Harold (like they showed him doing in the convenient flashback for Colleen) and showing mercy.  You could have had Ward cap him at the end, but for Danny to show that he has learned that the fist isn’t just a weapon for destruction but to help would have went a long way.  But no. Danny didn’t learn anything that the monks hadn’t already drilled into his head.
-Ward: I hated him.  I rarely use the word “hate” because it hates requires energy that could be put into better things, but boy, did I hate him. And not just the character: I despised the actor (Tom Pelphrey) when he started showing up.  In the first half (and then some) of the series, he was just so bland and grating.  And I know: maybe that was the whole point to him.  But buggering hell, he sucked.  And the characterization!  He’s dismissing that Danny is alive, and he dismisses his sister, and he’s under his father’s thumb, and he’s selfish and wants out and is willing to walk away from the company and all the money but will fight so that he gets money from his severance and will screw his father and Danny over and will work with Danny anyways and try to make nice with a guy he’s been an asshole to his entire life! And he gets away with it all!  Our main character suffers through the show and the guy who spent most of the time kicking him while he was down becomes the head of his company.
-Joy: And Joy on the other hand!  … Well, I didn’t mind Joy.  Until the end.  Because even though Danny did nothing to her (or the stuff he did do would make sense to anyone able to put 2 and 2 together after everything is revealed to them) she’s talking with Davos at the end of the series about how they’ll work together to destroy Danny because it’s all his fault.  Seriously?  She was the smartest and most together character on the whole damn show and we’re left with her ready to dispose of the guy who was the most straightforward of her entire “family.”
-Colleen: Again, I didn’t mind her.  Sure, I’m a little annoyed that the co-protagonist who happens to be a woman ended up being in a relationship with the protagonist who happened to be male. And that she was completely willing to go along with Danny, even after being so broken up about going against the tenants of bushido and probably breaking a few more while she’s at it.  And no doubt a list of other things I’m forgetting at the moment because next to nothing about the character stuck in my mind. That’s its own shortcoming, I think: being forgettable.
-Claire: Why was she here? What did she do (besides treat people who had been wounded)?  Why did she not contact Matt when it came to going after Harold at the end, because Lord knows, that would have made sense, what with all the times she referenced her super friends (yes, I know, you have to keep the shows separate, which would make sense IF CLAIR WASN’T IN EACH OF THE SERIES AND YOU HAD NO PROBLEM BRING JERI IN FOR LEGAL HELP!)  If this is a shared universe and are calling it a shared universe, then make it work as a shared universe!  Not so much a Claire problem, but it ties into her.  It’s probably because we were coming off a Luke Cage high, where she was used pretty damn well compared to how they used her in Iron Fist, but damn it, they could have used her better or used her less.
-Harold: Norman Osborne. I wanted him to be Norman Osborne and he started going in that direction and I was so damn happy about it.  Manipulating a company behind the scenes.  Favoring the chosen son and being a dick to his biological one, with the reasoning being that “he needs to toughen up.”  Being obviously intelligent when it came to business matters. Doing anything to get ahead. Power/curse put on him that starts to damage his psyche.  Viciousness hidden behind civility.  Wenham could have gone there and done it well.  Hell, he did do it well!  And with the rights to Spider-man in Marvel’s hands, they could have gone there and encouraged the shared universe even further!  But no.  And for shit’s sake: he’s been dead for years.  I know he had “plans” but does he really expect that people would be perfectly fine with him coming back to Rand?
-Gao:  … I got nothing.  Anytime Gao was on screen, I was content.  I’m happy she got more screen time.  I’m happy she was fleshed out as being a manipulator of the highest level (she could manipulate with the truth AND lies in equal measure).  No complaints.  At all.
-Turk:  WHERE THE FUCK WAS TURK BARRET?  YOU MEAN TO TELL ME THE BADDEST MAN TO SWAGGER THROUGH NEW YORK WOULDN’T WANT A PIECE OF THIS ACTION?  BULLSHIT!  IF CLAIRE WAS THERE, WE DESERVED HIM, TOO!  Ahem.
-Jeri: I’m going to start with this: “[Scott] Buck said, "She has an extremely important role in Danny’s life ... she’s very involved in our story and Danny’s journey." Loeb added, "Danny has very much a hopeful optimism about him, and Carrie-Anne obviously lives in a different kind of world, and so being able to see those two worlds collide is just the beginning of the many obstacles that he goes through."  She has an important role?  When did that happen, besides when she was plot device #3?  Sure, it was fun to see her be no bullshit and smack Danny’s childlike self down, but important?  Hardly.
Everyone else left such a faint impression on me that they’re barely worth mentioning.  Davos being Mordo-Lite was disappointing (and yes, I knew he was Davos as soon as he did the throwing star, because Danny kept on mentioning “his friend Davos” which is short hand for “Oh yeah, he’ll be on the show eventually.”)  Bokudo and his Hand (again, not surprised, when the group who wear read shirts end up being the Hand, who have been well known to favor the color red in their shirts) were just a bland point, and really, just seemed like a side mission instead of being integral to the overall plot.  And… that’s it.  Nobody else worth mentioning or remembering.
In the end (although I’m sure this won’t be the end of my Iron Fist annoyance), this show just wasn’t any good.  And this last part is directed to Finn Jones, even though I know he likely won’t read any of this:
I didn’t enjoy it as a fan.  Yeah, I watched it critically, too, but I watched it first and foremost because I enjoy my Marvel outings.  I think Marvel has DC beat 9/10 times in recent years.  I’ve never been this annoyed at a Marvel property before (and I watched F4tastic 4 AND Ghost Rider).  But this show was bad.  Because of the writing and because of the acting.  I hope to Zod you step it up in The Defenders, because if it sucks, you’re the first person who gets my blame.  Everyone else has proven their worth; YOU’RE the weak link.
Don’t fuck this up.
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rose-of-pollux · 7 years
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The Deadly Admirer Affair (MFU fic), part 4/10
Title: The Deadly Admirer Affair Rating: PG13 (for action/danger) Chapter summary: Napoleon questions Marton about THRUSH’s involvement in Illya’s attack--unaware that Illya has found out the hard way that it was an inside job.
If you prefer reading on FFN, you can read it here: https://www.fanfiction.net/s/12338876/4/ If you prefer reading on AO3, you can read it here: http://archiveofourown.org/works/9472766/chapters/21991994
                                      Act IV: Strike of the Serpent
Illya had continued to rest; he had even drifted off to sleep, dreaming about heading out into the field with his partner.  It was some time later that he had awakened to the unpleasant sensation of something restraining his chest tightly—and to the sound of Baba Yaga hissing and spitting furiously.
He opened his eyes, frowning in discomfort at the tightness around his chest.
“What--?” he began, but a cloth was quickly tied around his mouth, gagging him.  His eyes widened as he turned his head to see a figure dressed in black with a matching mask, and then Illya realized that the reason he couldn’t move was because he was tied down to his hospital bed.
The figure was trying to tie another rope around him—this time, around his abdomen—when Baba Yaga snapped. The cat attacked the attacker, clawing and biting at the attacker’s arm; the sleeve of the attacker’s arm slipped down, and Baba Yaga sunk her canines into the exposed flesh.
The attacker swore, shaking their arm with such a force that the cat went flying off, but she landed on her feet on the floor, hissing angrily again.  The attacker grabbed one of the bowls from Illya’s food tray and hurled it at her, prompting the cat to dodge the bowl and flee out the door of the recovery room, screeching.
Through it all, Illya could only counter with muffled protests as he tried to loosen the rope around his chest, but the moment Baba Yaga had fled, the attacker resumed tying him down further with a second rope around his abdomen and a third around his thighs. Illya continued to struggle against the restraints, and his attacker watched him for some time in what seemed like quiet amusement.
“Not very fun, is it?” the attacker asked, in a harsh whisper that disguised their voice.  “But you probably didn’t even bother to think that this is how Solo felt when you tied him up and tortured him.”
Illya froze as the full realization of his situation came crashing down upon him like a ton of bricks.  It wasn’t THRUSH who attacked him—it was someone from here, one of his own coworkers in this very building who had heard the rumors and had decided to take matters into their own hands.
Illya now let out a muffled protest.
“Save it, you backstabbing little fiend,” the attacker snarled at him.  “I’ve been seeing through your little game—you’ve had it in for Solo for years!  Everyone knows that with him out of the way, you step up to CEA.  And now, you finally had the opportunity to bump him off and make it look like part of the mission.”  The attacker backhanded Illya across the face; the Russian flinched out of reflex.  “And it’s not even the first time, either.  I know about what happened at Club Thanatopsis last month, too.  I bet you weren’t even really brainwashed; you were going to kill him and blame THRUSH, just like you were going to blame THRUSH and Gurnius now!  That’s twice you’ve tried to kill Solo, and I’m not going to let the third time be the charm.”
Illya tried to protest again, earning him another backhand to the face; he let out a quiet, muffled gasp—that one had stung more than the first.
“You poisoned that bagel, didn’t you?” the attacker accused.  “I’ve got a piece of it being analyzed in the lab—once the results come out, then everyone will see what you were going to do.  And once Solo finds out, he won’t be upset to see you gone.”
Illya froze again as the attacker now drew a syringe with a dark green liquid in it; as if to taunt him, the attacker held it a few inches from Illya’s face.
“An eye for an eye—and poison for poison,” the attacker sneered.
Illya let out a muffled “No!”
But the attacker remained unmoved.
“And you know the best thing about this?” the attacker continued.  “I’m actually glad you survived the bullet.  This really will be far more satisfying.  Because, this time, Solo will realize his so-called partner was a traitor all along.  And he’ll stand here and watch you die without lifting a finger to help you, because it’s exactly what you deserve.  You’ll die knowing that he found you out, and that he will never forgive you. And I will be his hero for unmasking you as the enemy.”
Illya struggled to move, but there was nothing he could do, and a moment later, he felt the needle plunge into his arm.  He let out a weak moan as he felt a burning sensation start flowing down inside of his arm.
“I really hope Solo gets here soon,” the attacker mused, beginning to untie Illya as his struggles against the rope got weaker.  “The sooner Solo sees you for what you, are, the better.  And he’ll soon be free of you and your fiendish plots to kill him. He beat you, and I helped him do it.”
Before untying him fully, the attacker grasped at Illya’s pressure points on his neck and pressed them until Illya fell unconscious.  The attacker then removed all of the ropes and the gag; soon, there was no way to tell that Illya had been restrained.
The attacker gathered all of the ropes and the gag, as well as any other signs that they had been there, cast one last glance of contempt at the unconscious Russian, and then left the room as silently as they had entered.
Now, all the attacker had to do was wait; the poison would do the rest.  And then they were sure that Napoleon Solo would reward them beyond their wildest dreams for what they had done for him.
                                     ******************************************
Napoleon Solo, in the meantime had driven all the way to Newark and had found Marton’s front fairly quickly. After making sure that there were no THRUSH minions around, Napoleon went inside, right for the main office.
Marton was busy at his desk, going over what seemed to be a THRUSH duty roster, and he only looked slightly inconvenienced as Napoleon strode over to him with his Special in his hand.
“Ah, Monsieur Solo,” Marton said. “An unexpected pleasure indeed. What brings you to seek my aid?”
“I don’t seek your aid, Marton; I seek answers,” Napoleon replied, coldly.
“Really, Monsieur Solo?  If one of us was to ask answers of the others, it should be me, not you?”
“How do you figure that?” Napoleon asked.
“Because I heard from one of my men about what happened in San Rico,” Marton said.  “And how one of our agents, Monsieur Brown, was killed by Gurnius’s men—at the suggestion of ‘Colonel Nexor,’ who was really your Monsieur Kuryakin, who also seemed to have convinced Gurnius to try to take over THRUSH before he was killed.”
Napoleon stared at the calm look on Marton’s face.
“You’re taking this well,” he observed.
“I’m not sorry to see Monsieur Brown go,” Marton said, waving his hand in dismissal.  “I may be with THRUSH now, but I have never approved of Gurnius and his ilk; I was with the Free French during the War, and I have not forgotten what we went through on account of them.  If anything, I actually appreciate what your Monsieur Kuryakin has done to remove those thorns from everyone’s sides.”
“Well, one of your agents didn’t appreciate it, and they took out their frustrations on my Monsieur Kuryakin, and I demand to know who!” Napoleon retorted.
Marton blinked, surprised, as though this was news to him.
“Pardon?”
“I mean that someone shot Illya last night when he was out getting a midnight snack for the two of us, and whoever it was left him to bleed out in an alley!”
Marton stared at Napoleon for a moment.
“I did not order such an attack; in fact, had I known that any of my agents would have considered such an attack, I would have dissuaded them immediately,” Marton insisted.
“Oh, really?  And why’s that?”
“Because of the other details that we received from San Rico—apparently, we have it on reliable authority that Monsieur Kuryakin, in the process of maintaining his cover, had to torture you.”
Napoleon gave Marton an incredulous look.
“And THRUSH agents in the Tri-State area suddenly have a newfound appreciation for Illya?” he asked.  “And somehow want to shoot him because of that?”
“Not at all,” Marton said. “THRUSH agents seldom realize the deep bonds of loyalty that you men have on the opposite side, but I know that Monsieur Kuryakin’s anger at being forced to hurt you would have made him a force to be reckoned with.  I would have doubted that he would have shown any mercy had any of my agents tried to attack him, and I would have told my agents that.”
“…And how would you know?” Napoleon asked.
“Monsieur Solo, have you forgotten that Alexander and I were once partners like you and Monsieur Kuryakin?”
“Of course not!”
“Then why do you assume that the two of us had not gone through something similar to what you and Monsieur Kuryakin had in San Rico?”
“…Do you mean to tell me that you once had to torture Mr. Waverly to maintain your cover!?” Napoleon asked, stunned.
“Oh, no, Monsieur Solo—it was the other way around!”
“Oh, well, if that’s the case…” Napoleon trailed off, the words taking a moment to sink in.  “What!?”
“I can guarantee you, Monsieur Solo, you will never want to see Alexander as furious as he was that day,” Marton said.  “He eliminated an entire cell of enemy agents because they dared to approach us while I was still recovering—even though they retreated after he killed the first three.” He bit back a smile at the gobsmacked look on Napoleon’s face.  “You see now, Monsieur Solo, why I would have stopped any attempt at any of my agents going after Monsieur Kuryakin?”
“Yeah, I guess so,” Napoleon admitted.  “But who in the Tri-State area would just refuse to listen to you and go to Manhattan anyway?  Were any THRUSH agents in Lower Manhattan around midnight last night?”
“My word is not the law at THRUSH, though I certainly wish it was,” Marton mused.  “And, to my knowledge, there were no THRUSH agents in Lower Manhattan—Manhattan has been difficult for us to maneuver around in ever since you and Monsieur Kuryakin rendered our haberdashery front useless last year.”
“…If I find out that you’re lying to me…”
“Would I be so foolish as to risk the wrath of a man with a wounded partner?  I told you, I know what the fierce loyalties are like on your side—I was once there.  And, in any case, how would we have known that Monsieur Kuryakin would have been going to get a midnight snack, of all things?  As far as I can tell you, it wasn’t us--this time.”
Napoleon narrowed his gaze at Marton, but then silently conceded that the Frenchman had a point.
“I wish you luck on your little quest, Monsieur Solo,” Marton said.  “And may God have mercy on the guilty party once you catch up with them. Give my regards to Alexander, won’t you? …I would advise against asking him about that old mission of ours.”
Napoleon let out a quiet scoff, and backed away, still not willing to turn his back on Marton.  He only turned around after he was well out of range of the front, and then idly wondered why, if Waverly and Marton had been that close, that partnership couldn’t have lasted.  Why had Marton gone to the enemy side?
Napoleon shook his head. Whatever the reason, it wouldn’t happen to him and Illya, he determined.  This last mission had proven that the two of them could get through anything—even torture.
He pushed the thought aside and got into his car; he was just about to start the car when his communicator let out a whistle.
“Solo here,” he said.
“Napoleon?” George asked over the channel.  His voice sounded strained—as though something wasn’t right.
“George?  Is everything alright?”  Napoleon had a horrible feeling that this wasn’t about the bagels at all.
“No…” George said, and he struggled to find the words.  “It’s Illya. Something’s wrong—very wrong.”
Napoleon’s throat constricted, as though his heart had gotten stuck there.
“What happened?” he managed to say.
“We’re still trying to figure that out…  I was in the lab, still waiting for the analysis machine to be free, and Baba Yaga came in, screeching like a banshee.  I figured something had to have gone wrong, so I went back to the recovery ward to check on Illya.  He’s taken a turn for the worse; his vitals have just plummeted…  They’ve moved him to intensive care now; the Medical staff are trying to figure out what happened, but…”  He trailed off.  “It’s bad, Napoleon; it’s really bad.  You need to get back here right away.”
“I’m on my way back right now,” Napoleon said, expending extra energy just to get his vocal cords to work properly.  “Tell him, George.  Tell him that I’ll be there—and that he’d better hold on.”
“I will.  Please, hurry!”
Napoleon barely managed a goodbye before putting his communicator away and driving off, ignoring the horrible feeling that the ground had opened up beneath him and was swallowing him alive.
Hold on, Illya, he silently pleaded.  Please… Hold on.
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zhaoly · 6 years
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ok really long post ahead, sorry for mobile users since i dont think the spoiler break works on mobile iirc
i finally finished the main quest for fo4.. um.... was that it?? that was kinda my first reaction lol. ok i have SO many thoughts as i always do when i finish a game.. maybe more for this one tho
so i ended up doing both the minutemen and bos endings because they split relatively late in the story so i just made two separate saves... they were basically the same except i thought following liberty prime was kinda fun lol. i liked watching him pick up a behemoth and then just throwing it to the ground
so now that i’ve like... finished the game.... i guess i can see why people complain that fo4 is more of an fps than an rpg
like.... i’ve dumped a ton of hours into this game, but that’s mostly because i’ve spent a lot of time building settlements lol. besides that, the story does seem to be lacking a bit. i think it definitely had potential, but nothing was really fleshed out that well... like if i try to think back on what i did, i’m like.. ??
maybe part of that is because four main factions was a little ambitious? i just feel like there wasn’t much opportunity to actually get to know each faction and like actually feel like you were involved with them
1) minutemen - i mean, you got a shitton of radiant quests from preston (which drove me crazy very early on and got modded out)... and then what? you claim settlements and that’s about it. reclaiming the castle is as deep as the story gets. besides that all you have is radiant quests
also there were like... zero named characters besides preston who were actually really involved with the minutement. like there was ronnie shaw but she just ends being a merchant later, and i didn’t even get the proper armory quest from her because my game glitched out. so basically she was just a unique merchant for me
and like... who else is there?? there’s the sanctuary crew and some named settlers but none of them are really part of the “minutemen.” so like you didn’t really get to talk to members of the faction and stuff and actually feel like you were immersed in the story. like i know that the story is that you’re rebuilding the minutemen so there’s supposed to be no one but preston, but later on as you claim settlements and expand the minutement and stuff there’s still nothing... no new story, quest, npcs... you have to do some dungeon clearing quests for some of the named settlers but that’s literally it.
i liked their general “for the people” thing but like... they never really expanded on it... they did end up being one of the two factions that i sided with because of their cause but i just think the story (or lack thereof, really) with them was pretty bland
2) railroad - well i was considering joining them very early on cause i do think their cause is decent, i like deacon, and i accidentally spoiled for myself that danse is a synth (i like danse because i mean you know me and my beef)... but then i felt like they were a little too focused on the synths. like that was literally just their entire cause. and i just felt like that was just too narrow.
and you met these characters that you really just.... met and then nothing ever happened later with them! like high rise, mister tims, idk what the point of drummer boy was, etc..
and again there were just a ton of radiant quests... at least they were all finite, but like there was what? helping that one safehouse (forgot the name), mila quests, and pam’s caches. the ticonderoga quest was kinda interesting but i wish there was something more besides “here’s ticonderoga. oh whoops it gets destroyed later. haha!”
3) institute - well i disliked them right off the bat because they were the ones who not only MURDERED MY HUSBAND but also KIDNAPPED AND BRAINWASHED MY CHILD (yes i consider it brainwashing)????? like come on. i take this stuff very personally man. it’s the same reason why i joined the stormcloaks in skyrim (before realizing what a bunch of racist assholes they are but.... i digress) cause i was like WHY tf would i join a group that tried to execute me with absolutely zero cause
so i’m just like why would i join a group that murdered my husband (right in front of my eyes i might add) and kidnapped my child. hello??? like yeah i hated the fact that they gave you a goddamn baby in the first place, but since i had it i was like WELL I AM OUTRAGED THAT THEY DID THIS TO MY CHILD.
then there was the whole deal with them actually taking real people (and presumably murdering them) and replacing them with synth copies. i HATED that a lot and it was a big turnoff on top of all of my personal grievances against them. their elitist attitude towards the commonwealth was annoying as fuck as well as their manufacturing of gen 3 synths for what was basically slave labor. also there were like random conversations that would occur between scientists and synths and the scientists were such assholes.
oooooh and the part where you ask shaun why he decided to let you out of your cryo pod and he’s like “well... i suppose that i just wanted to see what would happen” and i was like BITCH WHAT?????? EXCUSE ME?????? THAT’S YOUR REASON?? 
like the shaun/father thing was an interesting twist in the story... but it def was not enough to make me want to join the institute. esp with that craphole reason that he gave me for letting me out of the cryo pod. and like the dude is basically a stranger to you, why tf would you just join the institute bc he’s “”””family””””? i suppose they tried to make it a more difficult dilemma by really trying to push your character’s story in the “i’m looking for my son!!!!!!!!!!!!!!!!!!!!” direction before you actually find out what happened to shaun, but i didnt find that a very compelling plot point in the first place.... so it had pretty much no bearing on my decision
also. the synth shaun. he made the synth shaun which is like super weird and a little creepy. like this kid’s never gonna age.... i mean 50 years from now he’s gonna be a 60 y-o in a 10 y-o’s body!!!!!!!! who tf thought that was a good idea?? i mean i’m on the “gen 3 synths are truly sentient” train cause the game basically does nothing to show you otherwise. you have institute scientists telling you that they aren’t, but literally everything in the game shows you that they are. also danse
and then their cause... they say they’re the “best hope for humanity” and stuff but like what are they actually doing to help humanity. the only beneficial thing they did was create gmos like that huge pumpkin (while replacing roger ww in the process which as i mentioned before was something i hated). besides that, wtf are they doing besides hiding away in their blindingly white laboratories experimenting w/ synths?? 
anyway yeah i hated the institute but i guess in terms of “story” they did a little better than the railroad and minutemen. but they honestly got a helping hand from the fact that shaun was involved with them and a large part of the story early on was looking around for information about shaun and being able to ask npcs about the institute. however once you proceeded past a certain point they also fell into a very boring routine of having a handful of radiant quests available and not much else involving them
4) bos - well.... i def felt like they were super culty when i first went onto the prydwen. and i really dont like their stance on gen 3s and non-feral ghouls. but i do like that theyre out and about clearing the commonwealth of super mutants, ferals, and raiders lol. 
i really really hate the whole danse thing tho and how close-minded they are about him :( i did see that there was actually cut content where you could challenge maxson and danse would get his rank back and i kinda wish that they actually implemented that. i dont really want the elder role but i’d like the chance to do something where you could shift the bos’s opinion on gen 3s, even if only slightly... like THAT would be a good story element, come on! 
but w/e. i really didnt like them at first but i like their aesthetic compared to everyone else and their general cause (at least theyre not like opening fire on the slog, right... ?) ..
anyway i might just stick with their ending as my “main” playthrough cause afaict they’re not much diff from the minutemen ending except i get the sentinel rank, and you actually have some named people that you can interact with about your choice.
ok im actually really tired of writing this post... i actually have so many more thoughts haha but i dunno if i’ll be able to get them all out because as if on cue i’m getting tired around midnight.. anyway
yeah so the story was eh and i wish it went more in depth. like, even though i wasnt super fond of fnv’s story, i did think it was more immersive and detailed... i think fo4 had a lot of potential but sadly didn’t quite deliver. tbh i think the game couldve gone without the railroad if four factions really did just spread them too thin while in development.
like i think the part of the story with kellogg was good... the whole thing about trying to find the identity of this guy, searching his home, searching for him, looking through his memories, etc was pretty interesting. i liked how we were able to see his backstory and something about him that wasn’t just “dude who murdered my husband.” like that was all good stuff! but the story REALLY deteriorated after that... i mean you just end up having to kill the guy and then he’s just out of the story completely.
oh and like related to that--what was that whole deal with nick speaking in kellogg’s voice briefly after you finish in the memory den??? why would they just throw in a line like that and not expand on it at all???? that bugged me SO MUCH because again there was so much potential there!!! if kellogg had somehow gotten into nick’s mind you could be presented with so many new options. like how do you get him out? can you get him out? who do you go to for help? etc etc etc NOT JUST SOME THROWAWAY LINE THAT ACTUALLY DOES NOTHING AHHH
speaking of which. fo4 seems to do that a LOT. like maybe it’s recency bias bc i really dont remember all the details of fnv to be able to compare, but i feel like fo4 has a ton of little throwaway things that are interesting details but aren’t expanded on at all. like not even a little bit. i think there needs to be a certain balance between details and mini stories... like fo4 dangled SO many of these little details in your face that you just never got to expand on at all.. i love an interesting world where you can discover things that dont really have an impact on the main story or anything but these scraps just drove me crazy.
also there were like... no vaults??? i feel like fnv had a lot more... fo4 has vault 95 for cait (and a kinda boring purpose/story imo). the vault of triggermen where you find nick. the vault for refining human genes. vault 81. and that’s it.. i felt like i spent a lot more time in vaults in fnv? and they had some creepier stories/experiments too
ok like my brain... is really slowing down but i will at least get a few more thoughts down before i go to sleep
SETTLEMENTS. LORD HELP ME. again, a great concept with so much potential but poor execution. i really enjoyed settlements--with mods. vanilla settlements are just so horribly lacking. for one thing not being able to clean up your settlement is just terrible. you really would just have to leave piles of trash, garbage, debris, 200-YEAR-OLD SKELETONS, etc, lying around your settlement!!!!! where you’re supposed to have people living!!
settlers themselves also have some pretty terrible ai. theyre stupid af. their pathing is godawful. i am extremely proud of them when they actually are able to successfully navigate a structure i built because it is such a goddamn struggle for them! like they’re literally coded to take the shortest possible straight line path so i get tons of them walking into walls trying to get to their destination instead of walking around them, going through doorways, using stairs etc (yes theyre all navmeshed)... it’s actually so aggravating
also settlements themselves are incredibly and frustratingly buggy. the resources getting messed up in your pip boy bug is super annoying. there’s a shit ton of other bugs with them that i’m just too tired to list but i’m like ahhh god i feel like i’m playing a beta version of this shit! also what’s up with them spawning on top of buildings in sanctuary?
ok yeah i have a lot of crticisms for the game so it may not seem like i enjoyed it but i actually did. i think the story was decent up until after you finished kellogg’s part, cause after that it just got really boring (which is lame because seriously, the story gets boring after you can start decided which faction/s you want to join??)
but mods def contributed a lot to my enjoyment, esp my settlement mods... like most of my mods are settlement mods lol. so like... if i played vanilla fo4 i do doubt that i’d have enjoyed it as much. i do actually like the fps aspect of it, but i think there are too many places that are overloaded with enemies.. so you’re constantly fighting shit. it gets kind of annoying after a while.
OH THAT JUST REMINDED ME. GUNNERS. another thing that had potential but ended up just being... ??? raiders but fancier??? you could literally switch out all the gunners for raiders and nothing would change. when i first encountered them i was really excited cause i thought it was a new side faction but they’re literally just... raiders. but fancy. it’s disappointing af. there’s no story behind them... you can get into gunners plaza and find some holotapes from the leader and some members but then there’s nothing else! you don’t ever get to find out what the story is behind all of it! again with dangling some details in front of your face and then just never expanding on it at all. ugh gunners were seriously a big disappointment for me.
okay i’m actually done now cause i’m tired and typing this out actually took a lot of time lol. i still have a ton of thoughts but i need to sleep. lame
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