New to the phandom but why do we think sleepless night with phil was a lie?
okay i tried to find a post explaining this bc there Is at least one comprehensive post about this out there but thanks to tumblr's search function sucking i couldn't. so im gonna relay the info from memory for now and if anyone has the post im talking about handy please send it bc im sure it's better than whatever im about to write. anyway. hi anon question answered to the best of my ability under the cut lets go
okay so i'm referring specifically to 'A HUNGRY sleepless night with Phil' rather than the whole series. so the main and original reason this is believed to be fake is this moment:
phil says it's 1:40 a.m and he's downloading dream daddy for them to play on the gaming channel, but as you can see on his laptop...it started downloading at half past eight in the evening. which. not only does does phil not act like he's been downloading it for this long but rather just started, that would be a LONG long download time.
also, from our position of living in the future, we know for certain that the "bedroom" phil is filming this in is, as was long suspected, a set that he had specifically for filming, like the rest of that apartment. they confirmed it themselves in 'Dan and Phil finally tell the truth'. (i will add that phil has since said he DID sometimes sleep there, and honestly yeah maybe he did, so do with that what you will).
as for WHY he faked the sleepless night, not long before this video was uploaded he posted this series of tweets, known as 'the centipede incident':
which, as was noted by snoops (and just people with eyes) everywhere that is...not the floor of what at the time we were supposed to believe was phil's bedroom. the floor it DID match was what was known as 'the moon room'. at this point dan had stopped filming videos in his bedroom but he did lives from an otherwise unseen bedroom with a moon decal sometimes.
conclusion: dan and phil share a bedroom
context: dan and phil were not out yet (and would still not reveal that they shared a bedroom today, never mind then)
result: damage control, formally known as "A HUNGRY sleepless night with Phil"
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Honestly at this point it's our own fault for expecting to not be disappointed by theses chapters apperantly hori can only gives good moments to irrelevant characters therefor said moments are also irrelavent and don't have the impact they would have if given to someone that mattered
I've come to not expect anything else really anytime hori does something axtuly good it's followed by a million not (his characters and stories have so much potential and there all wasted like way are fanfics so much more impact full than the main story 😢
Although I'm a little confused as to what happened to the todorokis?
The leaks came in truly bad quality this week, but even so, it's evident that Hori is still trying to "hide" what happened fully.
All we know for sure is:
Endeavor and Shoto were awake enough to respond to the back-up call and come through the portals (this to me is not a surprise. Shoto especially is in relatively good condition. He only overstretched his quirk but had time for cooldown).
They come from two different portals, but at the same time to do a Flashfire Fist to drive back AFO away from Izuku. (It's a pretty basic move for both of them, and not very powerful, and it maybe because they are down to the last scraps or because of the crowd, they can't do AoE moves).
And then there is this cryptic flashback:
It looks like the robots are putting Rei (?) on a stretcher, while Natsuo is still moving. Toya is hidden. Using pikahlua's TL because the scanlation look inaccurate:
"Quickly, to where Recovery Girl is...!" "The old lady is also at her limit with injured persons... Whether or not anything can be done..."
-> This could refer to either Rei or Toya (or likely both) - basically implying that they are in critical condition and the family is trying to get them to Recovery Girl...
Then Natsuo says - I think talking to specifically to Enji (because he uses "anta") and not to Shoto:
"Even with you here, mom and the others will only be hot."
This confirms pretty much that Toya is there too.
Enji hesitated whether to take the portal or go with his family.
Natsuo basically says that there is nothing Enji can do and his presence could be even harmful - implying that Enji is still overheated (which if you look at both Shoto's and Endeavor's pupilless eyes makes me wonder if they absorbed a lot of Toya's heat)
"So go. Even if it's [just] a little, if you can muster [any] strength..."
Even if it's just a litte is written over Enji's panel, which may imply that he's on his last fumes and his presence here is not necessarily to boost the fight, but for whatever narrative conclusion purpose
if you can muster [any] power - this part is on Shoto's panel. As the Japanese uses "chikara", as in the famous "kimi no chikara" moment between Deku and Shoto, I'm guessing it foreshadows a more powerful attack from Shoto at a later stage (which could include a quirk upgrade if he absorbed Toya's heat - it would make sense or it could include a combo with Toya if he'll show up, which I have a strong feeling he will).
So I think the important thing is that Toya's fate, just like Toga's is left in limbo, as well as there is a strong sense that the Todorokis are running here on fumes, just like everyone else.
My personal feeling is that Hori is setting up a quite hopeless fight with a moment where the star arrivals to the battlefield will be the LoV (possibly because Kurogiri decides that this is the boost Tomura needs), and it will be the tipping point to bring Tomura back who will be essential in stopping / defeating AFO together with Deku (and maybe the other Origins - Bakugou and Shoto).
Bringing in the LoV would achieve tying in the efforts to save Toga and Toya (and Spinner) into the final main conflict, tying together Deku reaching Tenko's/Tomura's fused desire to be the hero of the villains and also for the civilians to see the villains fight against the big bad. It could also foster final conclusion of the big character arcs, including for Enji, Toya and Shoto.
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Fan Work Friday
Hey look, I'm actually doing this on a Friday! Tagged by @bragganhyl.
Rules: if you're tagged, make a new post and show off one piece of fanart and one fanfic you like!
Fic: The Dunryd Archives (Pillars of Eternity) by dragonologist_phd (@dragonologist-phd on tumblr)
My mother once told me those names are the people who were cremated in those fireplaces. It’s not as common a practice these days, but back when the Citadel was new and people still worshipped the old gods, it was apparently custom for Magranites to dispose of their dead in that manner. To tell the truth, that always freaked me out a bit. I knew the bodies were already dead and it didn’t matter, but I still had this awful idea that they could still feel it; the flames eating at you, peeling away at your skin, consuming you until just a handful of dust remained. My great-grandparents were cremated, you know- I guess we had some Magranites in the family at some point, and the traditions stuck. Mom showed me the urns when she told me all this, and it just seemed so strange to me. I remembered the time I burned my hand on the stovetop, and how the skin on my fingers and palms blistered off at the heat. How much more heat would it take to reduce a whole person into something that was so easily scooped into a jar?
...so I've never listened to The Magnus Archives. However, AUs that remix canon in a fun way while keeping as much of the lore as possible are My Jam, and this is exactly that. I've been meaning to keep reading this for a while and ended up reading chapters 3 and 4 to make this post specifically, and hooo boy I'm glad I did because apparently I stopped just before the fun stuff started happening.
Fanartist: @ritelli-main
Honestly I just wanted an excuse to show off this art blog? ritelli's art style is really cool and she draws a lot of fun dnd-related characters and environments. This one is Legend of Drizzt fanart (I think), and, while I haven't read the books so I don't have the full context, the colors and shapes are just. Really Cool to me.
tagging: @solas-backpack-mug @curiouslavellan @layalu @ndostairlyrium @apeirotilio if any of you feel like it!
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Preindustrial travel, and long explanations on why different distances are like that
Update March 1, 2024: Hey there folks, here's yet another update! I reposted Part 2a (the "medieval warhorses" tangent) to my writing blog, and I went down MORE of the horse-knowledge rabbit hole! https://www.tumblr.com/jadevine/741423906984951808/my-post-got-cut-off-so-i-added-the-rest-of-it
Update Jan 30, 2024: Hey folks, I've posted the updated version of this post on my blog, so I don't have to keep frantically telling everyone "hey, that's the old version of this post!" https://thebalangay.wordpress.com/2024/01/29/preindustrial-travel-times-part-1/
I should get the posts about army travel times and camp followers reformatted and posted to my blog around the end of the week, so I'll filter through my extremely tangled thread for them.
Part 2 - Preindustrial ARMY travel times: https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask
Part 2a - How realistic warhorses look and act, because the myth of "all knights were mounted on huge clunky draft horses" just refuses to die: https://www.tumblr.com/jadevine/732043691180605440/helpful-things-for-action-writers-to-remember
Part 3 - Additional note about camp followers being regular workers AND sex-workers: https://www.tumblr.com/jadevine/740604203134828544/reblogging-the-time-looped-version-of-my
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I saw a post on my main blog about how hiking groups need to keep pace with their slowest member, but many hikers mistakenly think that the point of hiking is "get from Point A to Point B as fast as possible" instead of "spending time outdoors in nature with friends," and then they complain that a new/less-experienced/sick/disabled hiker is spoiling their time-frame by constantly needing breaks, or huffing and puffing to catch up.
I run into a related question of "how long does it take to travel from Point A to Point B on horseback?" a lot, as a fantasy writer who wants to be SEMI-realistic; in the Western world at least, our post-industrial minds have largely forgotten what it's like to travel, both on our own feet and in groups.
People ask the new writer, "well, who in your cast is traveling? Is getting to Point B an emergency or not? What time of year is it?", and the newbies often get confused as to why they need so much information for "travel times." Maybe new writers see lists of "preindustrial travel times" like a primitive version of Google Maps, where all you need to do is plug in Point A and Point B.
But see, Google Maps DOES account for traveling delays, like different routes, constructions, accidents, and weather; you as the person will also need to figure in whether you're driving a car versus taking a bus/train, and so you'll need to figure out parking time or waiting time for the bus/train to actually GET THERE.
The difference between us and preindustrial travelers is that 1) we can outsource the calculations now, 2) we often travel for FUN instead of necessity.
The general rule of thumb for preindustrial times is that a healthy and prime-aged adult on foot, or a rider/horse pair of fit and prime-aged adults, can usually make 20-30 miles per day, in fair weather and on good terrain.
Why is this so specific? Because not everyone in preindustrial times was fit, not everyone was healthy, not everyone was between the ages of 20-35ish, and not everyone had nice clear skies and good terrain to travel on.
If you are too far below 18 years old or too far past 40, at best you will need either a slower pace or more frequent breaks to cover the same distance, and at worst you'll cut the travel distance in half to 10 or so miles. Too much walking is VERY BAD on too-young/old knees, and teenagers or very short adults may just have short legs even if they're fine with 8-10 hours of actual walking. Young children may get sick of walking and pitch a fit because THEY'RE TIREDDDDDDDDDD, and then you might need to stay put while they cry it out, or an adult may sigh and haul them over their shoulder (and therefore be weighed down by about 50lbs of Angry Child).
Heavy forests, wetlands and rocky hills/mountains are also going to be a much shorter "distance" per day. For forests or wetlands, you have to account for a lot of villagers going "who's gonna cut down acres of trees for one road? NOT ME," or "who's gonna drain acres of swamp for one road? NOT ME." Mountainous regions have their traveling time eaten by going UP, or finding a safer path that goes AROUND, so by the time you're done slogging through drier patches of wetlands or squeezing through trees, a deceptively short 10-15 miles in rough terrain might take you a whole day to walk instead of the usual half-day.
If you are traveling in freezing winters or during a rainstorm (and this inherently means you HAVE NO CHOICE, because nobody in preindustrial times would travel in bad weather if they could help it), you run the high risk of losing your way and then dying of exposure or slipping and breaking your neck, just a few miles out of the town/village.
Traveling in TOO-HOT weather is just as bad, because pushing yourself too hard and getting dehydrated at noon in the tropics will literally kill you. It's called heat-STROKE, not "heat-PARTY."
And now for the upper range of "traveling on horseback!"
Fully mounted groups can usually make 30-40 miles per day between Point A and Point B, but I find there are two unspoken requirements: "Point B must have enough food for all those people and horses," and "the mounted party DOESN'T need to keep pace with foot soldiers, camp followers, or supply wagons."
This means your mounted party would be traveling to 1) a rendezvous point like an ally's camp or a noble's castle, or 2) a town/city with plenty of inns. Maybe they're not literally going 30-40 miles in one trip, but they're scouting the area for 15-20 miles and then returning to their main group. Perhaps they'd be going to an allied village, but even a relatively small group of 10-20 warhorses will need 10-20 pounds of grain EACH and 20-30 pounds of hay EACH. 100-400 pounds of grain and 200-600 pounds of hay for the horses alone means that you need to stash supplies at the village beforehand, or the village needs to be a very large/prosperous one to have a guaranteed large surplus of food.
A dead sprint of 50-60 miles per day is possible for a preindustrial mounted pair, IF YOU REALLY, REALLY HAVE TO. Moreover, that is for ONE day. Many articles agree that 40 miles per day is already a hard ride, so 50-60 miles is REALLY pushing the envelope on horse and rider limits.
NOTE: While modern-day endurance rides routinely go for 50-100 miles in one day, remember that a preindustrial rider will not have the medical/logistical support that a modern endurance rider and their horse does.
If you say "they went fifty miles in a day" in most preindustrial times, the horse and rider's bodies will get wrecked. Either the person, their horse, or both, risk dying of exhaustion or getting disabled from the strain.
Whether you and your horse are fit enough to handle it and "only" have several days of defenselessness from severe pain/fatigue (and thus rely on family/friends to help you out), or you die as a heroic sacrifice, or you aren't QUITE fit enough and become disabled, or you get flat-out saved by magic or another rider who volunteers to go the other half, going past 40 miles in a day is a "Gondor Calls For Aid" level of emergency.
As a writer, I feel this kind of feat should be placed VERY carefully in a story: Either at the beginning to kick the plot off, at the climax to turn the tide, or at the end.
Preindustrial people were people--some treated their horses as tools/vehicles, and didn't care if they were killed or disabled by pushing them to their limits, but others very much cared for their horses. They needed to keep them in working condition for about 15-20 years, and they would not dream of doing this without a VERY good reason.
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UPDATE January 13: Several people have gotten curious and looked at maps, to find out how a lot of cities are indeed spread out at a nice distance of 20-30 miles apart! I love getting people interested in my hyperfixations, lol.
But remember that this is the space between CITIES AND TOWNS. There should never be a 20-mile stretch of empty wilderness between City A and Town B, unless your world explains why folks are able to build a city in the middle of nowhere, or if something has specifically gone wrong to wipe out its supporting villages!
Period pieces often portray a shining city rising from a sea of picturesque empty land, without a single grain field or cow pasture in sight, but that city would starve to death very quickly in preindustrial times.
Why? Because as Bret Devereaux mentions in his “Lonely Cities” article (https://acoup.blog/2019/07/12/collections-the-lonely-city-part-i-the-ideal-city/), preindustrial cities and towns must have nearby villages (and even smaller towns, if large and prosperous enough!) to grow their food for them.
The settlements around a city will usually be scattered a few miles apart from each other, usually clustered along the roads to the city gates. Those villages and towns at the halfway point between cities (say 10-15 miles) are going to be essential stops for older/sick folks, merchants with cargo, and large groups like noble’s retinues and army forces.
Preindustrial armies and large noble retinues usually can’t make it far past 10-12 miles per day, as denoted in my addition to this post. (https://www.tumblr.com/jadevine/739342239113871360/now-for-a-key-aspect-that-many-people-often-ask )
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