Kh Worldbuilding headcanons: Destiny Islands Edition
No one ever talks about the original worlds in kh and i find that a travesty because these places are a really, REALLY good mine to play around with. (u can also use them or expand on them if you really like)
So im gonna share some HCs i have about the original kh worlds, starting with Destiny islands..... but before that some basics:
also this is kinda long so under the read more it goes
In general:
Kh "worlds" arent really floating in space. the stylized icons we see in game are more akin to dimensional rifts rather than actual planets (seriously who thinks this is how the world looks fr)
Following on with the dimensional rift: as the "worlds" arent really pieces of the original world, they are something more akin as parallel dimensions or something along the lines of something like ff14 (mostly because i would rather die first than live in a world with 5 different versions of britain existing at the same time)
As much as dark road is cool, the explanation for the empty worlds is dumb and for the purposes of this exercise, instead ofthe worlds filling the people gradually after it is created, i consider that the worlds as they exist are the result of the surviving children of the war making their stories real in the fractured reality of the original world (it also follows the weird theme of reality/unreality that kh4 seems to go for) and it turning into a different version of earth as we know it, with some exceptions, such as monstropolis (which exists independently as a parallel land to earth in its canon) and Deep space (which is straight up NOT earth and was more like, the rift of lilo and stitch's world pointing at the high counselor's fleet BEFORE the actual movie started) and also the OG worlds who dont have something to be based on for reasons to be explained later.
the only world that exists in the ocean between as it is, is the Keyblade graveyard. because it was so majorly fucked up by the war it both shattered in the physical and dimensional way after it happened.
Now that that rant is out of the way, LETS GO TO THE MOST UNDERRATED WORLD IN THE SERIES:
Destiny islands is in fact, more than 2 islands, being a big archipelago with a bigger "main island" where our three protagonists live at. this one we have seen before in kh2
Destiny islands, is, by far, not the only chain of islands in the world. in fact, theres way more islands beyond the horizon.
We know the islands have a mayor, thus we know that they must have cordial diplomatic ties with different islands near them.
Due to FF characters existing here, i am very tempted to assure that some of the races from ff8 and ffX exist in this world (you are now imagining kimahri playing with a tiny kairi after diplomacy stuff with her dad just ended)
Due to DI being an original world, it is actually a shard of the original world that didnt really changed much compared to the other original ones. its major difference is that it is an ocean world like Wind waker hyrule or the Grand line from One piece
Magic is a real thing in the original worlds populace, you just really need to get good at it, learn it, be magical by default, or cheat and get a keyblade somehow
Religion in the og worlds strike me as something akin to the way people prayed to the aeons of yevon in ffx or the astrals of FF15. with people praying to the ff summons on a case by case basis and depending on their preference for patron gods.
Ie: Leviathan being a goddess of the ocean and water who is prayed to by sailors or fishermen, while scholars prefer ifrit using an interpretation of the fire of knowledge. (you know. like a furry prometheus that doesnt get eaten by an eagle daily)
I'll probably go on more detail later, but for now, the summons that get prayed to the most in DI is probably Leviathan for the aforementioned reasons, Ramuh for nature and agriculture reasons, shiva for tradition and combat reasons (related to riku in my particular headcanon) And Titan for economical reasons, wow alex making the rock man into the economy guy i wonder where you have heard it before
Speaking of economy, DI currency totally has tiny paopu fruit symbols in its coins and bills, and its a legal course currency in its neighboring islands because they too dig the paopu fruit symbolism
Munny looks like malleable diamonds because it probably just morphs into the appropate currency depending on the world we're in, moogles only use them as they are because they are both the people doing synthing and also shady as hell. do not trust the pompom people.
Going back to the Paopu fruit: its quite a common tree fruit in the islands and in fact is industrially harvested in some islands both as an export and in-island use.
The paopu folk story is actually mostly just a misconception for an older tale. originally involving sailors and a promise to return home safe. it eventually turned into "sharing one will entwine your fates forever"
Paopu pastries are a common dessert, and paopu wine is used often in weddings.
Monsters ARE real in the islands and roam the most inhabited places. These are often hunt for game and for safety reasons
THAT MEANS, chocobos are also a thing people use in the most rural parts of the islands for fieldwork, transportation and sometimes food.
Blitzball is MAD popular and they Often do tournaments involving several islands. DI itself was almost a perpetual champion up until jecht retired, then they win every so often instead of always
Boating licenses are a thing, but kids can still use their little boats because they have to row them. think like, the difference between a bicicle and a motorbike.
There are bridges for tram systems between islands that are close to each other, usually reinforced for sea and storm reasons.
Legally speaking, equal marriage is a thing and even polyamorous ones because why being an ass about it.
Healthcare is mostly public, but there are Specialty care stuff in the main islands that costs money because of course it is
Because sora and riku are japanese names, i prefer the island to be something like a tropical japan, so most of the people in DI have japanese names.
That would be all for now. tune in next time when i tackle on Twilight town, who may or not be in perpetual twilight (is not)
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Kairi the Character: The Future of a Grounded Star
The creators of the KH series have emphasized that, going forward, the series will focus on Sora and Riku. They also repeated that KH3 was the story of "childhood friends who drift apart as they grow up" & that change can be sad but is necessary, that people can always re-conect in new ways.
Essentially, the KH team marks KH3 as the "end" of Kairi's Story with Sora & Riku: the end of an age of Childhood Promises, of resisting "Change"... and of growing up "together".
Going forth, the "Destiny Trio" hyped up in marketing & the fandom consciousness is firmly "retired": KH3 ends with Riku's connection to Sora is stronger than ever, Sora on the cusp of a Realization pertaining to Riku being Sora's "Light"... and, as of Melody of Memory, Kairi knows that "following" her two childhood friends is not conducive to helping them nor to herself.
This post will examine the many ways Kairi has "functioned" within the greater narrative of Kingdom Hearts & its themes. It dips into Kairi's Resistance to Change being her greatest inhibitor in taking an active role within the series, how and why her first attempts were met with failure (spoiler: copying your friend's homework can only ever get you so far), why Kairi's "Staying Behind" (Home) is where her own story begins & the importance of Kairi's Distancing herself from the main story of Kingdom Hearts. Kairi's Story has never been the one shared by Sora & Riku: Kairi's Story is found in the wide cast of characters, "crossed-over" and original, and interwoven with the setting's many Mysteries. Kairi, independently of either of KH's protagonists, but together with Others "Left Behind" is a crucial lynchpin to unravelling so many spools of thread: threads held separately by many hands... each confused, in their isolation. Kairi can play a Key Part in "sorting" these threads, in enabling Different Characters to Meet (& so see their Common Threads), and in doing so "consolidate" them all within a "Wider Picture". Mostly, however, I'll be contextualizing Kairi in Themes of "Home" and as "Light".
Kairi the "Starcrossed"
Kairi has spent the KH series thus far in a pattern of "staying behind" and "chasing after her friends". While the former is not actually a bad thing (indeed, it was a Key Element in games past & likely in future too), the latter has lead to immense "disappointment".
Disappointment in fans of Kairi, who believe Kairi is suffering from "Chickification" (demoting a female character to love interest & subsequently removing every aspect of her character to better enable "romance" that better resembles a female acting as an Emotional Support Human). Disappointment from fans of the mysteries in KH's worldbuilding & lore, who find Kairi an inherently Mysterious Character connected to most every Subplot on either side of "Reality".
Disappointment from Kairi herself, who initially mimicked her friend in footstels both literal & figurative only to find that what "strengthens" Sora (or Riku) does not strengthen her. Kairi's desperate efforts to cling to childhood has greatly hindered her personal growth, as most harshly evidenced by her almost-death in KH3 & Sora's disappeatance thereafter. In Melody of Memory, Kairi takes her self-growth more seriously: she wants to reunite with Sora, to renew the closeness they had so recently (for her) yet so seemingly long ago (for us, for Sora himself). By the end of Melody, Kairi "fails" again: this failure was not for naught. Kairi's Failure "demoted" her from the Assumed Role she has long held (in & out-of-universe) of "Designated Love Interest [to Sora]" & Sora's Hypothetical "Prince[ss] Charming".
At the end of Melody, Kairi makes her first true act of personal agency in the series: she requests to train under Master Aqua, a woman who rescued her once in childhood (though Kairi may not remember) & who acted as the "Lynchpin" to the safe returns of the "Wayfinder Trio".
With Master Aqua as Kairi's new mentor, let us return to the subject of "Home" & how "staying behind" (as Kairi consistently chooses to do) is not actually a bad thing.
Kairi's "Homes"
"Home" can be different things to different people. To Sora, homes can be made whenever he connects with new places & friends. Sora also considers the Destiny Islands, especially the "play island" where he spent so many years growing up with Riku & Kairi, to be a "home". To Riku, "home" is wherever Sora is. To Kairi? Home is a much more complicated creature to an amnesiac girl who became a Literal Shooting Star.
The first "home" (that we know of) Kairi had is one she claims to no longer remember: Radiant Garden. This is where Kairi lived prior to the Destiny Islands, the place where the errant Master Aqua met a 4th Princess of Heart and bestowed upon her a [protective blessing/charm] (likely enabling Kairi's safely ending up at the Destiny Islands rather than Traverse Town or even Quadratum). Radiant Garden is also where we met Kairi's Mysteriously Well-Informed "Grandmother", someone whose Stories Kairi remembers even when she (claims) to be otherwise amnesiac of her life prior to "The Meteor Shower".
Other characters from Radiant Garden include Cid, Squall Leonhart, Aerith, Yuffie & Merlin (whom Kairi first met in KH1, in Traverse Town, and who seem Mutually Oblivious as to their Shared Heritage). It was also the home of characters Foreshadowed to be Involved with the "Bloodlines" plotlines of Phase 2 of KH: Ansem, Ienzo (a character whose origins are possibly More Mysterious than Kairi's), Apprentice Xehanort ("Terra-Nort"), "Braig" (the latest Host of Master Luxu), Isa & Axel (friends of the Mysterious "Subject X".
In studying with Master Aqua, Kairi will take her first step in acknowledging her Past & seeking to recover it: that step was made easier, perhaps, by Kairi's befriending fellow keyblade wielder Axel. Axel, like Kairi, is originally from Radiant Garden but has found a "new" Home. Axel's Home is with Isa, Roxas & Xion in Twilight Town: Kairi's Home has long embraced the Destiny Islands as her Home.
Kairi's continued, sometimes stubborn attachment to the Destiny Islands makes Sense: whether she Remembered it or not, the memories immediately prior to her "debut" as a Literal Shooting Star would have been of her being the latest Test Subject of Xehanort. If her memories of Xehanort were not stolen safely away by her young age, Repression or the traumas of Crashlanding into an ocean (possibly featuring a bit of Drowning? between Aqua's Magic & Kairi's Own, hopefully this was one trauma young Kairi was Spared from)... Kairi has Good Reason to disassociate with Radiant Garden & its labs. That Kairi willingly submitted herself to be studied in sleep by Ansem & his reformed Apprentices for a year? That in itself was an act of Remarkable Bravery and True Desperation. "Survivor's Guilt" is one of many potential "Darknesses" that Kairi, a Princess of Light, may need to Accept into herself to "grow" beyond that role & into young adulthood (as all other Original Princesses of Heart did). It is a subject Familiar to Kairi's Peers, the Princesses & those "left behind".
Yet Kairi is not someone "left behind" by the narrative: Kairi is someone who Chooses to Stay Home. This "passive" choice of Kairi's, to be a person to Return To and a Representation of "Home" has been the most plot-relevant aspect of her character since KH1 & continued to be her Key Narrative Function... right until "the power of childhood promises" was brutally, thoroughly Proven Insufficent. Childhood Promises were Kairi's "theme": with each timeskip, each near-death experience, Kairi's friends had Grown Up & Apart from her. "Promises" could not be as carelessly, made as meaningfully fulfilled in the Stakes of young adulthood & War: KH3 forces Sora, Kairi & players to recognise that "promises are for children"¹.
That is not to say that Kairi's Choices to "Stay Home" are bad: Kairi is not weaker for seeking the security of a fixed "home". Kairi has lost every Home she has ever had. That she clung to the "idea" of the Destiny Islands, once the world was restored, is consistent with how Kairi has been shaped by her own Traumas (well before & then in opposition to Sora and Riku, who found "Home" in each other more than once).
Kairi & "Safe Return"
Recall now the Wayfinding Charm Kairi made for herself & her friends as her "contribution" to their Raft Project: thalassa shells set in a starfruit's shape, a Sailor's Promise of "finding their way home". Unlike Riku "the Reverse-Little Mermaid" or Sora "the Adventurer", Kairi only worked on the Raft so her friends wouldn't leave her behind. Kairi was genuinely worried of being lost at sea, something she was miraculously spared from when she crashed into the waters of Destiny Islands.
In KH2, Kairi sends a "message in a bottle": while how sizable its role really was in providing a "Door to Light" for the stranded Sora & Riku is ~vague~ due to its "Timing" (right after a Heart-to-Heart between two uniquely "bright" Keyblade wielders), Kairi's "wish" in bottle-form certainly helped in said Door's directly opening to the Destiny Islands specifically.
Kairi & "Geography"
Then there is KH3's "Tunnel of Light" sequence. While players may Expect that the Abrupt Deus Ex Machina as "GPS Princess Kairi Saves The Day Offscreen, Again"... the sequence is Deliberately Misleading.
Sora's initial recognition of his "Light" as Riku's Light is correct: Riku, now and always, is the "Light" Sora knows best. Riku is also Found At The Tunnel's End: Kairi, however, was with Sora the whole time. Kairi was Geographically Incapable of being Sora's "Light" because she was right next to him, following Sora as he was lead by Riku's Light.
The entire "Light Tunnel" scene in KH3 is referential to the Infamous Meteor Shower event recalled by Sora & Riku in CoM.
Sora and Riku both recall watching a Meteor Shower with Someone Very Important to Their Heart(s). During this Meteor Shower, the person Naminé replaces feared that a Meteor (a Shooting Star) would strike the Destiny Islands: Sora or Riku then promised to [always protect] the Person Naminé Replaces in this Shared Memory. It is Naminé's placing herself within This Memory that prompts the Drastic Increase in [Devotion] from both Sora AND Riku['s Replica]. Due to Naminé's previously inserting herself into either boy's memories in Kairi's place, players "expected" that the True Memory & the Promises of Protection must have "also" been With Kairi.
...except that Kairi could not have exchanged anything with anyone during That Meteor Shower: Kairi was the Meteor Shower, one of its meteors & its most Significant Shooting Star. The promises that both boys recall making were made to each other: they exchanged tokens by the light of a Shooting Star.
Ascertaining Kairi's "Relative Geography" is the Vital Clue to many of her Weirder Moments throughout the series: in Sora & Riku's Shared Memory of a Meteor Shower, Kairi was a Meteor; in the Tunnel of Light sequence, Kairi was inside the Tunnel & not at its End; when Sora & Riku find themselves stranded in Another Side of Reality, as they once were in the depths of the Realm of Darkness, Kairi will be their Connection Home.
Kairi the "Lighthouse Keeper"
Kairi, through imagery & Choices, has made herself into a "Guiding Star". She is no longer a "starcrossed meteor" of Sora's: Kairi is the Fixed Point of "Home", her Home.
Kairi has become not a Lighthouse but its Keeper: she "tends the hearth" that is her own Heart, one that shines its light from the Destiny Islands where she "stays behind". As a Princess of Light, Kairi can act as the "Keeper" of her own Light: she can determine where it shines brightest ("home" in the Destiny Islands), who it guides (those Lost in Darkness, friends)... amongst other things.
This role of "Hearthkeeper" or "Lighthouse" will not give Kairi any dramatic rise in martial prowess, magical or otherwise. Kairi is Not Sora & she's Not Riku either: their strengths are theirs and Kairi has yet to even consider that her own strengths could be entirely different (& helpful for entirely separate situations). Narratively, making Kairi a "magical powerhouse" is unproductive: other characters are Experienced Battle Mages, their skills & prowess Well Established as Terrifying Extremely Competent.
Rather tham becoming Yet Another War Mage, I would speculate that Kairi's role is something more "unique" to her person & something sorely needed on This Side of Reality: an "Illuminator" not only of pressing dangers and safer shores but of the setting's Mysteries, old and "new". Kairi is already capable of acting in this role: she just hasn't had the opportunity to realise it yet.
Kairi the "Illuminator"
As a Princess of Light, Kairi connects any & all Disney princess past or future: the Princesses are "Torchbearers", their Hearts host to the still-burning remnants of the Ancient X-Blade's Light. These seven individuals are essential to the stability of the Realm of Light, in the absence of Kingdom Hearts. Their endangerment in KH1 was apocalyptic for all Known Worlds: finding the successors of Kairi's Peers in KH3 was a subplot "dropped" upon the miraculous recovering of Master Aqua & her lost friends thereafter. By "staying behind", Kairi's story as a Princess is possible to explore without the risk of her being assumed to be Sora's Princess (or, heavens forbid, Riku's).
As her Grandmother's [lorekeeper] & as a keyblade wielder herself, Kairi is connected to the mythology of the Keyblade Wars of the Ancient Past: the Master of Masters, the Foretellers & how history has seemed Doomed to Repeat. Kairi's placement as "student of Aqua" puts her (& her grandmother's stories) in proximity to Ventus, an amnesiac whose history lies hidden within such stories. That Ven too is "pure of heart" (albeit artificially) is another means of consolidating story threads: how similar is Ven, post-Xehanort, to Kairi the Princess of Heart? How are their Hearts different from each other's & why was Riku's ability to meld his Darkness to his Light so seemingly unprecedented? Is "lack of darkness" holding Kairi back, as a keyblade wielder? Or will Kairi (& Ven) be used by the likes of the Foretellers as "precedent" for all to follow?
As a Wayward Daughter of Radiant Garden, any explorations into Kairi's Life prior to her stint as a Shooting Star opens the world's history to Other Interested Parties: Kairi's hypothetical birth family, for one, and the Concerned Friends of "Subject X". It also requires an Addressing of Xehanort's Time apprenticed to Ansem the Wise... and Questions on how, exactly, he & Ansem "acquired" their Test Subjects in the first place. The technology used to send Kairi from Radiant Garden bears Remarkable Resemblance (in function, if not "form") to that used by the Dandelions. Was there, perhaps, some "reverse-engineering" in play? From Whomst couldst Xehanort Possibly Findeth Such An Arc, one of So Very Few?
Oh, Hi There, Ventus the Secret Dandelion: have you seen the Other, Long-term Human Test Subject? No, not Kairi. One escaped from [our setting]'s Other Resident [Evil] Scientist? Ansem the Wise?
...I May or May Not Harbour Deep Mistrust & Plentiful Suspicions regarding the man formerly known as "DiZ" (for example: did Master Yen Sid ever hear about Ansem's misappropriating his name, just as Xehanort did with Ansem's own?).
That aside, let us continue exploring how Kairi's "staying behind" is much more interesting than putting her back into Sora's Coming Of Age Story for No Actual Narrative Purpose (except to continue in her past role of "Being Conveniently Female"?).
Kairi the "Supporting Character"
Kairi's "Potential" has been Unexplored for nearly the entire series: her resistance to Change, to "leaving Home" & her Seeking Security in Familiar Things has kept Kairi from involving herself in anything "unrelated" to Sora & Riku. Being the series' protagonists, Sora & Riku have been Out Of The Loop on the wider mysteries of their setting: mysteries that Kairi (willingly or otherwise) is intrinsically connected to.
By again Choosing to "Stay", Kairi is able to act as the Fixed Point of Reality's "worldbuilding": Kairi is the connecting character for keyblade wielders to Disney Princesses, the point of reference to clarify "past" from "present" (this is more speculative, contingent to Kairi or Any of the Seven Lights existing as "fixed points" in Reality), and the Meeting Ground of characters (& plot points) old & "new".
Kairi's adjacency to Every Worldbuilding Subplot on This Side of "Reality" makes her an extremely useful Supporting Character. By departing from the "main" story of KH (that of Sora & Riku's "Comimg Of Age"), Kairi is free to support characters in their "shared" stories. Many of these "shared stories" all end up featuring Kairi, as a reference point or otherwise "Key" figure.
As a Supporting Character to Literally Anyone Other than Sora or Riku, Kairi is in great demand (see Speculations Above).
To her Childhood Friends, as they enter Their Arc on Sora's Darkness & the Continued Explorations of the many ways Hearts "Combine"?
The best way that Kairi can help her friends is by doing what she always has (now with other characters supporting her): being a "Fixed Point" in their Reality.
Kairi is no longer Sora's "Starcrossed" Meteor: her role, in his story & Riku's, is to now be that Beacon that Guides Travelers in Dark Seas, the "Lighthouse Keeper" keeping ships mindful of the shoreline & directing sailors to Safe Harbour. When Sora & Riku, weary from whatever Quadratum demands of them, would seek passage through death & dream to Another Side of Reality? Kairi will be There for them, a friend whose life has continued in their absence, ready to welcome them "home".
Conclusion
Kairi was a Reluctant Protagonist and an Absent Love Interest: that was Intentional, as evidenced by the Thematic (& Literal) "Geography" of Key Points in Sora & Riku's Coming of Age story being impossible for Kairi to have actually been "there" to fulfil such roles. Kairi's biggest strength, thus far, was her Faith & Innocent Love enabling her Friends to Find Their Way Home.
Kairi is strong: Sora tells her as much, in the Actual Text of the Tunnel Sequence. Kairi has, however, been "stagnant" in her strength. She can only truly become "stronger" when she needs not constantly compare herself to Riku or Sora (whose strengths are their own, not Kairi's: she has ever been mimicking their footsteps, never able to fill their shoes nor willing to consider getting different shoes for herself to wear instead).
As Kairi grows up & apart from "Childhood", Kairi can make new friends & find new "purpose". Rather than finding herself a "poor subsitute" for Riku or Sora, Kairi can seek the training they never had an opportunity to have & do so in ways neither boy may have "preferred" but Kairi would. Limiting herself to "one-of-three" (a Destiny "Trio") has never made Kairi Stronger, not in the way it has for Other Trios in the series: the "Destiny Trio" was never of the same nature as subsequent trios, the recurring & contrastingly "equilateral" dynamics being KH's means of indicating that, often in life, the friend groups you start out with aren't meant to last. People change and so does the ways they can or would want to relate to each other: is KH to is the story's method of showing the different friendships we can or "used to" have, some friendships remaining unchanged for life & others changing along with its members. to truly grow up, Kairi had to let go the "forever friends" of her childhood. They have been growing up: now Kairi will too.
Footnotes
¹An existing exploration of KH3's distinctions between "childhood promises" & "Oaths" can be found here, on Youtube. It includes a line-by-line analysis of KH's "thesis" on this Theme, Utada Hikaru's "Chikai". My only addition to said video essay is on how its structure acts as a Callback to KH3's immediately preceding title, Dream Drop Distance.
"Chikai" exists distinctly & complementary to the song that shares its melody, "Don't Think Twice". The songs, like the entire premise of Dream Drop, are two perspectives of a shared experience: this is Foreshadowing, specifically pertaining to the concepts of Mirrored Realities & the different ways Hearts can be Combined.
That last theme is especially pertinent given the Various Ways that artificially "combining hearts" has already been used to form or summon the eponymous Kingdom Hearts. This will be the Bloodlines Arc, afterall: "blood" will be Explored, in ways both Literal (ancestry, familial inheritance, generational keyblade violence) & Figurative (keyblades as a concept, Darkness as the "bleeding" of a Heart, the "oldblood" versus the "new"). That any & all depictions of blood will be censored into Water or as "Darkness" is par for the course.
²Kairi, Sora & Riku were never "a family" [trauma-bonded] to each other in the ways of the "Wayfinder" or "Seasalt" Trios. Kairi & Sora are only one (1) year younger than Riku: that means a lot, as a kid, but matters less & less the older you become. Axel's success in his role as "life coach" & "cool older brother" to the [newborn] teens Roxas & Xion highlights the difference that Age & aging has in one's friendship dynamics: Axel was the age of his friends when he "joined" Organization XIII and can thusly prepare them for what they will experience. Upon Isa's "resurrection", Axel keeps his childhood best friend with him: the changes this would prompt in the "Seasalt Trio" have inspired many an "Axel the No Longer Single Dad" joke, if not with that specific wording.
My Elaboration on Relative Age in the Dynamics of KH's Iconic Trios got, uh, Longer Than intended: its elaborated form has been Squirrel'd Away for "Later, Maybe".
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@starlightwayfinder mentioned in the tags for this post that I could potentially write out my ideas/headcanons/hopes for Missing-Link instead of writing a whole fic, so that’s what I’m going to do and hope that it exorcizes the writing demons.
These are...not really predictions. They’re just. Thoughts. A lot of thoughts. Anyway.
I HAVE SO MANY THOUGHTS ABOUT THE SORT OF LEGACY THE UNION LEADERS LEFT BEHIND. I’ve kind of talked about it before, but like--yeah, okay, maybe Ephemer’s the one who founded Scala, but he definitely wouldn’t have wanted his friends to be forgotten, right? So when Brain gets there, all he’s left with are stories of his friends that aren’t even entirely true, and he wants to correct them but they’re also all he has.
Please imagine Brain reading fairytales about his friends and annotating them to talk about what actually happened.
Also. Brain was definitely included in those stories. Brain, who is now in the future, who’s a legendary figure but is also still a child in over his head with no backup and a lot of trauma. Can you imagine just...people treating him as some sort of hero or mythological figure or something and just how alienating that would be?
Scala leadership probably has all sorts of mixed feelings about him! Because on the one hand, they’re dealing with a real, actual figure from legend who knew the founder of Scala ad Caelum. On the other hand...they’re also dealing with a kid. And there’s also a pretty big difference between ‘figure from stories you can use for your own benefit (because they’re not here)’ and ‘individual who has their own ideas on how things should go and whose opinions may not align with yours.’ Basically, Brain is treated a little like a figurehead, which he hates.
Brain meeting one of Ephemer’s descendants for the first time goes well, I’m sure.
Do you think Brain keeps searching for his friends, even if he knows that he’s probably never going to see any of them again? Do you think that’ll part of be the plot of exploring the ML Disney worlds?
Also. Scala and Daybreak Town are very different, but I’m sure there are still places where you can see similarities, like the fountain or the gardens or even small things, like some buildings constructed a little like how Daybreak Town used to make them. It’s like someone hollowed out the corpse of your home and used the bones to create something unfamiliar.
Whoops there’s the writing brain.
Brain...I can’t imagine him taking the time to grieve at first, man. I think he probably runs himself ragged. It’s easier not to think about what happened, right? Give yourself something to do. You’ve got real things to worry about, like protecting the worlds. What’s one person, in the grand scheme of things? Can’t think about it, anyways, if you’re always working.
Bet it makes it hard to actually form new connections when you’re wondering when you’ll loose them, too.
He breaks sometimes, though. A little. He’ll pick up things that remind him of his friends or see something familiar or has this brief, hopeful moment where he thinks he sees someone he knew, and for a moment it’s like everything is going to be okay, and then--they’re a stranger. And he has to shutter his emotions away and plaster on a fake smile because this stranger shouldn’t have to deal with his problems, right?
It’s definitely going to be too much for him eventually. Nomura, give me Brain yelling at Ephemer’s statue.
Do you think the Player will be the one to see him break?
HEY DO YOU THINK HE GETS MASTER’S DEFENDER BACK. DO YOU THINK HE CAN’T WIELD IT AT FIRST BECAUSE HE THINKS HE’S NOT WORTH ANYMORE.
Darkling Brain.
But amidst all this...I want to see him heal. It’s messy and hard and long and some days are bad and sometimes he gets stuck thinking about what could have been, but others he can maybe laugh with new friends or spend time reading with his kids or working on projects he enjoys. I want to see him come to grips with the fact that maybe this isn’t the life he wanted and still being able to find peace anyways. I want him to be happy.
(Or maybe he never finds it. Maybe he’s stuck in the past forever. Maybe that’s what ends up taking him away--he’s so stuck on fighting Darkness and on what was that he never quite heals. Or maybe he lands somewhere in between, with some good, some bad, never quite settling but still finding joy in some things.)
PLEASE I HAVE SO MANY THOUGHTS--
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