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#lb: alchemy of souls
tashawrite · 2 years
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I don’t like that Uk’s father (who’s pretending not to be his father in this scene) is paining his late wife as a cheater when he willingly changed souls with the late king. Did she know she was sleeping with the king who was in her husbands body? Or did she think she was just sleeping with her husband this whole time. Idk did i miss something about her knowing or
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myechoecho · 1 year
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LMAOOOOOOOOO
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This is why I can't hate the Crown Prince. He knows that he doesn't want to hate uk so he's latching on to the turtle thing just to have a reason to still be his friend
I hope he never figures out that uk didn't know it was his turtle
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ndcgalitzine · 1 year
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I love love LOVE everything about this show, but the whole storyline with the turtle is ABSOLUTELY SENDING ME 🤣🤣🤣🤣🤣
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hero2222 · 2 months
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New muse!
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Sammy Forgestone:
Gender/sex: Female
Age: 29
Height: 5'5"
Weight: 130 lbs.
Personality: With years of experience as a nurse, Sammy Forgestone has developed a deep-seated empathy and a nurturing soul. Her transition from a healer to an adventurer wielding the Mixermauler reflects her profound commitment to not just healing the wounded but preventing harm before it occurs. This unique blend of compassion and proactivity defines her. Sammy is patient, attentive, and possesses an innate ability to soothe and calm those in distress. Yet, her years in nursing have also tempered her into a resilient and decisive individual. She harbors a quiet strength, a relentless optimism in the face of darkness, and a fiercely protective streak towards those she cares about. Her background in healing informs her approach to conflict; she is strategic, preferring to neutralize threats with minimal harm, and always considers the aftermath of battle, prioritizing the well-being of her allies and innocents.
Magical ability: Sammy's creation of the Mixermauler is a testament to her innovative spirit and her desire to blend the art of healing with the necessity of defense. The hammer, equipped with the capability to swap potions, allows her to adapt her approach to any situation—be it unleashing a devastating elemental attack or swiftly deploying a healing mist to mend her allies' wounds. Her profound knowledge of alchemy, honed over years of medical practice, enables her to concoct potent potions that can achieve a broad spectrum of effects, from bolstering her allies' strength to creating protective barriers. Sammy's expertise is not just in her alchemical prowess but in her strategic application of it, ensuring she can always turn the tide of battle in her favor while minimizing harm. Her philosophy of pre-emptive protection over cure imbues her combat style with a unique blend of aggression and care, making her a guardian angel on the battlefield who wields the power of life and death with equal finesse.
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art-of-manliness · 5 months
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5 Lessons From the Iron
Back in 2015, I started weightlifting seriously.  Over eight years of training, I was able to get strong. But more importantly, I discovered a hobby that brought me immense satisfaction.  While I don’t barbell train like I used to, I still religiously lift weights.  During my eight years of serious training, I’ve learned some important life lessons from the iron.  Below, I share five of them. 1. Success Comes From a Long Obedience in the Same Direction When people decide to get serious with exercise, they tend to focus on the minutiae of their new regimen. People spend a lot of time looking for the right program and the right equipment. They think they’ll see incredible gains if they find the optimal set and rep range.  But there’s something just as, if not more important, than the training program you choose: Being consistent with it for months and even years.  How did I deadlift 600 pounds? I trained consistently for six years. Sure, my programming changed during that time, but the thing that didn’t change was me going down to my garage four times a week to train.  The necessity of consistency applies to every other endeavor in life.  I’ve used the consistency principle to lose 30 pounds this year. I didn’t do any crash dieting. I just gradually reduced my calories and stuck to my macro target almost every day for eight months. That’s it.  When people ask me for advice about their online business, they often ask me about the tools and tricks Kate and I use that helped us get AoM to where it is today.  Keeping up with the latest trends in technology, marketing, and social media hasn’t been nearly as important as simply sticking to our publishing schedule; for coming up on sixteen years now, we’ve published several pieces of content nearly every single week. AoM isn’t slick, flashy, or even particularly cool, but it is consistent.  As Nietzsche put it, “everything of the nature of freedom, elegance, boldness . . . and masterly certainty”; everything to do with “virtue, art, music, dancing, reason, spirituality”; everything “that is transfiguring,” that makes “life worth living,” is premised on one thing: A “long obedience in the same direction.” The trick is figuring out ways to stay consistent over the long haul.  When it comes to exercising, we’ve written about how to work out while you’re on vacation, sick, or simply don’t feel like it. There’s plenty of good advice there, and I think it carries over to other parts of life, too.  But the real secret for staying consistent over the long haul is that . . . 2. You Got to Have Ganas Ganas is Spanish for desire.  I’ve written about the centrality of ganas in finding success in whatever you do. Most of the things I’ve achieved in life were because I really wanted to accomplish those things. I had ganas for those goals. A big reason I was able to deadlift 600 pounds is that I really, really wanted to deadlift 600 lbs. That strong desire was what compelled me to rarely miss a workout for four years. My coach could give me programming and offer corrections on technique, but he couldn’t make me want to go after a 600-lb deadlift. I had to have the desire myself. Discipline is really harped on these days as the key to success.  Discipline is one way to achieve the consistency that’s essential to reaching your goals.  But constantly exercising self-control is exhausting.  A better way to stay consistent is to operate with inherent motivation — to enjoy the thing you’re doing so that you want to do the thing that will lead to success.  What William George Jordan said about duty applies to discipline as well: Duty is a hard, mechanical process for making men do things that love would make easy. It is a poor understudy to love. It is not a high enough motive with which to inspire humanity. Duty is the body to which love is the soul. Love, in the divine alchemy of life, transmutes all duties into privileges, all responsibilities into joys. I loved going for big PRs, which is why I could be… http://dlvr.it/T0301h
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pondsphuwin · 3 months
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people i want to get to know better: the game ✨
thank you for tagging me, rin @chajoowan 💛
last song: da selby (part 2) by hozier
favorite color: yellow 💛
currently watching: pit babe, the sign, a shop for killers, alchemy of souls
last movie: red, white & royal blue
sweet, spicy or savoury: sweet!!
last thing you googled: had to convert lb to kg for sth lol
relationship status: it'll sound cliche, but it's complicated
current obsession: lee dongwook as jeong jinman in a shop for killers, for sure
selfie/another picture you took: some sunset pics
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i'm tagging new mutuals @lovepattranite @bimorgana @sherrymagic if you'd like to do it <3
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pathfinderunlocked · 10 months
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Adria, Blood Witch Demon - CR 14 Demon
A boss based on Adria from Diablo 3.
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Artwork by Aaron Gaines, official art for Diablo III: Reaper of Souls, copyright Blizzard Entertainment.
I love the combat and storytelling in the Diablo games, and the recent release of Diablo IV inspired me to turn a boss from Diablo III into a Pathfinder monster.
I wrote “Adria” as the creature’s name in the title of the post to make this easier to find for people searching for Diablo-themed content, but presuming that your players aren’t actually playing a Diablo campaign, Blood Witch Demon is her actual species of demon, and is the name used in the stat block below.  (She was referred to as a “Blood Demon” or “The Witch” in Diablo, but those are both a bit too generic, so I combined them.)
Blood Witch Demons are former humanoids that chose to make pacts with demon lords, offering their bodies as vessels for the demon lord’s progeny to enter the mortal realm.  Their children are tieflings with a demon lord’s bloodline, and as payment for this method of infiltrating the material plane, the humanoid, usually a witch, gains the ability to permanently transform into a powerful demonic form.  A person who makes this exchange isn’t required to transform into their Blood Witch Demon form right away, and often waits until they are cornered and in mortal danger to do so, as the transformation is irreversible, and the obviously demonic form is very hard to explain to one’s coworkers and parents.
Adria is female, but blood witch demons are not necessarily female, nor do they even need to be the opposite sex of the demon lord, since no actual physic union occurs between them.  A humanoid is eligible as long as it is capable of bearing or siring offspring - although exactly what causes a demon lord to choose an individual to produce its tainted offspring is up to each demon lord.
The only good reason this creature probably has to ever turn off Expanded Form is if it’s fighting in a narrow area.  It actively avoids such fights, as its main form of attack is mass summoning.
Blood Witch Demon - CR 14
Six massive skeletal insectoid legs and a pair of tattered wings, torn flesh draped across them, begin to emerge from the back of this horned humanoid, ripping out of her skin and expanding to several times the size of her body.  A sash is draped around her segmented, carapaced body, and her blood red clawed feet hover a few inches above the ground despite the lack of movement in her wings.
XP 38,400 CE Huge outsider (chaotic, demon, evil) Init +9 Senses darkvision 60 ft., low-light vision, true seeing; Perception +38 Aura blood-leeching aura (30 feet)
DEFENSE
AC 30, touch 17, flat-footed 24 (+4 deflection, +5 Dex, +1 dodge, +12 natural, –3 size) hp 296 (16d10+208) Fort +18, Ref +15, Will +16 DR 10/cold iron and good Immune electricity, poison Resist acid 10, cold 10, fire 10, negative energy 15 SR 25
OFFENSE
Speed 40 ft., air step (max ranks Fly) Melee 2 claws +20 (1d6+6 plus 2d8 bleed), 2 wings +15 (1d8+3) Space 15 ft.; Reach 5 ft. (15 feet with wings) Special Attacks expanded form
Spell-Like Abilities (CL 16th; concentration +26) Constant—air step (5 ranks Fly), shield of faith At will—corruptive blast (DC 23, see text), greater dispel magic (self only), damnation stride (DC 25, self plus 50 lbs. of objects only, 3 round cooldown) 3/day—crashing summon (1d4+1 fiendish bloodspatter oozes, see text) 1/day—fly (self only)
BASE STATISTICS
Without expanded form, a blood witch demon’s statistics are: AC 32, touch 19, flat-footed 26; Melee 2 claws +22 (1d8+6 plus 2d8 bleed); Space 5 ft.; Reach 5 ft.; CMB +22, CMD 42
STATISTICS
Str 22, Dex 20, Con 36, Int 28, Wis 22, Cha 20 Base Atk +16; CMB +24; CMD 44 Feats Brew Potion, Combat Casting, Craft Wondrous Item, Dodge, Improved Initiative, Mobility, Scribe Scroll, Spell Focus (conjuration) Skills Acrobatics +21, Bluff +24, Craft (alchemy, calligraphy) +26, Fly +17, Knowledge (arcana, history, local, planes, religion) +28, Linguistics +13, Perception +25, Spellcraft +25, Use Magic Device +21 Languages Aboleth, Abyssal, Aklo, Celestial, Common, Cyclops, Draconic, Dwarven, Elven, Giant, Infernal, Ignan, Necril, Protean, Sphinx, Terran SQ undersized weapons and armor Gear headband of vast intelligence +4 (acrobatics, fly)
SPECIAL ABILITIES
Blood-Leeching Aura (Su) When a creature within 30 feet of a blood witch demon recovers hit points, it recovers 1 fewer hit point per die rolled.  The blood witch demon recovers these hit points in the creature’s place.
Corruptive Blast (Sp) As a standard action, as a spell-like ability, a blood witch demon can launch a swirl of corruptive dark energy at a target within close range (typically 65 feet).  The target takes 15d6 damage and is dazzled for 1 round; this increases to 15d8 if the target is good-aligned.  A DC 23 Reflex save halves this damage and negates the dazzled effect.
Additionally, the target’s space becomes infused with a dark swirl of corrupting energy, obscuring visibility (50% miss chance) when targeting a creature within or shooting through this space, and dealing 7d6 damage (or 7d8 damage to a good-aligned target) to any creature that enters this space or ends its turn in it.  A DC 23 Reflex save halves this damage.  This dark swirl of corrupting energy lasts for 2 rounds, but if it kills a creature with at least 1 hit die, its duration increases to 16 days.
Treat this as a 4th-level evocation spell with the evil descriptor.
Crashing Summon (Sp) As a full-round action, as a spell-like ability, a blood witch demon can summon 1d4+1 bloodspatter oozes with the fiendish template, much as though casting the summon monster spell.  The range of this spell is close (typically 65 feet).  These summoned creatures automatically return whence they came after 1 hour.
When a blood witch demon summons bloodspatter oozes, each ooze is summoned in the sky and immediately crashes down to the spot where it was summoned to.  Each bloodspatter ooze can immediately perform a falling charge against a creature adjacent to where it is summoned, gaining a circumstance bonus equal to the blood witch demon’s Intelligence bonus (usually +10) on the attack roll, a +2 bonus to the attack roll and -2 penalty to AC from the charge, and a +1 bonus for attacking from higher ground (for a total of +13 bonus on the attack).  The bloodspatter oozes do not take falling damage from this.
A blood witch demon that summons bloodspatter oozes must place them at least 20 feet away from each other.  They can, however, be place closer than 20 feet to existing bloodspatter oozes that were already summoned.
Treat this as a 7th-level conjuration (summoning) spell.
Expanded Form (Ex) As a move action, a blood witch demon can expand its form, growing tattered wings and six massive skeletal insectoid legs from its back, or shrink its form, withdrawing these extra limbs back into its flesh.  It is typically Huge-sized while using its Expanded Form ability and Medium-sized while not doing so.  A blood witch demon can only use its wing attacks while in Expanded Form.
The effects of Expanded Form are already included in the stat block above.
Spell-Like Abilities A blood witch demon uses Intelligence, not Charisma, as its spellcasting ability score for its spell-like abilities.
Recharge Summon (Su) As a full-round action, by lowering its AC, DR and SR by 5 for 1 round, a blood witch demon can regain one of its daily uses of crashing summon.  Additionally, once per day when a blood witch demon is reduced to half its hit points or fewer, it regains one of its daily uses of crashing summon. 
Undersized Weapons and Armor (Ex) While in its Expanded Form, a blood witch demon uses weapons and armor as if it were two size-categories smaller (typically Medium-sized).  A blood witch demon that is not in its Expanded Form uses weapons and armor appropriate to its size.
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mountphoenixrp · 10 months
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We have a returning citizen in Mount Phoenix:
           Hecate, the Greek Goddess of Witchcraft and Ghosts.            She is a professor at Phoenix University.
FC NAME/GROUP: Park Gyoeng Ree, soloist / ex-9muses GOD NAME: Hecate PANTHEON: Greek OCCUPATION: Professor of Witchcraft at Phoenix University HEIGHT: 170.4 cm (5’7″) WEIGHT: 52 kg (114 lbs) DEFINING FEATURES: Tattoo under each breast (reference)
PERSONALITY: Hecate can be described as a bittersweet soul. Devoted to her beliefs and nature, she became someone responsible, yet spiteful if you brush her the wrong way. Her offspring and worshippers are Hecate’s priority and she’s incredibly protective of the people under her grace. The goddess can be perceived as arrogant to strangers, although this is just her way to protect herself and her feelings as throughout the centuries she grew suspicious of most people, no matter if humans or gods and especially, men with a strong presence.
She is hard-working and clever, her demeanour can be elegant with a cold tone to it, as she decides if you’re worthy of her time.
HISTORY: Just many others, she believed in rumours, words from people that had nothing to do with the situation and questioned everything, except the truth. A goddess had fallen victim to the King of the Underworld and Hecate could sit and witness just hideous act. As she helped Demeter to reunite with her daughter, the facts and the real villain came to the surface and this was the first step to change Hecate’s perspective on relationships.
Persephone became the closest presence in Hecate’s life and the goddess of witchcraft spent the next centuries mindlessly obeying her duties in the Underworld, watching several souls of women, girls and elders being brought to the other side due to acts of violence, abuse or negligence and the Hecate couldn’t take it anymore. She was alone, freed from any responsibilities yet keen on creating her own and right on time. The called ‘Witch-hunt’ was at its peak, women being accused of supernatural powers, lives taken by flames. If that is what people believed, then let’s prove them right, in the worse way. Hecate would visit helpless women, teaching them the basics of witchcraft and turning them into worshippers, through the decades, small covens would secretly arise, generations of human apprentices into witchcraft supplied Hecate with pride.
Along the way, Hecate closed her heart and emotions to anyone aside from her worshippers, but she was still a being with desires which lead to bringing children to this world and some of them would be adopted by a trustworthy coven. With technology and society adjusting to gain more conscience, her path to help the helpless became less prominent and Hecate’s mind focused only in finally resting, taking her time to enjoy the human world, see old friends and perhaps be an actual mother to her children. Her next home would Mount Phoenix, the only place she could comfortably find a new reason to walk the Earth, while still closing her heart with a century-old key.
POWERS: As goddess of witchcraft and ghosts, Hecate is able to conjure medium-sized flames, cast several types of spells (on her own, but stronger if using her spellbook) and prepare hexes, curses and minor blessings. She is also capable of briefly communicating with souls in the underworld and speaking to / sensing nearby ghosts. She has basic knowledge of herbs and alchemy, as well. STRENGTHS: Strong-minded, ambitious, relentless, proud. WEAKNESSES: Insensitive, cunning, vindictive, can be judgemental. Physically fragile, and emotionally vulnerable if under stress.
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maluspuerum · 2 years
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ARCHER SHINJI? archer shinji. ( in the fgo type format, i guess )
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a grail that was convinced it was a boy called shinji matou, or the boy named shinji matou who absorbed the grail. either way, he is a tragedy. a strange servant with strange parameters, because he has the grail heart from fuyuki’s fifth war. he isn’t sure what his wish would be, since in his life, he already accomplished it.
BASICS
class archer  name shinji matou master  varies  height 6′1 weight around 190 lbs or so, but does that matter? alignment chaotic neutral STR  D ~ B END  C ~ A+ AGL  B MANA  E ~ A++ LCK  E ~ C NP  EX
CLASS SKILLS
MAGIC RESISTANCE E ~ B  a boy who contained the holy grail while he lived … his magic resistance is affected by the number of servants that have been defeated, as his nature as a grail. it only reaches rank B at most due to the human container. INDEPENDENT ACTION A → A+ . this is a skill of the archer class allowing a servant’s survival without a master . shinji will be able to stay at most a week , providing he conserves energy , this applies to a true summoning rather than what he usually does .
PERSONAL SKILLS
HOLY GRAIL EX  the grail heart of the fifth war. this skill is literally the reason his main parameters, save agility, are all over the place. the longer a war goes or the more servants fall, the stronger he gets as accordance with the creation of heaven’s feel. this does not affect the power of his noble phantasm. ALCHEMY EX  a master alchemist as a child, this skill is granted for that. it is at this rank because it is the translation of the circuits he closed himself off of, as well. CLAIRVOYANCE C (A)  as a grail, he can see millions of years in the future in an instant. he suppresses this skill for his own peace of mind. HEAVEN’S FEEL C  the grail is in fact meant to perform heaven’s feel with the souls of seven servants. this should be the wish-granting ability. since he isn’t functioning as the grail of a war, he uses this power to protect or give mana to other servants. if he was an einzbern, this rank would be higher INDEPENDENT MANIFESTATION EX  since he is truly a grail, he has a great ability to control where he arrives. this skill is usually reserved for the BEAST CLASS.
NOBLE PHANTASM
ARROW OF HEAVEN — WILL OF THE HOLY GRAIL EX → ‘EX’  anti - unit. a divine power channeled from himself, the grail, it is meant as a quick end to enemy by destroying their manifestation and returning them to the root. it works as a self replenishment for himself and for his master, if he has one. however, the amount of replenishment depends on the targeted servant.
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soullessbullshit · 2 years
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Vestige Guide 1: Khoshekh
Khoshekh | Tavi | Speaks-in-Embers | Cassian | Lucius
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Basics
Birth Name: Ra'ren-do (do not call them that - even their absolute favorite people are not allowed to call them that)
Other Known Titles: The Vestige, The Soulless One, Savior of Tamriel, Hero of Coldharbour, The Left-Eye Spymaster, The Bal Crusher (self-dubbed), Lion’s Shadow (formerly)
Race: Khajiit
Gender: Nonbinary (they/them pronouns)
Orientation: Omnisexual
Age: Mid 20′s (25 during Soul Shriven in Coldharbour)
Date of Birth: 19th of Evening Star, 2E 557
Birthsign: The Thief
Occupation: Adventurer, Eye of the Queen, Five Companions Member, Covenant Scout/Assassin (formerly)
Appearance
Height: 5'8
Weight: 140 lb.
Body Type: Lean/refined muscle
Eyes: Brown
Hair: Reddish-brown, shoulder-length, wavy
Demeanor: Caring, direct, witty
Hand Dominance: Right-favoring ambidextrous
Fashion
Keywords: Thief, assassin, leather, shadow, night, punk, goth, Breton, Bosmer, Khajiit, practical
Fabrics: Leather, silver, soft, distressed
Palette: Dark, warm colors. Primarily wears dark/mid brown or black/dark grey with red/reddish-purple accents. Small, metallic details.
Recurring Elements: Lean, balanced frame accentuated with slim-fitting outfits. Medium-weight with minimal hang beyond the occasional hood. Their shoulders/upper arms are often exposed, while their forearms and hands tend to be covered from the elbow to the base of the fingers. Their legs and feet are always completely covered in something firm, yet shape-hugging.
Misc. Notes: They usually have some sort of light weapon in an easy to draw position. If they don't have a sword or two hanging off their waist, there's probably a hidden blade tucked somewhere out of sight. There's usually very few bells and whistles beyond some light decoration, allowing for light travel with minimal obstruction to movement.
Personality
MBTI: ISFP 6w5
Alignment: Neutral Good (with chaotic tendencies)
Strengths: Cautious, devoted, adaptive, caring, considerate, self-aware, sincere, reflective, sensitive, persuasive, creative
Flaws: Petty, hesitant, distant, self-neglectful, scatterbrained, snarky, idealistic, stubborn, distrustful
Motivation: Compassion
Hindrance: Also Compassion
Likes: Stargazing, chicken, animals, winter, climbing, lockpicks
Dislikes: Snakes, the ocean, elitism, hoarvers, humidity, picking favorites
Biggest Fears: Becoming/enabling a bad person, losing their loved ones, the ocean
Soft Spot: Their partners, their friends, their "adoptive parents," animals, children, emotionally-wounded people
Skills and Combat
Class: Nightblade
Weapon of Choice: Dual Shortswords
Secondary Weapon: Claws, Dagger, Bow and Arrow, Innate Magicka, Improvised Weaponry
Master: Dual Wield, Legerdemain, Medium Armor, Assassination, Shadow
Expert: Bow, Scrying, Soul Magic, Fighter’s Guild, Siphoning, One-Handed
Journeyman: Light Armor, Mage's Guild, Provisioning
Apprentice: Destruction Staff, Heavy Armor, Alchemy, Jewelry Crafting, Two-Handed
Novice: Restoration Staff, Clothier
Inept: Shield, Blacksmithing, Enchanting, Woodworking
Other skills/hobbies: Wandering, reading, stargazing, writing, doodling, animal handling, lockpicking, freerunning, puzzle-solving
Credits
Template: @skyrim-drabbles-n-stuff (with some minor edits by me)
Art: @cosmicremcomics​ (it’s still me; just wanna plug my art account)
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tashawrite · 2 years
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okay so he’s not dead, and who’s saving naksu I-
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myechoecho · 2 years
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Literally the ONLY thing I like about this woman is her nails.
I don’t particularly care for Cho Yeon but I do feel so bad for her. Her mother treats her like garbage and is constantly comparing her to her older sister who has been missing for a decade.
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I don't understand why cho-yeon is so mad at dong gu about not protecting her dad when her dad caused the death of so many. He would've been killed by Songrim anyway
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ndcgalitzine · 1 year
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that turtle better still be alive so help me...
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Greed 2.0 Bio
Post Promised Day Greed (brotherhood/manga)
Fic Verse: Resurgance, Golden Inamorato
Name: Greed
Age: 200+
Height: roughly 6'
Weight: 190 lbs of muscle
Sexual/Romantic Orientation: Pansexual/Panromantic, polyamorous.
Personality: Blunt and sometimes lacking tact. Quick to crab when things don’t go his way but easy to laugh when things do. Greed is not a social man since he came back from the Gate. He enjoys his solitude and while he can talk and interact with people decently enough, he also needs to spend time alone. Greed is a hoarder and keeps a secret stash where he stores his most prized possessions. He is gifted in figuring out other people’s motivations and what they’re really after and how they feel. Greed is excellent at reading the room and moods of others, especially Ed.
Abilities: Can do basic alchemy the same way as the Elrics since he has been through the gate. Greed gave up his shield as his toll so he could leave but did not realize this until after the fact. He can still heal himself when he’s injured.
Greed’s story deviates from canon in a few ways: Contains spoilers for fic verses so under the cut.
Instead of getting ripped out of Father, Greed survives when Ed punches a hole in the old bastard as soon as he starts getting pulled out. An unintended consequence that comes from this action is that Greed gets caught up in the kick back and is pulled into the void with Father and meets Truth. When he’s spat back out from the Gate, he’s able to do basic alchemy by clapping his hands together. The souls left in his Philosopher stone also grew quiet, leaving him alone to his own thoughts for the first time in his existence. The toll he paid was that Truth took Greed’s Ultimate Shield. Greed had no idea he lost his shield until he goes to use it for the first time since and can’t.
Greed spends what turns out to be almost a two-year span inside the gate and has been considered dead by those who knew him.
His skills with alchemy are lacking at best. Greed has trouble focusing his thoughts long enough to not only formulate an array in his mind but holding onto it long enough to execute it. He has been known to blow up or injure various parts of his body while performing alchemy.
After he gets his ability to use alchemy under control, Greed plans to head to the desert between Xing and Amestris and build his bar on the ruins of Xerxes, which he feels is his and the Elric brothers’ birth right since they are the last people who carry Xerxian blood in them. He also wants to expand this so he can run an underground smuggling ring between the two countries.
Greed’s Alchemy: Can be mildly to moderately explosive. His is not the same as Kimblee’s but rather a reaction from his inability to control his alchemy and how he’s making molecules react. I am still working out if he’ll have a specialty and more details on this.
Other Things: Greed never regained all his memories from his previous form. He sometimes gets flashes of memory or will get a strong feeling of Deja vu if he runs into someone he used to know. He does remember how it felt to be boiled down to nothing. Aside from remembering the faces of his friends from the Devil’s Nest, how they died, and what they meant to him, his clearest memory from before he was put into Ling was what Father did to him. Because of this, Greed won’t eat any kind of food that is boiled alive. His fondest memories are when he had Ed, Darius, and Heinkel working along side him. He also is learning new things and gathering new experiences or ones that are new to him as he is now.
About his height and appearance:
Since Greed had no memory of his appearance before Father put him into Ling, he was unable to formulate an accurate idea of what his former body looked like when he met Truth. All he knew was he was taller and had more muscle. Truth took on this concept to solidify his appearance while meeting Greed. When he left the Gate, he ended up looking more like Ling’s brother than an exact copy of Ling. That said, he still resembles Ling more than his original form, not carrying near the muscle mass or height he once did. If he ends up interacting with another Greed that has his original form, it will unsettle him greatly.
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This is a pretty good face claim for Greed in this third form. He no longer shares a body with Ling so they look different but he does look like he’s from Xing.
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