day 2!!! submerged superstructure
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After seeing so many amazing drawings from previous years, and even some cool pieces for this year already, I'm so excited to finally get to participate myself in this year's Rain World Art Month! Unfortunately me having to take care of stuff all day Friday and Saturday meant my start to the challenge has been a little late, and I doubt I'll have the time to make finished art for all 31 of the prompts anyway, but nonetheless I at least wanted to do the ones I thought were cool. So once I found the time, I broke out my colored pencils again for a quick little drawing of my favorite slugcat from Day 1's prompt! It was a little hard to start, especially figuring out how to layer on the blues and get the hues I wanted, but I quickly managed to finish it and even figure out blending in the process!
Hope you enjoy this first piece! I'm excited to see what else I can contribute to this challenge!
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We've made it to day 10! Worm grass! To me, wormgrass really reminds me of some kind of anemone or anemome adjecent creature, they're bizzare /pos
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Rain World Art Month that I forgot to post here
Days 1 and 2 (Rivulet and Submerged)
Days 5 and 6 (Fire Egg and Taming)
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rw art month day 3 - chimney canopy
a very successful expedition hunt :)
actual screenshot:
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day one of the rainworld art prompts
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Rain World Art Month Day 13 - Five Pebbles
This day's art was very different from what I was expecting! At first I was gonna do a finished and colored piece more typical of this challenge, so I opened my sketchbook to try thumbnailing, but then I got into trying to work out my personal iterator designs again (something I've been trying to do as of recently) and eventually Day 13's art became a (rather messy) collection of studies instead! It still counts though, right?
Honestly though I've been wanting to share my current ideas for iterator design for a bit now, especially since it seems like practically a rite of passage in this fandom to do one's own visual interpretations of the slugcats and iterator puppets. I'm trying to first work out the basic iterator puppet features so I can then modify things like shape language and proportions individually from more of a character design perspective for each of the main six iterators. In that aspect I want a cross between semi-futuristic robot and cute living ball-jointed doll, and I've been struggling a little with how to merge those ideas in a way that is appealing, yet also makes sense for how I imagine the puppets themselves function. It's mostly in regards to the knee joints, the size of the face plates and what parts of the head they cover, the location and connecting structure of the head wires — which I want to be reminiscent of the Na'vi queue for both looks and that similar concept of an external neural connection structure — and conveying an overall segmented/plated look yet still allowing for more organic-looking squishiness in certain parts.
I've taken a lot of inspiration from other iterator designs as well as real dolls, and now I think I'm getting to a design I enjoy! Hopefully I can then start working more on each individual iterator's appearance soon. Until then I hope these look nice!
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Day 7, crafting! I still think Gourmand being able to make singularity bombs is the funniest thing ever ngl
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RW ART MONTH DAY 1 - RIVULET
I might skip tomorrow’s or take a loose take on it cause boo I did not like submerged superstructure
anyways anthro rivulet design :3
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