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#sentinels of the multiverse
Okay I didn't think you'd know about Sentinels of the Multiverse, so here's a fun challenge for you: Mr. Fixer. I would say Setback for the hilarity but we all know how that would go.
Setback omg
Hey, good news, Mr. Fixer is a favorite of mine to play - certainly my favorite in Rook City! Bad news is I just play the game, I don't know the tie in lore well. So correct me if I seriously misstep.
Mr. Fixer strikes (ha, get it) me as one of the more down to earth Heroes. He's just a working class ninja. He's old enough to kind of have his life together. He has practical skills. He meditates. He seems, on the balance, pretty chill.
And I think that will all serve him in good stead in Castle Dracula. I don't think he'd accept the crucifix because he's got his own religion that he seems very happy with, and he seems old and self-assured enough to know how to say no to people. But it might be okay because I don't think he startles easily - or shaves, for that matter.
His nemesis is the Chairman isn't it? So he knows for Rich Jerks. He's also an unpowered hero in a multiverse full of powered heroes (and villains... and environments...) so I expect he will both recognize and not be overconfident around the supernatural. A lot of his fighting styles are about redirection, which I am going to assume extends to his personality as well - someone who knows when to meet things head on and when to not do that. So I don't think he'll be trying to fistfight Dracula without having a good idea of whether or not he can take him (which he can't).
Being meditative, I think he will do okay with the isolation. As a mechanic, maybe he can bond with Dracula over trains. Being a buff ninja mechanic, I am confident he can make it down the wall.
The two things that give me pause are that the minute he becomes aware of the baby eating I think he's punching Dracula no matter the consequences. And I think that he would go out to meet the wolves. He is a Hero after all. He's going to take the heroic options.
All things considered, Mr. Fixer probably can not survive Castle Dracula. But maybe he hits Dracula in the face with his wrench. It's what they both deserve.
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lord-of-error · 17 days
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insomn14 · 6 months
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Finished up art for my next SotM deck last month: the Menagerie's speedster and Halcyon's favorite son, Mercury!
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Like the other members of the Menagerie, Mercury is one of the player characters from the Masks game I played in from 2017-2018. As the Legacy, Mercury was the most traditional superhero on the team (at least out of the original members) and a lot of his connections were to the old guard of the Halcyon superhero community. Mercury was always ready to protect everyone with his amazing speed, which naturally slotted him into a defensive/tanky deck.
I've got a friend who offered to do the coding for Mercury's digital deck (thanks @spooky-ghostwriter!) but I don't expect to release that until after the holidays at the earliest. Really want to dive into some other projects that I haven't had time to work on since I started working on SotM decks. But don't worry, fans of my SotM decks, I've still got lots of decks I still want to make. :)
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reckless-elsecaller · 5 months
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I'm relatively sure none of my followers are Sentinels of the Multiverse Fans, so I'd like to challenge you to a little game
Which of these two mega edgelords is the demon, and which one is the human?
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Got your ideas? How about another image for each:
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Whoever guesses which is which first earns validation. And yes, one of these is a human.
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magicalgirlartist · 11 months
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[ID: digital drawing of a young woman with long brown braided pigtails, white sunhat, and light green short jumpsuit. She's crouched on a thick tree branch, holding it with both hands and looking up. Shadows of leaves are all over the image. End ID.]
Draw Everything June part the third!! This time featuring my OC Sprout because I've missed drawing her, climbing around on Akash'Flora where she's definitely got permission to be haha no worries she's totally allowed to be here her friend Anthony said it was okay and he's like a gardener or something it's fine
[Commissions open!]
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gyorslab · 6 months
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First time drawing DarkWatch since 2018! 2015 and 2018 drawings of the team under the cut :3
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canon-asexual-poll · 5 months
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Propaganda Polls:
Lilith Clawthorne from The Owl House (aro/ace)
Anthony Drake/Argent Adept from Sentinels of the Multiverse (aro/ace)
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shoeboxgoblin · 7 months
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What if I started blogging like I lived in the Sentinel Comics metaverse and everyone was already familiar with my blorbos
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thryth-gaming · 3 months
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Sentinels of the Multiverse Definitive Edition: Spite
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Okay…. so post-game report.
Spite in the prior edition is a fight I tend not to like running because it tends to be a long, drawn out slog. So I've held off on trying him in the new edition even though they've worked hard to clean up a lot of decks.
This was the team I took on this fight:
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And I some what unwisely took them to Rook City
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Anyway… this time, the game took me four rounds… but admittedly… I got lucky.
Spite got one round of damage off (because villains always take first turn) and then he was unable to deal damage for the next two rounds because Alpha kept him Hamstrung (darn pesky reporters turning out to be werewolves) and peeked at his plans (cards).
Expat went right into dealing the hurt out by power of gun (dang French-Canadian gun-enthusiasts)
Wraith used the clues Alpha dug up to cancel some of his plans and started digging into her utility belt right away for some throwing razors and targetting computers. (dang billionaire vigilantes)
Setback's bad luck kept feeding Expat ammo and guns, getting attention directed at him, and upseting some of Spite's ongoing set-up (dang supportive boyfriends who are probability vortices)
And that left Mr. Fixer to get all zen and martial arts up with his Hoist Chain. (dang old man martial artists mechanics)
Rook City tried a couple of smear campaigns, but we kept that under control, though Fixer had bop a racketeer upside the head just before we got the serial killer under control by power of werewolf, gun, throwing knives, luck, and martial arts.
Okay basic notes here.
The three biggest changes to Spite:
His enhancement drugs are no longer indestructible.
Bystanders are no longer sent to a safe haven.
His flip-side is no longer a permanent change.
So, let's talk about Bystanders first.
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There are three varieties as shown above, two copies of each. Now, when they take damage, you can redirect that damage to a hero. But, as long as they remain in play, they also give the heroes a benefit. This can be healing, peeking ahead at a deck, or drawing a card.
Spite's end phase has him dealing damage to the Lowest HP target, meaning the Lost Child is generally going to be the one in the most danger at any given time. But this did immediately put me in a nervous mind because I foresaw soaking up a lot of damage to keep the bystanders protected.
The drugs now being destructible less extreme but significant. Spite's drug cards being indestructible was one of the most fun draining aspects of the old villain deck, along with how incredibly difficult it is to protect Bystanders from being turned into a bloody smear.
Now, it's still harrowing (well, my initial reaction was this, but you'll see why this particular game I didn't have much issue later) because you're draining your life to keep Bystanders alive when Spite is capable of dishing out a large amount of damage. But it feels a bit more like you being in a bad spot and having to make choices rather than just having the rug constantly pulled from under you.
But the drugs often just make it next to impossible to do anything... at all. You feel constantly paralyzed and unable to do anything about them.
The next thing is Spite's flip-side:
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In the prior edition, once Spite flipped, that was it. He stopped playing cards. instead just dealing damage when he would otherwise do so. And there was no way to flip him back.
Now, he does increased damage, but there is a built in countdown based on how many tokens he built up on his other form. The minimum is 3 tokens, which is when he flips, but it's possible for him to play a card that adds tokens to him. In my game, he had 8 tokens when he flipped.
This has both gameplay and thematic benefits in that there is now a strategy to the idea of whether or not you want to keep Spite here or push him quicker back to his Slasher side and this also represents his body burning through the effects of his enhancement drugs.
Also note that the drugs themselves cause him to burn through his tokens faster, which feeds in again to the question of whether you want a brief bit of pain that you think you can weather or else a prolonged, but less dangerous period due to the choice of leaving the drugs in play or destroying them right away.
Now, let's move on to the team I chose.
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In first position, I chose werewolf reporter Tabitha Taft, aka Alpha. I chose the reporter variant of the character specifically for her power. The base version of Alpha is more what you'd expect from a werewolf: dealing damage and getting more wolfy. (see below)
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Instead, I wanted the ability to look at Spite's deck and see what he was going to do, and maybe determine some ordering. I didn't end up using this power for that as much as I wanted, either because of opportunity (you need to bury an Aspect to do it) or need, but I did still find it useful.
This was also a BIG risk, because when I chose this character, I did not understand how Bystanders worked... namely that they are now targets with low HP. And given how Tabitha's Aspects work, it was possible that she'd end up targeting the Bystanders herself and doing more damage to my team.
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As you can see, as soon as Alpha has 3 Aspects in play, she starts targeting the lowest HP character on the field. Fortunately, by the time this happened, Spite was on 1 HP and thus WAS the target.
As it turns out, I drew Full Moon first round. As a Suddenly! card that immediately played whether I wanted it to or not. This brought Lupine Senses out giving her another tool to watch Spite's deck and control it. One that didn't require me to use either a power or card play.
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So, Tabitha was doing the job I took her for, which was spying out Spite's plans so I could cut them off. However, it turns out the thing that really turned my luck in this game was the two copies of Hamstring I drew in her starting hand.
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This allowed me to RUIN Spite for two whole rounds during which time I was able to set up and dealing damage.
He could not deal damage, so he could not even threaten Bystanders, much less damage my team.
This brings us to the next member of the team.
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Expat is one of the decks that has seen a lot of redesign. In the prior edition, she is still one of my favorite characters, but her deck is a bit sluggish and prone to stalling. Not so much anymore. I've played her deck a couple of times now and she moves quite well. She also now has a lot of team-lead support card shenanigans going on.
Granted, I didn't use her for support in this game. I used her for gun, mostly shotgun, as it came into her hand by the end of the first round (more on that later). But I also used a bit of Assault Rifle since it now gives the ability to give someone else a card draw.
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By the end of the game I did have all her guns in play. (Setback's doing) I didn't use Pride and Prejudice (if I had a global damage bonus to all heroes I would have as that global would have applied twice then) because in the situation it was doing the same as the shotgun. I didn't use the Modified SMG because it would have targeted the Bystanders and that was counter productive. I DID use the Assault Rifle because of the "up to 3 targets" language meaning I didn't have to chose more and it gave an ally a card draw.
I kept her in Ammo pretty constantly. This was both due to her own cards and (yes) Setback. (Supportive boyfriend is supportive)
She did the vast majority of my damage (as a note, I did early on forget base Spite had damage reduction, so at some point I healed him for 10 due to some of my people using irreducible damage.)
This brings us to the next team member.
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I went with Detective Wraith. Basic Wraith would still be very useful for protecting Bystanders from plinking damage, but I specifically had a plan for using Alpha to look at Spite's upcoming card and then use Wraith to remove cards I didn't like.
As it turns out, once Lupine Senses came out, Alpha was able to handle both sides of that plan without even using her Power, but it was nice to have the option. Wraith has also gotten an update, but her function in this game played within the lines of her past edition's playstyle. Or rather, one of her playstyles.
Wraith is character who can serve many roles. In this case, I used her for a mix of deck control (she did get used that in the first round) and damage dealing since both her Razor Ordanance and Targeting Computer hit the game early.
Though I did benefit from three changed cards:
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Utility Belt - has been improved from just granting an extra Power use to also giving a power to deck-dive or extra card play.
Grappling Hook - has been shifted from it's second half being "may draw a card" to "may draw 1 card or play 1 card". Some might note the first half now reads as "Destroy Environment or Ongoing" but Environment cards now have ongoing as a tag so it can still be used to remove troublesome environment cards, more on that later.
Smoke bombs - changed from a redirect damage to just blanket causing Heroes to take less damage while also improving Wraith's damage... but it now only lasts a single round.
Still, like Expat, she was mostly on dealing lots of damage since she got her big weapon and targeting computer out.
And that comes to the next character, Expat's beau, the golden retriever dude of this set:
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Setback is a bit of an airhead with massively good intentions and a loveable personality. He has some moderately superhuman physicality, but his only innate power is the absurd effect he has on probability. His luck is never mild, it is either extremely bad or extremely good. And this is how he got his enhanced physique actually:
Loses job and has to pick up a janitor job in the meantime.
The janitor job is with an evil corp fronting for evil scientist person who sticks him in an experiment that has killed everyone so far.
He actually survives and gets properly enhanced.
Anyway, I'm going a bit into his premise and story because the game does his absurd luck very well. First note that his basic power is just play a card off the top of his deck... blind.
Allow me to show you the first card I played as a result of that.
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And I absolutely pushed all three of those card plays resulting in this:
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Among several other cards. And yes... I was absolutely using that to feed Expat ALL the guns and ammo. Flavor win go!
So the way his cards work is he has Unlucky and Lucky cards. The Unlucky cards have a downside and a good side. Mostly the downside keeps happening while the good side is only immediately useful. But then you can play a Lucky card which gives a benefit and then allows you to destroy up to 3 Unlucky cards for increased benefit.
I had some decent damage dealing in there, but honestly, I was mostly going with blind card plays. I even played Push Your Luck on its own deliberately once. So I didn't particularly have a plan for him. He was just feeding other people card plays and soaking up damage for them.
It was really useful and let me set up Expat very quickly as well as get things moving for other characters pretty fast.
And that brings us to the last member of this team.
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Mr Fixer is another very powerful character from the original edition who can be hard to set up and can also stall or feel meh if your luck is bad. He's now been given some easier ways to search through his deck for Styles and Tools.
Depending on which Styles and Tools you set him up with, he can serve a number of roles. In my case, I was using the Hoist Chain and Alternating Tiger Claw. The Tiger Claw was just the first style I drew and never had another turn up. But the Hoist Chain was a deliberate choice and Harmony was something that Setback called up via his absurd luck.
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Where as the first two rounds were about Alpha shutting Spite down entirely, round three was about Wraith and Mr. Fixer keeping his damage reduced to pretty much zero. In his last turn he got two attacks in applying a total of -2 to Spite's damage, with Wraith's smoke adding another -1 dealt to heroes for a total of -3.
He did this by a combination of his base power and the Charge one shot card.
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And that's the villain and all the heroes so let's move on to the environment.
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Rook City from the first edition has something of a reputation of being one of the harshest environment decks. It the past it only had two allies for the heroes and all the rest of the deck was varying degrees of nasty.
The deck now has three allies for the heroes (one of whom used to be a bystander in Spite's deck). In my game four cards came up.
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Tony Taurus showed up first and helped me get rid of one of Spite's ongoings. I unfortunately lost access to him due to Setback's card plays destroying an environment card when he was the only target. Anti-Hero Sentiment then showed up after him but I was able to remove it early. Media Pressure was revealed and discarded via Lost Child's bystander benefit so never entered play and Ambitious Racketeer ended up getting backhanded by Mister Fixer when he showed up right at the end.
I've looked through Rook City's other cards a bit and yeah, it has a very bleak outlook in a lot of cases.
Overall.
Spite is no longer a slog, plays well, works thematically and gameplay.
Rook City is mostly the same with the Smear effects being a new wrinkle I only saw a hint of here.
Expat, Mister Fixer, and Setback's redesigns work very well.
Reporter Alpha digs through her deck so fast and I just got lucky with her. So extremely lucky.
Wraith still plays much the same though with some of her weaker cards tightened up.
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vertex-stan · 6 months
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Don't hate me for speaking truth
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roastedprune · 7 months
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I love Sentinels of the Multiverse with homebrew because when someone with neurotypical hobbies asks me what I did over the weekend I tell them that space ship, french dude, some nightmare version of little red riding hood and Shag and Scoob fought a bunch of basically scps and a giant laser while also investigating the murder of Sonic the Hedgehog.
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therealfelicia · 5 months
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The "two coins" meme, but it's about podcasts where two hosts tell you stories from works of media that doesn't exist, be they movies continuing the Dark Universe franchise (after Universal gave up on it) or imaginary comic books based on a real card game.
(and both got me really invested in their characters)
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insomn14 · 10 days
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Work continues on finishing up Mercury's deck for Sentinels of the Multiverse digital and I was very happy with how his hero cutout turned out.
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reckless-elsecaller · 5 months
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Been mulling over a wormfic idea recently (technically a crossover with SotM, but I would be trying to keep it acessible for Worm onlys) Post GM
So basically the death of Zion kind of opens up earth to the interference of some cosmic entities. And one of them, Malavox, saves Taylor from Contessa, and even heals her mind and boosts her powers. All he asks in return, is that Taylor bring the world to heel, place her boot upon the collective necks of everyone, for her to CONQUER. Which, y'know, Taylor really isn't interested in, for many reasons. To her objections, Malavox, following his normal patterns, says not to worry, she is free to leave his service at any time. He'll even leave her with the enhanced powers. Malavox will however be taking the mental healing back, and leaving Khepri free to roam in Taylor's place. Now aware of her actions as Khepri, and afraid of unleashing a powered up version of that, Taylor agrees to work for him.
Taylor meets up with the friends she has left who don't want to kill her. Rachel is there, Taylor cries on her shoulder. Taylor is mad that she was lied to about Grue. Strong emotions are had. A weird psychic AI that Malavox connected Taylor to tells her that She will likely face opposition from agents of Malavox's rivals.
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magicalgirlartist · 7 months
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[ID: digital drawing of two young people, Sprout and Riptide. Sprout is a woman with long brown braided hair, green eyes, wearing a light green jumpsuit and white sunhat. Riptide is a man with shaggy blonde hair, blue eyes, and shark teeth, wearing a blue and black wetsuit and blue hoodie. Sprout has her arms around Riptide's shoulders from behind and they're smiling at each other. End ID.]
OC-tober day 6: Favourite ship
I can't choose so I went with one I haven't actually drawn together! Sprout/Jackie and Riptide/Josh are my brother's and my Sentinel Comics characters. Sprout has one of Akash'Thriya's primordial seeds in place of a heart, granting her plant powers and definitely no drawbacks. Riptide had an encounter with an unknowable entity under the sea, granting him water powers and definitely no drawbacks. They're super close, best friends even, and eventually they realize that they have feelings for each other and start dating.
Pose referenced from @adorkastock!
[Commissions open!]
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taleweaver-ramblings · 3 months
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Taking this off the Castle Dracula blog but for the cards we used a program called Forge of the Multiverse, but that's not what you're asking about.
We didn't start with existing decks, more with whatever the gimmick was. So we made a deck for Link and his major gimmick is max HP. He starts with 12 ( = 3 hearts) and then his deck has heart containers in it which will up his max HP. We new for Link the Triforce should be relevant so we modeled that within the game mechanics, and then basically filled out the deck with game references and whatever was necessary to keep him from dying IMMEDIATELY since he only has 12 HP!
We found that environments are very easy to build but villains are extremely hard to build because they have to play themselves. Our Dresden Files villain is the only one that remotely works and we're still not super thrilled with it. (Our other villain is just extremely broken).
The neat thing about Sentinels is you can just make up new mechanics in the card types, right? So we were thinking of making a King Arthur deck and the gimmick would be to just fill it with Knights. New card type: knight. And then other mechanics can refer back to that.
Oh and if you have a think in the environment that needs to be triggered by another card effect, put at least one card in the environment that will do that.
Thank you so much for answering (and for answering so QUICKLY)!
Forge of the Multiverse may not have been exactly what I was asking about, but it is VERY helpful to KNOW about, so that's awesome.
Thank you for the advice and suggestions! I can definitely see why villains would be difficult. I'm mostly looking at making heroes and maybe environments, so . . . at least I'm not going hardmode?
Also, the King Arthur deck sounds super cool. Just saying.
Thank you once again! You're awesome!
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