SPOILERS FOR SPLATOON 3
ON MOBILE SO I CANT ADD A READ MORE (tumblr please let us mobliers do this I can’t take this horror anymore)
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Okay so I think that the Squid Sisters should end here. Like them showing up in game. And then leading you on your quest to save the zap fish and do other stuff. If they make a splatoon 4, I think it’d be really redundant to have them as your mentors AGAIN. They are kinda played out, and this speaking from someone who started with the second game. Like maybe all you splatoon ogs are salivating over the thought of having the squid sisters in another game but I think it’s best for all if they skedaddle. 
‘Who would replace them?’ I hear you not asking, well I’m glad you asked because we already know the answer if we played Splatoon 3 (Spoiler Section Below)
You know how the Squid Sisters employ Deep Cut at the end-ish of the game? They are your new guidance. Why? Well from a player perspective, They have a more interesting dynamic than the SS, are new and fresh to the story, can give new and interesting commentary because of their different personalities, and are generally more interesting to look at. (Sorry not Sorry Squid Sisters but y’all boring as HELL) From an in-game perspective, they can say that their bosses (SS) employed them to help train you/help you save the zapfish. I think it’d be really funny if they just had no idea what everything was. Like they have no idea how to mentor you since they don’t even know much themselves and YOU actually have to do all the heavy lifting/find out all the mechanics. Captain 3 could show up (Though maybe it’d be better if it was 4? We haven’t seen 4 in ages) and just silently watch and Deep Cut fumbles around trying to keep you from not falling into the void.
Anyways thank you for coming to my Ted talk.
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Just a WIP, will probably delete later, but I wanted to get some opinions/headcanons on older Pearl and Marina. Yes, I gave them iSquid/ iOcto watches so sue me. There is so much I want to draw and yet so little time... Opinions and replies welcome, encouraged even!
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thinking about side order again and like. this sounds obvious but i REALLY hope it has good music. the best part about splatoon is its music. i need side order's ost to be the best shit ive heard, ESPECIALLY in-context, i swear to god.
im not a music expert so my wording will be Horrid. but i want tracks that make me feel emotions, like Anything. strong, confident, upset, scared, determined. especially for the motif, if it will have one (which, i think it will judging by how motifs are used elsewhere).
i want a motif to fuck up my brain and rewrite the dna in the cells. the motif used in octo expansion always gets to me (maybe because fly octo fly is literally one of the best songs in the franchise). i think they need to do something like that again but better. i need music that will make me bawl whenever i hear it when replaying the game
if the music is bad or nothing special it will be bad overall to me. even if the story is the best ever written. i dont want to build up expectations but... ARGGHHHH the music is So Fucking Good in this franchise i cant feel bad about expecting it to be Good
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After watching through Side Order... I have a Few Thoughts.
[Spoilers ahead]
My Review of the Side Order DLC - Its little more than Gameplay.
Initial Opinion
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Overall; I like the gameplay mechanics initially, but the story absolutely feels lacking to me, imo. It feels like they were really banking on Side Order being Hard but... multiple of my friends finished it on their 2nd or 3rd run through the Spire.
That in itself isnt a problem! But... everyone felt sort of unsatisfied? There were no developments in the story, as we, Agent 8, were just assigned the task to Get to The Top of the Spire -> The Player Does That -> You beat a Boss -> Credits Roll (?)
On my watchthrough I literally said Please Say Sike 😭 because, dont take this poorly, but they were advertising Side Order as;
• Difficult (stated Multiple Times in basically every Trailer)
• Story Driven (You Uncover things as You Climb)
• Character and Lore Intensive (as shown by the trailers with all the concept art as well as promo art)
I dont feel like it was wrong to expect more based on how it was advertised.
But... if you complete the DLC in 1-2 runs, which is Very Much Possible, no buildup happens at all. The story was banking on the player struggling, and putting all the content behind repeat runs, which falls through and Doesnt really work/feel satisfying if the main goal is achieved in such a short time. I Feel like anyone who regularly plays Salmon Run will likely have a similar experience. And I feel kind of cheated? Because what we got was something that was Tell Not Show rather than the Show, Not Tell formula. And in my opinion, it really doesn't work as well at all. It puts all the major lore that the game has set up behind repetetive climbs (which never change btw, despite each climb being generated differently, its the same after a while) and you get about 1 Sentence of Exposition, with a Modlog from Marina if you are Lucky.
Side Order was (to me), after watching it all;
• Not Difficult, But Repetetive Gameplay (This easily runs people down, which would be fine if the tower had more than 1 setup or phase)
• Inital Story Setup with no complexities or stages. You climb the first Tower, Save Marina, Climb the Second Tower, Beat Order, and the credits Roll. In its most complex, you could fit what Side Order's Story is in 2-3 Sentences. Rather than Lore being revealed During the story, it feels Pushed to the Side as all of it is either in Text the player may never see (different climbs) or care to read (Marina's Mod Log)
• Use of Character Drops with no explaination / mention (The Agent 4 Boss, Anyone?) (This felt very Bait-y, with No Payoff)
Rating
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If I had to give Side Order a Rating
4/10. At Best.
I am a bit disappointed with this as I feel like I was promised more, Storywise, and honestly a bit gameplay wise. I think it fails where other DLC has succeeded Due to being Built in such a way where anything engaging is stuck behind barely changing gameplay. It is not built in a way where the experience cant fail to show you whats important to the characters and the worldbuilding. It relies too much on telling you whats happening rather than the world showing you. Its too Simple, and It Doesnt Work, personally, in a series that contains Octo Expansion.
Which is Sad to me!! It had so much wasted potential and I really hope this isn't the last we're going to see of the concept, we get to see ideas actually built into the story, and... maybe find Agent 4.
Conclusion
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Tldr; Side Order had a good concept, but failed in execution for being simple and gameplay dependent, which was ultimately disappointing due to it being advertised as something more for all involved.
It was an alright attempt. The experience will just be known to me as... well. Baby's First Rouge-like. Nothing worldbreaking.
(PS, this isnt meant to be mean spirited or overly critical, I just love the Splatoon Series so I give it Tough Love. This is just my personal view on the DLC)
Thank you for Reading! Feel free to share or add any thoughts!
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i NEED people to understand how much splatoon means to me and how its not just a stupid baby shooter game and is actually one of the most fun (if not, THE most fun) games ive ever played. I need them to understand how dark it is and how influential and masterful the storytelling in it is. Literally EVERYONE can get something out of splatoon, whether it be story rich campaigns, roguelike gameplay, multiplayer 4v4 battles, team-building zombie-swarm fighting, card-collecting 1v1s, colorful and fun graphics and design, and overarching worldbuilding of a whole new sea creature society.
PLAY SPLATOON, PLEASE, OHMY GOS (gets shot)
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