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#vertical hold
whirlwindflux · 2 months
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So Vert can you make your horn strobe different colors to party hard?
Vert: In better times this would be great to party hard, but it’s just a gimmick now.
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culturalappreciator · 3 months
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Throwback R&B Video of the Week
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Vertical Hold- Seems You're Much Too Busy (1993)
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nasfera2 · 1 year
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Vertical Hold - Seems You're Much Too Busy
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boricuacherry-blog · 2 years
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thesavageislander · 2 years
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Vertical Hold - "Seems You're Much Too Busy"
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personishfive · 9 months
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in which goro demonstrates the influence of capitalism in a cognitive world
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sweetapplecurry · 2 years
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¯\_(ツ)_/¯ I think I like Melli bc I can really project thru him.
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jubileexoxo · 11 months
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till he runs out of webs.
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lovepackdelivery · 23 days
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how it feels to watch volgin torture snake repeatedly on the 3DS version of MGS3
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dogtoling · 5 months
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im doing recon and holy crap bluefin depot is DISGUSTING. LOOK HOW THEY MASSACRED MY BOY.
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whirlwindflux · 3 months
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You ever hear about a "Lightbringer" or "Hellmare" or hear about anyone coming out of a Stable 2?
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Vert: That toaster repair pony is a mare of legend. I think every pony has heard of her!
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mika-meowz · 1 year
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Prison of Plastic Chapter 8 spoilers under the cut! Be warned!
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The description of Rick's scars was honestly so beautiful, I had to draw them somehow
I tried to lay the scars out in a way I felt would make the most sense, meaning that I tried to imagine them like live wounds forst and tried to think of how they would get there!
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fleshwerks · 2 months
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Basically a continuation of my expression on my fatigue with the 'end of game/act meat level'. There's actually two. Meat level for fantasy games and 'floating rocks or weirdly behaving metal in the void' for sci-fi or steampunk. Some games somehow insist on having both, and that's usually where I throw my hands up.
I get it. They're supposed to elicit certain feelings of dread, desperation or narrowing everything to the fine point, they're supposed to be confusing with no map and uniform, often dark environment to make you disoriented and feel like you're well and truly alone in this meat/stone hell. The problem is, invariably they all look the bloody same. With 'rock hell' you get floating rocks or metal and the path just materializing in front of you. With meat hell, well, we get a lot of meat and running around in circles. And it's not just the 'ADHD and I'm old and don't have time for this' frustration, it's also the fact that they all look the same, and not in a 'nod to the classics' type of way, but in a 'they literally all look the same and they all insist on having that level, too'.
So yeah. Cue the 'ah fuck here we go again' every time I find myself in the beginning of a meat hell and stone hell, I know what to expect, what the stakes are, and I know to expect that it's all gonna look and behave the same in every game and it ends up with me just rage quitting. I'm usually ok with pulling up an online map but on the first playthrough I want to figure out things by my lonesome.
Anyway screw meat and rock hells. Either omit them entirely or at least try to put a novel spin on these omnipresent tropes.
And no, burned agonising bodies fused to the walls ain't it. It was cool for me exactly once, in Hellblade, because of the various sizes of the bodies, but that was it. A cool version of a meat hell was in Brothers a Tale of Two Sons, though. Climbing your way through a fresh battlefield of slain giants in broad, sunny daylight was a bit of a 'meat hell' but so natural and fucked up precisely because it was so natural and leaning on the realistic grotesque as opposed to fantasy grotesque.
Honorary mention for 'meat hell' goes to Pathologic 2 because it was mercifully short and after the difficult part was over, Burakh's perception of the world around him is so dry that there was implied humour in finding yourself where you did and knowing that the guy's reaction to it would amount to "oh. Hm, ew, okay." Brevity helps.
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boricuacherry-blog · 2 months
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cxpperhead · 8 months
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Copperhead's hands and feet are not unlike that of a gecko's, and where fingerprints are normally located on a human are instead covered by fine, highly articulate scales that allow him to stick onto pretty much any surface including glass. This adaptation combined with his skills as a contortionist allows Copperhead to get to just about anywhere he wants providing there is a path avaliable in which to climb. These 'pads' are rough to the touch, leaving no fingerprints yet make it hard to dislodge whatever he's grabbed unless he wants to let go.
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woman who fell to earth and battle of ranskoor av kolos might be my favourites from s11 for sheer amount of stuff chibnall manages to cram in there
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