alr so i tried to turn the hm 2023 hhg designs into modern human dudes bc i need them for my mall cop au but OMG I CANT TAKE THEM SERIOUSLY WHO DECIDED THEY WOULD LOOK LIKE THAT!!! apologies if these designs are garbage, i tried 😭😭😭
(i do not consider these guys the same characters as the ones from the rides, the comics, or the 2003 movies btw, theyre too different in shape/facial language to be the same guys, end of discussion)
anyways yeahh uh in my au these sillies live together in the same apartment complex as bruce, ben, constance, the mariner, and some other haunts that im gonna turn into human designs later. they play d&d with kent sometimes and their car keeps breaking down (hence the whole hitchhiking thing)
-phineas probably does business or finance or something that makes him need to travel a lot (he still lives w ezra and gus because living alone in your mid 50s/60s is lonely, and honestly good for him)
-this ezra looks like a fashion guy or smthn, idk he fancy ill figure it out later. he doesnt look like spamton in this movie and it makes me sad
-gus is their roommate who has been to prison multiple times and cant hold down a job. they keep him around because they love him and he "mysteriously conjures" free tickets to local plays a lot
(i will give phineas and ezra their hats + phineas his coat back i promise but i needed a ref of their hair/casual attire, so no hats/coats just yet)
heres the ref i used btw (i brightened it in app im too lazy to export it tho)
24 notes
·
View notes
I've found that, when interacting with others (or myself), it's useful to consider the lessons I'd want to teach a growing child.
If a child makes a mistake, I wouldn't want them to feel shame. I wouldn't yell at them, humiliate them, or in any way indicate to them that their mistake is a reflection of their worth or of who they are as a person.
Instead, I'd want them to associate the process with love and joy. If they say something that hurts someone's feelings, or otherwise ostracizes someone in some way, I'd compassionately explain to them. Ideally, they'd walk away knowing why they said / did it in the first place, how to handle similar situations in the future, and would accept the consequences (e.g. if a friend no longer wanted to hang out with them).
While the consequences may sometimes be painful, I'd do my best to instill in them that mistakes are human and natural, and that the process of learning from these mistakes is an opportunity to improve connections with others and express love.
I have a tendency towards excessive guilt. Memories in which I've said / done something ignorant or hurtful are infused with this guilt and shame- but ideally, I'd feel a sense of love and peace, and perhaps happiness, when looking back on them. Because they were moments of growth, moments I learned how to be more compassionate (even if the actual learning came years later).
So I'll put this out into the void:
When you make a mistake, that is not a reflection of you as a person. It is a moment in time, a moment which was informed by your past experiences. Humans are not static labels, or monsters in an RPG game. We are social creatures who live and learn and react and grow and experience and love. Be gentle with yourself and move forward knowing you're doing so in accordance with your values.
37 notes
·
View notes
aww yeah babey now this is how you have FUN [draws characters standing neutrally side by side in a line]
8 notes
·
View notes