Refuge in Sorgan (3)
Cal Kestis x Reader
Him loving to hear you talk. He could listen to your voice for hours. [source]
Summary: Still on the run after bumping into some of Greez’s old friends, you charted a course to a remote planet in order to seek refuge and replenish some supplies.
1 | 2 | 4 | Masterlist
3 of ?
It was time for supper. A warden of Rodik’s approached your cottage, inviting you over to the celebration by the bonfire, both of you exit the cottage and joined the villagers. As you stepped out into the open, a few youngsters approached you and recognized you; in a split second, you realize that these youngsters were the children that you met during your first time in Sorgan. You expressed your surprise on how much they have grown from small boys and girls now into young men and ladies.
“A few more months and you could be taller than me!” you teased a young blonde boy as you patted his head.
A woman walks up to you and offers each of you a bowl filled with a generous helping of food—a combination of grains, oats, vegetables, and grinjer meat—with a complementary beverage.
The two of you found a spot by the bonfire, watching the men play music while the adolescent boys and girls dance in a circle formed by joined hands, the children were singing along with the music. When the music toned down, a little boy shyly approached and then tugged your sleeve.
“Can you tell us a story about what the Jedi do?”
You smiled, endeared by the child’s request and noticed that he had a group of friends behind him with the same request when you peeked over his shoulder. You couldn’t say no, so you tell them to gather round and find someplace to sit. Cal offered his seat to one of the kids and he sat down on the floor with the rest of them.
You gestured to the other children to come join in, when the teenagers saw the little ones huddling around you—they gathered round as well. Apparently, they all have been waiting for you to tell them about your adventures.
“Well, what do you want to hear about? Though, I’ve so much to tell!”
It was a mixture of requests—some wanted to hear about tales of fighting giant monsters in scary planets, others wanted to hear about the Clone Wars and how you fought in it. You decided to throw in a clever compromise: you narrated your mission in Onderon where you had to fight a dispatched army of droids and then eventually fighting off a nasty swarm of wild Rupings with very few men to help you.
“What’s a Ruping?” a little girl asked.
“Well, it’s a big bird but instead of feathers, it’s got scales and sharp teeth in the beak,”
You splay your arms wide to make an impression of its wings with your hands complementing as claws as you describe it to them, then you slowly lowered your arms and attacked the small boy next to you with tickles as you embraced him—pretending to be a Ruping yourself.
The giggles of the children rang amidst the crowd, Cal glanced at their smiling faces and then back to you—thoroughly enjoying your time in sharing your stories. When it eventually became more animated as you continued to use your hands for gestures, Cal’s eyes would wander over your entire person—the way you spoke, how you panned your attention and eye contact with the children including the teens at the back of the huddle, how your eyes twinkled against the flickering firelight, your interaction with them, and how you effortlessly made these kids laugh and smile at impressions, gasp at suspenseful moments, and just excite themselves over stories of grandeur, adventure, and danger.
Cal finds himself smiling at the sight of you around children.
As he too listened, he leaned his cheek over his fist while lovingly staring at you while you kept on telling stories. He could imagine the moments as you retell them—he could hear the lightsaber’s humming, the Ruping’s deafening screech, the firing of the blasters, and the muffled voices of the clone troopers underneath their helmets.
The story transitioned to how you were fighting off the creatures with your lightsaber while the clones blasted it. The children could only imagine the intensity of the battle, a few of them shifted on their seats while some intently propped their chins on their palms as they listened.
You were at the part where you jumped on a Ruping that was trying to gnaw one of the clone troopers to incapacitate it. You left out the part with that trooper already dead to spare them the trauma.
“And then what happened next!?” a child eagerly asked.
“I hit its wing with my lightsaber, I hit it many times but it kept flying, until…” you paused for dramatic effect. “It started to fall down—I had to grab on tight to it!”
The children were eager to know the conclusion to the story; when the Ruping—along with you still mounted on its back—plummeted down, you took a leap of faith when Commander Vim, the clone commander of your squad, caught up to you via the Low Altitude Assault Transport.
“He told me to jump before the Ruping could land, he told me he’ll catch me and…”
You had this habit of pausing at the most suspenseful moments, Cal saw your technique and he’d privately chuckle while seeing the kids gasp and plead for you to go on.
“I jumped.” You spoke softly, but the thrill of that memory was felt through your voice. “And he caught me!”
Half of the children sighed in relief after holding their breaths for that part, the other half cheered—rooting for you to be caught by Commander Vim safely.
“How was it? Falling from a high place?”
“Very scary, but I had to be brave. And when you are brave, you know that you can do a lot of things—even the ones that used to scare you.”
The little ones went hush, but the little “oohs” were audible to everyone else.
“Could you tell us another story? Did you ever pilot your own ship?” an adolescent boy standing in the middle of the crowd asked in the midst of the silence.
“I did,” you smiled. “We even went through a nebula.”
The idea of entering and passing through a nebula was fantastical enough for these young minds. They have never seen the outside of their planet and the vast reaches of the galaxy, but they have an idea of what these stellar elements are—during the rare nights where there are nebulas near enough Sorgan’s orbit to light up the night sky. In the backs of their heads, the youngsters could imagine the iridescence of nebulas, dotted with glittering stars like a piece of luxurious fabric; what more if they could see the inside of a nebula?
“What was it like?”
“Was it bright?”
“Is it true that there are creatures living inside nebulas?!”
The teenagers bombarded you with the questions that you didn’t know which to start with. Eventually, the parents started calling over their children, including the adolescents, lightly scolding their children that they have worked you up with the stories and that you needed rest. The little ones groaned, wanting more; you didn’t want to make promises that could be broken, so you just watched them be shepherded by their mothers and fathers, retiring to their cottages. The parents would glance to you, give you quick smiles, or inaudibly mouth the phrase “Thank you” for entertaining the children.
When the herd has thinned, Cal joined you to his original seat when the child that occupied it has left; a girl with sandy brown hair, perhaps not older than nine years old, approaches—at first she seemed shy and yet persistent to ask or tell you what she needed to. You saw that her mother was waiting way at the back, where the crowd of adults was standing earlier.
“[y/n], miss, do you think I can be a Jedi too?”
Both you and Cal were taken aback by the child’s question, you had to exchange looks with one another before answering her. You look into her eyes and realize that she does not grasp the big picture—but you don’t expect her to. Neither of you could lie to a child. You took her hand—surprisingly, a strong enough surge of the Force flowed within the small body of this little girl. Indeed, the Force flows healthily within her—a vessel pure of heart and innocent of spirit. You smiled, brushing her hair to the back of her ear.
“Yes, little one, you can,” after hearing your answer, never have you ever seen a child’s genuine smile stretch ear-to-ear for a long time. “Just remember: trust the Force, feel for it and it will guide you. Always.”
“Will I ever feel the Force, Miss [y/n]?”
“Yes, you will, but you have to be patient. When you feel it close to you, welcome it. Do you understand?”
She nodded with a smile.
“What is your name?” you asked.
“Elura, miss,”
“Such a beautiful name, Elura,” you cooed, caressing her tender cheek before finally letting her run back to her mother.
Now all that’s left is you and Cal still sitting by the fire. When most of the villagers have retreated to their cottages for the night, both of you relished the serenity of the night—the glittering stars over your heads, the crackling embers of the fire, and the chilly fresh air. Cal places his poncho over your shoulders to blanket you, but instead you shared it with him—snuggling close together with Cal wrapping his arm around the small of your back.
“Wow,” he muttered quietly.
“What?”
“I never knew you were so good with kids,”
You clicked your tongue, “There’s no big difference between younglings and village kids. They still dream of grand things and adventures,”
“Still, you managed to make them sit still for your stories. I don’t know what you did but you gotta teach me that mind trick soon,”
“I didn’t use mind tricks on the kids, Cal!”
“Hey, kidding!”
You softly thumped his chest with the back of your hand as you two softly laughed. He tightened his hold around you. Something has been running in his mind ever since the storytelling session. You sense his thoughts, they were loud but of good intentions.
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15 Years Later Batman: War Games
I’ve considered myself a comics fan from the time as a little girl I received hand-me-down superhero comics from one of my older brothers. I spent a good deal of my childhood wrapped up in various tales published by DC comics mainly but, also other American creations as well as those from Asia and Europe. Lately I’ve been diving back into some of those DC comics. One character from Batman, Poison Ivy has remained one of my all-time favourites. But I’m not going to be writing about Pam today despite her being a recent topic of conversation. The reason being, during my trip down memory lane I was reminded of another contentious event in DC comics history. The October 2004 issue of Detective Comics #797 included the first part of “Low” a three-part story about Poison Ivy and the Riddler. However, that issue also started the first Act of War Games, an event which with prelude War Drums added in engulfed Batman comics for 10 months beginning earlier in March that year.
War Games, where a hypothetical stratagem Batman devised against Gotham’s underworld is put into action with disastrous consequences, can be memorable for several reasons. I remember it because of another beloved Batman character to me who played a major role Stephanie Brown, aka the Spoiler and for a short time also the fourth Robin among other designations. (She was however not the first young lady Robin if one includes The Dark Knight Returns which is outside main continuity.) The treatment of Stephanie, in War Games is the reason that I took a break from reading DC comics for a long time. 2019 marks 15 years since those events. So, with DC once again facing criticisms about how it wrangles philosophy and portrays violence, trauma and death I think it is time to revisit some of Stephanie’s history too.
Stephanie Brown was created in 1992 by Chuck Dixon and Tom Lyle debuting in Detective Comics #647. A teenager from some difficult circumstances with a criminal dad and mother with a prescription addiction.
She becomes a vigilante named Spoiler to thwart her father, eventually gaining allies and older mentors, also dating Tim Drake the third Robin.
Stephanie like those around her is not a perfect character having her share of mistakes and tribulations but, she also strives to improve and works towards making some difference in the world that isn’t as it should be. The Robin comic was particularly noteworthy for chapters featuring her teen pregnancy by an ex-boyfriend and the decision to put the child up for adoption. (Robin #65, 1999)
As well as in another powerful issue her confiding about an attempted rape at age 11 by her father’s friend who was left to watch her during an effort at rehab for her mother. (Robin #111, 2003)
Through it all she had a perseverance and resilience that became inspiring and her efforts and convictions led to her becoming a part of the Bat-family. So, it was quite a development when unable to stop the sudden murder of a key ally Orpheus (whose bloody body would be featured across pages to come as well) she was extensively tortured by the villain Black Mask, leading to a likewise incredibly difficult death scene with Batman by her bedside at the end of the third act of War Games in December 2004. Orpheus became a martyr figure (currently his last appearance which feels like a waste, along with the causticity of killing off a character that talked about representation) and characters mourned Stephanie too, with a whole host of emotions as fans tried to come to terms also.
Not to be outdone though some months later when questions arose in War Crimes, the situation around Stephanie’s fate would get even worse with another principal character Dr. Leslie Thompkins given some of the worst (and out of character) motivations for not properly treating Stephanie, betraying her profession and the people close to her.
After Thompkins’ clinic becomes ground zero for the casualties in the massive gang war it’s an absurd decision to send a message to Bruce and young protégés about their actions. Not the first time the heartbreak would be used in such a manner either. It’s not all happy endings. It would be almost four years before DC returned to Stephanie’s fate retconning, revealing the truth of her death as a deliberate falsehood. (Robin #174, July 2008)
However, pouring more salt on the wound those years were a period during which she was also disrespected in death, an executive editor saying Stephanie was never a true Robin despite that going against Batman’s own words written in the comic on more than one occasion. Unsurprisingly behind the scenes editorial decisions about torturing and killing a 16-year-old teenage character apparently did not sit well with all the writers either. Stephanie taking on the Robin role was some small bright point of achievement to be wrestled before the horrible events to come, but also working as a ploy readers would fall into. When Tim’s father has it out with Bruce to put it mildly after discovering their vigilante personas, the developments of a new Robin (a position Stephanie held story-wise only 71 days before Batman fired her) did reportedly boost sales.
But she further had to die as Spoiler because another dead Robin is too much, for Batman. Young as I was in 1988, I too remember the spectacle death of Jason Todd the second Robin whose memory looms from the start in the prologue War Drums.
DC wasn’t done with him either. Reading stories of Jason, some that felt like the material I’d been craving for a long time, nevertheless always make me wonder where we’d be if the vote on his survival all those years ago had been different. A Death in the Family would seem to be a culmination after other titles usually on one’s lips around the experimentation of the late 80s less of interrogation and maturity perceiving a world growing darker inside and out but, the one question of what is too far to come back from.
And 16 years after it, well a dead Spoiler tortured and gone was too much for me. After nearly just as much time again today in 2019 marking the 15th anniversary of War Games I’m surprised in fact at how much the story even now hits me right in the chest. It’s been a long time with many, many people creating countless more titles at DC Comics. Including stories featuring Stephanie Brown who has gone on to take the mantle of Batgirl at one point (that same executive editor finally acknowledging how she connected to a portion of the fanbase and Bat-family in 2009) and likewise been reimagined through the reboots of the comics. (Stephanie in Rebirth’s Victim Syndicate in 2016 was particularly striking to me.)
Yet, I remember most clearly the earlier Stephanie perhaps by virtue being a teenager back then too. Or maybe in a similar fashion as impressionable of a moment as the comics I first received from one of my older brothers, as a young adult War Games seared into me a visual of a brand which gives its characters direction from bad places, hope, lets them rise and then to paraphrase it as a writer once did crush them like a bug. As a young child I could say wow Robins can die. Older, I could ask so what does it mean.
There are all kinds of stories, and what they offer to people as diverse as humanity itself. The ugly, tragedies and heartbreaks are important too for many reasons. I could write instead about such examples I’m fond of or, respect. Pieces of fiction that dance that line of examining and representing truth, little windows maybe the glass becoming a mirror that’s more painful because it is so familiar or, cuts when it breaks. Superheroes don’t live in the real world. But there is a very real world we live in where there are people that have and are growing up with no trust in authorities, screwed up parents, losing parents, becoming parents, facing sexual assault, abuse, gang violence and schools becoming yet another killing ground among other challenges. These sort of wars that are fought can leave a host of scars and casualties. Whether those 18 years or so are good or bad we’re lucky if they are only a small part of a larger life. Too often that’s not the case. But still, I have to ask when I pick up a comic and seem to find the same over and over, as time marches on what about this common story of harm and death has changed and what is its legacy?
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