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#20. Artistic exploration
soundswe · 1 month
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Download Karanyi Sounds – Analog Nightmares for Vintage
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Karanyi Sounds presents Analog Nightmares, a virtual instrument that transports you to the captivating world of retro synthesis. Explore the rich tapestry of analog soundscapes, where warm basslines, lush pads, and gritty leads reign supreme. Whether you're a seasoned synth aficionado or a newcomer to the realm of electronic music, Analog Nightmares offers a treasure trove of vintage-inspired sounds to ignite your creativity and elevate your productions.
Analog Nightmares meticulously captures the essence of classic Karanyi Sounds – Analog Nightmares Download analog synthesizers, blending authentic samples with modern processing techniques to deliver a sonic palette that's both timeless and cutting-edge. From the warm, pulsating tones of yesteryear to the edgy, distorted textures of tomorrow, each sound is infused with the character and charm of vintage hardware, inviting you to explore new sonic horizons and push the boundaries of your musical imagination.
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eywaseclipse · 2 months
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Guys the original script for ATWOW is not canon. I repeat it is not canon. The edits and revisions made for the theatrical release happened for a reason. Everything excluded in the final version is because the original script was the original version. Think of it like a rough draft. 🤗
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undercoverangell · 2 years
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A little drawing of galicaea i did :))
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catlover-multifandom · 2 months
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scrolling on Instagram is so dangerous. I avoid the explore tab like the plague because there’s so many posts in one spot and before I know it I’m liking a hundred different posts and screenshotting art. when I want to look up another account on there it’s… tempting, to say the least. At least on tumblr it’s a scroll thing, insta is too but the explore tab shows you so much at one time and I get overwhelmed by the artistic talent, there’s so much that I leave the app with 10 new screenshots of artwork without fail. So dangerous. Art is too amazing.
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kajmasterclass · 9 months
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The Beths - Jump Rope Gazers (2020)
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nasa · 9 months
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NASA Inspires Your Crafty Creations for World Embroidery Day
It’s amazing what you can do with a little needle and thread! For #WorldEmbroideryDay, we asked what NASA imagery inspired you. You responded with a variety of embroidered creations, highlighting our different areas of study.
Here’s what we found:
Webb’s Carina Nebula
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Wendy Edwards, a project coordinator with Earth Science Data Systems at NASA, created this embroidered piece inspired by Webb’s Carina Nebula image. Captured in infrared light, this image revealed for the first time previously invisible areas of star birth. Credit: Wendy Edwards, NASA. Pattern credit: Clare Bray, Climbing Goat Designs
Wendy Edwards, a project coordinator with Earth Science Data Systems at NASA, first learned cross stitch in middle school where she had to pick rotating electives and cross stitch/embroidery was one of the options.  “When I look up to the stars and think about how incredibly, incomprehensibly big it is out there in the universe, I’m reminded that the universe isn’t ‘out there’ at all. We’re in it,” she said. Her latest piece focused on Webb’s image release of the Carina Nebula. The image showcased the telescope’s ability to peer through cosmic dust, shedding new light on how stars form.
Ocean Color Imagery: Exploring the North Caspian Sea
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Danielle Currie of Satellite Stitches created a piece inspired by the Caspian Sea, taken by NASA’s ocean color satellites. Credit: Danielle Currie/Satellite Stitches
Danielle Currie is an environmental professional who resides in New Brunswick, Canada. She began embroidering at the beginning of the Covid-19 pandemic as a hobby to take her mind off the stress of the unknown. Danielle’s piece is titled “46.69, 50.43,” named after the coordinates of the area of the northern Caspian Sea captured by LandSat8 in 2019.
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An image of the Caspian Sea captured by Landsat 8 in 2019. Credit: NASA
Two Hubble Images of the Pillars of Creation, 1995 and 2015
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Melissa Cole of Star Stuff Stitching created an embroidery piece based on the Hubble image Pillars of Creation released in 1995. Credit: Melissa Cole, Star Stuff Stitching
Melissa Cole is an award-winning fiber artist from Philadelphia, PA, USA, inspired by the beauty and vastness of the universe. They began creating their own cross stitch patterns at 14, while living with their grandparents in rural Michigan, using colored pencils and graph paper.  The Pillars of Creation (Eagle Nebula, M16), released by the Hubble Telescope in 1995 when Melissa was just 11 years old, captured the imagination of a young person in a rural, religious setting, with limited access to science education.
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Lauren Wright Vartanian of the shop Neurons and Nebulas created this piece inspired by the Hubble Space Telescope’s 2015 25th anniversary re-capture of the Pillars of Creation. Credit:  Lauren Wright Vartanian, Neurons and Nebulas
Lauren Wright Vartanian of Guelph, Ontario Canada considers herself a huge space nerd. She’s a multidisciplinary artist who took up hand sewing after the birth of her daughter. She’s currently working on the illustrations for a science themed alphabet book, made entirely out of textile art. It is being published by Firefly Books and comes out in the fall of 2024. Lauren said she was enamored by the original Pillars image released by Hubble in 1995. When Hubble released a higher resolution capture in 2015, she fell in love even further! This is her tribute to those well-known images.
James Webb Telescope Captures Pillars of Creation
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Darci Lenker of Darci Lenker Art, created a rectangular version of Webb’s Pillars of Creation. Credit:  Darci Lenker of Darci Lenker Art
Darci Lenker of Norman, Oklahoma started embroidery in college more than 20 years ago, but mainly only used it as an embellishment for her other fiber works. In 2015, she started a daily embroidery project where she planned to do one one-inch circle of embroidery every day for a year.  She did a collection of miniature thread painted galaxies and nebulas for Science Museum Oklahoma in 2019. Lenker said she had previously embroidered the Hubble Telescope’s image of Pillars of Creation and was excited to see the new Webb Telescope image of the same thing. Lenker could not wait to stitch the same piece with bolder, more vivid colors.
Milky Way
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Darci Lenker of Darci Lenker Art was inspired by NASA’s imaging of the Milky Way Galaxy. Credit: Darci Lenker
In this piece, Lenker became inspired by the Milky Way Galaxy, which is organized into spiral arms of giant stars that illuminate interstellar gas and dust. The Sun is in a finger called the Orion Spur.
The Cosmic Microwave Background
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This image shows an embroidery design based on the cosmic microwave background, created by Jessica Campbell, who runs Astrostitches. Inside a tan wooden frame, a colorful oval is stitched onto a black background in shades of blue, green, yellow, and a little bit of red. Credit: Jessica Campbell/ Astrostitches
Jessica Campbell obtained her PhD in astrophysics from the University of Toronto studying interstellar dust and magnetic fields in the Milky Way Galaxy. Jessica promptly taught herself how to cross-stitch in March 2020 and has since enjoyed turning astronomical observations into realistic cross-stitches. Her piece was inspired by the cosmic microwave background, which displays the oldest light in the universe.
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The full-sky image of the temperature fluctuations (shown as color differences) in the cosmic microwave background, made from nine years of WMAP observations. These are the seeds of galaxies, from a time when the universe was under 400,000 years old. Credit: NASA/WMAP Science Team
GISSTEMP: NASA’s Yearly Temperature Release
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Katy Mersmann, a NASA social media specialist, created this embroidered piece based on NASA’s Goddard Institute for Space Studies (GISS) global annual temperature record. Earth’s average surface temperature in 2020 tied with 2016 as the warmest year on record. Credit: Katy Mersmann, NASA
Katy Mersmann is a social media specialist at NASA’s Goddard Space Flight Center in Greenbelt, Md. She started embroidering when she was in graduate school. Many of her pieces are inspired by her work as a communicator. With climate data in particular, she was inspired by the researchers who are doing the work to understand how the planet is changing. The GISTEMP piece above is based on a data visualization of 2020 global temperature anomalies, still currently tied for the warmest year on record.
In addition to embroidery, NASA continues to inspire art in all forms. Check out other creative takes with Landsat Crafts and the James Webb Space telescope public art gallery.
Make sure to follow us on Tumblr for your regular dose of space!
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tsyvia48 · 6 months
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Author & Mensch: Reflections on the impact of @neil-gaiman on my life, in essay and doodle
As a woman of a certain age, I am a well-practiced overthinker. Nerd, geek, know-it-all, intellectual, the names have been biting or praise depending on who wielded them. They’re all true, and I embrace them. 
In the early days of adulthood, when I was a wee 20-something overthinking nerd, geek, know-it-all, intellectual (20+ years ago), I became deeply interested in image and text and text-as-image. While friends were watching and arguing over Survivor, I was obsessing over Peter Greenaway’s The Pillowbook and Prospero's Books and Neil Gaiman’s Sandman. (To this day my copies of the Sandman graphic novels and the English translation of The Pillowbook of Sei Shonagon are proudly displayed on the good bookshelves—you know, the ones I want people to peruse.)
Sandman isn't merely good storytelling and good art, it teases at some of the fundamental questions to which my religion-major heart was consistently and reliably drawn. It modeled a way of rendering the questions—and suggested answers—I would never have imagined on my own.
In those days, I created an artist's book: an altered gift edition of Hamlet. I explored Ophelia’s femininity and the inevitability of her break with her mental health, caught as she is between Hamlet and her father. I imagined her story if she’d had true agency. I investigated the way art (fan art?!) had shaped my understanding of the play and my relationship to it. I layered in my story—my resonance and dissonance with hers—and my art, along with images of famous and not-so-famous paintings of Ophelia. I proudly named Greenaway and Gaiman as influences. 
I imagined myself an artist. And, truthfully, I suppose I was one. 
I read Good Omens back then, too, delighting over the religious tropes and subversions, the humor, and the fundamental faith in humanity that shone through. 
In the two decades since then, below the din of “responsible” choices (that have mostly moved me away from imagining myself an artist) there has been a melody quietly bringing me comfort, shifting my perspective, and reminding me who I want to be. When I stop to listen for and name the music, I realize much of it generates from Neil Gaiman. 
The Graveyard Book gave me comfort and hope as a new parent. 
Ocean at the End of the Lane reminded me of the layers and the depths⏤the archetypes and metaphors⏤present in everything around me, if I am willing to seek them.
Neil’s anecdote about meeting Neil Armstrong has been a talisman against imposter syndrome. Or, more precisely, it has been a permission slip for forgiving myself when the imposter syndrome inevitably surfaces.
The episode of Dr Who he wrote (“the Doctor’s Wife”) changed the way I understand the entire Dr Who experience before and since. 
Lucifer (tv), which his work inspired, gave me joy, comfort and distraction through a tough time in my life. 
When, a few years ago, I realized he is Jewish, I had that swelling of pride and resonance that I always get when someone I admire shares that identity with me.
And now there’s the Good Omens tv series. It has opened something in me I didn’t realize was closed. Crowley and Aziraphale are helping me better understand myself, and love, and gender, and storytelling, and, believe it or not, Torah. I am writing again for the first time in ages. I'm drawing more often and with more joy than I’ve known maybe since childhood.
I’ve been getting back into my gratidoodle practice, drawing and writing what I’m grateful for. And when I decided to add Neil Gaiman’s face and some words about my appreciation for his work to my sketchbook, I realized he’s brought me full circle.
Text and image and text-as-image + Neil Gaiman + story is an old constellation for me. And once again, I find my thoughts dancing, shifting, blossoming to the quiet melody of (one of?) the greatest storyteller(s) of this generation. 
And now that I am actively engaging with other Gaiman fans, I see how responsive and kind and encouraging he is to those of us who love his work, and his name is permanently etched on my heart: a benefactor, a teacher, a role model.
How satisfying and fitting that such a powerful and resonant voice, miraculously, thankfully, beautifully, also seems to be a genuine mensch. 
B”H (thanks to God) that I am alive at the same time as such a one.
#I didn't realize I was going to write AND draw when I started this #but I felt I needed both #I wish I had a flatbed scanner #this photo doesn't do it justice #there's greater nuance in the color in person #Stories matter #Art matters #like, really matters #Neil Gaiman is a gift to this world #Good Omens #Crowley and Aziraphale #Ocean at the End of the Lane #The Graveyard Book #Neil Armstrong and imposter syndrome #The Doctor's Wife #So grateful for tumblr
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zelphin124 · 8 months
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SeasonTale Creative Challenge
PLEASE REBLOG SO EVERYONE CAN SEE THIS!
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Art and Design by PrinceTal
Greetings, Artists, Voice Actors, and Writers! It is I, Zelphin, and I am hosting an (annual?) competition! Introducing the first year of the SeasonTale Creative Challenge! 
This is a competition to express your creative talents by contributing to SeasonTale for a cash prize! There are three ways to participate: Art, Voice Acting, and Writing! Contribute some time to use one of the three involving SeasonTale to enter the challenge for the prize!
DEADLINE IS NOV 15th, 2023, 12:00 AM (GMT-6)
my birthday hehe~
Winners will be announced on December 1st!
Updates are in #scc info
Scroll down for details!
Rules
It must be a SeasonTale Sans. (I might do other characters from SeasonTale another year)
You MUST tag #SeasonTale Challenge and @zelphin124 in the post so I can see it! Or DM me on Discord!
You CAN do more than one submission (one per Sans for VA, two for writing)
You CAN do the Season Sanses interacting with OCs or popular Sanses, get creative!
DIFFERENT/SIMPLER OUTFITS ARE ALLOWED! I know they are a pain to draw...
You CANNOT steal/copy from other creators!
Please keep all content PG-13
Payments will be made via PayPal (unless negotiated otherwise)
Specific rules within the Google doc!
Prizes
All prizes are in USD currency!
Artists
First place: $55
Second place: $35
Third place: $20
VAs and Writers
First place: $40 
Second place: $30
Third place: $20
Prompts
Summer flirting with literally anyone
Particularly a feisty character
Spring cooking with Swap/Horror
Spring loves cooking Japanese Ramen
Autumn being a gremlin, as usual
Usually being feisty while training or hissing at a cat (he’s scared of cats)
Winter meeting your OC/you in the snowy mountains of SeasonTale
The Four Sanses in a training session
The four Sanses exploring a new AU
Spring comforting someone
Summer flirting with someone
Autumn getting frustrated at someone being annoying and telling them to go away
Winter is an awkward teddy bear trying to organize something
Ft. Iro!Sans for a female character/female voice actors!
Make something up! Be creative! Have fun!
Need more details? Here's the Google Doc:
References
Art and Design PrinceTal
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Oh and Iro!Sans
HAVE FUN! I'm so excited to see what you all come up with!
Been dying to do this for a long time~
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mysisters-bike · 7 months
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Eric Harris: Online
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We explore Eric's affinity for escapism and his behavior online. Super long post, tl;dr at end.
As a teenager, Eric grew more withdrawn. His interests began to take shape around computers and he was particularly fond of Doom II, a 90’s first-person shooter in which the main character (Doomguy) fights hoards of demons on Earth. Doom II included multiplayer, as did its predecessor, Doom. However, one large development that Eric especially enjoyed was the ability to create custom levels for Doom II. 
To this day, Eric’s Doom files (.wad) still roam the internet, somehow miraculously not lost to the sands of time. He seemed to particularly enjoy creating deathmatch levels and would encourage users reading the .readme files for his levels to email him and play with him. 
Creating these levels for Doom was a passion project for Eric. He would work carefully on his wads, even going as far to create his own monster death animations. While it’s very easy to create and distribute modifications for most games today, this was an impressive feat in the mid-late 1990s. Computers and access to the internet was still hitting the homefront, albeit in a massive boom. As technology flourished in the home, Eric found a means to channel his creativity. 
In the infamous “U.A.C. Labs” level, Eric created two fast-paced levels that incorporate jump-scares, plot-twists, and lots of action. He nearly overloaded one of the areas with a spawn of 150+ some monsters that is triggered by the player coming too close to a key that’s required to access the next area. Eric was very proud of this particular level, writing in the .readme: …This one took a damn long time to do, so send me some bloody credit man!...Authors may NOT use this level as a base to build additional levels. You may NOT change a damn thing with this WAD, if you do, I will blow you up. And it will be cool. 
See below: blueprints drawn by Eric in his journal detailing one of his wads. These can be found throughout his writings.
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Clearly, Eric was interested in protecting the level’s artistic integrity. This was work he took a great deal of pride in. Eric was described as being interested in pursuing a career in digital development by Brooks, who thought it was feasible he may end up as a videogame designer. 
What was it about Doom that Eric enjoyed so much? 
For starters, the game was paramount in its offering of gore, metal music, and gameplay. Doom was nonstop action with intriguing stories that could be followed along in both game and book. It is my theory that Eric enjoyed high-paced, high-action activities to stimulate a mind he was not entirely comfortable being alone with. This was also a world in which Eric could control – he could smite down the monsters in his path and he knew what lay around every corner. This may be considered a form of escapism, which is not necessarily new behavior in teenagers. Interestingly, however, there are multiple studies that have been conducted specifically observing the video game escapism phenomenon.
During periods of heightened psychological distress and escapism, the individual increases the amount of online activity, video game play-time, and gambling frequency (Jouhki, Savolainen, Sirola, & Oksanen, 2022). These three behaviors are specifically intriguing as they all provide forms of distraction.
Have you ever been to a casino? There are no windows, therefore, there is no sense of the passage of time. You are inundated by flashing lights, loud sounds, bright colors, and excitement. I once found myself with a drink in hand, sitting at a digital slot machine with interesting animations and upbeat music. It was a penny slot, but I won $20 on my first try. Next thing I knew, my friend and I had spent 5 fast hours playing slots, digital blackjack, and having the time of our lives. I ended up only losing $10 in the end. 
Casinos are intended to be a distracting environment that draws in the consumer and traps them for hours of endless stimulation. This is the same idea applied to video games, which are intended to provide hours of entertainment, something humans are constantly in search of. For example, small rodents do not require a television. While providing pet rodents with enrichment is undoubtedly very healthy for them, their enrichment simulates foraging, which is their biological purpose. Humans, now more than ever, rely on entertainment from every angle. It is especially difficult for those going through a psychological hardship to not stimulate their minds. Rather, it can be easier to avoid and escape the difficult and, often, intrusive thoughts. Psychological distress and a method to avoid dealing with such troubles creates the perfect storm within an emotionally unintelligent and unequipped teenage boy.
Eric spending hours building a new level in Doom was simply a way to ease the passage of time. Controlling and manipulating the environment may have provided a sense of control that was not otherwise found in everyday life. In addition to this, Eric understood Doom better than he was capable of understanding his emotions. 
To Eric, Doom symbolized something he was not: powerful, strong, and capable. In the basement tapes, Eric and Dylan explain their murderous motivations. Eric references his favorite game: “It’s gonna be like fucking Doom man; after the bombs explode.”
I often argue against the claim that video games were to blame for Eric’s violent behavior and plans despite this evidence. Longitudinal studies have proven that video games do not influence violent crime or behavior. After a 2-year study on Singapore youth, it was concluded that 27 hours of gameplay per day would be required to see any clinical effects or behavioral changes due to violent video games (Ferguson and Wang, 2019). In Eric’s own words, he was fighting himself to separate from his moral compass in order to follow through with the plan he and Dylan had been concocting. In order to do this, he began to think of their plan like it was another Doom level he was crafting. Video games may not be the direct cause of Eric’s violence, but I do believe he used them to justify his violence (to himself).
It was also during this time that the social internet was booming. WebChat Broadcasting System (WBS) and American Online (AOL) began the excitement of site hosting and chatrooms. Personal profiles encouraged a space for teenagers like Eric to freely share their thoughts and interests and connect with others on a scale that had not yet been seen before. Eric took an extremely strong liking to the new social sphere he’d discovered and created multiple AOL profiles and webpages.
Eric even created a webpage to host a series of “Jo Mamma” anti-jokes, crediting himself, Dylan, and Zack Heckler under their respective screen names Reb, VoDkA, and KiBBZ. One of the jokes on their site read: Jo mamma so fat she doesnt even look at the nutrition value tables on the food boxes she eats.....she just buys them and eats them.....cause shes fat...JJJEEYAAAAAA!!!!
Much like people today sharing private thoughts on Facebook or Twitter, Eric was sharing his private thoughts on his own websites. Ranging from “jo mamma” jokes to death threats, Eric didn’t hesitate over-sharing every thought he had on his personal blog. 
Online oversharing is an extremely new and modern communicative phenomenon. The scale at which humans are now able to communicate is unprecedented and, frankly, not something humans were ever equipped to be able to do. Eric’s internet presence feels like a primitive version of how a teenager today would dump their opinions and ideas onto Twitter.
On these blogs, Eric would share self-described “missions” in which he and Dylan would test homemade pipe bombs. He described lists of things he hated, desires to kill others, and people he hated. As we have already discussed, Eric would also make mention of Brooks Brown. 
Eric would also describe fantasizing breaking into Brooks’s home and urinating on him and his family members and would also, unprompted, share Brooks’s phone number in a “mission” post. Eric would share Brooks’s number online on multiple occasions:
…This mission was also liquor free as a result of this person named Brooks Brown (phone number) who tried to narc on us.
A reason he might have shared such tenacious things online was to seek the thrill of seeing what he could publicly get away with or attention from outsiders. Eric might have enjoyed attention from any angle, be it support for his ideals or shock. This attention, no matter where it came from, would still feed his ego. Eric wanted people to see and he didn’t care what they thought.
Studies have shown that individuals who post their own photos or private messages to personal blogs are attempting to construct their desired public identity (Jung, Song, & Vorderer, 2012). As Eric shared more and more deeply personal thoughts, he was further crafting the public Doom-esque image of himself he wanted others to see.
Eric also displayed a troubling tendency to overshare online. Have you ever scrolled on your social media timelines and found a post that was just unsettlingly personal and wondered, Why on Earth would anyone want to share that publicly? 
The tendency to overshare just stems from an overall need for attention. Social media provides a very easy way to continuously farm serotonin. Consistently sharing ideas and thoughts into a space where others can very easily validate them can almost serve as catharsis for a large amount of people. However, oversharing on social media has actually been discovered to have a direct association with anxiety issues, problematic social media use, and attention-seeking behaviors (Shabahang, Shim, Aruguete, & Zsila, 2022). 
I theorize that Eric was mainly searching for attention with each new entry he put forth onto the internet. This was a teenager who had been deprived of the right kinds of attention and would seek to push boundaries in order to get it. His posts were also indicative of his declining mental state. As his posts became darker and darker, it became clear that this was not only Eric’s outlet for gaining attention, but in some areas had evolved into his personal massacre planner. 
Read one of Eric's most troubling online posts here (pages 39 and 40)
What would prompt someone to write such horrible things? Why did Eric feel this way? Why did he claim to hate the world? What about his life left him and Dylan feeling like they “had no other choice?” I theorize that Eric projected his loneliness and lack of meaningful relationships onto the rest of the world. After all, how could any of this be his fault? In his mind, something must have been terribly wrong with him to be rejected by everyone.
Why was he so angry? Truly, we can see that Eric’s anger was displaced. I theorize that Eric blamed the world that felt like it had betrayed him so many times for his shortcomings. His self-esteem was incredibly low and he was poor at maintaining friendships. From time to time, he was targeted by bullies and felt like an outsider. Rejected children often react aggressively and underestimate how disliked they are by their peers. 
Numerous witness statements describe a distaste or distrust of Eric. One incident after another, people found Eric unapproachable. He kept mutual friends with Dylan, but it’s most likely he was more Dylan’s friend in the circle than he was anyone else’s.
TL;DR:
Playing Doom and creating .wads for the game was a form of escapism for Eric; he could create a world he was in control of
Escapism damages an individual's ability to solve emotional problems; it's not a relief, it's merely "putting off" the problem the individual must solve without teaching any healthy coping mechanisms
Eric was crafting an image of himself that he wanted others to perceive; someone who was strong, badass, in control, and took no names...all of which he did not truly think he was. Eric knew he was just an average teenage boy and he hated it
Eric needed attention from anyone he could find, whether or not those accolades be positive or negative. He was pushing his boundaries to see what he could get away with; to see what he could feel
I've been taking all of what I'm posting from a case study I wrote a while back. I keep forgetting to cite my sources since it's...you know...tumblr.
References:
Ferguson, C. J. & Wang, C. K. J. (2019). Aggressive video games are not a risk factor for future aggression in youth: A longitudinal stud. Journal of Youth and Adolescence, 48. https://link.springer.com/article/10.1007/s10964-019-01069-0
Jouhki, H., Savolainen, I., Sirola, A., & Oksanen, A. (2022). Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic. Int J Environ Res Public Health, 19(19). doi: 10.3390/ijerph191912491.
Jung, Y., Song, H., & Vorderer, P. (2012). Why do people post and read personal messages in public? The motivation of using persona blogs and its effects on user's loneliness, belonging, and well-being. Computers in Human Behavior, 28(5). pp 1626-1633. https://doi.org/10.1016/j.chb.2012.04.001
Shabahang, R., Shim, H., Aruguete, M. A., & Zsila, A. (2022). Oversharing on Social Media: Anxiety, Attention-Seeking, and Social Media Addiction Predict the Breadth and Depth of Sharing. Psychological Reports. https://doi.org/10.1177/00332941221122861
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icannotreadcursive · 7 months
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I couldn't find any OC-tober prompt lists for this year that worked well for writers as well as visual artists, so I've made one specifically meant for both!
If you use this list, please tag me here @icannotreadcursive, I'd love to see your writing and art!
Respond to as many prompts as you want or as interest you, don't worry about missing or skipping any. Remember, this is supposed to be fun.
Plain text list below the cut:
Write or draw your OC...
1) Going about an average day 2) Getting ready for a formal event 3) In a cherished memory 4) Waking up from a nightmare 5) Trying out a different gender presentation 6) Interacting with a child in their life 7) With a pet 8) Cooking, or at least trying to 9) Eating their favorite food 10) In a different time period 11) In a different story world or setting 12) With a parent or mentor 13) Having some rotten luck 14) Encountering a wild animal 15) With their partner, crush, or best friend 16) Expressing or exploring their spirituality 17) Doing autumnal chores 18) In school or otherwise being taught 19) Exploring their relationship with their body 20) Doing something stupid 21) Exploring an unfamiliar subculture 22) Having a difficult conversation 23) Enjoying a nice drink 24) Being cared for by someone they love 25) Encountering a ghost 26) Writing a letter 27) Meeting someone important to them for the first time 28) Taking some time to rest 29) Visiting a graveyard 30) Falling asleep 31) Dressed up for Halloween!
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soundswe · 1 month
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Impact Soundworks – Ventus Series Ocarinas for Authentic
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Embark on a musical journey like no other with Impact Soundworks – Ventus Series Ocarinas, a virtual instrument library that transports you to enchanting realms with the haunting melodies of ancient ocarinas. Crafted with meticulous attention to detail, this collection captures the soulful tones and expressive nuances of these traditional wind instruments, allowing you to infuse your compositions with the mystique and allure of distant lands.
With Impact Soundworks – Ventus Series Ocarinas, you gain access to a diverse array of ocarina sounds, each meticulously sampled and expertly crafted to deliver unparalleled realism and depth. From the delicate timbre of ceramic ocarinas to the earthy resonance of wooden flutes, every instrument in this collection offers a unique sonic palette to inspire your musical creations.
But Ventus Series Ocarinas is more than just a virtual instrument – it's a gateway to musical exploration and discovery. With its intuitive interface and versatile feature set, you can effortlessly shape your sound to suit your creative vision, whether you're composing cinematic soundtracks, scoring video games, or producing ambient electronica.
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fitz-and-simmons · 3 months
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If you’ve created a Spidersona, I’d love to hear about your experience and creative process for my Master’s thesis research!
The purpose of this study is to understand how Spidersons are creatively envisioned and artistically rendered and how they can be a framework for identity exploration and expression. This research will inform an academic article as well as a freely-accessible short documentary planned to be released sometime in 2024.
This survey should take no longer than 20 minutes to complete with 10 required questions & 8 optional ones—it includes questions about your artistic approach to creating your own Spidersona, how your Spidersona aligns with or differs from your own identity, and about cultural and community meanings emerge from Spidersonas: https://forms.gle/wZVkJ9H27bnuGUmo8
Please feel free to share this post or to send it to anyone else you know who has created a Spidersona. Your perspective is incredibly important to me, and I am looking forward to hearing your thoughts!
Lore
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art · 7 months
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Automattic Presents: Under Pressure with Ana Teresa Fernández 
For Climate Week NYC, we’re hosting a panel discussion on September 20 in our Noho Space. Artist and activist Ana Teresa Fernández will be joined by Cristina Gnecco (Co-Founder of HOPE Hydration) and Whitney McGuire, Esq. (Director of Sustainability at the Solomon R. Guggenheim Museum) in exploring how art and innovation can catalyze positive change, inspiring us to take newfound insights into the world and encourage collective action.
The panel will be held against the backdrop of Ana Teresa Fernández’s provocative series, Under Pressure—a multi-disciplinary work comprising video, photography, paintings, and sculpture that engages with questions of responsibility and response in relation to the climate emergency and rising sea levels.  Tune in to the livestream of the Under Pressure panel discussion on September 20 at 6:45 PM ET! Right here on Tumblr.com.
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old-type-40 · 7 months
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It’s an adorable little kind of baby arctic seal creature that drinks bones… and what does drinking bones look like? I told the artists, ‘Make it look like a kid going to town on a Capri Sun.’ - Mike McMahan describing his delight on the popularity of the moopsy (x)
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There are all sorts of great info from McMahan at the link above. He says they'll be exploring Orion more. He also talks about T'Lyn.
And he explains what Lower Decks is fundamentally about:
"Lower Decks is all based on being in your 20s and early 30s. You’re getting your first jobs. You’re meeting your best friends you didn’t know you were going to meet. You’re still yourself and you’re learning about yourself at the same time and having the responsibilities."
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violetasteracademic · 25 days
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I know this has been said a million times in a million ways, but I humbly request an audience to September Virgo out for a hot minute and share my dissertation on why the "Three Brothers and Three Sisters is *lazy writing*" take is by far the WORST.
If you found me through my Lucien Vanserra's Hero's Journey breakdown (I'll link that at the end) then you already know I am an absolute nerd about book structure. I do not beef with the other ships and genuinely love and am interested in every character in these shipwars. But I get a little hot when I see this take!
The reason being is that 3 and 3 is not "lazy writing." Lazy writing is:
⚫ Conveniently de-escalating all current stakes and conflicts established in the service of a romantic pairing.
⚫ Poorly pacing a book because now we have to explain why a character was thinking about offering another character 1 ticket to ride his face, but now he quickly wants someone else instead that many people offline don't even know about. Structure wise- (we are talking three act structure here, again I have broken that down in the link I'll post below) this means that by the end of Act One, the act in which the lead of our story has been presented with all of the information and their story has been laid out, they are now crossing into Act Two with clarity and set up, (side note-the first act is typically resolved within the first 20% of the book (or less!) we must resolve an existing romance with one character that has not even gotten its opportunity to be told in depth (i.e. Feyre and Tamlin). And reasonably introduce a new romance. As well as the introduction of new plotlines to accommodate the new romance. It's just... it's a plot and pacing nightmare. I'm getting the sweats even thinking about it.
⚫ Ignoring years worth of details and foreshadowing in an act of fan service because the fandom decided they don't like your character, even if you, as the author, very much do.
⚫ Introducing a brand new plot in the middle of a smorgasbord of unresolved plotlines so a newly introduced side character who has already had a complete arc in service of another main character can now become the next main character, leapfrogging over the remaining main characters who have been around since book one with active storylines in development.
Three and three is not "lazy writing." Three is simply a motif. A motif is an artistic/literary device. Three sisters. Three brothers. Three mountains. Three stars on the night court insignia, ect.
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Writing is: Structure. Line level prose. Obstacles. Stakes. Character arcs.
I will absolutely allow the criticism that it is cheesy or corny. That is an opinion, and you are totally allowed to have it. We can respectfully disagree on that and it's no skin off my back.
However, Elriel (as well as Vassien) have the elements that *good* writing is comprised of. Characters with steadily increasing arcs. Obstacles at every turn. Incredibly high stakes. And in my opinion (though of course everyone is allowed their own opinion on this!) some downright BREATHTAKING one liners and line level prose in their interactions from ACOMAF all the way to the bonus chapter.
Please, I beg of you, understand that just because you do not like something does not make it lazy or poorly executed. Art is subjective, and when we use our taste to make objective assertions about things we don't prefer, art suffers.
For more on book structure and the possibilities of Lucien and Vassa's absolutely beautiful potential, hop on over here:
Thank you for your time 😂
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