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#aisle
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Thanks to your cursed ship names, all I can imagine is Emmett, in any Carlisle/Aro fic of the day of yours, grinning and asking, "So there was a cleanup in aisle two?" when he finds out.
I both love and hate it.
Anon, I laughed awfully just now. You have validated the people made the correct choice.
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kojiarakiartworks · 9 days
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June 2013 KTM Kathmandu Nepal Swayambhunath
© KOJI ARAKI Art Works
Daily life and every small thing is the gate to the universe :)
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rat-at-heart · 2 months
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Russ is channeling Donatella Versace (wearing a blonde wig) in today's spring runway (walking the aisles at the grocery store)
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aivoluptulicious · 5 days
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An experienced pharmacy clerk, feeling hot in the aisle. Doubling down on medicine?
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rienziera · 7 months
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You can't always get what you want
But if you try sometime you'll find
You get what you need
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“Think like a queen. A queen is not afraid to fail. Failure is another steppingstone to greatness.“
~Oprah Winfrey
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manonamora-if-reviews · 11 months
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Aisle by Sam Barlow
============= Links
Play the game
Read walkthrough - ClubFloyd Transcript (players commentary)
See other reviews of the game
See other games by Sam (Wikipedia)
============= Synopsis
"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle...
============= Other Info
Aisle is an Inform 6 parser game, first published in 1999. It is a beloved short IF game which became a staple in the IF annals, wining Best Medium at the XYZZY awards and making it on multiple best IF games of all times lists. The game was also parodied in Pick Up the Phone Booth and Aisle and referenced in other IF parsers.
Status: Completed
Genre: Slice-of-life
CW: /
Note: depending on the action picked: violence, assault, mention of death, depression, illnesses, suicide, murder, nudity (those account for about 15% of actions?)
============= Playthrough
First Played: Jan/Feb? 2023*
Last Played: 26-May-2023
Playtime: around 30min (walkthrough)
Rating: - /5
Thoughts: A beautiful and tragic game, a masterpiece of good experimentation.
*technically not played by myself, but during a shared streaming with the French IF Community
============= Review
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear." [--blurb from The Z-Files Catalogue]
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
You play an (older?) gentleman doing some late night groceries after a long day. Most of it is pretty mundane and uninteresting, until you see some fresh gnocchi in the pasta aisle. Your mind can only think of the last time you had those, in Rome. Around you, the shelves block your view to the other aisles, and a brunette woman stands a few meters away, filling her trolley with pots of sauce.
And in this aisle you stop your trolley, waiting on what to do next.
Though I never found more than a few dozens by myself/with the French IF peeps, there are over 136 actions producing an ending in this game. 136! Whether you interact with yourself or your environment, there are a lot more you can explore with this very restrained environment.
Even if the experiment of one-action-the-end is truly amusing and insanely entertaining (who doesn't like a treasure hunt for all 136 endings*), it is the writing that shines the most in this piece. The game is humourus, and dark, has bits of lightness, and becomes incredibly sordid, it is sad and genuinely touching... It can say so much with so very little. Truly incredible.
*a Gotta Catch them All! but endings xD
Through the endings, a backstory forms around the PC. Or maybe two or three. He had a wife, went to Rome with her, but something happened (death/illness/something else?), and he was left alone. It is not truly clear what happened to his wife, or the PC's involvement in said disappearance/death*, but what is certain is the pain and the guilt the PC still feels after all this time (has it be years, by now?), making him unable to form new connections with people, leaving him truly and completely alone. What stays is his fond memory of that trip to Rome and those gnocchi he ate there...
*some endings mention the PC killing the wife, others talks of her suicide (assisted/alone, etc...
======== Sidenote
Aisle is the reason The Roads not Taken exists. The OG idea was to recreate the gameplay of Aisle, but in a different setting. While this didn't pan out, TRNT was still heavily influenced by this game.
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ejunkiet · 1 year
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aisle...... it’s aisle..... 😭
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rossodimarte · 2 years
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Saturnin Swierzynski (1820-1885), View of the Aisle in Wawel Cathedral, Kraków
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rouge-writes · 8 months
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Aisle
Staring at the aisle of the church
Here I am, thinking of the words you said to me
Said you wanted to have a normal family
A happy marriage
White picket fence
A family
Things I could never give you
Staring at the aisle
Wondering why the Gods made me feel this way towards you
All this pain and suffering
Is it even worth it?
You told me that
Love doesn’t have to be pain, jealousy, and fighting
But why do the Gods let me love
Someone like you?
Staring at the aisle
Wondering if you ever felt something for me
Even just a little bit
Staring at the aisle of the church
I wonder if you have an inkling of your effect on me
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Note
"I don't pick favourites between my ~children~ ships" this made me imagine a hilarious family reunion.
you as the mom cooking up dinner for your kids Tom, his twin Marvolo and their brother Aro (it could be Carlisle instead but I'm thinking Aro would be more likely to survive a childhood with two Toms relatively safely and sanely).
they all promised they're finally bringing their significant others to meet you and Vinelle! you're really looking forward to getting to know Alphard, Lily and Carlisle!
"Wow, you all have a type, huh" - me
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Megaman Production Art Scan of the Day #592:
N1 Grand Prix Dome Shopping Corridor Background Design Sheet [<Rockman.EXE> #11 ~ Mechanical Floating Venue ~ Main Dome ~ Aisle]
Notations include:
- Wall [left most panel]
- Glass (Sky) [ceiling panels]
- Light [on ceiling]
When you go in to shop at Metz and Company, you are greeted by Mets and their company...
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Full Resolution Scan: https://imgbox.com/bKaoV7hq
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The Scary Aisle
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mouffetter · 1 day
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Supporter only YCH for Onyx and Michael
We are in the baby aisle, show me what you wish to buy, kiddo 🛒
Join ko-fi.com/mofeta/tiers and get monthly YCH like this only for 💲5️⃣
🔁 & 💜 are highly appreciated
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mmmm-burnt-eggs · 2 days
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You now want to wear a skirt.
Why?
Because, they go spinny you fool!
Break gender norms! Gain access to ALL the clothing aisles!
-I am Mmmm-Burnt-Eggs and I approve this message
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