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#designs will be better once I work them out digitally...
happyunbday2u · 2 days
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So I've seen some Hazbin Hotel role swap things like when the pilot first came out they were switching Charlie and Alastor, Vaggie and Angel Dust, Niffty and Husk and Cherri Bomb and Sir Pentious, one on where Charlie and Vaggie switch, one with a Statichusk, once the season came out I saw like one for RadioStatic and somebody even give out a full list on who is who which I loved BUT have ya'll considered this? And work with me here okay
Also I didn’t get a chance to finish the art since I did it on a school computer cause I don’t have my own and my phone isn’t good with digital artwork but I finished the designs
Angel Dust as Charlie: When his family died they were basiclly considered royalty since their family of mafia had gone on for centuries that when they went to Hell they were already covered, living in a goddamn palace with deseasd family members and others from the same mafia. Angel Dust while he really didn't care at first but then started hate whenever the extermination happened due to how many died, he was covered since his family had already had so much secirity and such but it began to seem like something everyone should have. That's when the hotel idea came to place. He tried telling his family about it but it didn't really work too well so he left to try and make it work and save everyone in Hell. His main weapon choice is guns but he really doesn't like resorting to violence, he removed his gold tooth as a way to symbolize how he left his family and the family business.
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Husk as Vaggie: In Heaven there were two ways you could become an Exersit, one is by ending up in the Purgatory and having no choice in it, the second way is by being approched by one to ask for your help in secret and choose to become one yourself which was rare but some did choose to that path and Husk was one of them. Skilled with throwing knives and any small sharp object he was one of the best ones on the field, Lute was kinda jelous, and never EVER showed mercy... except for one time. He cornered a small child but found himself not being able to kill him so he let him run off and make it seem like he had managed to run away fast enough. Lute ended up seeing and saw him as a disgrace as she took out his eye and halo, she almost took off his wings but he fought back so she only ended up damaging them so he couldn't fly anymore. That's when he met Angel who showed him better kindness then his own people, he ended up helping him with his idea and is dating him. He doesn't trust most people but more speficlly woman, okay so I added that because you know how Vaggie doesn't trust men? My thought was because of Adam’s personality and holding a grudge for letting Lute remove her eye and wings so for Husk I made it because of Lute doing those things. His main weapon of choice is small knives but he works with cards and exploding dice. Also Fun Fact on the Fandom page, Trivia, it says that Vizzipop was saying that she wanted to make him Russian ended up deciding not to do it soooooooooooooooooo- To me he's canonlly Russian, oh and another fun fact he knows like 6 languages including Italian so now I can have the mental imagine of Husk and Angel talking to each other sweetly in Italian.
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Niffty as Alastor: Okay yes this sounds weird but WORK WITH ME HERE! At first glance you'd think oh look at this lil woman but NOPE she is an bug eating Overlord, she's known as The Bug Demon for two different reasons. 1. Her obesstion/appitie for bugs and 2. In the 1940's a word to describe someone as insane was bug which is around the time she was born. She works on the radio. She's feared by all of Hell and anyone who hasn't met her will probobly know really fast why she is. She is absolute besties with and I'm thinking about replacing Mimzy with Baxter but I'm not sure, if you don't know who that is he's one of the characters made but hasn't been used yet. And like Alastor was a mama's boy she was a daddy's girl and is respectful to men UNLESS they are absolute bitches to people. Another reason I gave her Alastor's spot was so that they can still be crazy together and I can keep the mental imagine of them laughing mainaclly together.
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Cherri Bomb as Angel Dust: Cherri Bomb sold her soul to Valentino (Or someone else? Give me ideas people, pls) thinking it'll be as simple as she seen others do, it was not, it was even worse since he ended up having her as a 'favorite'. She acts like she doesn't care but it really hit her deep and her escape, besides ya know all the drinking and such, is blowing things up. She came to the hotel simply so she wouldn't have to live in the studio but overtime ended up liking the people there.
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Sir Pentious as Husk: He used to be known for winning any turf war until one day there was one he was fighing that was too powerful to defeat so he made a deal with The Bug Demon for help but it didn't end well. Yeah he won but at the cost of having to work for Niffty, he learned how to bartend over time and grew an alchohal addiction, he was forced to work at the Hotel by Niffty and while he did at first dislike Cherri he ended up liking her in the end.
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Alastor as Niffty: A hyperactive always smiling through everything, you know Niffty stays smiling almost as much as Alastor, deer demon he's basiclly the world's best cook and basiclly butler of the hotel. He's just a chaotic tall little shit which is basiclly like before but less out there.
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Charlie as Sir Pentious: The Princess of Hell hated her title and how she had to live as royalty so she tried to become her own person, key word: tried. She tried become an Overlord but she wasn't good at making deals, then she tried living like any other demon but they reconized her too easily, then she tried to join the Vees but even with her reputation they didn't let her become one of them so to get their attention she tried winning turf wars, one of her biggest rivals was Vaggie. And the Egg Boiz are replaced by the Goat Bois which are just Razzle and Dazzle look a likes In the final battle she did die and get redeemed. I don’t think people realize that Charlie does have a soul since her mom was literally the first woman and when she made the deal with Alastor it was confirmed, plus I want her to still meet Emily and be besties with her.
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Vaggie as Cherri Bomb: A young fighter skilled with throwing exploding spears, literally just bombs strapped to her spears, and a turf winning champion. She used to be an angel but she was kicked out Heaven for being rebellious so when one of the exterminations happened they took her down with them but she put up a fight and ended up getting her eye cut out. She's besties with Cherri.
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Molly as Lucifer: She was close with Angel the most when they were alive even though she was never in their “family business”. When she died she went to Heaven and knew that her family wasn't so to reunite with them she brought up ideas like visiting hours and such so that loved ones could reunite in dislocated places so that Angels were never at risk in Hell and Sinners didn't plan to raid Heaven. Dispite the court denying and denying she kept trying until she was casted out in Heaven for her ideas and came down to Hell as a fallen angel. She was happy tho, because she was going to be with her family until she saw how distant they all had become with eachother, nevertheless she tried rebonding with her brother. But when Angel Dust came to her with the idea of rehabilitating sinners she just simply believe that it couldn't be done, not that she didn't want to support him, it was just hard to believe that Heaven would accept them after all her ideas were thrown to the gutter and not long after they became distant and she blamed herself. When Angel called her for her help she was so estatic for her brother to actually WANT to see her. "My brother wants to see me! Take that depression!" "Molly, this is Husk! My boyfriend." "You like boys! Oh mio Dio we have so much in common, put it there Tusk!"
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I haven’t decided should be in Lilith’s place but I’m debating on Angel’s dad or brother
Thank you for listening to my rant have a cookie
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vetyr · 2 months
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
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I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
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Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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How lock-in hurts design
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Berliners: Otherland has added a second date (Jan 28) for my book-talk after the first one sold out - book now!
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If you've ever read about design, you've probably encountered the idea of "paving the desire path." A "desire path" is an erosion path created by people departing from the official walkway and taking their own route. The story goes that smart campus planners don't fight the desire paths laid down by students; they pave them, formalizing the route that their constituents have voted for with their feet.
Desire paths aren't always great (Wikipedia notes that "desire paths sometimes cut through sensitive habitats and exclusion zones, threatening wildlife and park security"), but in the context of design, a desire path is a way that users communicate with designers, creating a feedback loop between those two groups. The designers make a product, the users use it in ways that surprise the designer, and the designer integrates all that into a new revision of the product.
This method is widely heralded as a means of "co-innovating" between users and companies. Designers who practice the method are lauded for their humility, their willingness to learn from their users. Tech history is strewn with examples of successful paved desire-paths.
Take John Deere. While today the company is notorious for its war on its customers (via its opposition to right to repair), Deere was once a leader in co-innovation, dispatching roving field engineers to visit farms and learn how farmers had modified their tractors. The best of these modifications would then be worked into the next round of tractor designs, in a virtuous cycle:
https://securityledger.com/2019/03/opinion-my-grandfathers-john-deere-would-support-our-right-to-repair/
But this pattern is even more pronounced in the digital world, because it's much easier to update a digital service than it is to update all the tractors in the field, especially if that service is cloud-based, meaning you can modify the back-end everyone is instantly updated. The most celebrated example of this co-creation is Twitter, whose users created a host of its core features.
Retweets, for example, were a user creation. Users who saw something they liked on the service would type "RT" and paste the text and the link into a new tweet composition window. Same for quote-tweets: users copied the URL for a tweet and pasted it in below their own commentary. Twitter designers observed this user innovation and formalized it, turning it into part of Twitter's core feature-set.
Companies are obsessed with discovering digital desire paths. They pay fortunes for analytics software to produce maps of how their users interact with their services, run focus groups, even embed sneaky screen-recording software into their web-pages:
https://www.wired.com/story/the-dark-side-of-replay-sessions-that-record-your-every-move-online/
This relentless surveillance of users is pursued in the name of making things better for them: let us spy on you and we'll figure out where your pain-points and friction are coming from, and remove those. We all win!
But this impulse is a world apart from the humility and respect implied by co-innovation. The constant, nonconsensual observation of users has more to do with controlling users than learning from them.
That is, after all, the ethos of modern technology: the more control a company can exert over its users ,the more value it can transfer from those users to its shareholders. That's the key to enshittification, the ubiquitous platform decay that has degraded virtually all the technology we use, making it worse every day:
https://pluralistic.net/2023/02/19/twiddler/
When you are seeking to control users, the desire paths they create are all too frequently a means to wrestling control back from you. Take advertising: every time a service makes its ads more obnoxious and invasive, it creates an incentive for its users to search for "how do I install an ad-blocker":
https://www.eff.org/deeplinks/2019/07/adblocking-how-about-nah
More than half of all web-users have installed ad-blockers. It's the largest consumer boycott in human history:
https://doc.searls.com/2023/11/11/how-is-the-worlds-biggest-boycott-doing/
But zero app users have installed ad-blockers, because reverse-engineering an app requires that you bypass its encryption, triggering liability under Section 1201 of the Digital Millennium Copyright Act. This law provides for a $500,000 fine and a 5-year prison sentence for "circumvention" of access controls:
https://pluralistic.net/2024/01/12/youre-holding-it-wrong/#if-dishwashers-were-iphones
Beyond that, modifying an app creates liability under copyright, trademark, patent, trade secrets, noncompete, nondisclosure and so on. It's what Jay Freeman calls "felony contempt of business model":
https://locusmag.com/2020/09/cory-doctorow-ip/
This is why services are so horny to drive you to install their app rather using their websites: they are trying to get you to do something that, given your druthers, you would prefer not to do. They want to force you to exit through the gift shop, you want to carve a desire path straight to the parking lot. Apps let them mobilize the law to literally criminalize those desire paths.
An app is just a web-page wrapped in enough IP to make it a felony to block ads in it (or do anything else that wrestles value back from a company). Apps are web-pages where everything not forbidden is mandatory.
Seen in this light, an app is a way to wage war on desire paths, to abandon the cooperative model for co-innovation in favor of the adversarial model of user control and extraction.
Corporate apologists like to claim that the proliferation of apps proves that users like them. Neoliberal economists love the idea that business as usual represents a "revealed preference." This is an intellectually unserious tautology: "you do this, so you must like it":
https://boingboing.net/2024/01/22/hp-ceo-says-customers-are-a-bad-investment-unless-they-can-be-made-to-buy-companys-drm-ink-cartridges.html
Calling an action where no alternatives are permissible a "preference" or a "choice" is a cheap trick – especially when considered against the "preferences" that reveal themselves when a real choice is possible. Take commercial surveillance: when Apple gave Ios users a choice about being spied on – a one-click opt of of app-based surveillance – 96% of users choice no spying:
https://arstechnica.com/gadgets/2021/05/96-of-us-users-opt-out-of-app-tracking-in-ios-14-5-analytics-find/
But then Apple started spying on those very same users that had opted out of spying by Facebook and other Apple competitors:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
Neoclassical economists aren't just obsessed with revealed preferences – they also love to bandy about the idea of "moral hazard": economic arrangements that tempt people to be dishonest. This is typically applied to the public ("consumers" in the contemptuous parlance of econospeak). But apps are pure moral hazard – for corporations. The ability to prohibit desire paths – and literally imprison rivals who help your users thwart those prohibitions – is too tempting for companies to resist.
The fact that the majority of web users block ads reveals a strong preference for not being spied on ("users just want relevant ads" is such an obvious lie that doesn't merit any serious discussion):
https://www.iccl.ie/news/82-of-the-irish-public-wants-big-techs-toxic-algorithms-switched-off/
Giant companies attained their scale by learning from their users, not by thwarting them. The person using technology always knows something about what they need to do and how they want to do it that the designers can never anticipate. This is especially true of people who are unlike those designers – people who live on the other side of the world, or the other side of the economic divide, or whose bodies don't work the way that the designers' bodies do:
https://pluralistic.net/2022/10/20/benevolent-dictators/#felony-contempt-of-business-model
Apps – and other technologies that are locked down so their users can be locked in – are the height of technological arrogance. They embody a belief that users are to be told, not heard. If a user wants to do something that the designer didn't anticipate, that's the user's fault:
https://www.wired.com/2010/06/iphone-4-holding-it-wrong/
Corporate enthusiasm for prohibiting you from reconfiguring the tools you use to suit your needs is a declaration of the end of history. "Sure," John Deere execs say, "we once learned from farmers by observing how they modified their tractors. But today's farmers are so much stupider and we are so much smarter that we have nothing to learn from them anymore."
Spying on your users to control them is a poor substitute asking your users their permission to learn from them. Without technological self-determination, preferences can't be revealed. Without the right to seize the means of computation, the desire paths never emerge, leaving designers in the dark about what users really want.
Our policymakers swear loyalty to "innovation" but when corporations ask for the right to decide who can innovate and how, they fall all over themselves to create laws that let companies punish users for the crime of contempt of business-model.
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I'm Kickstarting the audiobook for The Bezzle, the sequel to Red Team Blues, narrated by @wilwheaton! You can pre-order the audiobook and ebook, DRM free, as well as the hardcover, signed or unsigned. There's also bundles with Red Team Blues in ebook, audio or paperback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/01/24/everything-not-mandatory/#is-prohibited
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Image: Belem (modified) https://commons.wikimedia.org/wiki/File:Desire_path_%2819811581366%29.jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/deed.en
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artfromsaturn · 6 months
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Collection of Free Art Tutorials
I don't usually make text post on this blog, but a nice artist I know was asking for tutorials a while back and I forgot to send some to them while in school. So here's a post on it since it's easiest to grab and go this way. :)
This list focuses on the basics. I'm focusing on the foundations of art, so medium is generally irrelevant and you can use physical or digital with these. You'll have to google more specific tutorials on things like character design and such.
One of the biggest pieces of advice I can give to you is strangely, introduce things to yourself one at a time. In art class, we took whole topics week by week. For high school, we did a few exercises then spent a week drawing/painting and doing your piece(s). For basic art 1 & 2 in college, we did 1-2 exercises and then did 1-2 drawings, followed by HW (which we turned in next week) and sketchbook practice (which she'd check at midpoints). For basic art lessons with a tutor, we did practice then our own art. You can see the pattern here - the point is don't be distressed if you don't get everything at once, or the lesson in 2 weeks, or the lesson in 3 years - we practice and do a lot over time, and you'll pick up on things you need to improve naturally and through help with others. Take time to be proud of your art in mini steps too, even if it's not the best! You tried and attempting to climb an obstacle over and over again before finally leapfrogging it is still progress to it.
Overall tutorials:
DrawABox.com is a site that's dedicated to art exercises and practicing when you can. They talk about the basics of art as well as how practice is important. It can get tough at times and it's ok to stop and do a balance of say those practices and doodles if you choose to try and do all of it's stuff - but you don't have to either. It's just a nice basic education done by some art nerds who like going hard.
Ethering Brothers - these guys are famous for their 40billion tutorials. If you need help on a specific idea, search their gallery and you'll likely find something.
Thundercluck's Art Fundamentals - She did a good huge ass tutorials on how things work, and it's the least overwhelming of the 3 I got in this section, so I suggest it as one of the first to look at for digital stuff.
Art Instructions Blog - Another good & simpler website that goes great into fundamentals. They focus more on traditional art but if you're digital, you can replicate most of the techniques - art fundamentals and subjects cover all mediums. Very important
Drawsh - Particularly notes on Construction: construction is the basics of building an illusion of a 3D image on a page. Figuring out how to build shape gives depth to your work, and learning how to see in 3D lets you be able to draw an item then move it around in your head (sometimes, when you're good enough, don't be afraid to pull out a reference or use live subjects). Construction is how to figure out the foundation of your drawing, and good planning = better picture! This link starts at the back, hit newer post to go forward.
There's a lot on anatomy and other nitty gritty details for when you want to practice those as well.
Griz and Norm's Assorted tips - Long time artist talk about various tips and tricks they use in art and how to avoid certain pitfalls. It's eclectic but great to look through.
James Gurney's Blog - He's got a lot of thoughts, a lot of tips, and a lot of adventures he catalogues. It's the least organized out of these but fortunately he has plenty of tags and most post have something neat going on. He's fantastic!🥰
BEFORE ALL OTHER BASICS….
How to Make Your Art Look Nice: Mindset
There's a lot of artist with different perspectives on how to approach art and your mindset while doing it, but the general consensus is that it's a process and sometimes you have to remind yourself to enjoy art!
Line
How to draw straight lines without a ruler. …but for the love of all that's good do NOT feel bad about using one! This talks about how to hold your pencil and how to do some good freehand stuff, some good practice.
5 grips for holding a Pencil for Drawing - This goes for pencil, pen, tablet, etc.. Get comfortable and figure out what's right for you and your pictures. I'd like to note that paintbrush holding will overlap, but some will differ.
A few line drawing exercises that help with line confidence.
Types of line drawings & what they are.
Contour Line & exercises with Mrs. Cook - Contour lines are one of the first art exercises I do in all the drawing classes I've taken. The good news is that they're surprisingly fun & look neat, even the blind contours!
Good deep thoughts on lines and how to use them.
Line Weight Tutorial
Lineart Weight Tips!
How to show variation in your line art: part 1 & part 2.
Some teacher's Drawing 1 & 2 lessons put online.
Light, Shadow, & Value
An introduction to tonal values.
Why values are important. The main reasons are that they give depth to a piece, and values literally shape our world.
Tonal Values: Everything you need to know
How does light work & the basics on Light
Light & Shadow in Art - much more in depth of the above! Highly recommended if you have time to spare.
Understanding grayscale/monochrome art. Great for shading & planning.
A guide to Cross Hatching (and hatching in general) - As a side note, crosshatching is one of the early things taught as it marries Line + Value into a nice neat package and helps add form with just a pen.
Crosshatching for Comics
Learn more about coloring by working in grayscale
How to Make Your Art Look Nice - Contrast!
Using lighting to make your art look nice.
Some light & shadow classifications.
Edges - notes on how they work in shading.
Color
A side note - color theory doesn't differ much, but color MIXING will change between mediums. If you're doing traditional colored pencil, you're overlapping 2 or more pigments on top of each other. If you're doing traditional paint, you're mixing & creating a solution/emulsion (depends on the pigment and binding) of pigments with the particles reflecting light in different ways. In digital, overlapping colors & blending colors depend on how the program you use calculates it if you're not just putting 2 color side by side. This just means you have to adjust your mixing when you switch between them. :)
Slawek Fedorczuk's Light & Color Tips - also shows how to guide through a scene.
The Color Tutorial Part 1 & 2 by Sashas - A personal favorite.
Color Studies 1-6 by Sheri Doty Amazingly nice breakdown on how color works in simple terms.
Sarah Culture's Tips on Color
The value of underpainting
A few notes on reflective light.
Experimental color techniques with Alai Ganuza: first post, second, & third.
Color zones of the face charts
Composition
Good Tips on Composition
Here's an example of how you can search the Etherington Brothers' stuff and get like 10 tutorials and tips on one subject. Composition & Cover Design, Shadow Composition, Two Line Composition - plus more.
How to make your art look nice: Thumbnailing!
And don't be afraid to make silly thumbnails or sketches.
Composition Examples - charts like these are great when you can't think of something yourself. There's no shame in using them.
Flow and Rhythm
Formulas for landscape composition.
Perspective
Perspective Drawing Tutorial by Julie Duell
Linear & Atmospheric Perspective Guide
One Point Perspective City Tut by Swingerzetta
Niso Explains Perspective - these are great for drawing figures in perspective!
Putting characters into scenes and drawing backgrounds
Backgrounds that make your character stand out!
Using background detail to guide the eye.
Odds and Ends
I shit you not, probably 1/3rd of my color, value, & structure knowledge comes from pixel art since I've done so much of it and it is all about challenging yourself to do the most you can with limitations. Check out lospec's tutorial database for fun and see how it compares to art techniques you're doing - even if you never try a medium, it's always interesting to see how it works. :D
How to Make Your Art Look Nice: Reference Images & Style, Pushing Proportions, and developing style.
Foervraengd talks about how he expanded his comfort zone with concept art & landscape drawing.
Luna Art talks about what they're thinking when doing concept art.
Repeating visual motifs in character design looks cool.
Eric's Thoughts on Drawing Backgrounds and Props.
Show vs. Tell: Why Visual is Not Optional in comics.
The Lost Vocabulary of Visual Story Telling Day 1, Day 2, Day 3, & Day 4.
Traditional Animation's 2 Digital Library books, The Know-How of Cartooning by Ken Hultgren & Advanced Animation by Preston Blair are two books from the golden age of animation they have up on their site for free viewing!
Animation resources dot org has a lot of cool stuff. Here's Nat Falk's How to Make Animated Cartoons (part 1). Their pages on Instruction & Theory are a good start.
Books
Good news: the internet archive has a TON of resources. Make sure to check around and toggle filters, it's a bit weird with organization. For example, a book can be under art or drawing - techniques, depending on who catalogues it.
Andrew Loomis is someone artist tend to die-hard reccomend. His work is collected here & here on the internet archive (one is Andrew Loomis, the other is Loomis, Andrew - thanks). I own Figure Drawing for All It's Worth and I recommend checking all of his stuff out, especially if you're having trouble with bodies and hands.
The Animator's Survival Guide by Richard Williams is mandatory in animation classes for good reason - it's fantastic!
Perspective for Comic Book Artist by David Chelsea is great for any type of artist. So is Extreme Perspective & Perspective in Action.
Scott McCloud's Understanding Comics, Reinventing Comics, & Making Comics. The first one is on the internet archive, the second two are likely avaliable at your library or at a bookstore as they're pretty popular.
Speaking of comics, Drawing Comics the Marvel Way has been a favorite of comic artist for years no matter what comic book companies and artist you like, it's a good introduction.
Anything by or endorsed by James Gurney, Color and Light: A Guide for the Realistic Painter is one of my favorites (this is his official page but you can get them elsewhere for cheaper too).
Art resource blogs with good tagging systems: @artist-refs , @help-me-draw , @helpfulharrie , @art-res , @drawingden , & @how-to-art
Lastly, I suggest if you find something you like online for free, SAVE IT! Whether it is through the Wayback Machine, screenshotting a whole webpage, reblogging/retweeting something, or putting it on pinterest, digital media is fickle and tends to go up in smoke when you least expect it. I have a partially organized Pinterest board that helped me find most of the stuff I wanted to keep. Figure out what works for you and save what you can.
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onlyyvette · 6 months
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★ DAY 4 - breeding | grimlock
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kinktober 2023 - masterlist.
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warnings: top/dom reader + sub/bottom grimlock + cybertronian reader + heat cycles + breeding + robo tits + feral behavior + kind of dub-con since grimmy is in heat + public sex + you guys literally frag in the hallways of the ark + grimlock needs to get dicked down NOW + yes i do enjoy mechpreg sue me
a/n: Idk why but grimlock just awakens something in me; also this would most likely take place in the g1 show but i love using idw grimlock's design and character
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Another day that Grimlock was stuck on this stupid planet with it's stupid rocks, and it's stupid fleshlings, and of course, stupid Decepticons. And least, but definitely not last, this cursed heat-cycle from the Slagmaker himself.
Heat-cycles weren't typically too big of a problem for most Cybertronians. They were short periods of time where mechs charge soar to unbelievable heights once every few years, usually satiable by heat-repressants or a good session of marathon sex. Usually the first option was chosen, the second method being better suited for two or more mechs in heat that are able to keep up with each other. Even when none of those options were available, it's only the first day or two that are the worst, the heat enough to make a mech pounce on someone. Still, locking yourself in a habsuite with enough energon is an easy fix. But despite how relatively easy it is to deal with a heat-cycle, Grimlock just couldn't shake his off.
Grimlock first realized his heat was was approaching when he was "sparring" with another mech. In actuality, he was just working off some steam and chose the closest poor shmuck to help him out. When he barreled into his opponent and knocked them flat onto the ground, instead of letting up, he stayed leaning into them, heavily panting as he suddenly felt dizzy and...hot. It was when Grimlock realized the he was panting and damn near about to rut against the mech he abruptly got up and excused himself. Of course, without actually saying excuse me of course.
Grimlock immediately made a beeline to the medbay. He usually enjoyed his heats when he had potential partners, but the desolate planet he was stuck just made him want to completely get rid of that extra charge. He downed all the heat suppressants that Ratchet gave him and went about his merry day before that same sensor-clogging hit him again. But he already took the suppressants! While it made no sense to him why his heat was still persisting despite the medicine was beyond him, but he was quickly beginning to forget about that train of thought when the fog started to cloud over his mind...fuck he was so horny.
Grimlock could feel his array heating up, his spike throbbing as it begged to be released from its confinements and his valve lips drooling, already puffy without even touching them. Maybe he could just release his panel really quick and just sneak a servo under his array and touch his needy valve. Just a little bit though! Just enough to get rid of this annoying charge and...
Before Grimlock even noticed it, he was fingering open his valve, forcing his blunt digits into the dripping wet heat between his thighs. "Mmhhhghh...hahhh..." Grimlock panted heavily, continuing to thrust into his valve, hitting whatever nodes he could find. He whined, thinking about how shameful it was for him to be fucking himself on his digits right in the hallway of the Ark but it was oh-so-hard for him to linger on that though because of the dizzying heat clouding his senses. The dinobot began to slide down the wall he was leaning on for support because of how weak his legs were, yet his servo never left his array.
"Haahh--Ahh! Ghh..." Grimlock's moans became more vocal as he began to reach his high. By now, Grimlock was face down, his aft in the air trembling while his digits continued to pump themselves in and out his sensitive valve. His frame was running so hot and his processor couldn't even begin to worry about how mortifying his predicament was--he just wanted someone to help him out dammit!
✦ ✦✦✦✦✦✦ ✦
You were walking down one of the many hallways in the ark after coming back from a sparring session with another bot. Your frame was aching from the bruises you got but it was a pretty decent excursion. As you were making your way to your habsuite, you caught a whiff of a sweet, tantalizing smell. Instead of making your mouth water, it made your array feel tight. For some odd, unknown reason, you decided to follow the smell, heavy pedes picking up with speed as you went.
Before you could see what was happening, you could hear the sound of rasping moans and slight squelching sounds. Who in their right mind would be self servicing out in the open like that? Despite the question filling your mind, you turned the corner and were met with one of the most beautiful images your optics had ever laid eyes on.
There was Grimlock, powerful and fearless leader of the dinobots, writhing on the floor as he shoved four of his digits into his sopping valve, aft swaying as he let out pathetic mewls and low growls. Suddenly, his EM field enveloped you, pulsing messages of want/need/please/pleasepleaseplease-- The poor mech was a mess. The moment you saw him, you could feel your spike immediately pressurize with a thunk against your spike panel. You couldn't help it! What else were you supposed to do when one of the most attractive Cybertronians you had ever met was in heat, desperate for spike.
The moment Grimlock noticed your presence, he slowed down his digits pushing into his valve and spread his legs wider, a more inviting position. When he made a low whining sound and swayed his hips again, your patient broke and your spike released itself.
As soon as your spike pressurized, Grimlock took the opportunity to lift himself off the floor swiftly and tackle you to the ground so he was sitting on top of you. Now you were no small bot, you were nearly Grimlock's size but you were so caught up in admiring your superior's frame that he caught you off balance. In all honesty, even if you did know what he was going to do, you still would have let him. "Fffrag...frag me..." The arousal was practically dripping from the dinobot's words. He rolled his hips into you, rubbing his bare valve on the underside of your spike, wordlessly begging you to fuck him and a sad attempt to stop himself from just dropping down onto your length.
You groaned as the nodes on your spike brushed against Grimlock's plush, wet valve. You still couldn't fully believe the sight before your optics. Maybe that was the reason why you felt frozen in place while the dinobot helplessly rubbed his valve raw on your spike. Surprisingly, even in his heat-addled mind, Grimlock still wanted his partner to be okay with his advances. Finally though, you lifted him up with your servos on his waist, positioning him right above your spike.
It all went too quick when Grimlock lifted up his huge, crimson thighs and lowered himself onto your thick spike. "Graahh-- HaaAH! Ah! Mnghhh!" Grimlock threw his head back and immediately began bouncing on your spike. His greedy valve clung to your spike with every miniscule movement, as if it didn't want your length to exit his valve for a moment. "Hahh, Grimlock! Fuck..." You gripped his hips even tighter and took control, thrusting into the mech's warm valve, releasing howls of pleasure from said mech. He didn't even realize it, but by now, Grimlock's chestplates parted, revealing the soft protometal hidden within. His tits were large and heavy, a beautiful matte black color to them. He wasn't producing any energon, but it's not like that was going to stop you.
You immediately latched onto one of Grimlock's nozzles with your mouth, nipping it softly. The moment you did that, Grimlock fucking whimpered, holding onto your helm and pushing his refineries into your face. As you suckled on his tit, you could finally feel his heat affecting your own thoughts. All you could think about at that moment was fucking him hard and filling him up with your transfluid, sparking him up and repeating the process all over again. You let out a small growl at the thought of breeding the mech and bit down on his nozzle hard, causing the poor mech to spit out staticky moans. "I'm gonna fill you up... fill you with-- ah!-- m-my sparklings... make sure you know they're mine." You didn't even realize hat you were speaking but Grimlock clearly did, since he reacted to your possessive words with a loud keen.
The moment you finally his his ceiling node, he keened, practically hugging your helm as he overloaded hard. You weren't done with him though. You pushed him to the ground and flipped him over onto his stomach and lifted his aft up. It wasn't easy to manhandle such a big mech, but his dizzied state from his heat made it easier. When it finally hit Grimlock that he was empty, he whined and wiggled his hips a bit but you held him in place and pushed into him once more.
"Guuhh, uuhnGGH! F-fragg, HaAHH!" Grimlock let out sinful groans as your spike kept filling him up. You really were he perfect mech for him. With every thrust, you spike rammed into his ceiling node, threatening to force open his gestation seal and fucking a sparkling into him. And he would love every fucking moment of it. With every drag of your spike against his walls, he let out howls of pleasure that you were sure everyone in the Ark could hear. But by this point, you couldn't care less; you were too busy fucking the mech under you to have any shame at the moment. All you knew was that something inside of you was screaming at you to fill the dinobot up with your spike and transfluid and make sure it stayed in there. By now, Grimlock had overloaded twice, his hazy mind unsure of exactly when his second overload had hit him, yet his charge never left his frame. Still, all he wanted was for you to already overload in him, spill your transfluid into his needy hole and make him beg for even more.
When you finally overloaded into Grimlock's hungry valve, you barely even registered it, not slowing down a beat as your transfluid flooded the mech's valve. He immediately felt your transfluid hit the edges of his tank as you filled him up over and over again. When did he even open his gestation seal again? Not like i mattered anyway, because you were still pounding his valve like your life depended on it. A distant part of his mind wished that you had a knot, mod or natural. Oh how he wished you had a fat knot to shove into his tight hole and keep you inside of him so none of your transfluid would spill...
At last, you finally slowed down a bit, pushing your spike in and out of Grimlock's valve at a much steadier pace. You could feel your transfluid and his lubricants flowing past his puffy valve lips and you truly believed that Grimlock was satisfied. He had been railed so hard he nearly saw Primus himself and was absolutely stuffed full with all your transfluid. As you eventually came to a stop and began, reluctantly, withdrawing your spike from his wet heat, Grimlock let out a low whine. "N-no...don't pull out...I want more. Please." He sounded so needy and pathetic and with the way that he kept rubbing his aft back on your crotch made you unable to reject him. If Grimlock was fully aware of his pitiful behavior, he would have wanted to snuff out your spark and anyone else who could have heard the two of you. But for now, all he he knew was that you began to push your spike into him once more and he was going to be fucked full again. Probably not for the last time.
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cxtori · 7 months
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Hello 👋 can you please write dating headcanons for Uramichi and Mitsuo from Life lessons with Uramichi Oniisan? Thank you ☺️
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Dating Headcanons ft. Uramichi Omota & Mitsuo Kumatani
cat’s note: sorry this took me so long, anon. i suck at writing headcanons for some reason lmao
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Uramichi
you met Uramichi when he came into the digital planning department after being sent to invite you to a work party.
You were talking (arguing) with Kikaku about some new toy design when he walks in, though the conversation continues
Uramichi is surprised when you get Kikaku to retreat and stop his yelling. Uramichi is intimidated by you, and yet he finds himself drawn to you at the same time
After talking to you he realizes you’re actually a very kind person. You just don’t take Kikaku’s shit and he respects you for it
He seeks you out at the work party and spends the entire evening talking to you. You’re so drawn to each other and find it super easy to have a conversation last hours and you were both sad when the party comes to an end
He surprises himself when the words “would you like to get dinner sometime” leave his mouth. But he’s even more surprised when you say yes. The rest is history
Despite what some may think, he’s not great at communication.
He’s been so used to handling his own problems that it doesn’t really occur to him that he should talk them through with you.
But, all you have to do is bring it up once for him to realize his mistake and correct it. It’s a bad habit, and it’ll take some time to break it, but he does his best because he wants to be the best for you.
Just because you’re dating doesn’t mean his depressive episodes will go away. He’ll have his days when all he wants to do is curl into bed and hide away from the world.
On these days, be patient with him. Give him his space but remind him that you will always be there for him
He’s for sure very playful with you. With other’s, he often comes off as quiet and closed off. But around you, he’s smiling, laughing, actually enjoying himself.
He’s a bit touch starved. Between his childhood and his unsuccessful love life up to this point, he’s never received much physical affection.
Because of this, he’s attached to your hip almost constantly. He’s always touching you in some way, whether it be his arms wrapped around your waist or your pinkies interlocked.
He’s not very big on pda though. He much prefers to leave his physical affection at the house. unless no one’s looking lol
You take a lot of evening walks. The quiet street, the cool night air, and his warm hand wrapped around yours. Yep, those are your favorite.
He’s the type that enjoys cuddling on the couch. Whether you’re watching a movie or sitting in silence, he doesn’t care. he’s with you, that’s all that he needs.
Mitsuo
You met him at the store when buying cat food
You were mumbling to yourself, trying to decide if you should get chicken or shrimp when Mitsuo walks up beside you to pick something up
He overheard you talking to yourself and ended up suggesting a food brand, which ultimately led you to talk about your new cat and show him pictures, which he thoroughly enjoyed
After that, you would bump into each other in the pet section every now and then until one day he just blatantly asks you out
He loves to take you fishing. Even though he’s the one who puts the bait on the hook and takes the fish off cause it grosses you out
No one does emotional support like Mitsuo. Anytime you’re upset about something, he’s right there beside you with his arsenal of things that he knows will make you feel better
There is absolutely no hiding your feelings from him. He’s perceptive, and when your mood shifts even a little, he notices. And there’s no point in lying or brushing it off. He knows, and you know he knows
He’s actually amazing at communication. He knows when to speak and when to let things be. And while he typically doesn’t speak on things, it’s different with your relationship. He knows how crucial it is and he doesn’t disregard it.
He’s mild when it comes to physical affection. He likes to cuddle, but it if starts to get too hot, he’s the first to untangle himself from you lol
When he makes out with you though? whew
He doesn’t mind pda, but he’s not super obvious about it. he’ll hold your hand around others just fine. but expect him to steal kisses the moment people look away
Despite being a usually quiet and reserved person, he’s very open around you, especially in private
You are required to watch every man-eating salmon movie at least once lol
Speaking of man-eating salmon, it makes him laugh. It’s one of the few things that makes him genuinely chuckle like a goofball. His laugh sounds like heaven
You two definitely start fostering cats. It accidentally started with 1, and then it turned into 3, and then into 5
You’ll go back and forth on the pros and cons of possible adopters, which will sometimes turn into silly, unserious arguments lol
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evelmiina · 8 months
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Love your work! I wanted to ask what your process is like when it comes to coming up with a design/composition to a piece? Do you have any specific methods you use or it is more improvised:)? Thanks!
I'd say both - method and improvisation. To me all pictures are basically shapes organized in a pleasing way. Even when I draw lines I think more about overall shapes together and how I feel about them. There's a lot to consider about design and composition, some pretty smart books on the subject are Marcus Mateu-Mestre: Framed Ink and Hans Bacher: Vision - color and composition for film. I'm still learning all the time and I make mistakes but I think method to making composition comes down to: readability and narrative intention, moving from simplicity to complex. But it's also fun and important to play around and see what works, that's why my process is not always the same and I can show some examples. Here are the sketches and final I did for my Magic card illustration:
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This is my go-to method when I want to rely on tried and true process and I know I won't get lost once I start drawing/painting because I can rely on my steps. I don't always do things this way, but for paid work I want the client to have as clear idea of my intention as possible. The reasoning why 3 worked the best is because it's more dynamic and dimensional than 2, but more readable than 1. It also best showcases how the tower is supposed to be huge, something that was important for the design.
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This on the other hand was personal work and I approached it in more relaxed way just to see where it goes. Still I think what made me want to finish it is I liked the variety of shapes and rhythm of the room, like how the screens lead towards the doorway, lot of rectangles but varied in their size and angle. If it was client work I probably would've been called out in the sketch, because the focal point is this empty wall that makes no sense. I came up with the idea of shadow of a window while making it and in the end it worked, but it was an example how I made a big design problem for myself that I was gambling on to figure out.
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This one had very specifically just one photo reference, but I did the sketch to put down the essentials of what I was seeing in the photo. In the end I referenced dog's face and pose more from the photo so it looks more natural, which was also funnier than my own initial interpretation
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Sometimes the initial comp just doesn't pan out exactly. I did the sketch for this Unicorn fanart and I even drew the interior at some point, but it just Did Not Work for me, I also discarded the idea of medieval dragon in the statue for same reason. So it sat in my folder for a while until I could look at it again and after taking a break, I still liked the statue and the general idea, but decided to make the surroundings easier to look at so that the statue stands out better.
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When I did the sketch for this dragon I wanted it to feel big and heavy, like lifting its head from the ground. But I didn't want to do vertical picture which lead me to painting over digitally and extending the picture, then painting the whole thing traditionally anyway.
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christiansorrell · 8 months
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RPG Read-through: .dungeon//remastered
For a while on Twitter, I've been doing read-through threads where I post my thoughts as I'm reading through a game for the first time. I recently did the same with Snow's .dungeon//remastered, a TTRPG where you are players logging in to a dead/dying MMO and exploring the digital fantasy world. I'm adapting those thoughts here for a proper Tumblr post! Enjoy!
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First up, credits! Good folks who do good work in my experience. Also, we get the first of what seems to be a common through-line here that I enjoy: an online fandom bent to this all being a sort of GameFAQ style guide for an in-universe game.
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My initial impression from most of the interior spreads I've seen just flipping through it is that I really love the style and layout. I think black and white layouts are underrated generally, but it really pops here with the pixelated text/symbols and the old school GUIs.
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It's interesting to have these kind of "no bigotry" rules you see in many games couched within an in-universe framing. I think this more personal angle actually makes them land better for me than they typically do in games.
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Of course, the author is still powerless to stop the players (just like with any instance of these rules, and all game rules in general tbh) BUT this is worldbuilding too, and it gives me a greater sense for the kind of in-universe fandom that's risen up around .dungeon.
Similarly, here's the game's unique version of safety tools - an in-game help menu that reworks things like lines/veils, x-card and more into the game world itself. I really like this.
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Once again, the art in this is just great. I love the Fez-like runes/symbols. My ARG brain wants to know if there's a hidden message here.
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I was surprised it was jumping right into the starter adventure, Tutorial Town, but I quickly found out that this is character creation AND a starting area/adventure all wrapped into one, video game-style, and that's so cool.
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Each room of the starting area introduces a step of character creation. It's interesting that stats are based on real-world (not you the player at the table real-world but your PC at the "real-world" computer playing the game) ability. Your game knowledge, response time, etc.
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As a long time Dota player, I also just really enjoy that the saving throw-like stat here is TILT. I have tilted many times and known many of my teammates to tilt regularly. Just fun to see that phrasing in a TTRPG.
There's more of the in-universe real-world player here than I expected coming in. Definitely has some really intriguing potential. I do wonder though if the intent is to be playing a "real-world" level character or if you are "playing" as yourself at that layer. Both would work.
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Monster statblocks. Easy to parse and straightforward to run as the GM (tho at time the layout does have one two many things laid on top of one another that can make them hard to read at first glance - like where "GOBLIN" is here):
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Health here is SYNC, and it's shared across the whole party - I'm interested to see how that full mechanic plays out and how it may affect play.
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Reaction rolls. I'm surprised to see them given the video game setting, cus mobs in MMOs just always attack you. I've gone back and forth on it with my video game-inspired TTRPG. Don't think it's a bad choice, just one that means the game world is more than a usual video game.
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So you have your real-world level Job (based on your characters' out of game job) and your in-game "Role" which follow the classic "holy trinity" of MMO design:
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PCs and monsters can team up to attack and can forego damage for stunts - potentially fun/interesting moments happening from that. Monsters deal dmg to SYNC but only per type is interesting, means a crowd of one-enemy is more a long trickle of damage than an overwhelming burst.
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Not knowing the ramifications of SYNC damage yet, I'm not sure what the Risk v Reward looks like for Respawns but it's intriguing. Letting your avatar die to keep the party in a stronger position overall (but being able to re-join after a fight) is definitely unique.
This is another fun room (and I like that other than saying late 90s/early 2000s it leaves appearance options open). I am not sure where to find the starting origins tho (they aren't on this spread and there's no page reference). Sadly, the PDF isn't bookmarked either, it seems.
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This feels like a smart roadblock to place in player's paths early on. It's unlikely they'll have a lockpick at this point so really, it's about getting players into that creative mindset. What is in the room for you to exploit? What gear do you have you can use in a new way?
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Might seem basic, especially to the OSR-experienced out there, but you'd be surprised how many players don't have experience with thinking more freeformly about the game in this way. No fault to them, most trad games condition you to use your PC's abilities/skills as a menu.
Another cool interaction between the layers of the game here (tho I do wish they all played more off of something more than just the tarot card being in the real-world layer). Still wondering if most folks play as themselves or as a real-world level PC.
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This is interesting. I wonder if there is going to be a real-world layer to play or if this is meant to be the amount your party can heal between sessions of play (like when the actual real you stops playing in actual real life - this meta layer stuff is tricky to communicate).
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I like this - a very short and sweet travel system.
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I continue to love this art. Also, this tease here around dual-wielding requiring the discovery of new Roles out in the game world somewhere first is really enticing (I added the highlighter there btw).
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This is fun - there are both in-game NPCs and PUGs which are other real-world players' in-game avatars. That extra layer to those types of NPCs is really fun and them running the gamut of fully out-of-character chatting to being hardcore RPers is fun to consider.
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Whenever it leans into the digital world aspects, I'm super into it. Very much my kinda thing. I do wonder though how often players can swap their Roles. I don't believe I've seen that said yet - my inclination would be once on the fly (like Final Fantasy's Job systems).
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And if these various layers weren't enough, .dungeon also features in-game collectible cards that are sort of enchantments and buffs. I wonder if my real-world level character can spend real money to buy Bytes to buy more packs from a merchant in town? lol
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I won't spoil/detail too many more of these but these kind of fun (and common to video games but rarely seen when thinking of the world of a game or the intended way to play) moments are really appealing. Also, this game has Goons in it. Oh no.
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Now I'm thinking the intention is the "real-world" level of play should be the real actual you, the person playing .dungeon the TTRPG (as opposed to a real-world level character still within the fiction of the game) since stuff like this would be tricky to track. Cool item!
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Tutorial Island is cool, a good blend of char creation, intro to what the game is, and just a fun adventure with a session or more of play to it. I'd have to run/play this to really see but I find the Sync being tied to essentially your real-world session length interesting.
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This stuff is cool and leans into that meta/fan-level play that only comes out of these big community-driven games, both MMOs but also things like Dark Souls.
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A lot of these kind of possible secrets come as comments in the text, possibly just to inspire the GM and to get players interested in ways that the table can build out on their own over time. So far, I don't see some of the more esoteric secrets to be laid out (which I like).
The rest of the book, as far as I've seen, is lots of resources, gear tables, monsters, etc. to build out the game after player's leave Tutorial Island. The game world here has that anything goes Final Fantasy bent to it. There's swords & wagons, but laser guns & skateboards too.
The setting here is also explicitly queer (mostly seen so far in the "real-world" PUGs) and includes things like sex workers and other elements that it maybe could not have had but that would certainly lessen the richness of its world, the fandom presented throughout, etc.
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The spellcasting uses the in-game money as mana points essentially. That's a cool way to limit spellcasting and motivate player's, especially spellcasters, to get out there and make some $$$.
Okay, here's the real-world explanation I was waiting for (after the in-game gear lists and such). This is cool - it's fun to have a real-life layer to this and to have the game's world support that sort of dropping in and out, doing things outside of a full party session, etc.
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I know a lot of folks do this with ongoing campaigns anyway, but this is one of those fun things to include here to build that in as an expectation in play. You have your raid nights with friends and you have your little solo sessions after work where you sell your loot.
Now, the rest is a nice collection of random dungeon, NPC, settlement, hexfill tables and more. Everything you'd expect from an OSR-like ruleset but occasionally with some fun added meta-layers.
Players getting a quest from an in-game Moderator and then being able to become a Mod themselves is a really fun idea and something I could envision becoming a long-term goal for one or more players at a table. The threat of encountering an Admin is scary as well!
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To finish it up, we've got a cool AASCII-style character sheet, complete with MingLiU-ExtB font (my beloved)!
And that's .dungeon//remastered! I really enjoyed reading this, and I think it has a strong core that's really enhanced by its real-world interaction layer. Gonna put this on "Play Soon" list. There are some smart rules in particular I'll likely steal for a future project.
.dungeon//remastered is available digitally NOW with, I believe, physical copies coming soon. I backed the Kickstarter to get this digital version. CHECK IT OUT HERE!
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remidiy · 2 months
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remedy (aka "grommy_art")
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miapcain · 2 months
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I feel like you've probably read a lot of medieval history stuff. So have you, and if you have how do you think it impacts your work on vesna? p.s. I'm reading a Medieval Life by Judith Bennett and its an awesome read so far can't recommend it enough
Hello! Thank you for the ask!
I read a lot and have for a while. Vesna is the composite of a LOT of interests of mine, many of them specifically historic and regional. I've always been interested in the medieval period, and I loved Pillars of the Earth when I read it as a teen (still like it, the second book especially, though I take issue with some of Follett's character work). Name of the Rose too, naturally. Recently I've enjoyed Between Two Fires by Christopher Buehlman, and the game Pentiment. I like the ASOIAF books, which are obviously less interested in intricate medievalism than tone and complex political and personal interplay, but imo aren't any worse for it.
In terms of non-fiction, currently reading "Felix Austria" by Stephan Vajda on that front. I love The Once and Future Sex by Dr. Eleanor Janega too. A lot of my process for Vesna involves researching specific points, though- I was trying to find out how exactly rushes worked, and stumbled on a 19th c. text which documents rush-bearing in certain parts of england and goes into the history, for example. I try to read as much of this stuff as I can. The region Vesna is set in doesn't get much materialist history done to it. It's very hard to find out what sort of agriculture was practiced in the hills at the time, for example. Even Felix Austria, a pretty hefty book, mostly brushes over it and says "life was on the whole easier and fruits and crops more abundant than in other parts of europe at the time," which is a bit meagre.
Visually, it's influenced by whatever visual art I consumed recently. I read Dungeon Meshi and fell in love with Ryoko Kui's solid figure drawing and character designs. I read Berserk and fell in love with Miura's landscapes and shading. I played Dark Souls and fell in love with the intricate architecture and tranquil emptiness. I visit ruins and castles here in Austria whenever I can, ideally one a week, and forests and rivers even more. I already mentioned Pentiment, but I have a huge reference folder of 13th century art on my pc. My biggest artistic influence is probably Socar Myles, who does better hatching work and dark fantasy illustration than anyone I've ever seen.
For the character work I would have to point to my best friend Digital Poppy's work. I liked her games before I knew her, and actually getting to talk to her about them (and helping make them!) opened my eyes to what you can have characters do in a story.
I hope this answered your question! Sorry i don't have a specific text to point to!
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bonus: Vesna appearing in one of Digital Poppy's games
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ventingfanfics · 1 year
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Got it Like That (Shuri x Reader)
18+
AN: I enjoyed writing this and I hope someone else enjoys reading it.
You began to stir at the soft lips indulging your neck. The sweet kisses and nips came from your wife Shuri. Although your bedroom was bathed in darkness, you noticed Shuri light up at the fact that you awoke. 
“Hi,” she said.
“Hi baby, what are you doing?”
“What does it look like?”
“It looks like you’re trying to get something started.”
She chuckled lightly and pressed her body against yours. “Maybe I am.” This time she gently bit your ear. 
Holding in a laugh, your eyes landed on the time to see it was a quarter to 5, which meant she had an hour before she readied herself for work. If this had been you trying to arouse her in the middle of her sleep, it’d be a very different reaction. But the truth was that you were nearly always horny for your wife, as she was for you. 
“What do you want, princess?” You asked. “And use your words.”
“I want to fuck.”
Your eyes became hooded. She stared down at you defiantly as she straddled you. You squeezed her hips firmly. “And why’s that, princess? Shouldn’t you be asleep?”
Shuri sighed a little before grinding on you. “I clearly can’t sleep, Y/ N. Put me to bed.”
It never ceased to amaze you just how hot your wife was. And the way she was moving on top of you told you she wanted to ride. You were going to see to it. 
Just like that, you rolled her on her back and kissed her passionately. She matched your fervor, cupping your cheeks as your mouths claimed each other. 
You only pulled away so you could get your strap. Shuri had designed ones for you and her. “I’ll be back.”
She looked at you knowingly and sat up, crawling to the ottoman situated in front of the king size bed. She already had the strap laid out. 
“Oh, you were ready.” You shared a laugh. 
“Clock is ticking, Y/N.” She raised her eyebrows and tapped her wrist. 
“You have a lot of mouth for someone who wants something from me. I got you, baby, relax.”
It was evident how much she craved this “sexy time” with you. Her walls were so slick that there was barely resistance. She sucked you right in, damn near trapping you inside her. 
~
Shuri moaned as the strap she was currently cumming on began vibrating. “Fuck!”
You smiled impishly and gripped her in place, only maximizing the already overwhelming pleasure for her.  “Does that feel good, wife?”
“Too sensitive!” She was trembling and panting, yet bouncing up and down frantically on you. 
A moment later as she caught her breath or tried to, you lapped up her juices. But not for long. She moved your head away, however, you only grabbed her ass, pulling her to you again. 
“Baby, stop,” she protested. 
You were a bit confused because her moisture only increased as you pressed your tongue against her clit. But you relented this time, licking your lips. Shuri wiped your face with the sheet.
“You didn’t like it?” You asked.
She kissed you slightly aggressively, making you smile afterwards. “Of course I did.” She laid down, beckoning you. “Come, now.”
You already knew where she wanted you, so you obliged her desire. Her hands stroked your thighs, warming them up yet sending chills all the same. She delighted in you moaning her name as she slurped your clit. Her tongue swam in your waters, feasting on your every crevice. 
Shuri smiled from ear to ear, gloating at having made you cum twice in a row. You’d made a mess on her face, which earned you a loving kiss. “You taste so good, usana. Better and better every time.” Her kisses continued, specifically on your neck again. You felt her hand creep between your legs again. “She wants more.”
“Don’t you have work?”
She chuckled. “I come later today. But for now, I want to cum in you.”
Enough said. Holding eye contact, she planted kisses on your breasts. 
“Keep your eyes on me,” Shuri directed, pausing her fingering. Once your pretty brown eyes were revealed again, she continued stretching you out with her deft digits. “Bast, I could eat you again.” She stopped her ministrations once more. You watched as she sucked your residue from her fingertips. The sight was incredibly erotic. 
“Be my guest,” You told your wife. 
She smirked. “After you take this dick.”
This time your body was wrapped around her as she fed her fake dick to you. She had a grip on the back of your knee as you slammed your hips downward to meet her heated thrusts. It was beyond sexy as she handled you with ease yet passion. Her eyes told you that she found you to be the most beautiful person she’d ever laid eyes on, let alone laid with, and been in a relationship with. How lucky she was to call you her wife. 
“This pussy is sublime. Am I satisfying you, Y/N?”  She questioned before pushing into you with a grunt. One of her hands played with your boobs. Obviously the incessant moans and cries pouring from your mouth, your sopping pussy, and hard nipples were all the proof she needed. 
“Yes! Yes, Shuri!”
Her chuckle turned into a growl when you squeezed the thick, long shaft. She could feel it. Her reaction only made your walls clench her again. No more nice Shuri. She pounded into you, the tip of her shaft poking your ultimate pleasure spot. Desperately needing a resource for tension, you held onto one of the silk pillows over your head. 
Your juices warmed Shuri up in that familiar way she adored as your pussy flexed on her length. Feeling the challenge of how you spasmed around her, she became forceful with her thrusts, groaning when her body couldn’t take anymore. Her own nectar blasted on and in you. Her climax was long-lasting. She often came heavy, depositing what felt like buckets of cum, because you turned her on that much. 
“Fuck, babe,” You said in between a laugh, your combined releases leaking past your bodies. Your lips found each other again in a slow but searing kiss. You pushed down on her rear end while your tongues united. 
“Do you see what you do to me?” Shuri looked into your eyes. 
“Uh, hell yeah.” You laughed and traced her cheek as she smiled softly. “It’s sexy. Everything about you is sexy and spectacular. I hit the jackpot.”
“Oh, really now?” She held you, allowing you both to calm down before the after care. 
“Yes, and apparently you have, too. Got you going into work late now.” You grinned. 
“Hush.” She shook her head. “That has nothing to do with you.”
“Yeah, yeah.” You knew better. “You’re addicted—OW.”
She pinched your butt cheek. “Even if I am, you don’t have to brag.” 
“I think I will, actually. Hey!” Your brows furrowed in disapproval as she walked away.
“I can’t even get up to run a bath. Who’s really addicted?” She called, playfulness in her tone. 
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centipedelightning · 10 months
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Hobbies pt.2
pt. 1 came out months and months ago and I just haven't wanted to write up pt. 2. well here it is! once again everyone say thank you toni (@tyrannydarling) for the help coming up with these.
| Underswap & Swapfell || fluff |
Hobbies: pt. 1 | you are here | pt. 3 | pt. 4
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Blue
The biggest one is hiking.
Blue is super into anything that has to do with spending time outdoors. He will spend Hours looking up new trails to hike.
As an extension of that, he is also really into foraging. He has books upon books about safe foraging and what is available in the area.
It was a trial by fire though. He didn't realize things can have highly dangerous lookalikes. After he fed his brother a meal with a lookalike, the night of non-stop vomiting that followed served as a sizable warning for the future.
Stretch now requires proof of safety for everything Blue finds after The Incident.
He is also into birdwatching! He's more casual about it than his other interests, but he likes being able to recognize birds and bird-songs
Blue picked up scrapbooking on the surface once his brother started getting into photography. It's a bonding session for the two of them to collaborate and make a book to commemorate their hike(s).
For a less outdoorsy theme, Blue is also into jigsaw puzzles. He even got a fancy table made for doing puzzles as a Giftmas gift one year.
He's not the Best at them, so a basic 1000-piece will take him a few weeks off and on.
Stretch
He got into photography on the surface.
Stretch was browsing a random small thrift when a vintage film camera caught his eye. Cameras didn't usually make it into the Underground Dump in good shape, so he decided to splurge.
He bought it, found what film he needed, and got to work.
Initially, he only really took practice pictures around the house or at the local parks, but once Blue succeeded in dragging him on a hike, he got more into it.
He does a lot of macro stuff on the hikes. One scrapbook he and Blue work on is just of bugs they find.
Blue is the one that came up with the scrapbooking idea, but Stretch is the one that started stepping up the creativity game and bought the fancy paper, stickers, and stamps.
He makes a lot of friendship bracelets.
His favorite design is the zig-zag but he's good at pretty much everything.
Stuffed animals!
He loves making plushes and has made them since Blue was a babybones. He referenced a few Surface biology books he found in the Dump to make a sea turtle for himself and a rabbit for Blue's 6th birthday.
Indigo
Indi is closest to blue personality-wise, so it is only natural he has a similarly outdoorsy hobby and that's beachcombing!
Underground he used to spend a lot of his free time in Waterfall training with Alphys so he developed a taste for the water.
He isn't very good at swimming but loves to spend hours on the shoreline looking for anything interesting.
He has a Massive shell collection meticulously organized.
He is subscribed to magazine upon magazine about beaches and the latest in beachcombing news.
On the topic of collections, he is an uber-nerd about rocks and has an equally large collection of cool rocks and crystals.
He has taken a number of trips with his brother to rock shows (no matter how far away)
He likes making little crafts with the rejects from his collections.
If he finds a rock or shell in better condition than what he has in the main collection, he'll replace it and use the old item for things like jewelry and decor.
A notorious baker.
Notorious in what way? That's for everyone else to find out.
In all honesty, he's not too bad. The icings might be overwhipped and the cheesecakes a bit curdled but the flavors are actually quite nice.
Strangely enough, he is masterful at making the perfect puff pastry.
Cash
Gambling.
I'm kidding. kinda.
Making money is his life's mission, not his hobby.
His actual hobby is drawing.
He becomes a tattoo artist on the Surface, so having skills in traditional and digital art is important and he has it!
He does a lot of illustrative stuff that happened to translate well into tattooing.
He used to offer to draw Monster's portraits for a few G when he was younger.
Cash has an extraordinary amount of free time so every once in a while he offers commissions online.
On the Surface, he also picks up stained glass.
Initially, it was just a time waster. He picked up a little kit from a craft store and got hooked from there.
He really likes making super personalized window hangers as gifts. Indigo got a beach scene for one birthday that has hung in his room since receiving it.
He wasn't expecting to like it very much, but it only took a few months before he started getting himself some nicer equipment.
There is now a small setup in the garage with his fancy sanders and saw.
Indi installed a nice shelving system to organize all of Cash's glass panes as a gift.
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sallymew4 · 16 days
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hi guys
(forever) wips below are: scene redraw (that i actually started on way before posting mobsai here. crazy !), and teru in an outfit i saw at the mall once (denim dress. dress made of NOTHING but denim. it caught me off-guard but i think i was just being too harsh <3 he was going to wear those galaxy leggings all middle schoolers wear with it as well)
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originally this post was just gonna be me posting pretty old wips that i never finished cuz ive been sick (i actually feel way better now tho) and lazy but then i started perusing some more of my older mobsai doodles and unfinished arts and decided to post those alongside the ones above :) i just think its fun to see how my art has developed grown and changed over a period of time, especially with the designs of these characters
if ur interested in lookin at suma those vv
thunder claps welcome
reminder and warning that a lot of these were me still kind of figuring out how to draw them so they will NOT be beautiful picasso
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i think this was the first digital mob i ever drew..... he was born august of last year..wow
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i was incredibly weak for father reigen if you couldn't tell [sarcasm]
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i also didnt know how his suit worked. lol
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soryr i was mean 2o u serizwaw sir. anwyays
various ritus (ft teru) vv i made him very hateful because i thought it was funny
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v v supa unfinished (obviously) pre-mob teru stuff, just hanging out by roof railing
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and then there was a looot of what might be my favorite genre of these, which were just goofy little scribbles
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that last one i made in the middle of watching the last episode. i promptly teared up in the bathroom after finishing it
anyways thats pretty much it, for digital anyways :) i like looking back on art, cuz then im like "oh wow, improvement IS real" (i always forget). ill try drawin some moar stuff 4or yalls, i already gots sumthn in the works. oka bye thank you for looking !!11!
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sketchspook · 1 month
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The Father of Hell
Watched Hazbin and Helluva the other day. No expectations really, never paid much mind to it until watching, but I'm head over heels for the Lucifer there; love the little guy. Did a "redesign" for fun; feel waaaay fonder of the OG, however.
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Apologies to this tumblr account. Been having a rough time with job bouncing and instability, but I'm trying as best as I can since I don't want to just leave this account all dried up like I have. I'm going into a far better place, so I plan on just going apeshit with it once I can utilize my time. I want more Michael myers, more tf2, more dbd, just the absolute works. I want to draw Gummigoo from the digital circus, even. I want to commit to all sorts of things; the passion is there, our time together just... isn't there yet, yet.
This particular Lucifer Morningstar of mine, though he's rushed, I still have attachments to and he's got his own lil tidbits. Listing them below for my sake (VERY long, he's my boy and I wish I could dedicate more to him other than a one time post):
As tall as an redwood tree: the floor of the seven rings used to be stairs for him before he expanded and relinquished them to the other sins.
He played a huge part in giving the other sins their forms - mutilating himself in the process to ensure they had a foundation to build on. Legs to Asmodeus. A piece of his chest, down to his core, for Beelzebub. The original eyes on his face to Mammon; he's got enough to spare. (All I got atm)
His wings got fried like chicken on his way down and instead adopted heavy drapes to compensate for the weight of his wings being largely gone; part of him now, but he's able to take it off... roughly the weight of the moon.
Can't speak, no mouth! It's all telepathy; Charlie is the only one that he can converse with at length without fear of giving hallucinations for days to (at it's worst, schizophrenia indefinitely). Not actual words, just images of things and emotions not designed for things other than angels. It's lonely being at the top.
Even though his legs have been replaced by a tree-like entity of himself (crafted from the remaining ashes of his wings), he can teleport wherever he likes, but the ground is a little weird after, aside from the pride ring.
He can shrink, but never pass 20ft; goes blind after.
His hair tastes like apple dumplings and will keep you fed for a century! (Charlie's only snack once every 100 years)
In his presence, one feels watched from every angle and you are! Thoughts and emotions aren't safe from him. He already has dozens of replies, via symbols and mental images, at the ready for however you choose to voice yourself to him.
Be not afraid: though he can't converse with hellborn or sinners at length, he's a gentle giant. You're an imp from the wrath ring that wants to know what stars are? He has a vast amount of knowledge and know-how (He helped create the universe!) and he'll offer you a memory so far from earth, humans will never see it. If only he could get out more without destroying your farmland wherever he teleports (it won't grow back). Also a pushover. A rug you have people wipe their feet before entering. He was rebellious, outspoken once; never again.
The snake around his waist is the key to his... most "extreme" form. Face of a "Leo." They don't call him the "dreamer" for nothing - if you know, you know.
His violin and bow, the Morning and evening star. Lucifer and Noctifer. No strings, but upon playing, is a melody that Heaven can't replicate. He can spontaneously create without, but upon forgetting about it or it just leaving his mind for other things, it disappears; his violin is what gives substance for his dreams to continue existing without him. He hasn't played it since expanding the seven rings.
His fingers, how do I describe this, can grip both ways: put a palm on the back of his hand? His fingers can hold yours as though you were touching his palm.
His "ducks" are rats and gerbils (just cause one of the stray flames I drew of his hair looked like one and I didn't have the heart to get rid of it)
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ominus-potato · 7 months
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I’VE GOT A THEORY ON WHY KINGER IS A WHITE KING PIECE AND WHY QUEENIE IS A BLACK QUEEN PIECE!
Okay so I know there’s that big debate on whether Kinger and Queenie were married or sworn enemies or what because yes, the idea of them being together is cute but according to the rules of Chess, they should be mortal enemies.
But I’ve got a theory on how it can be both!
So the whole TaDC fandom basically agrees that the characters we see were working on the digital circus game itself. Whether it was programming, designing, script writing etc… they all helped build the game somehow and the company that owns it is called C&A.
So I think, at this company, Kinger and Queenie would have been workplace rivals. Fighting for the same promotions, messing with eachother, always trying to be the better employee. Like Jake and Amy from Brooklyn 99. They could get along but they enjoyed annoying eachother or being better than the other one. Frenemies, rivals whatever you want to call them.
Then, one day, C&A called them into the office to be the first official beta testers for the game. They had to look for bugs in the program so that they could be fixed once they took off the headset. The two immediately booked it for the headset, wanting to try it before the other. Kinger got it first, put it on and his subconscious was thrown into the game. Queenie snatched the headset from his face, not seeing what had happened to him, and was also uploaded into the digital circus.
They were disoriented and confused. Caine appeared and welcomed them to the circus.
Now, what happened next is open to interpretation.
If they remembered their life before then they would have tried to find a way out, looking through the code and working together to find a solution. They programmed it so there must be a line of code that the other one screwed up but no. They were both incredible programmers and made no mistake they could exploit to leave.
But they kept trying and over time, in their desperate situation, they stopped looking at eachother with hatred and noticing all of their flaws. Instead, they saw what was good about the other. The determination to escape and the strengths they each showed. They let go of their childish rivalry and became friends. Then lovers. Feelings they wouldn’t have ever realised if it weren’t for being sent into this game.
OR,
When they arrived in the circus they didn’t remember a thing apart from putting on the headset. They didn’t know who they were or what was going on.
They were scared and confused but being the only other humans there, they supported each other and worked together. Without their previous prejudice against each other, there was nothing stopping them from realising how much they care about each other and with their matching avatars, they must have been this good of a couple in the real world right? So they became a couple in this digital world too.
C&A would send in more players to help get them out but they lost their memories too and everything just kept repeating. The company swept these disappearances under the rug and abandoned the project. The game got more and more buggy, occasionally being found by an unfortunate employee who put on the headset out of curiosity and wound up in the digital world too.
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candiid-caniine · 1 year
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ugh, i want technology to catch up with my fantasies so badly but i'm ahead of my time, it seems.
there should be some kind of machine that keeps me maintained, for lack of a better word. something that auto-doms, that subjugates effortlessly, and isn't that degrading--the idea that sometimes a human can't be bothered to deal with me themselves. sometimes my superiors just want to kick back with a cold one and enjoy the show.
the base parts would be restraint, stimulation, and flexibility. want to alternate between edging and pain without straining your wrists? there's a preset for that, fine-tuned for my biometric profile. want to keep me in a stress position for time-out? restraints in multiple configurations, attachments for gags, punishment programs. need a hands-off way to brainwash me stupid, drooling, and nonverbal? strap me into the VR hypnosis rig, complete with constant low-grade teasing, and go about your evening.
i imagine being strapped into this rig on a lazy night when my dom wants all of the fun, but none of the effort, or would simply enjoy some high-quality begging. they strap me in to the restraints in a configuration that spreads my legs wide, my holes on display, then select the programming for the evening.
mechanical arms crowd in with the first implements: a slim, vibrating probe enters my ass, and another descends on my clit, teasing around it and up and down my cunt, which is already dripping. another set of arms start stimulating my breasts, massaging the nipples methodically, maddeningly, and it's a matter of minutes before i'm straining against the bonds, seeking more. they barely creak. my dom reclines on their favorite chair, watching me with lazy interest. i'm ungagged, so i know they want to hear begging, and i'm quick to start. i always beg to cum. it never gets me anywhere, though.
they laugh at me. "don't be silly, pup." those teasing arms get me right to the edge, then punish me with a sharp burst of pain: a pinch on the clit, a zap to the nipples, maybe. quick as they stopped, they work me back up again. i know this program, the basic parts of it, at least--it changes things up each time, but i know what's coming, and, sure enough, the machine starts a strategic series of moves designed to keep me right on the edge, and no further. i miss the early days when it didn't have such complete knowledge of me, when it still messed up once in awhile.
i grapple for my thoughts, the last thoughts i'll have for awhile. my cunt is still empty, so maybe they want me to beg them to fill it. i start begging for their cock, debasing myself further and further as my desperation hits a manic edge. please fuck me turns into please i need your cock turns into please fill up all my holes i want to be your little whore please gods please let me earn your cum. "you're so cute," they coo, wandering over to the machine and raising their hand towards my face. i strain to lean into their touch, but they pull away, a smirk on their lips, and return to their seat. they start playing games on their phone.
i've been on the edge for minutes now, minutes in the double digits. i start to beg them to turn it off. whatever it takes, i just want it to end. it's maddening: an orgasm is so close i can taste it, could have it if i could only lean into the vibration just a little. my dom is so close, within arm's reach, if i could even use my arms! it's around minute 30 that i start to cry, my voice breaking with every mindless word coming out of my mouth. i barely hear what i'm saying, but it's something like please sir please fuck i can't i can't i need please fuck, incoherent and useless. they pick up the remote and turn the TV on. every once in awhile, their eyes flick to me with vague interest, and i start to cling to those moments, counting the seconds until they do it again. 10, 11, 12...10...no, was it...it must be 20 by now. what comes after 20?...11, 12....
before i ever realize it, my mind is gone. all that's left of me is the bleeding edge, my world shrunk to the aching radius between my legs and the tugging thread between their eyes and mine. i stopped saying actual words forever ago. has it been hours? time doesn't mean anything to a creature like me anymore. there is only Now. they bring me a cup of water, and i suck it down only because it's what they want. it's mindless. i'm broken.
it takes me ages to register that the stimulation has stopped, that the TV is off. my chest is cold and damp--i've drooled everywhere, and my eyes won't focus. i whimper as feeling returns to my arms and legs, the restraints undone, and i spend blissful, warm, drifting moments coming down in their arms. i feel safe, and so, so tired. "good job, sweetheart," they murmur. "i'm proud of you, you know? you made it a whole hour this time." no, it was much longer than that...wasn't it??
"let's try for two tomorrow, hm?"
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