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#evolution of horror
booksellergothic · 7 months
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Halloween Day 12
There are so many horror themed podcasts out there, and horror film podcasts are everywhere. If you are going to pick one, just one - and why would you when there are so many other great ones such as The Random Number Generator Horror podcast and The Final Girls - I suggest the British Film Institute's Evolution of Horror.
Each of the nine seasons (and counting) focuses on a subgenre of horror, such as slashers, folk horror, mind and body, and the occult, interspersed with bonus episodes about new film and television releases. Host Mike Muncer is delightfully enthusiastic, honest, and modest, and is joined each episode by a fascinating cross-section guests, running the gamut from Freudian psychologists, to actors, to academics, fellow podcasters, even a guy who runs a horror themed pub quiz.
Perfect for listening straight through it also rewards casual dipping in an out based on the theme of the season or by the film. My highest recommendation for anyone who loves horror films and isn't ashamed to be a nerd about it.
At the end of every episode Mike ask each guest what is your favorite horror movie, and which horror movie frightened you the most? So I am now asking any of you who care to answer, what are yours?
My favorite is either Halloween or The Seventh Victim and the oe that frightened me the most when I first saw it was the original Black Christmas.
(BTW, I find it fascinating how many Brits are obsessed with Texas Chainsaw Massacre).
Let me know if you would like to be added to my taglist!
@dianamolloy @piggledy-higgledy @imdeadtiredtm @joyfullymassivewhispers @caffiend-queen @dangertoozmanykids101 @toozmanykids @myoxisbroken @sillybillieandricky @wrathkitty @punemy-spotted @stupendouslovegardener @sylviefromneptune @acidcasualties
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thatdoodlebug · 1 year
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horror fans!! please listen to horror podcast Evolution of Horror! one of my friends is on a recent episode and i really recommend it generally. Love it to bits...best podcast about horror films imo <3 <3 <3
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silentlondon · 7 months
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Phantom Pipes: Häxan at Regent Street Cinema
I am almost home from my festival jaunts, and it seems the weather has turned chilly since I left home. The nights are drawing in, the candles are flickering… it must be spooky season. Why not kick off your annual creepathon with a screening of a silent classic: Benjamin Christensen’s 1922 demonic drama-documentary Häxan? My excellent friends at Evolution of Horror, who leave no stone in scary…
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bagofbonesmp3 · 9 months
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thinking about horror genres and indigenous readings again... the home invasion genre is largely the settler's fear of being colonized
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georgeromeros · 1 year
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Underworld: Evolution (2006) dir. Len Wiseman
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minakomatsuoka · 7 months
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Birdbug horror
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Sometimes it useful to turn around, you never know if you are alone in the dark…
Creatures created by @iguanodont
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thequantumranger · 7 months
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🧛‍👻 Halloween 2023 🎃🦇
Underworld: Evolution (2006)
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styllwaters · 3 months
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351 / GAZI-MIAH
At last this monster of a ref is finished. Introducing the first canon Knight character for Vivere 44!
351 is a mountain Knight from Ferhaht, though their host is part Fejga; hence the brown fur and stocky build. They act as the secondary antagonist in parts 1 and 2 of the story. In part 3, the final 'season', they feature as a protagonist. 351 starts out as a ruthless, aggressive soldier working for Genizix, intent on completing the mission assigned to them. Under the direction of their officer, 909, 351 has been dispatched to quickly and efficiently eliminate targets who threaten to expose the company's activities in the Zhagaviit galaxy.
Eventually they come to realise that they are being manipulated by both the weapons company and their abusive superior, and in part 2 351 challenges 909. Their fight results in 351 gaining an array of scars and a terrifying near-death experience, and though they survive, they are permanently mentally separated. Unable to go into the Trance which binds the consciousnesses of the Helmet and the Host, they must learn how to work together as two people again. 351 escapes to their homeplanet of Ettera, surviving in the wild as they race against time to deliver an important message and rediscover who they are. During part 3, they discard their identification number and take on a new name, Gazi-miah.
More in-depth lore, facts, and extra art below the cut!
BACKSTORY
[cw: abuse, drug use, general dark themes]
351 was always told that they were born in Genizix like 909, though this is not the case at all. 351 had a life before they were turned into a killing machine, living on the Ihmna Stretch with their Ferhahti order. Their life was upturned on the day of their scouting Expedition, a journey that all Knight squires must take on before they can become full soldiers (More on Knight social structure here). They were tasked to deliver a message to an allied order along with two other temporary scouts. Upon arrival, however, instead of friendly greetings they were met with a chilling scene - the order was being attacked by another, the two groups set against each other in a fearsome battle. The fight was secretly orchestrated by Genizix in a plot to evaluate the strongest soldiers to recruit to their cause, unbeknownst to anyone but them. Feeling that it was necessary to aid their allies, 351 and their peers rushed into battle. They fought fiercely, but the young Knights were up against fully-fledged soldiers and 351's companions perished. 351 themselves was severely injured, and in the aftermath, blacked out - but not before catching a glimpse of strange figures.
When they awoke, they were not on Ettera any more; rather an unfamiliar place with black walls and machines. They could barely remember anything from the night before; and slowly the rest of their memories on their homeplanet receded as Genizix toxins that they were injected with took effect. Later, 351 would be introduced to 909, an experienced Knight officer with an extensive history of working for Genizix, and placed in their unit. They were assigned a number for a name and moulded into the perfect killing machine. 909 fed 351 a constant stream of lies about where they came from, and like all soldiers recruited into the system, promised that in fighting for the company they had a chance to participate in something greater than themselves; to see the real universe outside of Zhagaviit. But 351 was driven more by fear than the potential for glory. They had seen what happened to those who disobeyed the higher-ups, and what could happen to them if they did not complete the missions.
909 stripped 351 of their individuality and left nothing but brute force and a desire to please. What the agent feared more even than Genizix was invoking 909's anger, so they pushed themselves to do any dirty work asked of them. The organisation became their whole world, their 'family', and 909 made sure they could never leave their clutches - manipulating them, threatening them and twisting their worldview. The process was sped up by specialised toxins designed by Genizix intended to distort perception and slow brain activity, inducing a dreamlike state. On Knights, this had the effect of triggering and enhancing the Trance, making it incredibly difficult for one to mentally separate the helmet from the host. With time 351 came to believe that they were one person, and they had no reason to think otherwise as their exposure to information was carefully controlled. 351 was conditioned to see their targets as non-sophont and they were rewarded for using cruel tactics. The more time they spent with 909, the more they began to lose their sense of self entirely until they were nothing but a weapon. Such is the fate of most soldiers who have wound up working for Genizix.
Despite the deep emotional (and physical) scarring and conditioning, during the events of Vivere 44 seeds of doubt are planted in 351's minds. These would only germinate further as they gain more clarity of their situation. Standing up to 909 was the first step they took towards breaking free of their chains, although it came with a cost. 351's host was physically Separated from their helmet in the fight, an injury which in most cases is lethal. They were repaired by a scientist who stitched them back together and managed to salvage a sliver of the bond which connected their minds. 351 could never enter the Trance again, though the helmet and host could still exchange thoughts between each other. As they were two separate entities now, the helmet guides the blind host with directions.
Instructed by the scientist (an Arrow named Nimbus, who will be introduced later) 351 left the facility on a new mission - to deliver an urgent message to Jes-ren, a Kaata Plains Knight living on a Ranch on Ettera. They traversed the land they once called home, now unfamiliar to them, relearning how to work together as a pair that might as well be complete strangers to each other. They recover their memories; or at the very least parts of it, as they cannot remember their original name. However, they gain a new one; Gazitkaar-Miahlad [meaning: lost messenger / returned to us].
The road is long and tremendously difficult; Gazi-miah struggles to unlearn years of aggression, addiction and lies, all the while carrying immense trauma. They eventually find peace, and settle down with Jes-ren in Kaat following the climax.
PERSONALITY
During their time at Genizix, agent 351 picked up on a lot of nasty habits and traits from 909 who brought out their worst attributes. They became merciless, taught to discard feelings and remorse. 351 was not afraid to make a show of their strength, and at times was needlessly cruel and taunting. The toxins affecting their nervous system tended to spur on their host's prey drive to a concerning degree, and a part of them enjoyed the power trip they got from hunting down targets. Though everything they did, they did for 909's approval - and to avoid getting disposed of by Genizix.
When their host and helmet were Separated, and the effects of the toxins wore off, gradually their aggressive attributes took a backseat as they grappled with their new situation. With great effort they gain an understanding of both the horrors they went through and the atrocities they committed for the sake of a corrupted system.
Once they escape Genizix's hold, it becomes clear that 351 is incredibly socially inept and any interaction that isn't violence or taking orders is new territory for them. Freedom and agency are difficult concepts for them to grasp, but with the aid of others around them they begin to adjust to their new life.
The helmet, Miahlad (my-a-lad) is the more practical of the two. He has one goal in mind; keeping the both of them safe. Miah is resourceful and smart, though when it comes to social interaction he's just as clueless as his host. This doesn't stop him from offering advice via their mind-link. He is firm, distrustful, and judgemental, but cares deeply for Gazitkaar even if he won't say it. At first he is reluctant to uncover the truth in fear that it will harm them both, preferring to stick to familiar ground. Despite his realistic worldview, more than once he considers going back to Genizix due to the simple fact that it's all they've ever known - even if it hurt them. As a helmet he cannot speak out loud but relearns sign language to communicate with other knights.
The host, Gazitkaar (gaz-it-car) is constantly questioning everything. She is less focused on the personal safety and wellbeing of the Knight body and more concerned with the wider truth, always seeking to know more. Gazi is not one to back down from a challenge, whether it be traversing dangerous territory or mastering a new skill. But like Miah, she is averse to touch, and will bite if boundaries are pushed far enough. She is more open to listening than her helmet, and is a fast learner. Though she is more adaptable than Miah, her curiosity can sometimes go unchecked and lead them into trouble.
EXTRAS
They are 37 years old and tower over everyone, including other Knights. Their prescence could fill a whole room.
The engraved bone necklace was given to them by a Polar Knight commander from Ehtte Thannoeh where they first landed on Ettera. The carving depicts an Aikka deity whose horn always points northwards, and is said to watch over lost travelers from the northern lights.
Gazi-miah's piercings were put in by the scientist Nimbus, intended to firmly fix the helmet to the host.
As a Genizix agent their build is very toned and muscular due to their intense training and strength-enhancing substances which also speed up wound recovery. Such a lifestyle was placing immense stress on their body, and as they spent more time on Ettera they gained more weight and adopted a healthier diet.
Their build and design is inspired by bulls and rottweilers.
Their fur is spiky due to chemicals and unnatural cleaning products resulting in an unpleasant, rough texture. In the future it becomes softer thanks to proper grooming.
Here's some of the first concept art I have of them (and also showcases their pelt colours better)
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Aaand a simplified version of the ref without all the notes for your viewing pleasure.
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I'll stop here before this post gets insanely long but if you have any questions I shall be delighted to answer!! ;] Thanks for listening to my tedtalk
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Killer's/Horror's Species (Homo Venator Carcharodon // Human Hunter Shark)
  Upper Half: cartilage and muscle, mostly
  Mouth: large mouth full of very sharp teeth (lined in red for easy viewing)
  Caudal (Tail) Fin: vertical
  Top Fins: dorsal fins (2)
  Side Fins: pectoral fins (4)
  Bottom Fin: anal fin (1)
  Variation 1: stops growing once an adult
  Variation 2: continues growing once an adult
  Both: grow from birth like sharks
  Both: ages only slightly faster than humans
  Diet: evolved to primarily eat humans (can digest other things)
  Extra Notes: no swim bladders, no gills
Dust/Cross's Species (Tristis Apparentia Anguilliformes // Sad-Looking Eel)
  everything is covered in mucus
  Below Upper Body: stomach
  dorsal fin (1)
  anal fin (1)
  Hair: oddly shaped fin (mimics hair)
  Mouth: eel teefers
  Face and Hands: fine motor controls
  Face: every facial expressions is purposeful/voluntary except for the pupil direction
  Eyes: rolled back eyes are the default
  False Thumbs: dewclaws, not thumbs
  Hunting: grab food and shove into mouth
  Woman 1: it- it looks human??
  Woman 2: WHY DO YOU HAVE A FACE, SIR? CEASE
  Eel: <- mermaid ancestor
  Evolution: eels split into anti-social and humanoid due to humans
Main/Stereotypical/Common Mermaid (Homo Venator Bivalvia // Human Hunter Clam)
  a beautiful, conventionally attractive HOLY SHIT
  Stem of Lure: grabs shit
  Body: clam creature
  Body: clam with teeth
  after hatching
  maturity (will never stop growing)
  Lure: <- stagnant face, but eyes latch onto movement (if the clam is big enough it'll eat the whole ship)
  live pirate reaction
Pirate 2: TELL HER TO GO AWAY
Pirate 1: FOR THE LAST FUCKING TIME I'M NOT A MERM-
Killer: HOW ARE YOU EATING THROUGH YOUR UPPER MOUTH THAT IS ILLEGAL
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extrajigs · 9 months
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The Atlantic's immune system yay!! BIG info dump below!
Basically when the blood ocean was created it was of course a conversion of all water within the Atlantic to living human blood. The blood of the caster to be exact. This came with the full mix of blood, not just the blood cells themselves. Plasma, immune cells, and even a small percentage of stem cells. For a short time after its revision, a vial of blood from the Atlantic would be indistinguishable from blood drawn from an average person. However while most of it DID decay and rot away it was eventually replaced! For the sanguine sea has a will to live all on its own and it will do what it has to to keep itself alive. Let's just say that magic radiation gave it a boost to adapt before it all would have just turned to sludge!
Also think of this as like a part one as it is not ALL of the bits and bobs.
The Main Gist
The immune system of the Atlantic has undergone slight changes from what goes on within the human body. While in the early days of the ocean, the cells within gorged and swarmed the masses of dead sea life, nowadays all that old death has long since sunk to the anoxic depths. Only the few top meters of blood hold onto the oxygen that can be grabbed directly from the air. This topmost layer is the bastion that these fellas defend and replenish, large colonies working in sync to make sure fresh blood is always around. Thus they are responsible for the bounty of the blood sea, as much as they try to eliminate it. Anything that has different DNA than the blood sea gets a not so warm welcome from it.
1. Shards
These are the scouts of the system, using two fins they meander through the blood at pretty reasonable speeds. The only senses the colonies have reacquired are those of scent and touch, the former for searching out anything strange in the blood column and the latter for when they bump into it. These guys are ill prepared to fight aside from a few acidic tendrils, but once detecting a foreign body they’ll turn tail and rush back to their main colonial swarm. If the poor animal they found out is lucky, it will have time to turn and flee before the cavalry arrives.
2. Marrow Worms
These are not the cavalry, in fact if you were to even poke these guys they are more likely to disintegrate into a plume of sadness. But do not think them worthless for their pitiful offense, for these are SUPPORTIVE WORMS! Being that the colony's individuals are derived from former immune cells, they never regained the ability to self replicate. If they were injured or simply degraded due to age, they could never repair or regenerate the cells they lost within their bodies. Luckily the marrow worm is here to save the day!
Let's say a shard is wounded, its fin torn from its body, whilst it is in no danger of bleeding out, it is in danger of becoming useless to the sea. The solution is that when the immune bodies of the sea take damage, they release a powerful chemical signal to call for aid. This draws in the marrow worms who will swarm the individual and spread their bodies over them like a hot slice of butter. The marrow worms function as mobile stem cells, sacrificing their own bodies to grow into the parts needed for the other members of the colony. Most will have every part of their body replaced throughout their lifetime. And there is a philosophical idea in there somewhere but it's time to get onto the stabby members of this band!
3. Tacks
These guys tend to stay by the main hubs of the colony, defending them from any threats that manage to get by. However they are quite eager to zip off through the blood once called upon by a scouting Shard. Their main weapon is a stabbing keratinized spike through which they inject a powerful mix of digestive enzymes. These same enzymes are used within the trailing tendrils they use to ensnare smaller intruders. With sheer force of numbers they attempt to use this acid to kill any animals they find, though luckily they are lacking in stamina so can be outrun if spotted early enough.
4. Hubs
These function as the housing for the most precious members of the colony, the marrowcores. They provide coverage for these most delicate structures as well as pumping fresh oxygen filled blood from the surface over the tendrils of marrow. Slowly swimming through the ocean they are eternally accompanied by huge swarms of supplementary organisms that feed and defend them at all costs. And with good reason! The hubs allow for the birth of new marrow worms and they are shepherded around as needed through the sea.
5. The Marrowcores
These are the true center of the ocean. Long spindled frames of bone from which long strands of marrow grow and waft. These feathered segments can break off and become new marrow worms, but the main job of these cores is to mass produce blood on a nigh unimaginable scale. So proficient are they, that that topmost layer of the ocean can be completely replaced every two months. Pretty important piece, but these individuals are the strangest of the whole lot, continuously losing and replacing parts yet holding onto some vague memory amongst themselves. Weird.
And that’s the first go of it! I hope ya like these fun lil guys!
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darksilvania · 1 year
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HAUNTREE, TRUNCURSE, ARBOLLAHAN & Mega ARBOLLAHAN (Grass/Ghost)
HAUNTREE was born from a tree stump used as a chopping block for prisoner executions. It came to life when on the convicts soul possesed it. They sleep during the day disguised as regular stumps and wander the forest at night, looking for revenge.
HAUTREE is based on a tree stump and an execution block
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TRUNCURSE was born from a tree under which a beheaded knight was buried with its head still missing. The knights restless spirit took possession of the tree and brought it to life, as a means to search for its missing head.
TRUNCURSE is based on Animated Armors present in all kind of fantasy media
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ARBOLLAHAN was born from a tree that grew in the middle of a battlefield, feeding on the remains of both knights and steeds, becoming possessed by their spirits. It rides at night, absorbing the life force of all vegetation in its path, leaving a trail of dead trees. It is said that seeing one is an omen of death.
ARBOLLAHAN is based on the Dullahan from irish folklore, a Headless horseman often seen carrying a whip made from human spines and either a sword or axe. In some versions the horse it rides is also headless and in some it drives a carriage or hearse
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After mega evolving, Mega ARBOLLAHAN looses its armor and weapons but becomes even more dangerous than before. Wherever it goes disaster and disease follows as it absorbs the life energy of anything it is path.
Mega ARBOLLAHAN is based in the Nuckelavee from scottish folklore, a horrible monster that looks like if a horse and its rider had fused, it has no skin leaving its muscles and sinews visible, as well as yellow vein fill with dark blood, it human head and arms are disproportionally large and it has fins on its horse legs, either the horse or human heads (or both) have a single giant eye.
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one-time-i-dreamt · 6 months
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Gildedguy saved me from The Watchers’ (EvoSmp) basement in the centre of the earth after their dragon ate my best friend.
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theantiazdarcho · 7 months
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Anyone know about this strange red mist that seeps from the ground? I’ve started to seen some strange wildlife now…
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abby-howard · 1 year
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Episode 4 spoilers ahead-- some quick anatomy illustrations I made!
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Sorry the body isn’t terribly detailed, but here’s his basic anatomy in his Coolguy form! In his mid-form he’s much closer to normal tall human height, perfect for, say, resting your head on his chest UwU
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Snake yawn.gif  -->
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ryversreality · 2 months
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deer -> drifters
deer had to somehow evolve into drifters; this is just a earlier step in that evolutionary process.
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flexingtyger99 · 3 months
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The First Werewolf, William Corvinus
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