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vintagerpg · 1 day
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Right off a semi-non-sequitor strategy game, DL12: Dragons of Faith (1986) gets right into…another mass combat heavy scenario. Hooray. Again, there is a ton of stuff in the package — the module and its folder, a sheet of little tarot cards, die-cut chits for the Battlesystem bits, another big ol’ map. Borderline decadent product design, tbh.
The digression of DL11 aside, this picks up directly from the action of DL10. I don’t honestly know what novel we are mirroring at this point — my recollection of Spring Dawning is spotty, and these modules have never really reflected the novels with any great care. At least part of the action here is still in the tail end of Winter Night. There is a ton of stuff in here that isn’t in the books, for sure. I don’t remember Spring Dawning well, but I am SURE there wasn’t a gigantic underwater battle in it. Conversely, I am pretty sure there are character moments in the novels that aren’t reflected in the module, but I’ve already come to terms with that since Sturm is potentially still alive at the tabletop. At any rate, the game is structured like the previous installments — narrative heavy, with players really navigating a series of events more than a dungeon, city or wilderness. The formula does feel like it has become rather refined at this point (it better be, with nearly 60 events in the chain!) even if I don’t really love how it is brought to bear, if that makes sense.
The little tarot deck is interesting. In a way, it is a regurgitation from I6: Ravenloft: they get drawn and tell the players about specific things that are going on in the game. It’s…OK? I don’t feel like, thematically, they fit very well, but what do I know? They are used in the subsequent modules and, like, become the basis of a whole new game with SAGA System in the late ‘90s (which powered the Dragonlance Fifth Age game and a Marvel Super Heroes game).
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Have you played THURSDAY ?
By Eli Seitz
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Thursday is a role playing game for 2-4 players of time loops, drama, and learning from your mistakes inspired by Russian Doll.
It is a game about finding out what is important in life as you fall off the fire escape for the fifth time. It's about finally making that deep connection, but knowing it'll all be lost with the next reset. Discover your character's hidden backstory and unmet desires, and help them reach the personal epiphany they need to escape the fatal time loop and move on.
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fanonical · 2 days
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you make your ttrpg character
you give them a skill they're really good at
you crit fail every time they have to do it
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kitaurita · 1 month
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the way you win at DnD is making your friends laugh
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valtharr · 27 days
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Saw someone post this on Facebook:
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And like, if this is you, here's a screenshot that will shake your worldview to the core:
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(to put this into perspective: if you played one of these games per day, it would take you almost 33 years before you're done)
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nudityandnerdery · 2 months
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It's a great day to consider the vast array of other RPGs out there other than D&D. If you want that style of game, Pathfinder is great. And if you feel like trying something new, there's so much to explore...
Amazing timing for this article to come out the day Critical Role opens the beta for their own RPG system...
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windienine · 2 months
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befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
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zhjake · 6 months
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Magnagothica: Maleghast necromancer house 6/6: GOREGRINDERS
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Stinky Bear motivation. Extra rolls for Initiative
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jovial-thunder · 3 months
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Lancer on a physical tabletop with Lego minis!
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We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
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Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
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Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
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vintagerpg · 8 hours
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I’ve long been vexed by this cover painting by Jeff Easley (annoyingly, it is credited to Caldwell inside). It appears in the Art of Dragonlance and I could never parse it because it doesn’t line up with anything in the books, really. It lines up slightly with some stuff in here, and in the next adventure, but it still ultimately remains enigmatic for me. Perhaps entirely because I think the constellation watcher is supposed to be Paladine, but I can’t parse it as anything but “glowing tree man.” I dunno man, Dragonlance does weird things to my brain.
Anyway. DL13: Dragons of Truth (1986). Hickman’s last writing gig in the series. It amounts to exactly what it is, the thirteenth episode of a fourteen episode series. It’s all set-up. It tries hard to be clever, and often succeeds! But it is, nevertheless, set-up.
Basically, the players go to Paladine’s house to be tested. If they pass the test, they get the answer to some very big questions and an idea of how to defeat the dragon queen in the next module. The module uses the tarot cards to randomize the three potential tests and six different plot outcomes. Is Fizban actually Paladine? What’s the deal with the weirdo with the gem in his chest? And where is Huma? Pull a card and find out! Part of me feels like I should complain about this not being weighty or something, but I rather like it, honestly. Its a good way to randomize the end game of the modules (only one outcome exactly matches the novel, but I feel like at least three kinda sorta match the novel?).
I dunno. Sometimes the set-up is the best part? This is maybe my favorite of the DL-series? It’s all anticipation, it hangs together well and you don’t have to worry about resolutions, which almost always disappoint. It’s a module about possibilities. That’s cool, especially in a series that has been so choreographed to this point.
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Have you played Trollbabe ?
By Ron Edwards
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Trollbabe is a role-playing game about playing trollbabes: horned women that lie halfway between humans and trolls. Using a simple system where each character is defined by a single number that the player must roll under to succeed at fighting, over to succeed on magic, and whichever of the two is worse to succeed at social checks, a system that would go on to inspire the system from Lasers & Feelings.
Gameplay revolves around trollbabes traveling from one place to another, getting involved in conflicts which often force them to mediate between their human and trollish side. It's one of those games which is definitely not an intentional trans allegory, but could definitely be read as an accidental trans allegory. Ron Edwards was definitely just horny for trollgirls, and who can blame him, but in doing so he managed to make a game that dozens of girls who enjoy GIRLS WITH HORNS can probably vibe with.
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fanonical · 6 months
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one of my favourite things i've ever done from the tabletop game i run is one time when my players were talking to a magical shark, who claimed that sharks cannot die
two of my players immediately went "okay i'm gonna do a check on that because there's no way that can be true"
one player rolled better than the other, so i addressed the one with the lowest number first
"well, this guy is literally a talking shark, so maybe he's got some kind of information that you haven't? he's a shark, he knows more about sharks than you squishy humans, maybe he's onto something. you're willing to believe it."
and then i turned to the player with the highest roll
"no, sharks can die, you've literally seen it happen, what the fuck?"
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soft-october-night · 8 months
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valtharr · 2 months
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Pictures that make a "the only TTRPG I know is D&D"-person spontaneously combust:
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This is the entirety of the magic mechanics in the game "Interstitial: Our Hearts Intertwined"
I'm keeping this post for the next time I hear someone say they don't want to try a new game because it's too hard to learn a new system.
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dailydungeondelves · 3 months
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We got there!
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