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#..the punk the player the PlayStation
dumbledorathexplora · 5 months
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The man the myth the gamer
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klonoa-at-blog · 20 days
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PAC-MAN Mega Tunnel Battle: Chomp Champs will be available on May 8th, 2024 for $19.99 on PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, Steam, Xbox Series X and Series S. A Digital Deluxe Edition for $29.99 will include a Klonoa "Head" (Hat & Ears) for your Pac-Man character to wear along with other Bandai Namco cosmetics. It is currently unknown if this is the only way to obtain these cosmetics.
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PAC-MAN Mega Tunnel Battle: Chomp Champs is an online-only PAC-MAN eating competition! Eat your way through multiple interconnected mazes chomping Ghosts and other PACs! Use Power Items to mix up the action and do it all in style with a plethora of cosmetic options. Outlast all 64 players in a match to be the Last PAC Standing! Competition never tasted this good!
The Digital Deluxe Edition includes:
PAC-MAN Mega Tunnel Battle: Chomp Champs - Base Game
Lunar Animals PAC - includes these cosmetic items:
12 bodies: Mouse, Cow, Tiger, Bunny, Dragon, Snake, Horse, Sheep, Monkey, Rooster, Dog, Pig
1 maze: Lunar
Namco Pals PAC - includes these cosmetic items:
2 bodies: Fygar, The Prince
2 faces: Pooka’s Goggles, Pooka’s Goggles - Rare
2 heads: Klonoa, Dig Dug Helmet
3 mazes: Dig Dug, Mr. Driller, Galaga
6 icons: PAC-MAN 3D, Inky 3D, Blinky 3D, Pinky 3D, Clyde 3D, Frightened Ghost 3D
Pre-Order Bonus:
7-Days Early Access*
Chomp Challengers PAC - includes these cosmetic items:
1 body: Unicorn - Rare
3 heads: Crown, Pompadour, Punk
2 faces: Googly Glasses, Retro Glasses
1 icon: Cherry Chomp
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y2klostandfound · 10 months
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Rez on Dorimaga Magazine (2001-15)(Video game Magazine)(Japan)(28/12/2001)
Translation in English:
(Page 142)
Strategy No.1
PS2 (PlayStation 2) Sega / UGA (United Game Artists) Now on sale (November 22 release)
(Trance Vibrator included, PS2 only) - 8,800 Yen Regular version - 6,800 Yen 1 player Genre: SHT (Midnight High Shooting) Memory used: Memory card 54kb Compatibility: DualShock 2, Trance Vibrator compatible Homepage Address (URL):https://www.u-ga.com/ Note: Trance Vibrator is a powerful vibration unit that plugs into the PS2's USB port. *DC version is also on sale.
Rez - Beyond Mode All Unveiled
All the conditions for beyond mode, which is a hidden mode of "Rez", have been lifted. Players who are into it are likely to have already played some, but the table on the right should complete them all. There are some pretty tough conditions, but since it's a specification that will appear at the same time even with cumulative play time, it should be possible eventually. Let's fully enjoy the other side of "Rez".
MORORIAN (MOROLIAN)
In beyond, there is also a mode in which the player becomes a Morolian from "Space Channel 5".
beyond
beyond mode A mode that can be entered when any of the stone conditions are met. This is a hidden mode different from the normal mode. There are play through, hidden areas, special modes, and boss modes. The difficulty of the game follows that of Score Attack, and the score is displayed as well. (Other than Trancemission mode).
beyond options Options that only affect beyond mode. Player selection, invincible mode, beam type, infinite overdrive, and camera viewpoint change are now possible. By playing in various combinations, you can experience "Rez" that is different from normal mode.
others The familiar "Up! Chu!" voice becomes the SE(Sound Effects), the Morolian, unlike normal players, do not level up. In addition to having no endurance, the shot speed is slow, making the game quite difficult. Fun is a double-edged sword.
beyond mode:
Direct Assault (Play through Area 1~5):
ambient - Clear Direct Assault [normal] (1st round)
punk - Clear Direct Assault [ambient] (2nd round)
oldschool - Clear Direct Assault [punk] (3rd round)
psychedelic- Clear Direct Assault [oldschool] (4th round)
trance - Clear Direct Assault [psychedelic] (5th round)
normal - Clear Area 5 in play (normal game)
Lost Area (Hidden Area):
Clear Area 5 in play (normal game) and over 18,000 seconds (5 hours) of cumulative play time.
Trancemission (Sound and light special mode):
Rank 1st in Lost Area
Boss Rush (A mode where you fight bosses continuously):
Shoot down rate of Area 1 to 5 in play (normal game) to 95% or more.
beyond options:
player select (Player Selection):
zero form / second form - In play (normal game), set the shoot down rate of one area to 100% and over the cumulative play time of 18,000 seconds (5 hours). third form - In play (normal game), set the shoot-down rate of 2 Areas to 100%, and over 21,600 seconds (6 hours) of accumulated play time. fourth form - In play (normal game), set the shoot-down rate of 3 Areas to 100%, and over the cumulative play time of 25200 seconds (7 hours). fifth form - In play (normal game), set the shoot-down rate of 4 Areas to 100%, and over the cumulative play time of 28800 seconds (8 hours). final form - In play (normal game), set the shoot-down rate of 5 Areas to 100%, and overstay the accumulated play time of 32400 seconds (9 hours). mororian (morolian) - In play (normal game), set the item acquisition rate of Area 1 to 5 to 100%, or overestimate the cumulative playing time by 36,000 seconds (10 hours).
immortal (invincible mode): Clear Direct Assault [trance] (Round 6)
beam type (beam type selection):
1 - Clear Score Attack 5 times or more (Any Area is acceptable)
2 - Clear Score Attack 10 times or more (Any Area is acceptable)
3 - Clear Score Attack 15 times or more (Any Area is acceptable)
4 - Clear Score Attack 20 times or more (Any Area is acceptable)
5 - Clear Score Attack 25 times or more (Any Area is acceptable)
6 - Clear Score Attack 30 times or more (Any Area is acceptable)
over drive infinity (overdrive infinite): Rank 1st in Boss Rush
camera view (Camera Viewpoint Selection):
near view - Rank 1st in 2 Areas of Score Attack far view - Rank 1st in 3 areas of Score Attack dynamic view - Rank 1st in 4 areas of Score Attack first persion view - Rank 1st in 5 areas of Score Attack
Rez SCORE ATTACK EVENT
Score Attack Event Now On! The "Rez" Score Attack event will be held! Players who score high will receive gorgeous prizes such as Eye-trek (Olympus) and vibration headphones! The deadline is January 11th next year!
Address: Shibuya, Shibuya-ku, Tokyo United Game Artists "Rez Score Attack"
SCORE ATTACK STAGE LOST AREA
The target is beyond mode Lost Area. Let's record a VHS video of this play from start to finish and send it to UGA.
*Don't forget to include your address, name, age, and phone number in the document enclosed with the video! Please note that submitted videos cannot be returned.
SCORE ATTACK ONE POINT ADVICE FROM UGA
POINT 1: 8 locks as much as possible! The base of the score attack is 8 locks.Even in UGA, this method is used to get scores that make you say, "Isn't that a lie!?"For reference, 250,000 to 260,000 points are possible on one page.
POINT 2: Use network openings, too! When you lock on, try using network openings and items well to get 8 locks. Overdrive destroys enemies at once, so refrain from it.
(Page 143)
INTERVIEW - Jun Kobayashi
"Rez" is an active game. If you don't move yourself, it won't start
Thoughts that "I definitely wanted to make it into a game"
- Mr. Kobayashi, please tell us how you decided to create "Rez".
Kobayashi:About 4 years ago, when UGA (then CS4 Lab) moved to Shibuya, a friend of mine took me there to hang out in the middle of the night. When I was chatting with Mizuguchi there, he said, "Wouldn't it be interesting if there was a shooting game where notes would fly out and when you shoot them, they would turn into music? He said, "Oh, that sounds interesting. I said, "Yes, I'll try it" (laughs), and that's how it all started.
-So the shooting part was decided from the beginning.
Kobayashi: Mizuguchi-san had a fixed idea of shooting. I used to make shooters myself, so I know, but to be honest, I was worried. That's why I came up with various ideas such as shooting guns and making it look like a DJ, but in the end I went back to the initial image.
Rez KEYWORD: Wire Frame
Because of the current era, the wireframe is conversely catchy. What was the reason for sticking to this! From the moment I started this project, I knew I wanted to use wireframes for this game. I told the art director, Mr. Yokota, 'You can use realistic backgrounds, but we definitely want to use wireframes as the main element. I was influenced by Atari's "Missile Command" and "Star Wars", which I still think are cool. but there are no games these days that I think are "beautiful" but "cool. I was a bit selfish," said Kobayashi.
- Three years of development was a long time.
Kobayashi: Usually, three years means the amount of work and graphics, but I have been working on the system for three years. Especially when it comes to programming, I have to repeat it countless times.
-What kind of trial and error did you go through before you actually decided on this?
Kobayashi:If you add a little complicated element, you can create various game features. But on the other hand, if you put it in, the pleasantness of the sound will gradually decrease. It was very difficult to strike that balance, and there were times when we argued that it wouldn't be okay if it didn't fit into the shape of the game. However, I was against that, and I thought, "I definitely want to make it a game. So I decided to make the gameplay "just shoot," and to make it "a game that anyone can play and feel the pleasure of the sound.
-I think the system part also had a lot of trouble, but what about that?
Kobayashi: We had a system in place where when you shoot it, it will be combined with the back BPM appropriately. Then, I remembered the DJ-like idea I had at the beginning of the project, which was how to make it more exciting. That's when I came up with the "network opening".By putting that in between bars and lifting it up like a DJ, the feeling of pressing a switch and the sound that comes after that are mixed and excited.On the other hand, those who miss that shot can't get very excited.
(Picture) Director - JUN KOBAYASHI Joined UGA in this work after working as a designer for a major game maker.Despite his light image, he is actually quite a game enthusiast.
PS2 version completed in just two months
-How was the development of the PS2 version?
Kobayashi:That was already a miracle (laughs). We were able to port it within two months after we started working on it in earnest. I think we were able to do it thanks to the hard work of the programmers and technical support staff. We had a lot of trouble with the sound because of the differences between the DC and PS2.
-So you have created exactly the same thing.
Kobayashi:Yes, I think so. But people with good ears might feel the difference in sound.
-PS2 has a beautiful picture.
Kobayashi:PS2's blur is so beautiful. The other point is that we were able to achieve 1 point. Actually, I could have added more textures and effects if I had focused on PS2.
Rez KEYWORD: Sex&Fertilization
A certain secret was hidden in the process of evolution of the character of "Rez". "Actually, the game's initial concept is 'sex = fertilization'. The player is a sperm, and the eden that is saved at the end is an egg. With that kind of setting, players all over the world are playing Rez. Various people are hacking eden using software called "Eden".In the end, the image that players are hacking there all at once is superimposed on "fertilization".The form (my character) is a person It traces the evolutionary process of an egg (zero), a person (first, second, third), a spirit (fourth), and a reincarnation (fifth, final).”
-It is interesting that from the fourth form onwards it develops with a rather religious image.
-Finally, could you give a few words to the users?
Kobayashi: This game is very active, and you have to take action to make it happen. Recently, there are many passive games that are given, moved, and finished. Instead, "Rez" is a game where you have to start the game and make something happen within yourself. If you are happy with that, please buy it. I don't think you will lose anything.
-Thank you very much.
go to next cycle → In the next issue, Mr. Kobayashi will directly talk about the specific parts of the game that were not covered this time. Sharp gouges on stages, bosses, true endings, and more!
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satoshi-mochida · 3 months
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SPYxANYA: Operation Memories for PS5, PS4, and Switch launches June 27 in Asia, June 28 in the west
Gematsu Source
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SPYxANYA: Operation Memories will launch for PlayStation 5, PlayStation 4, and Switch on June 27 in Asia and June 28 worldwide, publisher Bandai Namco and developer Groove Box Japan announced. The PlayStation 5 and PlayStation 4 versions will also launch on June 27 in Japan. The PC version will launch via Steam sometime in 2024.
SPYxANYA: Operation Memories first launched for Switch both physically and digitally on December 21, 2023 in Japan.
In Japan, the PlayStation 5 version will be available both physically and digitally, while the PlayStation 4 version will only be available digitally. It will be priced at 6,800 yen for the standard edition and 8,500 yen for the Digital Deluxe Edition.
The Digital Deluxe Edition will include the base game, the bonus “Deluxe Outing Pack” featuring the “Director Chimera Hat” and “Bond Set” costume for Anya; the “Thrilling Outfit Pack” featuring the “Fancy Set” and “Undercover Work Set” costumes for Lloyd, Yor, Anya, and Bond, and the in-game items PP10,000 and “Mr. Chimera Statue” (doubles Eurekas); and the “Excited Outfit Pack” featuring the “Denim Set” and “Punk Set” costumes for Lloyd, Yor, Anya, and Bond, and the in-game items PP10,000 and “Penguin Statue” (doubles PP).
Here is an overview of the game, via Bandai Namco:
About
Anya Forger has a new assignment from school: creating a photo diary! Let’s collect memories by going to school on weekdays while going out to all sorts of exciting places like the beach or an art museum on days off, in search of subjects to photograph. Take memorable pictures to complete her diary by living out the daily life as Anya in the world of SPYxFAMILY! Will Anya be able to complete her photo diary?
Key Features
Experience the World Through Anya’s Eyes – Tasked with making a photo diary as an assignment for Eden College, players must take memorable pictures of Anya to complete her diary from the series through outings including parks, beaches, dog parks, aquariums, and museums.
Take Pictures When Anya Finds Something Interesting – Find something that catches Anya’s attention to capture memorable pictures of her, her family, and her friends. Good pictures will be saved as Anya’s memories.
All Fun and Mini-Games – A variety of more than 15 mini-games are available to players. Experience fun games based on familiar scenes from the anime – ranging from peanut-themed bowling to rhythm training with Yor to earn points and get costumes and outing items.
Create a Memorable Style – Customize the Forgers with unlockable costumes and other items to create a memorable style. Also use the game’s photo mode to take the perfect portrait of the Forger family.
Watch a new trailer below.
Trailer #2
English
youtube
Japanese
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demifiendrsa · 11 months
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Phantom Blade Zero - Announce Trailer
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Chinese version with English subtitles
Phantom Blade Zero is in development for PlayStation 5, Xbox Series X|S, and PC (Steam, Epic Games Store). A release date has yet to be announced.  
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Screenshots
First details via PlayStation Blog
“What’s your plan, knowing you have only 66 days to live?”
This journey began with Rainblood: Town of Death, an indie game I made back in 2010. The development process was a creative outlet for me as an architecture student, first in Beijing and later New Haven.
When I returned to China, I founded my own development studio, S-GAME, and Rainblood grew into a franchise that would later become Phantom Blade. Most of these titles were for smartphones and never released outside of China, but we still managed to build a fan base of over 20 million players.
Now, allow me to introduce Phantom Blade Zero, the spiritual rebirth of the original Rainblood and the game we always wanted to make.
Kung-Fu Punk
Phantom World, the universe in which the game is set, is a place where many kinds of powers converge. Here you’ll find Chinese Kung-Fu, intricate machines reminiscent of steampunk, arts of the occult, and other intriguing elements that don’t quite fit into any of these categories.
In Phantom Blade Zero, you play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order.” Soul is framed for the murder of The Order’s patriarch, gravely injured in the ensuing manhunt, and, though his life is saved by a mystic healer, the makeshift cure will only last for 66 days. Now, he must fight against powerful foes and inhuman monstrosities, all while seeking out the mastermind behind it all before his time runs out.
From Louis Cha’s Wuxia stories and Bruce Lee’s films to Michelle Yeoh in Everything Everywhere All at Once and Donnie Yen in John Wick: Chapter 4, Phantom Blade Zero draws on a wide range of martial arts icons, but with a twist of its own. What we call “Kung-Fu Punk” instills a heavy dose of punk spirit and our unique visual aesthetic.
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retrogamingloft · 1 month
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Speed Punks, known in Europe as Speed Freaks, emerged as a captivating kart racing game on the PlayStation platform. Developed by Funcom Dublin and supported by Sony, it made its debut to critical acclaim in Europe in 1999 and followed in North America in 2000. This title carved a niche for itself in the twilight years of the original PlayStation with its swift-paced races, vivid graphics, and competitive gameplay mechanics.
In the game, players choose from a variety of quirky characters, each helming a unique kart with distinct performance metrics like speed, acceleration, and handling. It features a wide range of tracks set against varied backdrops—from bustling urban settings to tranquil rural roads—each offering its own set of challenges and hurdles. The tracks are peppered with power-ups and weapons, arming players with means to outsmart their competitors or hinder their progress.
A standout aspect of Speed Punks is its emphasis on precision driving and strategic use of power-ups. Achieving mastery in drifting and boosting techniques is crucial for victory, especially when facing off against AI opponents or engaging in the game's multiplayer mode. This mode, which supports up to four players in split-screen, is notably engaging and competitive—a highlight even for those typically not fond of split-screen gaming.
From my perspective, Speed Punks is noteworthy for its immersive visuals, fluid animation, and intuitive controls. Its challenging races and the overarching competitive edge are commendable strengths. Despite the saturated market of kart racers, dominated by heavyweights like Mario Kart, Speed Punks managed to carve out its niche, garnering a loyal fan base drawn by its distinctive charm and quality.
Although it arrived late in the PlayStation's lifecycle, potentially limiting its exposure compared to contemporaries, Speed Punks is fondly remembered as a valuable addition to the kart racing genre. It continues to occupy a special place in the memories of those who experienced its exhilarating races firsthand.
Considering its challenging nature, I plan to ease into my gaming journey by starting on the easiest difficulty level to gradually shake off any rust.
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gametech-horizon · 11 months
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alsjeblieft-zeg · 1 year
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274 of 2023
My Interests/Stuff you like] 01. Photographing my friends and I 02. Photographing nature, architecture etc 03. Listening to music, loudly! 04. Playing games on the computer 05. Using the internet frequently 06. Making surveys 07. Filling out surveys 08. Updating my websites 09. Scrapbooking 010. Drawing and sketching 011. Painting 012. Making layouts for xanga or myspace 013. Changing my layouts for xanga or myspace 014. History 015. Reading 016. Talking on my mobile phone 017. Hanging out with friends 018. Going to town 019. Going to the cinema to see a movie 020. Eating out in restaurants 021. Tidying and cleaning 022. Make up 023. Reading magazines 024. Science 025. Space 026. English literature 027. Art 028. Collecting random and useless things 029. Playing sports 030. Talking non stop 031. Shopping for clothes 032. Shopping for other random things 033. Jewellery 034. Making jewellery 035. Showering/bathing 036. Spending time with my family 037. Watching TV 038. Watching movies 039. Shopping online 040. Walking 041. Church 042. Travelling 043. Eating 044. Alcohol 045. Smoking or drugs 046. Making fun of people 047. Singing 048. Acting/drama 049. Using a video camera 050. Writing short stories 051. Writing novels 052. Writing poetry 053. Writing plays 054. Writing songs 055. Working 056. Studying 057. Building/making stuff 058. Knitting or sewing 059. Cooking 060. Climbing 061. Swimming 062. Sunbathing 063. Sleeping 064. Spending time with my boyfriend/girlfriend 065. Dreaming/daydreaming 066. Kissing 067. Going on dates 068. Having sex 069. Animals 070. Babysitting 071. Pampering myself 072. Ice cream
[Random Movies I have seen] 01. LOTR trilogy 02. All Harry Potter movies 03. Narnia 04. The Brothers Grimm 05. Sleepy Hollow 06. Jay and Silent Bob Strike Back 07. The Matrix 08. Titanic 09. Eternal Sunshine of the Spotless Mind 010. Pirates of the Caribbean 2 011. Edward Scissorhands 012. Shadowlands 013. Thirteen Ghosts 014. Troy 015. White Chicks 016. The Notebook 017. Sliding Doors 018. The Stepford Wives 019. As Good As It Gets 020. What Women Want 021. Walk The Line 022. Ghost 023. Romeo & Juliet 024. American Pie 025. Not Another Teen Movie 026. Date Movie 027. Meet The Fockers 028. Dodgeball 029. Corpse Bride 030. The Nightmare Before Christmas
[Music Genres I LOVE] (half is not even listed lol) 01. Bubblegum pop 02. General pop 03. Rock pop 04. Rock'n'Roll 05. Punk rock 06. Ska 07. Emo 08. Thrash 09. Hardcore 010. Goth rock 011. Goth metal 012. Heavy metal 013. Industrial 014. Thrash metal 015. Death/black metal 016. Power metal 017. Symphonic metal 018. Folk 019. R'N'B 020. Hip Hop 021. Rap 022. Jungle 023. Garage 024. Dance/disco 025. Techno/house 026. New wave/80s 027. Jazz 028. Bluegrass 029. Classical 030. Opera 031. Musicals 032. Soundtracks
[I own/have] 01. An ipod 02. A digital camera 03. An ordinary camera 04. A portable CD player 05. A stereo 06. An MP3 player 07. A TV set 08. A VCR 09. A DVD player 010. A computer 011. A portable TV 012. A radio 013. A mobile phone 014. An alarm clock 015. A playstation 016. Any Sims game 017. An instrument 018. 50+ DVDs 019. 20+ Videos 020. 50+ CDs 021. 10+ Burnt CDs 022. 20+ Books 023. A dog 024. A cat 025. A rabbit 026. A horse 027. My own bathroom 028. Glasses/contacts 029. Braces 030. Jewellery  
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creatiview · 1 year
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[ad_1] A lot of good games released in 2022; Elden Ring, Tunic, Pentiment, Grounded, The Callisto Protocol, Horizon: Forbidden West… the list goes on. Despite the disparate genres, the varying budgets, the different philosophies of the development studios, all of those games had one thing in common: they’re stressful. OlliOlli World is just one of a few cool games available on PlayStation Plus in February 2023. Whether you’re trying to break the circuits in a Thunderjaw’s fangs or avoid the razor sharp riposte of a Godskin Noble’s epee, 2022’s games all put you through the ringer. But if you needed a rest from being blindsided by well-fermented revolution in Pentiment, or smacking your head against the obtuse world-building of Tunic, there was one place you could go to unwind: the blissed-out ‘Gnarvana’ of OlliOlli World. The game will be offered free to all memebers of PlayStation Plus from February 7 – and I think it's essential you at least give it a go. Replete with pastel colours, brought charmingly to life with the pop of an Adventure Time art style, and coasting on one of the most chill game soundtracks you’re ever likely to hear, OlliOlli World was a refreshing palate cleanser of a game in 2022. It’s not open world, it’s not crammed full of shit trying to kill you, and it’s not obtuse to the point of irritation. It’s a nice, simple ‘what you see is what you get’ kind-of game. All you need to do is learn your inputs, learn the rules of the world, and get your grind on. OlliOlli World is full of weird and wonderful characters – just like any IRL skate park. Compared to the likes of Tony Hawk’s Pro Skater, this game feels like more of an accurate reflection of skating in 2023: this isn’t all ripped jeans and punk rock and six packs of beer. It’s more meditative, more laid back, more electronic. Skaters of all shapes and sizes meet to celebrate the art of skateboarding in this peculiar fantasy world where literally everything seems to exist to make life on the deck better. Everyone talks about flow, about state of mind, about zen. As they should. Because that’s what this game excels at. The beating heart of the OlliOlli series (this is the third game) has always been the developer’s obsession with getting players into the flow state. Think too much about what your fingers are doing, and you’re going to bail. Play with your head – rather than your body – and you’ll eat the curb sooner than you can say ‘radical’. Once you’ve cleared the first few levels and learned the basics about how to ollie, when to grind, what manuals can do, and how you can build (and keep) your momentum, OlliOlli World sets you loose on its playground world, and asks nothing of you than ‘empty your mind’. What's up, fellow kids? Once you get into that zen-like state – think of Bart Simpson saying ‘tree falling in the woods, tree falling in the woods’ to himself – the game opens up. You’ll find yourself nailing objectives without pause, grabbing high scores that will embarrass your friends on the leaderboard, doing tricks that’d make even Bob Burnquist blush. As you clear more areas and sniff out more secrets, you’ll also unlock more gear; whether you want to be a fae woodland hippie skating down the sidewalks, or a decked-out emo sk8r boi flipping over industrial waste, you’ll get to live out your fantasy. Before you know it, it’s 2am (again), and you’ve got blisters on your thumb pads. You’ve progressed a few more zones into the weird, wonderful world of Radlandia, and it’s time for bed. Better than any cup of chamomile, any hit of CBD, and most neat whiskeys, OlliOlli World has calmed you down and peaced you out. Even if you get trapped in one particularly gnarly bit of level design, or if there’s one specific objective you can’t quite complete, you’ll have a good time grinding it out, over and over again, as you feel your brain unspooling and shedding the weight of the day. It’s a game that high
lights the perks of free-spirited skating counterculture, all the while providing a masterclass in unputdownable gameplay – all dressed up in a welcoming, encouraging and engaging world. Just like skateboarding should be. function appendFacebookPixels() if (window.facebookPixelsDone) return; !function(f,b,e,v,n,t,s) if(f.fbq)return;n=f.fbq=function()n.callMethod? n.callMethod.apply(n,arguments):n.queue.push(arguments); if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0'; n.queue=[];t=b.createElement(e);t.async=!0; t.src=v;s=b.getElementsByTagName(e)[0]; s.parentNode.insertBefore(t,s)(window, document,'script', 'https://connect.facebook.net/en_US/fbevents.js'); fbq('init', '1749355691872662'); fbq('track', 'PageView'); window.facebookPixelsDone = true; window.dispatchEvent(new Event('BrockmanFacebookPixelsEnabled')); window.addEventListener('BrockmanTargetingCookiesAllowed', appendFacebookPixels); [ad_2] Source link
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trustfreak · 2 years
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Huntdown epic games
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#Huntdown epic games Pc#
Hoodlum Dolls: Violent feral punks winning the gang war with the toothless authorities.20 levels: Gritty, neon soaked, graffiti strewn 80s cityscapes to cleanse, each with their own infamous gang boss to terminate and bounty to collect.Mow Man: Modified recon droid, stolen and empowered with banned software.This scarred veteran has lost so many limbs in combat he’s half robot. John Sawyer: Special forces cop who left the law behind.A loose-cannon trained to assassinate without question or mercy. Anna Conda: Ex-commando and firearms expert.Three legendary bounty hunters to play as:.The slick platformer features hand painted 16-bit pixel art graphics and hand-drawn animations, combined with fluid action-packed 60-FPS gameplay and an epic 80s soundtrack pumping dark wave, industrial synth, hard rock and electro through 20 unique levels. Inspired by the action movies and pop culture of the 80s with a gritty, violent twist, Huntdown is an old school arcade side scroller for the modern bounty hunter. Players can go solo or local two player co-op and shoot down enemies to a pulp.Ĭheck out the description and key features below: This game has a retro-inspired gameplay reminiscent to the old school arcade boxes in the 80s.
#Huntdown epic games Pc#
The game is now available on PlayStation 4, Xbox One, Switch, and PC via Epic Games store. Game publisher Coffee Stain Publisher and developer Easy Trigger Games recently announced the release of retro platformer video game Huntdown.
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satoshi-mochida · 11 months
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Chinese developer S-GAME has announced action RPG Phantom Blade Zero for PlayStation 5 and PC (Steam, Epic Games Store). A release date was not announced.
Get the first details below, via PlayStation Blog.
“What’s your plan, knowing you have only 66 days to live?” This journey began with Rainblood: Town of Death, an indie game I made back in 2010. The development process was a creative outlet for me as an architecture student, first in Beijing and later New Haven. When I returned to China, I founded my own development studio, S-GAME, and Rainblood grew into a franchise that would later become Phantom Blade. Most of these titles were for smartphones and never released outside of China, but we still managed to build a fan base of over 20 million players. Now, allow me to introduce Phantom Blade Zero, the spiritual rebirth of the original Rainblood and the game we always wanted to make.
Kung-Fu Punk Phantom World, the universe in which the game is set, is a place where many kinds of powers converge. Here you’ll find Chinese Kung-Fu, intricate machines reminiscent of steampunk, arts of the occult, and other intriguing elements that don’t quite fit into any of these categories. In Phantom Blade Zero, you play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order.” Soul is framed for the murder of The Order’s patriarch, gravely injured in the ensuing manhunt, and, though his life is saved by a mystic healer, the makeshift cure will only last for 66 days. Now, he must fight against powerful foes and inhuman monstrosities, all while seeking out the mastermind behind it all before his time runs out. From Louis Cha’s Wuxia stories and Bruce Lee’s films to Michelle Yeoh in Everything Everywhere All at Once and Donnie Yen in John Wick: Chapter 4, Phantom Blade Zero draws on a wide range of martial arts icons, but with a twist of its own. What we call “Kung-Fu Punk” instills a heavy dose of punk spirit and our unique visual aesthetic.
Worldbuilding
Phantom Blade Zero unfolds in a semi-open world, consisting of multiple large maps filled with diverse, handcrafted activities. This world of Phantom Blade Zero is bleak and punishing, a constant reminder to never let your guard down. Seeking out the game’s many challenges and power foes will reward you with weapons, armor, artifacts, skills, and other ways to customize or progress your character.
Authentic Action by Mr. Kenji Tanigaki, Action Director
Having a decade of mobile development under our belts, we’ve learned to simplify control inputs for touchscreens, giving players ways to execute elaborate moves without mindless “button-mashing.” We’ve taken these lessons and applied them to action gameplay with a controller. And we’re honored to have Mr. Kenji Tanigaki as our action director, the fight choreography master behind many of the classic martial arts films that inspired us. For Phantom Blade Zero, Kenji-san physically demonstrated each move in the game to be scanned by a camera matrix. This data was then used as reference material for our animation artists, who would then rebuild these moves by hand for use in the game. This is all we can disclose for now, but there is much more to come.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
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Chinese
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demifiendrsa · 3 months
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Vampire: The Masquerade - Bloodlines 2 - Narrative & RPG Stream
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Brujah Clan Reveal
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Brujah overview
The Learned Clan, Rabble, Punks, Hipsters, Prometheans, Rebels, Philosopher-Kings, Hellenes. Brujah is the learned clan, the clan of radicals, the clan commonly misjudged as punks looking for trouble, the Brujah are guided by passion and dedication to an ideal. And if they have the supernatural strength to back that passion up, who are you to argue? Rebellion unites their blood, whether that rebellion is of the subtle lend me your ears kind or the fists out, fire in the streets sack of Rome kind is down to the individual. Playing a Brujah in Bloodlines 2 If you’re a player who leaves the shadows to the cowards, knows the frontline is where the fun is and idealistically rebels against power, Brujah is your clan. In Bloodlines 2, Clan Brujah will offer a brutal melee playstyle with its abilities (in Vampire: The Masquerade, known as Disciplines) getting you into the fray and rewarding you for staying there. Exemplified in the video, our Brujah uses charge to gain a burst of momentum, grab an enemy, drag them with you and body slam them into a wall. Don’t assume you’re limited to charging just one enemy either. In early 2024, we’ll be back with a complete list of Brujah discipline powers you will be able to use in game.
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Tremere Clan Reveal
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Tremere overview
Playing as a Tremere in Bloodlines 2 As a Tremere in Vampire: The Masquerade - Bloodlines 2, you use your arcane powers to control your own Blood and that of your foes. The playstyle is rewarding when keeping your distance in combat, making enemies scream in agony as you boil their blood, shaping your own vitae into projectiles, or even ripping the blood from their veins.
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Banu Haqim Clan Reveal
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The Clan of the Hunt, Assassins, Children of Haqim, Saracens, Mediators, Lawmen Cursed with a thirst for the Blood of other vampires, the Banu Haqim stalk the night as judges and lawbringers. To this end, most Banu Haqim adhere to a strict code of conduct - derived from law, faith, or personal ethics - sating their Hunger on those that breach these convictions.
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The Clan of Kings, Blue Bloods, Tyrants, Warlords, Patricians, and Borgias
Ventrue vampires usually choose their progeny from mortals familiar with power, wealth and influence. Seeing themselves as the rightful leaders of vampire society, Kindred of clan Ventrue take up the mantle of leadership wherever possible, often in the form of high positions in Camarilla Courts.
Playing as a Ventrue
Ventrue are blue blooded tyrants who incite obedience in both their allies and their foes. Using the Disciplines of Presence and Dominate, they can mesmerize as well as awe their prey. Feeding builds up Fortitude, allowing the Ventrue to soak up more damage in case any enemy is powerful enough to resist their force of will.
Vampire: The Masquerade – Bloodlines 2 will launch for PlayStation 5, Xbox Series X|S, and PC (Steam, Epic Games Store, and GOG) in Fall 2024.
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palify533 · 2 years
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Download Crash Nitro Kart Xbox 360 Iso
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Format: iso Number of part: 2 part Size: Compressed: 2,26 Go Uncompressed: 2,72 Go Languages: Dutch, French, English, Espanol, Italian, German Genre: Race Multi: 4 Player System Link: No Online gaming: No Xlink / No Xbe Content Download: No????????????????????????????????????????????????????????????????????????. Crash Nitro Kart. Crash Nitro Kart ISO download is available below and exclusive to CoolROM Download Crash Nitro Kart ISO to your computer and play it with a compatible emulator. You can also play this game on your mobile device. If you enjoy this free ISO on CoolROM, then you may also like other Sony Playstation 2 titles listed below. Enathgona/crash-bandicoot-xbox-360-download-torrent. enathgona/crash-bandicoot-xbox-360-download-torrent. By enathgona. Crash Bandicoot Xbox 360 Download Torrent.
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Age rating. 10+. Description: Crash™ Team Racing Nitro-Fueled – Nitros Oxide Edition switch nsp xci. Crash is driving again! Get ready to press the gas to failure in Crash Team Racing Nitro-Fueled. This is all the same CTR that you remember it, but better and more dynamic. Start with classic game modes, characters, tracks, boosts, weapons. Select Page. crash nitro kart xbox 360. by | Apr 20, 2021 | Uncategorized | 0 comments | Apr 20, 2021 | Uncategorized | 0 comments.
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Download Crash Nitro Kart Xbox 360 Iso. 11/27/2020 0 Comments If the player finishes each of the tracks in a set time, the player will be able to compete against the ghosts of the games boss characters.You can help Xbox Wiki and earn badges by correcting info and making sure it follows the edit poilcies.It was released on the PlayStation2.
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We would like to show you a description here but the site won’t allow us. Crash Nitro Kart. Crash Nitro Kart es un juego de conducción (arcade) desarrollado por Vicarious Visions y distribuido por Vivendi Universal Games para XBOX. La fecha de lanzamiento de este videojuego es el 28 de noviembre de 2003. INFORMACION: Título: Crash Nitro Kart. Género: Conducción, Arcade (Humor).
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gertlushgaming · 1 year
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Sakeworld Review (PlayStation 5)
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 For this Sakeworld Review, where Something ain’t right in La Brea – punks everywhere who got no respect for anyone or anything. But the more I fight ‘em off, the weirder things get. Am I tripping, or is that dude some kind of rabbit man? Welcome to Sakeworld, a beat ‘em up where rappers fight punks and aliens to keep the streets safe. Play as Rappers Trippie Redd, Chief Keef, D Savage, Rucci, or Yung Bans to save Earth. Featuring the late Jack Phoenix’s hand-drawn art, intense fighting, a fire MP3 Player, and some funny $3it… Sakeworld’s like nothing you’ve ever played before!
Sakeworld Review Pros:
- Decent hand-drawn graphics. - 670.4MB download size. - Platinum trophy. - Own in-game achievements. - Optional tutorial. - Side scroller beat 'em up gameplay. - Two game modes - boss rush, and new game/continue. - Five characters each with a unique ability and damage/charge rate stats - D Savage, Chief Keef, Trippie Redd, Rucci, and Young bans. - Three difficulties - Easy, normal, and hard. - 2.5D perspective. - Break items like crates and bins to get drops and food for health. - Fast-paced combat. - Comic book-style shout-outs for in-game conversations. - Power-ups vary from calling in a dog or a plague doctor to fire and Super punches. - Big boss encounters. - On the character select you get a brief description of each rapper. - The score is achieved by fighting and collecting items, your current rank is shown, and how close you are to the next one. - Local leaderboards for both modes and each difficulty. - Health bar system with food to replenish. - The art is crazy good and sets the theme. - Hip-hop themed from the atmosphere to the music and menus. - The weapon wheel allows you to quickly swap between them, drop them, and go back to just fists and kicks. - MP3 allows you to listen to brilliant soundtracks, sort/filter, and make up a favorite list. - Each stage has three objectives that earn stars and the time and score go to the rank. - Cops will drop health items for you. - Kiss females, that's it. - Some truly whacky levels and enemies like aliens and stoners. - Bonus levels can be found for more cash and score. - Hitting enemies causes cash to fly out. - Game over will trigger a random mini-game that allows you to try and win back a continuation. Sakeworld Review Cons: - Had the tutorial glitch out a few times and I died on the text pop-up screen. - Takes a bit of getting used to weapon management. - Dealing with a group of enemies can be tough at times. - Every level plays the same from the cops mid-way, the cars you need to blow up, to the boss at the end. - The music repeats far too often and any tracks without words are dull. - Very repetitive. - The trophies are stingy and take way too long with most of them being that you need to complete the game on all difficulties with all characters. - No replay value. - Last track of the story. - No real voice work. - Doesn't have online leaderboards. - Spomgey boss fights. - Doesn't really have much variety. - Having crates just spawn in front of you all the time kind of Ruins the fun. - It's more about power-ups and guns rather than fighting. - Can be hard to make out who is an enemy and who is just a bystander. Related Post: Tiny Troopers Global Ops Review (PlayStation 5) Sakeworld: Official website. Developer: Sake  Publisher: Sake  Store Links -  PlayStation Read the full article
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randomboo256 · 2 years
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Sunset Overdrive Review
After the past couple years, one studio I've definitely grown into a strong fan of is Insomniac Games. While I've yet to play through all their games, I have played through the Ratchet and Clank series and the modern Spider-Man titles. I think both are excellent all around. As such, I was interested in Sunset Overdrive the second I heard about it. Ok well maybe that's not entirely accurate...
I was first introduced to this game from commercials I saw on TV as a kid when it was coming out as an exclusive on the then new Xbox One, which already sounds like blasphemy doesn't it? Insomniac is so heavily associated with Playstation that it's easy to forget that the studio only recently became an official part of the Playstation family. Regardless, I didn't know this as a kid. I saw the spunky advertisements and was... not impressed. I was barely a gamer as a kid (only really being interested in my Wii, PS2, and DS and hardly at that). Not only was it's Xbox One status an automatic "can't play", but it also just didn't appeal to me. A loud M rated action game full of punk and swearing? I'd rather read my totally mature "young adult" (aka middle school girl) romance novels.
However, times have changed since then. I'm not in middle school, I haven't properly read in years, and I'm now fully invested in exactly this kind of video game malarky. However despite that, it still took me this long to actually play it. Why's that? Well for whatever reason, I had convinced myself that this was a multiplayer game, so I avoided it. However, this game is entirely singleplayer... well on Steam anyway. Apparently this game DOES have multiplayer on Xbox, which was removed from the PC port I played. That doesn't bother me because I was never going to play it anyway, but that could be a game killer for others. Anyhow, let's start with the story.
Sunset Overdrive's storyline is rather tongue-in-cheek. The game is about the titular Sunset City being overtaken by an apocalypse after evil soda corporation Fizzco rushing their newest product, OverCharge, to market. The soda included a deadly untested ingredient that caused people who drunk it to mutate into soda-obsessed zombie-like creatures called OD. The city was walled up on all sides as Fizzco lies to the public about what really transpired in Sunset City. So while the rest of the world is normal as always, Sunset City spirals into chaos as OD attack, violent gangs rise, and eventually Fizzco's very own robots are sent to clean up the mess in the most violent way possible. Here you come along. You're a custom avatar, however unlike traditional player insets, our main girl has a mind (and a mouth) of her own. She frequently makes sarcastic comments as she revels in the ensuing chaos of Sunset City, all while trying to find her way to break out of this city to expose Fizzco to the rest of the world. The game takes a very clear anti-capitalist theme as many dystopian stories do. However, unlike the self-serious novels I read as a kid, the plot is intentionally over the top and jokes are made constantly. I thought the game was pretty funny overall, but that depends on the person. The game has characters and character arcs as well, however both were fairly stereotypical. The characters are likeable enough, albeit not too memorable. They were entertaining at least, so I suppose that's all that matters. The game has meta humor at times, which was very "of its era". Most meta jokes landed and a couple flopped. They were restrained though. They only showed up on occasion, and most importantly for meta humor: The game was never expecting you to take it seriously. Meta humor fails the most when the same piece of media that tells a meta joke wants you to still be earnestly invested. The game's silly tone is helped by the game's artstyle, which blends realism with bright exaggerated colors and comic book style onomatopoeia. The game aged very well visually, especially on PC where you can increase the resolution and fps to modern standards, rather than the Xbox's 720p and 30fps.
Sunset Overdrive is a platformer with third person shooter elements, akin to Ratchet and Clank. On the surface, they play very similarly, however there are major differences. Firstly: you can't strafe like in Ratchet, and on top of that, your base movement speed is very slow making it very difficult to dodge attacks on foot. That's because secondly: You can grind on nearly anything. Grinding is much faster than basic movement, at the cost of making aiming more difficult. That's not your only special platforming move either. You can grind under rails, run on walls, bounce high off nearly anything, dash across and spring out of water, ground pound jump, even dash in midair, and more. Chaining together moves like this generates a combo which can power your attacks in various ways. The game wants you to play "the floor is lava" at all times by making you balance being in a constant state of platforming while also shooting up everything that gets in your way. In that sense, this game feels like even more of a platformer than some of the later Ratchet games, which at times can feel a lot more shooter than platformer. It's a really addicting core gameplay loop, and I honestly kinda prefer it over Ratchet tbh.
All of this is combined with the fact that thirdly: The game is open world. Normally, that's a big red flag to me, however this time around I'm not upset because this world is expertly designed. Just going from point A to point B in this game can be a lot of fun. This world is designed like it's a video game you can play in and have fun. There are rails and bouncy objects everywhere and the game's momentum let's you build up a real satisfying sense of speed. The game's overall platforming moveset is so immense that it's fun to just play around with. Combined with the whole world being designed like a huge interconnected platforming sandbox, and this game effortless shows us exactly how an open world game should be designed. By making the moment to moment gameplay of just moving around this world satisfying, engaging, and fun with a high skill ceiling to boot, you've created a game that truly earns it's open world status. Most open world games tend to throw you onto an empty map with all the interesting and fun bits spread apart between miles of nothing, with most of your gameplay amounting to you essentially waiting for the fun to begin as you trudge from point A to point B. In Sunset Overdrive, not only is the game designed like a massive playground, but, quite literally, everywhere you look you see a collectable you can platform over to grab on your way between locations.
Overall, Sunset Overdrive is brilliant game. It has an enjoyable story, good artstyle, and incredible gameplay. What's not to love?
Well...
What I've said in regards to gameplay is very true, for the first half of the game at least. By the end though, my opinions had changed. That's often caused in games where the core gameplay is solid, but by the end the challenge has increased to a point where the mechanics are falling in on themselves and showing their flaws. However in Sunset's case, it's the exact opposite. The game's biggest issue is summed up with simply:
"Ok... but when does the game start getting hard?"
The answer is never, at least from what I played, which was all the main and side missions (including what was originally dlc). Once you get to grips with the core gameplay, it never gets any more difficult. Platforming challenges don't get more complex, enemies don't get much harder, and the game on the whole tends to feel rather... mindless? Especially by the end of my playthrough. What was original exciting an invigorating gameplay mechanics eventually led to the slow painful realization that this game completely fails to properly challenge the player. We have this deep and addicting gameplay system with a high skill ceiling, yet the game feels like your playing on baby mode the whole time. I rarely died (and even if you do the game barely punishes you), I almost never ran out of ammo for any of my weapons, most enemies die in one hit and you don't take a lot of damage overall. I barely even used the amp and overdrive systems, which would've just made me even more overpowered. With how many enemies you slaughter with so little effort, it almost reminds me of a Warriors game, although it's never that bad. If I didn't know better, I'd assume I accidently chose the easiest difficulty option, however this game has no difficulty options. Coming off of Ratchet and Clank, a series that can get truly difficult on the highest settings, this just feels far too easy which is bizarre because Ratchet is the one rated E10+ and this is the one rated M. This game has gore, drinking, and constant hard swears. Why is the gameplay balanced around young children? I've felt more challenged on NORMAL mode of past Ratchets than anywhere in Sunset Overdrive.
Even beyond the difficulty, this game has some other bizarre step backs from Ratchet and Clank. Firstly, the weapon wheel is much worse. In later Ratchet games, you can access every one of your weapons from your weapon wheel, which really encouraged experimentation with your guns. When trying out your fancy new toy is as simple as pulling up a quick select and tabbing over to it, it really compels you to make the most out of your full arsenal. In Sunset, your weapon wheel has no tabs, like the classic Ratchets, so that means that only a fraction of your inventory that you personally selected can be accessed in a second. You'd think that's maybe for balancing, but no. You can switch out your weapons at any time in the pause menu, even mid combat. What's worse is that you can't even just manually select the gun from a menu like classic Ratchet. You HAVE to add it to your weapon wheel to use it, which just makes experimentation feel cumbersome. This encourages the player to just use a single selection of guns the whole game, making the whole game blend into itself more.
However, even if you did stick to a few favorite guns, they even made steps back from Ratchet in that regard too. In Ratchet games, your guns level up from use, and they brought that back here. However it's much better in Ratchet. Firstly, because Ratchet is simply more challenging and better weapons are more noticeable, but secondly because in Ratchet your guns evolve into a totally new form when maxed out at level 5. This makes it really satisfying to level up your guns, and that's ignoring the upgrade trees some games have. In Sunset, your max level is just another hard to notice enhancement like levels 2-4 in Ratchet. Oh, I got more ammo with this gun? Great, now it'll be even harder to run out. Not only that, but it requires a lot more to level up a gun in Sunset. In Ratchet, you can comfortable max out most of your main arsenal by the end of the main campaign. In Sunset, I only saw a single gun get maxed out, and I played this game for a lot longer than a typical Ratchet game. I clocked around 40 hours, meanwhile most Ratchets are around 10-20.
Overall, this is a game with such strong promise and strong core gameplay that ultimately under deliveries in a few key areas. However, despite my bitching, I still really like this game. While it may have been too easy, it was still pretty fun while it lasted, even if that fun started to drain around at the eleventh hour (or more accurately around the 30th hour). The biggest damn shame here are that these issues surely couldn't have been THAT difficult to address, right? They did all this stuff properly in their game right before this one, so why fail here? Would it have killed them to add difficulty options and keep the Ratchet quick select and upgrade systems? I doubt that. What I see in Sunset Overdrive is great, yet deeply flawed game with a ton of room for improvement. If they ever do make that fabled Sunset Overdrive 2, it could be a true masterpiece.
8.0/10
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hardcore-gaming-101 · 2 years
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Speed Punks
In 1994, Norwegian developer Funcom founded an office in Dublin, Ireland to create console games while they focused on developing for computers. For the next few years, Funcom Dublin developed racing games such as Impact Racing and Championship Motocross Featuring Ricky Carmichael, but their most well-known game is Speed Punks, a solid kart racer that offers an enjoyable challenge for those who prefer a little more focus on skill than luck. 
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