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#Echoes of an Elusive Age
greenmountaindummy · 5 months
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Dammit, lady
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Malroth: Remember kids! Be yourself, stay healthy, commit arson, steal from the government, and eat the ri-
Builder, cutting him off: okay i think that’s enough!
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krizeros · 6 months
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My favourite scene in dragon quest treasures
Huge thanks to Rexaura on twitter for commissioning me to draw this i love this scene and i love dragons quest
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kotalketz · 1 year
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a Sylvendrik Piece based on  Carnival by J. C. Leyendecker.
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lucdrawsthings · 2 years
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promise, promise, o my love, thou wilt wait in boughs above, that our leaves might bloom together.
though time hath torn thee from my arms, and time hath wrought us countless harms, time shall make us one forever.
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starduststarcrossed · 7 months
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Luminary and Serena were the first Dragon Quest XI pairing I liked (and still do). C:
Note that I do like other pairings from this game (such as Luminary/Erik), but thought it had been forever since I doodled these two last, and wanted to try again. =]
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everygame · 9 days
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Dragon Quest XI: Echoes Of An Elusive Age (Definitive Edition)
Developed/Published by: Square Enix Released: 27/09/2019 Completed: 14/02/2024 Completion: Finished the main story then defeated the true final boss in the post-game.
Well, where to start with Dragon Quest XI? I actually “finished” this before I even played through Shin Megami Tensei: Strange Journey (and not long before–I can’t believe I did two lengthy Japanese RPGs in such quick succession) but the thing about Dragon Quest XI is is that it makes it immediately clear when you finish it that it’s not really the ending and you have to do the post-game to truly finish it. So I thought “oh, well, I’ll put it down for a while and play some other stuff and come back to it.”
That (obviously) meant I put it down for a year and after Strange Journey every time I thought about picking up another RPG I’d think “oh, but I haven’t really finished Dragon Quest XI…”
So with Persona 3 Reload and that out now I thought I better rip the band-aid off.
The band-aid could probably have stayed on?
Here’s the thing about Dragon Quest XI: It’s fine! It’s fine. It’s just… I never found it that interesting. I remember loving Dragon Quest IX, but here I could just feel the structure immediately and nothing exciting enough happens narratively that I became engaged. It’s the classic story: you’re the chosen one (snooze). You’ve got to collect X things from different parts of the world to defeat the big baddie (snooze). Every location you visit has a wee story chain/quest that involves you visiting the local dungeon, killing the local problem, and fixing the local situation.
It’s all… fine. The game is a bit too forgiving in that it’s super easy to avoid enemies so I think they accidentally broke the pacing, and in turn the character development is so expansive and complex that it’s just too much, with every character ending up with this huge list of spells and abilities that you end up using about 3 of (this is especially annoying when you come back for the post-game and discover you need to re-equip and respec your entire team because you’ve gone back in time and blah blah this blah blah that.)
Even if I loved the narrative and the play (and listen: I do like myself a turn-based battle from time to time, and I imagine the end-of-act 1 twist worked for some) Dragon Quest XI does the same thing I get annoyed at, say, Monster Hunter for: they keep just enough legacy interface to make doing things annoying.
There’s absolutely no reason that there’s both a menu on start that includes some things you use all the time (like your forge, or your mounts) but also a menu on a totally different button that has a bunch of stuff you use all the time as well (including quitting to the main menu, which is nested under “misc.”). And then you have things like an “Items” option and an “Equipment” option, and you can only easily see the equipment in your equipment bag from the… Items option. And character still have to be equipped with items before battles, which takes forever and every item is held individually (they do at least let you instantly put all non-essential items back in the item bag rather than have to remove them one at a time, but it’s still an almighty ball-ache.)
The game is full of these little niggles; things that are probably second nature to people who have been with the series since the beginning, but decidedly unenjoyable for those of us who aren’t. It could all just be a little more streamlined.
The thing is though is that it’s pretty obvious that Dragon Quest is a “if you like this sort of thing, you’ll like this sort of thing”, er, thing, and I think if you are someone who likes levelling up pre-existing characters, or like avoiding enemies and trying to farm metal slimes, doesn’t mind the interface or just are cool with yet another chosen one plot because you get to do those things, then Dragon Quest IX is pretty great! It looks good, there’s always forward momentum, and Eric from Two Doors Down voices your grandpa. Can’t really say fairer than that.
Will I ever play it again? No.
Final Thought: I should recount, however, something very funny. The post-game of Dragon Quest XI takes the plot in a weird, time-travelly direction that doesn’t make a ton of sense without you putting in a lot of work (“er, timelines can only exist if there’s a luminary… so the first timeline is absorbed into the second, but the third one is actually a loop…”) but offers a sort of open-world, “second quest” experience where you can go anywhere and fight all the bosses again but they’re much harder.
However you really only have to fight three, two who you fight basically immediately and then a third you can put off for as long as you like, meaning that the most efficient way to do the post-game (if you just want to see the credits) is to just farm metal slimes for a while and then beat the boss…
(Which actually raises another thing about Dragon Quest XI that annoyed me. You go back in time and because the protagonist is by tradition silent, he doesn’t explain anything to anyone. Meaning that there’s an entire sequence where he knows someone is a baddie, but just hangs out with them and relies on a different baddie stopping that baddie? I mean he just goes to sleep leaving the important mcguffin that destroyed the world in the previous timeline out??? And don’t get me started on the ultimate bad guy appearing and then just… hanging out in the sky doing nothing. Like what, was he ever going to do anything? What was he waiting for???)
…Wait, let me get to the funny thing. So I spent quite a while playing the post-game because misunderstood something I’d read. I believe that you needed the “Supreme Sword of Light” to make fighting the final boss not impossible, which is a weapon with a fairly complicated, specific plot-chain to unlock. Once I’d got it, I got into the final battle and it didn’t work.
Turns out you actually need the “Super Sword of Light” which you already have in your inventory to begin with.
I guess that’s what I get for skimming FAQs as soon as I get stuck…
Hi. If you’ve been following this tumblr, you will be familar that I usually try and drive to towards my ko-fi after every article. However, I would instead like to ask you for a favour–could you check out the fundraiser my best friend Steven is running to help cover travel insurance costs? I know there are so many deserving causes, but Steven has a stage 4 brain tumour and it would mean the world to me if you considered donating, or sharing his page, to help make his remaining time the best ever.
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wylldebee · 1 month
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AU where Eleanor is the first female Dundrasil royal to spend six years at Angri-La. She becomes Grand Master Pang's favourite pupil. Rumor has it, Pang personally taught Eleanor how to wield the Naughty Stick. Eleanor fights by Irwin's side as they make their way through Dundrasil Castle as the monsters invade. She barely survives her could've-been-death, and ends up in the village of Cobblestone, and finds her son. She raises him with Amber and Chalky. The Luminary now has two moms. Eleanor decides to join her son on his journey in her own goal of avenging Irwin and her father and Dundrasil, and ends up just being missed by Hendrik and Jasper. After learning about Carnelian's betrayal and finding Cobblestone in ruins, she disguises herself. She becomes the mom to the group—even to Sylvando. She's the first to put the pieces together about Sylvando's identity but doesn't say anything because it's not her secret to tell. Eleanor gets a tearful reunion with her father and Jade. Rab is all choked up and thanking the Goddess for not taking his precious daughter. Eleanor eases Jade's guilt with just a few words and a strong hug. She cries at the grave that bares her beloved husband's name, and promises him she'll protect their son for the both of them. The fall of Yggdrasil. She ends up back at Cobblestone, and works with Carnelian after he spends hours upon hours of apologising. She almost breaks down finding her son alive, and joins him and Hendrik to find the others. Eleanor getting a chance to say goodbye to her beloved Irwin, promising him she'll be with him again one day—and unknowing does so again, after her son goes back in time. Eleanor at her son's side as they defeat Calasmos once and for all. She weeps with her father as they finally avenge Dundrasil and Irwin, and is there when her son chooses one of his companions to stay with him in Cobblestone. She decides to rebuild Dundrasil because like hell Calasmos will get a win from beyond the grave by having Dundrasil remain a ruin. AU where Eleanor becomes more than another dead mother, a dead wife, and a dead daughter in a Dragon Quest game.
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vitorhugoguariento · 2 months
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Especial: O Legado de Akira Toriyama no Mundo dos Games
O mundo pode não estar mais sorrindo de forma tão resplandecente. No dia 08 de Março de 2024, morreu um dos mais ilustres mangakás de uma geração inteira, Akira Toriyama. Contudo, mesmo com Dragon Ball, série de mangás que se tornou uma animação de sucesso impressionante no Brasil e em outras partes do globo, Toriyama não se limitava neste ponto. Parecia que ninguém o amedrontava. E sua marca…
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View On WordPress
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tiny-design · 2 years
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Upon completing the main quest of Dragon Quest XI: Echoes of an Elusive Age, the option is presented to the player to experience a whole additional second story, with new quests, challenges, and more to experience. What brings this together so well as part of the primary game, however, is that it sends the player back to a mid-point of the original story, with all the events of that story now taking on new meaning and narrative content. Every victory and tragedy is waiting for the player to take part in as the player explores this familiar world once again.
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11: What are you going to do?
Erik: I don’t know. Something dramatic, I hope.
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chaos-husband · 2 years
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This user loves Dragon Quest XI characters!! User boxes of Sylvando, Rab, Jade, and Hendrik from Dragon Quest XI!!
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Part 1 | Part 2 1328x300 px each Free to use Please like / reblog if using or saving.
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bi-leth-eisner · 2 years
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now that i’m done with Legends Arceus, I wonder if I should pick Three Houses back up. there are some things i left off, some challenges i wanna try, and a certain route i wanna experience once more with less recruited characters
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lucdrawsthings · 2 years
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my beautiful performer wife
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The Luminary and Erik (Dragon Quest 11). Gift art for a friendo of mine on Twitter, yey.
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And now the Switch counterpart for the previous post, this time with all the Switch games I've started playing in the past five years but haven't finished but also am at least pretending I'll get back to eventually.
Hades is one I did technically finish, but only the main story the one time. I do want to play more and get some more of more people's stories and unlock some more stuff, but I just keep having other stuff to do. Great game though, and I'm looking forward to the sequel.
Final Fantasy 12 is one I keep going back to every once in a while. I do genuinely like a lot of stuff about it, but I inevitably run into something really annoying about it too every several hours and then take a break for a few months or a year. I do plan to finish it eventually though, and I'm slowly getting closer.
Bayonetta 2 is a lot better than the first game, which had some great ideas but just felt to me like it wasn't quite done figuring out what to do with them. I stopped like halfway through because reasons and haven't picked it up again yet at least partly because I feel like it would benefit from being on the TV instead of handheld, but I can't see the TV well enough.
Theatrhythm Final Bar Line is another one with the TV problem. I could play it just fine handheld, but the music in it deserves better than the built-in speakers, and the headphone jack is just awful quality. Unfortunately I can't see the TV and don't have my little audio box I run the Switch through so I can use my headphones with it while it's docked.
Tears of the Kingdom is also another TV victim. It's pretty low priority for me to get back to because I really don't love the direction they've gone with BotW and TotK, but it at least partially solves a lot of the problems I had with BotW so I've enjoyed it more. It's completely unplayable handheld for me though because the control setup is bad with a pro controller and literally unusable on the joycons, so it's on hold indefinitely until I can do something about that.
Dragon Quest 11 is so painfully slow replaying the first dozen hours that I already did in the demo on my computer a few years ago, and it makes it hard to work up the motivation to push through it. A lot of stuff about it is great though, and I really enjoyed this stuff the first time through, so I'll deal with it eventually. Probably.
GrimGrimoire OnceMore (or GRiMgRiMoiRe OnCeMoRe if the logo is anything to go by) is something I wanted to finish before Unicorn Overlord comes out, but that's almost definitely not happening. I got sidetracked and stopped playing it for a few months and totally forgot how everything works, and it's really not very forgiving of that. We'll see if I can remember how to video games one of these days.
Disco Elysium does so many things so well even though it's really not my usual kind of thing. I just haven't felt like my brain is in the right place for it lately.
Baten Kaitos is still fun 20 years later. I've been taking a break though because my ADHD brain decided it was time to do something else after like the first dozen hours or so. I'm in no rush with it because I've already played it before forever ago, so it'll get there when it gets there.
Kirby and the Forgotten Land has kind of made me like it less as it goes on. Like it's still plenty of fun, I just kept finding more little annoyances toward the end and lost my momentum. I've finished the main story and rolled the credits and everything, but I only made it partway through the postgame stuff before needing a break.
Jack Jeanne I'm actually actively working on, or was as of a day or two ago. I may or may not need a break because it takes forever to go through all the different routes, and after doing the neutral route first I don't like the individual character ones quite as much. That first time through that first route was my favorite thing so far this year though.
Egglia Rebirth is one of those things I go back to for a few hours a couple times a year. I still really like a lot of things about it, but it gets a little grindy and repetitive trying to do too much at once, and my brain is not suited to coming back to games for like half an hour or an hour once a day for days or weeks in a row. I need to do like 12 hours straight in a single sitting and then not touch it again for six months, which is really not the ideal way to play this.
Fire Emblem Warriors is also another few hours every few months game. I have an overly complex spreadsheet that I built off one of the existing ones online but added a bunch of stuff to it and enhanced it, and slowly checking stuff off is satisfying. I'm a good chunk of the way through history mode, but it'll take approximately forever to finish everything if I ever do.
Xenoblade Chronicles 2 is also a few hours every few months between other games. I already finished it a while ago and am just going through the story again on NG+. I still really like the characters and story, but this experience is quickly making the combat system become possibly my least favorite in the entire series, when before I felt like every game got better than the previous one.
The House in Fata Morgana I guess can be included too. I finished the actual main story last year and it was great, but I'm still pretending I'll try to get through the extra side stories and stuff one of these days. We'll see, I guess.
Between these lists in these two posts I'm at least theoretically in the middle of playing like 30 games. Why yes, I do have ADHD and a variety of other weird things going on in my brain. How did you guess?
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