reporting in to send the ask for what each of the shepherds carry in their packs 🫡 blade gets tapped for a what’s in my purse vlog and the video is just a knife. and a knife. and a knife. and a knife—
Thank you for your service 🫡
Out in the field, if you were to grab a pack and rummage through it, only to find it wasn't yours, you'd find the following (excludes the standard field kit for Shepherd officers, which includes a bedroll, a tent/tarp, blanket, canteen, soap, toiletries, various changes of clothes, equipment to care for horses/ahfuri, mess kit with eating utensils and tin plates and etc., and the obvious standards like money and etc.):
Blade: a sturdy, rigorously-organized, plain and utilitarian pack containing: fire-starting tools (flint, steel, and tinder). utility/hunting knife (for things like cutting rope, skinning deer and fish, etc). dagger (for emergencies. in case the ones he keeps on his person are taken away from him). small portable writing set (comes with a flat, collapsible tablet that serves as a writing desk, ink, parchment, and pen) for composing letters/orders/messages to send home. emergency first aid (minimalist: basically consists of a bottle of alcohol for sterilization, needle and medical thread for stitches, and some clean bandages). dried meat or jerky, hardtack biscuits (emergency rations). small cooking pot. whetstone (for sharpening his weapons). fishing hook and twine. hawking whistle. maps. rope. various small utility tools.
Trouble: a battered, worn and stained rucksack containing: fire-starting tools. charch and matches. various snacks and extra rations (trail mix, etc.). cubes of fat and bullion or various seasonings for meals. small cooking pot. extra ammunition (a lot of it). tools to maintain and clean his firearms. utility/hunting knife. rain-proof cover (can be used for himself or his rifle). extra gloves and socks. whatever novel he's currently reading. explosives (😳), various tools to create distractions (smoke grenades, etc.). signaling mirror. compass. timepiece. dice. playing cards. insect repellent salve. maybe fishing hook and twine if he expects to be "roughing" it for a long time! spyglass.
Tallys: a clean, well-maintained leather bag with Elvish adornments containing: large kit containing several different vials of various elixirs, tinctures, oils, and extracts (serve different purposes like reviving the unconscious, numbing pain, putting someone to sleep, etc.) as well as various different powders and dried herbs (some are poisonous, as Chase had the misfortune of discovering when he snooped too much); teabags; map; Elvish animal whistle (used for various purposes: as an animal or bird lure, for communicating while hunting or in camouflage, as a distraction); tifin (small Elvish flute) if she thinks she's going to be away for a really long time; Elvish hunting knife; kit of wax, resin, twine, and whittling knife to maintain her bow and arrows; first aid kit; woven Elvish mat (often used for meditation and dawn prayer rites, but can be used just for sitting more comfortably on things, as a lap blanket, or even as a scarf/shawl for extra warmth); small empty containers for foraging and protecting things like berries, mushrooms, leaves, etc.; Elvish field guide describing the various uses of flora and local plant matter; Elvish calendar and daily book of proverbs to keep track of the days (also doubles as a brief journal); pen; fire-starting kit.
Shery: Shery doesn't actually embark on missions into the field and actually has never left Haven (unless you're reading her latest short story on Patreon, lol), so the contents of her pack are at the moment hypothetical! Because of her inexperience, I'd guess that she'd both err on extreme overcaution and overpacking and also make some impractical choices, like bringing too many books, outfits for all kinds of weather, a parasol, a sewing kit, a little stuffed animal for good luck, a teapot, a nail file, an extra blanket and a fluffy pillow, and things like that! But she'd also have sensible choices, too, just way too many of them!
Riel: when he goes on business trips he typically has a whole trunk of things with him LOL but if forced to come along on a field mission, my guess would be that he'd mostly bring different changes of clothes, his hygiene and toiletries kit (complete with hair pomade, cologne, and fresh handkerchiefs), and then would just assume/rely on gold getting him whatever else he needed 😂😂 Actually he'd also certainly pack a valise with whatever current documents or contracts he's been working on, plenty of stationary and ink, a notepad for taking notes, a foldable writing desk, books, and whatever proof he'd need of being (at that time) Master of Merchants Guild, like his official stamps and wax seals and whatnot. Basically whatever he'd need for doing work on the road! 😂 Oh, he'd also pack a gun. Just in case!
Chase: a deceptively-slim, innocuous rucksack that is surprisingly hard to open if you're not familiar with it, containing: several lockpick sets. a bottle of alcohol to bribe informants with (or light a fire, sanitize a wound, what have you). rope. file. utility knife. whetstone. extra ammunition. fire-starting kit. tools to maintain his firearms. charch. playing cards. whatever book he's currently struggling through as homework. various shiny trinkets that can be traded, bargained, bribed, or used as a distraction. devices used as distractions (flashbags, smoke grenades, low-level explosives). grooming kit with comb, pomade, cologne, mirror, etc. scarf (can be used as a fashion accessory, mask to obscure lower half of face, or, in a pinch, as a method of strangling someone 🙂). wire (don't ask). mysterious vials (could be poison, could be acid to burn through locks). different accessories, clothes, and wig for different disguises. special gripped shoes for climbing and capering. small grappling hook. net/bolas (typically used to trip opponents up or rig traps). recently-acquired reed harp (harmonica) that he uses to amuse/torture teammates with.
Red: a slim, casually-packed, strangely collegiate bag (he generally travels light because he cheats and conjures most of what he needs as he needs it), containing: whatever book he's currently reading. field journal and writing implements. foldable writing desk. scroll container to protect any precious documents or papers he might come across. various Mage-y implements like chalk, lyme, certain compounds that help with arcane magic and drawing runes. measuring ruler. various charged lodestones and keystones. maps. compass. grooming kit for his endless hair needs 😳 (pomade, comb, mirror, etc.). multi-use mini game board (you can play various games on it like Elements, checkers, sui, etc.). small containers for collecting specimens. travel lantern (for exploring ruins without having to deal with a guttering torch flame). insect repellant salve. salve for burns and aches. magnifying glass. small flat cushion for sitting/laying on if the ground is extremely lumpy.
Ayla: a carelessly battered, fraying rucksack with small carved totems dangling from it, containing: backup canteens of water (emergency only). collapsible trowel to dig holes (generally to dig up roots, tubers, or to find water). maps. compass. sundial. lots and lots of rations (the majority of her pack will contain non-perishable food). sewing kit (doubles both as first aid and for emergency repairs to clothes). colored twine (primarily used to mark trails so you don't get lost, demarcate certain things you'll need to find again later, and also doubles as a Jalis hand-game to play with another person when bored). playing cards. dice. rope. hunting/utility knife. lockpick set. sun lotion (to protect the skin). extra tarp (to erect emergency lean-to/rain shelter/shade; doubles as emergency extra blanket). file. hairties for her braid. jade stone from her parents. slingshot/leather thong to hurl rocks with (this is a deadly weapon in her hands). signaling mirror. survival whistle. small torch. fire-starting kit. whittling knife for when she's bored and wants to carve things into her staff or just out of hunks of wood. field guide telling her what's safe to eat and what's not. jalis rattle (sort of like maracas: it's a small wooden cylinder filled with dry rice) in case she's in the mood to provide a rhythm to someone else's music.
Briony: a fat, cheerful pack with many charms and souvenirs dangling from every strap, containing: a field journal/sketchbook full of sketches, drawing/writing implements. a hairbrush. haphazard grooming case (eyelash curler, a bit of blush, no mirror). fingerless gloves. her latest book. extra hair ties/hair ribbons. oils and rags to maintain her armor. whetstone. fire-starter kit. maps and compass. some snacks, but typically she forgets about them. fishing hook and twine. headscarf to conceal her hair if need be. field encyclopedia/traveler's guide (more about various landmarks and places of interest she might see than survivalist tips). first-aid kit (used more than most to deal with small scrapes and wounds). hunting/utility knife. spare dagger. stargazing map. spyglass. pouch full of pretty rocks or dried flowers she picks up along the way. spellbook full of spells she's learning/practicing along the way.
Lavinet: an expensive but practical and well-made leather saddlebag containing: compact maquillage and grooming case (hairbrush, lipstick, mirror, perfume, hair conditioner, etc.). extra riding gloves. extra handkerchiefs. whetstone, tools to maintain her lance and sword. tools to maintain her saddlery. horse treats. fur throw that doubles as small extra blanket, extra warmth as a shawl, or as a cushion to sit on. extra pair of riding boots in case one set fails. Naveen signet ring and official accoutrements. writing set, desk, and seal. current book. hat to shade her head from the sun. sewing kit and patches of fabric to repair clothes. first aid manual. wax (has various uses, but she primarily uses it to plug her ears if she absolutely needs to). fire-starting kit. chainmail that can be concealed under the clothes. stiletto knife. corset (you never know, darling!)
Halek: an ordinary, standard pack containing: tools for weapons maintenance (for his spear). small compact bow and quiver. hunting/utility knife. exorcist dagger. recipe book and culinary guide regarding exotic ingredients or places of interest. various ingredients he picks up in towns or foraging in the wild. cooking oil, seasonings and spices, emergency salt, cubes of fat and bullion and stock, dried herbs, dried meat and cheese, flour. water-proof, heavy cloak for winter travel (also doubles as an extra blanket, as the standard-issue one might be too short for him). collar to suppress his blood-rage if need be. fire-starting kit. elk treats. small bell to tie to his elk in case he needs to. twine. grappling hook and rope. maps and compass. herbal teas. fishing hook. animal bait and snares. bear repellant. cooking pot and small frying pan. sand (used to scrub pots and pans when water is scarce or frozen). signal whistle. special snow boots if traveling through snow.
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oh sometimes i'm overcome with the realization of just how sentimental a bitch i am
like i really am straight up just playing make-believe with these characters like they're digital barbies
okay so in Iona's inventory, i've had this necklace
since very early in act 1.
it was in Aradin's chest at the Grove, and it was the first thing "we" managed to get with the "I distract them with conversation/busking and you steal everything that isn't nailed down" act/trick I had thought up for her and Astarion. I thought it'd be kinda cute for him to, at the end of this test run, present it with a ~theatrical flourish~ once just out of earshot of its original owner, and for her to ~graciously allow~ him to drape it around her neck, as a hamfisted and silly act of mock-courtship they both know is false. (it was kind of a... "we both know what this is all about and where it's headed, but wouldn't it be fun to play make-believe and pretend it's something entirely different" type of thing.)
I thought it'd be cute, if a touch bittersweet for her to keep it, just slotted away in her little "sentimental items" pouch, like.... next to the dog toy, her old wedding band, and the other useless junk she couldn't bring herself to throw away or sell.
and then today, i found this as I was selling stuff in the Glittering Gala.
it's the same design. and i like to describe Iona's eyes as "amber" when I write about them (they're kind of a reddish/yellowish, pretty medium brown). and she looks much better in golds and reds than she does in blues and silvers.
so. um.
guess who got this bloody thing "sneaked" into her inventory at the long rest.
if you think i won't 1.) exit a trading screen abruptly, 2.) switch controlled characters, 4.) buy a silly and utterly useless junk item AS that character (thought about just picking her pocket but.... we have 35k gold. why would i.), and 4.) keep it in that character's inventory until it "seems like" the PC isn't "paying attention", and then 5.) drop it into their inventory "unnoticed", all for LITERALLY NO GOOD REASON other than just to act out a silly little gesture and support the little fanfic in my head, well.
you'd be very wrong.
((and i was grinning and giggling downright embarrassingly the whole time too))
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