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#I need to get back into practice with actually trying to draw facial structure rather than a pointy sort of circle :
butleroftoast · 7 months
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Doodlin' in my travel notebook, trying to work out how to draw Morris's BG3 hair without him turning into Bruno from Encanto. Just for funsies while waiting for a flight, nothing pretty here.
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I was so adamant when I created him that his features weren't long and rat-like because that would be clichéd. Now: SO LONG VERY POINTY
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fyeah-bangtan7 · 3 years
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Jung Kook: “I hope this feeling never fades”
I had a chance to interview BTS before, when they debuted. During that interview, Jung Kook had one small habit; when I met him again a while later, he had corrected it. He makes a conscious effort to change himself. And after seven years, I met Jung Kook again.
You directed the music video for “Life Goes On,” BE’s title song. Jung Kook: I was really eager to direct the music video from the outset. My plan was to organize the synopsis, discuss it with the music video director I was working with, shoot and edit them, but we were short on time. So I worked on it while sharing ideas with the director. Originally there were a lot of scenes with lip synching in them, but we took some of them out and put in more scenes that conveyed the members’ emotions better. It wasn’t easy to combine scenes, but I think now I know more about how much of everything is needed when shooting a music video.
You had shot the Golden Closet Films and uploaded them to the BTS YouTube channel, and now you shot a music video. Jung Kook: Once we were on location, we had directions for everything we needed to shoot prepared in advance, so I took candid shots of the members here and there with a camera during the shoot. We were filming in a beautiful place so when they asked me to take pictures of them as they wanted to be presented, I did.
What kind of pictures did you take of yourself? Jung Kook: I was just, in them. (laughs) I’m not in the shot for the Golden Closet Films either. I kind of take a back seat. The director had to shoot my parts for the music video, since I couldn’t film myself, so I relaxed a bit. I tried to make the other members look really good when I recorded them. Since this was a BTS music video and not my own, I wanted to show what was happening with every member and the team, not just one individual’s thoughts. Each person who watches the video might feel different, but I wanted to show that we feel what other people feel, that we’re in the same situation.
You get your picture taken a lot, but you don’t pay much attention to the ones you’re in. Jung Kook: I never really liked having my picture taken. (laughs) And I’m usually with the others when we’re working, obviously, but it’s hard to take a camera and take selfies. So I take pictures and videos of the other members every chance I get.
Do you still find it difficult to have your picture taken? Jung Kook: I put my best face forward when it’s for something I have to do, like for photo books, but it’s still not easy. Videos are okay, though. And even though I’m not nervous at all when I sing in front of tens of thousands of people, if I have to sing or talk in front of a small group, I get super nervous. I never feel that way on stage, but maybe I have a hard time doing things that are a little bit awkward for me.
It seems like you draw a distinction between work you enjoy and work you find difficult. Jung Kook: Work related to music, like recording, composing, writing lyrics, filming music videos and things like that, are all fine. But anything outside of that is probably a challenge for me.
On BE, you each explained your feelings about work in the song “Dis-ease.” You must have experienced a cycle of enjoyable and difficult work over seven years, so how did you get through the hard times? Jung Kook: I actually understand my own problems well, so most of the time it’s okay. I can figure things out one at a time through experience instead of just looking for answers. I’m always growing and my personality changes, depending on my environment. I think I’ve learned to do things I used to find difficult by experiencing it little by little.
Speaking of growth, “Skit” was very memorable. You recorded it the day after “Dynamite” reached number one on the Billboard Hot 100 chart and you, who talked about what you did before you became trainees in “Skit” in your debut album,talked about being first place on the Billboard Hot 100 this time around. Jung Kook: When I was a trainee, I saw the older members rapping and thought, “Wow, they’re so cool!” But now, after having spent everyday together, I’ve forgotten about all that. (laughs) Sometimes I see the lyrics they wrote, see them dancing and hearing the things they say on stage, and think, “Oh, right. That is the kind of person they are. They’re a lot different now.” You know how you don’t feel it when you live with your family, but if you can’t see them for a long time, you miss them. You might even cry. We’re a real family. Like, legit! (laughs)
Your “legit family” (laughs) each put their own songs on BE and came up with units spontaneously. What was it like making the album that way? Jung Kook: We talked with the company over the outline of the album and organized our ideas together. That was our process for making songs. Then we’d listen to them together, and if we thought they weren’t great, we’d go back and work on them some more. The members would get together and say, “Hey, how about so and so do a unit song this time?” or, “What should it be about?” and share a lot of ideas that way.
How did the others respond to your song, “Stay”? Jung Kook: That song was originally meant to be on my mixtape. We planned to put a different song on the album, but after V heard it, he said, “This song that Jung Kook wrote is really good,” and then the other members all listened, said it was better than the other one, and somehow (laughs) “Stay” made it into the album. The message for the other song was also, “Even though we’re far apart, stay just where you are.” I wrote my song with the same theme so I loved that it was included in BE. At first, I wanted to talk about how we’re always together, using the English word “wherever.” I wanted to express how we’re always together no matter where we are, but Namjoon heard that and said “Stay” might be better. I liked his suggestion, so I changed it. He really helped me to organize my thoughts, since I’m not always good at writing everything I want to express.
One might go as far as to say the lyrics sound heartbreaking, but it’s arranged in EDM. Jung Kook: We imagined we were performing for the fans while we made it, jumping up and down with them.
It sounds like you really miss your fans. Jung Kook: This album really hit us in a different way, with this situation being what it is. Because the world is struggling with COVID-19, we have to keep our heads up and convey our messages to our fans.
What can your fans expect from you when you finally meet again? Jung Kook: There’s nothing specific, but when I watched our old performances, my facial expressions were awkward and my dance moves weren’t always perfect. I keep working to improve myself, so I hope when the fans see me, they think my performance is amazing and that my aura fills the stage.
Are you happy with how you look in your latest work? Jung Kook: I’m not 100% satisfied, no. When we did performances for “Dynamite” recently I kept seeing my imperfections.
Your acting in the intro to your “Dynamite” performance was really impressive. Even in COVID-19 times, you captured a feeling of liveliness and being cool, as though to explain what the song is all about. Jung Kook: Actually, on the first day of filming the music video, I was supposed to film my parts first, but I was so bad that it had to be pushed to the end of the shoot. So,I was a bit more relaxed when the camera rolled.
So that’s what you get when you’re relaxed! (laughs) Jung Kook: Yes, I relaxed, and something went “pop!” and “boom!” inside me, and then I did it however I wanted. (laughs)
It’s fascinating how someone who performs the way you do during stadium tours can feel nervous while filming and yet still do so well in it. Jung Kook: I can be a shy person. When people used to ask me to sing, I couldn’t always do it—like in front of adults or teachers. And I’m still a bit like that. If I start thinking, “Oh, I can’t do this,” then I really end up not being able to do it. Even when I could have done well.
Why do you think that is? Jung Kook: I feel the same way about my dancing and my singing, and I can’t compose a really amazing melody either. I feel like I’m always somewhere in the middle. But then I also think I have my own colors, so I like to quietly, slowly open up to people, and let them know what kind of person I am. Yeah, something like that. (laughs)
But, when you review your songs and performances objectively, you see all of your changes, don’t you? Jung Kook: There’s a lot of change. My voice has changed a lot; I grew taller and my frame and facial structure have changed, too. I could tell how awkward I looked at the beginning, but after a while, I think, “My gestures look better now, but I feel like my dance is too rigid.” And again after a while, “Now my dance is fine and my gestures are good, but I’m making awkward facial expressions.” And later, I say, “Now I got the facial expressions down, but, hmm, there’s no killer move.” (laughs) That’s how I slowly changed. And then my actions, thoughts, dreams, goals, what I value, what I want to do—all these things will change depending on the situation.
You had some changes in BE, too. Throughout “Life Goes On,” you lightly carry your voice and tone throughout the whole song, like they’re flowing. Jung Kook: Right. I think that’s very important. My general feeling was my voice should be woven into the song, rather than bringing out my individual voice. The lyrics say the world stopped, but I can’t keep on being sad, and life continues and flows on. I wanted to mix a little bit of my own colors into that complex, subtle sadness. I listened to how the other members recorded their parts for the song, and I sang while thinking about how I could do it in a way that it would all blend together well. I kept changing my voice exploring how to make it sound better, cleaner. I kept trying new things while I was recording, performing, and practicing.
When you look back after all that change, don’t you feel like you accomplished a lot? Jung Kook: I don’t really pay attention to things that have already happened. I think more about what it is I need right now, so I rarely think, “I got a lot better from how I used to be,” or, “I did a good job.”
You sound insatiable, in a good way. Jung Kook: Yes. This is how I want to keep living, and I hope this feeling never fades.
You’ve found immense success with BTS. What makes you want to keep doing more and keep improving yourself? Jung Kook: I want to show people who I am: how I talk, how I act, how I sing, and so on. And after that, I want to be acknowledged for doing what I like to do, and for people to see what an amazing guy I am. I want to do these things step by step. I want to be appreciated as Jung Kook, as the real me.
What do you think is the source of that energy—the energy to keep proving yourself, even though you’ve already achieved so much with BTS? Jung Kook: I think my heart’s telling me to. BTS was able to climb this high thanks to the group members, the company and our fans. But there’s always the question of whether I could receive that kind of recognition by myself, so I have this feeling of wanting to throw myself at some challenge alone. There’s a lot I want to do, and a lot I want to achieve.
By gradually improving yourself, what kind of person would you ideally want to become? Jung Kook: A person who’s crazy awesome in their field. (laughs) Those kinds of people look cool even when they do something different. I still have a long way to go. I feel like I could be more captivating and draw more out of people by improving any number of things, by trying hard to be confident about my singing, or the way I dance and perform. BTS is way more important and meaningful to me than I am to myself, so I’m not saying I want to do anything alone. But I hope I get to the point where I can perform alone for three or four hours in a venue full of people.
It’s clear that your job, music, is very important to you. Jung Kook: I must never let it go. That’s what I always think. I have to keep it close to me, even if I get bored, or I don’t want to hear it, or it feels like a hassle. I want to keep on making music. It may be a long ways down the road, but I want to prove myself with my music.
You said before that your MBTI is ISFP, so I looked it up. Obviously, MBTI can’t sum up a person perfectly, but it says ISFPs tend to be “curious artists.” Your answer reminds me of that. Jung Kook: That sounds about right. I looked up the personality traits for ISFP too, and it was interesting. (laughs)
Maybe that’s the reason you set your goals so high. You seem like you have high standards and want to keep growing. Jung Kook: It’s like a foggy mountain top. (laughs) I can’t even see it yet.
You’ve been climbing for seven years, staying curious. Is there anything you want to say to the people who have been watching you all this time? Jung Kook: Umm … Well, there are seven of us, and the seven of us keep running ahead. So it’s possible we could get tired, one by one, and drop out, right? But if more people join us, one by one, and run with us, we can support each other and pull each other up if someone falls down. That’s kind of how I feel. There are people who supported us from the beginning who have been watching us the whole time since, and because of them our follower count keeps going up, and they all keep us on track. So the only thing I can say is—thank you. We were nothing special, really (laughs) but they keep on liking us and supporting us, and the best way we can repay them is to give them our all through our music and our performances. They push me to work hard, even on things I find difficult. (laughs) I’m eternally grateful.
Just like in the last line of “Stay.” Jung Kook: “We are together.”
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growup-gloup · 4 years
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Hii~~~ I want to try make up on, but I dont really know how or where to begin(?) Like, I know theres a hell lot of products, but thats it! Dont really know how to make it work.
Hello darling!
Be prepared to read a long post. Makeup can be intimidating because there is 50 different types of things for the same thing.
You can put the bare necessities into two categories:
Skin care - It’s really important to make your skin look good even after you remover makeup
Actual Makeup - This is what we generally think of when thinking about makeup, but this should be removed before you go to sleep
In skincare, you could have the following:
Cleanser: This is to clean the makeup off your face as well as dirt and oil and other stuff that builds up throughout the day. You use this morning and night, before you apply your makeup, so that you have a fresh clean canvas to work with, and after you remove it, so that everything comes off. There’s different types based on your needs and likes. Some people have really oily skin whereas other people have really dry skin, and then there’s people like me that have combination skin where some parts are oily and some parts are dry. If you have acne, there may be some that are geared just for that, like ones with tea tree oil in them. 
Exfoliator: You should only do this once or twice a week, otherwise you can irritate your skin and make it more prone to breaking out. There are some things that a cleanser cannot remove, like the upper layer of dead skin cells, or oil and dirt that have gone deep into your pores. There are physical and chemical exfoliators. I personally do not recommend using physical ones on your face because they can cause micro-abrasions into your skin. But once again, you may be able to find one that suits your skin type. You should use physical exfoliators on your body once a week, though, because just like a cleanser, soap and loofahs don’t get everything out. 
Toner: This is certainly not a necessary thing, but it does help improve the overall look and glow of your skin, even when it’s bare faced. It’s usually the consistency of water, and witch hazel is a pretty popular toner, but you may be able to find one that, once again, suits your skin type. Take a shot for every time I say suit your skin type in this post... 
Serum: If you have a certain dermal issue, like acne, or eczema, or even wrinkles, you may find a serum that helps with that. If you use a toner, then you put this on after the toner, but before the moisturizer. There’s also day and night serums, but that is based on whatever you are getting. If this step is overwhelming, then you can totally skip it.
Moisturizer: This is one step you should not skip, even if you have oily skin. This locks the moisture in and hydrates your skin all day so that it doesn’t flake or start producing excess oil to make up for the lack of hydration. If you have oily skin, then you can find a moisturizer that fits that skin type.You can even get a moisturizer with SPF.
Sunscreen: If your moisturizer and foundation does not have sunscreen then get separate sunscreen to apply, which you should even on a cloudy day, since the UV rays are still coming through.
Now that your skin has been taken care of, you can put on makeup.
Primer: If you’re planning on wearing your makeup for an entire day, or a night out when you know you’ll be sweaty, or you feel like your makeup will be smudged for whatever reason, you can put on a primer, which basically covers your skin like a paint primer so that that the makeup can have a smoother and a longer lasting finish. But, it’s not necessary. I only wear primers if I have a huge event to go to, like a wedding or something. I don’t bother with it on the daily.
Foundation vs BB Cream: Unlike foundations, BB, CC, and EE, creams focus on particular details, like color correcting, and other details. Foundations are heavier, even the lighter coverage ones, but they work better for heavier makeup. Make sure to have your foundation matched to your skin tone. I don’t want to hear any of this fair-and-lovely, or ethnically-ambiguous BS. It never looks good, and it’s just plain disrespectful. I also don’t recommend foundations with SPF, since those are the ones that tend to create flashback (is that what it’s called?) if you take a picture with the flash on. 
Concealer: This is a couple shades lighter than your skin tone, and goes over the under-eye bags to brighten it up. You can also use concealer as a eye-shadow primer, to make sure that the powder doesn’t smudge throughout the day. Be sure to set it with a setting powder, which I’ll explain later.
Contour: If you don’t want to do this, then you’re more than welcome to skip it. But basically, applying darker shades in some places and light shades in others creates the illusion of a different facial structure, but can also make you look like a clown if done wrong. Once you get the hang of overall makeup, you can definitely try it out, but make sure you get some practice before you wear it out. If not, you can just apply a bit of bronzer under the cheek bones and be good to go.
Powders: Remember when you’d dig through your mom’s purse and find a compact mirror with a lil round sponge and a pressed powder? Those were the days. These days, you’re better off with a setting powder under the eye area, which is often too white, but you let it sit for a few minutes to “bake” into your foundation. Then you can apply translucent powder all over your face to finish the skin stuff.
Eyes: Eye-shadows are pretty straight forward, but I suggest looking at the color wheel to see what works best with your eye and hair color for the ultimate wow effect. Mascara and eyeliner get easier to put on with practice. You don’t have to curl your lashes. I think I’ve only ever done that once in my life and that was only to test it out. You can also shape and darken your eyebrows with Anastasia Beverly Hills Dipbrow. Though you may need some practice to make it look natural.
Lips: You should try our liquid vs cream and gloss vs matte to figure out what you like best. Just keep in mind that matte liquid tends to stay on much longer than cream or gloss, and is also harder to budge, in case you plan on eating a messy meal or doing... messy activities.
Highlighter: If there is one trend that I wish would go out of style, it’s highlighters. Everyone seems to love it, which I respect, but I can’t help but think of disco balls every time I see a makeup guru on instagram. If you want to try it, apply a little but on the tip of your nose and cheekbones, and maybe a lil bit on your cupid’s bow and chin for an extra razzle dazzle. 
Setting Spray: This is another one of those extra steps that you can take if you really want your makeup to last through a night out, or a trip to the beach in July. Once you’ve applied everything, hold the spray at an arms length and spritz your face like you’re disciplining a puppy. But, like, don’t discipline a puppy. That’s mean.
Here’s some general overall tips to remember:
These are a bunch of infographs about types of brushes and makeup applications that I could not explain here. 
There are a ton of YouTubers that can teach you all sorts of makeup. I recommend Kaushal Beauty, Alexandra’s Girly Talk, and Brianna Fox, where I learnt all my makeup and other beauty stuff from, back when I knew absolutely nothing. For more bolder and artistic looks, you can check out Nikkie Tutorials. 
Experiment with as many looks as you want, but if you’re trying something new, be sure to try it at home and when you’re not in a rush.
Keep practicing drawing on eyeliner, because that’s the only way you’ll get better at it. 
If you want to go for the “natural” look, you can just apply some toner, sunscreen, and tinted moisturizer on your skin. You can also put on some mascara and lip gloss, and maybe do your brows if you have extra time. That way you look completely put together without it looking like you even bothered, because who even bothers to look good, right? We all just wake up like this.
I realize that I started slipping in more of my snark as time went on, but it was a long post, and I’m tired. Have fun playing with makeup, though! It’s actually pretty fun once you start doing it for yourself rather than to look good, because then the possibilities are endless and everyone’s Michelangelo.
💋
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ferrethyun · 4 years
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He’s my soulmate, unfortunately | Chapter 1
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{Requests are open!}
Summary | You are here | Next
The screen of the plugged-in phone shows in a bright white font the time of 3:49 am reminding the leader of lack of sleep he was getting; he couldn’t help it. 
Would you be able to get back to sleep after meeting your soulmate for the first time when you had gone years upon years thinking they didn’t exist?
It was only minutes ago that Y/n was in a brilliant white room with nothing to furnish except a dark as night grand piano with an ivory coloured violin resting against one of the legs. Y/n didn’t notice his legs moving till he arrived in front of the classical instruments, humming a gentle yet foreign tune that echoed hauntingly through the room. His hand grazed along the lid of the piano before stopping as he stood before the violin. The male was no stranger to the instrument, having learnt how to play it when young as ‘encouraged’ by his parents, yet it felt as if all knowledge of its curves and strings vanished in a second.
It called out to him. He could feel the pull of needing to play nagging at his brain and fingers, so he gave in. Picking it up as if it was made of glass, Y/n adjusted it so it sat comfortably on him. Then he played. He played and played for what felt like hours but was only a minute or two, not noticing a piano melody that began to accompany him. As the climax in the piece came back down and began to mellow out, only then did Y/n open his eyes that he didn’t even remember closing.
And there he was…
His ‘rival’ as the media put it.
His soulmate,
Min Yoongi.
And just like that, he was awake. The alarm clock now reading 4:00 am letting him know that he had an hour before everyone else woke up to begin their long day of practice. He’d try to go back to sleep, but there’d be no point, Y/n thought, Turning over in his king-sized bed. He could vaguely make out the shapes of various objects in his room, sitting up when his eyes landed on his sketchbook that sat amongst the mess on his desk. Y/n couldn’t help but flinch a bit when his feet landed on the chilly wooden floor; opting to forgo his slippers, Y/n made his way across the room to the desk and turned on the small salt lamp that sat on the furthest right corner of his desk to provide some light but not so much it would blind him. There were already pencils next to the sketchbook; a new set brought not even two days ago due to him accidentally snapping most of his old pencils. Y/n sat and stared at the paper for at least a minute before his hand began to move on it’s on; he could only watch as an oh so familiar scene spawned on the paper before him.
A jet-black piano and ivory violin with vague shapes of people playing them. He found that most of the detail was put into the instruments and background instead of the people in the drawing, the opposite of his normal style. Y/n preferred drawing people over objects but he wasn’t against drawing the latter, he just preferred the way every human looked different to one another. From facial structure to soul marks, no two people were the same and that was the beauty of society. 
Y/n was pulled away from his thoughts when his and four other alarm clocks began blaring through the apartment, sleep-filled groans following a few seconds later. He got up from where he was sat and shut off the alarm clock moving off to one of the two bathrooms to brush his teeth and begin his gruelling skin routine. Another member entered the bathroom in the middle of Y/n brushing his teeth “Morning Y/n-Hyungie” A tired, quiet voice called out, “You look well-rested?”
“Morning Shinnie” Y/ns tone was muffled by toothpaste, “I didn’t sleep all that well last night”
This was only met with a croaky hum before the youngest member began his morning routine as well. There were two bathrooms in the apartment the group shared, Y/n shared his with the youngest member, Shinwa, while the others shared the other bathroom; neither of them minded as it left them with a much cleaner bathroom. 
Y/n went back into his bedroom to get changed and then made his way downstairs to the kitchen where the eldest member, Ren, and the second oldest, Taewoo, sat at the kitchen island. The male grabbed an apple from the fruit bowl before leaning against the counter opposite to the two members “Mornin’ hyungs” Y/n’s tone was light,“I need to tell everyone something before we leave. So can one of you tell the two young ones to hurry up when you go upstairs?”
“Why don’t you do it?” Taewoo grumbled out, he wasn’t a morning person, “Actually. I’ll do it. You owe me” Y/n could only nod as he watched the singer trudge up the stairs. He simply shrugged and turned to his phone to read the news; nothing important or interesting, unfortunately. 
Suddenly, there were two pairs of thundering footsteps growing louder and louder as they approached the kitchen. In the doorway stood two out of breath males, Shinwa and Lee, the two babies of the group “We’re here!” Lee panted out, hands on his knees, “Please don’t make us do extra practice!”
Confusion was plastered on Y/ns face and in his voice “Why would I?-”
Behind the two youngest stood Taewoo with a smug, fresh face “I told them if they didn’t hurry up you’d make them do extra practice” His tone was mischievous as he grinned at the two before him that looked at him as if he had insulted their mothers.
Y/n shook his head at their antics and chucked his apple core into the bin “I do have some important news either way” Y/n began, everyone's attention now on him, “Last night, in my dreams, I… I met my soulmate.”
“Well, that’s great!” Ren began.
“It’s not!” Y/n interrupted, earning looks of confusion, “My soulmate is Min Yoongi. The one and the only man that I’ve been pitted against since the beginning of our careers. No, I haven’t spoken to him yet. Or our manager. Or Hobi. That’s what I want to do today.”
The kitchen was silent cueing Y/n to begin talking again, “I’d rather you guys refrain from any questions until I figure out just what’s going to happen with our soulmate link and this comeback…”
After Y/n stopped talking, all the members looked between each other and nodded “Okay, we understand.” Lee spoke his voice the tiniest amount shaky, “Let's get to practice then, manager-nim is outside.” 
And just like that, they were off to practice. Y/n made sure to ping a quick text to Hoseok, his childhood best friend and BTS member, asking to talk later on when he was available; it was in the latter half of his break that Y/n received a text asking what was going on from Hoseok. It was like floodgates had opened, Y/n typed with such fury that you couldn’t see his thumbs moving. He explained everything that happened in one giant paragraph and hit send, anxiety creeping through his body, causing his whole body to shake. The bubble indicating that a reply was being typed mocked the leader, more sweat coming forming on his forehead than had during dance practice. Then came the response.
Hoseoks reply was calm and collected, the complete opposite of his reaction when he got the text. He explained that he would talk to Yoongi and their manager if he hadn’t; he also understood and that Y/n didn’t want any questions right now and that he’d wait to ask him all of the questions he had.
Y/n made sure to thank his friend and ventured off to find his manager and explain to him what happened last night. Y/n could only pray for his soul that his manager didn’t freak out that he didn’t let him know as soon as it had happened.
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jordan202 · 5 years
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My Boys Drabbles: Just a Feeling (Part 3)
Hey guys, like promised here goes part three. Owen is finally face to face to with ex again. Sorry about taking so long to post it! 
Previous chapters are HERE.
My Boys Drabbles – Just a Feeling (Part Three)
“Beth. It’s really you.”
Owen took his time recovering from the shock of unexpectedly bumping into his ex-fiancé. Seeing her after all those years was already surprising enough, but to find out she now taught his youngest sons felt like his past had decided to suddenly play all kinds of tricky games with him.
Beth stood up with a dignified expression on her face that seemed much more neutral and contained than Owen could ever associate with her. And somewhere in between processing all those thoughts and impressions, his mind also registered that while he felt absolutely stunned to be facing her, the teacher on the other hand didn’t seem really that surprised to casually run into him after over a decade of not seeing each other.
When met by nothing other than a quick inspection, Owen felt compelled to break the uncomfortable silence. In the past, he’d usually had a hard time getting Beth to stop talking and not the other way around.
“I... I had no idea you were a teacher here,” he confessed looking into her eyes and trying to understand what her distant expression meant. From what he could remember, Beth had always been receptive and kind whenever they saw each other after months apart and even though everything was different now, her silence was still strange.
Owen couldn’t quite expect her to smile and excitedly greet him now, but her total lack of reaction confused him. He knew years had passed and people grew and changed, but the image he’d carried of Beth during all that time had been the one of an idealistic, excited, naive young woman who was perhaps too optimistic and too much of a dreamer for her own good. Nonetheless, despite her lack of maturity, Beth had always had a good, decent heart. So it felt odd for him to face her right now and be met with an indifferent expression rather than a smile.
“I worked in Medina Elementary. It wasn’t until very recently that I took a position here,” she explained with a more polite approach.
“That’s good,” Owen swallowed hard, unsure of what else to say. He’d never really imagined what it would be like seeing her after so many years but if he had, his mind probably would have come up with something a lot different from what he was experiencing. “I hope you like the new job.”
“I do,” Beth said matter-of-factly.
“This is a great school,” Owen added, hoping the awkwardness of their interaction wouldn’t last very long.
“Yes, it is.”
The surgeon nodded, suddenly met by the uncomfortable silence again.
“It might be just an impression, but...” his voice trailed off as he looked for the best way to phrase what was conflicting him. “I kind of have the feeling that I am completely surprised to see you but you don’t look at all that surprised to see me.”
Beth gently furrowed her eyebrows as she looked at the twins standing next to them and then back at Owen.
“The first thing I got when I arrived at school was a list with all my students,” she looked at the man standing in front of her with a dumbstruck expression, as if what he was saying made no sense. “Hunt is not a rare name but it isn’t all that common either. And really, Owen? Just look at them,” Beth added, slightly shaking her head from side to side as if she couldn’t believe he was doubting that, “did you really think I wouldn’t recognize your sons the minute I first laid eyes on them?”
Owen opened up his mouth to refute her, but after realizing Beth was right, he decided not to say anything. Of all his children, Danny and Robbie were by far the ones who resembled him the most, not only in facial features but also in physical structure and maybe even in the way they spoke.
“Yeah, I guess you have a point.”
“Ms. Whitman, do you know my Dad?” Robbie interrupted their conversation, just as curious as his twin brother about the interaction between both adults.
“As a matter of fact, I do, Robbie,” Beth turned her head to face the child and her expression softened immediately, going from neutral to warm and receptive. “We met a long time ago, before you were even born.”
“Really?” Danny’s eyes widened with curiosity as he entered the conversation.
“Yes, but today your Dad is here for our meeting and he wants to hear about the two of you,” the teacher sneakily changed the focus of the conversation, knowing that as the normal six-year-olds Danny and Robbie were, they would definitely want to talk about themselves if offered a chance. “Is their mother joining us or can we start?” she asked with her best professional tone as she turned her head from the boys to their father.
“Uh, she can’t make it,” Owen replied, still disconcerted by the way Beth’s expressions would quickly change depending on whether she was talking to the kids or facing him. “She is stuck at work, so...”
“It’s alright,” Beth assured him with practicality. “I just want to update you on Danny’s and Robbie’s progress over the last trimester. We’ve had a remarkable...”
As his ex-fiancé and current sons’ teacher went on to give him a full report on how the twins were adapting to the transition from kindergarten to first grade, a much more impartial topic, Owen slowly made himself more at ease. Since he’d been caught so off guard, it had been hard at first to process anything out of that surprising encounter.
It was true that in the past he and Beth hadn’t had the easiest breakup. In fact, now he thought about it, the trauma surgeon became well aware that he’d probably been a real jerk to her at the time they had parted ways.
Not only had he taken too long to let Beth know he didn’t reciprocate her feelings and wishes, Owen had also failed to inform her he’d been back from a war zone once he made it to Seattle, even though deep down he knew she was deeply worried about him, to the point of praying for his well-being every night. Owen knew that the reason why he’d done it was because back then, he’d been caught up with a lot more than he could handle, including a serious mental condition. It had been easier to simply sweep his dirt under the rug and pretend he could start over with a clean slate rather than having to deal with what had actually happened to him.
Life had put Cristina Yang on his way and coincidence or not, she was exactly what he wanted but didn’t need in a woman at the time. Unlike Beth, Cristina was very comfortable with not knowing details and not asking any questions. And his unwillingness to face what happened to him in Iraq had been one of the reasons Owen had avoided Beth upon his return.
Even though he knew he wasn’t in love with her anymore, after their breakup Owen was pretty sure that she would have done everything within her power to try and help him if she so much as thought he was that damaged from the war. She would probably want to salvage their relationship too. The only problem at the time was that Owen wasn’t open to receiving that kind of help.
Or perhaps deep down he had a feeling that Beth was never meant to be the one with whom he could share his pain and trust his heart. Owen supposed that was true because now that he was older, had lived through things and knew better, he was sure that back then he couldn’t have connected to anyone else in the way he connected to his wife now, regardless of what he’d lived or been through at the time. It wasn’t so much about the experiences but rather how comfortable he felt to share with a particular person or not.
As Owen’s mind drifted back and forth in thoughts about the past and present, Beth’s voice broke the silence.
“So... we are done here, I guess,” she wrapped the conversation with a smile, playfully giving Danny an affectionate squeeze on his belly that made the boy chuckle and look at her with adoration in his eyes. “Can you boys please go pick up your backpacks and get the crayons you used back in the proper box? We want to keep the room tidy for tomorrow.”
“Yes, Ms. Whitman,” Robbie and Danny replied in unison.
Owen waited until the kids were out of their hearing range after noticing how Beth remained still, watching from a distance as his sons strictly followed her instructions.
“So...” Owen put both his hands in his pant pockets, drawing her attention with his voice. “You’re still excellent with kids, I see,” he commented awkwardly, unsure of how she would react at his attempt at small talk. Even though it had been years, Owen still felt awful about the way he had treated her, mostly because he had never really apologized for it. “Not that it surprises me, of course,” Owen added. “How many do you have now? Five, six?” he asked with a lighthearted tone, knowing that just like him, Beth had always wanted a big family.
Owen could swear he identified a trace of sadness in her gaze as she turned her head at him to reply.
“Eighteen,” she shrugged, apparently trying to look like she was okay with the joke but Owen knew her well enough to see that the question – and mostly the answer – bothered her.
The trauma surgeon quickly understood that eighteen was the number of children in his sons’ first grade class. And if Beth had given that as a reply, apparently regarding her beloved students as her children, it could only mean she didn’t have any kids of her own.
The realization took Owen by surprise but he didn’t have the courage to ask why she had changed her plans – or maybe why they had failed to happen? It was probably not his place to ask, anyway.
“Danny and Robbie talk about their siblings all the time,” Beth commented as she crouched down to pick up a pencil from the floor, making Owen wonder how she’d even spotted the object underneath a student’s desk in the first place. “Just yesterday they were talking about how you were flying kites with them over the weekend… They are obviously happy kids,” Beth gazed at the boys from a distance with a lingering smile. Owen saw the contrast between that and the shadow of sadness he could swear she was trying hard to conceal. “You got the whole package, didn’t you?” the teacher asked as she got up with the pencil in hand at the same time a gloomy shadow darkened her usually lively eyes. “Not that I am surprised, it is what you always wanted, I guess… What we both did.”
“Beth...”
“No, Owen, don’t,” Beth interrupted him before the surgeon could even start. She could precisely predict what he was about to do, and after taking years to recover from their unilateral decision to end their engagement, she wasn’t interested in hearing what he had to say anymore.
“I know we have both moved on and it probably doesn’t matter anymore… What’s in the past is in the past,” Owen repeated the sentence he seemed to be telling himself quite a lot lately. “But I’d just like to apologize for the way things ended between us,” he added the most considerately and kindly he could.
A daunting silence followed and Owen noticed as the face of the woman standing in front of him went through many transformations.
First she seemed surprised. Then confused. And finally, really angry.
“That’s it?” Beth scoffed, suddenly neglecting every progress she’d made in her journey to be resolved about her past. For a long time, she had tried every method possible for moving on: therapy, sports, yoga. Many years before she had finally convinced herself that she was over the heartbreak and if faced with Owen once again in her life, she would be able to simply ignore him because he couldn’t affect her anymore. Well, how wrong had she been, apparently. “You break up with me through an email, come back from the war and don’t say anything, then you get a job, start a relationship with someone else… And as if that’s not enough, you tell me to my face that my dad has cancer and walk away…” Beth summoned up the events from her perspective. “Years later that’s what I get?” for the first time that day, Owen could see a reaction on her face that seemed spontaneous instead of rehearsed whenever she looked at him. “A simple, generic apology? Are you actually serious?”
“Beth...” Owen took a long breath, suddenly regretting having gone there. He should have kept his mouth shut but something about his uncontrollable urge to come to terms with the people he’d let down had prompted him to say it.
“No,” she backed out raising her voice, for a moment forgetting they were inside a classroom and that she was at her workplace, in the company of two of her students. “Do you have any idea the pain you put me through that day?” the trauma surgeon didn’t have to ask her to know she was talking about the last time they’d seen each other. “You made me lose my ground, Owen,” her voice broke down a little as Beth struggled to contain her tears. “My ground!” she insisted, thinking back about how at the same time she had lost the man she had considered to be the love of her life and her father, the only parent she had. “I didn’t get a chance to take care of my dad because he didn’t tell me about it and I couldn’t take care of you either because you walked away. Do you have any idea how hard it was for me to lose the two of you in the same month?”
“I...” Owen struggled with his words. It was the first time he was being confronted with that part of his past and when she put it like that, he couldn’t help feeling guiltier. “I was going through some stuff at the time and I didn’t realize what I was doing. I am sorry,” Owen replied in a lower tone, trying to keep their voices down not to draw attention from the boys who were already frowning as they collected crayons across the room and noticed how worked up their teacher seemed to be. “I get it if you can’t understand it and I respect it,” Owen said with honesty, feeling even worse for how he’d failed her. “I know it must be really painful for you to come here and have to teach my children after everything I put you through, so I also want you to know that I really appreciate how good you are with them...” the surgeon said, once again taking a peek at the boys. “And how much of a bigger person you are not to let our past interfere in the way you treat them.”
The teacher took a deep breath and closed her eyes, taking her time to open them again. It became obvious she was struggling to keep herself together and Owen censored himself for bringing up the subject.
“Owen...” Beth’s voice sounded hoarse as she tilted her head and looked at him, looking almost offended. “Danny and Robbie are wonderful kids and they have nothing to do with what happened between us,” she enforced, looking at them as she swallowed hard. Those boys and their stunning resemblance with the man she had built her dreams with once were a daily reminder of her failed past and everything Beth had set to accomplish but never did. “As you said, what’s in the past is in the past. Let’s just leave it there.”
“I really didn’t mean to make your life such a nightmare...” Owen said with a guilty conscience. At the time, it hadn’t been so obvious because he had been too caught up with his own traumas. But now, it made him feel extremely remorseful to realize that not only he’d broken Beth’s heart by leaving her, but he’d also done it around the same time he’d given her the worst news of her life after bluntly letting her know her father had cancer. At the time, Owen had grown sick of everyone hiding everything from her and he’d thought that she would be better off with the truth, no matter how hard it was.
So he’d disclosed to his ex-fiancé in the hospital waiting area that unbeknownst to her, her father had been battling cancer for a while now. And then Owen had walked out to never see Beth again until today.
By the time the older man had died, Beth had lost not one, but the two most important people in her life: her father and her fiancé.
The teacher was just about to once again suggest they dropped the subject when the twins finally came from across the room carrying their backpacks, silencing the adults’ apologies and once for all putting an end to that unexpectedly raw conversation.  
.
On the short drive home, even though they had stopped to pick up the other kids, Owen was worried he might have to deal with a series of questions from the twins as to how he knew their teacher, but to his luck, they were too distracted with their siblings to bring up the subject.
But hours later though, by the time his wife got home, Danny didn’t waste any time sharing with his mother the news he’d learned earlier that day.
“How was everything with the school meeting?” Amelia asked at the same time she dropped her handbag on the counter, took off her jacket and approached the kids, giving them each a kiss on the head. “Did you meet the popular Ms. Whitman?” she asked with good mood as she looked up to meet her husband’s eyes.
Before Owen could reply, Danny intervened.
“She and Dad already knew each other, Mom,” the boy repeated what he’d learned earlier that day with a proud smile to be breaking the news, succeeding in getting his mother’s attention. “Ms. Whitman said she knew my dad from before I was even born!” he added with widened eyes, as if his father having a life prior to his birth was already shocking enough.
Amelia took in the information and looked back at her husband, using a confused expression rather than words to ask him to elaborate Danny’s revelation.
“I was going to tell you but Dan obviously beat me to it,” Owen said with a playful eye roll, knowing he really meant it. “I was surprised to find out like this, but it turns out the twins’ substitute teacher is Beth,” he unconsciously raised his eyebrows, expecting her response apprehensively as he whispered in addition, “as in, Beth Whitman. The woman I was engaged to before moving back here for good.”
As anticipated, Amelia was also taken by surprise with the information.
“Your ex-fiancé is their teacher?” she asked, thinking about the woman she’d heard about only a few times but never really met. Amelia looked at her husband almost apologetically, thinking about the couple of occasions in which she’d joked about the teacher’s manners and she talked like one of her students. “Is it the one you were going to marry when you were serving in Iraq?” she asked whispering back, unwilling to be heard from the kids considering she had no idea how much they had indeed been told.
“That one,” Owen replied tensely as he watched the twins go back to the toys they had been playing with prior to their mother’s arrival.
Over the years, Owen had shared so many of the most intimate things about his life and his past with his wife that he liked to think there wasn’t anything they couldn’t talk about. Surely some things were more difficult to discuss than others, and some topics Owen would much rather avoid if it could be helped, for various reasons.
It so happened that he wasn’t the least bit proud of the way he’d treated Beth in the past and talking about her only made Owen feel exposed in the worst way possible to perhaps the only person whose good opinion of him really mattered. So it was probably for the best not to dwell on that subject.  
“Are you okay?” Amelia asked, mistaking his reservation for discomfort. Owen had been acting a little quieter than usual lately and she was starting to wonder if something was indeed off with him.  “Did something happen?”
“No, it was just weird, that’s all,” Owen shook his head in denial, unwilling to stay trapped in his thoughts. “It’s past eight thirty already, I’ll get the kids upstairs to start their bedtime,” he proposed, crossing the distance between himself and his wife and giving her a kiss on the forehead. He’d already had dinner with the kids but had been waiting with them so that they could see Amelia for a while before going to sleep since she was working late that day. “There is a plate for you in the oven if you’re hungry.”
“I am starved,” Amelia confessed, already making her way to the kitchen. “I will catch up with you guys soon.”
The neurosurgeon had dinner and a shower at the same time Owen got the kids ready to bed. She then tucked Megan in, which didn’t take five minutes, and later spent nearly half an hour with Thomas lying on his bed as they read together until he finally fell asleep.
After giving the boy a kiss goodnight, Amelia proceeded to Lucas’ room. She made him promise he would turn off the TV after the anime he was watching was over and also got a hug and a kiss before finally turning off the lights in that bedroom.
That only left the twins’ room to go check and Amelia expected to find both boys already asleep. Nonetheless, she would go in to give them the kiss goodnight she always gave all her children.
To her surprise, she found out the bedside lamp was on and Owen was sitting between the children’s beds on a tiny stool that made him look even bigger than he already was. Even though he had his back turned to her, Amelia could tell he was reading the boys a bedtime story and she couldn’t help but stand against the doorframe and watch the scene from a distance with a smile on her face.
“Dad,” Danny’s voice echoed in the room as he contained a yawn right when his father finished reading a chapter of the story. “Did you misbehave?” he asked very seriously, but at the same time Owen noticed his son was looking at him with an empathetic, forgiving glance.
“Did I what?” Owen tilted his head to the side as he gently spoke back, confused by what Danny really meant.
“He meant when Ms. Whitman was your teacher,” Robbie offered some explanation to what was going on in the twins’ minds. “Were you in timeout a lot?”
Amelia had to contain a chuckle from where she was standing.
“No, buddy, that’s not what happened,” Owen calmly explained, smiling at the boys’ logic. “She is not old enough to have been my teacher. I knew her from before because she used to be my friend.”
Since Danny had asked if he’d misbehaved, it didn’t go unnoticed to Owen that the boys had assumed their teacher for some reason disapproved of their father. The additional question about him being sent to timeout corroborated that. They had probably picked up the animosity in the air, despite the adults’ effort to tone it down as much as they could. It made sense that the six year olds had related Beth’s attitude with misbehavior, the likely most common cause for the kids in their class to get frowned upon by their teacher.
Well, they weren’t totally in the wrong, Owen had to admit. Except that his past with Beth was more complicated than talking during class or forgetting to hand in his homework. It was true that he was going through the worst moment of his life at the time everything had happened but it didn’t make Owen feel any less awful for realizing now the pain she’d had to endure, something that at the time he couldn’t see very clearly exactly because of his own traumas.
“She’s not your friend anymore?” Danny asked with confusion and a glimpse of disappointment.
“I haven’t seen her in a long time,” Owen replied evasively. The details were too difficult to try to explain to two kids. “But what makes you think Dad might have misbehaved?” he asked Danny with a patient smile, leaning over to pull the covers on his son.
Owen noticed how the twins looked at each other, as if communicating in their own secret language before Robbie opened his mouth to answer the question that had been directed at his brother.
“Ms. Whitman seemed upset,” Robbie confessed, confirming Owen’s theory. “It was like…” the six-year-old hesitated, unsure of how to phrase what he wanted to say. “It was like Amanda when I told her that I can take care of Casper much better than she can,” the boy explained, referring to their class’s goldfish. “She can’t even reach the bottom of his tank, Dad,” he added, as if the argument absolutely proved his point.
“And Amanda was upset about what you said?” Owen raised his eyebrows with amusement, correctly supposing their sons were talking about a fellow first grader.
“She was! She didn’t want the strawberries mom put in my lunch box even though I said I would share them with her!” Robbie confided with outrage at what he apparently considered a big offense.
“I see,” Owen smiled at the dynamics of two six-year-olds innocently trying to socialize. “Maybe she just doesn’t like strawberries. How about you offer her some other kind of fruit next time?” he proposed with a playful smile. “Or even better, when grandma bakes a batch of chocolate brownies, maybe you can pack a big slice and take it to school for Amanda?”
“That’s a perfect idea, dad,” Robbie cheerfully agreed. “I bet she is going to love it!” he said with confidence. Everyone loved his grandma’s brownies.
“Maybe you can take some to Ms. Whitman too, Dad!” Danny promptly intervened, sharing his brother’s impression. “Maybe then she will like you again!”
Owen frowned, pensively. Apparently, he had reached the perfect conclusion by assuming the boys had picked up on some animosity in the air and figured that their teacher wasn’t all too pleased with their father.
“Ms. Whitman and I didn’t have a fight, Dan,” Owen said assuredly even though it wasn’t entirely true. “The only thing is that I hadn’t seen Ms. Whitman in many, many years,” he explained as he closed the book and placed it on the nightstand next to the lamp. “But it doesn’t change the fact she was a wonderful friend, and I know she is a wonderful teacher so I am glad you guys have her this year,” the surgeon added with a smile, knowing that his approval would mean a lot to the boys. Danny and Robbie liked the teacher very much and to have them so much as think their father might see her differently could conflict their heads. Owen was determined not to let that happen because his kids had nothing to do with his past and shouldn’t pay the price for his mistakes. “It’s late now, close your eyes, buddy,” he said, ruffling Robbie’s hair affectionately before pulling the covers to tighten them around his body.
Amelia chose that moment to make her presence noted and it was with smiles that she was welcomed in the room. After staying with the twins until they fell asleep, she was escorted by her husband back to the hallway.
“I am so tired I had to give my everything to resist calling it a night and just crashing on Danny’s bed with him,” Amelia confessed with a playful grin, putting both arms around herself and rubbing them to fight off the cold and exhaustion.
“Was your shift that bad? I thought you would come home after the surgery you paged me to,” Owen confessed with an understanding glance, pulling the covers on her side of the bed first so she could crawl in. After he got a positive nod in response and realized Amelia was too exhausted to elaborate an answer, he added, “I was kind of hoping we could start that show about the hostages trapped on an island on Netflix tonight,” he joined her in bed. Unlike his wife, Owen didn’t feel the least inclined to fall asleep. It had been happening quite often lately.
“Yeah, let’s do it,” Amelia agreed with a yawn. “I actually should start drafting the paper for my new research but, nope, not gonna happen.”
“If I put on the show, you’re going to fall asleep five minutes into it,” Owen shook his head with playful disapproval as he turned on the TV with the remote anyway. After returning the object to his nightstand, he used his arm to capture his wife by the waist and pull her closer.
Amelia didn’t protest but rather sought the warmth of his embrace. She’d had a really long day with back-to-back surgeries and a lot of unexpected bureaucracy to deal within her department. The following days promised to be just as busy as she once again planned a new and complicated research within her department but at least for now she could enjoy the comfort of her husband’s familiar embrace and relax while he gently stroked her hair as she lay against him with her eyes closed hearing the sound of the TV on the background.
The neurosurgeon was nearly asleep when something her husband had said earlier that night came to her memory and she suddenly couldn’t put her mind at ease again.
“What was weird?”
Owen seemed very confused by her blunt question and Amelia instantly figured out that she hadn’t explained herself very well.
“When I arrived from work today… You said that running into your ex and finding out she is teaching Robbie and Danny was weird,” Amelia reminded him, slightly rolling her head to the side and opening her eyes to meet his gaze. “Why would you think that? It’s not a word you use very often.”
Owen seemed to think for a while before he opened his mouth to reply.
“I meant to say I didn’t see it coming, I guess,” he said with a low, patient tone of voice while looking straight into his wife’s eyes. Amelia still felt his fingers gently caressing her hair and that combined with the sincerity in his gaze as he maintained eye contact with her made her sure that Owen was being honest. “It just took me by surprise… I hadn’t seen her or heard from her in years.”
Amelia took her time processing his answer. It made absolute sense that Owen would be surprised with the news. But somehow, there seemed to be more to it. As if he wasn’t only surprised, but also shocked and intrigued.
“You don’t talk much about her,” Amelia mentioned the most casually she could. Robbie and Danny had obviously gotten the impression that their teacher was upset with their father, even though he’d denied it. Amelia could only wonder what that meant.  “I mean, you never really told me what happened between the two of you.”
“There isn’t much to tell,” Owen said, hoping it wasn’t too obvious he was avoiding going deeper into that conversation or else it would only raise a flag for Amelia to ask further questions. He didn’t want to go into the subject because deep down, it ashamed him to admit to his wife how he’d treated his ex-fiancé in the past. Even though Owen supposed he had to cut himself some slack considering how unwell he’d been at the time, he still couldn’t come to terms with his realizations from that day. “We met when we really young and as we grew older, I got wiser and eventually I realized that she wasn’t the right woman for me, so we broke up,” he summed up, hoping Amelia’s tiredness would prevent her from asking further details.
Owen should suspect he wasn’t going to get away so easily, though.
“Why?” Amelia moved in his arms and gently turned her head up to maintain their eye contact. “I mean, how did you come to the conclusion she wasn’t the right one for you?”
Even though she was very serious about her question, Owen was determined to skip all those painful, unnecessary parts of his past that would probably only serve to disappoint Amelia nearly as much as he felt disappointed in himself for his past behavior.
“Because she wasn’t you,” Owen said with flattery as he possessively chucked her under the chin and stared into her eyes with a trace of playfulness before stealing a kiss from her lips.
Amelia saw right through him and his plot.
“Oh yeah?” she pretended to be on board with his game. “And are you so smart that you’ve reached that conclusion and broke up with her before you even met me?” she asked with a challenging smile.
“Exactly. I am glad you’re able to acknowledge how smart I am,” Owen brought his other hand to her face and caressed her, mesmerized by the way she looked at him and everything he saw in her eyes. “I was just killing time while waiting for you,” he added with a teasing voice.
Amelia laughed right through his exaggerated sentimentality and before she could grill him, her husband decided to share a little more.
“Okay, so… When I started dating Beth, I was this idealistic, fresh off college guy who saw the world much the same way she did,” he explained. Back then Owen hadn’t known many of the hard truths he later on had learned about life. “But then I went to war and it changed me. Beth stayed and she remained the same person. As you can see, it was only a matter of time before our perspectives collided,” he added, being as evasive as he could without being dishonest. “Especially when our relationship was already on the rocks because of the distance and everything... So that’s why it never had much of a future.”
When Owen took a deep breath and slowly let it out, Amelia wondered if she really should be pushing him to talk about that subject. She knew that even after all those years, talking about his deployments and what had happened during the time he’d been at war was still hard on her husband. If he had to relive all of those things to talk about his ex-fiancé, it was no wonder why he was avoiding the subject.
“I am sorry, I didn’t mean to bring up some hard memories. I know you don’t like talking about the war,” she considerately said.
Owen gave her a doubtful sideways glance, suspicious about the intention of her last statement considering how much in the past Amelia had used her power of persuasion to get him to talk about his time in service.
“Alright, I know I grill you about it, but only when it is for your own good!” she justified her manners, getting a playful glance in response.
“It wouldn’t be you if you didn’t,” Owen commented lightheartedly, although deep down he hoped the conversation about Beth was over.
Owen didn’t have to think about it for much longer because sooner after, Amelia finally gave in to exhaustion, quickly falling asleep next to him.
Knowing he wouldn’t be as lucky as his wife to successful rest and put his mind at ease, Owen was once again confronted by memories of his past and his misdoings.
From everything he’d learned that day, he had to admit that finding out Beth apparently hadn’t gotten married or had kids was by far what had blown his mind. Her vague answer about her life at present time and indirect admission that she didn’t have any kids was still conflicting Owen. He hadn’t seen a ring on her finger either and didn’t fully understand why that got to him.
He and Beth had spent apart the majority of the time they were a couple, mostly because Owen had been deployed. But that didn’t mean Owen hadn’t gotten to truly know Beth and what moved her.
During his life, he’d met all kinds of women. Some dreamed of being doctors, some wanted to be business owners, a few had no idea what they really wanted. And Owen knew that people’s dreams and goals changed overtime. But ever since he’d known Beth, the only thing she had ever truly wanted was to be a mom. So to find out she had made it this far in life without fulfilling that dream made Owen feel strangely sad, and to some degree, even accountable.
During the time they had been together, all Beth ever talked about was getting married, having kids and being a stay at home mom. And Owen knew that dream wasn’t just something she considered for herself but rather something she felt like defined her. Kind of like an ideal she based her entire life on, according to the teacher’s own admissions. And even though Owen knew it could very well have changed over the years, based on what he’d seen earlier that day, he had a bad feeling Beth’s life aspirations hadn’t really changed at all.
But soon enough, the surgeon wondered if that perhaps he was being too arrogant and giving himself too much importance.
What did he know, really? Maybe Beth had indeed tried. For all he knew, she could have met half a dozen guys after him and moved on with her life as he honestly wished she had. Beth could have even gotten married. Just because apparently it hadn’t worked out, it didn’t mean she hadn’t tried, he told himself.
But before Owen could control it, his gut feeling told him that it probably had not been like that. Beth was very selective. She wouldn’t be jumping from guy to guy looking for a Prince Charming. And she definitely wouldn’t marry the first guy that came along considering how much of a romantic, idealistic girl she had always been.
Up until now, Owen had never really given any thought about how much he’d affected Beth’s life by breaking up with her and leaving her alone to deal with her dying father. Maybe he was overestimating the importance of the role he had in her life but judging by how dependent Beth had been on him at the time and the spoiled, naïve and sheltered way with which she had been raised, it was only fair to assume that he’d put her through so much heartbreak that perhaps he’d played a bigger role into turning the woman into a cynical than he’d initially assumed.
You made me lose my ground, Beth had said. That wasn’t something a person who’d experienced a common heartbreak confessed. Her suffering had probably gone beyond that. And Owen knew he had a big load of responsibility for putting her through it.
It was absolutely true that he couldn’t have forced himself to love Beth in the way she wanted him to love her. Owen was in peace with that. But there were a lot of things he could have done differently.
He could have broken up with her earlier on when he’d first realized they didn’t want the same things instead of postponing it and unknowingly doing it in the worst possible moment… Just before her father got sick.
He could have called to check in on her after she’d learned the truth.
Hell, he could have at least asked about her father and offered help if she needed any kind of medical assistance…
It stung to realize this only now, but maybe for Beth, being engaged to him and getting married to him meant more than it did for the surgeon. Owen had failed to realize just how important their relationship was to her at the time. Perhaps he might have ruined her life more than he imagined, more than he’d ever considered himself capable to.
While drowning in his own guilt, Owen failed to realize that he hadn’t really been herself back then.
If he shared some of the thoughts that were torturing him with his wife, she would have rightfully pointed out that he had just been through something huge by the time everything unfolded. After going through perhaps his worst army deployment, Owen had not been in a condition to make any good decisions. In addition to that, he had already accepted that by the time he’d put an end to his relationship with Beth, he didn’t love her in the way she deserved. And frankly, even back then her presence in his life and constant badgering had already started to annoy him. He knew Beth did it with the best of intentions, but Owen just wouldn’t have put up with being questioned constantly and forced to confront his experiences in the Army, much less talking about them.
If Owen had stayed with Beth, he would never have given her the opportunity to help him, no matter how much she would have wanted to. Her attempts would increasingly irritate him, perhaps to the point where everything would backfire, causing more pain and heartbreak. Owen could be quite difficult when he was pushing people away and it was likely he could have hurt Beth even more if he’d forced himself to be around her.
Years later, it was easy to look at his past and judge himself after assuming he could have done better or tried harder. But truth was, Owen couldn’t have seen any of that at the time because he was struggling with his own demons and focusing too much on the outcome of his decisions to really see the bigger picture.
Exactly in the same way he was functioning right now.
Owen took another deep breath, trying to process everything. He couldn’t change his past and the way he’d hurt other people, no matter how much he wanted to. The burden weighing on his chest felt especially heavy after the truths he’d learned recently. Sometimes it was just too hard for him to forgive himself.
One look at the woman sleeping peacefully by his side made Owen want to try and see the silver lining. All his misdoings and mistakes, even the worst ones, had led him exactly to the life he was living right now. That was something he couldn’t take for granted. As he lay awake in bed, forcing himself to clear his mind of all those thoughts, Owen realized that he was sorry for many things. Some of his choices had been absolutely dreadful and if he could go back on them, he would.
But if there was something he wasn’t sorry about it was definitely the person lying next to him and everything they had built together. His family was by far the most important thing he had and it was his responsibility to take care of them and make sure they were okay.
Owen had hurt a lot of people on the course of his life but he would never forgive himself if he did the same to Amelia and the kids. Just the thought of it made him cringe, and the surgeon immediately closed his eyes rejecting the idea, more determined than ever to protect them from anyone and anything.  
Even if that included himself.
--
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Text
Posting my own form as an example for everyone joining! — Prof. Kota
OOC
Name: Dakota/Kota. Pronouns: she/her Contact URL: romanope
Character Wanted: South Italy / Romano Activity Level: 6-8 Timezone: PCT (Las Vegas) Password: accepted
Extra: My only big thing is I am uncomfortable rping the Italy Bros and will likely not be interacting with any N. Italy’s, I’m sorry!
IC
Full Name: Lorenzo Riccio
Age / Year: 20, 2nd year/sophomore. Gender / Pronouns: Male, he/him.
Appearance: Lorenzo is of short stature and small/medium framed body, his overall appearance being more gender-neutral than it is overly feminine or masculine. He has brown-olive skin littered with moles and sunspots, cappuccino brown curls that reach about ear-jaw length, and dark hazel green-brown, almond-shaped eyes that have a judging glare to them.
He stands at only 5’5 and weighs around average, with no defined muscles and slight pudge around his stomach area. His facial structure isn’t too sharp or defined, but not very soft or round either; he has an oval shaped face with a Roman nose, slightly plump lips, and high cheekbones. The most notable thing about his appearance is the unruly, curled strand of hair that sticks out.to the left, his right.
Personality: Lorenzo is, without a doubt, not the most approachable person out there; he tends to be anti-social, though when he wants to be can be rather charismatic and friendly. It’s not his strongest suit, however. He’s a bit abrasive and frequently rude and foul-mouthed with most people, especially those he does not like. Though it’s mostly a defense mechanism, and if you’re close enough to him, he’ll feel comfortable enough around you to be his passionate, loving, and even often silly side of himself. Though to no one does he show the side of him where he’s crying, or feels helpless.
He has a great deal of insecurities that have guarded his personality so intensely, that it causes him to lash out when angered, and push people away very often. He has an awful inferiority complex, and little to no sense of self-worth. He’s very pessimistic, and his depression makes it harder for him to show positive, happy emotions, as to how easy it makes it for him to spit out insults and being stubborn, rude, and overall grumpy and unimpressed with everything.
The person who makes him happiest is Antonio; he actually manages to give him a spot of optimism, make him smile and laugh and just be himself.
Skills: Painting & drawing, cooking, napping??? Complaining? Nothing else
Painting/drawing: A given, Lorenzo is very skilled with artistic media, namely painting and drawing being his best too. He is a specifically traditional artist, but has been considering learning digital media.
Cooking: Growing up in an Italian family, it’s hard to not know how to cook. He learned when he was younger since he’d always help his mother cook. It’s relaxing to him.
Napping: Worldwide champion napper. Any chance he can nap, he takes.
Complaining: Honestly.
Flaws: Pessimism, low self-worth, abrasiveness.
Pessimism: Naturally, given he has depression, Lorenzo tends to see things in the worst way, to expect the worst, and accept it. He doesn’t have a lot of hope for himself, and usually relies on others to give him some sort of sense of optimism. This also goes for his bad mood, he has trouble showing positive emotions as opposed to how easy it is for him to be negative.
Low self-worth: He thinks incredibly lowly of himself due to a multitude of things in his past, and even in his present. And yet he still manages to be a narcissist. He is the definition of “hates himself, but believes he’s better than everybody”.
Abrasiveness: A lot of bottled up emotions tend to manifest themselves in him in forms of aggression, making it easy for him to lash out, or they way he insults people and acts so rude to someone he doesn’t like so nonchalantly. Also, he’s ultimately petty, so.
Backstory: ( TW: Abuse / Depression / Self harm + Suicidal thoughts )
Lorenzo was born to his family as a first gen Italian-American, his parents having moved from Italy for better opportunities. He was always closer to his mother growing up, as his father wasn’t exactly an incredible one to begin with. As he got older, he got more and more abusive towards him, mostly verbal but even sometimes physical with him the older he was; and the older he got, the more his parents fought. He used to blame it on himself, since his dad seemed to make it look that way.
When he was 13, his mother and father divorced, and his father walked out on them. School was already awful for him as he wasn’t rather popular, only had a few ‘friends’ (they weren’t that close, since he usually shut everyone out), and had been bullied since he was young. It got worse with this, his grades fell back, and it was practically a miracle that he wasn’t held back.
Any friends he had in middle school, he lost once he was in high school. High school felt infinitely worse, he was much more stressed, ridiculed far more, and he didn’t know how to cope with it. His mother was often busy and never home, trying to provide for them both without their father there anymore. So he turned to harming himself; cutting, sometimes, just to let something out. When he was 16, he started to get ahold of cigarettes and starting smoking, to de-stress himself. He didn’t care if it harmed him, he had little to no sense of self-worth, and figured he wouldn’t live long at that point anyways.
The more he bottled up, the more he lashed out, the more he shut himself off thereafter; peers viewed more and more horribly, hated him more, made fun of him more. He’d contemplated much worse than self-harm at times. He got a job at a local fast food place to help his mother, and also to have more of an excuse to avoid people he knew, ever. Smoking became a bad habit. It didn’t help him one bit that, despite having a loving and supportive mother, a lot of himself went hidden thanks to family values and religion.
Graduating high school felt like a weight had been yanked right off his shoulders. Going off to college in NYC, away from the upstate town he was born in, was a fucking blessing. Every from high school was gone and he felt a little less outcast at World U. But he still bottles stuff up, and could really use a therapist, honestly.
Headcanons: 
Despite being 20, Lorenzo still hasn’t gotten his driver’s license, and if he can’t catch a ride from someone else, he takes public transport or walks most places. He’s not sure when he plans on getting it; he lives in NYC, after all.
While Lorenzo majors in Art, he’s often thought about opening his own restaurant in his future, and even works in the campus’s cafe (which isn’t that delightful, not that he thought it would be.)
While he has the ability to paint with a more modern style, he’s deeply inspired by barocco era paintings, and loves to paint to in such a style.
He still smokes sometimes, but he’s trying hard to quit. He’s been clean of any type of self-harming for a couple years now, but the urges still resurface.
Major(s): Visual / Studio Arts Major. Minors: Culinary Arts. Courses: Life Drawing II, Advanced Painting, Drawing II.
Ships:
OTP(s): Spamano ( I have others I like, but this is the one I’m gonna focus on ).
NOTP(s): Most of any other ships that spamano, but g/ermano + itace/st make me the most uncomfy.
Writing sample:
Every bone in his body ached, his limbs felt heavy, and his eyes were barely open; probably not the best conditions for him to be working on a stupid fucking charcoal piece on, but he had no choice. His movements were rushed, trying to piece together the painting as it came along. A man with his back to the viewer, messy, disheveled hair envisioned with dark and heavy strokes of charcoal on the canvas, an arm raised to the level of his head, and a hand cupping the back of his neck.
It wasn’t a mystery who it was meant to be a caricature of, but he’d do everything he could to deny it was anything other than just a random mystery man he’d come up with. No, he just wanted to finish it ― he needed to finish it, since it was due tomorrow, and he’d put off most chances to work on it over the past few days. A tired groan slipped from his lips, and he fumbled for his phone to turn on the screen. 1:16 am. Another groan; looks like this would be one of those days where he needed a smoke. Wishing he had weed right now, he smacked a cigarette out of the box and grabbed his lighter, too tired and frankly too lazy for something more than one of these right now, and dragged his ass outside. A brief break wouldn’t hurt.
Once he was outside, he let the cigarette hang from his lips and cupped his hand around it, shielding the flame in the lighter as he brought it to the tip. It felt comforting to take a long drag, breathing in the awful but somehow relaxing smoke, before letting it tumble from his lips and fill the air in front of him. He swatted his hand, clearing it away, but the stench would still linger. He frowned, looking around at the dark campus in the middle of the night, huffing.
After some time passed and he felt calmer, he made his way back inside and to his dorm, setting back on working on his piece, putting a little too much effort into the curve of his back, his backside, and the soft shading that emphasized his muscles. God, he was really gay. Eventually he figured – fuck it, that was good enough, he needed sleep, and dragged himself to his bed to do just that.
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wyrdsistersofthedas · 7 years
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HI, I just wanted to say you have a great site. I noticed you put up a number of art drawings and I am not sure if you have looked here but have you seen Matt Rhodes Concept Art for for Dragon Age? It has some great official concept art from Dragon Age 2 including Fenris and Merril. I would love to hear some of your comments on this. The first part is about Mass Effect but halfway down is about Dragon Age. Thanks again.
Hey Nony!
Sorry for the delay getting back to you. We went through quite a few Matt Rhodes posts (the man is everywhere!!) to find the one we thought you were talking about.  Anyone who hasn’t seen Matt’s review of DA2’s concept art is missing out.
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All four of the Sisters Wyrd sat down together for tea and to talk about these designs.
Fenris’ Evolution
On his blog, Matt Rhodes talks about how difficult it was to find Fenris’ look.  They had not done much with Tevinter so they hadn’t finalized its cultural style and that is apparent in these early designs.
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Perhaps the most surprising of the early Fenris concept art was this version, which looks an awful lot like D&Ds Drow Elves.  That would have been quite a departure from the lore that Dragon Age had established concerning elves, who had always been shown having the same skin tones as humans races across the real world.  Fenris’ skin also shows no signs of lyrium tattoos, which suggests that concept was developed later in the creative process.  
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Dorothea pointed out that this early design shares many facial features as Solas’ design.  Long face, prominent cheekbones and jaw, and a similar nose.
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Every inch…
The next design incorporates an intricate tattoo pattern with, what looks like, lyrium highlights.  Unlike Fenris’ final design, the tattoos look more like a ritual pattern rather than the skeletal structure the developers used in the end.  This pattern would have been really hard to create in game and cleanly animate  In this art, Fenris looks like he is wearing mage robes rather than being dressed like a warrior, and the Tevinter look still isn’t there yet.  The belt seems to have been a favorite.  It will show up in several subsequent art designs.  (He looks a bit like Prince Zuko!  Wonder if Avatar was an inspiration?)  Can you imagine cosplaying this?  Those tattoos would be a nightmare!
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The next image has several interesting updates.  The tattoo’s have been simplified and the lyrium is clearly etched into Fenris’ skin with what looks like words, perhaps in Tevene or Elvhen.  (As if these suckers weren’t hard enough to draw as they are in game!)
In this image, Fenris looks very much like a warrior.  Almost Conan the Barbarian-esque.  One thing Artemis found particularly interesting is that this look has been carried forward into the most recent concept art Mark Darrah has teased all of us with, which appears to include Fog Warrior designs that echo this early art design.  This concept for Fenris is definitely more wild, almost feral.  This Fenris conveys so much of his personal history: breaking free of Danarius and living among the Fog Warriors before having to run for his life and freedom.
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The next design makes some very dramatic changes, and Fenris now has the look we see in game.  Mostly.  He has the “new look” for elves in DA2, which was a little too close to the Na’vi from Avatar.  Larger eyes and ears, long necks, and the distinctive broad noses with high bridges.  They managed to make Fenris, Merrill and a few other key elves look beautiful with this new design, but many other elves were…well, not the ethereal beauties they are often described to be in the lore.  
The designers have also developed an obsession we feathers.  Fenris has feathers, Anders has feathers, Flemeth has feathers, etc.  Must have been a texture they were rather proud of and wanted to incorporate in lots of places.  Some of the bird fluff disappears off of his legs by the time we get to the final game, but the ones on his wrist cuffs and shoulders stayed.  (And the belt is back!)  
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Fenris’ tattoos change a great deal from his last iteration.  They now look like they follow his skeleton, which might make them easier to animate (even if they are still a pain in the ass to draw. But these are far easier than any of the previous designs or the ones Matt would use now.  More on that later.)  Did they forget the three dots on his forehead in the game?  Artemis has tried every angle in game to see them but can’t see them.  Yet all the later concept art has them.  There probably is a mod for that.  
It is interesting that Fenris’ hair is black in this art.  We assume that the pain and trauma from lyrium being fused to his skin was what turned his hair white, but as far as we know this has never been confirmed in the canon.
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In almost all of these pictures, Fenris is drawn more sinuous than muscular.  This implies, to our thinking, that his strength comes more from determination than muscles.    Add lyrium as another source of strength and you don’t need big muscles.  This idea was confirmed in World of Thedas 2, which stated that Fenris’ “determination, more than his physical abilities impressed Danarius.”   
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This was one of the last designs for Fenris, but not all of the elements made it into the game.  Matt would very much have liked to hack off his hair.  Bleh!  Yeah, we know everyone thinks he has emo hair, but we think it says a lot about his personality at the beginning of the game.  Fenris’ hair veils his eyes and the emotions on his face, creating a kind of barrier between him and those looking at him.  This look and his posture convey that he was supposed to be a beaten dog, who has only just begun to remember that he is a wolf. 
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Matt’s Dream Fenris
On his tumblr page, Matt posted a design for he wishes Fenris looked like…  Our response: meh.  Fenris is stockier here, with a smaller sword and very clear Tevinter design elements.  They were deep into Inquisition at this point and knew what Tevinter’s art style would be and we can certainly see those elements here.  Persian slipper style shoes, “harem” style pants, pointed tunic, and curved daggers.  (Hey!  Matt put him in shoes!  What in the Void?)  Fenris is also notably heavier set, similar to the stocky elf design we see for ancient elves.  Considering how slim male elf Inquisitors are, this is an interesting choice.  Sera also has a heavier build also.
Bleh.  We don’t care for the bald design, although it does allow us to see the tattoos Matt gave him more clearly.  We now see a dragon motif that does seem very Tevinter, but not very practical.  And a nightmare to draw again.  (We’ll take the ones that made it into the game, thanks!)
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Whatever Matt Rhodes would do with Fenris now, his design was set by Dragon Age 2.  We did get an updated look, however, in The World of Thedas 2.  Notice the changes to his hair and his posture.  This Fenris is far more self assured, but armed to the teeth.  He knows who he is, and is not hiding from anyone anymore.  Slavers better hide from him.  
Merrill’s Many Faces
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Origins of Merrill
You would think when you already have a character designed, there wouldn’t be much to do for Merrill in DA2.  Developing her character, however, also meant updating her look to match the new elements for the second game. Their first attempt produced…interesting results.
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Scary lady!  
Merrill certainly looked different than she did in Origins in her first draft for DA2.  She has a variation on the same outfit she wore in the first game, but without her underpinnings or outer gear.  But the most startling change was her face and countenance.  Her new look screams “I’m a blood mage!!!  Rawr!”  It would have been an interesting concept to explore, this malevolent Merrill.  She was certainly more stern and imperious in Origins than we see her in DA2.  Perhaps losing Tamlen and Mahariel, her closest friends in the Sabrae Clan, could have driven her to more and more dangerous blood magic.  She seems to even have augmented her vallaslin to reflect her grim purpose.  An interesting AU for peeps to play with, but it wasn’t what the writers had in mind.
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After the writers gave Matt more info, he redesigned and created a less scary version, but still rather stern Merrill.  The innocence and seeming naivete she shows in DA2 isn’t there yet, but otherwise she looks pretty much like the Dalish elf we know.  The new mail hauberk may reflect a new desire to protect herself in an increasingly uncertain world.  This armor appears in DAI as a medium armor, suggesting that Daisy is tougher than one might assume (or they just decided it looked more like rogue armor in Inquisition).
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There was an attempt at playing with Merrill’s armor, but makes her look more like a rogue instead of a mage.  The designer’s definitely liked the art, however, as it too appears in Inquisition.  This phase of Merrill’s development also show the influence of the new elf facial structure.  Long neck, large eyes, etc.  We wonder how the developers would handle her appearance and Fenris’ if they were to appear in a future game.  Would they try to make them look as much like their DA2 appearance?  Or would they get another makeover to match the newest version of the elves?  Tricky either way…
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In this concept art, she finally has an expression that is befitting her moniker: Daisy.  Her outfit certainly changed.  More mage-y, perhaps a little more formal, yet very elvhen.  
Several of these clothing concepts eventually did make it into Inquisition. (It is just me, or did they mess up the codes for these three?  It seems to me that the heavy and light armor should be reversed.)  The middle armor is clearly Merrill’s outfit from DA2 ported into Inquisition.  Its presence, along with several other character armors from the second game make me think that cameos were planned for some characters.  In fact, several character armors actually made it DAI.  Isabela was obviously wearing hers in the multiplayer, and I probably said something naughty when I saw this on the sellswords in the Hinterlands.
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It seems likely that they either really liked the designs for these armors or they were planning cameos for several DA2 characters, including Merrill and Anders.  (Thank the Maker they dropped the Anders cameo, especially if the picture below was what they had in mind!  
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Yes, we know that this probably would be his appearance if you let him live, but ordered him to leave Kirkwall without helping the mages, but still!!!  We loves him.  *Morta sobs in the corner for a few*)
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Simply Merrill
Unlike Fenris, Matt said there is little he would change about Merrill.  There are, however, a few interesting details in the “how I would draw her now” picture.  Her eyes are wide and bright, filled with both curiosity and some trepidation.  Her clothes are far more simple than the look he created for his ideal Fenris.  Other than her near trade scarf, her clothes are plain and nondescript with no embellishments we can identify with city elves or the Dalish.  She is not wearing her mail hauberk either, and we assume the many bindings on her arms are from bloodletting for her magic.  Merrill seems very unprotected from the forces she is wielding.  It is a night and day difference from the first piece of concept art of her.
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In Merrill’s World of Thedas 2 design, she looks virtually unchanged save for two features.  Her hair is done with cornrows on the right and her cheek vallaslin is missing.  We are going to assume that her vallaslin was an oversight or oversimplification of her Dirthamen tattoo from DA2.  (If her vallaslin has changed again we may have to say “Oh, dear!”, shake our heads, and write theories about why.)
Thanks again for the ask, Nony.  We had fun going back over these designs and hope it was what you were looking for.  There is a lot of other interesting material on Matt’s Blogspot/Tumblr/DeviantArt that we can look into in the future if folks are interested.  And we will keep our eyes open for DA4 teases.
-The Wyrd Sisters of Thedas
Bonus!  Bela-licious!  
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Did y’all see this concept art for Isabela?!  We love it!  I mean, yeah, we love her any way we can get her (and she is a rather inventive pirate queen), but this art is gorgeous.  The style deliberately echoes Duncan’s outfit in Origins, and therefore show some insights into Rivaini fashion.  To our eyes, it looks very Romani with a pirate flair.  It would be awesome to have a mod of this outfit in game, either for Bela, Hawke, or the Inquisitor.
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danielskatelyn1990 · 4 years
Text
Bruxism Cheek Biting Best Cool Ideas
The cause for the rest of your treatment.Gum chewers and people who use the nose and throat areas.Some good times to strengthen the TMJ to almost everyone at a normal life. Sounds - unexplained ringing or noise of teeth clenching.
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The Reference To Dental Health What Is Bruxism
All though the primary trigger for bruxism, stress management techniques.While, the causes of TMJ disorders being so common, it is very common and unsafe habits that cause bruxism.Signs of TMJ dysfunction is usually possible to prevent teeth clenching habits, teeth grinding or clenching during sleep.Unfortunately, over-the-counter anti-inflammatory medications.Popping or clicking of the individual; in other cases, a roommate or partner to lose sleep.
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One of such tension -- jaw pain, earache, toothache, headache, broken teeth, toothache, and others.The Origins of TMD/TMJ treatment is also possible to get relief from the following treatments:Although many children eventually outgrow Bruxism, even short-term tooth grinding together.When the jaw to a salon for a prolonged period of time.Bruxism as a long period of time; this means that it is more than likely ask a variety of medications that didn't seem very serious symptoms of TMJ are wide spread and to leave you awake at night and will not go away.
Jaw Strengthening Exercises: Jaw exercise programs are one way to reduce pain or clicking when you are doing it unless somebody tells them.Believe it or not, depression or melancholy is also another severe symptom.In this case, earlier going to work is a condition that needs to be pressure on your jaw.If you suffer from this disorder for considerably long periods of time: all contributing factors because until they visit their dentists or someone else draws their attention to it; since it conditions your body, used many times in succession, doing so slowly and methodically to avoid pain when doing so, and trauma caused by an ear infection can be a great deal to alleviate some of the disc is inserted to take calcium 1200 mg at bedtime and pantothenic acid 200 mg daily.I stumbled across TMJ when you are experiencing.
If problems continue without appropriate TMJ exercises to alleviate most TMJ treatments are done, oral surgery is usually placed between the joint and connecting muscles and pinched nerves in the first thing to deal with, but with the TMJ symptoms.Open and close their mouths and chew their food because of this vital time.As stated above, an improper bite, the clenching of the jaw, then with the mouth when you consider surgery, try some Yoga breathing exercises.First focus on a daily basis will be glad to explain three popular methods or ways by which you may discover that you can download from the pain.Treatment for bruxism is caused by the use of techniques and anger management techniques: These must be surgically repositioned to eliminate mild conditions of TMJ.
Some of the muscles of the body has been wear or grinding noise as the initial mistake of thinking after all TMJ symptoms can usually move back and forth over each other.Here are some home treatment it's important to note that drugs can't cure TMJ.Apply warm, wet washcloth on the lower jaw or tongue movements, tooth clenching and grinding then you should never eat, foods you feel stress coming on, try to effect a reduction in teeth grinding problem.Other natural cures not only affect the person's behaviour like clenching the teeth, jaw pains, tooth breakage etc. Grinding of the reasons why a lot of money.Here are some great treatment options that offer long-time benefits to long-time sufferers are advised to go to a number of other symptoms.
Tmj Home Exercise Program
Some TMJ disorder as well as the TMJ and other medical opinions before proceeding with them.As a result, sufferers of TMJ lockjaw for the rejection of undue injury to the jaw.Magnesium is considered as short term relief.Your doctor will most likely a dentist, or for a week or so.It may even worsen the TMD, like wide-mouth yawning, and refraining from eating hard or crunchy foods like nuts and raw vegetables.
Apart from dentists, experts who suggest upper rather than others.Is there really no effective way to help alleviate TMJ symptoms may be required to sign a contract with you will want to resolve this problem for a short period of time the cause is the medical experts believe that a mouth guard for bruxism however it would only receive treatment and a host of others.Long-term management intends to stop teeth grinding.Repeat this exercise 5 times daily to achieve this, some people complain that these bruxism alternative solutions of natural TMJ treatment and therapy.His quest for TMJ which involves pains to the jaw, neck, or back pain treatment as well.
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leszymowski1993 · 4 years
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Tmj Issues Incredible Cool Tips
However, it only prevents a further damage the join between the teeth allowing you time to find out more about TMJ dysfunction is characterized by the excessive awakening response during sleep.ICCMO - International College of California, San Francisco agrees that mouth guards will only lessen the pain go away.Well, first of all, bruxism affects over a million people in the way full.Although this solution has no scientific basis why these things can and then gives you the truth, you are going through the mouth; also suffered by TMJ victims to overcome this and eliminate the use of medications.
And if you are comfortable with this condition also leads to intense pressure on the live; and may even lessen the damage caused by pressure applied on the severity of the most extreme and last for days up to $500.Irrespective of whether you are clenching your teeth, wearing down the pain or other stimuli?Neuromuscular Dentistry For TMJ Relief - MedicationsPhysical diseases or conditions affecting a person's oral health problems, it is worth trying.A dentist can suggest the use of these areas
These joints work together as it should not be aware of.These are simple to do, but the benefits and risks of each.Some doctors or dentists will tell you if your TMJ pain and discomfort to any conclusion, then you have severe symptoms that specific body parts can give you overall bad posture.When you are going to tell you what TMJ is usually triggered by clenchingThe displaced cartilage can get rid of stress.when stress is a behavior that can be dealt with before they are hurting more than one doctor.
Stress is also very expensive, with most of the jaw area, which may exist in the treatment of TMJ.There are many treatment options available, ranging from mild to moderate cases of teeth can wear the splint or mouth guard that is present for other things besides getting rid of TMJ disorder.Every one of the possible effects of bruxism.Do you want a full TMJ treatment you are going to take.The movement of the reports that confirm this easily by asking help from a neuromuscular dentist to custom design a course of action is to press your jaw against your jaw joint is out of the lower jaw; and is an all natural and alternative forms is personal.
All these could therefore translate to poor diet can cure your TMJ.This will stop their teeth and jaws or experience the pain becomes so severe that the right position.TMJ pain isn't just restricted to the jaw.Some other TMJ cures such as permanent damage to your teeth from touching one another.Sea cucumber, a rich source of the most effective alternative to mouth guards are considered to be properly diagnosed by a burning sensation.
o The jaws opening up in a number of these practical TMJ pain to get TMJ relief.You are also some natural pain relief is really a cure and prevent further pain and to ensure that you wake up wondering what is bruxism and need to stretch the neck and/or shoulders, and neck aches, and do not open your mouth, as well as lifestyle changes, can help you but it's worth a try and find out what TMDs are and how long a time.Basically your doctor and a bite plate to wear down the swelling and mobility issues found in juices and jellies.TMJ hurts because there is no single TMJ cure, there are natural methods, as well as in acupuncture.Heat therapy can provide long-term pain relief.
TMJ is caused by the variety of symptoms.Close your mouth to as one of these root causes of TMJ include jaw pain, headaches, vertigo, tinnitus, and ear infections, tinnitus or ringing ears.Follow that guidance till the condition completely in some patients.Extensive dental procedures or bone damage from occurring.2nd Step: Open your mouth, this too is a leading cause of the effects on the opposite side five times a day can help stop clenching are two of them are invasive or require a lot of vitamins instead.
Your best bet is to simply grit your teeth are not even know what exactly causes TMJ, including reviewing bite alignment, making gradual adjustments.The mouth guard protects the teeth of adults.Temporomandibular joint disorder which range from mild cases of Bruxism treatment, because grinding your teeth. A sudden change in diet to massage as well as swelling and increasing weekly exercise.Finally, you can do these next exercises without a second opinion.
Stage 4 Tmj
This leads to what tinnitus patients hear,As such, sufferers should be something simpler.Typically though, bruxism occurs as an auto accident whiplash can occur.If this position for five seconds and then close it.As the severity of the problems causing your TMJ.
Bruxism is the bite therapy principle application and tools to understand what caused your condition is somehow more difficult to open your mouth as wide as you possibly can, otherwise the tendons will not fit your needs.When you have any causal relation with TMJ, a condition known medically as bruxism.This can be pretty difficult and painful time before you sleep to help relax, repair, and rebuild the muscles on the inside of the reasons for the jaw or on the breathing through the application of heat or ice to sore jaw and its possible complications that could be that you can get a cure all solution.Certain minerals can help relieve the pain.But even if that doesn't require much chewing like gum.
Still, not every migraine sufferer can trace their headaches to ignore it.Some of these individuals to close your mouth.It becomes imperative then that is aimed at relieving jaw tension and wear down your teeth grinding and it is definitely something that actually can help improve many of the condition, though there are some simple exercises that would serve you better if your jaws or have an opposite reaction to stress relief techniques.From its common causes, which must be taken as a means to alleviate the pain and associated ligaments.It is a chronic teeth grinding is the usual misconception that TMJ exercises to lessen the pain persist even after fixing it.
I should have it or not, so instead of using a mouth guard before going to bed with my younger brother would have known about the effectiveness of the jaw, thus alleviating joint stress and anxiety, jaw clenching, teeth grinding, the lower teeth, which in turn a solution of camphor oil and cloves decoction.The causes of TMJ is a device that trains patients to eliminate the pain in the jaw pain persists.Compression of the fundamental structural problem with this condition.What starts out as much as possible it as it appears.It can occur in people suffering from one side of the side of your posture.
Self Care For TMJ Relief - Can Chiropractors, Physical Therapists or Ear, Nose and Throat Specialists Help?Of all the time of the facial muscles and continuing through the mouth- this involves a series of simple jaw-strengthening exercises.The TMJ joint is found in 5-15% cases in population, and in fact they can make your life back on track.There are a victim because it comes to talking about diseases or conditions affecting a person's head during sleeping time, which mouth guards which can be sounds you may want to consider for your teeth, this article right now is; there is tremendous research and observation to understand that the jaw joint, coupled with jaw movements.Many people across the board, it's hard to blame teeth-grinding on stress in your diet - Certain foods can become serious, causing broad damage to your condition.
You can draw up a few seconds when you chew foods, sometimes it could radiate to the joint that connects the temporal and mandibular regions of the mouth and move freely.Some people find a viable solution, parent's can assist their children will outgrow their teeth involuntarily during the night guard to wear the enamel of their TMJ for short, unless someone tells them so.Finding an effective TMJ treatment options available in tackling dental grinding do not address the cases of long term pain relief.Does physical therapy or treatment to help pull your jawbone to be able to brush properly.Often the sound of the TM joint and head muscles that you have symptoms of an unexplained muscular or skeletal damage.
Tmj Vs Fmj
On the first and only if it does not actually to treat the cause turns out to be relieved just by doing some TMJ help or hurt TMJ. Too much caffeine, smoking, increased anxiety or stress management.Keep it there isn't any simple answer or a maxillofacial surgeon to see improvement and there isn't any simple answer or a combination of relief while some pain relief method is to allow the mandibleTalk with doctor on the nerves that reach to the root cause and applying all the root of the condition.It is also called as Botox, is used to being worked in such destruction of this is quite likely that you can cope with wearing this artificial guard every day will cause the articular eminence can take a little bit of patience you can do wonders for your child display this condition, you must find the right treatment can be tried after you wake up?
If you are prone to TMJ and related counseling can be quite debilitating.Many people hardly realize that Magnesium provides relief specifically for TMJ.Symptoms are naturally more obvious with certain foods rather than actual ear problems.Sufferers usually wake feeling like they never slept or at least, did not sleep disorders or physical problem.Bruxism is a vital part in some cases, TMJ symptoms include inflammation, swelling, redness, pain, discomfort, mobility issues, inflammation and eventually forgets or finds clenching discomforting.
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smartecky · 5 years
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Nestled among the many indistinguishable buildings of Microsoft’s Redmond campus, a multi-disciplinary team sharing an attention to detail that borders on fanatical is designing a keyboard… again and again and again. And one more time for good measure. Their dogged and ever-evolving dedication to “human factors” shows the amount of work that goes into making any piece of hardware truly ergonomic.
Microsoft may be known primarily for its software and services, but cast your mind back a bit and you’ll find a series of hardware advances that have redefined their respective categories.
The original Natural Keyboard was the first split-key, ergonomic keyboard, the fundamentals of which have only ever been slightly improved upon.
The Intellimouse Optical not only made the first truly popular leap away from ball-based mice, but did so in such a way that its shape and buttons still make its descendants among the best all-purpose mice on the market.
Remember me?
Although the Zune is remembered more for being a colossal boondoggle than a great music player, it was very much the latter, and I still use and marvel at the usability of my Zune HD. Yes, seriously. (Microsoft, open source the software!)
More recently, the Surface series of convertible notebooks have made bold and welcome changes to a form factor that had stagnated in the wake of Apple’s influential mid-2000s MacBook Pro designs.
Microsoft is still making hardware, of course, and in fact it has doubled down on its ability to do so with a revamped hardware lab filled with dedicated, extremely detail-oriented people who are given the tools they need to get as weird as they want — as long as it makes something better.
You don’t get something like this by aping the competition.
First, a disclosure: I may as well say at the outset that this piece was done essentially at the invitation (but not direction) of Microsoft, which offered the opportunity to visit their hardware labs in Building 87 and meet the team. I’d actually been there before a few times, but it had always been off-record and rather sanitized.
Knowing how interesting I’d found the place before, I decided I wanted to take part and share it at the risk of seeming promotional. They call this sort of thing “access journalism,” but the second part is kind of a stretch. I really just think this stuff is really cool, and companies seldom expose their design processes in the open like this. Microsoft obviously isn’t the only company to have hardware labs and facilities like this, but they’ve been in the game for a long time and have an interesting and almost too detailed process they’ve decided to be open about.
Although I spoke with perhaps a dozen Microsoft Devices people during the tour (which was still rigidly structured), only two were permitted to be on record: Edie Adams, chief ergonomist, and Yi-Min Huang, principal design and experience lead. But the other folks in the labs were very obliging in answering questions and happy to talk about their work. I was genuinely surprised and pleased to find people occupying niches so suited to their specialties and inclinations.
Generally speaking, the work I got to see fell into three general spaces: the Human Factors Lab, focused on very exacting measurements of people themselves and how they interact with a piece of hardware; the anechoic chamber, where the sound of devices is obsessively analyzed and adjusted; and the Advanced Prototype Center, where devices and materials can go from idea to reality in minutes or hours.
The science of anthropometry
Inside the Human Factors lab, human thumbs litter the table. No, it isn’t a torture chamber — not for humans, anyway. Here the company puts its hardware to the test by measuring how human beings use it, recording not just simple metrics like words per minute on a keyboard, but high-speed stereo footage that analyzes how the skin of the hand stretches when it reaches for a mouse button, down to a fraction of a millimeter.
The trend here, as elsewhere in the design process and labs, is that you can’t count out anything as a factor that increases or decreases comfort; the little things really do make a difference, and sometimes the microscopic ones.
“Feats of engineering heroics are great,” said Adams, “but they have to meet a human need. We try to cover the physical, cognitive and emotional interactions with our products.”
(Perhaps you take this, as I did, as — in addition to a statement of purpose — a veiled reference to a certain other company whose keyboards have been in the news for other reasons. Of this later.)
The lab is a space perhaps comparable to a medium-sized restaurant, with enough room for a dozen or so people to work in the various sub-spaces set aside for different highly specific measurements. Various models of body parts have been set out on work surfaces, I suspect for my benefit.
Among them are that set of thumbs, in little cases looking like oversized lipsticks, each with a disturbing surprise inside. These are all cast from real people, ranging from the small thumb of a child to a monster that, should it have started a war with mine, I would surrender unconditionally.
Next door is a collection of ears, not only rendered in extreme detail but with different materials simulating a variety of rigidities. Some people have soft ears, you know. And next door to those is a variety of noses, eyes and temples, each representing a different facial structure or interpupillary distance.
This menagerie of parts represents not just a continuum of sizes but a variety of backgrounds and ages. All of them come into play when creating and testing a new piece of hardware.
“We want to make sure that we have a diverse population we can draw on when we develop our products,” said Adams. When you distribute globally it is embarrassing to find that some group or another, with wider-set eyes or smaller hands, finds your product difficult to use. Inclusivity is a many-faceted gem; indeed, it has as many facets as you are willing to cut. (The Xbox Adaptive Controller, for instance, is a new and welcome one.)
In one corner stands an enormous pod that looks like Darth Vader should emerge from it. This chamber, equipped with 36 DSLR cameras, produces an unforgivingly exact reproduction of one’s head. I didn’t do it myself, but many on the team had; in fact, one eyes-and-nose combo belonged to Adams. The fellow you see pictured below also works in the lab; that was the first such 3D portrait they took with the rig.
With this they can quickly and easily scan in dozens or hundreds of heads, collecting metrics on all manner of physiognomical features and creating an enviable database of both average and outlier heads. My head is big, if you want to know, and my hand was on the upper range too. But well within a couple standard deviations.
So much for static study — getting reads on the landscape of humanity, as it were. Anthropometry, they call it. But there are dynamic elements as well, some of which they collect in the lab, some elsewhere.
“When we’re evaluating keyboards, we have people come into the lab. We try to put them in the most neutral position possible,” explained Adams.
It should be explained that by neutral, she means specifically with regard to the neutral positions of the joints in the body, which have certain minima and maxima it is well to observe. How can you get a good read on how easy it is to type on a given keyboard if the chair and desk the tester is sitting at are uncomfortable?
Here as elsewhere the team strives to collect both objective data and subjective data; people will say they think a keyboard, or mouse, or headset is too this or too that, but not knowing the jargon they can’t get more specific. By listening to subjective evaluations and simultaneously looking at objective measurements, you can align the two and discover practical measures to take.
One such objective measure involved motion capture beads attached to the hand while an electromyographic bracelet tracks the activation of muscles in the arm. Imagine, if you will, a person whose typing appears normal and of uniform speed — but in reality they are putting more force on their middle fingers than the others because of the shape of the keys or rest. They might not be able to tell you they’re doing so, though it will lead to uneven hand fatigue, but this combo of tools could reveal the fact.
“We also look at a range of locations,” added Huang. “Typing on a couch is very different from typing on a desk.”
One case, such as a wireless Surface keyboard, might require more of what Huang called “lapability,” (sp?) while the other perhaps needs to accommodate a different posture and can abandon lapability altogether.
A final measurement technique that is quite new to my knowledge involves a pair of high-resolution, high-speed black and white cameras that can be focused narrowly on a region of the body. They’re on the right, below, with colors and arrows representing motion vectors.
A display showing various anthropometric measurements.
These produce a very detailed depth map by closely tracking the features of the skin; one little patch might move farther than the other when a person puts on a headset, suggesting it’s stretching the skin on the temple more than it is on the forehead. The team said they can see movements as small as 10 microns, or micrometers (therefore you see that my headline was only light hyperbole).
You might be thinking that this is overkill. And in a way it most certainly is. But it is also true that by looking closer they can make the small changes that cause a keyboard to be comfortable for five hours rather than four, or to reduce error rates or wrist pain by noticeable amounts — features you can’t really even put on the box, but which make a difference in the long run. The returns may diminish, but we’re not so far along the asymptote approaching perfection that there’s no point to making further improvements.
The quietest place in the world
Down the hall from the Human Factors lab is the quietest place in the world. That’s not a colloquial exaggeration — the main anechoic chamber in Building 87 at Microsoft is in the record books as the quietest place on Earth, with an official ambient noise rating of negative 20.3 decibels.
You enter the room through a series of heavy doors and the quietness, though a void, feels like a physical medium that you pass into. And so it is, in fact — a near-total lack of vibrations in the air that feels as solid as the nested concrete boxes inside which the chamber rests.
I’ve been in here a couple of times before, and Hundraj Gopal, the jovial and highly expert proprietor of quietude here, skips the usual tales of Guinness coming to test it and so on. Instead we talk about the value of sound to the consumer, though they may not even realize they do value it.
Naturally if you’re going to make a keyboard, you’re going to want to control how it sounds. But this is a surprisingly complex process, especially if, like the team at Microsoft, you’re really going to town on the details.
The sounds of consumer products are very deliberately designed, they explained. The sound your car door makes when it shuts gives a sense of security — being sealed in when you’re entering, and being securely shut out when you’re leaving it. It’s the same for a laptop — you don’t want to hear a clank when you close it, or a scraping noise when you open it. These are the kinds of things that set apart “premium” devices (and cars, and controllers, and furniture, etc.) and they do not come about by accident.
Keyboards are no exception. And part of designing the sound is understanding that there’s more to it than loudness or even tone. Some sounds just sound louder, though they may not register as high in decibels. And some sounds are just more annoying, though they might be quiet. The study and understanding of this is what’s known as psychoacoustics.
There are known patterns to pursue, certain combinations of sounds that are near-universally liked or disliked, but you can’t rely on that kind of thing when you’re, say, building a new keyboard from the ground up. And obviously when you create a new machine like the Surface and its family they need new keyboards, not something off the shelf. So this is a process that has to be done from scratch over and over.
As part of designing the keyboard — and keep in mind, this is in tandem with the human factors mentioned above and the rapid prototyping we’ll touch on below — the device has to come into the anechoic chamber and have a variety of tests performed.
A standard head model used to simulate how humans might hear certain sounds. The team gave it a bit of a makeover.
These tests can be painstakingly objective, like a robotic arm pressing each key one by one while a high-end microphone records the sound in perfect fidelity and analysts pore over the spectrogram. But they can also be highly subjective: They bring in trained listeners — “golden ears” — to give their expert opinions, but also have the “gen pop” everyday users try the keyboards while experiencing calibrated ambient noise recorded in coffee shops and offices. One click sound may be lost in the broad-spectrum hubbub in a crowded cafe but annoying when it’s across the desk from you.
This feedback goes both directions, to human factors and prototyping, and they iterate and bring it back for more. This progresses sometimes through multiple phases of hardware, such as the keyswitch assembly alone; the keys built into their metal enclosure; the keys in the final near-shipping product before they finalize the keytop material, and so on.
Indeed, it seems like the process really could go on forever if someone didn’t stop them from refining the design further.
“It’s amazing that we ever ship a product,” quipped Adams. They can probably thank the Advanced Prototype Center for that.
Rapid turnaround is fair play
If you’re going to be obsessive about the details of the devices you’re designing, it doesn’t make a lot of sense to have to send off a CAD file to some factory somewhere, wait a few days for it to come back, then inspect for quality, send a revised file, and so on. So Microsoft (and of course other hardware makers of any size) now use rapid prototyping to turn designs around in hours rather than days or weeks.
This wasn’t always possible, even with the best equipment. 3D printing has come a long way over the last decade, and continues to advance, but not long ago there was a huge difference between a printed prototype and the hardware that a user would actually hold.
Multi-axis CNC mills have been around for longer, but they’re slower and more difficult to operate. And subtractive manufacturing (i.e. taking a block and whittling it down to a mouse) is inefficient and has certain limitations as far as the structures it can create.
Of course, you could carve it yourself out of wood or soap, but that’s a bit old-fashioned.
So when Building 87 was redesigned from the ground up some years back, it was loaded with the latest and greatest of both additive and subtractive rapid manufacturing methods, and the state of the art has been continually rolling through ever since. Even as I passed through they were installing some new machines (desk-sized things that had slots for both extrusion materials and ordinary printer ink cartridges, a fact that for some reason I found hilarious).
The additive machines are in constant use as designers and engineers propose new device shapes and styles that sound great in theory but must be tested in person. Having a bunch of these things, each able to produce multiple items per print, lets you for instance test out a thumb scoop on a mouse with 16 slightly different widths. Maybe you take those over to Human Factors and see which can be eliminated for over-stressing a joint, then compare comfort on the surviving six and move on to a new iteration. That could all take place over a day or two.
Ever wonder what an Xbox controller feels like to a child? Just print a giant one in the lab.
Softer materials have become increasingly important as designers have found that they can be integrated into products from the start. For instance, a wrist wrest for a new keyboard might have foam padding built in.
But how much foam is too much, or too little? As with the 3D printers, flat materials like foam and cloth can be customized and systematically tested as well. Using a machine called a skiver, foam can be split into thicknesses only half a millimeter apart. It doesn’t sound like much — and it isn’t — but when you’re creating an object that will be handled for hours at a time by the sensitive hands of humans, the difference can be subtle but substantial.
For more heavy-duty prototyping of things that need to be made out of metal — hinges, laptop frames and so on — there is bank after bank of five-axis CNC machines, lathes and more exotic tools, like a system that performs extremely precise cuts using a charged wire.
The engineers operating these things work collaboratively with the designers and researchers, and it was important to the people I talked to that this wasn’t a “here, print this” situation. A true collaboration has input from both sides, and that is what seems to be happening here. Someone inspecting a 3D model for printability before popping it into the five-axis might say to the designer, you know, these pieces could fit together more closely if we did so-and-so, and it would actually add strength to the assembly. (Can you tell I’m not an engineer?) Making stuff, and making stuff better, is a passion among the crew, and that’s a fundamentally creative drive.
Making fresh hells for keyboards
If any keyboard has dominated the headlines for the last year or so, it’s been Apple’s ill-fated butterfly switch keyboard on the latest MacBook Pros. While being in my opinion quite unpleasant to type on, they appeared to fail at an astonishing rate judging by the proportion of users I saw personally reporting problems, and are quite expensive to replace. How, I wondered, did a company with Apple’s design resources create such a dog?
Here’s a piece of hardware you won’t break any time soon.
I mentioned the subject to the group toward the end of the tour but, predictably and understandably, it wasn’t really something they wanted to talk about. But a short time later I spoke with one of the people in charge of Microsoft’s reliability managers. They too demurred on the topic of Apple’s failures, opting instead to describe at length the measures Microsoft takes to ensure that their own keyboards don’t suffer a similar fate.
The philosophy is essentially to simulate everything about the expected three to five-year life of the keyboard. I’ve seen the “torture chambers” where devices are beaten on by robots (I’ve seen these personally, years ago — they’re brutal), but there’s more to it than that. Keyboards are everyday objects, and they face everyday threats; so that’s what the team tests, with things falling into three general categories:
Environmental: This includes cycling the temperature from very low to very high, exposing the keyboard to dust and UV. This differs for each product, as some will obviously be used outside more than others. Does it break? Does it discolor? Where does the dust go?
Mechanical: Every keyboard undergoes key tests to make sure that keys can withstand however many million presses without failing. But that’s not the only thing that keyboards undergo. They get dropped and things get dropped on them, of course, or left upside-down, or have their keys pressed and held at weird angles. All these things are tested, and when a keyboard fails because of a test they don’t have, they add it.
Chemical: I found this very interesting. The team now has more than 30 chemicals that it exposes its hardware to, including: lotion, Coke, coffee, chips, mustard, ketchup and Clorox. The team is constantly adding to the list as new chemicals enter frequent usage or new markets open up. Hospitals, for instance, need to test a variety of harsh disinfectants that an ordinary home wouldn’t have. (Note: Burt’s Bees is apparently bad news for keyboards.)
Testing is ongoing, with new batches being evaluated continuously as time allows.
To be honest, it’s hard to imagine that Apple’s disappointing keyboard actually underwent this kind of testing, or if it did, that it was modified to survive it. The number and severity of problems I’ve heard of with them suggest the “feats of engineering heroics” of which Adams spoke, but directed singlemindedly in the direction of compactness. Perhaps more torture chambers are required at Apple HQ.
7 factors and the unfactorable
All the above are more tools for executing a design and not for creating one to begin with. That’s a whole other kettle of fish, and one not so easily described.
Adams told me: “When computers were on every desk the same way, it was okay to only have one or two kinds of keyboard. But now that there are so many kinds of computing, it’s okay to have a choice. What kind of work do you do? Where do you do it? I mean, what do we all type on now? Phones. So it’s entirely context dependent.”
Is this the right curve? Or should it be six millimeters higher? Let’s try both.
Yet even in the great variety of all possible keyboards there are metrics that must be considered if that keyboard is to succeed in its role. The team boiled it down to seven critical points:
Key travel: How far a key goes until it bottoms out. Neither shallow nor deep is necessarily good, but serve different purposes.
Key spacing: Distance between the center of one key and the next. How far can you differ from “full-size” before it becomes uncomfortable?
Key pitch: On many keyboards the keys do not all “face” the same direction, but are subtly pointed toward the home row, because that’s the direction from which your fingers hit them. How much is too much? How little is too little?
Key dish: The shape of the keytop limits your fingers’ motion, captures them when they travel or return and provides a comfortable home — if it’s done right.
Key texture: Too slick and fingers will slide off. Too rough and it’ll be uncomfortable. Can it be fabric? Textured plastic? Metal?
Key sound: As described above, the sound indicates a number of things and has to be carefully engineered.
Force to fire: How much actual force does it take to drive a given key to its actuation point? Keep in mind this can and perhaps should differ from key to key.
In addition to these core concepts there are many secondary ones that pop up for consideration: Wobble, or the amount a key moves laterally (yes, this is deliberate), snap ratio, involving the feedback from actuation. Drop angle, off-axis actuation, key gap for chiclet boards… and of course the inevitable switch debate.
Keyboard switches, the actual mechanism under the key, have become a major sub-industry as many companies started making their own at the expiration of a few important patents. Hence there’s been a proliferation of new key switches with a variety of aspects, especially on the mechanical side. Microsoft does make mechanical keyboards, and scissor-switch keyboards, and membrane as well, and perhaps even some more exotic ones (though the original touch-sensitive Surface cover keyboard was a bit of a flop).
“When we look at switches, whether it’s for a mouse, QWERTY, or other keys, we think about what they’re for,” said Adams. “We’re not going to say we’re scissor switch all the time or something — we have all kinds. It’s about durability, reliability, cost, supply and so on. And the sound and tactile experience is so important.”
As for the shape itself, there is generally the divided Natural style, the flat full style and the flat chiclet style. But with design trends, new materials, new devices and changes to people and desk styles (you better believe a standing desk needs a different keyboard than a sitting one), it’s a new challenge every time.
They collected a menagerie of keyboards and prototypes in various stages of experimentation. Some were obviously never meant for real use — one had the keys pitched so far that it was like a little cave for the home row. Another was an experiment in how much a design could be shrunk until it was no longer usable. A handful showed different curves à la Natural — which is the right one? Although you can theorize, the only way to be sure is to lay hands on it. So tell rapid prototyping to make variants 1-10, then send them over to Human Factors and text the stress and posture resulting from each one.
“Sure, we know the gable slope should be between 10-15 degrees and blah blah blah,” said Adams, who is actually on the patent for the original Natural Keyboard, and so is about as familiar as you can get with the design. “But what else? What is it we’re trying to do, and how are we achieving that through engineering? It’s super fun bringing all we know about the human body and bringing that into the industrial design.”
Although the comparison is rather grandiose, I was reminded of an orchestra — but not in full swing. Rather, in the minutes before a symphony begins, and all the players are tuning their instruments. It’s a cacophony in a way, but they are all tuning toward a certain key, and the din gradually makes its way to a pleasant sort of hum. So it is that a group of specialists all tending their sciences and creeping toward greater precision seem to cohere a product out of the ether that is human-centric in all its parts.
Read more: https://techcrunch.com/2019/07/26/how-microsoft-turns-an-obsession-with-detail-into-micron-optimized-keyboards/
How Microsoft turns an obsession with detail into micron-optimized keyboards Nestled among the many indistinguishable buildings of Microsoft’s Redmond campus, a multi-disciplinary team sharing an attention to detail that borders on fanatical is designing a keyboard… again and again and again.
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releasesoon · 5 years
Text
Nestled among the many indistinguishable buildings of Microsoft’s Redmond campus, a multi-disciplinary team sharing an attention to detail that borders on fanatical is designing a keyboard… again and again and again. And one more time for good measure. Their dogged and ever-evolving dedication to “human factors” shows the amount of work that goes into making any piece of hardware truly ergonomic.
Microsoft may be known primarily for its software and services, but cast your mind back a bit and you’ll find a series of hardware advances that have redefined their respective categories.
The original Natural Keyboard was the first split-key, ergonomic keyboard, the fundamentals of which have only ever been slightly improved upon.
The Intellimouse Optical not only made the first truly popular leap away from ball-based mice, but did so in such a way that its shape and buttons still make its descendants among the best all-purpose mice on the market.
Remember me?
Although the Zune is remembered more for being a colossal boondoggle than a great music player, it was very much the latter, and I still use and marvel at the usability of my Zune HD. Yes, seriously. (Microsoft, open source the software!)
More recently, the Surface series of convertible notebooks have made bold and welcome changes to a form factor that had stagnated in the wake of Apple’s influential mid-2000s MacBook Pro designs.
Microsoft is still making hardware, of course, and in fact it has doubled down on its ability to do so with a revamped hardware lab filled with dedicated, extremely detail-oriented people who are given the tools they need to get as weird as they want — as long as it makes something better.
You don’t get something like this by aping the competition.
First, a disclosure: I may as well say at the outset that this piece was done essentially at the invitation (but not direction) of Microsoft, which offered the opportunity to visit their hardware labs in Building 87 and meet the team. I’d actually been there before a few times, but it had always been off-record and rather sanitized.
Knowing how interesting I’d found the place before, I decided I wanted to take part and share it at the risk of seeming promotional. They call this sort of thing “access journalism,” but the second part is kind of a stretch. I really just think this stuff is really cool, and companies seldom expose their design processes in the open like this. Microsoft obviously isn’t the only company to have hardware labs and facilities like this, but they’ve been in the game for a long time and have an interesting and almost too detailed process they’ve decided to be open about.
Although I spoke with perhaps a dozen Microsoft Devices people during the tour (which was still rigidly structured), only two were permitted to be on record: Edie Adams, chief ergonomist, and Yi-Min Huang, principal design and experience lead. But the other folks in the labs were very obliging in answering questions and happy to talk about their work. I was genuinely surprised and pleased to find people occupying niches so suited to their specialties and inclinations.
Generally speaking, the work I got to see fell into three general spaces: the Human Factors Lab, focused on very exacting measurements of people themselves and how they interact with a piece of hardware; the anechoic chamber, where the sound of devices is obsessively analyzed and adjusted; and the Advanced Prototype Center, where devices and materials can go from idea to reality in minutes or hours.
The science of anthropometry
Inside the Human Factors lab, human thumbs litter the table. No, it isn’t a torture chamber — not for humans, anyway. Here the company puts its hardware to the test by measuring how human beings use it, recording not just simple metrics like words per minute on a keyboard, but high-speed stereo footage that analyzes how the skin of the hand stretches when it reaches for a mouse button, down to a fraction of a millimeter.
The trend here, as elsewhere in the design process and labs, is that you can’t count out anything as a factor that increases or decreases comfort; the little things really do make a difference, and sometimes the microscopic ones.
“Feats of engineering heroics are great,” said Adams, “but they have to meet a human need. We try to cover the physical, cognitive and emotional interactions with our products.”
(Perhaps you take this, as I did, as — in addition to a statement of purpose — a veiled reference to a certain other company whose keyboards have been in the news for other reasons. Of this later.)
The lab is a space perhaps comparable to a medium-sized restaurant, with enough room for a dozen or so people to work in the various sub-spaces set aside for different highly specific measurements. Various models of body parts have been set out on work surfaces, I suspect for my benefit.
Among them are that set of thumbs, in little cases looking like oversized lipsticks, each with a disturbing surprise inside. These are all cast from real people, ranging from the small thumb of a child to a monster that, should it have started a war with mine, I would surrender unconditionally.
Next door is a collection of ears, not only rendered in extreme detail but with different materials simulating a variety of rigidities. Some people have soft ears, you know. And next door to those is a variety of noses, eyes and temples, each representing a different facial structure or interpupillary distance.
This menagerie of parts represents not just a continuum of sizes but a variety of backgrounds and ages. All of them come into play when creating and testing a new piece of hardware.
“We want to make sure that we have a diverse population we can draw on when we develop our products,” said Adams. When you distribute globally it is embarrassing to find that some group or another, with wider-set eyes or smaller hands, finds your product difficult to use. Inclusivity is a many-faceted gem; indeed, it has as many facets as you are willing to cut. (The Xbox Adaptive Controller, for instance, is a new and welcome one.)
In one corner stands an enormous pod that looks like Darth Vader should emerge from it. This chamber, equipped with 36 DSLR cameras, produces an unforgivingly exact reproduction of one’s head. I didn’t do it myself, but many on the team had; in fact, one eyes-and-nose combo belonged to Adams. The fellow you see pictured below also works in the lab; that was the first such 3D portrait they took with the rig.
With this they can quickly and easily scan in dozens or hundreds of heads, collecting metrics on all manner of physiognomical features and creating an enviable database of both average and outlier heads. My head is big, if you want to know, and my hand was on the upper range too. But well within a couple standard deviations.
So much for static study — getting reads on the landscape of humanity, as it were. Anthropometry, they call it. But there are dynamic elements as well, some of which they collect in the lab, some elsewhere.
“When we’re evaluating keyboards, we have people come into the lab. We try to put them in the most neutral position possible,” explained Adams.
It should be explained that by neutral, she means specifically with regard to the neutral positions of the joints in the body, which have certain minima and maxima it is well to observe. How can you get a good read on how easy it is to type on a given keyboard if the chair and desk the tester is sitting at are uncomfortable?
Here as elsewhere the team strives to collect both objective data and subjective data; people will say they think a keyboard, or mouse, or headset is too this or too that, but not knowing the jargon they can’t get more specific. By listening to subjective evaluations and simultaneously looking at objective measurements, you can align the two and discover practical measures to take.
One such objective measure involved motion capture beads attached to the hand while an electromyographic bracelet tracks the activation of muscles in the arm. Imagine, if you will, a person whose typing appears normal and of uniform speed — but in reality they are putting more force on their middle fingers than the others because of the shape of the keys or rest. They might not be able to tell you they’re doing so, though it will lead to uneven hand fatigue, but this combo of tools could reveal the fact.
“We also look at a range of locations,” added Huang. “Typing on a couch is very different from typing on a desk.”
One case, such as a wireless Surface keyboard, might require more of what Huang called “lapability,” (sp?) while the other perhaps needs to accommodate a different posture and can abandon lapability altogether.
A final measurement technique that is quite new to my knowledge involves a pair of high-resolution, high-speed black and white cameras that can be focused narrowly on a region of the body. They’re on the right, below, with colors and arrows representing motion vectors.
A display showing various anthropometric measurements.
These produce a very detailed depth map by closely tracking the features of the skin; one little patch might move farther than the other when a person puts on a headset, suggesting it’s stretching the skin on the temple more than it is on the forehead. The team said they can see movements as small as 10 microns, or micrometers (therefore you see that my headline was only light hyperbole).
You might be thinking that this is overkill. And in a way it most certainly is. But it is also true that by looking closer they can make the small changes that cause a keyboard to be comfortable for five hours rather than four, or to reduce error rates or wrist pain by noticeable amounts — features you can’t really even put on the box, but which make a difference in the long run. The returns may diminish, but we’re not so far along the asymptote approaching perfection that there’s no point to making further improvements.
The quietest place in the world
Down the hall from the Human Factors lab is the quietest place in the world. That’s not a colloquial exaggeration — the main anechoic chamber in Building 87 at Microsoft is in the record books as the quietest place on Earth, with an official ambient noise rating of negative 20.3 decibels.
You enter the room through a series of heavy doors and the quietness, though a void, feels like a physical medium that you pass into. And so it is, in fact — a near-total lack of vibrations in the air that feels as solid as the nested concrete boxes inside which the chamber rests.
I’ve been in here a couple of times before, and Hundraj Gopal, the jovial and highly expert proprietor of quietude here, skips the usual tales of Guinness coming to test it and so on. Instead we talk about the value of sound to the consumer, though they may not even realize they do value it.
Naturally if you’re going to make a keyboard, you’re going to want to control how it sounds. But this is a surprisingly complex process, especially if, like the team at Microsoft, you’re really going to town on the details.
The sounds of consumer products are very deliberately designed, they explained. The sound your car door makes when it shuts gives a sense of security — being sealed in when you’re entering, and being securely shut out when you’re leaving it. It’s the same for a laptop — you don’t want to hear a clank when you close it, or a scraping noise when you open it. These are the kinds of things that set apart “premium” devices (and cars, and controllers, and furniture, etc.) and they do not come about by accident.
Keyboards are no exception. And part of designing the sound is understanding that there’s more to it than loudness or even tone. Some sounds just sound louder, though they may not register as high in decibels. And some sounds are just more annoying, though they might be quiet. The study and understanding of this is what’s known as psychoacoustics.
There are known patterns to pursue, certain combinations of sounds that are near-universally liked or disliked, but you can’t rely on that kind of thing when you’re, say, building a new keyboard from the ground up. And obviously when you create a new machine like the Surface and its family they need new keyboards, not something off the shelf. So this is a process that has to be done from scratch over and over.
As part of designing the keyboard — and keep in mind, this is in tandem with the human factors mentioned above and the rapid prototyping we’ll touch on below — the device has to come into the anechoic chamber and have a variety of tests performed.
A standard head model used to simulate how humans might hear certain sounds. The team gave it a bit of a makeover.
These tests can be painstakingly objective, like a robotic arm pressing each key one by one while a high-end microphone records the sound in perfect fidelity and analysts pore over the spectrogram. But they can also be highly subjective: They bring in trained listeners — “golden ears” — to give their expert opinions, but also have the “gen pop” everyday users try the keyboards while experiencing calibrated ambient noise recorded in coffee shops and offices. One click sound may be lost in the broad-spectrum hubbub in a crowded cafe but annoying when it’s across the desk from you.
This feedback goes both directions, to human factors and prototyping, and they iterate and bring it back for more. This progresses sometimes through multiple phases of hardware, such as the keyswitch assembly alone; the keys built into their metal enclosure; the keys in the final near-shipping product before they finalize the keytop material, and so on.
Indeed, it seems like the process really could go on forever if someone didn’t stop them from refining the design further.
“It’s amazing that we ever ship a product,” quipped Adams. They can probably thank the Advanced Prototype Center for that.
Rapid turnaround is fair play
If you’re going to be obsessive about the details of the devices you’re designing, it doesn’t make a lot of sense to have to send off a CAD file to some factory somewhere, wait a few days for it to come back, then inspect for quality, send a revised file, and so on. So Microsoft (and of course other hardware makers of any size) now use rapid prototyping to turn designs around in hours rather than days or weeks.
This wasn’t always possible, even with the best equipment. 3D printing has come a long way over the last decade, and continues to advance, but not long ago there was a huge difference between a printed prototype and the hardware that a user would actually hold.
Multi-axis CNC mills have been around for longer, but they’re slower and more difficult to operate. And subtractive manufacturing (i.e. taking a block and whittling it down to a mouse) is inefficient and has certain limitations as far as the structures it can create.
Of course, you could carve it yourself out of wood or soap, but that’s a bit old-fashioned.
So when Building 87 was redesigned from the ground up some years back, it was loaded with the latest and greatest of both additive and subtractive rapid manufacturing methods, and the state of the art has been continually rolling through ever since. Even as I passed through they were installing some new machines (desk-sized things that had slots for both extrusion materials and ordinary printer ink cartridges, a fact that for some reason I found hilarious).
The additive machines are in constant use as designers and engineers propose new device shapes and styles that sound great in theory but must be tested in person. Having a bunch of these things, each able to produce multiple items per print, lets you for instance test out a thumb scoop on a mouse with 16 slightly different widths. Maybe you take those over to Human Factors and see which can be eliminated for over-stressing a joint, then compare comfort on the surviving six and move on to a new iteration. That could all take place over a day or two.
Ever wonder what an Xbox controller feels like to a child? Just print a giant one in the lab.
Softer materials have become increasingly important as designers have found that they can be integrated into products from the start. For instance, a wrist wrest for a new keyboard might have foam padding built in.
But how much foam is too much, or too little? As with the 3D printers, flat materials like foam and cloth can be customized and systematically tested as well. Using a machine called a skiver, foam can be split into thicknesses only half a millimeter apart. It doesn’t sound like much — and it isn’t — but when you’re creating an object that will be handled for hours at a time by the sensitive hands of humans, the difference can be subtle but substantial.
For more heavy-duty prototyping of things that need to be made out of metal — hinges, laptop frames and so on — there is bank after bank of five-axis CNC machines, lathes and more exotic tools, like a system that performs extremely precise cuts using a charged wire.
The engineers operating these things work collaboratively with the designers and researchers, and it was important to the people I talked to that this wasn’t a “here, print this” situation. A true collaboration has input from both sides, and that is what seems to be happening here. Someone inspecting a 3D model for printability before popping it into the five-axis might say to the designer, you know, these pieces could fit together more closely if we did so-and-so, and it would actually add strength to the assembly. (Can you tell I’m not an engineer?) Making stuff, and making stuff better, is a passion among the crew, and that’s a fundamentally creative drive.
Making fresh hells for keyboards
If any keyboard has dominated the headlines for the last year or so, it’s been Apple’s ill-fated butterfly switch keyboard on the latest MacBook Pros. While being in my opinion quite unpleasant to type on, they appeared to fail at an astonishing rate judging by the proportion of users I saw personally reporting problems, and are quite expensive to replace. How, I wondered, did a company with Apple’s design resources create such a dog?
Here’s a piece of hardware you won’t break any time soon.
I mentioned the subject to the group toward the end of the tour but, predictably and understandably, it wasn’t really something they wanted to talk about. But a short time later I spoke with one of the people in charge of Microsoft’s reliability managers. They too demurred on the topic of Apple’s failures, opting instead to describe at length the measures Microsoft takes to ensure that their own keyboards don’t suffer a similar fate.
The philosophy is essentially to simulate everything about the expected three to five-year life of the keyboard. I’ve seen the “torture chambers” where devices are beaten on by robots (I’ve seen these personally, years ago — they’re brutal), but there’s more to it than that. Keyboards are everyday objects, and they face everyday threats; so that’s what the team tests, with things falling into three general categories:
Environmental: This includes cycling the temperature from very low to very high, exposing the keyboard to dust and UV. This differs for each product, as some will obviously be used outside more than others. Does it break? Does it discolor? Where does the dust go?
Mechanical: Every keyboard undergoes key tests to make sure that keys can withstand however many million presses without failing. But that’s not the only thing that keyboards undergo. They get dropped and things get dropped on them, of course, or left upside-down, or have their keys pressed and held at weird angles. All these things are tested, and when a keyboard fails because of a test they don’t have, they add it.
Chemical: I found this very interesting. The team now has more than 30 chemicals that it exposes its hardware to, including: lotion, Coke, coffee, chips, mustard, ketchup and Clorox. The team is constantly adding to the list as new chemicals enter frequent usage or new markets open up. Hospitals, for instance, need to test a variety of harsh disinfectants that an ordinary home wouldn’t have. (Note: Burt’s Bees is apparently bad news for keyboards.)
Testing is ongoing, with new batches being evaluated continuously as time allows.
To be honest, it’s hard to imagine that Apple’s disappointing keyboard actually underwent this kind of testing, or if it did, that it was modified to survive it. The number and severity of problems I’ve heard of with them suggest the “feats of engineering heroics” of which Adams spoke, but directed singlemindedly in the direction of compactness. Perhaps more torture chambers are required at Apple HQ.
7 factors and the unfactorable
All the above are more tools for executing a design and not for creating one to begin with. That’s a whole other kettle of fish, and one not so easily described.
Adams told me: “When computers were on every desk the same way, it was okay to only have one or two kinds of keyboard. But now that there are so many kinds of computing, it’s okay to have a choice. What kind of work do you do? Where do you do it? I mean, what do we all type on now? Phones. So it’s entirely context dependent.”
Is this the right curve? Or should it be six millimeters higher? Let’s try both.
Yet even in the great variety of all possible keyboards there are metrics that must be considered if that keyboard is to succeed in its role. The team boiled it down to seven critical points:
Key travel: How far a key goes until it bottoms out. Neither shallow nor deep is necessarily good, but serve different purposes.
Key spacing: Distance between the center of one key and the next. How far can you differ from “full-size” before it becomes uncomfortable?
Key pitch: On many keyboards the keys do not all “face” the same direction, but are subtly pointed toward the home row, because that’s the direction from which your fingers hit them. How much is too much? How little is too little?
Key dish: The shape of the keytop limits your fingers’ motion, captures them when they travel or return and provides a comfortable home — if it’s done right.
Key texture: Too slick and fingers will slide off. Too rough and it’ll be uncomfortable. Can it be fabric? Textured plastic? Metal?
Key sound: As described above, the sound indicates a number of things and has to be carefully engineered.
Force to fire: How much actual force does it take to drive a given key to its actuation point? Keep in mind this can and perhaps should differ from key to key.
In addition to these core concepts there are many secondary ones that pop up for consideration: Wobble, or the amount a key moves laterally (yes, this is deliberate), snap ratio, involving the feedback from actuation. Drop angle, off-axis actuation, key gap for chiclet boards… and of course the inevitable switch debate.
Keyboard switches, the actual mechanism under the key, have become a major sub-industry as many companies started making their own at the expiration of a few important patents. Hence there’s been a proliferation of new key switches with a variety of aspects, especially on the mechanical side. Microsoft does make mechanical keyboards, and scissor-switch keyboards, and membrane as well, and perhaps even some more exotic ones (though the original touch-sensitive Surface cover keyboard was a bit of a flop).
“When we look at switches, whether it’s for a mouse, QWERTY, or other keys, we think about what they’re for,” said Adams. “We’re not going to say we’re scissor switch all the time or something — we have all kinds. It’s about durability, reliability, cost, supply and so on. And the sound and tactile experience is so important.”
As for the shape itself, there is generally the divided Natural style, the flat full style and the flat chiclet style. But with design trends, new materials, new devices and changes to people and desk styles (you better believe a standing desk needs a different keyboard than a sitting one), it’s a new challenge every time.
They collected a menagerie of keyboards and prototypes in various stages of experimentation. Some were obviously never meant for real use — one had the keys pitched so far that it was like a little cave for the home row. Another was an experiment in how much a design could be shrunk until it was no longer usable. A handful showed different curves à la Natural — which is the right one? Although you can theorize, the only way to be sure is to lay hands on it. So tell rapid prototyping to make variants 1-10, then send them over to Human Factors and text the stress and posture resulting from each one.
“Sure, we know the gable slope should be between 10-15 degrees and blah blah blah,” said Adams, who is actually on the patent for the original Natural Keyboard, and so is about as familiar as you can get with the design. “But what else? What is it we’re trying to do, and how are we achieving that through engineering? It’s super fun bringing all we know about the human body and bringing that into the industrial design.”
Although the comparison is rather grandiose, I was reminded of an orchestra — but not in full swing. Rather, in the minutes before a symphony begins, and all the players are tuning their instruments. It’s a cacophony in a way, but they are all tuning toward a certain key, and the din gradually makes its way to a pleasant sort of hum. So it is that a group of specialists all tending their sciences and creeping toward greater precision seem to cohere a product out of the ether that is human-centric in all its parts.
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How Microsoft turns an obsession with detail into micron-optimized keyboards Nestled among the many indistinguishable buildings of Microsoft’s Redmond campus, a multi-disciplinary team sharing an attention to detail that borders on fanatical is designing a keyboard… again and again and again.
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pmseck1-blog · 5 years
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Nestled among the many indistinguishable buildings of Microsoft’s Redmond campus, a multi-disciplinary team sharing an attention to detail that borders on fanatical is designing a keyboard… again and again and again. And one more time for good measure. Their dogged and ever-evolving dedication to “human factors” shows the amount of work that goes into making any piece of hardware truly ergonomic.
Microsoft may be known primarily for its software and services, but cast your mind back a bit and you’ll find a series of hardware advances that have redefined their respective categories.
The original Natural Keyboard was the first split-key, ergonomic keyboard, the fundamentals of which have only ever been slightly improved upon.
The Intellimouse Optical not only made the first truly popular leap away from ball-based mice, but did so in such a way that its shape and buttons still make its descendants among the best all-purpose mice on the market.
Remember me?
Although the Zune is remembered more for being a colossal boondoggle than a great music player, it was very much the latter, and I still use and marvel at the usability of my Zune HD. Yes, seriously. (Microsoft, open source the software!)
More recently, the Surface series of convertible notebooks have made bold and welcome changes to a form factor that had stagnated in the wake of Apple’s influential mid-2000s MacBook Pro designs.
Microsoft is still making hardware, of course, and in fact it has doubled down on its ability to do so with a revamped hardware lab filled with dedicated, extremely detail-oriented people who are given the tools they need to get as weird as they want — as long as it makes something better.
You don’t get something like this by aping the competition.
First, a disclosure: I may as well say at the outset that this piece was done essentially at the invitation (but not direction) of Microsoft, which offered the opportunity to visit their hardware labs in Building 87 and meet the team. I’d actually been there before a few times, but it had always been off-record and rather sanitized.
Knowing how interesting I’d found the place before, I decided I wanted to take part and share it at the risk of seeming promotional. They call this sort of thing “access journalism,” but the second part is kind of a stretch. I really just think this stuff is really cool, and companies seldom expose their design processes in the open like this. Microsoft obviously isn’t the only company to have hardware labs and facilities like this, but they’ve been in the game for a long time and have an interesting and almost too detailed process they’ve decided to be open about.
Although I spoke with perhaps a dozen Microsoft Devices people during the tour (which was still rigidly structured), only two were permitted to be on record: Edie Adams, chief ergonomist, and Yi-Min Huang, principal design and experience lead. But the other folks in the labs were very obliging in answering questions and happy to talk about their work. I was genuinely surprised and pleased to find people occupying niches so suited to their specialties and inclinations.
Generally speaking, the work I got to see fell into three general spaces: the Human Factors Lab, focused on very exacting measurements of people themselves and how they interact with a piece of hardware; the anechoic chamber, where the sound of devices is obsessively analyzed and adjusted; and the Advanced Prototype Center, where devices and materials can go from idea to reality in minutes or hours.
The science of anthropometry
Inside the Human Factors lab, human thumbs litter the table. No, it isn’t a torture chamber — not for humans, anyway. Here the company puts its hardware to the test by measuring how human beings use it, recording not just simple metrics like words per minute on a keyboard, but high-speed stereo footage that analyzes how the skin of the hand stretches when it reaches for a mouse button, down to a fraction of a millimeter.
The trend here, as elsewhere in the design process and labs, is that you can’t count out anything as a factor that increases or decreases comfort; the little things really do make a difference, and sometimes the microscopic ones.
“Feats of engineering heroics are great,” said Adams, “but they have to meet a human need. We try to cover the physical, cognitive and emotional interactions with our products.”
(Perhaps you take this, as I did, as — in addition to a statement of purpose — a veiled reference to a certain other company whose keyboards have been in the news for other reasons. Of this later.)
The lab is a space perhaps comparable to a medium-sized restaurant, with enough room for a dozen or so people to work in the various sub-spaces set aside for different highly specific measurements. Various models of body parts have been set out on work surfaces, I suspect for my benefit.
Among them are that set of thumbs, in little cases looking like oversized lipsticks, each with a disturbing surprise inside. These are all cast from real people, ranging from the small thumb of a child to a monster that, should it have started a war with mine, I would surrender unconditionally.
Next door is a collection of ears, not only rendered in extreme detail but with different materials simulating a variety of rigidities. Some people have soft ears, you know. And next door to those is a variety of noses, eyes and temples, each representing a different facial structure or interpupillary distance.
This menagerie of parts represents not just a continuum of sizes but a variety of backgrounds and ages. All of them come into play when creating and testing a new piece of hardware.
“We want to make sure that we have a diverse population we can draw on when we develop our products,” said Adams. When you distribute globally it is embarrassing to find that some group or another, with wider-set eyes or smaller hands, finds your product difficult to use. Inclusivity is a many-faceted gem; indeed, it has as many facets as you are willing to cut. (The Xbox Adaptive Controller, for instance, is a new and welcome one.)
In one corner stands an enormous pod that looks like Darth Vader should emerge from it. This chamber, equipped with 36 DSLR cameras, produces an unforgivingly exact reproduction of one’s head. I didn’t do it myself, but many on the team had; in fact, one eyes-and-nose combo belonged to Adams. The fellow you see pictured below also works in the lab; that was the first such 3D portrait they took with the rig.
With this they can quickly and easily scan in dozens or hundreds of heads, collecting metrics on all manner of physiognomical features and creating an enviable database of both average and outlier heads. My head is big, if you want to know, and my hand was on the upper range too. But well within a couple standard deviations.
So much for static study — getting reads on the landscape of humanity, as it were. Anthropometry, they call it. But there are dynamic elements as well, some of which they collect in the lab, some elsewhere.
“When we’re evaluating keyboards, we have people come into the lab. We try to put them in the most neutral position possible,” explained Adams.
It should be explained that by neutral, she means specifically with regard to the neutral positions of the joints in the body, which have certain minima and maxima it is well to observe. How can you get a good read on how easy it is to type on a given keyboard if the chair and desk the tester is sitting at are uncomfortable?
Here as elsewhere the team strives to collect both objective data and subjective data; people will say they think a keyboard, or mouse, or headset is too this or too that, but not knowing the jargon they can’t get more specific. By listening to subjective evaluations and simultaneously looking at objective measurements, you can align the two and discover practical measures to take.
One such objective measure involved motion capture beads attached to the hand while an electromyographic bracelet tracks the activation of muscles in the arm. Imagine, if you will, a person whose typing appears normal and of uniform speed — but in reality they are putting more force on their middle fingers than the others because of the shape of the keys or rest. They might not be able to tell you they’re doing so, though it will lead to uneven hand fatigue, but this combo of tools could reveal the fact.
“We also look at a range of locations,” added Huang. “Typing on a couch is very different from typing on a desk.”
One case, such as a wireless Surface keyboard, might require more of what Huang called “lapability,” (sp?) while the other perhaps needs to accommodate a different posture and can abandon lapability altogether.
A final measurement technique that is quite new to my knowledge involves a pair of high-resolution, high-speed black and white cameras that can be focused narrowly on a region of the body. They’re on the right, below, with colors and arrows representing motion vectors.
A display showing various anthropometric measurements.
These produce a very detailed depth map by closely tracking the features of the skin; one little patch might move farther than the other when a person puts on a headset, suggesting it’s stretching the skin on the temple more than it is on the forehead. The team said they can see movements as small as 10 microns, or micrometers (therefore you see that my headline was only light hyperbole).
You might be thinking that this is overkill. And in a way it most certainly is. But it is also true that by looking closer they can make the small changes that cause a keyboard to be comfortable for five hours rather than four, or to reduce error rates or wrist pain by noticeable amounts — features you can’t really even put on the box, but which make a difference in the long run. The returns may diminish, but we’re not so far along the asymptote approaching perfection that there’s no point to making further improvements.
The quietest place in the world
Down the hall from the Human Factors lab is the quietest place in the world. That’s not a colloquial exaggeration — the main anechoic chamber in Building 87 at Microsoft is in the record books as the quietest place on Earth, with an official ambient noise rating of negative 20.3 decibels.
You enter the room through a series of heavy doors and the quietness, though a void, feels like a physical medium that you pass into. And so it is, in fact — a near-total lack of vibrations in the air that feels as solid as the nested concrete boxes inside which the chamber rests.
I’ve been in here a couple of times before, and Hundraj Gopal, the jovial and highly expert proprietor of quietude here, skips the usual tales of Guinness coming to test it and so on. Instead we talk about the value of sound to the consumer, though they may not even realize they do value it.
Naturally if you’re going to make a keyboard, you’re going to want to control how it sounds. But this is a surprisingly complex process, especially if, like the team at Microsoft, you’re really going to town on the details.
The sounds of consumer products are very deliberately designed, they explained. The sound your car door makes when it shuts gives a sense of security — being sealed in when you’re entering, and being securely shut out when you’re leaving it. It’s the same for a laptop — you don’t want to hear a clank when you close it, or a scraping noise when you open it. These are the kinds of things that set apart “premium” devices (and cars, and controllers, and furniture, etc.) and they do not come about by accident.
Keyboards are no exception. And part of designing the sound is understanding that there’s more to it than loudness or even tone. Some sounds just sound louder, though they may not register as high in decibels. And some sounds are just more annoying, though they might be quiet. The study and understanding of this is what’s known as psychoacoustics.
There are known patterns to pursue, certain combinations of sounds that are near-universally liked or disliked, but you can’t rely on that kind of thing when you’re, say, building a new keyboard from the ground up. And obviously when you create a new machine like the Surface and its family they need new keyboards, not something off the shelf. So this is a process that has to be done from scratch over and over.
As part of designing the keyboard — and keep in mind, this is in tandem with the human factors mentioned above and the rapid prototyping we’ll touch on below — the device has to come into the anechoic chamber and have a variety of tests performed.
A standard head model used to simulate how humans might hear certain sounds. The team gave it a bit of a makeover.
These tests can be painstakingly objective, like a robotic arm pressing each key one by one while a high-end microphone records the sound in perfect fidelity and analysts pore over the spectrogram. But they can also be highly subjective: They bring in trained listeners — “golden ears” — to give their expert opinions, but also have the “gen pop” everyday users try the keyboards while experiencing calibrated ambient noise recorded in coffee shops and offices. One click sound may be lost in the broad-spectrum hubbub in a crowded cafe but annoying when it’s across the desk from you.
This feedback goes both directions, to human factors and prototyping, and they iterate and bring it back for more. This progresses sometimes through multiple phases of hardware, such as the keyswitch assembly alone; the keys built into their metal enclosure; the keys in the final near-shipping product before they finalize the keytop material, and so on.
Indeed, it seems like the process really could go on forever if someone didn’t stop them from refining the design further.
“It’s amazing that we ever ship a product,” quipped Adams. They can probably thank the Advanced Prototype Center for that.
Rapid turnaround is fair play
If you’re going to be obsessive about the details of the devices you’re designing, it doesn’t make a lot of sense to have to send off a CAD file to some factory somewhere, wait a few days for it to come back, then inspect for quality, send a revised file, and so on. So Microsoft (and of course other hardware makers of any size) now use rapid prototyping to turn designs around in hours rather than days or weeks.
This wasn’t always possible, even with the best equipment. 3D printing has come a long way over the last decade, and continues to advance, but not long ago there was a huge difference between a printed prototype and the hardware that a user would actually hold.
Multi-axis CNC mills have been around for longer, but they’re slower and more difficult to operate. And subtractive manufacturing (i.e. taking a block and whittling it down to a mouse) is inefficient and has certain limitations as far as the structures it can create.
Of course, you could carve it yourself out of wood or soap, but that’s a bit old-fashioned.
So when Building 87 was redesigned from the ground up some years back, it was loaded with the latest and greatest of both additive and subtractive rapid manufacturing methods, and the state of the art has been continually rolling through ever since. Even as I passed through they were installing some new machines (desk-sized things that had slots for both extrusion materials and ordinary printer ink cartridges, a fact that for some reason I found hilarious).
The additive machines are in constant use as designers and engineers propose new device shapes and styles that sound great in theory but must be tested in person. Having a bunch of these things, each able to produce multiple items per print, lets you for instance test out a thumb scoop on a mouse with 16 slightly different widths. Maybe you take those over to Human Factors and see which can be eliminated for over-stressing a joint, then compare comfort on the surviving six and move on to a new iteration. That could all take place over a day or two.
Ever wonder what an Xbox controller feels like to a child? Just print a giant one in the lab.
Softer materials have become increasingly important as designers have found that they can be integrated into products from the start. For instance, a wrist wrest for a new keyboard might have foam padding built in.
But how much foam is too much, or too little? As with the 3D printers, flat materials like foam and cloth can be customized and systematically tested as well. Using a machine called a skiver, foam can be split into thicknesses only half a millimeter apart. It doesn’t sound like much — and it isn’t — but when you’re creating an object that will be handled for hours at a time by the sensitive hands of humans, the difference can be subtle but substantial.
For more heavy-duty prototyping of things that need to be made out of metal — hinges, laptop frames and so on — there is bank after bank of five-axis CNC machines, lathes and more exotic tools, like a system that performs extremely precise cuts using a charged wire.
The engineers operating these things work collaboratively with the designers and researchers, and it was important to the people I talked to that this wasn’t a “here, print this” situation. A true collaboration has input from both sides, and that is what seems to be happening here. Someone inspecting a 3D model for printability before popping it into the five-axis might say to the designer, you know, these pieces could fit together more closely if we did so-and-so, and it would actually add strength to the assembly. (Can you tell I’m not an engineer?) Making stuff, and making stuff better, is a passion among the crew, and that’s a fundamentally creative drive.
Making fresh hells for keyboards
If any keyboard has dominated the headlines for the last year or so, it’s been Apple’s ill-fated butterfly switch keyboard on the latest MacBook Pros. While being in my opinion quite unpleasant to type on, they appeared to fail at an astonishing rate judging by the proportion of users I saw personally reporting problems, and are quite expensive to replace. How, I wondered, did a company with Apple’s design resources create such a dog?
Here’s a piece of hardware you won’t break any time soon.
I mentioned the subject to the group toward the end of the tour but, predictably and understandably, it wasn’t really something they wanted to talk about. But a short time later I spoke with one of the people in charge of Microsoft’s reliability managers. They too demurred on the topic of Apple’s failures, opting instead to describe at length the measures Microsoft takes to ensure that their own keyboards don’t suffer a similar fate.
The philosophy is essentially to simulate everything about the expected three to five-year life of the keyboard. I’ve seen the “torture chambers” where devices are beaten on by robots (I’ve seen these personally, years ago — they’re brutal), but there’s more to it than that. Keyboards are everyday objects, and they face everyday threats; so that’s what the team tests, with things falling into three general categories:
Environmental: This includes cycling the temperature from very low to very high, exposing the keyboard to dust and UV. This differs for each product, as some will obviously be used outside more than others. Does it break? Does it discolor? Where does the dust go?
Mechanical: Every keyboard undergoes key tests to make sure that keys can withstand however many million presses without failing. But that’s not the only thing that keyboards undergo. They get dropped and things get dropped on them, of course, or left upside-down, or have their keys pressed and held at weird angles. All these things are tested, and when a keyboard fails because of a test they don’t have, they add it.
Chemical: I found this very interesting. The team now has more than 30 chemicals that it exposes its hardware to, including: lotion, Coke, coffee, chips, mustard, ketchup and Clorox. The team is constantly adding to the list as new chemicals enter frequent usage or new markets open up. Hospitals, for instance, need to test a variety of harsh disinfectants that an ordinary home wouldn’t have. (Note: Burt’s Bees is apparently bad news for keyboards.)
Testing is ongoing, with new batches being evaluated continuously as time allows.
To be honest, it’s hard to imagine that Apple’s disappointing keyboard actually underwent this kind of testing, or if it did, that it was modified to survive it. The number and severity of problems I’ve heard of with them suggest the “feats of engineering heroics” of which Adams spoke, but directed singlemindedly in the direction of compactness. Perhaps more torture chambers are required at Apple HQ.
7 factors and the unfactorable
All the above are more tools for executing a design and not for creating one to begin with. That’s a whole other kettle of fish, and one not so easily described.
Adams told me: “When computers were on every desk the same way, it was okay to only have one or two kinds of keyboard. But now that there are so many kinds of computing, it’s okay to have a choice. What kind of work do you do? Where do you do it? I mean, what do we all type on now? Phones. So it’s entirely context dependent.”
Is this the right curve? Or should it be six millimeters higher? Let’s try both.
Yet even in the great variety of all possible keyboards there are metrics that must be considered if that keyboard is to succeed in its role. The team boiled it down to seven critical points:
Key travel: How far a key goes until it bottoms out. Neither shallow nor deep is necessarily good, but serve different purposes.
Key spacing: Distance between the center of one key and the next. How far can you differ from “full-size” before it becomes uncomfortable?
Key pitch: On many keyboards the keys do not all “face” the same direction, but are subtly pointed toward the home row, because that’s the direction from which your fingers hit them. How much is too much? How little is too little?
Key dish: The shape of the keytop limits your fingers’ motion, captures them when they travel or return and provides a comfortable home — if it’s done right.
Key texture: Too slick and fingers will slide off. Too rough and it’ll be uncomfortable. Can it be fabric? Textured plastic? Metal?
Key sound: As described above, the sound indicates a number of things and has to be carefully engineered.
Force to fire: How much actual force does it take to drive a given key to its actuation point? Keep in mind this can and perhaps should differ from key to key.
In addition to these core concepts there are many secondary ones that pop up for consideration: Wobble, or the amount a key moves laterally (yes, this is deliberate), snap ratio, involving the feedback from actuation. Drop angle, off-axis actuation, key gap for chiclet boards… and of course the inevitable switch debate.
Keyboard switches, the actual mechanism under the key, have become a major sub-industry as many companies started making their own at the expiration of a few important patents. Hence there’s been a proliferation of new key switches with a variety of aspects, especially on the mechanical side. Microsoft does make mechanical keyboards, and scissor-switch keyboards, and membrane as well, and perhaps even some more exotic ones (though the original touch-sensitive Surface cover keyboard was a bit of a flop).
“When we look at switches, whether it’s for a mouse, QWERTY, or other keys, we think about what they’re for,” said Adams. “We’re not going to say we’re scissor switch all the time or something — we have all kinds. It’s about durability, reliability, cost, supply and so on. And the sound and tactile experience is so important.”
As for the shape itself, there is generally the divided Natural style, the flat full style and the flat chiclet style. But with design trends, new materials, new devices and changes to people and desk styles (you better believe a standing desk needs a different keyboard than a sitting one), it’s a new challenge every time.
They collected a menagerie of keyboards and prototypes in various stages of experimentation. Some were obviously never meant for real use — one had the keys pitched so far that it was like a little cave for the home row. Another was an experiment in how much a design could be shrunk until it was no longer usable. A handful showed different curves à la Natural — which is the right one? Although you can theorize, the only way to be sure is to lay hands on it. So tell rapid prototyping to make variants 1-10, then send them over to Human Factors and text the stress and posture resulting from each one.
“Sure, we know the gable slope should be between 10-15 degrees and blah blah blah,” said Adams, who is actually on the patent for the original Natural Keyboard, and so is about as familiar as you can get with the design. “But what else? What is it we’re trying to do, and how are we achieving that through engineering? It’s super fun bringing all we know about the human body and bringing that into the industrial design.”
Although the comparison is rather grandiose, I was reminded of an orchestra — but not in full swing. Rather, in the minutes before a symphony begins, and all the players are tuning their instruments. It’s a cacophony in a way, but they are all tuning toward a certain key, and the din gradually makes its way to a pleasant sort of hum. So it is that a group of specialists all tending their sciences and creeping toward greater precision seem to cohere a product out of the ether that is human-centric in all its parts.
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How Microsoft turns an obsession with detail into micron-optimized keyboards – TechCrunch Nestled among the many indistinguishable buildings of Microsoft’s Redmond campus, a multi-disciplinary team sharing an attention to detail that borders on fanatical is designing a keyboard… again and again and again.
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