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#Mealwish Cauldron
tabletopjourneys · 3 years
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Session 34 Notes
The Silver Scale Pack finishes clearing Perfection of its worm and shrieker problem, then continues off-road until they arrive safely in Longview to meet Rana's mother.
@gher-bear @aradow @telurin @epimetala
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On this day we find a dead worm, kill more shriekers, and then return to town. There we find out that Ixayl'anu's elk had an encounter of his own, saving the camels all by himself! We don't see what flying thing caused the ruckus though and call the townspeople back to safety with mirror communications. Edea takes over and we continue on our way to Longview. Along the way, we sight a thunderbird storm and find wondrous treasure in some long-abandoned wagons. Eventually we end up in Longview, upon which we immediately exit to the outskirts and meet Rana's mother, Romy. Then we end the session with a level up! Welcome to level 8 SSP!
(Read More)
(Taking a Long Rest) Before Diem goes to sleep, they recast tiny hut, rolls an 8 on watch, Rana rolls a 17. She can see the lip of the valley and sees a flash of light.
She gets a 13 survival check on mirror glint communication and recognizes this is an all clear? morse code with mirrors thing. Rana nudges Phi about it to see if she knows this mode of communication better or at least has a mirror on her as well.
Phi hands over her small mirror with a silver handle.
Rana assumes it’s Edea, messages the number 1, spells out worm, flashes “message received”
After a brief moment she gets back “not visible/query not found”
Rana: “Message received”
Rana tells Phi what was said back and forth, then leans over the building and tells Diem as well.
Phi and Ixayl’anu’s watch: 14 Ixayl'anu, 19 Phi
At 1 or 2am the most god-awful scream they’ve ever heard in their life, coyote mixed with a rabbit, loud and wailing and pained. It wakes Rana up.
Phi knows it’s deeper into the valley.
Rana scrambles to look down and check on us on the ground. Phi continues investigating and gestures the approx direction for Rana.
It continues for about 10 minutes.
Diem finally wakes up “What? Huh? What the fuck is that?”
Phi 27 perception out in the valley. She sees off in the distance and with a fairly good idea of what they look like, she sees one completely on top of the ground way off in the distance, mouth open, she can see it is “beached” and making this noise.
She pokes Rana and points it out, then whisper yells over the edge at us about it being one of the worms.
Rana with perception 7 thinks she can kinda make it out.
Phi: Half mile, ¾ of a mile.
It tapers off though and everything is quiet, too quiet afterward.
Phi keeps her eye on that worm.
Come morning, Diem gets 3 charges back on their band of shocking grasp and recasts tiny hut as we wake up, just to keep it there until it’s no longer needed.
Rana checks again in the morning and what she thought was the worm was a rock (17 perception this time)
Rana: Let’s go check out that worm.
We discuss what’s up while snacking on rations and getting ready to go. Rana and Phi bring their rats with, but we leave the albino shrieker in its box in the shade.
(Investigating a dead worm - more shriekers!)
We spread out walking toward the beached worm, Rana in front.
With a perception check of 20, Phi stops as she catches dust in the distance, but it turns out to be an actual dust devil instead; no poof poofs of worms.
Before we can even see the worm, we smell it super bad, the worst dead thing that’s been sitting in the sun, putrifying. We see it now and it’s not moving.
Rana: Was this here yesterday?
Phi: Not until last night when it started making noise.
Rana: Does it look like its been dead longer than it actually has? With a medicine check of 4, it looks fairly together. She remembers Edea did a blight spell but this doesn’t look like that.
Diem covers their nose and investigates. It’s still not moving, mouth is open, tongues are not moving.
Phi tries to shoot it, nothing happens, looks like she just hit a hay bale with it.
Rana: Well we can message Edea and tell her the last worm is dead.
Ixayl'anu: A worm is dead, are we sure it’s the last one?
Rana shrugs.
Diem keeps walking around until they finally see blood all over the ground on the other side of the worm. Eventually they get to a better angle as everyone goes around it the other way. They finally see there are no insides, it’s been hollowed out. They tell everyone else.
Ixayl'anu tries to investigate as well, but doesn’t learn much.
Diem takes a 12 investigation, sees foot prints that look like they could fit shriekers and the hole in the worm hide is ragged.
Rana walks up and smacks it hard but nothing happens.
Diem startles: Shit, Rana.
Looks like a scuffle in the area, mess of prints, two sets leading away, headed toward the other side of the Rim.
Rana: Let’s follow them.
Ixayl'anu: Do we wanna leave a message for Edea?
Rana: If you have a way to leave a message…?
Ixayl'anu: You’re the one who wants to impress her
Rana: I have a mirror.
We don’t have anything substantial to report to check in though so we decide to follow the tracks, Rana in the lead with a 21.
We see them go off into the distance.
Investigation for Rana tells her there are two sets of footprints, we gather there were 3 total.
This worm is roughly the same direction as our 2 lost shriekers, we walked through some slightly charred field, but this is quite a bit farther out than where we last saw the on-fire shriekers.
We are only barely still in sight of town. The farther we get form town, the more on edge Rana gets.
Rana sees a glob of blood and fur along the way, we keep moving while Rana makes sure we don’t get lost as we go. None of us are being stealthy, we’re trying to stick close to rocks though whenever possible.
Phi hears wet crunching sounds ahead, ripping wet munching noises.
Phi makes a stopping gesture at all of us: waitwaitwaitwait did anybody else hear that?
Only Rana hears it now too: I think they caught something else.
Ixayl’anu gets up on a rock to try and see (16): She gets the gross scent she’s learned to associate with these creatures.
We send Phi ahead to scout over the rock, stomach crawling over the top. 28 stealth: Phi sees 2 shriekers eating a dead cow. She turns her head and plays charades. Mouths “cow” then corrects to “two”
Rana to the rest of us: There are two cows, they probably belong to the village, let’s go get them. *she starts walking around to fight them*
Phi gets ready to fight as well seeing her getting ready to fight.
(Another shrieker fight)
The shriekers scream at Rana as soon as they raise their little heat sensors - she makes her save.
Rana: They’re not cows guys!
Phi takes a surprise round shot but misses. She shoots again and does 16dmg to pink - she uses her bonus action attempting to hide by sliding down the side of the rocks and moving back. 24 stealth check.
Blue rushes Rana and bites at her.
Rana flame blades, but misses. Fiery scimitar sticks around though and it will serve as a bonfire of sorts if Edea is looking at us.
The creatures LOVE it mmm so much lovely heat.
Pink also charges Rana and tries to bite the sword, bites through to no effect.
Diem rushes up and hits with one shot of eldritch blast for 3dmg.
Ixayl’anu rushes forward and takes a swing at pink, miss, hit, 9dmg.
Phi runs forward to shoot at them from behind, misses, and has no movement left to hide.
Blue tries to bite Rana with disadvantage, but hits anyway and deals 14dmg
Rana tries to stab blue with her sword, does 6 fire dmg.
These guys do not look previously charred.
Pink tries to bite Rana and her beautiful sword again, but misses.
Diem tries to parkour up the lower portion of the rock, makes it, casts eldritch black at pink, but misses both strikes.
Ixayl'anu hits pink for 8dmg, misses her 2nd strike.
Phi shoots at blue and gets a crit! 34dmg, blue is bloodied by it. Phi bonus action hides in a pile of rocks. 13 stealth - she feels sorta secure...
Blue bites at sword/rana and misses
Rana swings at blue but misses.
Pink bites at Rana and misses.
Diem casts eldritch blast at blue for 16dmg total (one crit)
Ixayl'anu slashes at pink, misses, misses
Phi has to do a con save and passes as purple screams at her from behind. It jumps down.
The others scream as well, Ixayl'anu and Diem make their saves though while Rana is immune from her previous success.
Phi runs forward (directly east) around the rocks and away from purple, she shoots at blue, misses, dashes farther away again (over 50ft away from purple)
Blue misses Rana.
Rana swings at blue, misses.
Pink misses.
Diem hits blue for 16dmg total again, kills it.
Ixayl'anu swings at pink 11dmg, misses with 2nd strike.
Purple charges Phi and takes a bite - 10dmg, she uses evasion to take only 5dmg.
Phi switches to her daggers and hits with both for a total of 13dmg, bonus action disengages, uses her movement to be closer to Ixayl'anu, slightly behind and a few paces east.
Rana stabs at pink and deals 6dmg.
Does purple look previously charred? No.
Pink bites at Rana and her sword, just barely misses.
Diem sees purple hungering after Phi and decides to try and help draw its attention toward them - Rana and her fiery sword all bright and tasty looking between. They hit purple with eldritch blast for 10dmg total.
Ixayl'anu hits pink for 7dmg, misses 2nd strike.
Purple turns around, sees the sword, but Ixayl'anu is closer so it attacks her and misses.
Phi attacks with her daggers and does 24dmg total, efficiently killing it. Phi disengages.
Rana swings at pink, deals 14dmg, killing it.
(After battle investigations)
Rana lets go of her flame blade, but keeps the remaining 10minutes of concentration to summon it back as a bonus action. She checks the cow for more information (10) it is very dead, nothing otherwise out of the ordinary.
The rest of us look around, Ixayl'anu gets a nat 20 investigation (19). She finds a shrieker halfway up the cliffs purple came from.
Rana and Phi check in on their rats, then Rana tries to climb up to the molt (17) and tries to chuck it down to the ground. It feels like a chitinous fiberglass body and cracks a little bit when tossed down.
Rana nature checks 16 - the molt is maybe slightly smaller, she survival tracks purple’s prints (another 16), it went up at the top of the ridge, previously it was following along equally with the other two, so probably the results of that 3rd set of tracks.
Diem investigates the molt for burning and finds some, points it out to Rana. It’s definitely something left over from one of yesterday’s on-fire runners, possibly from one of the three we just killed, after they shed their damaged skin.
Molt is 10-15 lbs - Rana shoulders it.
We follow purple’s tracks back to the worm, confirming all three of the shriekers we just killed were involved in wormicide.
Rana leads us back to town from there.
We talk about the 3 we killed, the 2 that got away yesterday (and whether they are the same) and handling the infestation only until we feel confident the villagers can take care of the rest.
When we get back to town we go check on the albino shrieker, Ixayl'anu cracks the lid to see if it’s still there. Little snout pops out and snaps at her fingers, gets one of her plate-gauntleted fingers before she shuts the lid.
Rana and Ixayl'anu were paying attention enough with their nature rolls they notice it’s larger than yesterday but still not as big as the other guys. There’s definitely not enough space for another one in that box. It is still all white.
Ixayl'anu squeezes a ration in there with it - it’s like trying to feed a crocodile through the fence.
Rana climbs back up to last night’s roof and pulls out her mirror, studying where the mirror flashes were yesterday.
Phi looks around to see if the town looks empty still since we’ve been gone. 20 investigation: Town looks pretty close to how we had left things. As she gets closer to the camels, she hears the elk making angry elk noises, self consoling and all worked up.
Phi tries to parkour up the building near them.
Rana starts the mirror flashes for hey look here hey hey. Listen!
Diem: Maybe we could build a bonfire somewhere and see if it draws in any more of the little ones?
Rana: (while flashing hey hey pattern) Let’s check in with Edea and see if the town people want to return first.
Edea responds with a “here/listening” mirror glint.
Rana: “All clear maybe.”
Edea: “Okay to return?”
Rana: “Should be.”
Edea: “We’ll return.”
(Ixayl'anu's elk is a hero! Recognize!)
Back to Phi parkouring up building (14 - makes it up okay); looks out into the distance at what might be wrong, elk is tossing his head and claims more space than the camels who have edged away. When he sees Phi, he bugles something, trying to tell her something and stomps his hoof and brandishes his antlers.
Phi looks out into the distances with a 24 for threats. Nothing in the distance.
Phi: Down boy (assumes elk is just not happy, elk snorts at her as she leaves).
Phi comes back: Your elk is not liking the camels, or the camels don’t like your elk, something is going on down there.
Before Phi gets back, the elk telepathically says to Ixayl'anu: I defended the camels successfully, be proud of me! *smug* your camels are safe, there was a huge battle and I defended them well.
Ixayl’anu makes her way down there anyway. On the way she describes shriekers to the elk
Elk: No it was flying like a bird
Ixayl'anu: Was it a bird?
Elk: It was weird, but it was flying so it must be a bird.
Ixayl'anu looks up but doesn’t see anything.
Rana and Diem check in on their camels
Ixayl'anu tells us it wasn’t natural, but none of us see flying creatures.
Ixayl'anu to elk: How big was it?
Elk: It was as big as me!
Ixayl'anu relays this.
Ixayl'anu: Did it smell?
Elk: The camels smell...
Rana casts speak with animals and asks her camel what happened.
Her camel is very upset by something large attacking from the air. The elk did scare it off, but now he’s been showboating about it ever since and the camels just want out.
Rana: Have you seen the thing from the sky before
Camel: No
Rana casts stone shape and makes a 5X5 passage, 1ft off the ground, carefully leading camels through the doorway and handing them off to people. Rana is playing tetris with stonework and camels, and she tries to explain to them what she’s doing, guiding them out - 20 animal handling check.
Animal handling for our camels handed over (5 from Ixayl'anu, elk’s antlers get stuck), I get a 9, Phi gets a 4, they are just too eager to be out. Phi’s camel picks her up, holding onto halter lead and goes trotting off into the greenery.
Diem’s drags them away from quicksandy dead worm area in the opposite direction, further into town rather than toward brush, but Diem does manage to see a little throughway and eventually the camel heads that way, Diem going with it to the little oasis area.
Rana helps Ixayl'anu with the last camel to get it to the brush.
We take a short rest as we wait for Edea.
Diem keeps their eyes on the skies but only rolls a 5 on perception.
Rana does the same, rolls 12, but she’s more interested in playing with her rat and there’s a lot of leaves in the way besides.
(Townspeople Return)
We eventually hear/see Edea with the group of villagers heading into the main building from across the pond. We hear large exclamations.
Rana: I think she’s here.
We go with her.
Edea is impressed by our pile of bodies
Rana warns Edea about what the elk saw, but we haven’t seen any indication. We still don’t.
Edea: We’ll keep an eye out, we didn’t see anything on our way into town either.
Rana: Don’t know if you guys heard that shrieking last night?
Edea: Yep.
We catch her up to that and the molt, edea wants to see it.
Edea: I’ve never seen anything like these creatures but I certainly wouldn’t have expected them to molt.
Rana: They look mammalian to me.
Edea: They’re definitely not insects.
Rana: Oh yeah and Ixayl'anu found a pet.
Ixayl'anu: Oh yeah (something I missed for notes)
Rana fills Edea in about el blanco’s details.
Edea volunteers to take the molt off our hands to the other druids of her circle.
Rana: As far as we can tell they love fire and heat
Diem: We thought we might light a bonfire before we leave, make sure nothing else comes after it before we move on.
Edea studies el blanco, then wrangles it, mouth together and ropes it closed.
Edea: It’s definitely malformed, compared to the other ones.
Edea pokes at the flaps and peels them up a little bit, it screams and struggles more: It definitely sees via these organs. What are you planning on doing with this one?
Rana gestures at Ixayl'anu
Ixayl'anu: (More words I missed for notes) definitely doesn’t need to come with us anywhere, just thought it might be useful to study.
Edea: Well, this was always intended to be our splitting off point anyway.
Rana: Yeah, I can get them to Longview from here.
Ixayl'anu: Yeah if it’s useful to study, we can leave it here.
Edea: Yeah this and the molt could tell us quite a bit.
Ixayl'anu: Not attached, just holding onto it as something we can maybe do something with.
Rana: Camels are by the oasis, they made it through just fine.
We talk things over, Earl comes out and sees shrieker pile “What in tarnation is going on here?”
Rana: Feel free to add to the pile
Earl: Val come look at this!
Val comes out to look.
Our plan is to wait out the heat of the day/afternoon. Diem sets up a tiny hut and we inform Edea of as much as possible.
Edea is now treating us all as competent and she’s giving us more respect as a result.
We begin our trek out of the valley toward Longview, none of us catching on that Rana is taking us slightly off-path from our plans.
Encounter roll of 19 from Ixayl'anu.
(Thunderbird sighting)
As we get to the far side of this canyon, beginning to climb out of it, we can see a lot farther than before, more regular level desert, far off into the distance, 10-20 miles away a huge thunderstorm is brewing, lots of lightning it looks real bad.
Perception checks Diem 1, Ixayl'anu 5, 23 Phi, Rana 22
Rana (excited and worried both): We need to get under cover right now! We can’t be out in the open when that thing gets here. I have never seen one but I think this is a thunderbird. I don’t think it’ll bother us if we leave it alone, but we need to get out of its way.
Phi: Is that bigger than a roc?
Rana: About the same size. I have never seen one...though it looks about the size of a roc.
Survivals: Rana 13, Diem 8, Phi 18, Ixayl'anu 6
We don’t really find a good spot. We find an overhang though, but not a big enough space for the tiny hut. We manage to be out of line of sight. It was coming toward us as we were looking for a spot.
To Diem (perception 4) it’s like being caught out in a hurricane.
Rana tries to get a look 17, Phi 11, Ixayl'anu 20
This bird is mad, something has pissed it off.
Ixayl'anu to her elk: This isn’t the thing is it?
Elk: *huddled* no this is not what I saw
We’re soaked to the bone, but it’s a warm rain. We watch for a good hour or so, we see it make a couple of dives in the desert but not near Perfection.
Phi wonders aloud if it’s mad about these new abominations in its land and it’s come to take it back and wash it clean.
It makes a couple of passes over the valley and then goes back where it came from to the North.
Rana: *grinning* Let’s not do that again.
Diem: That was AWESOME
Ixayl'anu is excited about the lightning.
Diem takes a long time to prestidigitation us all dry.
Rana picks up the lead again.
Survival rolls to get our bearings again diem 6, Ixayl'anu 7, rana 10, phi 17 - we’re pretty confident Rana knows the way.
Rana knows it would take another full day to get to Longview and looks for a game trail toward it instead of Bouldergap as we had planned (not that any of us catch on to the fact we’re off course out here.
It takes us awhile and we’re meandering a little. It takes us past dusk before we find a suitable area and begin setting up camp.
Phi: Rana, I don’t even see this path anymore...
Rana: That’s because we’re not on it. I use this path all the time, we’re almost certainly not lost *smiling*
Phi: Alright I trust you.
Diem casts alarm around the animals, then summons the tiny hut, coloured to blend with the desert sand.
Rana nat 20s first watch. Coyotes in the distance, lovely night, natural sounds, everything’s peachy.
She’s in a good mood when she wakes Phi up: It’s a great night.
Phi: Happy to be home?
Rana: More than a little. I like Rethwellian but it’s a little too green for my tastes
Phi: Well so far this desert has been nice but also a little smelly sometimes
Rana: In our defense, it’s usually not like that, hopefully they’ll be gone soon, maybe that thunderbird washed them away.
Phi: Hopefully
Rana: Alright goodnight
Phi: Goodnight
Perception 26, nothing really changes though she’s not as comfortable as Rana is.
On Diem and Ixayl’anu’s watch, Diem recasts tiny hut. Ixayl'anu gets 7, Diem gets a 4. Diem draws a bad rendition of the thunderbird in their dream journal (maybe because they didn’t get to see it so well lol).
OOC we rule that Diem doesn’t have to worry about timing and recasting tiny hut moving forward, it’ll last for as long as we need it.
Nice clear morning, Rana is pumped and ready to go, already on the camel as we climb out of our bedrolls.
(Lost treasure on the sandy deer trails)
Rana rolls a 6 for encounters - a few hours in, 10/10:30 we come to a scattering of splintered wood and strewn wagon wrecks up ahead. Rana stops because this isn’t supposed to be here. Even with an 8 she sees a wagon wheel.
Ixayl'anu: What, what’s going on?
We get close and see the remains of wagons.
Diem: Think this could be that missing caravan?
Rana: It’s possible, but we’re no longer on that path.
Ixayl'anu goes over to look at identifying marks on crates/wagons/flags
Rana perception checks around the area, Diem goes with her (22, 11)
Phi helps Ixayl'anu. She notices the wood is bleached and weathered, sitting in the sun for years and years.
Ixayl'anu: How long does it take for wagons to start looking like this? Doesn’t it take awhile?
Rana walks up.
When Ixayl'anu scrapes it with a claw it splinters like over-dry wood
Rana 10 investigates it, and agrees - very weathered and bleached, flags are tattered and bleached, light pink maybe used to be red. Rana goes up to the 2nd wagon, Diem follows. It looks like it was a goods caravan, no animals, no people, no bones (but rolled low for that).
Diem got sand in their eye (1 investigating for bones)
We are following a loose trail of debris, Rana sees the inside protected by the cloth and she sees several other crates that have been pried open, contents taken. Rana pulls one crate out
Phi and Diem both roll low on this next part.
Rana nat 20s looking this crate over, tucked away behind that crate is another one that got overlooked, barely protected, it has a strange symbol on it like the barest suggestion of an inverted triangle made with little triangles at each point and leaf blades in the center curling out toward the leftmost triangle point from a braided crescent moon along the suggested triangle’s right side, tips of the crescent poking up out of the leftmost and top sides of the suggested triangle. Rana drags it out and takes a closer look. It seems kind of heavy. Whatever is in there is well padded, no shifting or sloshing etc.
Phi 14 perceives for traps. She sees it is locked with delicate filigree on it, meaning it’s probably a trap. Attempts to disable the trap (24).
We talk about how very lost they probably were, because as Rana points out, you do not go off trail, the desert is very dangerous, it will kill you, and while we were okay off trail with her, you definitely do not go off trail with a caravan.
Ixayl'anu: I get that but how far off trail are we?
Rana: We are inadvisably far off trail, but I know where I’m going.
Phi defeats the trap and inside she finds a large teapot of red enamel with a slightly demonic face on the side of it with a large ring in its nose. When she picks it up steam gently comes up and it is warm.
Rana looks in the box for more identification. 18 investigation.
Rana 17 history checks the triangle-moon symbol too - she’s not certain where she’s seen the symbol but it’s tip of her tongue - not quite familiar, but something. She finds a very old, weathered piece of parchment with “the meal wish cauldron” written on it, along with what it does.
By putting in 10 gold (or similar value of jewels - per person?), you bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
We package it away into our own supplies for now.
Rana: We’ll get to Longview before nightfall probably.
We travel an hour and a half more before we get back to the main road again, very well trafficked, just like Rethwellian’s main roads, it’s like going from a deer trail to a five lane highway.
Diem plays off the whole bad bitch native desert dweller guide, so fuck off vibe
As we get closer and closer to early evening we can see Longview.
(Welcome to Longview)
We are going to see a small town, big enough to know everyone but only if you lived here awhile. Somewhat of a farming community, gardens behind houses are common, in the shadow of the mountain, a bit more greenery here, but not as green as Rethwellian.
Taking the main road in, not stopping, just going through town - Rana clearly knows where she’s going. “Welcome to Longview.”
Phi: So were you born here?
Rana: Yeah, I grew up here.
One person on the road nods at Rana but they don’t stop and chat. They stare more at us than her.
Diem thinks it looks very cute and cozy
Rana’s interactions are limited to nods and waves
Phi: How long since you’ve been home?
Rana: At least 2 years
We notice nobody’s trying to catch up with Rana, Diem just assumes that’s because they know Rana well enough to know she’s not much of a talker and/or they’re all very similar to her in that regard.
As we pass the inn
Phi: Are we going to stay with your family maybe?
Rana: That is the plan, yes.
She takes us to her mom’s place, taking a left and immediately leaving Longview for its outskirts instead. Comparatively small homesteading with some sheep that want fed, a small kitchen garden, that’s pretty much it. We passed a lot of farms on the way here though. This one is only about 10 acres.
Rana glances around at some to do things while she’s here, but not a whole lot, some of the fencing could use repairing. She finds a place for their camels for water and food, ties them off. While everyone’s unloading she goes to feed the sheep.
Then she leads us to the door. We make enough noise out there though that a farm dog comes out barking, excited to see her, yipping, mom comes out the back “Oh Rana you’re back!” (older, husky sounding voice, from the city, little bit more cultured, wearing very nice clothes).
Rana turns around with a grin and runs to give her a big hug
Mom: I missed you so much
Rana: I missed you too
Mom: You brought friends
Rana: I brought friends!
Mom: Bring them inside
A feathered female dragonborn, a white-haired female gnome, and a big scary human woman who looks like she could break you.
Rana: we’re gonna need somewhere to stay for a night or two if that’s okay?
Mom: Sure
Rana: I fed the sheep and the camels, I haven’t fed anything in the stable yet though.
Mom: We have some sheep that are laming too.
Rana: It is good to see you - it has been way too long.
Mom: I did hear from your brother about events.
Rana: Oh! Did he get his message then?
Mom: All 3 of them. One right after another
Rana (grinning): I’ll have to fill him in, it’s been an eventful few months
Rana waves us over.
Rana leads the elk to sheep pen so it doesn’t eat mom’s flowers. It is way greener here than the other gardens in town. Plants here are very lovely.
Rana looks around: I’ll take care of the plants while I’m here too.
Mom: They always seem to enjoy your attentions. Introduce me to your friends?
She introduces us, stops at Diem, “Drop the disguise.”
Diem clearly forgot they were disguised, but does so, looks a little out of sorts after they drop the disguise rather than their easily sociable butterfly self.
Rana introduces each of us and where we’re from, Diem says their home is a small village in Rethwellian nobody’s really heard of, not important.
We are introduced to mom as Romy
Level up!
Next Session: Feb 20th 4pm est
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mosqa · 3 years
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INKTOBER - D&D MAGIC ITEMS EDITION - PART 8
I wont give up I’ll finish this inktober in 2021 if needed :D
SLEEP - Stellarnight dreamoire CHEF - Mealwish cauldron
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