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itsamepatches · 1 year
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Tokimeki Idol: Start-ING and End-ING
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Hey there, everyone! This has been a semi-formal post about "Tokimeki Idol" I've been wanting to make for quite some time, but I wanted to make sure I, at least, unlocked all of the songs before I began working on this. I don't know why I wanted to do this so badly (except maybe analyze its positives and negatives and giving insight for those curious about this game), but it's here, so...enjoy! :B - Patches
By the way, because it has an offline version, Tokimeki Idol is available to play, so I will insert links to download it: Google Play: here! QooApp: here! iOS: here!
Curious about the music? Check out the official playlist!
Official Twitter Official Website
And now...
Tokimeki Idol: Starting-ING and Ending-ING
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            Once upon a time, back in the early 1990s, there was a series of unique games released by Konami which became notable in the “dating sim” genre due to being nonlinear – that is, it was a dating sim which could be played any way the player wanted to. They could choose what skill they wanted their character to develop during the course of the game, they could pursue a romance with the popular character or the unpopular character. In the end, there was going to be a confession of love once that final school period concluded. That was Tokimeki Memorial. Of course, there’s more to it than just that, but I'm just giving a really brief context about the Tokimeki franchise. In fact, this series became such a smash it, that it sprouted spin-offs (Tokimeki Memorial – Girls Side), manga, a live action movie (just called “Tokimeki Memorial” like a majority of the manga titles), OVA(s), and anime series (Tokimeki Memorial Online)!
            So amongst those spin-offs, there was one, in particular that seemed to come and go, and quite frankly, I want to talk about this from a perspective of somebody who enjoys this type of game in particular. You see, dear reader, back in late 2017, Konami streamed a game introduction video for a different kind of Tokimeki series; however, it would be in a much different setting than “dating sim” (or, uh, “puzzle” game in other cases):
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It was going to be a music game – an idol one. Its name: Tokimeki Idol.
            Also being referred to as an “idol communication game”, the player is responsible for 15 up-and-coming idols at a music school. Just for fun, the cast consisted of
Nanami Yamashita as Akane Tachikawa
Natsumi Kawaida as Natsumi Kawaguchi
Eri Inagawa as Nanana Katagiri
Reina Kondo as Nonoka Kusakabe
Akane Fujikawa as Izumi Izumi
Yurika Takagi as Koyukimura Sanada
Minori Suzuki as Minato Tsukishima
Natsumi Hioka as Akiha Yuki
Yū Wakui as Francesca Tanaka
Saori Hizashi as Noriko Hibino
Marika Hayase as Haruko Asagiri
Yoshino Aoyama as Tsubasa Aoyama
Honoka Inoue as Midori Tachikawa
Azusa Iwakura as Misaki Himari
Aki Kanada as Rare Mita
            The game, consisting of wonderful performers/seiyuu and potential wonderful characters, was to be released in "winter" of that year; however, its official release was actually March 20, 2018.
            And now...it's time for the plot, a little more info about our awesome 15 girls, the songs, gameplay, the game's lifespan, and the positives and negatives!
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            Plot and Characters!
            Plot: You, Producer-san, are sent to help out 15 students at a music academy become the top idol(s) called Princess Republic Private Music Academy. As you guys climb up the ranking pyramid (the highest position being SSS and the lowest is F), you'll get to know your idol friends. It's nothing dramatic, if truth be told, but because of its short lifespan, who knows where things would've lead; however, if I had to take a guess, it would've stayed in the "slice-of-life/idol" genre.
(!! Sources: Tokimeki Idol Wiki )
            Characters!!
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            Unit: C# (also the main trio)             Akiha Yuki: Aiming to be top idol, her motto is “Always energetic with a smile!” Acts upon her ideas immediately and often gets those around her involved as well. She's wanted to become a idol ever since she was in elementary school. Her goal is to become an idol who can make everyone smile.             Minato Tsukishima: An average girl who likes playing piano and singing. She doesn't know very much about idols. She was accepted into the idol course without intending to apply, so sometimes she’s a bit embarrassed about performing. She has played the piano ever since she was young.             Francesca Tanaka: Her nickname is 'Frannie'. She's a dependable honor student who’s tough on herself and others. Francesca's father is Italian, and her Mother is Japanese, but Francesca was born and raised in Japan.
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            Unit: Rhythmixxx             Natsumi Kawaguchi: A cheerful girl who loves festivals. Since Natsumi is good at dancing, she wants to do work that involves it, which explains why she became a idol. She claims that nobody else looks better in a happi. As a talented dancer, she’s been rivals with Tsubasa since middle school.             Tsubasa Aoyama: Tsubasa is a serious, but good person who likes dancing, and has confidence in her dancing skills and stamina. Tsubasa thinks dancing is beautiful, and wants to do all she can to aim for the top. She has a straight-laced personality and hasn’t been able to shake Natsumi since middle school. She’s also particularly good at housework.             Koyukimura Sanada: A friendly and relaxed “Yamato nadeshiko” type who loves period dramas and eating. Raised in the country so she’s also good at field work. Her poor stamina is top-class. With the influence of her grandfather, she became fond of historical dramas.
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            Unit: So Fantastic             Nanana Katagiri: A girl with an unique sensibility, who is happy as long as she can have songs and her guitar. Her mysterious phrases seem to be influenced by her favorite teacher...             Noriko Hibino: Her hobbies are appreciating movies and quizzes. She seems to be enjoying the pattern of her days being swayed by Nanana as they are.             Midori Tachikawa: A cheerful and hardworking girl, who loves to move her body. She admires Nanana and is the younger twin sister of Akane.
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            Unit: Cookie Paradise             Akane Tachikawa: A girl that moves at her own pace, whose usual speech, conduct and actions appears to be joking or teasing but with a still soothing essence. She is the older twin sister of Midori.             Nonoka Kusakabe: Her hobby is making sweets, and she has a kind-hearted and quiet disposition. She’s Frannie’s childhood friend, and joined the idol course to follow her.             Izumi Izumi (the gremlin): A game-loving girl who dreams of being a nationally-recognized game idol. She’s extremely into retro games and is particularly good at shooting games.             Misaki Himari: The senior of everybody, who is an actress since elementary school. She loves animals and also works as a member of the animal breeding committee at school.
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            Unit: Virtual Kiss             Haruko Asagiri: A zero student, who set up the idol department together with the president. A "older sister" character who is gentle and calm, but that hides a hot enthusiasm inside.             Rare Mita: She usually has a reserved and spiritless atmosphere, but a switch turns on when it comes to work. She is in the original class (“Class Zero”) of the school’s idol course along with Haruko.
            You (The Producer): Because this is a Tokimeki spin-off, it's to be (unfortunately) expected that The Producer is a guy (thanks to a thought from Ahika that goes "I'm interested in what type of woman he likes"; however, that does not seem to be the case, looking into the "title" choices --
"One thing that immediately stood out to me is that while in most other idol games the Producer character is explicitly male, in Tokidoru you choose your title/suffix out of 25 options (including "none") with the last option being explicitly female: お���さん (onee-chan)" - as tip from Twitter pointed out.
            And...
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            Neko Senpai: The best, more important character of the game. After feeding them, Neko Senpai gives you takoyaki as a thanks, which can be used to up the bond between you and a girl of your choice once you give it to her. I would give my life to Neko Senpai.
            Phew, so there are our members! So along with their general info, there's also a bonus for each of them, "what she wants to hear from the producer (the player)". Some are kinda neutral like Minato wondering if coffee's good because that's what The Producer drinks, to Akiha's which I mentioned earlier, to Nanana wondering if we like her and what it is that we like about her.
            As mentioned at the start, once time passes between The Producer and the girls, you'll get to know more about them and vice-versa. It's all about the bond and making it in the world of idols!
            Gameplay!!!
            If you've played a music/idol game with characters, then you probably know how the gameplay is: get together a team of five, play a few songs, level up yourself and the characters.
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[!! Source: "Dreaming-ING" gameplay; Inari Kotone - YouTube]
            Even though I said the gameplay is basic, I still found it enjoyable overall. And yes, you can either have the MV playing or a still 2D image as your background as you play (which the latter is good for me because I can easily get distracted, not gonna lie).
            In addition to playing music, there were also events and stories to unlock consisting of the units, a specific character, or several specific characters. What was neat is that there was also a VR mode - one general and one through the eyes of something tiny, furry, and cute. I actually forgot to try that mode out; however, from the comments I've seen for it, it worked well.
            Music!!!!
            Music selection is mixed: 1) Some are originals (such as "Dreaming-ING"), 2) Some are (cleverly) covers of songs related to the Tokimeki franchise (ex: Izumi's cover of "Fifnel's Space Suit" *original version can be listening to here*) and 3) others are songs from other Konami games (Vampire Killer, TwinBee, etc -- they can all be found here)
            There's a bit of a variety here, but at the same time, I wonder how many more songs from other Konami games would they have put in this game instead of covers or originals. Not like there was anything wrong with that third category, of course.
            Knowing the background story of the Tokimeki franchise, I can't help but love the cover of "Motto! Motto! Tokimeki" (an opening song for Tokimeki Memorial) being sung by Koyukimura, and honestly she sounds adorable. Another song, an original, I need to give a shout-out to: "Magic Hour", sung by Nanana.
            Overall, the selection is good. Moving on to another critical thing in regards to idol games:
            Cards!!!!!
            Have a favourite character or two? There's a chance that there might be a card (or two, or ten, or all of them) that you might wanna get because you love them, the outfit they're wearing, or both of those things.
            In Tokimeki Idol, their card rankings go like this: N, R, SR, and SSR with SSR being the highest, of course.
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            Aaaand, here is an example of the cards! Cute as heck! The costumes in this game are mostly good*, but the SSR cards sometimes feel a little underwhelming. I'll talk about them a little bit more once I'm through with this introduction. Which is right about...now.
(*except for the god-awful "cowgirl" costume and the semi-fanservice swimsuits. Hard pass.)
            ? Reception ?
            As expected, there were some positives, and negatives, about Tokimeki Idol. I couldn't find much "reception" or reviews about it besides a few brief ones on QooApp's page:
            "The characters are cute!" "The music is great!" "VR mode is awesome!"
            "The game feels buggy" "content was boring" "it takes a lot of space (sizes between 2 gb and 5 gb)"
            For some people, this whole game seemed iffy to them because of who was attached to it (Konami, who was still stewing in controversy with "P.T." and Kojima...oh, and also the pinball games) and apparently, Konami's mobile game record had been an issue as well, with some not even passing a year and a half. Unfortunately, Tokimeki Idol would become its latest victim, despite the Tokimeki named attached to it.
            November 15, 2018...
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[Important ① ] "Tokimeki Idol" has continued to operate with the support of many customers, but due to various circumstances, it will be canceled on January 15, 2019 (Tuesday). We have decided to end the management service at 14:00.
            So close, and yet so far was that first year anniversary which would've been March 20, 2019. Why did it happen? Not enough money was made because there weren't enough whales (doesn't help when you only make your game available in Japan and not try to make it global despite being a rather rich video game company but hey that could be said for a lot of other games who fell like that)? Lack of players because there wasn't much going on, content-wise? Another bad move on Konami's part? Who knows. The fact the tweet said "various circumstances", there was obviously more than one issue happening behind the scenes which we'll probably never find out.
            In addition to the announcement of its closure, a 2.0 offline version would be released. It would be possible to do, pretty much, anything you could in the online version except for the lack of new stories, events, and having a "friend" help you out when you play a live.
            As expected, fans of the young game were dismayed, some people thought it wasn't too surprising, given Konami's mobile games record, then there was that one person who probably rambled about how the "idol games" have long since sailed just so they can complain about idols in general because they have nothing better to do, I guess.
            Remember I mentioned how I enjoyed the cover of "Motto! Motto! Tokimeki"? Upon digging up older tweets by the official Twitter page, I discovered it was the final song added to the game. Weird how that works, huh? It's almost fitting, reminding the players/The Producers of its roots - the Tokimeki universe.
            And so, on January 15th, 2019 (Japan time), the ending-ing arrived:
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[Thank you for playing] "Tokimeki Idol" has ended its operation service at 14:00 on Tuesday, January 15, 2019. We would like to thank everyone who has played the game so far. We hope that you will continue to update to the "offline version ver.2.0".
            Epilogue-ING
            And here we are today, November 6th, 2022 -- just a few days shy of the announcement's 3rd...uh, anniversary? Oops. This wasn't intentional, I swear.
            Despite the game now being offline, there is still activity going on including new singles, consistent tweets on their Twitter account, and even lives to this day!
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            In honesty, that makes me happy, because I saw potential in this game.
            Anyway, yes, you - the curious reader - can still obtain this game and play it. Even though there might be a bit of a language barrier, there are guides and threads out there that'll give you a hand.
            The Tokimeki Idol Wikia: this place contains general information about the game, a well-translated guide for the game, and much more. This was the place where I got 80% of the photos used in this post. Thank you, Admin Subaru!
           Twitter: An introductory thread made by tip on Twitter, a person I quoted earlier. Tip gives an insight about the game for those curious. (I think this might have been the one which convinced me to play Tokidol too, now that I think about it.)
            As a "fun" side-note, on May 21st, 2019 -- months after Tokimeki Idol went under -- Konami tried again with another music mobile game, an all-male one called "Dance Killer Trick!!! -Boys, be DANCING!-".
            (...)
            It shut down August 5th, 2020, went into offline mode, but if you haven't downloaded it by November 1st of 2022 and you own an Android, you won't be able to play it at all for some dumb reason, so seeing that disaster makes me realize why some people don't like Konami. Yeesh.
            "So, what do you think of it though?" Sure, I'll tell you, share my thoughts about what could've went wrong, stuff like that. :B
            Patches' Thoughts (The Ending-ING, for real)
            I enjoyed the time playing Tokimeki Idol, and I wonder why I never had the chance to play it while it was still online -- probably because I had a lot of shite going on in my life at the time, or because of its short lifespan so I didn't have much time to follow people on websites who knew of it as well. If it had been available globally (like on Google Play, for example), I would've ran into it like I did with the very obscure "Dance Sparkle Girls Tournament" (which was beta "Maika Fantasia"). Regardless of how and when I played, I loved it.
            My favourite characters: Nanana (#1), Izumi, and Natsumi.
            One of my favourite gameplay maps is probably - from what I can think from the top of my head- "GRADIUS -Four Suite for Two Pianos-" on Expert.
            I love the Halloween and Christmas cards, and special shout-out to the Kirameki High School uniform for being an outfit choice - obvious, but I still love it. The cowgirl costumes and go far, far away, though.
            I mentioned it earlier, but yeah, the SSR cards feel a little underwhelming, possibly because everybody is standing in place instead of being in some kind of "fantastic" pose with a livelier background. On one hand, I guess Konami wanted to use those models as much as they could, but on the other hand...
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            ...on the other hand, they had 2D art. Where does this style appear? On the title screen (there are several title screen images), CD covers, most of their merchandise, and whenever you reach a new bond level in-game with them. Obviously, there's nothing wrong with using the 3D models (heck, they're cute), but I feel as though having the cards use the 2D art would've helped with the cards' overall presentation.
            Fans of idol mobages "ooh", "ahh", and SCREAM IN ALL CAPS over their favourite getting an awesome card with lively colours, an awesome outfit, or both of those things. I understand not everybody will feel the same way like I do about the cards, but I'm thinking of a reason why the poor game seemed to have fallen hard so early in its run.
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(games: IdolM@ster Cinderella Girls Starlight Stage; Love Live School Idol Festival *1*)
            Like, goodness no, it doesn't have to be super spectacular, but having the girls static with a faint background as the rarest card in the game doesn't give me a huge "wow" factor like these two games above can evoke.
            Could it have been the stories that didn't grab people's attention? I, truth be told, have not read any of them, but I have a feeling that it isn't too thrilling. Because they didn't get any other form of media such as an anime or manga, the game and drama cd tracks are all these girls have, and if they got far with those or not is anybody's guess ;;
            Another thing I brought up much earlier was how it stayed only in Japan during its run, people such as myself, had to use other means to play the game; however, I understand that expecting a global release so soon is too much, especially if they're not making much of a profit from it. I could see a release in the near future, had this game done well enough. It shouldn't be an issue for a company like Konami, but hey...look at Bandai/Namco with their games despite having enough money to possibly release their games globally,,,*cough*
            All in all, I like the game, you might like it as well. I say, if you've got the store on your device (about 1 GB), I say: go for it, you might like it.
            Thanks, Tokimeki Idol! Let's meet again!
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vixvaporub · 6 months
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Something's Wrong With Us | Watashitachi wa Douka shiteiru by Natsumi Ando – Chapter 65 ❀ Ghost from the Past 
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gemwolfz · 6 months
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decided to churn out a bunch of cringetober drawings in no particular order. the billidot is quite out of place among all these frogs but considering its absurd on its own it might as well be here
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zennx-23 · 9 months
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Sumi Inaba
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Drew this back in June.
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katlimeart · 1 year
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Made in 2016, 2017 + 2018
If you’ve seen this anywhere else, I posted it back on my deviantArt when it was made.
Mario girls cosplaying as various girls
1. Kuguru (Future Card Buddyfight) - requested by weaklingsmozow12
2. Leviathan (Leviathan: The Last Defense) - requested by tommypezmaster
3. Maylu Sakurai (MegaMan: NT Warrior) - requested by tommypezmaster
4. Prince Haru (Mario anime movie) - requested by iedasb
5. Misha (Pita-Ten) - requested by im-keyla-the-master
6. Natsumi - Princess (Keroro) - requested by flutterbunny76
7. Laura Elfinrine (Olivia - Princess Knight) - requested by roseprincessmitia
8. Pink Princess (Six Hearts Princess/6HP) - requested by luigi-totty-girl
9. Sumi (B-Daman Crossfire) - requested by tommypezmaster
10. Rayneshia El-Arte Corwen (Log Horizon) - requested by roseprincessmitia
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hayamihinata · 11 months
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Random Fanfic Idea 4
SPOILERS FOR HELL GIRL AND DANGANRONPA
Hell Girl is my favorite anime, and I really wish it would get more attention. But given how one the first season was ever dubbed, and it is seen as going downhill in quality by some who have seen it. This seems sadly unlikely, but that doesn’t mean I can’t spread the love.
One thing about Hell Girl, is that adding the Hell Link site to any given world is fairly simple. And a world like that in Danganronpa is extremely easy for this one, and also the ideas that are possible with this combination just is enjoyable to me. I mean, I had tried to begin a crossover fanfic with these two myself, but I suck at writing as well as staying committed.
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But just going off of the baseline that I came up with, following Sato using the site on Natsumi only to receive revenge against her in return, just leads into a really interesting story line. Imagine Hajime(DR Hajime, not HG Hajime) looking into Natsumi’s disappearance and Sato’s subsequent death only to learn of Mahiru doing the same and for them to team up, only for more disappearances to begin to plague the campus.
Also imagine Hajime ultimately still going through with the Kamakura Project like in canon (though I like to imagine unwillingly), only to end up with a pissed off human experiment who decides to burn Hope’s Peak to the ground. I find the whole idea rather fun, also it is an excuse to possibly do something fun with the Class 76 trio as well. So why not.
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thatoneluckybee · 21 days
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VERY VERY VAGUE SDR2 SPOILER
THE GIRL??? IN THE GAME???? CASE 2 DR2
CANDLES DON'T LOOK
OH YOU LITTLE—
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hajihiko · 1 year
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What did you make of DR3's explanation for how the characters became Despairs?
I dont like it. Here's a re-write i was thinking about
Ok note: this is what would have made the School Life thing more enjoyable TO ME. Not gonna fit for everyone obvi
Ok first of all. Junko loses most of her potential if you take away her being sneaky and manipulative, which we barely even got to see in the games, so I want that in ACTION.
Second of all, this takes time. More than just like a single moment of anime hypnotism. Junko was definitely working her suckers for at least a year. I dont know how that reflects on the timeline and I dont super care
-
Chisa's class is full of chaos, these are some of the rowdiest students you'll find. They have potential for getting along, but they're also Very Troubled, and Chisa is a kind soul who tries to help them out with various issues. Actual attention paid to these kids being, like, KIDS, but also having some major red flags in their backgrounds that could escalate out of control very fast.
Among others, she tries to get Chiaki to come out of her shell and interact with the others more. This is hard, because Chiaki is not exactly receptive to it at first, but theres a little bit of unity between all the students anyway and they slowly start becoming friends. Chiaki uses this friendship guidance to befriend a lonely boy who often stares longingly at the school, whom she's noticed by silently sticking to the background when he's around. This will come in handy later.
Until, certain students start hanging out with their junior of 1 year, who always seems to be kind of slinking around and hanging with at least one student a day. Chiaki notices this because a) shes very quiet and mostly goes unnoticed when she's in the background, and b) she only needs half her attention span to play games anyway.
The people Junko hangs around get noticeably worse, though not necessarily more divided; just sort of 10 steps backwards for every 1 step Chisa helped them take. The rude and mean ones stop trying to be kinder, the shy and meek ones retreat even more, etc. Chisa is at a complete loss with this, but Chiaki confides in her that it might be the new student making trouble. Chisa takes over, and encourages Chiaki to keep trying to make friends with the others, which Chiaki does.
(Mahiru gets scared into telling no one what happened / what she suspects happened in Natsumi's murder, and gets rid of the evidence, as advised. The evidence she throws away gets mailed to Fuyuhiko, who is encouraged to avenge his sister. Guess who orchestrated all that?)
Chiaki does not fall into Junko's claws, because she's quiet and unobtrusive and, importantly, less desperate for what Junko can give her than the rest is. Chiaki does, after all, have her teacher who took the reigns and told Chiaki to grab her own oxygen mask first, and her Lonely Boy to confide in, and whenever she starts to lose herself, he gently reminds her to stand firm. That's right, the secret weapon was the friends we made along the way, just like in the ending.
(Hajime is probably just doing things more or less like in the anime, maybe listens to Chiaki's growing worries about her semi-friends, shits getting fucked and the only conceivable way Hajime can help is by agreeing to be a lab rat obviously what else. Biggest downfall is wanting to be there for Chiaki, but not letting her be there for him in return. Because inferiority complex.)
Chisa goes to confront this troubled mystery girl; Junko catches her too and starts working her nasty magic- for example, did you know two of your students were a part of a murder? Aren't you supposed to be guiding them? Do you know what's really happening in this school? Do you wanna see the human experimentation they just started? Did you know your best friend is in love with your crush and you can't confide in either of them anymore actually? Etc.
Chiaki is all alone now. When she finally DOES confront Junko, once the whole class along with the teacher has been sort of indoctrinated and her Lonely Boy has ditched her and she's feeling a bit brave because of it all), Junko kills her horribly in front of everyone as they do nothing. Not because they were hypnotized, but because they choose to. This is what really marks the point of no return for them. Chiaki was a quiet and harmless and mostly very nice girl, and her death was pointless, and they were a part of it, and they got away with it.
Instead of being a practically perfect student council president, Chiaki has more of an NPC theme, falling into the background more but also being honest and nice and willing to work with people. Then later, obviously, she really is an NPC and repeats the process, but this time she manages to save her boy and therefore her class.
(I'm not opposed to Chiaki being JUST an AI and never a part of the class at all, but I havent thought about it as much so idk any good points)
Hajime retains the same themes, but gets to be more of a juxtaposition of Junko, sneaking into everyone's hearts by befriending them and helping them move forward instead of backwards. He wins with the power of friendship and all that jazz.
Everyone else gets way more accountability to take. No hypnotism or brain poking, just digging into the worst parts of themselves and then indulging them entirely (with the help of Ultimate Charismatic Cult Leader Junko). I think the most interesting thing about this whole narrative could be that Anyone is capable of intense cruelty, and Anyone can choose to be a better person moving forward.
anyway in my mind that's what happened differently.
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A Promo stained in blood.
*You were going on about your business until you came across a Television giving a gruesome news report. The scene is at a PizzaHut Restaurant.*
News Reporter: “We are here at PizzaHut where a horrific scene has occurred. The murder of all the restaurant’s staff along with many of it’s customers in a horrific massacre. Only three survivors were found at the scene. A young man with two little kids by his side. We are about to question him on the scene now.” *The camera moves over to a boy with red and blonde hair. He had an eye patch, a facial scar, and a purple eye. He was wrapped in some bandages as two kids was seen hugging him while whimpering.* “Tell us, young man. What is your name?”
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“B-Bastion. I’m telling you man, i-It was horrible, man. W-We just came in to enjoy some pizza when suddenly some deranged maniac came in and started killing everyone! All because the employee had the wrong toppings on their pizza! It’s madness! Scared the hell out of my siblings and I. I did my best to stop the killer, but-” *The young man grown in pain as he grips his stomach. A red stain appears on the bandages.*
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“BIG BRO!” *The two kids were on the verge of tears as Bastion fell over, with the doctors coming over to tend to his wounds.*
News Reporter: “Such a brave young man. We’ll have more to tell as the story unfolds. Back to you, Ken.”
Ken: “Thanks Barbie. As of this moment, no clues have arrived pointing to the identity of the murderer in question nor their whereabouts. So for now, stay vigilant and be careful. If you find any clues regarding any potential suspects, please inform the police immediately. We’ll have more after his commercial break.” *The report ends there as it goes to a random commercial. Someone stands next to you, looking at the screen.*
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“Bloody Lance.” *Hm? Does he know something about the crime scene? Do you question him about it?*
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drawbauchery · 9 months
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Oh I agree she has a right to be angry.
But A: She’s being unnecessarily mean about it.
B: She’s kinda a hypocrite when you think about it given all her anti murder propaganda only for it to be revealed that she helped cover up a murder one of her friends committed.
And C: she lets Hiyoko be a terrible person with no consequences but will get aggressive towards any dude who even slightly messes up and it makes me feel like I’m going to commit violence if I think about it any longer.
WELLL
a. she was murdered. she should be meaner
b. i mean. that's not really propaganda gsnkgdn but her unshakable belief that there's never any reason for it and then being a hypocrite and proving herself wrong...well, like i said, i don't like her, but i like this aspect of her. it's depth, it's conflict. plus, she wanted to protect her girlfriend...and it was just natsumi who died like who cares
c. RIGHT THOUGH they have their good traits, but overall these two are just miserable characters to be around
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foryoupeko · 3 months
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Warning: Danganronpa Ship Hate
Peko Ship Tier List
S (Perfect): Fuyuhiko
A (Great): Hajime, Chiaki
B (Almost there): Sonia, Ibuki, Sakura, Twogami
C (I understand but let’s not): Akane, Nekomaru, Chihiro, Kyoko, Sayaka
D (Noooo): Natsumi, Hiyoko, Kazuichi, Mikan, Tenko, Miu, Maki
E (Strictly platonic): Gundham, Nagito
Z (NEVER MENTION THESE SHIPS TO ME): Mahiru, Mukuro
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ultimatemissadhd · 22 days
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Can we talk about how Mahiru tried to end the cycle of murder from the beginning and just got killed instead?
Sato wanted to killed Natsumi, she was telling her not to.
Sato did it anyway, so Fuyuhiko killed Sato in revenge.
Then in the killing game, Mahiru was trying to end the cycle. She wanted to talk with Fuyuhiko about the whole thing and make things right. Even though it was never her responsibility in the first place, she never asked Sato to kill Natsumi, she's pretty much innocent in all of this.
Yet, Fuyuhiko didn't want to listen to her and almost killed her but then Peko did it instead.
This way Fuyuhiko was put in the same situation that Mahiru was in. Your best friend kills someone for you and then they die too.
Now, I want to say something about their backstories real quick.
Fuyuhiko was raised in a mafia surrounded by violence, he saw it as the only solution. So did Peko and Natsumi.
Mahiru grew up with her abusive father who made her do all the work around the house after her mother's death. Due to that she made it her goal to be an independent woman and not let anyone push her around.
Imo it's safe to say that Mahiru's dad used physical violence towards her since knowing Mahiru she would try to stand up to him and idk it just fits
Mahiru is against violence, she wants to be better than those who abused her, she refused to learn anything from them.
Ofcourse, the environment that Mahiru and Kuzuryus plus Peko grew up is completely different and should not be compared.
DO NOT COMPARE TRAUMAS! (please no "A trauma was worse than B's, you will be blocked)
I was trying here to show where the difference between Mahiru and the other three came from.
It's also pretty interesting how differently people can react to getting treated like shit during their childhood
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vixvaporub · 6 months
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Something's Wrong With Us | Watashitachi wa Douka shiteiru by Natsumi Ando – Chapter 65 ❀ Ghost from the Past 
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Twilight Syndrome Murder Case - Girl D
[Part 1]
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...
Date: July 8th, 2011
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... *Mahiru had found out her former bully was dead in the music room, she couldn't believe this happen but it did, she had no idea what to do and thus was stuck...*
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I-Isn't…it bad if we stay here much longer?
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I mean, I don't want to get involved in something like this… And the killer might still be around, too…
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That's bad! Uber bad! We better hurry up and run! *Ibuki rush out of the room*
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B-But…Don't we have to report this to the police?
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Don't you know what happens…when you report this kind of stuff to the police?
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You become the prime suspect just because you found the body first. I definitely don't want that! *Hatomi walks out of the room as well*
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Yeah…it'd be best if we left this room how we found it…just lock the door, leave everything how it was… *Hiyoko left the room as well leaving only Mahiru and Mikan*
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Ah, hey! Please wait…don't leave me!!! *Mikan follows after them, scared to be left alone, leaving only just Mahiru*
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... (Natsumi, seems she's dead...I never expected her to die like she did, I wonder what happen... who kill her? Maybe it was that pervert but that wouldn't happen; Natsumi usually has her knife...)
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Ma-Mahiru? Are... Are you coming? You are aware that the police could come here, right...?
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O-Oh uh don't worry, just go on ahead; I just need to check something; I'll be sure to lock up...
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Okay... don't take too long... *Mikan walk away as Mahiru was left alone*
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...Good, now to find out what exactly happen, I should check the body myself and see what else I can find; just like mom...
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*kneels down and starts looking over Natsumi's body* Hmm, there looks to be some marks on the neck and looking at her legs, no signs of bruising or any bodily fluids around there besides her one injury and her own blood; plus the clothes are torn and her underwear isn't remove... she likely isn't rape...
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Wait... where is her knife? Doesn't she usually have it on her? I wonder what happen...
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Maybe that pervert took it? Hm, looks like there isn't much I can find.. I better take a picture just in case.
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*Gets up as she snaps a photo of Natsumi's body* Alright, time to close up and return the key back where it belongs. I should get back home quickly before I get spotted.
*Mahiru left the music room as she lock it when she went to return the keys*
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Okay now to get home... *As Mahiru was heading out of the staff room, she was heading downstairs but then notice something...*
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Huh? Wait 4-A looks to be open, I guess someone must forgot to lock the room...
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...I better see what happen there. *Mahiru went in and found what look to be a broken vase*
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Wh-Whoa, what happen here - did the pervert break this?
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Doesn't look like the windows are open... maybe I should take a photo just in case the police ask questions?
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*takes out the camera and takes a photo* There, I should check this over...
*RING!* *RING!*
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Huh? Oh... it's dad, wonder what he wants?
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*answer the phone* Yes dad? Yeah I'm coming home pretty soon...
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Oh mom is coming home too? Okay thanks, I'll be home right away. (I better get going, I don't want to get in trouble...)
*Mahiru walk out and headed downstairs as she was going to return home.*
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despair-nagito · 6 months
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Reading that post gave me flashbacks to this ongoing RP blog that characterized Nagito as a memey caricature and had Hajime act as a self-insert for the writer to vent their contempt for the character. It did eventually tone down the Nagito bashing, since the aim of the story was healing for everybody. And I guess the writer had enough self-awareness to realize they'd look like massive fucking hypocrite to keep endorsing that shit. But man it was exhausting. I distinctly recall they lambasted the OVA for Nagito being a "karma houdini".
It was always makes me laugh when Nagito and the OVA gets cited as one of the most unforgivable things about the anime. His characterization in Despair Arc is arguably one of the LEAST butchered of Class 77-B. People just singled him out because they couldn't wrap their heads around the idea that he's multifaceted and generally doesn't go around trying to start murders outside of a killing game. And the OVA is one of the few parts of the anime besides stuff like Natsumi's expansion that actually added some more character depth. The implication that deep down Nagito has always subconsciously hated what talent has done to the world of Danganronpa and to his life adds a whole extra layer of tragedy to the character.
Maybe I'm reaching a bit. But I feel like there's a strong overlap between Hinanami shippers and people who downplay loads of canon evidence that Hajime cares about Nagito, and vice versa. Like you said in your post, it's not even a matter of being pro-Komahina. I still like to play around with other ships (Hinatsumi, Komaegi, Komazumi, etc.) from time to time. It's simply a matter of acknowledging that they give a damn about each other, regardless if that's romantic, platonic, or whatever.
»Context«
Thanks for adding something to the conversation.
I genuinely make no idea what blog are you talking about. You don't need to mention which one it is, I'm not participating in the fandom outside of making KomaHina/KamuKoma content.
In my opinion, Danganronpa 3 is actually the worst part of the Danganronpa franchise. It turned AI into a human and ignored entirely the strong bond Hinata and Komaeda formed in the game (do they know that you can have bonds outside of romance?) They turned Komaeda into some criminal and created some plot holes like in the case of Twilight Syndrome Murder Case (who played SDR2 should notice the errors that anime created). OVA is closer to the games than DR3 because, unlike the anime, it was written by Kodaka himself.
I noticed it, too, that people who ship it have tendencies to ignore a good part of canon for the sake of their ship and "ha ha, KomaHina isn't canon". Excuse me, their ship isn't canon either because there are no canon ships in Danganronpa (+ Nanami is dead so it can't become canon).
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Have here something cute (you probably know it but why not to add something sweet to the conversation)
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delinquentbrawl · 2 months
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GET OFF YER ASSES, NOW, CUZ IT'S FINALLY TIME FER THE GREAT ANIME DELINQUENT BRAWL 2K24!!!!!!!
AFTER A WHOLE LOTTA PORIN' OVER YER SUGGESTIONS AN' SOME NEPOTISM ADDS-- I MEAN CAREFUL SELECTION BY OUR BOSS... WE GOT THIS YEAR'S GLORIOUS BRACKET! TAKE IT FROM MEEEEEE!!!!!!
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SIDE A (MARCH 3, 2024 MATCHES)
WOCKY KITAKI VS NARANCIA GHIRGA - NARANCIA WINS
TAKEMICHI YUKIMARU VS HOODLUM - TAKEMICHI WINS
GHONDOR VS SUSIE - SUSIE WINS
MASUKI “MASKING” SATO VS GEARLESS JOE - JOE WINS
BALTHUS VON ALBRECHT VS YUIKO KURUGAYA - BALTHUS WINS
NATSUMI KUZURYU VS ACHI ENDO - ACHI WINS
GORO MIHASHI VS MUNEHISA IWAI - IWAI WINS
PLUMERIA VS HAJIME YOSHIMI AND MAYU CHOZAWA - PLUMERIA WINS
SIDE B (MARCH 4, 2024 MATCHES)
METAL BAT VS BRADY - METAL BAT WINS
SILVER WOLF VS HITOMI OKUDA - HITOMI WINS
FUMIYA SUGIURA VS DEEP CUT - DEEP CUT WINS
EIKICHI MISHINA VS NENJI OGATA - EIKICHI WINS
LIEN TWINING VS KINJI HAKARI - KINJI WINS
SIEGE VS AMANDA O’NEILL - AMANDA WINS
KUKI SHINOBU VS REKO YABUSAME - REKO WINS
ICHIBAN KASUGA VS SEO HYESUNG - ICHIBAN WINS
LATER, SUCKERS!!!!!!!
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