Poppy for N2 au, it took me so long to make her design cuz I didn't really know what I wanted to do only because I feel like her design is pretty perfect.
But then I just thought about fun outfits to give her or outfits that I would find comfortable if I was wearing them and it all came together.
Poppy here is pretty much the same as here movie counterpart, as nothing really changes on her end of things other than having more insight on Branch through his brothers, and through Lief. Shes also a bit more understanding a bit earlier on because of it but it doesnt do much to change her own character arc I would say.
Bonus
Part of Poppys design was based off a design I had made for previous rulers of Troll Village/Tree
Namely Queen Protea who I designed as Poppys grandmother
Named after the Protea flower which part of her design is based off :D
In the context of this Au Protea was the one who conceptualized the tunnels while her son, King Peppy, was the one to follow through after her death
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literally nobody asked for it, but here's my list of saltburn essays that i've slowly been drafting over the course of the last week which WILL be required reading for anybody trying to engage with me about this movie. my very personal saltburn 101 syllabus just dropped
A Wolf in Deer's Clothing: Saltburn's Attempt at Innocence
an examination of party costumes and our character's last attempts to masquerade as something they're not: felix—an angel, all-forgiving and all-knowing, something to be worshiped; and oliver—a prey animal, prey to class-divide, prey to saltburn, prey to felix.
thoughts about oliver specifically are loosely organized in my #bambi tag
A Midsummer Night's Mare: Farleigh Start as the Ultimate Victim of Saltburn
a farleigh character study, about the ways he was mistreated and manipulated at saltburn, about fighting to stay alive and the scars left behind by knowing when to give in
alternatively titled "QuickStart", may be adapted into a conclusive essay specifically focusing on oliver and farleigh's relationship
The Eye of the Beholder: On Saltburn's Voyeurism & Violence [working title]
how wealth and class pushes the catton's toward the volatile reality of being able to look, but not touch. on desire and the lack thereof, and portraying yourself as an object to be desired
may end up as two separate essays on wealth and aestheticism but i'm pushing toward a conclusive essay about the intersection of the two, which i feel is at the heart of saltburn
alternatively titled "Poor Man's Pudding: A Melvillian Approach to Saltburn's Class", again, may be adapted into it's own essay
Gender-Fluid: A Study in Sexuality and Saltburn's Desire to be Dry
a deep dive into the bodily fluids of saltburn and how oliver upsets the standard of men who are just so lovely and dry. on the creative choice to lean into the messy wetness of sex and desire and the audience's instinct toward repulsion
a celebration of the grotesque and an examination of why we would label it as such
least developed of the four, heavily inspired by @charnelpit's lovely post about the fluids in saltburn
if anybody is actually interested in any of these, i can work toward something closer to a finished piece instead of just bullet points and quotes in a google doc, but mostly this is so i can share my very brief takes on a multitude of themes in saltburn that have been haunting me
edit for people seeing this in the future: all posts about my essays are being organized into my #saltburn 101 tag if you’re interested in following these through to development!
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Hello!
If you're not too busy, would you mind listing some of the things you think count as death flags for Mr. Spender?
There's the obvious fact that he's the "old" mentor to group of young protagonists, but what else do you think would count?
OHH BOY ok so I'd think I'm a crackpot for this but since we're talking about Zack "Foreshadowing" Morrison. I have some thoughts
No harm in leading with the (chronologically) first thing that jumped out at me:
This one IMMEDIATELY made me antsy whenever I came back to it after my initial read, and considering Zack has referred to it on twitter in the past as one of their favorite jokes it's definitely not been forgotten about.
Second, the sheer amounts of near-misses, jokey or not, of Spender narrowly avoiding specifically lightning
Again, not much, but it's weird that it happened thrice, latter two of which had real gravitas rather than an one-off joke.
And third, Spender himself. He's repeatedly shown himself to be kind of a self sacrificing idiot, as well as prideful to a fault. Granted, it's both him and Mina trying to take on all the responsibility of saving Mayview and its inhabitants from their fate..
But Spender is exactly that right measure of doesn't-value-himself-enough (chest footprint aftercare or lack thereof), having an obscene amount of power (enables his loner act + pride) and poor judgement that has the capacity to put him at great risk. And it has!
Spender has not only shown low enough self-esteem to view himself as the de-facto scapegoat for the safety of the town, but also prideful enough to make very bad calls that end up in people, often himself, hurt (COUGH FORGE INCIDENT COUGH)
This is all conjecture, but it's definitely enough to make me worried about him :') Even if all this doesn't mean he'll necessarily die he's definitely getting (even more) seriously injured at some point. I love the guy but he's so far doing a horrible job of convincing me he wants to live bad enough to circumvent at least that
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Holy fuck, man. What a trip Fearne has been on, huh?
You tell her how grateful you are to have her in your life, you flatter her, you tell her you need her, that you have to do this together. You have her make a promise that has this woman, born of chaos and fey, agreeing through shaking hands and a trembling voice.
You make her deceive your friends; you make her follow where they cannot know; you make her help you into this contraption; you make her feed this thing into you despite the fact that you both have been warned extensively of the risks. You make her watch you crumble and splinter and shatter and fracture and burst and implode. You make her watch you die, over and over and over and over, for a minute in agonizing bullet time.
You make her do all these things, because when she tries to back out, when she tries to not be the one who let you do this—how could you do this—
you tell her, "YOU PROMISED."
Because if there's one thing you know, it's that the fey do not break a promise.
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Do you know this (noncanon) ADHD character?
Evidence below the cut!
Evidence: He exhibits ADHD traits, he acts without thinking a lot, like spontaneously “WE SHOULD BLOW THIS BUILDING UP”, he also fidgets a lot and cannot sit still! “Agent Curt Mega has ADHD” is a tag on ao3 for saf fics
Additional note from mod: Under Personality section on the wiki page for this media, it says "He is shown to be brash, dramatic, and often not the smartest, often making inadvisable decisions to the detriment of himself and those around him. He is often seen upping danger without reason and making situations more complicated then necessary." which sounds like a pretty typical part of ADHD coding to me. (I often see characters who are clearly ADHD coded have their impulsiveness interpreted as unintelligence...)
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i love makoto so much but fanon does her so much better (the good parts of the fandom) because in the game her character is so lack luster. they butchered her confidant it is so borning and not even about her. they made her a cop. A COP. they pushed this "canon waifu" role onto her (before sumire came along and did it Even Worse). and it SUCKS because SHE IS SO MUCH MORE!!! SHE IS SO MUCH BETTER!!!! SHE COULD'VE BEEN SO MUCH BETTER!!! the way i feel about canon makoto is the same way i feel about the canon ryuji events post komoshida where he's horribly mistreated and used purely as comic relief: i ignore them <3 my game now <3 never happened <3 my ocs <3
You are so right. I generally apply this to all characters in p5 bc the game does such a shit job of staying consistent with character arcs and personalities. Theres a desperate need to throw in perverse jokes at the expense of female characters and a need to show that the police (as a whole) are reliable people who are not influenced by things like money and power; only the BAD cops do that. Not to mention this obvious fatphobia and homophobia but i feel likes thats a given.
But back to Makoto. Shes a victim of bad writing just like everyone else. Ryuji during the kamoshida arc was fighting with self loathing and genuine anxiety, and aside from the like. One comment on Panthers outfit in the metaverse, hes more than well behaved. All of that is shelved as soon as Kamoshida is gone and replaced with him being weird comic relief (and the focus of alot of sexual jokes that were nonexistent in the beginning of the game). Anns arc about self love and empowerment is completely dropped as soon as the nasty bad guy is put away (so that its good to be weird about her w the Good Guys). Makoto loses her a chunk of her personality to be the mature waifu which is INSANE to me bc shes like. Not okay or normal at all 😭😭😭 she THINKS shes responsible and so does everyone else on her team, but its an act! She doesnt know shit! And she doesnt know that she doesnt know shit bc shes respectful and adults dont care about anything as long as u respect them!
Its very telling that for literally every single thief (and goro), you can see the exact moment the writers gave up on adding anything of worth to their characters outside of the social links. Its like they didnt know what to even do w the characters at their disposal after their main arcs were complete. No mention of friends hanging out without you, no mention of having group hangouts. Everyone is treated as a core, important member of the friend group DURING their arc, but outside of it, they are acquaintances at best. Theres nothing in the game that convinces you that these guys are legitimately friends who care for each other and do Friend Things. And i describe it like that bc there IS a game that treats them all as friends, and its strikers! Strikers/Scramble genuinely feels like the game p5 wanted to be; a road trip w your team where they stay up at night talking to each other and hanging out and doing things together that dont necessarily include you, the player. Its refreshing and lovely but it sucks that u get that kind of attention to detail in a ‘spinoff’ title
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