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#animal crossing new horizons direct
lunatic-misdreavus · 2 years
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coffe
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pale-grunge-dark · 1 year
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some old screenshots from new leaf I found
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abandonedpie · 3 months
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Little bit of a vent, not that serious but slightly heavier than you'd expect from the subject.
TL;DR designing an ACNH island is suffering and I took that personally
So my island has been in a WIP state since its creation. Got fairly far with implementing my plans, and I've worked on pieces of it here and there, but recently, I was inspired to redesign the whole thing (again). No longer liked all the ideas I had liked before, and overall felt it was lacking. With some struggle, I started coming up with new ideas that I felt good about.
But the thing that has slowed me down the most? That has me already doubting or even hating my brand new ideas?
Paths. It always comes down to the paths.
Custom paths? Default paths? Both have pros and cons to consider. Fellow ACNH players are likely familiar with these issues: loss of footstep sounds, limited design slots to work with (is it worth using 12+ slots for a single path border?), having to make every design from scratch (no Online for me), lines of grass left between paths/inclines/buildings...
And I can't decide. I can't find an answer. Whatever I try, whatever I imagine, I don't like the result. I've hit a wall, and that wall is my own perfectionism. Clearly there is no perfect solution, and I have to compromise to progress—"finished, not perfect" and all that—but I don't want to compromise the vision I have for my island, even though I know that vision is unattainable.
I just want to have an island I'm happy with. And it feels like no matter what I do with it, I'll never be satisfied. I've seen such beautiful pictures and videos of other people's islands, and while they inspire me and fuel my creativity, they also raise my standards for my own island because I know it could be so much better.
I want to be able to settle for "good enough." But it feels like trying to paint a rainbow with one or two colors missing or not quite the right shade. Maybe I can make something pretty, but it's not what I envisioned or want.
So I think, let's just come up with something different. There are plenty of designs I would like just as much or more, right? I'm already struggling because I like multiple exclusive aesthetics/layouts/etc. and I can't fit them all on one island. But...paths are kinda omnipresent, and that means I have to accept them being substandard. Unless? I've considered using minimal to no paths, but I can't imagine that working for me. I'm not going for full-on natural forestcore or whatever (and even that wouldn't look its best without dirt paths, right?).
I guess I might've made this into a bigger deal than it needs to be. At this point, I feel tired and stuck and hopeless, and part of me wants to let it go. It's just a game. But I don't want to give up and leave my island a mess again. For a short while, I was excited to create, thinking I could shape my little land into something great, something I could walk through with a smile and maybe feel proud of. And now I wonder if that's really possible. There must be something I can do, something I'd like, but I don't know how to find it. I'm honestly having trouble focusing on it right now.
Seeking inspiration is a double-edged sword. As nice as other people's islands look, I know a lot of pictures are shared with filters, and even those that aren't...well, seeing images and videos is different than walking through your own island day after day.
I could go into the game's flaws and limitations, but this is what we've got. And it's not all bad. There's potential. The problem is my own inner critic, and I don't know how to get past it.
The best part is that I've been trying to fight this perfectionism with the game from the beginning, when I last restarted my island and named it Wabisabia after the term wabi-sabi, the Japanese ideal/aesthetic centered on transience and imperfection. You can see how well that's going for me ha ha ha! Even if I want to embrace it in theory, it's not so easy to break through the perfectionism cemented inside me.
Anyway, yeah. Back to agonizing over my island I guess. ¯\_(ツ)_/¯
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spark-circuit · 1 year
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update on that one animal crossing selfie i took: ow my hand
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sonknuxadow · 2 years
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my guess is its a shitty way to promote longevity of a game and keep pirates out a little longer
i guess that makes sense i dont think updating games and adding new content after they came out is inherently bad but why are you releasing the game with an incomplete roster of characters or missing an entire gamemode and adding it later thats just. you just released an unfinished game is what you did
and thats just stuff i saw in the direct today one really bad example of this that comes to mind that wasnt from todays direct is animal crossing new horizons.. i dont really see people criticize this i even see people praise the update structure for acnh and act like its normal and some people got really mad when the regular updates ended ???? and thats probably because a large chunk of new horizons players have never played any of the other animal crossing games so they werent noticing all the missing content that was available from the start in past games or that regular updates arent a normal thing for animal crossing. and im not saying any of this because i hate new horizons i really do like it and ive put countless hours into it and im happy that the missing stuff got added in eventually but like. there is no denying that it was unfinished when it was first released
basically where i am going with this is why cant nintendo just release finished games stop with the updates adding in stuff that should have already been there. and if its an issue of not having enough time just delay it but i doubt its always a time problem considering acnh was delayed and still got released like that
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likeabxrdinflight · 2 years
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...why does every single video game these days want to be either breath of the wild or animal crossing tho
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goodolfashioncola55 · 2 months
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Let's Play Animal Crossing City Folk Episode 31: Return To The City!
youtube
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sunbeamstone · 8 months
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Nintendo suddenly announce their next Direct, bit short notice but I’ll got everything done in time.
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midnightmoonbeams · 9 months
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Pascal has some thoughts about the pronunciation of palindrome words.
From December 8th, 2020
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the-town-of-twix · 1 year
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My switch is showing early signs of being on its deathbed, so I ended up ordering a new switch to be safe. It won't be here until later this week, which gives me, an animal crossing player, time to ask myself a crucial question:
Pros to starting over include:
My old game still works for now, and honestly I suspect I'm jumping the gun on assuming my old switch is 'on its deathbed' - so I can have two places to work with, and can always revisit my old stomping grounds
Now I can use some amiibos I ordered to populate the new one, because I'm getting really attached to the current crew lineup on the old one.
If someone threatens to move off of the old one I can potentially now move them to the new one that way, if I decide to let them go.
A big pro - now I actually know how to play the game the way it's meant to. For a long time I didn't consider full island decoration and made choices to my layout that I now regret but either are too involved to bother changing, or now I don't even know what to do differently after it being that way so long. Starting fresh, I could implement my knowledge and layout my island with more intentional consideration and streamline the decoration process a lot more.
Pros to transferring the old island include:
I am Painfully sentimental and, as mentioned above, I'm getting pretty attached to my island lineup. If the old switch did die with the old island stuck on it that'd probably hurt.
I have logged over 400 hours on this file - 355 on my main account and then a bunch more on side accounts to have themed houses with. That's not the most anyone's put on this game, but it is a sizeable chunk of time to risk losing
Despite my gripe of my layout struggles above, I am getting the island closer to something amazing. Maybe not my ideal image, but the work I've put in has led to it really shaping into something nice, and I feel lately like I'm closer and closer to realizing some visions I've had for it. Since I've never had the chance to ask myself how I'd shape a fresh island, I wouldn't be missing out on fulfilling a dream layout either.
If I start a new island I'm likely starting with an entirely new player if possible - but I will lose access to a lot of diy and furniture catalogues and the like if I do that lmao. Museum progress and the like will also be reset regardless of player transfer, which may make the donation process confusing.
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absdoll · 5 months
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Hi bee:3 requesting for Abby eating out or playing with readers 🐱 with her fingers while reader is playing a game
It's all I've been thinking about lwjeuvesivdsi
hi qt ૮ ˶´ ᵕˋ ˶ა i luv this idea ! ty for requesting 🎀
cw : pervy!abby <3 my beloved ♡ // reader is playing animal crossing new horizons !
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“abs! guess who just came to my island?!” you squeal as abby lifts her head from her book to meet your sparkling eyes. “hmm let me guess, the weird looking red dog?” she asks, quite genuinely.
“wh-… oh! cherry? she’s so cute! you’re mean.” you furrow your eyebrows at her, offended she called one of your favorite villagers weird looking.
your girlfriend smirks, a sigh leaving her mouth. abby gets a rise out of making her sweet doll-face frown and pout. abby knows it’s wrong to think such dirty thoughts about how innocent you are. the way your cute little butt peeks out of the bottom of your cotton shorts when you try to reach the top cabinet. when you’re all doe-eyed and curious asking her what she wants for dinner. how you sit crisscross applesauce in the big comfy living room chair, looking so small and fragile. and right now, the way you’re so giddy about a silly animal video game. she takes a deep breath as she moves over to where you’re lounging.
“i’m sorry baby, can i see?” abby rests her head on your shoulder, her right hand settling on your bare thigh. you giggle when she gives your soft flesh a little squeeze.
“it’s chai! i’ve wanted her to move to my island since i started playing!” you ramble on about your beloved blue elephant. “she’s just like cinnamoroll, look!” you tilt your nintendo switch screen in abby’s direction, biting your bottom lip in excitement, so happy you get to share this moment with your favorite girl.
abby glances at the game for a moment, then looks up at you, your eyes glistening. she looks back down at the screen, noticing your small fingers toggling with the knobs of the device. she takes another deep breath.
“mm so cute angel, i love the little teacup on her head.” abby kisses your shoulder. “i’m gonna get something to drink from the fridge, you want anything?” she inquires. you shake your head no, too focused on trying to make a good impression on your new guest.
the tall blonde stands to walk to the kitchen, stopping to stretch her arms above her head, letting out a long sigh. she turns around to give you a sweet look before she leaves the room, but her eyes fall somewhere else.
as you sit with your legs in the butterfly position, your pretty pussy on half display. abby clenches her fists, she’s resisting the urge to pry your game out of your soft dainty hands, pin them above your head, and fuck you dumb. she can’t hold back much longer.
“baby,” abby breathes, she walks back over to you, kneeling before you, elbows on your knees. “just keep playing, okay? don’t mind me.” you’re too busy cleaning up your island and making small talk with your digital neighbors to give abby any more than a “mhmm! okay bibi!” and she knows it.
abby begins planting gentle kisses to your cold thigh, humming against your skin as she sees goosebumps rise up your legs. you shiver a little when her face gets closer to your half covered heat. you move your game slightly to the left, looking down at her. “what’d i say pretty girl? hmm? eyes on the screen, don’t look at me again.” abby softly speaks through her pebbled kisses. you frown, confused, but decide to listen and be the good girl abby wants you to be.
abby’s mouth is nearing your pool of slick, you can feel the warm breeze of her breaths tickling your entrance. she uses her nose to reveal your wet pussy from your shorts.
“abs!” you attempt to close your legs around her head, but she knows you, she knows your movements. she knows that you like to play this little game where you say “nooo abs! don’t wanna! too sensitive!” and then a few seconds later, you’re spread wide open, desperately waiting for her skilled tongue to plunge into your aching hole.
“cmon princess, i don’t have to tell you again, do i?” abby coos. “spread.” her voice a little huskier.
you nod and relax your legs. you resume playing, eyes glued to the screen again, quickly getting distracted by the singsong isabelle is putting on outside town hall.
abby’s tongue now inches away from your puffy pulsating clit. all she can think about is devouring every last ounce of you while you sit there, so innocently focused on something far less disgusting than what she’s doing.
your perverted girlfriend watches as your cute hole tightens around nothing, a smile forms on her freckled face. she extends her wet pink muscle and licks a gentle zigzag from fold to fold. “mm-aahh!” you let out in a high pitched moan. abby shoots you a glare, a warning, that if you acknowledge what she’s doing again, she isn’t gonna be so sweet and soft anymore.
she’s drinking your pussy, tongue circling your sensitive nub, slurping every drop of white cream that’s sticky all over her chin. abby glances up at you, “good girl, so proud of you angel.” you bite your lip so hard that you wince a little at the sudden taste of blood, but you know better than to look at abby, let alone let her know how good she’s making you feel.
abby slides one finger into your pussy with ease, your drenched entrance practically sucking her in. “so wet for me.” she’s making out with your thumping clit, curling her index finger up, the pad perfectly tapping your g-spot.
you can’t breathe, you can’t think, you’re trying to move the controls of your game, your hands shaking. all you want to do is buck your hips up to her face, shoving her tongue so deep inside of you that feel her nose touch your clit over and over and over. “you’re close princess, i can feel it.” abby hums.
she’s going so agonizingly slow, the soft sensation of her saliva mixed with the unhurried pump of her finger, you’re dying for her to pick up the pace — and that’s exactly what she isn’t gonna do.
“cum slowly for me baby, ride it out.” abby continues lapping up your slick, using her free hand to hold your legs open. “that’s it sweet girl, riiight…. there.” you’re cumming all over her face, from her nose to her chin, her face is buried in your juices.
“let me hear that pretty moan of yours.” abby’s eyes fixated on your blissed out face. finally granting you permission, you scream out in euphoria, “uug-uuuh aahh aaa-bby-y-y!”
abby removes her finger, plopping it in her mouth, eyes rolling to the back of her head as she sucks your cum off.
sliding your shorts back up your legs and kissing the top of your head, she starts to walk towards the kitchen. “you want something to drink now?” she teases.
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a/n : i loved writing this ପ૮๑ᵔ ᵕ ᵔ๑ აଓ hehe if u don’t love pervy!abby then idk what to tell u , ur missing out ! 😵‍💫💕 hope u enjoyed bbs <333
⋆.ೃ࿔*:・⋆ @whore4abby @hersweetheart @enbesbians ♡🧁
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skrrtscree · 2 years
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Some features displayed in the direct remind of new horizons; the titles on your card, the photo feature, the fact that there's gonna be frequent updates for the next 2 years. I'm just hoping that I'm not gonna be let down with splatoon 3 like how I was with acnh.
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fivestar-outlaw · 9 months
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New Horizons (Park Seonghwa) (Ch.1)
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Chapter 1: Turnips
Pairing: Park Seonghwa x Fem!Reader
Words: 2.0k+
Warning(s): None
A/N: aYO first story on this blog, hello everyone. I hope you enjoy this self-indulgent series. I lub Seonghwa so I knew he had to be the first one posted here.
Reader is implied to be living in the US bc uh TIMEZONES ARE FUCKY and i didnt realize how reliant i was on mine (PST) when looking up KST
Italicized is English, just an fyi
Summary: Attempting an all-nighter while playing Animal Crossing alongside your bias, you didn't expect your turnip prices to be such a high amount... nor did you expect Park Seonghwa to actually accept your offer to sell his turnips on your island.
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You take a small bite of your snack before you made your avatar walk around your island. Seonghwa's livestream was playing in the background and he, too, was playing Animal Crossing. You made sure to stop and talk to the villagers who you came across outside, pull up some flowers before they overwhelmed areas on your island, and dug up some fossils, which you set aside to get assessed later. Right now, you planned on taking your turnips you bought from Daisy Mae to Nook's Cranny. With the help of time travel, your game was set during the day rather than matching the bold 4:40 am on your phone.
It was a chill all-nighter. None of your classes assigned homework over the weekend, you had the weekend off from your part-time job, your roommate was out of town until Sunday... You didn't mind ruining your already rocky sleep schedule to play Animal Crossing along side your bias.
Before you got into Ateez you already had been learning Korean, figuring having a language degree would help you with future careers. You had been a fan of Ateez for awhile. You adored all of their personalities and enjoyed their music, but for some reason you gravitated towards Seonghwa. You then started collecting albums when you had the extra money and made sure to check into their live streams when you could. Seonghwa even pulled you out of your Animal Crossing burn-out too which you were grateful for.
Currently, you finally got your avatar to Nook's Cranny, your turnips in tow. It was the last day to sell and the previous prices were all bellow a hundred bells. So you prayed to the Lord Tom Nook and hoped for good prices. You tapped the check prices and waited eagerly to see how much they would take for the turnips. Your eyes widened when little Timmy answered the prices.
660 bells.
You immediately sell your turnips to them, making a lot of bells in the process. Finally, you could give Tom Nook a sizable amount of money towards your last loan payment.
Seonghwa's voice, sounding frustrated, caught your attention. You looked at the livestream and saw he was holding his switch up. You could make out that his turnip prices were a mere 34 bells and he mentioned the prices have been like that for him all week.
"That sucks." You murmured to yourself.
For the hell of it you quickly type up in chat that you'll let him come sell his turnips and added the price being offered. You saw how fast the chat was going but you decided to tempt fate. After double-checking for any spelling errors you hit send.
The chat stuttered for a bit, your message right in the middle. You figured it was on your end but then you saw Seonghwa's eyes widen and watched as he scrambled to touch something on his phone. He spent a few moments typing and then hesitating on whatever he just did. You heard him sigh, tapping his phone before setting it down off screen in front of him.
Then, you saw a notification pop up on your end. Curiously, you opened it and when you did, your eyes nearly popped from your head.
Seemed as though Seonghwa, through the Ateez account, direct messaged you.
'Can I sell my turnips after stream?' It read. You immediately go and click the profile, just in case it was someone trying to pull your leg. All that did was lead you back to the official account. You tried it again a few more times just in case but it was the same result.
Seonghwa actually messaged you.
You could hardly contain your excitement coursing through your veins. You took a deep breath, switched your phones keyboard over to Hangul and carefully typed up your response despite your shaking hands. You had to pause several times on what to say but after a few minutes you responded.
'Sure! Just let me know when I should open my island and I can send you a code. I apologize for any mistakes in this message. I figure it would be more comfortable for you ^^.'
You hit send and put your focus purely on the livestream, your game forgotten about. You watched as a few moments passed by and saw Seonghwa glance towards his phone. A small smile grew on his face as his eyes trailed back to his game.
You focused back on yours. You got those fossils assessed (all were ones you already had), visited Brewster, found a gyoird, and stopped by at Marshal's house. You still cringe at how you accidentally told him yes when he asked to move. You caught it too late and the game saved the decision. Your little squirrel you spent hours island hopping for was leaving.
"I'll miss you buddy." You sigh to yourself as he told you he'll miss the island. None of your friends still played nor had space on their islands to save him for you. Maybe Nookaz-
"Yes!" You heard Seonghwa exclaim and you glance back over to his stream. "Cephalobot wants to move." He had such a big grin on his face as he proceeded to tell the robotic octopus villager to move. You couldn't help but smile along with him before focusing back on your island.
About an hour passed when Seonghwa said goodbye to the stream, making a heart with his hands, before shutting it off. You stifle a yawn and grab your phone, bringing up the messages between you and the offical Ateez account. You weren't sure if you were to message first or if you should wait for him to message you. You stood up from your chair and stretch your limbs, hearing a few satisfying pops.
You glance down at your phone and promptly sit back down.
'Ready when you are.'
You smile and start heading to your airport to get a code for him when you passed Marshal's home. You stopped your avatar when an idea popped into your mind. You picked up your phone and quickly typed up a message.
'If you don't mind time jumping to get an empty spot on your island and don't mind swapping friend codes, I have Marshal ready to move if you want him. I accidentally said yes when he asked to move. Only if you want to of course. :)'
You hit send, took a deep breath of air, and looked away from your phone, too nervous to see his reply.
"The worst he will say is no. And understandably so." You say to yourself under your breath. You didn't want to even look at the message but decided to calm your nerves. You turn back to your phone and saw he messaged you back.
'That would be great. Thank you, Atiny. Give me a few more minutes please.' You then saw he sent his friend code.
"Okay, what the hell?" You couldn't believe it. "I guess he really is serious about this game." You chuckled and pressed the home button. You typed in his friend code, making use of the Switch's touch screen and sent him a friend request.
You saw you were immediately added back. You take another deep breath and open your game back up. You went to your airport and opened the gates up for friends. You let your avatar stand idle as you waited. You figured he'd have to time travel a day to get Cephalobot in boxes and then travel again to have an empty plot for Marshal.
You got up from your spot and quickly got a drink of water. You couldn't stop the yawn escaping past you lips, the lack of sleep is starting to hit. You quickly return to your couch and plug your switch back into the dock since the battery was getting low and grab your controllers, the game appearing on your TV screen now. You unlock your phone and opted to lay on your side on the couch, viewing the new message Seonghwa sent.
'Almost ready. Hopping back on now.' His message read.
'Gates are open :)'
A minute passed when you got the notification a friend was arriving to your island. After the little animation finished you see his avatar walk into the airport. You quickly do a little wave and walk out, seeing he is following. You lead him to your Nook's Cranny and wait outside as he goes in to sell his turnips. You simply wait outside so you could take him to Marshal next when you see another message pop up.
'Can I buy the cabinet?'
'Go ahead. I am outside and will take you to Marshal when you are done.' You smile and do nothing to stop another yawn from escaping.
A few moments pass and his avatar walks out of the store. He stays still for a moment before he does the little 'joy' reaction, which you return. You then start heading to Marshal's home with Seonghwa in tow. If sudden tiredness hadn't washed over you, you'd probably much more outwardly excited.
You finally get to Marshal's home and watch as Seonghwa's avatar enter; you opted to stay outside again. Another yawn left you and you had to blink a few times to keep your eyes open.
"I'm just not built for all-nighters anymore..." You mumbled to yourself. You realized sitting up may help keep you awake, but you were just too damn comfortable laying down as you were. Your eyes droop but you were trying your best to stay awake to see him off your island.
You hear the door in game open and close and see Seonghwa's avatar leave. He did another joy reaction and stayed like that for a moment. You get on your phone again and saw he had sent a message.
'Thank you again, Atiny <3 your island is cute.'
'You're welcome, Seonghwa'
You watch as his avatar heads back into the direction of your airport, though, you did not stay awake long enough to hear your game let you know that a friend has left the island.
---
You woke up about eight hours later feeling like you were hit by a car. You couldn't tell where you were for a moment, what time it was, what year it was,and your stomach ached with hunger. Finally, your eyes fully adjusted to being awake, though you didn't have the energy yet to lift yourself up off what you know realized was your couch.
You lay there contemplating life, cursing your past self for trying to do an all-nighter. You glance around and saw your Switch controller and phone on the floor. You then look to your TV and saw it was off. You had a half drank glass of water on the coffee table and an almost finished snack.
You finally sat up, making sure to stretch your limbs. You felt more awake now. You pick up your phone and curse at the low battery life. Quickly you unlocked it and then nearly dropped your phone, the messages between you and the official Ateez account were still open.
You played Animal Crossing with Seonghwa.
You played Animal Crossing with Park Seonghwa.
You take a deep breath to calm every emotion hitting you and get up to turn your Switch back on. You grab the controller and immediately look to your friends list.
He still had you added.
"Should I unfriend him...? He didn't unfriend me but..." You sighed. You go in and change the time and date to match real life before opening the game up. You quickly press through the usual Isabelle announcements.
When your avatar exited the house you noticed you had in game mail. You figured it was probably a goodbye letter from Marshal. You had your avatar open the mailbox and to your surprise, Seonghwa had sent you a letter and a present.
'Thank you again for letting me sell my turnips and for letting me have Marshal. Let's send gifts!'
You favorite the letter and take the present. You opened it and felt immediate excitement. He sent you a piece of artwork you knew you for sure didn't have for the museum. You could barely contain your excitement at the prospect of being Animal Crossing buddies with Seonghwa.
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blueberry-lemon · 9 months
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Shouting into the Void about Palia, which has begun its open beta.
Palia is a "cozy sim MMO set in a fantasy world", as pitched by the developers at Singularity Six. If I had to set it up in one sentence, I would pitch it as something like "what if an MMO didn't need to have combat?"
Which is something I'm really excited about.
To clarify, I think the MMO term is slightly misleading. When you log on, you're sent to an instance of around 25 players or so, similar to how Sea of Thieves works. For what it's worth, I think this is actually a preferable experience versus being a "true MMO" with hundreds of people crowding around the town area. I think they made the right call.
Although I have some small critiques and some reservations about recommending Palia during its open beta state, I'm having a really fun, relaxing time and I'm really looking forward to how the game grows. Full thoughts below.
--- I'm sure people will be quick to compare Palia to Stardew Valley and Animal Crossing. This is valid, and probably something the developer wants you to do. Like those games, Palia is about relaxing and having a good time in a simple town with charming NPCs.
That said, I think the closest analogs to how Palia works are actually Disney Dreamlight Valley and Yonder: The Cloud Catcher Chronicles. Dreamlight Valley I think is the most direct competition, so to speak. It's funny to see that another developer got to the multiplayer pie before Disney's teams were able to fully add multiplayer, lol.
In Palia, you dress up your character and you customize your home. I think the art is really great, and the animation has really impressed me. There's a great variety of outfits (although to be clear, 30% of clothing options are available from the start and the other 70% is, for now, premium currency only.) There's unfortunately only 2 choices of body type in the Open Beta, although the devs claim that more are coming.
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There's a shocking amount of customization for your house and your lawn. At least, picture Animal Crossing: New Horizons but with better controls for dragging and dropping where you want everything. People who like setting up their plot of land will have a good time. You can even expand your property to make it larger.
The core of Palia's loop involves you hopping around between progressing the Main Story and progressing 8 different skills: Cooking, Hunting, Bug Catching, Gardening, Foraging, Fishing, Furniture Making, and Mining. In addition to this, you're progressing your friendship meter with the different NPCs and, if you'd like, selecting one to Romance.
There's some really smart innovations in Palia that I like.
For example, your Mining skill only increases when you PICK UP the ore loot that drops from destroying a vein of ore. Why is that? Because you're supposed to work together with friends and strangers. If the skill increased for each time your pickaxe struck the vein, then you'd get annoyed if your friend helped you, because working together would destroy the vein in less strikes. If the skill increased for destroying a vein, then only the person who got the "last hit" would reap the exp reward. In Palia, so long as a player strikes the vein at least once, the loot will drop for them when it's destroyed. This way, anyone around you can "get their hand on that ball" by helping strike the vein at least once. This encourages working together, sharing the loot, etc. The same goes for chopping trees: anyone who contributes at all will get the wood that drops. This naturally encourages people to work together. There's no reason not to, because you're not "stealing" the loot from anyone else or "stealing" the exp.
Cooking is the most fleshed out co-op experience from what I've seen. Recipes require ingredients and a stove or prep station. Then, when you start the recipe, you do minigames to chop ingredients and stir them. So long as any player contributes an ingredient or does one of the minigames, they get the full exp and the finished dishes from cooking, even if that contributing player doesn't have the recipe. So if your friend loves cooking, and has a bunch of recipes, they can initiate the cooking and then you can bring the mushrooms and do the chopping. Then you all get to level up and get the dishes.
Even activities like Fishing are more fun to do together. If you fish near someone else who's fishing, you'll both get a buff that makes the fish bite your hooks much sooner. It stacks higher the more you fish together.
Another smart innovation: a rework of the infamous "stamina meter." This time, it's a Focus Meter. If your Focus Meter drops to 0, nothing happens. You don't pass out, you don't starve, nothing. However, if you DO have Focus, you get a Exp Gain Multiplier. This encourages you eating dishes to stay well-fed without punishing you too strongly if you ignore it.
And then, lastly, the core conceit of the game: there's no combat or danger. Although there is a Hunting Mechanic, it's completely one-sided, like hunting deer (which the game is quick to tell you are overpopulated in the area.) You can't die, you can't get hurt, you don't take fall damage, you don't even have health, period. I think this is great at trimming the unnecessary parts of a game like this and keeping it truly relaxing.
Although I'm having a fun time, I can't wholly recommend the open beta of Palia for everyone. The game is still early in its life and is missing a lot of important UI/UX and central features. The Pause and Settings menus are pretty sparse. You can only have 1 character so far, there aren't multiple character slots. You can't even change your characters name once you've made it, so choose carefully. In addition, you might feel like there "isn't enough to do together" if you play with friends, which is similar to a complaint I have about Animal Crossing multiplayer. It's mostly a chill hangout game about fishing next to each other.
There are a lot of things in the game that still need to be fleshed out, but I'm really happy with the core structure they've set up. Once this game leaves Open Beta, I think it'll be an easier recommendation, especially for folks who have enjoyed Disney Dreamlight Valley. I think these devs are smart about how they're handling the core desire here: wanting to play a game like Final Fantasy XIV or Stardew Valley without having to worry about combat or stamina.
My partner and I love to play these relaxing zone-out types of games. While trying Atelier Ryza recently, my partner said: "I just want a game where you zone-out and pick stuff up off the ground." My friends, we finally found it. It's called Palia.
You can find the Palia Open Beta on PC, and the game is slated to release on Nintendo Switch.
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acnhconfessions · 6 months
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I see a lot of Animal Crossing series veterans hating on New Horizons, but the thing is, NH isn’t even a bad game, it’s just not Animal Crossing. Animal Crossing is a charming slice-of-life game about living in a cozy village and watching it develop while forging bonds with a variety of colorful and endearing talking animals, NOT a citybuilding sim where the appeal is having full control over every aspect of your island, damnit! And the fact that it’s the best selling AC game by FAR means it’s probably the direction the series is going in :/
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goodolfashioncola55 · 7 months
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Let's Play Animal Crossing Episode 135: Nintendo Direct Reaction!
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