Hello! If it’s okay, I’d like to know your thoughts on the Trikoto theory (3+ alters). I think it’s a cool theory! And pretty likely, honestly. (Here’s a document about it in case you don’t know what I’m talking about. I didn’t make it, and I unfortunately don’t know who did, I just found it in another blog)(I really hope that link works lol)
Hey FF! I was wondering when you might send something in. Not the topic I expected, but I'm here for it!
I've definitely heard of this theory before. I can't say I know for sure where it originated, but I've always been under the impression that a blog called @bertrandcaillet started it as they're the first one I saw talk about that theory and they told me about it a while ago. They've since deactivated, though, so I can't really check with them to see if that's true.
I think the trikoto theory is interesting, and I fully agree with what's said on the document about how it would be nice if Milgram is showing a system with more nuance than just having two alters.
That being said, I personally don't believe this theory for a number of reasons. I'm going to do my best to explain why here. I do want to say going into this that while I do have extremely minimal psychology teaching (as in, undergrad psyc MINOR), I do not claim to be that educated on DID or similar struggles. So, anything that I say will be focusing much more on Milgram as a piece of media from a writing standpoint, because that's what I have much more extensive experience in.
I will say that I am very aware that most systems have more than 2 alters. That being said, I think I also remember from my psyc class that the average number is, like... 16? I'm not at my dorm right now and that's where my notes are, so I can't check, but I remember specifically thinking about it in the context of Mikoto and trikoto theory, so I'm pretty confident it's Above Three. That means that either way, it's not like we're doing The Most Common Number, so I think two versus three is largely irrelevant on that point.
For the sake of clarity, I'll be using the names in the doc (Akakoto, Midokoto, Aokoto), but I only personally believe that two of them (Akakoto, Aokoto) exist. I've taken to calling them Orekoto and Bokuto, but for this post, Akakoto and Aokoto it is.
At its base, my problem with trikoto theory is that I don't see a lot of evidence for it. Most of what I've seen has been talking about the implications of it if you assume it's true, but I've just never really been convinced in the first place. I'll just go through some of the main reasonings real quick:
The RGB Colors
I do acknowledge that I'm very much not a visually oriented person, so the color shifting is something I'm less inclined to notice. However, while the background of the room is blue and the train station and apartment are pretty green, I don't feel like there are ever really any red backgrounds (other than when the headspace becomes red as ooposed to blue). Because of that, I have a hard time believing that the backgrounds themselves contribute to the idea that there are three. I definitely think the red/blue coloration in the eyes and such are indicating different alters, but I don't think that specific fact supports there being three of them.
The Voice Changes
This might be a me issue, but I only really hear two different vocal inflections. I understand the point about there being some harsher (?) sounding vocals that don't have the growl, but personally, I still think the tone matches the one described as Akakoto enough to count. Similarly, the parts towards the end that are picked out for Midokoto ("I'm probably not to blame," etc.) actually sound more like Aokoto to me even if I do try to track the three voices.
I'm hesitant to go too hard in believing the different voices because to me, doing so would severely limit the amount of control Natsuki Hanae would have over the emotions he wants to put into the song. The vocalists in Milgram do a fantastic job at using specific vocal intonations to convey deep layers of emotions in their songs. I feel like it would be very limiting to only be able to use certain vocal effects (ex. growl) in specific places due to the limitations of the characters. If there are two, the two voices are far more separate, which gives more space for customization within the bounds of each voice.
This is also a little bit iffier on evidence, but there's the Es cover of MeMe. I don't know how much Yurina Amami knows about Mikoto's story and the entire video is in grayscale, so take all of this with a grain of salt, but to me, I feel like Es uses two voices here, not three. Notably, they even have a bit of vocal growl on the "switch" and on "split and half, make that heart beat," which are both squarely in the Midokoto tone. They do still have the two voice split, sounding a bit more apathetic and aggressive in the Akakoto parts and cuter in the Aokoto parts. To me, that signifies that there's suppose to be two voices going on, not three, but you could argue that that's just Es' perception of Mikoto, so it's not decisive or anything.
Mikoto Fighting Es
Yes, in his first audio drama, Mikoto is able to beat Es up until Kotoko stops him. Yes, that's inconsistent from what we've seen from Futa and also t2 Amane. I agree that that's because the Milgram rules only apply to one or more alters, and thus any others that may exist can get around the rulings. We saw this between trials, too, with how Mikoto (seemingly Akakoto at the time) was able to avoid being restrained despite his guilty verdict, likely through the same loophole.
(Side note: this implies to me that Milgram's system for restraining guilty prisoners is, like the protective barrier around Es, somewhat magical and isn't a physical thing. Thus, if we were to, say, vote Amane as guilty, I am fairly confident she would be unable to harm any other prisoners, as we've already seen the barriers are able to prevent her from attacking others. I still lean Amane innocent anyways, but I wanted to point this out.)
Anyways, I don't think that this is actually evidence towards trikoto theory because it works perfectly fine with just the two of them. Aokoto is the prisoner in Milgram and Akakoto isn't. This doesn't necessarily mean that Aokoto is the one who was fronting while the murder happened, though; the rules of Milgram just necessitate that the prisoner is involved in/related to a death. It can be indirect.
I think that that's exactly what Milgram is asking us with Mikoto. The question is, how do you fairly hold a system accountable? Can you blame one alter for the other's actions?
Milgram loves to complicate these, and I can see the appeal of a complication being learning about a third alter. Personally, I think it's much more likely that the route Milgram is taking is looking at how much knowledge the alters have about each other and asking how much Aokoto would have to know to make him an accessory to Akakoto's murder plans. It could go either way, though.
Some Bonus Points
I think the strongest piece of evidence brought up is the use of threes in Mikoto's design. Other than "they just liked it aesthetically," there isn't much of a counterargument I can make about it. My best one would be that they might be going for a "switching between black and white" type of thing, which would work better with more stripes, but that's pretty weak. I also had the idea that the first character of his name looks like three stripes, which might be a better or worse explanation! You get to decide, I have no idea.
The cake sells me less, though. It's true that Kazui's is a perfect 50/50 and that Mikoto's isn't, but that's because they're representing different things.
Kazui's is half and half because his song is called half, and it could also be a sign of how he and his wife didn't actually connect more in a marriage sense; they're still two fully separate people rather than being a unit.
Mikoto, if he has two alters, is still physically one guy. Mikoto is mostly sitting on the flower designs. I'd argue that the flowers are meant to show Mikoto as a whole: the connection point of the two alters.
That's pretty much all of what I have to say on the doc (in terms of the trikoto aspect, whether I believe it or not there's some good work done in character/lyric analysis that applies to two or three alter theories), but I'll go over some of my reason for why I actively believe there to be two, because there are some reasons.
Reason 1: The Song Titles
The doc explains what the meaning of MeMe is in trikoto theory, but it definitely still works with two, more obviously so. That's not evidence, though, because the trikoto theory has a viable explanation too.
I have no idea what they'd be doing with the song title Double, though. I guess it would be a play on somebody being someone else's double, meaning they're someone like them, which is no doubt part of the song title either way, but I think it's difficult to ignore the meaning of Double that means, y'know... multiplied by 2, or:
But that could very easily be a diversion and we haven't seen the second video, so I'd let that slide. However, that brings me to the bigger problem:
Reason 2: Upright Versus Reversed
AKA, the tarot cards.
Tarot cards can be read two ways, Upright or Reversed, based on the orientation of the card when it's placed/picked up/whatever. I already went over in my original theory (which is pretty outdated, I could do a way better job but I wrote that one literally first out of my milgram thoeries and I hated not having a good name scheme for the various alters) why I believe Akakoto to be the Hanged Man (Upright) and why I believe Aokoto to be the Hanged Man (Reversed).
I struggle to imagine why the devs would pick tarot, something that clearly has two meanings to it, when there are actually three alters. Maybe it'd just be to throw us off the scent, but it feels a bit too intentional to me.
Plus, if it was meant to throw us off, I'd expect we'd get a different metaphor/symbol for the second MV (as we have been with pretty much everyone). However, the association between Mikoto and "reversible" things has continued into trial 2, even before his MV has come up.
I say this because of his trial 2 cover song: Reversible Campaign. Funnily enough, I actually thought this song would go to Kazui before it was announced as Mikoto's, but then I looked again and understood why they wanted it for Mikoto.
My thoughts get confused and fight with each other
Very Mikoto, works for either two or three alter theories. However:
I just want to waver between black and white
It's turned me upside down
There's more that seems to paint Mikoto's mind as a dichotomy, not a... trichotomy? Is that a word? I don't actually know.
The Song Lyrics of MeMe
This is sort of an extension of the above part, but there are also definitely song lyrics in MeMe that sound like they're heavily implying two. Again, you could argue that that's trying to throw us off the scent, but some of them are, in my opinion, actively difficult to justify for trikoto theory.
Split in half, Make that heart beat
I cannot for the life of me understand why any of the three alters would say "split in half" if there are three. I guess if any of them were aware of one of the other alters, but not the other? I don't think that's what was being argued, though, sorry if I missed that.
I’m already the fake one
Little harder to argue this one because I don't know how definite versus indefinite articles work in Japanese, but saying the fake one really sounds to me like there is one fake and one real. If you were just having a moment of existential crisis, in most situations, I think you'd opt for "I'm already fake."
The Mirror
This is sort of the same argument as the tarot cards, but there's also the use of mirror imagery in Mikoto's MeMe MV. Mirrors have two sides and are a reflection. You could use Haruka logic and say that it depicts self reflection, I guess, but considering the reflection acts differently, I think it's much more likely that this is meant to show the two alters.
Conclusion
Hopefully this all made sense? I respect trikoto theory and I could easily be super wrong about it (see also: my original opinions on gay Kazui theory and police Kazui theory), but I've just never really been sold. It's possible my opinion would change if I saw evidence that I felt worked better for trikoto than... twokoto? theory, but personally, I feel like most evidence I've seen for it is still better explained by there being two alters. Let me know what you think, though :)
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i have never and will never use rails and minecarts in minecraft because they are just so inefficient and expensive for such little gain. theyre incredibly slow unless you use a rare and expensive material thats difficult to find and much more so get in large amounts to make a small number of powered rails that you have to place pretty close to one another if you want to reach an actually useful speed, and if youre making a rail system that small whats the point you can just walk or run there. there are no other relevant blocks for rails except detectors. no bumpers or launchers or stations or anything, very little utility outside of complicated redstone machines for furnace, hopper and chest minecarts that most players arent concerned with. i think theyre a horribly underdeveloped feature but also one that has SO MUCH potential. here's what i would do to make this feature better and how i actually would use it if it was that way.
i would remove the need for powered rails to go at any useful speed. you could travel in the minecart at the speed you can with a powered rail in the game now just by holding the direction you wanna go. powered rails are still there, and you can use them to go even faster if you want. they're like a speed upgrade rather than a necessity for travel. secondly, you dont have to keep holding down the button to keep moving, the minecart wont lose speed as it goes unless it hits a powered rail, where it will decrease in speed similarly to how it does in the base game, but only down to normal speed and not to a snail pace or complete stop. if you push a minecart (without being in it) it will slow down quickly to a stop, because itd be pretty annoying watching it run away on you if you accidentally push it. but also that already happens when you have to place powered rails down every 10 blocks and if the minecart touches them it just runs away on you. in my ideal update, to push a minecart down a track without losing speed, you can either get in it and get out of it when you reach speed, or you can use a powered rail to get it going. ADDITIONALLY, powered rails just act like normal rails when inactive instead of stopping entirely. if you want a rail that automatically stops the minecart, keep reading cause i have a replacement for this usage.
i would allow diagonal rails to exist, including on slopes. this is something i wish for other blocks that connect to each other in minecraft too, like fences, walls, iron bars etc. the zigzagging pattern is very ugly in most use cases and requires you to use double the materials. this would also be useful for setting up proper train stations where a train can be pulled to the side of the track either to let another train pass or to be filled with passengers/items.
i would allow multiple rails to connect to one another, letting you have multiple paths. a redstone activated directional rail could control which path you go on while in a minecart, while the default is just continuing straight.
I would add rail signals with an associate redstone connected rail that can decide when a minecart is allowed to pass or be stopped, or set a precise timer that counts down before making a redstone signal. you can set it to repeat or to only start its timer when receiving a redstone signal. would this remove the need for other forms of redstone timers? yes because i think its such a simple thing that requires incredibly complicated setups to do precisely that are frankly unnecessary to the average player and would allow them to make redstone more useful to them without having to spend nearly as much time and energy fine tuning multiple different complicated timer setups. you can still use the complicated timers if you want. no one is stopping you. anyways, this would let you automate trains a lot easier or automate a round trip rail system with consistent schedules, or to send a minecart back to you after sending it away.
Minecarts will have an updated model with a clear front side and a back side. you can flip directions whenever you want if youre riding in it, its mostly just an aesthetic change, but ive run into situations where if i stop a minecart on an inactive powered rail and activate it again, it will start going back in the direction it came from rather than continuing forwards and that is REALLY ANNOYING. i get that thats useful for sending a minecart back and forth but my bumpers would solve that issue while the clear front/back side fixes the one i mentioned above at the same time, as well as just making it more predictable and visually clear.
I would also aesthetically change the chest minecart cause i think it looks really ugly, i would prefer the chest minecart to show the minecart filled up with the sprites of the items that are inside it. i think that would be way cuter than just having a big wooden chest inside a metal minecart.
finally have actual linkages to tie minecarts together. it can just be a lead idc.
maybe a minecart that can be filled with rails that it automatically places as it goes? idk about this one
another maybe is that detector rails could be configured to only activate one-way.
a third maybe is having "lazy rails" that let the minecart travel at the speeds that they do now, so people who would inevitably complain about these changes ruining their finetuned overly-complex redstone rail machines could have something to use.
And finally i would have a bumper rail that can bounce back a minecart at half its speed, or its full speed with no loss if powered with redstone.
so i would definitely use rails and minecarts WAY more if these features were in place, they would be actually efficient for long and short distance travel, more versatile and less rigid in how you can actually place them, you can use redstone and train linkages to create more complicated railway setups if you want, it would all LOOK better, and it could actually be useful for putting in mineshafts. as it stands now, you have to put powered rails all over the place (a full chest minecart can only move 16 blocks per single powered rail boost! and it will slow down heavily before reaching the next too), fill up your stupid looking chest minecart and push it down where you then have to have a big redstone setup to automatically send the cart back, timed with a redstone timer (either a massive repeater one or a smarter comparator/observer one) so that the cart has time to unload into the hopper below it before being sent off again where it can make its way back to you.
in my update, you can fill the (good looking) chest minecart and use a single powered rail to push it where it will continue to the end (slowly, but at a far more consistent and as a baseline FASTER pace) where it will reach a detector rail connected to a rail signal which will start its timer, stopping the minecart. the cart will unload into the hopper, the timer will finish, sending the minecart into a powered bumper rail on the end where it will flip directions and be sent back, it will pass through the rail signal (because the detector block is on the other side) as if it were a normal rail, and come all the way back to me.
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