New article with more details (from Jason Schreier who first broke the story). If you can't see it, I'll copy the whole text under read more.
About 100 employees were laid off in total (8%) and one of the main reasons listed is "underperformance," "sharp drop in popularity" and "poor reception of Lightfall."
So you know when for the last year and a half content creators have been shitting and pissing on the game as a full-time job and the amount of negativity and ragebait content became the only thing to make content about for them? Well they certainly won't take the blame, but I will let it be known. These people either don't understand the influence they have or they do and they're doing it on purpose, and I don't know which of these two options is worse, but I am 100% confident that their campaign of rage and hate contributed to this.
You don't base your entire community around constantly hating everything about the only game you play (despite clearly not enjoying it anymore) and somehow avoid galvanising thousands and thousands of people into perceiving the game negatively. Imagine being employees who have barely worked there for 2 years and the only community reception they've seen is 24/7 hate train for their work and then they get fired because of "poor reception" and "drop in popularity." How can they not take that personally? I am absolutely devastated for these people who delievered a banger product and who were met with an unrelenting barrage of toxic gamer children which ended up having more sway over their boss than them.
Which brings me to the next bit and that's FUCK THE CEO. He is now my mortal enemy #1. I am projecting psychic blasts directly into his brain. What an absolute spineless coward who is more willing to bow down to fucking gamers than to protect his own employees. This is absolutely rage inducing because this has happened before. From the article from 2021 about the toxic culture at Bungie:
Reading this shit from the new article absolutely fucking sent me into blind rage because I immediately remembered this. Another instance of employees suffering because of comments on reddit. And because of toxic players. And proof that leadership is not protecting employees and is instead siding with players.
Match made in heaven. Asshole gamer content creators and asshole CEOs, all of whom sit at home on piles of money made from someone else's labour. I hope they all explode. None of the people that worked on this game deserve this.
Another article with an infuriating comment from the CEO:
In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.
"Kept the right people." Really. Veteran composers weren't the right people? Die!
Bloomberg article in full:
Bungie’s decision to cut an estimated 100 jobs from its staff of about 1,200 followed dire management warnings earlier this month of a sharp drop in the popularity of its flagship video game Destiny 2.
Just two weeks ago, executives at the Sony-owned game developer told employees that revenue was running 45% below projections for the year, according to people who attended the meeting.
Chief Executive Officer Pete Parsons pinned the big miss on weak player retention for Destiny 2, which has faced a poor reception since the release of its latest expansion, Lightfall.
The next expansion, The Final Shape, was getting good — not great feedback — and management told those present that they planned to push back the release to June 2024 from February, according the people, who asked not to be identified because they weren’t authorized to speak publicly. The additional time would give developers a chance to improve the product.
In the meantime, Parsons told staff Bungie would be cutting costs, such as for travel, as well as implementing salary and hiring freezes, the people said. Everyone would have to work together to weather the storm, he said, leaving employees feeling determined to do whatever was needed to get revenue back up.
But on Monday morning the news got worse: Dozens of staffers woke up to mysterious 15-minute meetings that had been placed on their calendars, which they soon learned were part of a mass layoff. Bungie laid off around 8% of its employees, according to documentation reviewed by Bloomberg. Bungie didn’t respond to requests for comment.
Employees who were let go will receive at least three months of severance and three months of Bungie-paid COBRA health insurance, although other benefits, such as expense reimbursements, ended Monday, sending some staff racing to submit their receipts.
Laid-off staffers will also receive prorated bonuses, although those who were on a vesting schedule following Sony Group Corp.’s acquisition of Bungie in January 2022 will lose any shares that weren’t vested as of next month.
The layoffs are part of a larger money-saving initiative at Sony’s PlayStation unit, which has also cut employees at studios such as Naughty Dog, Media Molecule and its San Mateo office.
TD Cowen analyst Doug Creutz wrote in a report Monday that “events over the last few days lead us to believe that PlayStation is undergoing a restructuring.”
PlayStation president Jim Ryan announced last month that he plans to resign.
Many of the layoffs at Bungie affected the company’s support departments, such as community management and publishing. Remaining Bungie staff were informed that some of those areas will be outsourced moving forward.
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With interest, Grian watches Scar heave breaths and clutch at his chest. The surrounding caves full of lava pops and hissing mobs fall away, bringing them somewhere dark and misty instead. The ground is smooth and pitch black, some blocks of it gently floating away in a way that’s entirely disturbing; a picture of a quiet and broken world. Glancing appraisingly around, Grian takes a step away from Scar, swishing his tail impatiently as he waits for him to calm down.
“Gee, Grian. Can’t you bring us somewhere nice for once?” Scar huffs out breathlessly, still slightly bent forward. His messy brown hair falls into his eyes, partially covering up his expression.
Grian itches to step closer and push Scar’s hair away, so he can see his face in full. “I can’t,” he lies, a hint of sulkiness in his voice. His nose scrunches up a little as he wrangles the strange urges nestled in his heart, and he takes one more step decidedly away from Scar.
Taking a final deep breath, Scar straightens up. “Can’t or won’t?” he presses.
“Can’t,” Grian insists, even though the words feel like gravel in his throat under the scrutiny of Scar’s gaze. There’s something in Scar’s eyes as he looks back at Grian, and Grian can’t quite identify it—something veering on expectant. Something hopeful, maybe. Something strange. His tail sharply swishes again, agitated, and he blurts out: “What are you the most afraid of?”
“What?” Scar startles, visibly flinching under the abrupt ambush.
“What are you the most afraid of?” Grian repeats, pinning him down with his gaze. “We went through plenty things. You scare easily. But what is The Big Bad Scary Thing for you? I can’t quite figure it out.”
Scar feels his heartbeat in his throat. He purses his lips and stays silent.
They stare at each other.
Swish, swish, swish. Grian’s tail flicks from side to side as he waits.
Scar thinks Grian might explode if he won’t give him something. He releases a breath, wilfully loses the staring match and stammers out: “I—I’m not telling you that!”
Grian’s tail droops, suddenly weighted as he pouts. “Aw, why not?”
It’s a display of innocence, but Scar knows he’d be barking up the wrong tree if he wanted to find a shred of innocence in the demon that stands in front of him. (And yet a part of him wants him to willingly let himself get deceived. A part of him wants to think that it’s not as impossible as the rest of him makes it out to be.) Gritting his teeth, he pulls up every defence he can muster; unease sings in his veins, ready to be called upon once again in this dreamscape, always so, so very close to surface here. “You’ll use it! You’ll use it against me!” he accuses.
“I’d never,” Grian says simply, his lips twitching into a toothy grin.
“Pfhshs, you would, you absolutely would, you menace!” Scar protests, taking a stumbling half-a-step back, as if having physical distance ever helped him in here. (It never helps. Sometimes he feels like closer is the only right place to be. Like the further he runs, the more danger he’s in.)
The familiar sound of giggles bubbles out of Grian; his eyes are bright when they meet Scar’s again.
Running on some faulty setting, Scar’s heart skips a beat at the sight. He blames it on adrenaline—on the constant looming feeling of awaiting terror; on the lingering fear that so stickily clings to him whenever he dreams—but somewhere deep down in the pit of his stomach he knows that’s not it.
He watches Grian quiet down again, eyes grazing the surrounding dreamscape almost contemplatively. There’s a small tilt to Grian’s head as he thinks, a curve to his throat and jaw that makes Scar’s fingers twitch. He pries his gaze away and forces himself still, instead watching the world slowly float away around him and get swallowed by the void.
Is that what’s going to happen to him if he keeps standing here?
Dread curls through the spaces between his ribs at the thought, even though he’s aware it’s better than most alternatives.
Grian’s hum interrupts his thoughts, and the dread in Scar’s chest grows thicker and more insistent.
“I noticed,” Grian starts musingly, “that you don’t usually dream about other people.”
Scar blinks, trying to regain his footing in the seeming randomness of the topic. “So?”
“Well, most people dream about other people in their lives now and then,” Grian notes. His dark eyes hold Scar hostage. “Bad dreams, you know. Them getting hurt? Or getting hurt by them? Things like that.” His tail swishes. There’s something both grim and intrigued in his expression as he continues hungrily watching Scar. “But you don’t.”
There’s a flash image rushing through Scar at those words: Mumbo, drenched in blood, sobbing helplessly as he collapses on the floor and curls up on himself. Scar, hovering around him, not knowing how to help.
He tries to cover up the shakiness of his breath with false bravado. He isn’t going to let Grian have that. “I don’t see anything wrong with that,” he retorts, his voice carrying only a hint of his fraying nerves. He doesn’t think he could bear that kind of nightmares.
Grian cocks his head, eyes still lingering on him in that scrutinising way. “Is it because you don’t have anyone? Is that what you’re secretly afraid of? That you’ll die completely alone?”
Scar’s brows pull into a bemused frown. “Are you insulting me?”
“What?” A genuine confusion disrupts the intensity of Grian’s gaze.
“I have friends!” Scar huffs out defensively.
“Wait,” Grian shakes his head, feeling like he’s suddenly two steps behind Scar in this conversation. “Why would that be an insult?”
This whole time, Grian thought there’s simplicity in fears. Everyone was scared of something. And Grian did so very much enjoy putting his hands in that particular jar of honey, so tantalising and rich and sweet. There was fascination in watching it all unfold, so raw and terrible. Seeing the frantic urgency, the rising swell of overwhelming emotions ready to consume. Yet at the end of it, there was nothing. Always, always. Inevitably, it’d end. They’d all wake up.
All but him.
They’d wake up and none of it would ever be real.
He was just playing. It didn’t mean anything.
Scar is looking at him as if maybe it meant something.
“Well, you’re—” Scar starts, a baffled edge to his voice. Wasn’t it obvious? He thought it was obvious. But Grian keeps looking at him with that same confusion etched into his features, and so Scar fumbles for a way to put his knee-jerk thought into coherent words. “You’re saying I might die alone. Isn’t that kind of like suggesting that I’m unlovable?”
There’s a beat of silence when Grian parses through his words, slots them somewhere within himself.
Scar can’t tell where Grian’s slotting them. He just wants to be understood, and for them to move on.
But Grian doesn’t swiftly move from it quite like Scar hopes.
His tail once again gravitates straight down; his wings droop and his bat-like ears twitch and pull back. “Oh.” It’s a small sound, timid and fractured and just a little bit guarded.
Scar watches Grian’s face scrunch up again, in a way that’d be completely endearing if it wasn’t so alarming. Because Grian doesn’t usually make a face like this. He’s sulky, sure, and he’s chaotic. He cackles and sighs and swishes his damn tail and—
He shouldn’t look timid. He shouldn’t look like he’s about to get hurt.
“Grian…?”
When Grian speaks, his voice is even quieter, cracking with something unsure. “I didn’t know it’s…” He stops, the words hitting some dam within him. I didn’t know it’s bad, is what he almost says. His frown deepens, and he’s not looking at Scar anymore; he’s staring at the ground, as if it held the answers he so desperately needed. “I didn’t…” He trails off again, sheepish. I didn’t mean that you’re unlovable hovers on the tip of his tongue, but he bites at it until it dies in his throat.
A sharp urge to step closer and lift Grian’s chin sears through Scar.
Before he can do anything, Grian lifts his head on his own accord and meets Scar’s gaze.
Grian’s dark eyes are full of some deep pitfall, a ravaging emotion that Scar fails to identify.
“Am I?” Grian asks, words imbued with painful desperation. Am I unlovable? echoes through him, thrums through every part of him with the wild force of his heartbeat.
He shouldn’t be asking this. Why is he asking this?
It shouldn’t matter.
Why does it hurt to think it?
He should be coating the words in sharp edges. He should be using them as knives. He should be digging his claws into Scar, mocking him that yes, maybe Scar is unlovable. He should be trying to see if that scares him. If it hurts.
Isn’t that what nightmares should be about?
But instead, Grian’s the one in pain.
And yet.
And yet it looks like Scar is hurt too, somehow, anyway. There’s a faint fragrance of fear in the air, an unfamiliar tinge to it that Grian can’t quite pinpoint.
A part of Grian wants to stay and figure it out. It wants to indulge in the way Scar looks right now; it wants to step closer, to put his sharp, clawed fingers against Scar’s pulse point and find out what makes it beat like that.
The other part of him is cacophonic and loud, ringing alarm bells and frantically trying to get him to run away.
Run away from what? Run where?
This is his world. This is his place.
He isn’t supposed to hurt here.
He isn’t supposed to hurt here.
He doesn’t realise his breaths are turning rapid and shallow; his heart is throwing a tantrum, causing havoc within him. All he knows is that he has a strong urge to hide. To protect himself. To stay safe. Deeper, deeper in the dreamscape. That’s where he should be. That’s where he needs to go.
He steps away from Scar and with wide eyes and too-loud heartbeat, he watches Scar follow.
“I’m done playing for today,” he lets him know, the words raspy and wrong as they barely make it past the lump in his throat. He doesn’t wait, doesn’t give out any more chances; he turns around and runs.
The ground rumbles in the wake of his footsteps, walls pulling up behind him, blocking Scar’s path to him and rendering him unable to follow.
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Part of me almost hopes that Viren's story arc will end in a disproportionately cruel way, you know.
I'm just so tired of seeing a character doing one good thing before they die or trying to change before they die and instead of the audience taking that as purposeful ambiguity the discussion will center around if the character was "Redeemed".
But imagine if he was punished so harshly that even the Viren haters would feel bad for him. Now that would be interesting! I've seen some dark speculation around season 5 so I'm looking forward to seeing how the show will contextualise his arc.
I don't understand why "Redemption" is such a popular talking point when centering villains (ok I actually do. I'm looking at you, Zuko).
"Sin and Atonement" and "Redemption" are deeply Christian themes. I don't think those should be a universal frame of reference to all stories.
Yes, yes, this is more of a fandom problem, not a show problem. But if people want to see a bad character harshly punished for their crimes maybe they should get that for once. I don't really mind because I think Viren, while unlikeable, is a sympathetic character already. Of course I feel for a character even if they are "irredeemable". That's what stories are for.
I don't mean it's a completely useless way to look at art but it's just- I don't know- I'm bored? Especially YouTube commentators talk about redemption constantly instead of engaging with the themes that actually are there.
Sometimes villains can't even really make up for everything they have done, just like some people in real life. Viren has committed so many crimes- like how do you even fix that? However it'd still be interesting if he tried to change. That's what I'm here for. Like Viren and Claudia are not just an antagonistic counterforce to our heros but they have a lot of going on as unique characters.
Viren has his saviour complex and values domination over cooperation. Claudia is interesting because she's both the victim and the perpetrator. It's interesting how self-sufficient she is while being deeply emotionally codependent on Viren. She has a ton of agency as a physically (magically?) strong person but not a ton of agency as an independent, emotionally strong individual. Viren and Claudia love each other but it's isolating kind of love where they don't really have anyone else but each other (Terry is really trying to get in there. Like sorry Terry you don't know how fucked up these two are lmao).
No wonder it was so easy to Aaravos take Viren's place as an authority figure in Claudia's life after Viren died. Or at least that's what I took away from Lost Child short and TDP season 4 in general.
I still think about the first information we got outside Viren and Claudia's POV about Aaravos's mirror: Runaan's warning about "A Fate Worse Than Death".
This framing device sounds really important. I've been wondering how it'll play out eventually. Is it something about Viren losing his old life he worked so hard to build, or will he lose Claudia in some metaphorical or literal way? Is it something even more personal?
Personally, I'd love to see Viren live and change as a person. There are plenty of high-fantasy male characters like him who go through that kind of transformation: Guts from Berserk, Geralt of Rivia, Jaime from GoT, Ged the Wizard... You know, characters who realise that the things they value are unsustainable or even harmful to themselves and to people around them and even to the world as a whole. Or they realise that superficial things like status and power are unfulfilling and only serve status quo. There are some parallels to toxic masculinity/ hegemonic masculinity, too.
However, I think it'd be interesting if Viren's story will be a deeply tragic one. Anyway I'm here for this.
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TBOSAS movie is proving time and time again that as long the character is a handsome white man, he can get away with anything or be babified of any wrongdoing. Like the number of people that I've seen go out of their way to try and justify Snow's actions, not even just young Snow anymore at this point but he's largely where this happens, using the term "he was just misunderstood" and acting as if his trauma was an excuse is mind-blowing. Did he go through traumatic stuff? Yes, but acting as if that excuses many of his actions, specifically for young Snow because there's no way in hell that mindset will work even a fraction with his older self (but people still try), is false and a mindset that needs to be stopped. Like I can't help but think about the way he views the people of the districts already in TBOSAS, seeing them and anything about them as animals rather than people, and how that mindset even falls on to the Covey and Lucy Gray herself. When reading some of their scenes together he comes off so passive aggressive when she talks about her plight, but it's largely because he treats her like an object---no, a PRIZE to be won and owned (thinking back to how, before they were even together romantically and where she didn't owe him shit, he still saw her as "his girl" and would get obsessive over the fact that others gravitated to her in a way he didn't like).
I'm not saying that it's wrong to find the bad guy attractive, it's not and Snow is very handsome, I will admit that. But just because he got a face card doesn't mean that should be basis for justifying every horrendous act he's done. And also, he's eighteen years old, why are people acting like he doesn't know his right from his left? He knows exactly what he's doing, from the books where his thoughts are literally laid out for us, to the movie itself. Though not as clear cut sometimes as the books, there are plenty scenes that let you know who he is (I think back to that classroom scene where Gaul is asking them questions, and Sejanus rightfully calls them out on their bs, but Snow uses his outrage and turns it into a way to make the Games better, completely going against Sejanus' original point).
What's even more sinister is some in the fandom going as far as to blame Lucy Gray for all of Snow's problems by saying "oh, but if she had just heard him out then maybe he wouldn't have been so heartbroken", as if she should had further risked her life and wellbeing to adhere to this man's needs when he was out to harm her or the fact that him having his heartbroken is justification for everything else he did before and after. There are many other examples of this, but it set a precedent for a very glaring problem in fandom spaces where the female character, especially if they are woc, is always to blame for the male, usually white, character's bad actions and that if they just listened to them and heard them out then so on and so on. Reminds me very much of the treatment of Alina in both show and books fandom spaces and babifying of the Darkling's actions by putting all the blame on her (never mind the fact that he's the cause for so much of her trauma, he's pretty after all *this was sarcasm*).
It's been a minute since I've seen the movie, so my example may be a little fuzzy, but my point still stands. You can like these characters and find them attractive, that's fine and normal. But where problems arise is when you try to paint over their bad acts because you thirst after them and/or proceed to place blame on the female characters, especially if they are woc, as a scapegoat.
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