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#fallout 76 campsite
falloutconfessions · 9 months
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"Having completed both the main and side quests in Fallout 76, I have been just logging in for some dailies now and again.
Until recently, however.
I've found that the location of my CAMP (North of the Giant Teapot/Charleston on I-59) is a rather nice ambience location. Storms usually roll down, sure, but no Radstorms which is nice. And the view!
From here you can see the Ash Heap, you can hear the wind whisper through the mountains, not many Scorched or Super Muties head out this way, and it's just...
Bliss. And calm. And I've just been enjoying relaxing there with my various Allies, listening to the world roll on. It's been so nice.
And if any newcomers happen to pass by on their way to the Teapot or Charleston, please help yourself to the Nuka-Cola and give Sweets the Mr. Handy my regards. He's been a wonderful neighbour.
Also, watch out for any fool trying to restart Power Plant WV-06. They tend to get loud down that way."
Fallout Confessions
Photo of Watoga, Looking East - Taken by L.Thompson, Scavver
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gaming-artificer · 5 months
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I'm not sure what the general sentiment is regarding Fallout 76 is at this point, but I like it, and I'd like to share how I encountered a cool way that the game gets you to (maybe unintentionally) explore.
Disclaimer: This is from my memory of playing FO76 a while ago, so some of it may be fuzzy. Also, this may not reflect your playthrough, I'm just recounting how it went for me.
Obviously, minor spoilers for Fallout 76 ahead. I'll try to keep main story spoilers to a minimum, but nearly everything in this game is cool story.
I usually play games in a pretty laid-back way. I'm usually not rushing for high-level enemies, and my attitude towards exploration is generally "I'll get there when I get there". I'll explore at my own pace, but this can end in me eventually putting down the game because I find it boring, when there's really plenty more to explore.
So, I found it really cool when Fallout 76 essentially forced me to explore. Not by giving me quests to go into new areas or anything like that, but by simply dropping me somewhere in the middle of Appalachia and letting me wander my way back to the parts of the map I knew, running into interesting locations, random events, and new and high-level enemies to avoid on the way.
Let me explain. Eventually, whether or not you decide to explore on your own, the main story will bring you to Morgantown. if you wander around a bit, you'll eventually stumble onto Fraternity Row, where you'll pick up the Wasted on Nukashine quest, which allows you to find a bottle of Nukashine in one of the frat houses, which you must drink to complete the quest.
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Nukashine has many effects, but by far the most prominent is that you will black out, and wake up in a random place on the map (though the possible sites are pre-determined). When I did this, I woke up at a campsite nearby the Sunday Brothers' cabin. Granted, that doesn't look very far on the map, but it's across the main mountain range on the map, which divides a lot of the easier areas from the hard ones:
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Now, the game does give you an easy way out. You can simply fast travel back to a part of the map where you've already been. 76 makes this cost caps based on the distance traveled, but it's usually negligible.
Or, you can do what I did: wander down the road for a bit, find the Sunday Brothers' cabin, and like everywhere else in Fallout, get fully immersed in discovering what the hell happened here. There are higher level enemies, but, the game has a solution for that! Nearby, in a shed, is a set of power armor, with a battery charged enough to fight some enemies at the cabin before making the trek back to Morgantown, meeting higher-level and more interesting enemies along the way.
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As a side note: Fallout 76 seems to have a lot more power armor available to just find than previous Fallout games (though they usually have an almost-dead battery), which I really like for two reasons. First, it gives more casual FPS players (like me) a boost to get through harder areas when needed. It feels like when you flip to "easy" mode in a souls-like game to get through a hard boss that you just aren't making any progress on, then switching back, but it doesn't feel like the game is shaming you for it. Second, it means that the cost of leaving your power armor behind isn't as high. In Fallout 4 it felt like the power armor was a precious item to be coveted, and any outing I did with it had to be planned around being able to return my power armor to my base at the end, but in Fallout 76 I don't care about that as much. I nearly always like giving the player more flexibility in their play style, so not having to plan these things out is pretty nice.
When I drank the Nukashine, it really felt like the game was giving me a not-so-gentle nudge into the harder parts of the map, saying, "See? You can handle them just fine. Now go and explore. You'll have a lot more fun if you do." It was a push that I really needed, just as I was starting to fear a difficulty spike as the quests led me further away from the starting area. I don't know if this technique would work for every open-world game, but it fit into the world of Fallout 76 very well, and I was glad that it happened.
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the-laridian · 1 year
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(Fallout 76) I find a little campsite and there's a wandering storyteller and 2 dogs! Good doggos! So I stop to chat with the storyteller who proceeds to tell a sorta-spooky story. No problem, last time I sat for a story, I got a snack and a juice box out of it.
Storyteller: "It must've been a snallygaster. That's all it could - WHAT'S THAT"
Three snallygasters appear and proceed to rip things to shreds and kill me. I respawn and hurry back as fast as I can, but I know this wasn't going to be good, because I saw the storyteller fall off the rock edge, and, well...
I get back there and there's still 2 snallys left, I kill them. But the storyteller is dead! The doggos are dead! D: D: What a horrible turn of events!
And then as I'm dealing with all that, I hear:
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F* you Insult Bot! I'm grieving here over an innocent stranger and their dogs!
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calder · 2 years
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Been a while since my last one of these buuuut more Random Interesting Things in Fallout 4.
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Radio tower 3SM-U81 has a rather interesting signal when you extend it's dishes. The Greenbriar signal. The looping message says "Please, anyone - help us! We're stuck in an old bunker next to the river. Those things are crawling around up there... we're trapped! If you can hear this just... kill those things and get us out of here. Please, we're running out of food. I'll give you whatever you want. This has been a pre-recorded message. Message repeats in three seconds."
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(Pardon the winter weather mod)
Following the signal directly to the east of the tower leads to a small pre-war campsite, and tucked in a bush behind a barrel is the entrance to a small bunker where the signal originates from.
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Inside the bunker are two skeletons in pre-war clothing, several coolers, a first aid kit, a hunting rifle with random mods, a mattress, and the radio emitting the signal. Whatever was menacing these two seems to be long gone and there's absolutely no indication of what exactly was keeping them trapped down here. What I consider oddest is that the signal is pre-war. What in the world could've been waiting for them above ground? Even if they entered the bunker when the bombs dropped, one lifetime isn't enough time for any dangerous mutants like mirelurks to come into being. It's just strange.
huh. i dont consider enough how thoroughly 76 poisoned the fiction of the other games by saying every single iconic mutant showed up immediately & nothing developed over time. pre-76 you could frequently catch me speculating about what the fuck this setting might have been between the War and fo1. this particular vagueness was, at one point, a very elegant way of justifying the surreal, pulpy flavor of the setting. now fallout is just an evasive fiction to no good end
don't have much else to observe about this at a glance, other than to say i have no reason to doubt that 'those things' were just feral ghouls. while i'd argue that's not how ghouls work in FO1, FO3 has people flash-ghoulifying, so bethesda had already laid functional track for the idea that they would be fully developed and plentiful in the immediate postwar period. not a terribly interesting answer for this blank tho
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whispelanix · 3 years
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Gameplay features we should have in a future Fallout title
Based on what we’ve had in previous games. Just some random storyline stuff and game stuff I’ve enjoyed so far:
Regions (Fallout 4, 76): Yes, I know every game has regions, but I'm talking about the difference in how life grows in certain areas and the level of radiation in said area kind of thing. The regions in 76 have so much personality. Fallout 4 only had the Commonwealth/Glowing Sea as its base game regions in how nature has evolved, but in 76 it's so diverse. Different mutated creatures are more native to different areas, and it has the flora to go alongside with it.
Plans (Fallout 76): Yeah, most of the 3D Fallout games has a few schematics for some weapons, and maybe a small variety of unique consumables, but I like how 76 makes you actually work and spend caps for Plans in order to know how to make something new. Not just weapons, but food, drinks, armor, workshop, etc. Because if this was real life, you wouldn't magically know how to make everything all of a sudden. They keep basic knowledge food items like deathclaw steak, which you can just cook up, as recipes you already know and you find recipes for more "advanced" dishes, and I really enjoy that.
Consumables System (Fallout 76): The amount of variety you have in regards to consumables in this game is amazing. There's so many mutated animals to cook up, so many plants to make soup, and you can make tea and even make juice out of something like mutfruit. I also love the additions we can put into consumables now (sugar, salt, pepper, honey, and we FINALLY have milk). So what they gave us in Fallout 4 with the better cooking aspects has been taken to new heights. Your food spoils now, and boiling water doesn't purify it, it just makes it boiled, which means you NEED a purifier to make it clean.
Eating/Drinking consumables without using Pip-Boy (Fallout 76): This is extremely useful, especially in an online game, and I think it'd work well in single player as well. You no longer have to hoard a bunch of stuff to just eat it, you now have the option to eat it on the spot as well, and move on with your life.
Layered Armor System and the ability to wear costumes over them (Fallout 4, 76): Fallout 4 introduced to us the layered armor system, which is one of the greatest things we've been given in regards to customizing outfits in the game, and now with Fallout 76 we have two different outfit options, armor and clothing. Now, not only can we wear underarmor and armor over it to protect us, but we now have coveralls as well to do so in style whilst retaining the effects of whatever else we wear underneath it.
Distant Weather Systems (Fallout 76): Pretty self explanatory - the ability to see storms coming from a distance as well as nuclear explosions along the horizon is pretty great if you ask me.
Faction Reputation (New Vegas, Fallout 76): I really like these features, because let's be honest, you can't stay on everyone's good side forever. There was only one case of this in Fallout 4, and that was the "You are now enemies with X faction". That ain't good enough. If we could get a mix of the faction reputation system in NV/76, I would be very pleased.
Karma and Affinity (Fallout 3, New Vegas, Fallout 4): The ultimate decider of good and evil. While in NV you had reputations amongst different factions, the karma system is the ultimate decider of where you stand in the wasteland. I like the individual Affinity system with companions as well, because it gives you the chance to either be a certain way, or pretend to act a way to gain trust. I can see why Karma was removed in 4 though, because Karma is based upon what everyone in the wasteland knows of you, so that would've limited the ability to stay on all the companions good sides if your Karma was at a certain level. If there was a way to balance it out though, that would be great. Or maybe they could find a way to make Karma separate from companions, and still make it work out nicely with their individual Affinity.
Maybe Karma in regards to companions could be the determiner of "first impressions", and then the Affinity you develop with them is the determiner of who you really are. They did a reversal of this in Fallout 4 where companions such as Cait, MacCready and Hancock have a more badass reputation when you first meet them, but as you get to know them you find they've been through a lot of suffering. But they still keep their initial reputation among outsiders. If it can be done with NPC's, who's to say it can't be done with the player?
"You are now dressed as a member of X" (New Vegas): The ability to disguise ourselves as members of different factions was a great addition, and really should be bought back. You can get into places you couldn't before, amongst people you normally couldn't, but I think if it's bought back, then factions you work alongside with should be able to detect whether or not it's you, unless you wear a mask or a facial covering.
Clothing is as clothing does (Fallout 4, 76): Suits shouldn't just magically turn into dresses just because you decided to play as a female. If you wanna alternate between "male" and "female" versions of an outfit, then let there just be suit/dress versions of certain styles of clothing. I liked how 4/76 did this, because now, if you wanna be a guy in a dress. Guess what? You can be a guy in a dress.
Workshops and C.A.M.P features (Fallout 4, 76): I doubt we're going to get the ability to make an obnoxious amount of settlements again (maybe), but I admire the chance we're given to build and really make a part of the wasteland our own, and I even more so love how 76 really gives us all those buildings and furniture and decorations to really personalize what you have. Who knows, maybe a future title will give us a combination of workshops you naturally have in place for construction, settlements to help build up (because saving the day always seems to be the job of the player), and then C.A.M.Ps that we as the player can move wherever we like. Maybe we could be given the option to build campsites for other NPCs as a temporary or permeant home. Maybe what we build up will have the ability to be destroyed like in 76.
Grey Morality/Politics (A bit over all titles, talking especially about New Vegas, The Pitt, things of the sort): The factions we were given in NV all had good and bad sides to them, making it sometimes difficult to have a truly perfect utopia. I hope we get back more morally grey choices as well as factions and politics, or instances in where there is no right answer other than wrong and a little less wrong. I don't really need to explain in detail, you've seen how things have played out across titles.
Old Dialogue System (Every game but Fallout 4): Options yes, no, no but actually yes and sarcasm aren't good enough. I love the cinematic aspect FO4 had, don't get me wrong, but conversation is so limited. I also loved the ridiculous way the camera would zoom right on someone's face (I feel sometimes in 76 you can just be way too far from someone talking sometimes) and I'd like to be able to walk out of the conversation whenever I want as well.
Certain Perks/Stats result certain outcomes (Most of the old titles): I wanna be able to get away with low intelligent speeches, flirt with people to get my way, things of the sort. Pretty simple.
That's all I've got for now since I've been working on this list for hours but yeah. Feel free to add things you'd like to see. Personality I'd just like to see the best features and aspects taken from all the games to create the "ultimate Fallout experience".
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tenxhi · 4 years
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I drew my fallout 76 character!!
I used a pose I found on pintrest and then drew the background based on my own campsite and it's view from Flatwoods!!!
She's literally just vibing,,,
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wayfarerxiii · 5 years
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Fallout 76 is f2p for a week on xbox one so me and my friend Alex have decided to give the game a shot. Our experience so far...
- very quickly after I had left the vault I started heading down the mountain to my first objective and was attacked by a mob of feral dogs. My shitty little pipe pistol broke before I even ran out of ammo and all of a sudden I hear the thundering of a gatling gun and the last few dogs surrounding me are shredded. I turn around and see this huge motherfucker in power armour named GUARDIAN OF HELL so I freak the fuck out and sprint to the tree line. I stop to see if he is chasing me (in my defense I hate pvp and have been a support main for years, i'm basically a prey animal at this point) but he just waves and carries on his way.
- Alex's game crashing before he can even exit the vault
- The game crashing again after we connect and team up
- We do the Responders mission together and wear matching Responders uniforms (me in Paramedic jumpsuit and him in Police Uniform)
- Making our CAMPsites next to each other. I build crops and basic cooking station, a sleeping bag, a radio and windchimes. He begins construction of a proper house with walls and defenses (I think it says a lot about our playstyles)
- We run into another player at the same level as us, he spams the "please play with me" emote, we group up and go on merry adventures across the map. His name is Atomic and we communicated solely through game emotes.
- Rock texture and lighting graphics flipping the fuck out
- We split up a little on route to next objective, me at the top of the hill, the boys along the bottom. We come across a small Scorched town. I take out enemies on the rooftops with my sniper whilst the boys take out enemies in the streets. Completely unplanned and running on instincts yet somehow still more co-ordinated than Overwatch Quickplay shit shows
- Alex doing majority of the combat while I do all the terminal hacking and lock picking
- Gifting Alex a beer hat I found on a skeleton in a river tube
- The three of us taking turns to try and hack a terminal to access a locked room - finally I am succesful. We pile in and I promptly press the Big Red Button and lock us all in again.
- Thumbs up emoji spam after a Super Mutant ambush or succesful Lockpicking
- Me standing waist deep in the river water too long collecting bloodleaf to make healing salves and developing a mutation - my character gets twice the benefits from eating plant materials. Re-arranging my perk cards to embrace my new vegetarian lifestyle
- Alex and Atomic travelling down a deep gulley together whilst I travel along the top - and me screeching "ALEX BEHIND YOU TURN AROUND" when the Big Grey Cryptid Fucker starts charging at them from behind
- More heart emoji spam when they both manage to scramble out of the valley barely alive
- Atomic going AWOL at his campsite for half an hour and then spamming the Follow Me emote until I go visit. It is very nice building on cliff with amazing view and indoor lighting. He also has one of those fancy comic book themed beds.
- Me pulling up the snapshot function and taking photos when the boys are in their pipboys or talking to vendors and crafting
- Alex's mission waypoint completely fucking up and leading him in the exact opposite direction of our objective
- Me trying on every hat I can find
- Alex falling in love with his shotgun
- The three of us wearing matching sunglasses
- Finding really depressing audiotapes and then pointing them out to the others so we can all be sad about it together
- Alex leading us into an airport tarmac area full of Super Mutants and then us getting cornered in a shipping container. Alex manages to squeeze through a fence without me noticing and I enter FULL PANIC MODE
- Atomic accidentally shooting me in the back while I 1v4 melee fight a bunch of Scorched and we all take a silent vow using only melee weapons in close range afterwards
- " mountain mama... take me home... WEST VIRGINIAAAAAA"
- meeting a lvl 64 character dressed as a Girl Scout in a train station hub
- "there is Super Mutant Extermination event going on over there... so let's stay away from there"
- hoarding recipes to swap with eachother
- Both Alex and Atomic immediately pulling out their pipboys to level up in a Scorch infested building whilst I try to keep them alive and un-murdered
- me not having any grenades left but throwing frag mines towards enemies and then either having the enemy sprint over them and having them detonate too late OR having Alex sprint at the enemy into melee range and me freaking out thinking I am about to explode my friend into giblets
- coming across a random guys camp complete with organized crops, turret defenses, a perimeter wall and fancy neon signage. I wanted to get closer and have a better look but the owner was pacing the top of the wall and looking very agitated and Alex was practically begging me not to get any closer
- harvesting my crops and preparing my characters vegetarian meals and being ambushed by seven feral ghouls whilst trying to use the cooking pot
- all of us periodically turning to check and make sure the others are keeping up while we sprint to the next mission objective
- arguing on whether or not we should try and find the Mothman
- Alex getting seperated from us in a foggy town valley and then seeing a huge figure closing in... he shoots and sets off a group of 8 Super Mutants who quickly kill him
- fashion shows when somebody finds a new outfit
- getting annoyed whenever we find a new quest and it automatically activates and before you know it you have 8 different objective blips on your compass
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iamnotadamnedmonkey · 5 years
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Man I just had a really great experience in fallout 76. I had a bounty on my head for stealing from other player earlier, and this guy messages me on xbox and asks of he can take it. I'm just fiddling at my campsite, so I say sure. He comes over kills me, I respawns right there.... he then sees that I am making my campsite better and proceeds to team and help me make my site better. Good guy.
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dunwichhoarder · 5 years
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Fallout 76: Base Concerns
I found this camp on the road to Point Pleasant. I don’t know who built it, but it is a marvel of construction. The upper buildings house two fusion generators which are powering a dozen or so industrial water purifiers. The base of it is hollow, an enclosed area with an extractor and garden inside.
I didn’t get to explore because everything was locked down. I salute the architect, and I have to assume they’re making a ton of caps by selling purified water to vendors.
I was scouting a new campsite for EandZ. He needs a better spot, and I found the perfect spot outside of Point Pleasant under one of the transmission towers. It’s flat and has a junkpile. If not for the fact that it’s so close to Vault 76, I’d claim it for myself. It’s a perfect starter camp.
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jtrahan · 5 years
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[Meta] Fallout 76: An Early Review
Today in Fallout 76 I came over a ridge to see a couple other players fighting a whole bunch of ghouls down below me. It turned out they were doing an event, and I decided to spend the rest of it as their guardian angel, sniping the ghouls who were sneaking up behind them and occasionally turning around to deal with the ones who were sneaking up behind *me.* The event ended, we all got our rewards, and then my character proceeded to slam a whole bunch of dog food, because I found a perk that makes it into one of the best healing items in the game. My character now goes prowling around abandoned campsites getting super excited whenever she finds more cans of dog food to eat. The game is good, is what I’m saying. 
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veetlejuiced · 5 years
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Fallout 76 Thoughts
I've rented Fallout 76 and played until I hit about level 15. There are some things about it that are kinda cool. It plays in some respects like more of a survival game (not an optional mode) so you have to do things like actually carry food and water around. It also has handfuls of new critters and creature enemies which is something I was hoping to see more of in 4 so I have liked seeing it in 76. It looks nice in the same way that people like playing Skyrim because it feels very "nature walk" simulator (only with more of a dystopian feel depending on what area of the map you are in). Environmentally it does a lot of what other Fallout installments have done well. There's these petrified corpses about and how they're arranged in areas makes one think "what exactly happened here?," the same way skeleton arrangements in past installments have helped add a grim vibe to the setting.
But I have quite a few issues with the game. The lack of human/ghoul NPCs really makes quests feel even more barebones "fetch" in style. Since I've never played a game that has quests without any sort of real NPC interaction, I just...didn't realize how vital that was to quests (which sounds silly but it really kinda smacked me in the face, so to speak). Every quest feels like, go here, kill that, read this, come back, here's some stuff. There's not even an illusion of choices to be made. I really love reading notes and terminals in past Fallout installments, but in such an empty world it makes quests feel like something in the past and that you're never really interacting with the present, if that makes any sense. It's kind of bizarre. Robot NPCs just sort of talk at you, sometimes appearing out of nowhere, and a couple quests have lead me to the dead bodies of NPC's. It makes the world feel empty.
Servers are never that populated. If you're not anywhere near a main quest or an event, odds of seeing another player are low. If you do see someone they usually just run by, looting as they go. Playing with other people makes everything you're doing feel rushed. I felt like I was just in a race with friends to look through every desk and dresser for adhesive scrapping items and telling friends to shush while trying to listen to quest holotapes was not great. lol There are a lot of holotapes and sometimes so many you'll find others in the same location before even finishing what you're listening to. I don't know why if they were willing to pay for so much voice acting they couldn't include a few NPC populated areas (besides maybe not wanting to do a a voiced protagonist, but we could have gone back to 3's style since it's not like they haven't developed text speech options before). Not to mention the way they implemented PVE is really boring. Basically you shoot someone for a very very low amount of damage no matter your weapon or buffs and the player you attacked has to shoot you back to engage. This makes PVP completely avoidable when I think, ideally, it should be unavoidable, but I think maybe they feared letting players just free for all it. I could see why some players would not like that, but I'm just the opposite end of the spectrum in that regard. If you don't have to interact with a hostile player, why would you? It makes other players feel like ghosts and not even the scary kind. There are some event like areas where you can "claim a workbench" and basically invite hostiles, but players can avoid that feature if they choose. Event quests that attract other players can be fun because at least there's other people there, but I found the content to be a little cut and dry. A lot of wave survival which is fun for a while, but not forever, for me anyway.
There are some other odd reworks like the perk system, which I don't dislike to be honest. You put points into your attribute and can place "cards" into them, on some level up's receiving card packs that give you a variety of perk options. I think I like it because Fallout 4 kind of let you become a jack of all trades and that's not really a fun "role" to me. I also like that the survival aspects of 76 make me actually make perk choices having to do with water, food, and even the weight of various options. It can seem more important than perks like "10% more pistol damage" and the like. I can see how this system would be disliked by other players though. Weapons and equipment also have level locks on them which I've heard complaints about, but I like. It gives me something to work towards and not become too overpowered immediately running around in the multiple power armors I've found. Another downside is that I do feel fairly invincible. I died once in 15 hours and have a never-ending surplus of ammo. There's ammunition purchasing machines and workbenches and I really don't know when I'd ever have to use them. Caps only use appear to be for purchasing blueprints and fast traveling (small fees like 11 caps to travel a third length of the map). I would never buy anything else with them besides maaaaybe stimpacks because they can feel a little scarce sometimes, which is something I like. It makes me think twice about entering Super Mutant stronghold areas. I am also kind of salty over some of the lore-breaking. It gives me that "copy and paste" vibe that Fallout 4 gave me. See there's Nuka Colas here, it's a Fallout game! Only now there's Super Mutants before they were made and a satellite branch of the Brotherhood who is only just forming and then subsequently going underground for more than a minute. (Not to mention I heard there's Enclave power armor somewhere which is also...a no-no.)
There's also the C.A.M.P.ing feature which is basically portable settlement building. I didn't really see much of a need to do it since you can always just fast travel back to your first campsite and the only reason to go there is to unload materials into your stash box (larger off-person inventory which probably needs to be expanded at only 400wg). Train stations also have a stash box so I don't really see the point in them, but perhaps they'd have some use at a higher level? I'm not sure. I think I put around 15ish hours or so into the game and I kind of hit a "this is boring" wall. I love to loot. I loot a lot, but it feels like all I'm doing is looting and fighting "scorched" ghouls and Super Mutants who don't have the best A.I. It's literally harder to kill a few bloatflies than half a dozen Scorched. The improved gunplay from 4 is present, but it almost makes it too easy. The rework to V.A.T.S. makes sense but it also kind of blows my mind how in an instant it can go from 96% hit percentage to 0% and I miss. Not to mention it is rather buggy. I'm playing on the PS4 and I've had enemies do that floaty strafing across the ground or see me and instead of approaching, running away. On the PS4 some areas have really atrocious frame rate issues, like I felt dizzy the frame rates were so bad. Also some of that "white flash" sort of issue on various textures and sometimes almost full screen flashes of white. Lit areas at night don't always appear at a distance and suddenly "turn on" as you come up on them. I'm sure these issues will be resolved with patches, but yikes.
Overall, even though there are some things I like, it's gonna be a big no from me and even though I don't like living in the middle of nowhere, still having video rental stores has really given me the privilege of being able to check out games like this for a few dollars before investing 60 bucks to play multiplayer Fallout which I should have been very very excited about. The game just feels too empty and too much like a feature they could have slapped onto 4. I think instead of trying to take the MMO approach they should have just included a co-op mode the same way games like Borderlands or Dying Light implemented. I think there's definitely people who will have fun playing this game with friends. All MMO's allow for players to make their own fun, but that's not really what I'm looking for in a game myself. I want the game to make the fun and Fallout 76 falls flat in doing so.
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Top Choices of Fallout 76
The issue is that it produces a fantastic deal of uncertainty in foreign traders and investors, and results in the dollar to have lots of volatility. As a consequence, nuclear balance results in nuclear war. A whole lot of the time in Fallout 76, you are going to target the very first section of an enemy that you are able to for the aims of weakening them long enough for you to choose a better shot. Presently, official details on the approaching game continue to be slim. Now the game is all about to acquire real! It is designed in such a way that the player history to be stored for the next day. The players survival will be protect so they can play the game every time they are online. Friendly individuals who were out there to delight in the game. You're just going to get to purchase the game to determine how cool it is for yourself. You must have made multiplayer an alternative for individuals who want the single player experience and you ought to have added the prospect of co-op or at least basic multiplayer rather than figuring it out at a subsequent time. Beta testers found a slew of bugs. Gamers have discovered a way to jump into the region and have found all types of surprises, including a human NPC named Wooby, and every item in the game. The Start of Fallout 76 There were many more, obviously, and a lot of them made it onto our list of favourites this past year. Cosplay has been a significant focus since RenCon's inception because of founder is extremely active in the neighborhood cosplay community. Whatever keeps players from feeling strong have to be minimized. Continue reading for more information about what's happening and why pre-ordering is your very best choice for getting access to the beta. In a post on Twitter, the organization confirmed that fans would have the ability to pre-order the game so as to access the beta. You're able to read our review for it. What You Need to Know About Fallout 76 Power Armor Although now unavailable to pre order, it's well worth mentioning that there's a Power Armor edition of the game, including the Tricentennial variant of the game, together with a complete scale, wearable Power Armor Helmet. Given that Fallout 76 is really an online experience, all the game's servers will need to get updated with each other to continue to keep things running as smoothly as possible. If it comes to Fallout 76, among the most fascinating changes from Bethesda's normal means of doing things is the announcement that the game is going to receive a public beta. The Unexposed Secret of Fallout 76 You may choose if you prefer PvP on or off. There is going to be a rare area where the players may discover the rare weapons, gare and some items which will be of help to the players to attack the enemies and additionally for the survival of the life. Nukes are essentially a magnificent spin on the thought of end-game dungeons or raids. Fallout 76 and Fallout 76 - The Perfect Combination At the very least, the similarities between both games imply that the team split its attention between both projects in the last few years and was prepared to sacrifice elements of Fallout 4 in service of creating a game for a service'' project like Fallout 76. Bethesda is arranging a selection of new content also. The skill to spot any ripe market is the key skill worth developing. Even then, the bad cover up and woeful bestiary will likely be a switch off. You may have fun building a campsite alongside various other players, but your work is going to be undone when you log off. As soon as you've built your Camp, you will need to construct stuff around it. Understanding Fallout 76 Destiny, Borderlands, and Diablo III are alldramatically greater games that enable you to play with different people. Well done, you've completed one of the principal quests in Fallout 76! Fallout 4 had 5 unique endings. There are sure perks that it is possible to gain to assist you grow your assortment of Fallout 3 caps. The thought of a multiplayer Fallout title has ever been something I have craved. In this moment, you will not be able to log into or play Fallout 76. Getting the Best Fallout 76 It's true, you will encounter a number of monsters to eliminate, but if you come across a human, it is an actual person playing at home. The player must keep in mind, however, that such opportunity will bring in enemies hungry for booty. There are a lot of stuff they didn't include though because you can clearly see. You will also have to do a little micromanaging when your workshop becomes attacked periodically. however, it is a significant means to find some fast quick event XP and find some plans at the exact same moment. A sign claims that the occasion is known as Reclamation Day. It's very clear that Bethesda has taken a good deal of respect in making a sympathetic portrayal of the Mountain State, and thank goodness for it. The objective marker will lead you to all the components needed for crafting. Nuclear codes don't work unless you've got the complete key, and that means you will need to collect several. Unlike your own personal camp, which permits you to create structures and crafting tables, Workshops also have resource harvesting of some type. Key Pieces of Fallout 76 There are lots of ways to begin making an ever expanding world, the point above is only a portion of the tip of the iceberg. If you keep in that world, you can set your C.A.M.P. back down free of charge. You will explore a tremendous world as the captain of a crew of space pirates where you are able to decide to play solo or within a group.
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guy62douglas-blog · 5 years
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The Basics of Fallout 76
Things You Should Know About Fallout 76 As a consequence, you won't have the ability to play them on your consoles. A few of these changes are microupdates. Check to see whether you've got the necessary variety of good mutations (you should have no undesirable mutations). Clearly simple to make is it's best and just feature. The good thing is that players on PS4 and Xbox One won't even must download a patch, whilst PC fans will just have a small update. If you're likely to pre-order Fallout 76, you will want to take into account this amazing collector's edition. To begin with, you should pre-order Fallout 76. Fallout 4 had a very good awareness of loot progression. Fallout 76, however is a little more different. Be ready for the worst even when you're doing good deeds. It isn't empty in a lousy way (usually). Unfortunately, all great things must come to a finish. After all, high profits make it possible for studios to continue to keep developers in employment and the budget to generate more titles. You first must come across many pieces of a launch code, which could signify working with different people. PC users have the benefit of having the capability to reduce the graphics quality should they run into any problems. The Fallout 76 Game How to move your CAMP Having a base is extremely handy for numerous reasons. My favorite two West Virginia in-jokes could be lost on most players, since they require a fairly deep understanding of the state. Single-player games were declining in the last few years, for instance, but the unprecedented success of God of War will probably turn that around. Items play a significant part in player survival. As stated previously will have to find some Black Titanium so as to craft the Excavator Power Armor. Players can use nuclear weapons to temporarily alter the regions of game world. If you're from New Zealand, you can enjoy it. Settlements are somewhat more meaningful. At the moment, it hasn't revealed how the collection will be distributed, but we will likely find out more details when the entitlement goes live. What Fallout 76 Is - and What it Is Not The vault door, it only opened. The room consists of a slew of items apparently each individual item in the game including the most effective stuff together with some goodies that haven't even arrived in Fallout 76 yet. When you escape the vault, you may see the devastation of the nuclear blast and time and which they've done to your house. The Argument About Fallout 76 The firm's robust item system means players should have the ability to cope if nobody sets up shop in their region of the map. Regardless, the simple fact that Bethesda is banning people for actions associated with Fallout 76's developer room usually means that we're not likely to share how to go into the room or encourage anybody to look for that information out unless they are ready to handle the consequences. You will locate vendor within the station. Nearly every feature people have started to anticipate from the previous three Fallout games has been downgraded. Unlike Bethesda's single-player titles, players find it impossible to load earlier saves to undo the prospective harm that's inflicted while the game misfires. Perhaps you get set free a modest further, but I've played a good deal of the game and I'm not likely to play more to learn. Blowing things up has never been simpler. Her song list are available here. Establish a bed inside and have a nap whenever you must restore health. Let's look at each one of the game's major difficulties. The cost will increase based on how far away you're from your preferred destination, and you may travel to significant areas without having discovered them first provided that there's a public event nearby. A number of the geometrical glitches linked to the workshops are fixed, so you don't have to wall-glitch to reach them when they spawn underground. Players looking to acquire the absolute most out of this sandbox adventure will want to be both patient and forgiving. It introduces a whole range of interesting options for weapon upgrades. What You Should Do About Fallout 76 Beginning in the Next 15 Minutes Purchase the hype now before the stock becomes over-saturated. It was a mixture of their worst scandals in one game. The majority of Fallout 76 revolves around journeying into unknown places in order to discover weapons and scrap, which you'll be able to use to acquire more powerful, after which you are able to go into even more dangerous places. The Basics of Fallout 76
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There'll be new items, abilities, and gameplay made by Bethesda Game Studios together with outside development partners which include a number of the top mod creators. The Aging Engine Bethesda is an in a really peculiar situation currently. When you've built your Camp, you will need to construct stuff around it. At night you may discover enemies, like goblins, sleeping at campsites. There's an opportunity you'll spawn in the center of the ocean. Merely a normal ass survivor. How to Get Started with Fallout 76? To switch weapons you're able to employ your number row like normal or you may use a weapon wheel. As detailed by the panel, perks arrive in the shape of cards within this game, and you may make perks more powerful by doubling up on the very same card. To get perks you must open a perk pack that has cards it is possible to equip to have skills. fallout 76 sound track
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leguin · 6 years
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honestly tho i watched ign’s short video on fallout 76 and i feel like it’ll probably be pretty decent for an mmo. i like the player to map size ratio, and the campsites and photo mode stuff. i have 0 desire to subscribe to xbox live gold or w/e to play it, but there r worse games that could be made (especially since the making of this was like...a lot of reusing fo4 assets). i might be incredibly naive, but it does seem like bethesda, while clearly trying to cash in on the popularity of mmos, is genuinely trying to make a good game that isn’t wildly obnoxious or full of microtransactions, which can only be a good thing.
also i think at this point it’s clear that bethesda isn’t missing the point of the series, they’re deliberately reframing it as nationalistic bc they think that’s a better way to advertise. which is...interesting.
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littleatombomb · 4 years
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Fallout 76 Consumable: Firecracker Berry
Firecracker berry is a consumable item in Fallout 76.
Characteristics
Firecracker berries are vibrant red berries that glow in the dark. They will start to rattle when approached by a player character. If left alone, they will explode, dealing fire damage, and cannot be gathered afterwards. A firecracker berry is also needed for the Flavors of Mayhem quest for Rose.
During an intercontinental ballistic missile nuke event, harvested firecracker berries (bomb berries) will yield raw cobalt flux.
Value
8
Weight
0.25
Effects
+5 Radiation 4% Disease Chance 5% Food
Addiction
No
Crafting
Component of:
Berry Mentats
Disease cure (Savage Divide)
Firecracker berry juice
Healing salve (Savage Divide)
Locations
Around the hills of Arktos Pharma there are several bushes alongside blackberries.
Eight grow inside Hopewell cave, usually guarded by a deathclaw.
Can be found around the Top of the World.
There is a single bush southwest of the Top of the World, next to the rock as the player character moves down towards the rail track.
A single bush sits due north of the Top of the World, around the same latitude as the Route 91 map icon. It is just past a ruined campsite a few meters to the east of the cable car line (between the third and second pylons from the bottom)-- a crashed cable car next to a non-crashed cable car is the signal to turn to the east.
There are numerous bushes growing along the railroad track going south from Top of the World.
A single bush grows at the northeast corner of Ingram Mansion.
Two bushes grow at Monongah mine along the south wall of the shack housing the mining supervisor's terminal and the safe.
There are several bushes located at Solomon's pond, just east of the Whitespring bunker halfway up the mountain.
Three bushes grow near Safe 'n Clean Disposal: the first is just outside the west wall of the hut, the next is approximately 20m to the north, and the last is 20m more to the north, close to the road (which is the fast travel arrival point).
Four grow behind the eastern trailer at Yellow Sandy's still.
Two to four plants can found between the two towers of the monorail elevator.
Related Quests
Flavors of Mayhem
Behind The Scenes
The firecracker berry is a mutated form of the real-world plant Cornus canadensis (Creeping dogwood), which, unlike its Fallout 76 counterpart, does not explode if come into contact with.
Source: https://fallout.fandom.com/wiki/Firecracker_berry
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spicynbachili1 · 5 years
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Fallout 76 december patch plans
It seems like understatement of the week to say that pseudo-MMO spinoff Fallout 76 had a rocky begin. All via beta to launch, the sport has been affected by bugs, and Bethesda nonetheless placing out the worst of the fires. In a Reddit put up right this moment, the studio outlined their road-map for the following two weeks, together with some main points to be hammered out. They’re additionally engaged on a bundle of enhancements for the PC model of the sport, together with ultra-widescreen assist, a field-of-view slider and a push-to-talk setting so that you’re not continuously broadcasting to the wasteland.
Whereas the precise contents of the updates might change, the plans are for 2 main patches to be launched on December 4th and December 11th respectively. The primary one is generally bug-fixes, addressing points like:
Bosses not dropping sufficient loot
Respawning when encumbered dumping you again at Vault 76
Being eternally trapped in a swimsuit of energy armour
Gamers transferring at a crawl for TWO FULL HOURS when zapped with a Cryolator
These are simply essentially the most notable points – additionally they declare that efficiency enhancements are on the way in which, too. For the December 4th patch, Bethesda additionally plan on growing the scale of the participant stash from 400 to 600 objects. A terrific change for pack-rats who need to hoard completely every little thing they discover. Largely espresso cups.
The December 11th replace appears to be extra feature-focused. C.A.M.P-building ought to be much less of a ache. If you happen to log right into a server the place your base’s location is already taken, as a substitute of unceremoniously dumping all of it again into your stock as a blueprint, gamers can be offered the prospect to simply hop to a different server with a little bit extra respiration room. They’re additionally including the choice to clear small bushes, rocks and different objects of litter out of your campsite, making constructing simpler. Gamers who’ve additionally hit stage 50 will be capable of partially respec their SPECIAL factors, too.
Particular to the PC, these with fancy 21:9 displays will be capable of benefit from the sport with out stretching or pillarboxing quickly. There’s no point out of customized facet ratios, nonetheless, so these with absurd horizontal multi-monitor setups gained’t see a lot enchancment. An FOV slider can also be on the way in which, letting you see extra of the world at the price of efficiency. They’re additionally including a push-to-talk button, which ought to make the sport much more playable for individuals who use Discord or Teamspeak for chat, or simply don’t need to have each swear or keyboard-click shared with the world.
All good fixes, from the sounds of it, however certainly a few of these appear increased precedence than a patch scheduled for subsequent week on the earliest. The Cryolator drawback and being trapped in energy armour particularly. The sport has had some gnarly points mounted already, like a whole server meltdown at launch, plus the occasional unwillingly immortal participant character. Bethesda have an extended, well-earned fame (I performed Daggerfall model 1.zero) for his or her video games being buggy at launch, however this launch has felt particularly tough. Right here’s hoping they will hammer out the kinks.
For these already neck-deep in radiation and struggling to make your own home away from vault-home, Dave Irwin’s information to CAMP-building may assist, at the least till they add that bulldozer characteristic.
from SpicyNBAChili.com http://spicymoviechili.spicynbachili.com/fallout-76-december-patch-plans/
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