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#hello kitty roller rescue
bowties8glasses · 6 months
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my client may believe that this joke is incomprehensible to a outsider but I say the layers is what makes fine comedy
commission for @isoladelfina meant as a birthday gift to her sister @foreversleepingbunny! just a depiction of what two tend to get into
Making of:
I got asked for the comm immediately after finishing the one of Caitlin's sona. Penny didn't have any particular vision for the art beyond featuring the newly-made design, luckily I happened to know just the thing to do
I asked for some funny exchanges the two had that I could make art out of, I also asked for some avatar I could depict her as, which she suggested a toadette with glasses
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she sent me a buncha screenshots of really good moments, the one I chose was from a comment left in her steam profile, which painted a picture of being interrupted in the middle of a game. I asked for ideas for what game that could be and got a single, extremely good one
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deerylou0 · 1 year
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hello kitty roller rescue (2005) — divider cred: @animatedglittergraphics-n-more
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miloscat · 7 months
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[Review] Hello Kitty Roller Rescue (PS2)
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Pretty decent for a baby game for babies.
Now scraping the barrel of "Jet Set Radio-likes" I came across this action game where you build your crew and fight cops while on roller skates... ok, it's a stretch. This is supposedly Hello Kitty's first 3D videogame and while I wasn't expecting much, it turned out more involved and engaging than Dora the Explorer Saves the Mermaids. Probably just aimed at a slightly older audience, I guess.
Having villains at all isn't something I'm used to in Hello Kitty but here, blocky aliens are invading Earth (as in, their bodies are geometric blocks) and they hope to turn the planet and its inhabitants into cubes. Some of them have riot shields, hence the cop comparison. Kitty becomes a magical girl superhero to fight back, much like the Roller Angels. This involves a shiny suit, a magic wand for pummelling, and some roller skates. The latter affect her movement only slightly, so it mostly just feels like a pretty normal brawler with some light platforming and interaction.
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Kitty's combat moveset is a bit more complex than you'd expect. She's got two triple hit-combos with different effects, different air attack range depending if you've double jumped, a special attack meter with two layers, she can pick up and throw things sometimes, there's even a dodge move! In the game's short 16-level runtime the enemy types and level objectives are varied enough that I, a grown adult, didn't get bored. Memorable moments include the frozen factory, amusement park obstacle course, and for some reason, a car park. The bosses aren't bad either.
Along the way you'll be rescuing other members of the Sanrio family. Some like Melody the rabbit, Monkichi the monkey, or Runabouts the... talking car will join you on certain levels as an AI partner, with unique attacks. They can also be permanently levelled up by finding collectibles in levels. Badtz-Maru is featured heavily but can't actually be used in gameplay until you clear the game once, at which point he's an alternative to playing as Kitty. Between levels you're plonked in Kitty's house where her direct family show you unlocks and such.
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As with any self-respecting character action game, you're graded on your performance. Apparently getting all S ranks unlocks a particular costume, but I only achieved one or two of these. Otherwise there's plenty of costumes you'll get by playing normally, and you can use money collected in levels to buy music, cinematics, and character profiles. Did you ever want to know what Mimmy's birthday is? Well it's the same as Kitty's, since they're twins. Speaking of which, apparently there's special seasonal loading screens including a November variant for said birthday.
My low expectations meant that I was pretty impressed by this game. It was a pretty chill way to spend an afternoon and had some fun ideas at times. The final boss was actually pretty cool, with you stalling a giant mech's path of destruction with fruit cannons to buy time for Keroppi's megalaser to charge. Sure it's a kids' game, but you could do worse than Hello Kitty Roller Rescue; I've certainly played worse before. All it needs to be truly great is a spot of vandalism and some funky beats... say, there's an idea...
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old-captainturnip · 2 years
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Making PNGs of some of my older games to archive :). Here’s Hello Kitty Roller Rescue! I went back and replayed it a few years ago and I still think its really cute and fun! I’m glad that despite the scratches I gave the disc as a kid that it still works just fine.
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yunarim · 8 months
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did i just wake up to the most inspiring info EVERR???
as a HUGE sanrio enjoyer since 2005 the news about their new project made me SO HAPPY 😭💔
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ironfloret · 8 months
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good eevening gamers immediately after the direct i had to spend 5 hours straight lifting and moving heavy boxes in between walking long distances in the hot sun. it's alright i like exercise but i am so so sore </3
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captainturnip · 2 years
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Making PNGs of some of my older games to archive :). Here’s Hello Kitty Roller Rescue! I went back and replayed it a few years ago and I still think its really cute and fun! I’m glad that despite the scratches I gave the disc as a kid that it still works just fine
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theseimmortalsouls · 1 year
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i simply require an endless supply of ps2s. every time one breaks i need another.
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Image ID: Two glitter texts, reading as "NIGHTMARE FACTORY – DEVLOG 0". End image ID.
Hi, I'm Garça Visconde Mirigis, and I'm VERY happy to announce that this post you're reading is the first devlog ever for my nightmare game, a 3D platformer parody of mascot horror genre! And yes, nightmare, not dream game, because making my actual dream game is way out of my current abilities at the moment!
Ever thought to yourself how different a horror game would be if our protagonist decided to help the monsters instead of... [reading a list off-screen] killing, imprisioning, sacrificing, exorcizing or even banning them to other dimensions? Because I have, for ungodly amounts of time, and after literally years I decided that the time to actually make this thing has come. Welcome to the NIGHTMARE FACTORY!
OKAY BUT WHAT IS THE SYNOPSIS?
As previously mentioned, NIGHTMARE FACTORY is a parody of mascot horror games, set in an abandoned toy factory that also used to host a theme park. You play as Vera Torres, a 57 year-old mechanic who used to work in there. One day, our dear Vera receives a call from an old coworker: The higher-ups are going to sell the factory and the theme park, but they need a good inspection, and no one is accepting the offer! Feeling a bit nostalgic and wanting to help her friend, Vera decided to help take a look inside...
... Only to discover the place is now filled with strange monsters whose leader has, somehow, decided that she's actually his mother?! But she only had one kid ever in her life...?
Yeah, Vera is CONFUSED, and it's now your duty as the player to help her figure out just what the heck is going on!
... AND WHAT THE HECK IS THE GAME ACTUALLY ABOUT?
The game is a lighthearted and pink look at mascot horror as a whole, featuring little references to other games and lots and lots of silly jokes. It is also a long love letter for the genre, because as much as I like poking fun at FNaF, it did change my life for the better and it will forever have a soft spot in my heart. I love the franchise despite it all, and making a whole game just to poke fun at it and other similar games feels stupid. No one can create a good parody if they don't love the thing they're parodying even a tiny little bit.
NIGHTMARE FACTORY is not an "aha look at how stupid this is" look at mascot horror. I want it to be as sincere as possible, and the end product needs to be honest and not ironic in the slightest in order for it to be a success.
HOWEEEVEEEER. Despite the silliness, NIGHTMARE FACTORY can and will feature grapphic imagery and disturbing content due to its nature as a horror title. Trigger and content warnings have not been currently set, but shall be added as development continues.
WHAT ARE THE ~ INSPIRATIONS ~ ?
HEHEHE. HAHAHHAA. HAHAHAHAHAHAHAHAHAHAHA. MY FAVORITE PART!
The gameplay is inspired by the original Crash Bandicoot trilogy, Pac-Man World 1-2 and Rayman 2! These are my favorite platformers ever and I played them for hours as a kid, and since NIGHTMARE FACTORY is all about toys and childhood I figured it would be the perfect fit!
For themes and story, NIGHTMARE FACTORY is inspired by Five Nights at Freddy's, Bendy and the Ink Machine/Bendy and the Dark Revival, Tattletail, Poppy Playtime, Silent Hill 1-4, Welcome Home, My Friendly Neighborhood and the Lacey series on YouTube! Some of the themes include loss of childhood, the horrors of motherhood and girlhood, corporate corruption, trauma recovery, grief and rage.
For visuals, however? Alice: Madness Returns, Hello Kitty Roller Rescue, Strawberry Shortcake: The Sweet Dreams Game, Disney Princess' Enchanted Journey and old dress-up flash games are my references!
THE SETTING
The game is set in 2020s São Paulo, Brazil, AKA where I live, and it can and will feature elements of brazilian culture. The final version should have both english and brazilian-portuguese translations, with cultural notes being featured to help non-brazilians understand some jokes and themes better.
CURRENT SITUATION
NIGHTMARE FACTORY is currently sitting at "the single gamedev is desperate to start programming but he's busy with uni work" stage of production, but do not worry, the single gamedev is also working on the story, how level progression shall go, how the game should feel to play, and, of course, planning the mechanics, AKA the most important part of a fun game. I'll make an entire devlog detailing every single main mechanic as soon as I'm able to finally start fully working on this!
NIGHTMARE FACTORY is being made with Godot, Blender and Krita, and it will be released first for PC.
NOW A LOOK AT HOW THE SINGLE GAMEDEV IS ALREADY ANXIOUS ABOUT MAKING THE GAME
It wouldn't be a project I made without me losing my mind about it from day 0!
Nightmare Factory is a 3D platformer game, with around ~30 levels planned, divided into 5 acts/chapters/arcs/sessions. You can think as these sets of levels as Crash Bandicoot's Warped level selection, like this!
After answering some asks relating to mascot horror as a genre, I remembered a conversation I had with my amazing partner some weeks ago about how I want to release NIGHTMARE FACTORY. YES, I didn't even start programming it, but this is the type of thing I need to settle on before I build a good chunk of the game. It will be important!
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But then. There's the problem: I don't like it when games are "released" but you have to pay more to get all of them. Yeah, each chapter would be super cheap so they would have a full game price when combined, but also. Do I want to do this. Do I genuinely want to do this. Like? Am I sure this is the right way to do it?????
Image ID: Screenshot of Crash Warped for the PS1, with Crash standing in front of a warp room with 5 blue buttons on the floor, each marked with a number from 1 to 5. The 6th button has the face of Tiny Tiger, signaling it to be the entrance to a boss fight level. End image id.
My first plan was to release each act separately so I could both get feedback and also have more fun, because by getting feedback I would be way less worried about messing things up + I could update things like character physics to be less wonky or more stiff in case it was a common complaint, which could change the entire level design. And also because I'm a clown and I want to make a mascot horror parody, and releasing it in chapters aligns perfectly with how I want this to go.
Anyways, this has now lead to me deciding that the game should be a "pay for it once" type of thing. I'll still release it in chapters, but the updates will be for free. Will I regret this decision because liking it or not I need money + I am an indie dev + there's nothing wrong with game devs expecting to be, y'know, PAID for their work? Absolutely so!!!!! But I think that, for now, this will be how I develop this silly game.
Anyways, this is getting long enough, so I'll finish it for now. Character introductions will be made after the gameplay-focused devlog, so see you guys soon enough! Byeeee <3
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swedishboyfriend · 1 year
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Hello Kitty: Roller Rescue (2005) Nintendo GameCube
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distress · 4 months
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My dad just texted me this picture of me at 11 lol
Things of note:
Wearing a mokona hat from rayearth
Making pixel art bases
Watching the mummy (for 10000th time)
Happy bunny sweater
Diet Dr pepper (emotional damage)
GameCube that 100% has sonic adventure 2 in it
HOLD ON
ON further examination of my desk it is more likely that hello kitty roller rescue is in the GameCube.
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haimamancer · 4 months
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played through all of hello kitty roller rescue tonite on a whim (friend i was streaming to couldnt believe for some reason there was such thing as a hello kitty video game) and honestly kittys such a badass.
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what-if-nct · 2 years
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Hendery: Do you like video games?
Jungwoo: Yeah.
Hendery: What kind? Call Of Duty, Grand Theft Auto?
Jungwoo: Barbie Island Princess and Hello Kitty Roller Rescue. I have some games with me.
Hendery: I see.
*thirty minutes later*
Kun: What are you guys doing?
Hendery: Playing Barbie Horse Adventures Riding camp.
Kun: That's nice.
Hendery: We also played Barbie Dream house party. Can I have a Barbie Dollhouse. Like Jungwoo?
Jungwoo: Taeyong got it for me for my birthday.
Kun: Ask Ten.
Hendery: I'm totally getting that Barbie Dollhouse.
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uraivity · 1 year
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ochaco would watch hello kitty on youtube for 10 hours straight and then play hello kitty roller rescue for another 10
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annlarimer · 9 months
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dystopria · 2 years
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“Hello Kitty- Roller Rescue”
An Action-Adventure-Racing Video Game Developed By XPEC Entertainment For The PlayStation 2, GameCube, Xbox, and Windows. (2005)
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