more on michelin stars
I genuinely think it's going to be an important plot point in s3 re: why exactly Sydney wants a star and why *one* specifically. I went and researched and discovered something I used in my fic, which is that one Michelin star restaurants are excellent cuisine that normal people can still afford. And that connected, for me, to what Sydney had told Marcus about how going out was so special when she was a kid and she wanted to share that kind of amazing thing with people:
We didn't really like eat out a lot growing up, so when we did, it felt special even if it wasn't.... I wanna cook for people and make them happy and give them the best bacon on Earth (1x08)
I'm so hopeful/convinced that the research they have with, like, Matty (the chef who plays Fak) right there on set, means the writers know that about what one star places can be like. And that it's meant to be part of this - more humane vision of excellence for Sydney, where their spot is AMAZING, but it's not a cruel kitchen culture, it's not only for the rich.
For her, it’s *part* of her vision, where she says:
“I think this place could be so different from all the other places we've been at. But, in order for that to be true, we need to run things different.“ (1x03)
But Carmy sees a star and all it means (all he’s ever known it to mean) as a repudiation of that kind of humanity. You say the word "star" and immediately Carmy goes "fuck stars" (2x01) as pure self-defense - because stars are just pain and suffering to him. They're NYC chef and everything that mess became.
He's so traumatized by the whole thing he doesn't think to ask the right questions: why do you want one? What is your vision for it? Why do you specifically want *one* instead of two or three? What timeline do you have in mind for getting there and how can we strategize on this together?
Instead, because he wants so desperately to please her, despite that instinctive, self-defensive "fuck stars" he relents and asks - okay, are you sure? Are you positive this is what you want? Really?? It's terrible. It's just dread and fear and throwing up every day before work. You really want me to give you this?
(I’ll give you anything you want)
He never asks the right questions. Just assuming the level of pain which is his only experience of this is what the thing IS--playing into that theme about how people only know what they're taught, only know what they are given, and if we are given pain and patterns of it it is so hard to even imagine things can be different and, when you can imagine it, still so hard to actually get there.
(It’s not a coincidence that the ASL sign is one of the few positive, healthy examples of kitchen culture Carmy witnessed - we only know what we’re taught, and it can be hard work to even figure out what “not shitty” IS let alone doing it)
So he's assuming all of that and it's like - if she's his CDC, does she want him to push her as hard as he was pushed? Push himself that hard again? He doesn't want to do either of those things. But that's all he knows. And she keeps saying this is what she wants. And he wants to give her everything she wants.
(In the same conversation she kept saying yes, this is what I want, she expressed admiration for the designer chef outfit he later buys her as a gift - he wants to give her everything she wants, even when it seems like a terrible idea he’s torn about)
I think this misunderstanding is intentional and it’s going to come out in S3. A one star restaurant fits so perfectly with what we know of Sydney’s goals and love for her work! And Carmy not able to even conceive of something better because of the patterns he’s stuck in and finding his way to her vision makes sense for him.
I think Carmy figuring out how this work can be joyful and humane is going to be a huge part of S3. Sydney not becoming lost in the high stress environment, not following in younger!Carmy's footsteps living a life of pure drive and dread, and Carmy finding that for the first time.
I do think that, given where they both end in 2x10, there’s going to be a period of conflict and a real bunch of issues for both of them - but with themes and ideas like this seeded into the story there’s so many ways to make s3 start out in a bad way and then really end in joy in a beautiful way?
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How about Wild showing Twilight some escapeology he learned in Hyrule’s army? Just like the idea of rope games.
"I didn't know you knew so much about ropes," Wild noted.
Twilight shrugged. "I did some search and rescue back home."
Wild perked up, excited. "That's cool! I have--well, I, uh, know a few tricks with ropes too."
Twilight twisted the square knot, undoing it fairly easily, and raised an eyebrow. "Yeah? Like what?"
"Eh, just rope climbing," Wild shrugged, suddenly hesitant. "It's not that impressive."
Twilight watched his friend carefully. Wild looked a little skittish. This had something to do with his past, obviously, though... hadn't Wild said he hadn't really rememebered anything?
Ah. So he was hiding something.
Twilight couldn't say he was hurt. He certainly shouldn't have felt that way. Heaven only knew what he hid from Wild, Time, and Malon.
Well. Ilia had an inkling. But they were just getting reacquainted after he'd seen her on the pediatric unit.
"Rope climbing sounds fun," he offered with a smile. "Wanna show me how it's done?"
He'd leave out the detail that he'd done some rope climbing and tightrope walking, of course.
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"They Don't Teach Kids About Computers These Days!"
I see variations on this a LOT these days. Sometimes it's people in their teens/early 20s being frustrated at how they're expected to know everything about computers, sometimes it's college professors straight up HORRIFIED when they realize they have students who don't have any understanding that their hard drive, a school's internal network, and on a public website are completely distinct places for a file to be located, and I kinda figure the weird stress a lot of people seem to have about the concept of getting a game and not having it just go into their Steam library specifically is a related issue.
Now on the one hand, obviously, I sympathize with this. I have a series of posts on this blog called How A Computer Works, because... I want to teach people about this stuff. (That's still ongoing by the way, I've just got a lot else going on and need to settle on the scope of the next lesson.) On the other hand, uh... I'm from the generation before the one that apparently has all the computer literacy problems, and nobody taught us this stuff in school... and the next generation up wouldn't possibly have had access. So was anyone taught how to use them?
Now I say "they didn't teach my generation how to use computers in school" but that isn't technically true. I see a lot of people call people my age "the Oregon Trail generation" when this topic comes up. Sort of on the edge of Gen X and Millennials, going through school in that window where Apple had really really pushed the Apple ][ on schools with big discounts. And they did have "computer classes" to learn how to do some things on those, but... that isn't really a transferable or relevant skill set.
Like, yeah, if you're below the age of let's say 30 or so as of when I'm writing this, the idea of what "a computer" is has been pretty stable for your whole life. You've got some sort of tower case, a monitor, a keyboard, a mouse, and in that tower there's a bunch of RAM, a processor, video and sound cards of some sort, and a big ol' hard drive, and it's running Windows, MacOS, or some flavor of Unix going for the same basic look and functionality of those. It's generally assumed (more than it should be, some of us our poor) that a given person is going to have one in their home, any school is going to have a whole room full of them, libraries will have some too, and they are generally a part of your life. We can probably make the same sort of general assumption about IPhone/Android cellphones for the past what, 15 years or so too, while we're at it. They're ubiquitous enough that, especially in academic circles where they're kind of required professionally, people are going to assume you know them inside and out.
Prior to the mid-90s though? It was kind of a lawless frontier. Let's say you have a real young cool teacher who got way into computers at like 5 years old, and now they're 25 and they're your computer class teacher in the mid-90s. The computer they got way into as a kid? It would have been this.
That's not a component of it, that's the whole thing. A bank of switches for directly inputting binary values into memory addresses and some more switches for opcodes basically, and then some LEDs as your only output. Nothing about this is other than the benefits of fundamentally understanding some low level stuff is going to be useful at all in any sort of practical sense if you sit down a decade later with one of these.
This at least looks a bit more like a computer you'd see today, but to be clear, this has no mouse, no way to connect to the internet, which wasn't really a thing yet to begin with, and no hard drive, even. You did not install things on an Apple ][. You had every program on a big ol' floppy disk (the sort that were just a circle of magnetic film in a thick paper envelope basically and were, in fact, floppy), you would shove that in the disk drive before turning the machine on, it'd make a horrible stuttering knocking sound resetting the drive head, and just read whatever was on that right into memory and jump right on in to running Oregon Trail or a non-wysiwyg text editor (i.e. there's no making bold text appear on screen, you'd just have a big ugly tag on either side of your [BOLD>bold text<BOLD] like that). It was not unlike popping a cartridge or disc into an older video game console, except for the bit where if you wanted to save something you'd have to take the disk out while it was running and pop a blank one into the drive to save to.
So when I was a kid and I'd have my "computer class" it'd be walking into a room, sitting down with one of these, and having a teacher just as new to it as I was just reading out a list of instructions off a sheet like, "flip open the lock on the disk drive, take the disk out of the sleeve, make sure it says Logo Writer on it, slide it in with the label up and facing you, flip the lock back down, hit the power switch in the back of the machine..." We didn't learn anything about file management beyond "don't touch anything until the screen says it's done saving to the disk" because again, no hard drives. I guess there was a typing class? That's something, but really there's nothing to learn about typing that isn't where every key is and you only (but inevitably) learn that through practice.
Now, overlapping with this, I eventually got myself a used computer in the early 90s, very old at the time, but not as old as the ones at school. I had a proper black and white OG Mac. With a hard drive and a window-based operating system and everything. And... nobody taught me a damn thing about how that one worked. My mother just straight up did not touch a computer until something like 2001. I didn't really have any techie mentors. I just plugged it in and messed around and worked everything out. Same way I worked out what I was doing with older computers, mostly on my own at the local library, because that computer class wasn't much, and how I was totally left on my own to work out how to hook up every console I ever owned, which was slightly more involved at the time.
That forky bit in the middle was held in place with a pair of phillips headscrews. Had to keep the VCR and cable box in the right daisy chain order too.
Enough rambling about how old I am though. What's the actual disconnect here? How did my generation work out everything about computers without help but the next one down allegedly goes dear in the headlights if someone asks them to send them a file?
Well first off I'm not at all willing to believe this isn't at least largely a sampling bias issue. Teachers see all the clueless kids, people asking online for help with things is more common than people spontaneously mentioning how everything is second-nature to them, etc. Two things stick out to me though as potential sources of the issue though:
First, holy crap are modern computers ever frail, sickly little things! I'm not even talking about unreliable hardware, but yeah, there's some shoddy builds out there. I mean there's so many software dependencies and auto-updating system files and stuff that looks for specific files in one and only one location, just crashing if they aren't there. Right now on this Windows 10 machine I've got this little outdoor temperature tracker down in the task bar which will frequently start rapidly fluttering between normal and a 50% offset every frame, and the whole bar becomes unresponsive, until I open the task manager (don't even have to do anything, just open it). No clue what's up with that. It was some system update. It also tries to serve me ads. Don't know if it's load-bearing. Roughly every other day I have to force-quit Steam webhelper. Not really sure what that's even for. Loading user reviews? Part of me wants to dig in and yank out all this buggy bloatware, but I genuinely don't know what files are loadbearing. This wasn't an issue on older computers. Again, screwing around with an old Apple ][, and old consoles and such, there wasn't anything I could really break experimenting around. It was all firmware ROM chips, RAM that cleared on power cycling, and disks which were mostly copy-protected or contained my own stuff. No way to cause any problem not fixed by power cycling.
Next, everything runs pretty smoothly and seemlessly these days (when working properly anyway). Files autosave every few seconds, never asking you where you actually want to save them to, things quietly connect to the internet in the background, accessing servers, harvesting your info. Resolutions change on their own. Hell emulators of older systems load themselves up when needed without asking. There's a bunch of stuff that used to be really involved that's basically invisible today. The joke about this being "a 3D print of the save icon" already doesn't work because how often do you even see a UI element for saving? When we still used disks regularly, they held next to nothing and would take like half a minute to read and write.
And don't even get me started on launchers and start menus and all that.
So... basically what I'm getting at here is if you feel like you never learned how to properly use a computer, go get your hands on an old computer and mess around. There's yard sales, there's nice safe runs in a browser emulators, hell there's kits to build your own. That or just look for someone wearing like a Mega Man T-shirt or playing a Madonna CD (hell maybe just any CD these days) and start politely asking questions, because again just because everyone who knows this stuff just had to work it out on our own doesn't mean you should have to.
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